Review - Marvel Role-Playing Games

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  • Опубліковано 28 жов 2024

КОМЕНТАРІ • 73

  • @33TimberWolf
    @33TimberWolf Рік тому +14

    The 1980's basic set was my first paper and dice game. It was much easier to understand and the comics made for a perfect universe to draw ideas from. We played all through high school and I still have the campaign books in my study. Great memories. TSR did a great job with the numbers and keeping it simple.

    • @WillyMuffinUK
      @WillyMuffinUK  Рік тому +3

      Super hero games need to be fast-action affairs. As you say, TSR did a good job to reflect that with the numbers to that effect!

  • @williamchandler2937
    @williamchandler2937 Рік тому +3

    The faserip was/is my go to game. The orange and yellow books allowed me and friends to spend hours having fun.

  • @TheDrigodamus
    @TheDrigodamus Рік тому +3

    I had the codex for the TSR game, I knew about comic but this explained the character and their powers in such a specific way, i loved it. Never played but it kick started a lifelong comic reading and collecting hobby. cool to see how it works finally....

    • @WillyMuffinUK
      @WillyMuffinUK  Рік тому +1

      You can't knock the detail in the source material TSR knocked out!

  • @chriswalker3696
    @chriswalker3696 2 роки тому +5

    Great review! I'm an old-timer, so i cut my teeth playing TSR's FASERIP Marvel. God, the time and energy i spent into creating heroes, villains and adventures. Is it perfect? No, but i still prefer it.
    I picked up Saga Marvel when it first came out, played with it a lil but i also agree that the combination of RPG and card game just felt off. You get into the RPG, drawn up into the adventure, then as soon as combat breaks out, oops now it's card time. The world of Indiana Jones had a similar mechanic and it just did not work for me. Many was the time i wished West End Games had used the Star Wars RPG core rules as a starting point.
    Marvel Universe died so fast i never even saw in it game stores in my area, and Marvel Heroic was just about the same. By the time i decided to try it out, the market died and i never saw it again.

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому

      It's so similar for many franchise games. You have the odd ones that last a decade plus, and the rest die in a year or two. It's a noticeable trend!

  • @alanrussette2819
    @alanrussette2819 2 роки тому +3

    I started playing the original Marvel Superheroes RPG by TSR in 1985 and continue to play to this day, though it's been unintentionally house-ruled to really only use the "skeleton" of the game. I've never needed, nor wanted, any other supers RPG.

  • @terrybeal2252
    @terrybeal2252 2 роки тому +8

    The original Marvel Superheroes Game was amazing. Marvel Universe was terrible.

  • @williamgilbert6621
    @williamgilbert6621 2 роки тому +3

    Still run the FASERIP version. Even these days. Been Judging a homegrown campaign for my kids and friends for about 4 years now. They're loving it because of its genre and how different it is from 5e DnD (which they also love 😏). They really like how consequences for actions are built into the advancement system and dice resolution 🙂

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому +2

      Sounds like FASERIP is winning the straw poll of comments here! 🙂

  • @TheoZaHero
    @TheoZaHero 3 роки тому +5

    Nice video! I like video essays on cool things like TTRPGs, and I’m also here because Marvel just announced ANOTHER TTRPG called Marvel Multiverse.
    I also love DC of course, as well as really any superhero, fantasy or sci-fi TTRPG setting, so I have subscribed to stick around and check out your videos. Cheers!

    • @WillyMuffinUK
      @WillyMuffinUK  3 роки тому +3

      Thank-you! I also like bits of DC, but it's more a case of a few decades collecting X-Men and Ms/Captain Marvel comics vs. the odd Batman, Green Arrow, and so on trade (although I did collect Grell's run on GA). No idea why one appeals more than the other - apparently just the way my mind is built!
      I had no idea about Marvel Multiverse. That makes 2022 a little more interesting! For the sake of being completionist, here's a link to the announcement you mention:
      www.marvel.com/articles/gear/marvel-to-launch-official-marvel-multiverse-tabletop-role-playing-game-in-2022
      Could be interesting!

