Thanks for watching everyone! The moves in Rivals 2 are pretty good overall which compiling this list an interesting challenge, let me know what you thought! *Main channel:* ua-cam.com/users/mockrocktv *Twitter:* twitter.com/MrMockRock *Patreon:* www.patreon.com/mockrock *Twitch:* www.twitch.tv/mockrocktwitch *Teespring:* teespring.com/stores/mockrock *TimeBolt affiliate link* (excellent software I use to speed up editing on my videos, use code "MOCKROCK" for a discount): mockrock--timebolt.thrivecart.com/order-page/
I know he mentioned fleet in the video, but for anyone not very familiar with her, this turns off side b, by far our best move, as well as down b, up smash, f smash, down air, up throw, forward throw, back throw, and special attack from ledge (this one sucks tho)
@@cms_bb8817as a R1 SK main, clarry down b ate up up tilt which is one of his biggest moves and strong option to just kinda throw out. it’s not nearly as bad as losing like half your kit but it made me just loathe clarry down b by default
I will say my counterplay to this generally works pretty fine. Ban the small stages and if they get up field refuse to interact until it's over. Most of the time unless it's in specific positions it's hard for then to really stop you from doing that. I hate the move, super annoying and very gimmicky and matchup dependant, to the point I want them to replace it entirely, but most of the time camping it out works.
shoutout to loxodont up-tilt who is kinda like donkey kong's where you'd think you get a combo out of it but in reality, you shield after landing it because otherwise your opponent hits you
Can’t agree with Clairen counter as worst move. In some match ups it’s her best move, and in most match ups it is a solid tool. Definitely not her best tool overall, but so much better than dash attack. Thanks to her long initial dash: it’s very easy dash attack when you don’t desire to do so and that makes it such that she would almost be a better character if she had NO dash attack.
I think counter fits depending on matchup. It really doesn't do anything for her in a lot of matchups and as a counter is very risky. Dash attack has its faults but it's a burst option that hits a range she otherwise can't, usable in all matchups. I think maybe a controversial choice that it could be is up strong. When it works it's the greatest thing in the world, but it really is hyper specific and competing with fstrong. It definitely nets kills, but in the vast majority of instances the opponent's DI has to line up just right to make the dream happen.
11:06 if you combine the puddle-less up-b with a jump, instead of a tiny extra hop you get a gigantic hop upwards; at top level orcane almost never needs to recover to the puddle
I know and I kind of regret not mentioning it (tbf Orcane always has 20 weird movement tech options lol), but if one of a move's selling points is "well if you get good enough you don't need to use the whole thing" then... that's not the _best_ defense for it
I mean... yes, that's a thing it does, but all you're actually getting is a non-invincible, non-threatening movement option that can't dislodge someone off the ledge and is a free punish when landing near someone on stage. Like you're still in a horrible situation unless you manage to wiggle around them in the air somehow.
Upsmash imo is clairens worst move. Dash attack has a very good burst range and its zone breaking abilities are amazing, considering tipper dash attack is one of the best combo starters it has. Down b is niche but it can ease up sooo many matchups (mainly fleet) and if you dont use its antiprojectile tools, it edgeguards much better than it should be because it can send at a nasty angle and in some cases its a forced ledgehog. Upsmash is super thin, doesnt scoop and its a very good combo finisher and extender in some situations, but its rare. Not a bad move by any means, but her "worst move" Amazing vid tho, love your analysis
Idk if I'd call it "rare" tbh, one thing that I personally think separates good Clairens is the number of opportunities they find for usmash confirms. Considering how much she can struggle to kill with raw attacks, getting around that as much as possible is a big deal imo
4:26 Hey mom, I made it in a MockRock video! (I'm not sure of Dash Attack being worst when it IS still the best Fleet has for those ranges of whiff punishing under certain time constraints... Buuuuuut you also could make a better case for every other move in the zoner's kit, so fair enough)
Good stuff. I agree 100% with your assessment that Orcane doesn't really have any bad moves, but I'm surprised you didn't mention down air. I think you make a good argument for up special being the worst part of their kit, but down air runs into the issue that nair is a comparable option in a lot of use cases and has a TON more flexibility (good lord it is such a good move) so it winds up being pretty overshadowed/niche imo.
@@MockRockTalk Definitely. I don’t want to give the impression that I’m downplaying either, it has uses for sure! But they’re kind of narrow and I feel it’s the least essential part of their kit (even though I would say up special is worse in a vacuum).
Ranno's forward tilt has a really good niche to shut off crouch cancelling so while its still probably his "worst move" i think it still has a good niche
I intentionally left out a lot of crouch cancel/floorhugging talk both because showing every move's break percent would be really boring, and also because I'm legitimately not sure how much to factor it in tbh. If you look at top level play, a lot of the moves that are "bad because they lose to crouch cancel" play out just fine in practice. It's funny because for Ranno specifically I actually recorded the percent thresholds where dtilt and ftilt shut off crouch canceling, thought "nah" in editing, and cut it haha
I love how both times I have been on this channel, it's been footage of me vs dinos... for real though, great video and I think I agree with almost all (maybe all) of it. It's a shame getups weren't counted because wrastors ledge special getup is his worst move by far lol
It's so bizzare to watch Rivals content by MockRock lol. I loved the first game more than any smash game, and R2 is so freaking fun that I am happy the series finally getting the recognition it deserves.
One more point in favor of Zetter ftilt is actually that it can't be CC'd at all, it forces characters out of crouch on hit. I'd argue Fstrong is just worst move personally, but maybe that's more that I don't ever use it rather than nobody using it.
