Hyperborea does look really nice. Its 1200 or above though, so wont work on a A500. Also , I don't think there is hit detection. I'm not sure what CPU overhead that will add but would suspect quite a bit.
@@litjellyfish currently it runs at 25/30 FPS depending on PAL or NTSC, but we're really close to getting it running at full 50/60 for AGA. There's also a version for OCS/ECS Amigas with 1 meg of total ram but my best guess is that one will have to stay at 25/30 FPS, however, it looks and runs quite smooth in person as opposed to in UA-cam footage.
Wipeout? The Amiga does not have the hardware to do that. I went to check it and it require a PPC card + 3D video card. Wow, that is some dedication programming wise, but only 2 people on earth will be able to play it on real hardware. As a programmer myself, the guy who did the port is an absolute madlad.
The 68k port does not need a ppc board, but from what I can tell it was developed using winuae making use of windows 3d hardware. What sort of real hardware opengl for 68k has this performance? no idea. maybe none.
this 68k port requires PiStorm accelerators for the Amiga. It is much faster than 060 even at 100Mhz. Pistorm also emulates RTG graphics card at the same time.
It's funny that these new Amiga games look like the pixel art games that are currently being released on Steam & Co. This proves what you can still get out of old hardware.
Love the bullet hell stuff. Is it a lot of sprite multiplexing? Also is the gfx a homage or straight out of hybris/battle squadron? It looks so similar?
@@litjellyfishThe gfx artist Torben is the guy who drew Hybris and BattleSquadron. Because I quickly needed some baddies for engine tests, I just took two of BS for now. Just for testing, it's wip. The enemy bullets are no sprites (would be a no go for a Danmaku due to sprite hardware restrictions), but yes, the game involves heavy manual sprite multiplexing via copper.
@@Daytona675x Yes. Great guy. He helped me out with improving my gfx skills back in well... forver = 89-90 or so. Me and a friend worked on a prototype for innerplay same company I think he worked on that so I got some image from him to study. The game was a bit ghost and goblins fantasy style and as he had worked on Sword of Sodan, maybe he had this image from previous work, or it was just gfx directly from SOS, cant remember. I just remember that he was one of the guys I really looked up at then when I was like 16 years old or so :) So if I get it right is Torben doing new gfx for your game and you just use old BS placeholders? If so very cool to see him back in Amiga action. I totally lost track of his work after BS on Megadrive. Ah that makes sense, yeah I guess it was some placeholder art from it as I felt it was to familiar. Ah then its explains the AGA need. lots of small bobs. Reason I though it was sprites was I felt they flickered so I gussed it was like 8x2 (interlaced) = 16 sprites per row and with that it sounded resonable to be abli to multiplex houndreds of them So what are you targeting? Standard A1200 AGA? 32 / 64 colors plus sprites?
Aeon's Legend Needs a higher frame rate and some Scrolling Inertia..it looks all to choppy and like unfinished (which I know it still is of course). And remove the HUGE Soreboard at the bottom alltogether for a FULL SCREEN experience and let the score float above the gfx at the top with transparency.
I agree but that would make it even more choppy most likely 😅 On a serious note. I would prefer to drop the parallax for what you mentioned. Smoother update and score overlay with bigger screen EDIT: I checked again and realized that the parallax is just repositioned sprites so maybe it’s the recording. For sure this should be possible to run if not 50fps but without issues 25fps
For stock AGA we're getting really close to Aeon's Legend running at full 50/60 FPS. (fingers crossed). The OCS version will likely have to stay at 25/30 FPS, but it looks and plays much smoother in person than footage in a UA-cam video. It's still in early development. Expect improvements all around once we can focus more time on it, but it will largely have to wait until we finish the current DaemonClaw builds, then Metro Siege. Some development for Aeon's Legend will continue in the meantime, but slowly.
Without checking them out yourself don't trust how they look in real life. Many games look choppy on YT some of it is 50>60 Hz conversions some is analog to digital issues the list goes on... Games that IRL are smooth as silk are shown as choppy trash sometimes.
agreed , i guess thats because these are shot from an emulator . i tried them all and all of them are displaying jerky scrollings.whatever the settings , whatever the hardware.
@@juhanipolvi4729040 or 060? And how the heck aren’t there frame drops during the stacked transparent sprites? (Perhaps just additive transparency, but still!)
I keep getting into a bounce feedback loop after landing from a jump on the WipEout Amiga port! I can only stabilise it after grazing the side bumpers slowing me down. Any thoughts? It's on a PiStormed real Amiga - latest build!
That s cool to see new game on amiga in 2024. I have concerns though regarding the scrollings. Amiga was known for its smooths scrollings, that s the reason why ibought one in 1987 in the first place .But all these new games have jerky scrollings. I guess thats because the videos are shot from an emulator. I tried them all ,deep dived in the settings , and all are awfull regarding this point.