    • @TheoZaHero
      @TheoZaHero 3 роки тому +1

      @@WillyMuffinUK You’re welcome! I’m from the US and I’m a lot younger, but the TTRPG medium has interested me for a while, and recently me and my friends gathered together to play D&D and PbtA on a Discord server of our making. I’m loving all of the cool history of these games, just like I love the history of comic books themselves and video games, too.
      Also, when it comes to my favorite superheroes, from DC it’s Green Lantern, from Marvel it’s a lot of X-Men and Fantastic Four related stuff, and I also love Invincible and Spawn from Image.
      Thanks for everything dude! ☺️

    • @WillyMuffinUK
      @WillyMuffinUK  3 роки тому +4

      @@TheoZaHero You're welcome! RPGs (now this is a sign of age - RPG to me is TTRPG to you, and CRPG to me - computer RPG - is probably what "RPG" on its own points to these days!) have interested me for quite a while, too ;) As far as a game medium goes, I think they serve as a great form of stealth education. Everything from maths, to history, to building analytical and social skills, to all sorts of points in between. So you should be on a good path :)

  • @melvinbagby4221
    @melvinbagby4221 2 роки тому +3

    I have been playing them all since the beginning (except the Marvel one, which I own but my friends refused to play lol). Of those SAGA is my favorite cards and all...but I did love my Advanced Set.

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому

      Interesting.... What makes SAGA your favourite?

    • @melvinbagby4221
      @melvinbagby4221 2 роки тому +2

      @@WillyMuffinUK So, I'd have to go into the vast history of how it all started (which was with the original TSR version of the game), but if I boil it down, it comes down to very simplistically, Captain America (whose stat block you showed in the video...yes I caught that) can beat anybody. LOL
      The SAGA system also makes you roleplay because the cards are MAINLY used to resolve combat. So we did a lot of freeform roleplaying with that game system. It has it's flaws. When you use villains as ascribed in the book with the DOOM suite, they are absurdly easy to beat. We very quickly adapted the game to give the 'main villains' in any story a hand similar to if hero fights hero and adjusted some of the powers to go against physical rather than mental or spirit or whatever - IE a lightning bolt doesn't care how smart you are or arent. Stuff like that.

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому

      @@melvinbagby4221 So it's largely the framework, but when the rules hit you have houseruled to taste?
      I'm asking because it is the card-based side that caused it to drag and lose immersion for us.

    • @melvinbagby4221
      @melvinbagby4221 2 роки тому +1

      @@WillyMuffinUK Yes. After playing for a while (which by the time that game came out we had whole universes full of our own characters and pastiches of existing characters) we adjusted a few things, but nothing whole hock.

  • @littlemute6404
    @littlemute6404 3 роки тому +7

    Marvel Heroic had a really short life span with my group-- like 5 sessions and we moved on. The dice mechanics are clever but are a bit of a distraction from the immersion. The designer (Cam Banks) did a great job with Feng Shui though (another great supers game).

    • @WillyMuffinUK
      @WillyMuffinUK  3 роки тому

      Is it the grouping you found distracting? That does get a bit more automatic with time, but I can see why it could interrupt the narrative.

    • @littlemute6404
      @littlemute6404 3 роки тому +2

      @@WillyMuffinUK The whole dice system and discussion of what dice to use. Also it felt like all the creative play came down to upsizing or adding different dice, rather than instances in FASERIP where you spend Karma to try something super weird with your powers (like dazzler creating an energy barrier vs an oncoming and very noisy tidal wave) We had just started the massive Annihilation campaign (PDF only, never went to print) and it fizzled out. Total play time was only 10-15 hours though.

    • @WillyMuffinUK
      @WillyMuffinUK  3 роки тому

      @@littlemute6404 I guess the nearest thing there would be plot points, but yes - not quite the same. as MSH's Karma.

    • @littlemute6404
      @littlemute6404 3 роки тому +2

      @@WillyMuffinUK also, great video. Very informative!

    • @WillyMuffinUK
      @WillyMuffinUK  3 роки тому

      @@littlemute6404 Thank you!