I disagree heavily with downsmash for Loxodont While its definitely his weakest smash attack, its insanely good for tech chases, especially when he has charge(which is really easy to get). Even in the side special case u showed, it wouldve covered the roll back AND neutral tech if u just moved an inch to left, and the speed of the move is really good. I think u nailed it with upair at the start, its only real role is to be a combo extender and starter, and it gets outclassed heavily by fair and nair in that regard. I use it a lot, but mainly in just the niche where the opponent is too far up. There isnt a single move on Loxodonts kit that i dont see get used or i dont personally use, but i think upair is the most niche and is generally outclassed by other moves. I can see why u chose downsmash, but it is his safest smash attack(genuinely its surprisingly fast), does great for tech chases(which ull get a lot especially with side b), and even tho it wont kill unless charged or the opponents at super high percent, it still puts the opponent in a pretty bad spot
Loved this and the last video, But would you consider doing at least one of the best/worst moves for Rivals 1, I'd love to hear your thoughts on the OG group and yap even more about our lord an saviour Sylvanos
You probably won’t see this comment by I’d LOVE to see you come up with a character concept for the game! Something wholly original that abides by the gimmick/stage control philosophy of rivals
Forward tilts are usually fast attacks that hit far in front of you, unfortunately that means it shares its role with jab (faster), fsmash (stronger), dash attack (farther), downtilt (usually a combo starter), forward air (higher), and sidespecial, not including any upsmashes, dsmashes, uptilts, specials, and aerials that hit in front of you. So yeah, its usually the type of move where if its good its really good but if its mediocre its really underwhelming.
I disagree with the zetter pick. As someone that mained zetter for the last 9 years, ftilt is REALLY important to not get overwhelmed. You have two disjointed options in neutral, bair and ftilt. Dash back ftilt is so important to keeping his grounded space that it can't be his worst. I would have given it to uspecial, especially with the nerfs it got. No longer able to airdodge out of uspecial in the air and having significantly more cool down if you uspecial into the ground. HARD disagree with fors usmash. It kills very early and once you understand cape hit box it is very reliable. This is a mid level forsburn problem. We saw the same in rivals 1. The worst fors smash is fsmash instead, it's really weak and just doesn't kill. Cape has to set up into something else but if they hold out or down then it doesn't most the time. That said, ftilt is the pick by far. There's just, almost never a time you'd really want to use it.
I will not lie I was here mainly for Loxodont because that up air is just... Something. I find I get better juggles just messing with rock and platforms. Not to say it doesnt have it's uses, but to me I find that lox down strong is the fast one and also actually hits next to you. With his other strongs you have such a lunge. Hearing you talk about it definitely highlighted some weaknesses that I didn't see, but that up air is so... Something
Never stop the rivals content, despite my understanding of this game similar to a lizards understanding of uranium this is very enjoyable to watch and learn about the game
@@kawaiiempoleon8721 Nah it's a pretty good move. It's good reliable pressure and can lead into up tilt strings or soft guaranteed grounded up special kills. Far from his worst move. Orcane's real worst move has to be B-air or his getup special, one is incredibly inconsistent and the other has no practical use and gets you killed 90% of the time
Dair excels at dragdowns though, dair -> dstrong is a pretty nutty kill confirm haha. It's not an amazing "just throw it out in neutral/disadvantage move" but it's got a good role to play
@ I’m not a super experienced player by any means, but my main problem with up-strong is that it’s unintuitive. The sweet spot above ranno is tiny, and the largest hitboxes actually appear on either side of him. I haven’t been able to use it consistently or effectively, and down-strong is faster, covers a wider area, and can kill without needing a sweet-spot. F-tilt is mostly just annoying when I’m trying to hit d-tilt
@@enemycrumblesThat’s interesting, imo. I can see what you mean by it being unintuitive, but from a platfighter perspective, move is obviously riffing off Sheik/Greninja up Smash. A lot of players with a Smash/RoA1 background immediately understand that the sweetspot is at the tip of this move, and the bigger slash hitbox is a sourspot that you don’t want-it rewards precision with an incredibly strong kill move. I personally don’t even think it’s in the conversation. This is straight up a character defining attack. This move hits like a truck, inflicts two stacks of poison on hit, and Ranno has plenty of ways to convert into it with hitfalls and DACUS, but I think it’s interesting to read your point. It’s certainly not an easy move to incorporate, but the payoff is great.
2:45 - "Every stage has walls that you can tech off of" Hyperborean Harbor has entered the chat (and gotten promptly banned by the stage selection process)
Big fan great video! Just wondering, have you played any multiversus since the relaunch? They fixed a lot of the combat problems and I would love to hear your opinion on it
"Man, I wish my multi-hit up-air couldn't be hit-falled on-contact, and still misses the finisher hitbox with even a slight amount of DI." Ranno up-air: "Say no more"
Good video - only caveat is that I would argue that foxes up b is better that zetterburn because of the insane recovery mixups you get off of them. They are similar and they both have their pros as cons but a fox with notches is way harder to edge guard than zetterburns up in my experience.