Yes I'm fine. Thanks for asking. There's nothing better than starting the year with a video of new games, right? and tomorrow the survey and next week's video are ready! 😁🍾🥂
Hyperborea needs to change the Weird Large Firing 4 SNOWBALLS...they look like they were copy and pasted on here..... They need to be smaller and more frames. The game itself is looking very good and promising.....just needs these fine tunings. Music and Sound FX always please.
Well, happy to see new amiga games releases coming up but, it looks like that some of them don't run in 50fps, and no paralax scrolling (foreground and background scrolls together or i mean the background is part of the foreground) which is unacceptable when we know what an amiga can do, especially an Amiga 1200!
Its always tricky with the Amiga when it comes to sound. It can sample really well but it has only 4 sound channels. Some devs get it right, some don't. Terryble Knight seems to be inspired by Capcom's Ghost n Goblins/Ghouls n Ghosts.
The inclusion of Wipeout just makes me wonder whether anything is running on stock hardware
Hyperborea runs on stock A1200 (the video was taken on stock A1200 too).
ua-cam.com/video/zRRBI-o_RMo/v-deo.html
Hyperborea runs on stock apparently, but a stock A1200.
No on stock models, only on accelerated models.
So it is wipeout 68k edition. Sega Saturn and AtariJaguar have a 68k. More period correct than some FPGA.
@@ArneChristianRosenfeldt Saturn had a SH RISC
Aeon's Legend and Hyperborea Resurrected are jawdropping beautiful.
Totally agree 👍
This Aeon look nice but seems to run a bit choppy… is it 25 or 16fps ?
Hyperborea does look really nice. Its 1200 or above though, so wont work on a A500.
Also , I don't think there is hit detection. I'm not sure what CPU overhead that will add but would suspect quite a bit.
@@litjellyfish currently it runs at 25/30 FPS depending on PAL or NTSC, but we're really close to getting it running at full 50/60 for AGA. There's also a version for OCS/ECS Amigas with 1 meg of total ram but my best guess is that one will have to stay at 25/30 FPS, however, it looks and runs quite smooth in person as opposed to in UA-cam footage.
Thanks very much @bubbanstix2536. It's still in early development so once we can focus more time on it expect improvements to all aspects of the game.
😺👍🕹 Wow! Great! I have to look more on Amiga world! Thanks for this video! All titles are great but Wipeout is really amazing!!!
Wipeout? The Amiga does not have the hardware to do that. I went to check it and it require a PPC card + 3D video card. Wow, that is some dedication programming wise, but only 2 people on earth will be able to play it on real hardware. As a programmer myself, the guy who did the port is an absolute madlad.
Pistorm and maybe the vampire accelerators will run this.
Not sure how it will run on 060 or below.
Will be interested to see though.
The 68k port does not need a ppc board, but from what I can tell it was developed using winuae making use of windows 3d hardware. What sort of real hardware opengl for 68k has this performance? no idea. maybe none.
Run on amiga emulator ok?
this 68k port requires PiStorm accelerators for the Amiga. It is much faster than 060 even at 100Mhz. Pistorm also emulates RTG graphics card at the same time.
@@Himegw PiStorm with Emu68 has a dumb framebuffer Broadcom Video Core Amiga 68K RTG drivers.
It's funny that these new Amiga games look like the pixel art games that are currently being released on Steam & Co. This proves what you can still get out of old hardware.
Thanks for including Hyperborea :)
I loved it...it will be a AAA game...🍾🥂👍
Love the bullet hell stuff. Is it a lot of sprite multiplexing? Also is the gfx a homage or straight out of hybris/battle squadron? It looks so similar?
@@litjellyfishThe gfx artist Torben is the guy who drew Hybris and BattleSquadron. Because I quickly needed some baddies for engine tests, I just took two of BS for now. Just for testing, it's wip.
The enemy bullets are no sprites (would be a no go for a Danmaku due to sprite hardware restrictions), but yes, the game involves heavy manual sprite multiplexing via copper.
@@Daytona675x Yes. Great guy. He helped me out with improving my gfx skills back in well... forver = 89-90 or so. Me and a friend worked on a prototype for innerplay same company I think he worked on that so I got some image from him to study. The game was a bit ghost and goblins fantasy style and as he had worked on Sword of Sodan, maybe he had this image from previous work, or it was just gfx directly from SOS, cant remember. I just remember that he was one of the guys I really looked up at then when I was like 16 years old or so :)
So if I get it right is Torben doing new gfx for your game and you just use old BS placeholders? If so very cool to see him back in Amiga action. I totally lost track of his work after BS on Megadrive.
Ah that makes sense, yeah I guess it was some placeholder art from it as I felt it was to familiar.