  • @kcsalty
    @kcsalty 3 роки тому +7

    I respectfully disagree with your assessment of the Marvel Super-Heroes Adventure Game (SAGA system) feeling like playing Magic the Gathering rather than a roleplaying game. I think the only similarity is you're playing cards from your hand.
    In the Marvel Super-Heroes Adventure Game the cards are primarily a random number generator, just like dice. In fact you could play it with dice where your "Hand Size" is a pool of pre-rolled numbers. When it is your turn to act you decide which of those rolls you use on the action you decide your taking.
    But of course the cards are.more versatile allowing for suit trumping mechanic whereby if you play a card of the suit that matches your chosen action then you draw the top card of the deck and add its value to your action score (doing so again and again if the drawn cards are also the same suit).
    You also laud the Margaret Weiss Productions game for its Doom Pool mechanic without acknowledging that Marvel Super-Heroes Adventure Game did it first with the Doom Bank.
    The game master collects cards of the Doom suit that players play from their hands and saves them in a Doom Bank. The game master then has discretion to use the cards in the Doom Bank to increase the difficulty of actions for dramatic purposes or to make the mastermind villain a truly memorable encounter.
    Obviously I'm a fan of the Marvel Super-Heroes Adventure Game. I grew up with the original TSR box, playing it incessantly in 1984. I thoroughly enjoyed the advances brought about in the 1986 revision.
    But for my money, the Edge mechanic, Hand Size as health, Doom Bank, trump suit mechanic, and player facing Narrator card for opposition really put the Marvel Super-Heroes Adventure Game on top of the list in terms of allowing players to inhabit and play within the superheroic milieu.
    Lastly, if you enjoy the writing in the Marvel Guide to Earth you should really check out the Reed Richards' Guide to Everything. It is filled with guest columns printed in the Daily Bugle by Dr. Reed Richards where he answers children's questions. Each column has a corresponding page filled with game mechanics or rules constructs. It is one of the most clever role-playing supplements ever published. And it makes the lack of the announced but never published Green Goblin's Guide to Crime all the more tragic.

    • @WillyMuffinUK
      @WillyMuffinUK  3 роки тому +1

      Healthy and respectful disagreement makes the world go around :)
      Thank-you for your comments. I have to say, though, you do make my point, where you note that using cards as number generators and then immediately follow that up with suit trumping - a card mechanic - and then later mention player vs. narrator card opposition.
      True, I did not draw the comparison back to the Doom Bank for SAGA. This is because I don't feel that it has as much an impact on play as the Doom Pool mechanic does in Marvel Heroic. at least not in the same way.
      From my own perspective, mixing card and RPG mechanics does not work, and SAGA is an example of that. But, as in all things of a creative and imaginative leaning, mileage varies, and one man's cup of nectar is another's brew of hemlock. I welcome your difference in point of view!

    • @adamgodar6425
      @adamgodar6425 2 роки тому +1

      There's a Facebook group dedicated to the Marvel Saga game system.
      Not exactly highly active, but it's there.
      Just FYI.

  • @WizardOfAtlantis
    @WizardOfAtlantis 3 роки тому +7

    Very nice review. Satisfied my curiosity about the system as I never actually played the game though I remember seeing it on the shelves when it came out...there always seemed to be a vast divide between the numbers of people who wanted to play D&D and those that played basically anything else. Finding one person interested in another system was possible, but a group was difficult. At least in my experience 'back in the day'. So thanks!

    • @WillyMuffinUK
      @WillyMuffinUK  3 роки тому +4

      I had a similar experience. RPGs, their mechanics, variety, concepts, and presentation has always fascinated me. But assembling players to give non-D&D games a go has always been hit and miss. It's a shame - I think gamers who stick to one system only are missing out a bit.

  • @kungpao-wp2sq
    @kungpao-wp2sq Рік тому +2

    I would give this review a Strength rating of Class 1000

  • @cougrcrumby
    @cougrcrumby 2 роки тому +2

    TSR - FASERIP= was so fun growing up…. I couldn’t care less for the other three. Marvel just put out their brand new play test… Marvel Multiverse this past weekend. It looks to be more of a traditional RPG using d6.