Isn’t that a good use case though? I’m genuinely asking btw, I can’t play rivals 2 yet bc I don’t have a pc so in no way am I trying to say your wrong. I would assume that Kraggs rock is one of the most central parts of his kits, and getting a unique angle on it would be a good use case Again I’m not trying to disagree, I just genuinely want to know more about the game
Down tilt is super good for setting up a tech situation, for example you can do down tilt into strongs on di in, or at low percents you lead into kraggs insane throw game, all in all a pretty solid move, I don't play kragg btw but the best player in my city hits me with some absolutely vile setups using kragg down tilt so ¯\_(ツ)_/¯
@@HerMajestyVelvetKragg players definitely get more use out of F tilt I think. Down tilt might be a better move in a vacuum but in the situations where you would try to Down Tilt someone it’s just better to go for a jab most of the time because it leads into more stuff. (My take on this might be influenced by how much I played the first Rivals game tho)
I really hope that when they come around to adding Mollo they give him brawl snake’s trip mines for the sole reason of it being really funny Also z dropping and glide tossing his bombs would go crazy
I really enjoyed the video however i can't agree with maypul down air being her worst, it creates so many situations where a surprise down air into a bad tech in place or even a bad tech roll can lead into a very early stock or just a huge combo because of the angle it sends at and the decent amount of hit stun it has. Down air just makes it so no one is safe while they are on the ground below maypul and can make the opponent so much more scared to not shield creating a lot more situations where maypul can land safely or even convert of that and get a free grab just from the pressure down air makes, i understand its not usable in EVERY situation however i see it as having a more unique and usable niche than say, upsmash, which dont get me wrong is really good however it could be replaced by waveland down smash or up b in most situations, or even stuff like forward tilt or jab, my point is, nothing quite does what maypul down air does
I’ll give a list of what I think the worst move is before the vid and lets see how many we agree on. Clairen - Dash Attack unless you count grounded neutral special or max charge neutral special Forsburn - F Tilt as it’s not a good way to put smoke and Down Tilt and Jab beat it at being a boxing tool Zetterburn - I have no idea all Strong and aerials are vital for the combo game, the specials define your neutral, jab can’t be the worst move because it beats parries and dash attack is a burst tool on a rushdown character so it can’t be either. But all 3 tilts are amazing. Probably Up Tilt is the least usefull cuz your aerials are already great at juggling but I’m not satisfied with this answer. Loxodont - I’m still not convinced I understand how he works but it’s Dair it’s gotta be right. Ranno - Either down special cuz it’s really niche for recovering and to put a bubble behind you which now you can also do without down special unlike R1 or down air cuz it’s really unreliable. I’ll say down special but i’m okay with both Orcane - only move you won’t be using at least once every stock is F-strong only competitor is dash attack and while super gliding (or how the hell the tech is called) exists I don’t think it fully replaces the need of a dash attack. Kragg - Either down strong or F strong. I’ll say down strong is worse cuz i think I saw some twitter clips that true comboed F strong. Maypul - idk i don’t care down air probably but fuck maypul they didn’t need half the controls to be broken in 1 and so ut’s in 2 Wrastor - Either Down Special as it was heavily nerfed from rivals 1 and no longer is the most absurd combo starter ever while still being hard to hit or Up Tilt. Personally I’m Wrastor’s Up tilt #1 hater so I know who I cast my vote to. Fleet - I don’t know much of her yet my guess is that it’s probably either F strong or Down strong (depending how her kill confirm work) or it’s F tilt
I main fleet and I very much agree that Clairen's worst move is probably counter. I'm not scared of good clairen's using that move as fleet also has peach aspects and can definitely be played more aggressively, plus I think her parrying side B is stronger for her against fleets who don't just shut down if they can't side B lmao
Ngl I'm normally on board or can at least see your reasoning for most decisions but wrastor up tilt heing his worst move is a hot take to say the least. I wouod argue that his f tilt is even more niche. Up tilt kills, edgegaurds and combos at low percent. F titl really only has combos going for it. I'm fairly new to rivals but i feel like up tilt is just too useful to be his worst move. Or maybe its just a case of suffering from success that his worst move also does all of that
Rannos ftilt hits behind him on the second hit, extremely niche application, but seeing as it's not mentioned in the video might as well drop it here :D
I know that option exists, but listen, I went through a good 50+ Wrastor matches over the course of making this, including some of the best players in the world, and I didn't see it a single time. "Can happen" and "does happen" aren't always the same 🤷♂️
I haven’t played much rivals 2 cause unfortunately I don’t love it but in rivals one I’d probably say orcane up strong is worse than up strong as up b is like a counter where it isn’t used but having the risky option to skip recovery changes how your opponent edge guards as they have to be able to cover up b at any point.
About Wrastor UTilt, it has some uses on terrain to shield pressure from below as well Edit : corrected "Shield Poke to Shield Pressure", thanks remarqimp for the info
Did you concider dash attack for orcane? Its basacly outclassed entirely by wavedash dtilt and aside from that, it has very little payoff and is very unsafe, the only time I ever go for it is if I misinput it lol. Maybe I’m missing something but DA is his worst move imo
I actually did, but if you watch Orcane at top level, dash attack actually gets tons of use in practice, if nothing else just for stuff like extending off nair. It's extremely fast and travels a long way, and that's a lot of what you usually ask dash attacks to do
Rannos forward tilt is better than dtilt in a lot of situations because it beats crouch cancelling. I think his worst move is actually needlestorm (up b and hold a) or his jab 4 aka multijab.
It's pretty funny that you started off on Lox by thinking his worst move was up air when many lox players up until release weekend said that it was his best, with forward air now known as his best move It was claimed as his best because of it's insane combo potential into itself and his other moves with hit falling, the same reason fair is now known as his best move.
I’m not super on board with Loxo d-strong as his worst move, but I guess it is hard to argue otherwise… he definitely uses this move a decent amount, but Loxo genuinely needs to use every move in his kit, and compared to the yolo power of f-strong, it’s not quite as impactful. I’d still probably go with up air, even if it is an insane move, imo. It’s not a move he absolutely needs and having an up air with some actual kill power would probably be way more impactful. It’s not great that he has to rely on a frame 16 aerial neutral special as his only usable vertical finisher in the air. Tempted to even say side-b, but that’s obviously cap, because it’s a necessary tool for recovery, tech chasing, early offstage kills, and can be used to ledgeslip. This move frustrates the hell out of me though, lol. No follow ups at any percent. Even using the frame perfect landing trick for tech chasing, you don’t have enough frames to cover all options on reaction, so it’s still a 50/50. 16 frame startup at best, considering he needs to actually collide with an opponent it could be worse, super stuffable, loses to parry, extremely easy to wall tech. Again, a decent move, but it feels like it was designed to be a less unsatisfying Flame Choke.
Fleet's worst move is down B by a long shot. To better explain: Her down B, this game's interpretation of ZSS flip kick is slow, has no I frames as far as I can tell, has an awful hitbox and is so laggy someone can wiff their attack to the startup and just walk to punish your landing.