Ah then its explains the AGA need. lots of small bobs. Reason I though it was sprites was I felt they flickered so I gussed it was like 8x2 (interlaced) = 16 sprites per row and with that it sounded resonable to be abli to multiplex houndreds of them
So what are you targeting? Standard A1200 AGA? 32 / 64 colors plus sprites?
Looks great i should try them.
Aeon's Legend Needs a higher frame rate and some Scrolling Inertia..it looks all to choppy and like unfinished (which I know it still is of course). And remove the HUGE Soreboard at the bottom alltogether for a FULL SCREEN experience and let the score float above the gfx at the top with transparency.
I agree but that would make it even more choppy most likely 😅
On a serious note. I would prefer to drop the parallax for what you mentioned. Smoother update and score overlay with bigger screen
EDIT: I checked again and realized that the parallax is just repositioned sprites so maybe it’s the recording. For sure this should be possible to run if not 50fps but without issues 25fps
Develop your own game
@@Nosaveddataretro Try porcelain painting.
For stock AGA we're getting really close to Aeon's Legend running at full 50/60 FPS. (fingers crossed). The OCS version will likely have to stay at 25/30 FPS, but it looks and plays much smoother in person than footage in a UA-cam video. It's still in early development. Expect improvements all around once we can focus more time on it, but it will largely have to wait until we finish the current DaemonClaw builds, then Metro Siege. Some development for Aeon's Legend will continue in the meantime, but slowly.
@@bitbeamcannon2468 Metro Sieeeeeeege 🤩❤🍔🌇🎉🎺✅
Games look good but they have little fps. I like smooth scrolling and animations.
Without checking them out yourself don't trust how they look in real life. Many games look choppy on YT some of it is 50>60 Hz conversions some is analog to digital issues the list goes on... Games that IRL are smooth as silk are shown as choppy trash sometimes.
Hyperborea runs at 50 fps (almost always).
agreed , i guess thats because these are shot from an emulator . i tried them all and all of them are displaying jerky scrollings.whatever the settings , whatever the hardware.
Wipeout on an amiga? What witchcraft (or technology) is making this possible?!
Actually there was an official port of Wipeout for PPC Amigas, but apparently the one on this video is a port for 68k.
@@juhanipolvi4729040 or 060? And how the heck aren’t there frame drops during the stacked transparent sprites? (Perhaps just additive transparency, but still!)
Probably AGA + 060 requirements magic. Or even more requirements
Pistorm32 could do wipeout easily Vampire v4 and other Vampire could also do if used with Maggie and the SAGA chipset
hi,thx for next great games
I keep getting into a bounce feedback loop after landing from a jump on the WipEout Amiga port! I can only stabilise it after grazing the side bumpers slowing me down. Any thoughts? It's on a PiStormed real Amiga - latest build!
That s cool to see new game on amiga in 2024. I have concerns though regarding the scrollings. Amiga was known for its smooths scrollings, that s the reason why ibought one in 1987 in the first place .But all these new games have jerky scrollings.
I guess thats because the videos are shot from an emulator. I tried them all ,deep dived in the settings , and all are awfull regarding this point.
Wipeout on the Amiga 🤣
Lore of Arts rulez!😂
EDF is playing the theme from Blade Runner. heh
Wow! That's way too many sprites. 0:55
And that's not even the latest video of Hyperborea ;)
Hello and congrats for the new Amiga 😊 It will run AGA and OCS games, and it will have HDMI output?
No amiga cd32 support?
Are you okey, Alex?
You haven't released any videos since last year?
Yes I'm fine. Thanks for asking. There's nothing better than starting the year with a video of new games, right? and tomorrow the survey and next week's video are ready! 😁🍾🥂
🐾
EDF ..wasn't that a Snes title?
Yes. It is a port (demo) of the SNES game EDF
Hyperborea needs to change the Weird Large Firing 4 SNOWBALLS...they look like they were copy and pasted on here..... They need to be smaller and more frames. The game itself is looking very good and promising.....just needs these fine tunings. Music and Sound FX always please.
Well, happy to see new amiga games releases coming up but, it looks like that some of them don't run in 50fps, and no paralax scrolling (foreground and background scrolls together or i mean the background is part of the foreground) which is unacceptable when we know what an amiga can do, especially an Amiga 1200!
Terryble Knight Sound FX sound cheaper than an 8 bit system.... it does not match the look of the game... they need great improvement.
Its always tricky with the Amiga when it comes to sound. It can sample really well but it has only 4 sound channels. Some devs get it right, some don't.
Terryble Knight seems to be inspired by Capcom's Ghost n Goblins/Ghouls n Ghosts.
You dont respect Amiga with your 30fps videos
Terrible.
FRESH !