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому

      It does. It'll be interesting to see how it pans out.

  • @AbyssallAberrant
    @AbyssallAberrant Рік тому +1

    My friends and I started playing the 2003
    set Marvel Universe RPG or MURPG back in like 2013 til now. We modified it by switching stones out for d6's to give it a bit more flex. We're still playing the same game/setting today. Though we're about to make the hop to Absolute Power.

    • @WillyMuffinUK
      @WillyMuffinUK  Рік тому

      Interesting idea with the d6s. My question would be - does it make gameplay feel less than a form of resource management?

  • @johnnyr859
    @johnnyr859 Рік тому +2

    Where you commenters at? I'm in San Diego😎🌴🏄

  • @tompadfoot3065
    @tompadfoot3065 2 роки тому +1

    Marvel Universe RPG still sits on my shelf, it had a wonderfully complex character creation system that was hampered by a less than stellar action resolution system

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому +1

      Same here. I feel it's one of those games that, with a bit more playtesting, a bit more spit and polish, and a bit more editing, could have been really good.

    • @tompadfoot3065
      @tompadfoot3065 2 роки тому +2

      @@WillyMuffinUK 100%. I still enjoy making characters in it for fun, but it needs a lot of help with homebrew to make game play feel tight, *especially* when it comes to combat. I know there was some errata/clarifications added at some point after the X-Men expansion, because RAW in the book made combining Force Field with a Mastery basically broke the game by giving you a free FF at your full modifier by spending just one stone on your mastery

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому +2

      @@tompadfoot3065 Yeah - and in general, superhero games are notoriously difficult to balance. Games such as GURPS Supers, Champions, and Mutants & Masterminds received a lot more development effort than MU.
      The new Marvel game seems to be having a much more extensive play test. I've still not seen its mechanics, though - playtest/preview is out.

    • @infectiousfungi3188
      @infectiousfungi3188 Рік тому +1

      @@tompadfoot3065 What are some of your reccomendations as homebrew patches to balance the game, I am thinking on adapting the system to make it functional, and fix its terrible nomenclature and possibly adapt it to other settings. It seems like a lot of work so we'll see if I actually do anything with it, but for now I am hopeful.
      I would really appreciate the help since you seem to be very experienced with it.
      I just strangely love this system, there isn't a lot of text for character sheets, it uses pretty small numbers and makes use of ratios, things that I do not know why make me irrationally happy.
      Thank you.

    • @tompadfoot3065
      @tompadfoot3065 Рік тому

      @@infectiousfungi3188 without laying out a dissertation lol, one of the first things I do is change up how the event economy works and do a more traditional initiative system. I still have players call out their ideal actions at the top, but as turns happen I let them redirect stones to defense as a reaction, taking away stones from one of their planned actions. That way turns don't feel entirely wasted when you get trumped by an NPC.
      Other things are more just about balance, like capping certain power sets or making them more expensive. The errata that was released is a godsend for that.

  • @rodneywk1
    @rodneywk1 Рік тому +1

    Love the Cortex system .. just wish my group of players did. 😵‍💫

    • @WillyMuffinUK
      @WillyMuffinUK  Рік тому +1

      Ah, sometimes it's hard to persuade players to give something different a try. I feel your pain.

  • @ardwulfslair
    @ardwulfslair 3 роки тому +6

    And now there's a new one on the way due in 2022.

    • @WillyMuffinUK
      @WillyMuffinUK  3 роки тому +1

      So I have just discovered!

    • @dane3038
      @dane3038 3 роки тому +1

      Only available in the 616 market.

    • @Peachpistol
      @Peachpistol 3 роки тому

      What's it called?

    • @derrickhaggard
      @derrickhaggard 2 роки тому

      What's it called.

    • @daddystabz
      @daddystabz 2 роки тому

      @@Peachpistol Marvel Multiverse Role-Playing Game

  • @savagerifter6448
    @savagerifter6448 2 роки тому +1

    Have you looked into the playtest for Marvel Multiverse RPG?