As a Top 500 Kragg in Rivals 1 and a Platinum Kragg (soon to be Diamond) in Rivals 2, I'd argue that his getup-special is his worst move. You can't act out of it very fast, the payoff you get for "landing it" doesn't do a whole lot, and if punished leaves you extremely vulnerable to combos (since holding your block while getting combo'd is a very, very bad place to be.) It's easily the worst getup-special in the entire game right now. I also disagree with Maypul's. If Orcane's neutral air was his best move due to it being the single most fast neutral air in the game, why is Maypul's downair her worst move when no other character in the cast has anything like it? I think a better choice would've been her back-air.
Wrastor uptilt is really useful for hitting people on platforms and killing them, on a character that does not have a lot of raw kill moves. I would argue dash attack is worst since you can easily downtilt out of run or even jab which is inconsistent when you go for all three hits are worst moves.
I need my sharky boy from the card game to join this, please, I'm beggin' here! Make him steal moves, or just have a wild grapple mechanic, He needs it-
As a Link main I'm very confused by all of these Not Nintendo Characters™ in my Mock Rock™ 😮 (I'm kidding, I love all your content and this game looks sick so I might try it out :D)
wrastor not being neutral special and clairen not being dash attack is CRAZY but yea everything else works for wrastor, up tilt honestly has a nasty angle on a below the platform hit and trying to use neutral special to kill off the top feels wayyy harder in this game than the first game for clairen, cmon, dash attack sucks lol, down special does something in most matchups anywhere from mediocre to insane while dash attack does nothing in any matchup lol
Any chance there’s more singleplayer content than the first game? I straight up regretted purchasing that given there was no fun way to learn before entering the massive brick wall that is online.
The single player content is pretty much just Arcade and training at the moment. They're planning to roll it out in chapters where each one might be a roguelite, for example, or a mini Metroidvania, but that's all down the road.
No way Wrastor's uptilt is worse than his ftilt. Uptilt being a kill move in a game where almost nothing has enough knockback scaling to kill is important, whereas his ftilt is completely overshadowed by his jab combo or a short hop aerial.
I submit ftilt as wrastors worst move. Using this move is my bad habit, I almost allllways get punished for it, hitting people's shields. I don't think it combos either since the opponent has time to DI properly when in the multi-hit
This might be cheating but I feel like the up version of maple’s tether is her worst move, tether is mostly a combo tool and up feather doesn’t lead into anything
Tbh i think zetters uptilt might be worse than ftilt. Its super laggy, and ftilt is safe on shield if u space it and can set up edgeguards. Its also better against cc. Also i find theres rarely a reason to go for uptilt when shine exists. The more i climb with zetter the less i use uptilt and the more i use ftilt tbh
13:36 why is it like this? I haven't played this one but there are a ton of great characters that got cut. Elliana, Etalus, Hodan, Sylvanos, Olympia. Like do we really need forsburn or Clairen base roster?
That said if I only had to pick ten with a 3-3-2-2 distraction it would be: Lox, Zetter, mollo, (Clarien if no lox) Wrastor, Eliana, fleet Olympia, Sylvanos Etalus, Hodan. (Orcane of no fleet)
They didn’t cut them. They just couldn’t release with a full roster. Dan has said his goal is to have all characters in the game eventually, with the plan to release four a year. The fire characters just happen to be the most lore heavy, and given that adventure mode will likely involve Clairen rescuing her uncle and grandfather from the Abyss before she KILLS LOXODONT, they probably need all four fire types in the game.
Thanks for watching everyone! The moves in Rivals 2 are pretty good overall which compiling this list an interesting challenge, let me know what you thought!
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Looking forward to this becoming a rivals of aether channel (this isn’t a joke, more please)
Guess MockRock has no choice but to bring back Sylvanos in the intro!
@@sapremia Probably will happen as soon as Sylvanos joins the game (I'm betting on 2026)
Nooo no no. Please no.
@@PhillipMoore-td5yi why not?, rivals is awesome
Something you didn't mention: if as orcane, you jump/double jump and up b simultaneously, you can go super high to help with vertical recovery.
As a fleet main hearing Clairen’s worst move is the matchup defining impossible to get around massive zone where I can’t use 90% of my moves pains me
I know he mentioned fleet in the video, but for anyone not very familiar with her, this turns off side b, by far our best move, as well as down b, up smash, f smash, down air, up throw, forward throw, back throw, and special attack from ledge (this one sucks tho)
@@cms_bb8817as a R1 SK main, clarry down b ate up up tilt which is one of his biggest moves and strong option to just kinda throw out. it’s not nearly as bad as losing like half your kit but it made me just loathe clarry down b by default
I will say my counterplay to this generally works pretty fine. Ban the small stages and if they get up field refuse to interact until it's over. Most of the time unless it's in specific positions it's hard for then to really stop you from doing that. I hate the move, super annoying and very gimmicky and matchup dependant, to the point I want them to replace it entirely, but most of the time camping it out works.
shoutout to loxodont up-tilt who is kinda like donkey kong's where you'd think you get a combo out of it but in reality, you shield after landing it because otherwise your opponent hits you
Can’t agree with Clairen counter as worst move. In some match ups it’s her best move, and in most match ups it is a solid tool. Definitely not her best tool overall, but so much better than dash attack. Thanks to her long initial dash: it’s very easy dash attack when you don’t desire to do so and that makes it such that she would almost be a better character if she had NO dash attack.
I think counter fits depending on matchup. It really doesn't do anything for her in a lot of matchups and as a counter is very risky. Dash attack has its faults but it's a burst option that hits a range she otherwise can't, usable in all matchups.
I think maybe a controversial choice that it could be is up strong. When it works it's the greatest thing in the world, but it really is hyper specific and competing with fstrong. It definitely nets kills, but in the vast majority of instances the opponent's DI has to line up just right to make the dream happen.
11:06 if you combine the puddle-less up-b with a jump, instead of a tiny extra hop you get a gigantic hop upwards; at top level orcane almost never needs to recover to the puddle
I know and I kind of regret not mentioning it (tbf Orcane always has 20 weird movement tech options lol), but if one of a move's selling points is "well if you get good enough you don't need to use the whole thing" then... that's not the _best_ defense for it
@MockRockTalk Tbf it's an intended part of the move from the first game, named an "orca hop" in his tutorial
@@MockRockTalk yeah, fair enough and I still can't really think of anything in orcane's kit that would be worse.
@@MockRockTalkOrca hop is still up special though. It's the same move
I mean... yes, that's a thing it does, but all you're actually getting is a non-invincible, non-threatening movement option that can't dislodge someone off the ledge and is a free punish when landing near someone on stage. Like you're still in a horrible situation unless you manage to wiggle around them in the air somehow.
Upsmash imo is clairens worst move. Dash attack has a very good burst range and its zone breaking abilities are amazing, considering tipper dash attack is one of the best combo starters it has. Down b is niche but it can ease up sooo many matchups (mainly fleet) and if you dont use its antiprojectile tools, it edgeguards much better than it should be because it can send at a nasty angle and in some cases its a forced ledgehog.
Upsmash is super thin, doesnt scoop and its a very good combo finisher and extender in some situations, but its rare.
Not a bad move by any means, but her "worst move"
Amazing vid tho, love your analysis
Idk if I'd call it "rare" tbh, one thing that I personally think separates good Clairens is the number of opportunities they find for usmash confirms. Considering how much she can struggle to kill with raw attacks, getting around that as much as possible is a big deal imo
4:26
Hey mom, I made it in a MockRock video!
(I'm not sure of Dash Attack being worst when it IS still the best Fleet has for those ranges of whiff punishing under certain time constraints... Buuuuuut you also could make a better case for every other move in the zoner's kit, so fair enough)
Ok, but Down B though.
Good stuff. I agree 100% with your assessment that Orcane doesn't really have any bad moves, but I'm surprised you didn't mention down air. I think you make a good argument for up special being the worst part of their kit, but down air runs into the issue that nair is a comparable option in a lot of use cases and has a TON more flexibility (good lord it is such a good move) so it winds up being pretty overshadowed/niche imo.
Dair -> dstrong is so insanely stupid though haha
@@MockRockTalk Definitely. I don’t want to give the impression that I’m downplaying either, it has uses for sure! But they’re kind of narrow and I feel it’s the least essential part of their kit (even though I would say up special is worse in a vacuum).
Orcane Dair works really well as an anti crouch cancel tool where nair doesn't do that well in that context.
Ranno's forward tilt has a really good niche to shut off crouch cancelling so while its still probably his "worst move" i think it still has a good niche
I intentionally left out a lot of crouch cancel/floorhugging talk both because showing every move's break percent would be really boring, and also because I'm legitimately not sure how much to factor it in tbh. If you look at top level play, a lot of the moves that are "bad because they lose to crouch cancel" play out just fine in practice. It's funny because for Ranno specifically I actually recorded the percent thresholds where dtilt and ftilt shut off crouch canceling, thought "nah" in editing, and cut it haha
@MockRockTalk yeah thats completely fair, vid probably would have tripled in length if you did that
Another thing to note is the second hit reaches behind him
Funny elephant
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I really wish there was more representation of the other elements. I want Absa and Elliana in the game, please
Patience
I need to fire Big Rocket at my enemies.
I love how both times I have been on this channel, it's been footage of me vs dinos... for real though, great video and I think I agree with almost all (maybe all) of it. It's a shame getups weren't counted because wrastors ledge special getup is his worst move by far lol
It's so bizzare to watch Rivals content by MockRock lol. I loved the first game more than any smash game, and R2 is so freaking fun that I am happy the series finally getting the recognition it deserves.
I am so unbelievably shocked by this
I am shocked. Shocked! Well… not that shocked.
One more point in favor of Zetter ftilt is actually that it can't be CC'd at all, it forces characters out of crouch on hit.
I'd argue Fstrong is just worst move personally, but maybe that's more that I don't ever use it rather than nobody using it.
really liked these rivals 2 videos, can't wait to see what content you make about it further on
I'm surprised Wrastor's Ftilt wasn't picked. That move feels like it exists to punish you for accidentally hitting it
I disagree heavily with downsmash for Loxodont
While its definitely his weakest smash attack, its insanely good for tech chases, especially when he has charge(which is really easy to get). Even in the side special case u showed, it wouldve covered the roll back AND neutral tech if u just moved an inch to left, and the speed of the move is really good.
I think u nailed it with upair at the start, its only real role is to be a combo extender and starter, and it gets outclassed heavily by fair and nair in that regard. I use it a lot, but mainly in just the niche where the opponent is too far up. There isnt a single move on Loxodonts kit that i dont see get used or i dont personally use, but i think upair is the most niche and is generally outclassed by other moves. I can see why u chose downsmash, but it is his safest smash attack(genuinely its surprisingly fast), does great for tech chases(which ull get a lot especially with side b), and even tho it wont kill unless charged or the opponents at super high percent, it still puts the opponent in a pretty bad spot
Clairen down b is crazy good against people's up bs offstage. It spikes REALLY strongly
Loved this and the last video, But would you consider doing at least one of the best/worst moves for Rivals 1, I'd love to hear your thoughts on the OG group and yap even more about our lord an saviour Sylvanos
You probably won’t see this comment by I’d LOVE to see you come up with a character concept for the game! Something wholly original that abides by the gimmick/stage control philosophy of rivals
I love that you’re making rivals 2 content, keep it up!
Why do I feel like f-tilts aren't the most essential things in platform fighters.
Forward tilts are usually fast attacks that hit far in front of you, unfortunately that means it shares its role with jab (faster), fsmash (stronger), dash attack (farther), downtilt (usually a combo starter), forward air (higher), and sidespecial, not including any upsmashes, dsmashes, uptilts, specials, and aerials that hit in front of you. So yeah, its usually the type of move where if its good its really good but if its mediocre its really underwhelming.