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому +1

      Not yet. I'm also kinda anti playtests being commercially sold. That smacks a bit of companies going "let's make some money from you while you do some. work for us". It's bad practice that already adds a few black marks to the game for me.

  • @richmcgee434
    @richmcgee434 2 роки тому +4

    The Cortex engine is a pretty good fit for a supers RPG, although I think I slightly prefer the more recent Sentinels of the Multiverse RPG (which also uses varying dice sizes). My preference for running supers in homebrew settings (rather than tied to any particular IP) doesn't help me like the Marvel games better, whereas Sentinels' rules are (despite their name) effectively independent of the setting they created in their earlier card game.

    • @sea-envy3137
      @sea-envy3137 Рік тому

      and for those who do not know the lead writer of Sentinels was a writer for Cortex and the lead writer of Cortex was a writer for Sentinels so any similarities between the two are recognized and expected as soon as the game was announced

    • @Battfro
      @Battfro Місяць тому

      @@sea-envy3137 Yeah, since Cam Banks worked on both, SotM is kind of a MHR 2e. Though, MHR was made by 6 people and I think only Cam worked on SotM.

    • @sea-envy3137
      @sea-envy3137 Місяць тому

      @@Battfro Dave Chalker worked on the system and appeared on the podcast, and of course Christopher Bedel had some input. After I made the original post, I figured that the lead writer for MHR probably did not see Sotm and was only credited for his work on the earlier ancestor system.

  • @brent8994
    @brent8994 2 роки тому +2

    Advance classic marvel RPG with the fighting strength endurance reason intuition and psych was best . Hands down. Faserip. 10 sided dice .

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому +1

      It certainly provides a lot of clobberin' fun!

  • @NevTheDeranged
    @NevTheDeranged 2 роки тому +2

    MHR is my favorite supers game of all time. Was super bummed the license got yanked before they could finish the line. I just picked up the Sentinels RPG, which Cam also worked on, it's different, but has a similar feel. We'll see if I end up liking it as much, but I miss MHR.

  • @08fighter08
    @08fighter08 2 роки тому +1

    I’m shocked that I am only know hearing about this Marvel tabletop RPG. Now that Disney wants Marvel as a lifestyle brand, maybe this tabletop RPG would comeback.

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому +1

      As another commenter has mentioned, another Marvel RPG is in the works for 2023 - and a play test rulebook is already available for it. Google Marvel Multiverse RPG play test, and you should find it.

    • @08fighter08
      @08fighter08 2 роки тому +1

      @@WillyMuffinUK Nice. Thanks for the info.

  • @brentwerley6762
    @brentwerley6762 Рік тому +2

    Cut my teeth on FASERIP, but as I got older and got introduced to SAGA, I much preferred that. I was also a big fan of the Heroic Game. The Universe game… for me, sure I bought it, but just… no.
    It would have been neat for me to see a licensed D20 system that DC got at one point, something more akin to a D&D game, and see how the various characters would have been statted.
    I liked the concept of Heroic, but it was a bit goofy having the same character have different profiles from different products, unless we’re talking from different eras.
    Saga was great in regards to versatility and creativity yet keeping things relatively simple. Sure, I missed the dice mechanic, but the system overall (for me) made up for it. I think edge was a fantastic intangible that explained characters like Captain America extremely well. One downside was a one on one brawl could end a bit quickly.

    • @WillyMuffinUK
      @WillyMuffinUK  Рік тому

      I still personally prefer MSH/FASERIP. For me, the SAGA system felt too much like playing CCGs, which never really have appealed to me. Although, have played it, and have had fun with it - it just didn't appeal to use for prolonged campaigns.

  • @KrisM189
    @KrisM189 3 роки тому +1

    oh the memories ;) nice video dude.

  • @brent8994
    @brent8994 2 роки тому +2

    I’ve read and play the new game and it is lacking in so many ways

    • @WillyMuffinUK
      @WillyMuffinUK  2 роки тому +1

      I haven't read any of it yet. Not a fan of paying for playtest releases, so they're already on a bad foot with me on it. But, we will see!