As someone who expected 'Every Character's Move That Is In the EXACT CENTER of Thier Toolkit', yes I am shocked.
I think lox up b is his worst move because it's extremely easy to consistently edgeguard. Just cc the rising hit and punish
Been watching your smash content for years, and I think your Rivals 2 content has been incredible. Genuinely looking forward to more
Let’s go I already watched the other RoA 2 video and I’m so hyped for this one too! Great video!
I disagree with the zetter pick. As someone that mained zetter for the last 9 years, ftilt is REALLY important to not get overwhelmed. You have two disjointed options in neutral, bair and ftilt. Dash back ftilt is so important to keeping his grounded space that it can't be his worst. I would have given it to uspecial, especially with the nerfs it got. No longer able to airdodge out of uspecial in the air and having significantly more cool down if you uspecial into the ground.
HARD disagree with fors usmash. It kills very early and once you understand cape hit box it is very reliable. This is a mid level forsburn problem. We saw the same in rivals 1. The worst fors smash is fsmash instead, it's really weak and just doesn't kill. Cape has to set up into something else but if they hold out or down then it doesn't most the time. That said, ftilt is the pick by far. There's just, almost never a time you'd really want to use it.
0:15 *Round 2, FIGHT!*
R.I.P. clairen’s ghost
I will not lie I was here mainly for Loxodont because that up air is just... Something. I find I get better juggles just messing with rock and platforms. Not to say it doesnt have it's uses, but to me I find that lox down strong is the fast one and also actually hits next to you. With his other strongs you have such a lunge. Hearing you talk about it definitely highlighted some weaknesses that I didn't see, but that up air is so... Something
Never stop the rivals content, despite my understanding of this game similar to a lizards understanding of uranium this is very enjoyable to watch and learn about the game
Orcane down air barely functions what are you talking about it's the single least functional multihit I've seen in a platform fighter
I wouldn't go that far but yeah it's definitely his most mediocre move.
@Capta1nTD i have literally never seen that move hit decently if either player is moving
@kawaiiempoleon8721 Well people do shield and it's a good move to cross up with as shield pressure.
@@kawaiiempoleon8721 Nah it's a pretty good move. It's good reliable pressure and can lead into up tilt strings or soft guaranteed grounded up special kills. Far from his worst move. Orcane's real worst move has to be B-air or his getup special, one is incredibly inconsistent and the other has no practical use and gets you killed 90% of the time
Dair excels at dragdowns though, dair -> dstrong is a pretty nutty kill confirm haha. It's not an amazing "just throw it out in neutral/disadvantage move" but it's got a good role to play
Before even watching the video, the move that has been bothering me the most is Ranno’s up-strong
Would you say that it’s worse than Mockrocks pick of f tilt?
@ I’m not a super experienced player by any means, but my main problem with up-strong is that it’s unintuitive. The sweet spot above ranno is tiny, and the largest hitboxes actually appear on either side of him. I haven’t been able to use it consistently or effectively, and down-strong is faster, covers a wider area, and can kill without needing a sweet-spot. F-tilt is mostly just annoying when I’m trying to hit d-tilt
@@enemycrumblesThat’s interesting, imo. I can see what you mean by it being unintuitive, but from a platfighter perspective, move is obviously riffing off Sheik/Greninja up Smash. A lot of players with a Smash/RoA1 background immediately understand that the sweetspot is at the tip of this move, and the bigger slash hitbox is a sourspot that you don’t want-it rewards precision with an incredibly strong kill move.
I personally don’t even think it’s in the conversation. This is straight up a character defining attack. This move hits like a truck, inflicts two stacks of poison on hit, and Ranno has plenty of ways to convert into it with hitfalls and DACUS, but I think it’s interesting to read your point. It’s certainly not an easy move to incorporate, but the payoff is great.
Funny elephant you dont deserve power 🐘 👑 🔥
2:45 - "Every stage has walls that you can tech off of"
Hyperborean Harbor has entered the chat
(and gotten promptly banned by the stage selection process)
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Big fan great video! Just wondering, have you played any multiversus since the relaunch? They fixed a lot of the combat problems and I would love to hear your opinion on it
Lets go man! more Rivals of Aether 2 content!!
"Man, I wish my multi-hit up-air couldn't be hit-falled on-contact, and still misses the finisher hitbox with even a slight amount of DI."
Ranno up-air: "Say no more"
Good video - only caveat is that I would argue that foxes up b is better that zetterburn because of the insane recovery mixups you get off of them. They are similar and they both have their pros as cons but a fox with notches is way harder to edge guard than zetterburns up in my experience.
Give me a single instance OTHER THAN GETTING A UNIQUE ROCK ANGLE that Kraggs down tilt is used. Never.
Isn’t that a good use case though? I’m genuinely asking btw, I can’t play rivals 2 yet bc I don’t have a pc so in no way am I trying to say your wrong. I would assume that Kraggs rock is one of the most central parts of his kits, and getting a unique angle on it would be a good use case
Again I’m not trying to disagree, I just genuinely want to know more about the game
Down tilt is super good for setting up a tech situation, for example you can do down tilt into strongs on di in, or at low percents you lead into kraggs insane throw game, all in all a pretty solid move, I don't play kragg btw but the best player in my city hits me with some absolutely vile setups using kragg down tilt so ¯\_(ツ)_/¯
@@HerMajestyVelvetKragg players definitely get more use out of F tilt I think. Down tilt might be a better move in a vacuum but in the situations where you would try to Down Tilt someone it’s just better to go for a jab most of the time because it leads into more stuff.
(My take on this might be influenced by how much I played the first Rivals game tho)
I do use dtilt way way more than ftilt as a very safe poke
2-framing on the ledge?
CLARIEN IN THE INTRO WAS BEYOND CLEAN WTH
please keep making roa2 stuff, i get if it might not perform as good as ssbu but its gold
I really hope that when they come around to adding Mollo they give him brawl snake’s trip mines for the sole reason of it being really funny
Also z dropping and glide tossing his bombs would go crazy
I really enjoyed the video however i can't agree with maypul down air being her worst, it creates so many situations where a surprise down air into a bad tech in place or even a bad tech roll can lead into a very early stock or just a huge combo because of the angle it sends at and the decent amount of hit stun it has.
Down air just makes it so no one is safe while they are on the ground below maypul and can make the opponent so much more scared to not shield creating a lot more situations where maypul can land safely or even convert of that and get a free grab just from the pressure down air makes, i understand its not usable in EVERY situation however i see it as having a more unique and usable niche than say, upsmash, which dont get me wrong is really good however it could be replaced by waveland down smash or up b in most situations, or even stuff like forward tilt or jab, my point is, nothing quite does what maypul down air does
I just noticed Clarien in the intro and love it
I’ll give a list of what I think the worst move is before the vid and lets see how many we agree on.
Clairen - Dash Attack unless you count grounded neutral special or max charge neutral special
Forsburn - F Tilt as it’s not a good way to put smoke and Down Tilt and Jab beat it at being a boxing tool
Zetterburn - I have no idea all Strong and aerials are vital for the combo game, the specials define your neutral, jab can’t be the worst move because it beats parries and dash attack is a burst tool on a rushdown character so it can’t be either. But all 3 tilts are amazing. Probably Up Tilt is the least usefull cuz your aerials are already great at juggling but I’m not satisfied with this answer.
Loxodont - I’m still not convinced I understand how he works but it’s Dair it’s gotta be right.
Ranno - Either down special cuz it’s really niche for recovering and to put a bubble behind you which now you can also do without down special unlike R1 or down air cuz it’s really unreliable. I’ll say down special but i’m okay with both
Orcane - only move you won’t be using at least once every stock is F-strong only competitor is dash attack and while super gliding (or how the hell the tech is called) exists I don’t think it fully replaces the need of a dash attack.
Kragg - Either down strong or F strong. I’ll say down strong is worse cuz i think I saw some twitter clips that true comboed F strong.
Maypul - idk i don’t care down air probably but fuck maypul they didn’t need half the controls to be broken in 1 and so ut’s in 2
Wrastor - Either Down Special as it was heavily nerfed from rivals 1 and no longer is the most absurd combo starter ever while still being hard to hit or Up Tilt. Personally I’m Wrastor’s Up tilt #1 hater so I know who I cast my vote to.
Fleet - I don’t know much of her yet my guess is that it’s probably either F strong or Down strong (depending how her kill confirm work) or it’s F tilt
More videos about Rivals pls!
I main fleet and I very much agree that Clairen's worst move is probably counter. I'm not scared of good clairen's using that move as fleet also has peach aspects and can definitely be played more aggressively, plus I think her parrying side B is stronger for her against fleets who don't just shut down if they can't side B lmao
Ngl I'm normally on board or can at least see your reasoning for most decisions but wrastor up tilt heing his worst move is a hot take to say the least. I wouod argue that his f tilt is even more niche. Up tilt kills, edgegaurds and combos at low percent. F titl really only has combos going for it. I'm fairly new to rivals but i feel like up tilt is just too useful to be his worst move. Or maybe its just a case of suffering from success that his worst move also does all of that
You say "only has combos going for it" like Wrastor knocking you into the air at any percent isn't absolutely terrifying haha
more rivals please, keep it going!
Rannos ftilt hits behind him on the second hit, extremely niche application, but seeing as it's not mentioned in the video might as well drop it here :D
Wrastors up tilt combos and confirms so easily off his dash attack and kills at 90. Definitely a great move
I know that option exists, but listen, I went through a good 50+ Wrastor matches over the course of making this, including some of the best players in the world, and I didn't see it a single time. "Can happen" and "does happen" aren't always the same 🤷♂️
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Orca
Axolotl
Demigod
I haven’t played much rivals 2 cause unfortunately I don’t love it but in rivals one I’d probably say orcane up strong is worse than up strong as up b is like a counter where it isn’t used but having the risky option to skip recovery changes how your opponent edge guards as they have to be able to cover up b at any point.
About Wrastor UTilt, it has some uses on terrain to shield pressure from below as well
Edit : corrected "Shield Poke to Shield Pressure", thanks remarqimp for the info
I think you meant shield pressure there is no shield poke in this game
@remarqimp Indeed, thanks
Fleet down b is also AN option for this list, but yeah dash attack is prolly the call
You added clairen to the intro!
I wanna see more rivals creators since this game is fire
I can't wait for the rest of the base cast to be reintroduced so i can play Elliana The Right Way ( overheat to full and fish for up-tilt )
Did you concider dash attack for orcane? Its basacly outclassed entirely by wavedash dtilt and aside from that, it has very little payoff and is very unsafe, the only time I ever go for it is if I misinput it lol.
Maybe I’m missing something but DA is his worst move imo
I actually did, but if you watch Orcane at top level, dash attack actually gets tons of use in practice, if nothing else just for stuff like extending off nair. It's extremely fast and travels a long way, and that's a lot of what you usually ask dash attacks to do
Rannos forward tilt is better than dtilt in a lot of situations because it beats crouch cancelling. I think his worst move is actually needlestorm (up b and hold a) or his jab 4 aka multijab.
It's pretty funny that you started off on Lox by thinking his worst move was up air when many lox players up until release weekend said that it was his best, with forward air now known as his best move
It was claimed as his best because of it's insane combo potential into itself and his other moves with hit falling, the same reason fair is now known as his best move.
I don't like the green Orcane. The water looks like... You know
I’m not super on board with Loxo d-strong as his worst move, but I guess it is hard to argue otherwise… he definitely uses this move a decent amount, but Loxo genuinely needs to use every move in his kit, and compared to the yolo power of f-strong, it’s not quite as impactful.
I’d still probably go with up air, even if it is an insane move, imo. It’s not a move he absolutely needs and having an up air with some actual kill power would probably be way more impactful. It’s not great that he has to rely on a frame 16 aerial neutral special as his only usable vertical finisher in the air.
Tempted to even say side-b, but that’s obviously cap, because it’s a necessary tool for recovery, tech chasing, early offstage kills, and can be used to ledgeslip. This move frustrates the hell out of me though, lol. No follow ups at any percent. Even using the frame perfect landing trick for tech chasing, you don’t have enough frames to cover all options on reaction, so it’s still a 50/50. 16 frame startup at best, considering he needs to actually collide with an opponent it could be worse, super stuffable, loses to parry, extremely easy to wall tech. Again, a decent move, but it feels like it was designed to be a less unsatisfying Flame Choke.
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Is this going to be a rivals channel now?
Fleet's worst move is down B by a long shot.
To better explain: Her down B, this game's interpretation of ZSS flip kick is slow, has no I frames as far as I can tell, has an awful hitbox and is so laggy someone can wiff their attack to the startup and just walk to punish your landing.
Ftilt for Kragg is crazy. Dtilt is definitely worse considering how long it can be CC'd
As a Top 500 Kragg in Rivals 1 and a Platinum Kragg (soon to be Diamond) in Rivals 2, I'd argue that his getup-special is his worst move. You can't act out of it very fast, the payoff you get for "landing it" doesn't do a whole lot, and if punished leaves you extremely vulnerable to combos (since holding your block while getting combo'd is a very, very bad place to be.) It's easily the worst getup-special in the entire game right now.
I also disagree with Maypul's. If Orcane's neutral air was his best move due to it being the single most fast neutral air in the game, why is Maypul's downair her worst move when no other character in the cast has anything like it? I think a better choice would've been her back-air.
I miss syvanos and the snake mecha. I also really miss Olympia but she was always a custom character
Wrastor uptilt is really useful for hitting people on platforms and killing them, on a character that does not have a lot of raw kill moves. I would argue dash attack is worst since you can easily downtilt out of run or even jab which is inconsistent when you go for all three hits are worst moves.
Also ftilt is pretty inconsistent
I am HERE for the new mockrock era
I need my sharky boy from the card game to join this, please, I'm beggin' here! Make him steal moves, or just have a wild grapple mechanic, He needs it-
Ranno ftilt is used really just cause it's a really active hit box. So just a mediocre neutral tool panic option
okay if this is anything like rivals 1 I pity you for trying to find bad moves on rivals characters
Genuinely hope we get more rivals 2 I'm really enjoying all the content
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I’m sad that kragg forward tilt was killed in rivals 2, as a rivals 1 kragg main i’m struggle to transition
As a Link main I'm very confused by all of these Not Nintendo Characters™ in my Mock Rock™ 😮 (I'm kidding, I love all your content and this game looks sick so I might try it out :D)
wrastor not being neutral special and clairen not being dash attack is CRAZY but yea everything else works
for wrastor, up tilt honestly has a nasty angle on a below the platform hit and trying to use neutral special to kill off the top feels wayyy harder in this game than the first game
for clairen, cmon, dash attack sucks lol, down special does something in most matchups anywhere from mediocre to insane while dash attack does nothing in any matchup lol
Kragg ftilt knock back got nerfed a lot from rivals 1. It’s kills in that game especially in bad di
Any chance there’s more singleplayer content than the first game? I straight up regretted purchasing that given there was no fun way to learn before entering the massive brick wall that is online.
The single player content is pretty much just Arcade and training at the moment. They're planning to roll it out in chapters where each one might be a roguelite, for example, or a mini Metroidvania, but that's all down the road.
@ Is Arcade Mode better? The original just had a small handful of the roster available.
this man gets the funny elephant
No way Wrastor's uptilt is worse than his ftilt. Uptilt being a kill move in a game where almost nothing has enough knockback scaling to kill is important, whereas his ftilt is completely overshadowed by his jab combo or a short hop aerial.
If loxodont's fair could kill, that would be waay tooo good.
I submit ftilt as wrastors worst move. Using this move is my bad habit, I almost allllways get punished for it, hitting people's shields. I don't think it combos either since the opponent has time to DI properly when in the multi-hit
This might be cheating but I feel like the up version of maple’s tether is her worst move, tether is mostly a combo tool and up feather doesn’t lead into anything
is this the first time the intro has mythra? or am i tripping and she's been there
IMO Kragg’s worst move is down-strong, but Ftilt is down there too. DI’ing up kills any tech-chase potential which is disappointing
love ur stuff :3c
Tbh i think zetters uptilt might be worse than ftilt. Its super laggy, and ftilt is safe on shield if u space it and can set up edgeguards. Its also better against cc. Also i find theres rarely a reason to go for uptilt when shine exists. The more i climb with zetter the less i use uptilt and the more i use ftilt tbh
13:36 why is it like this? I haven't played this one but there are a ton of great characters that got cut. Elliana, Etalus, Hodan, Sylvanos, Olympia. Like do we really need forsburn or Clairen base roster?
That said if I only had to pick ten with a 3-3-2-2 distraction it would be:
Lox, Zetter, mollo, (Clarien if no lox)
Wrastor, Eliana, fleet
Olympia, Sylvanos
Etalus, Hodan. (Orcane of no fleet)
They didn’t cut them. They just couldn’t release with a full roster. Dan has said his goal is to have all characters in the game eventually, with the plan to release four a year. The fire characters just happen to be the most lore heavy, and given that adventure mode will likely involve Clairen rescuing her uncle and grandfather from the Abyss before she KILLS LOXODONT, they probably need all four fire types in the game.
Funny frog
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Rivals 2 🤝 Bad Forward Tilts
my preoblem with maple down air is that it is a down air...if that make sence?
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I'd have said orcane d-air since it is the hardest to use properly and nair is better most of the time
11:21 orca hop