Loved this game too. Bought the basic set when it came out, and then was thrilled when they released an advanced set, and bought that too! Had so much fun with this game, and plan to again. Glad to see others are still enjoying it as well.
This was an elegantly designed system. Ran a lot of it as a kid. Way easier to understand and run than Dnd of it's time. I haven't gone to try and play since. The downsides I remember was combat often was a slog and I don't remember the modules being great. I would love to see you put out some adventures, or hear the ones you recommend!
I liked the characters we made with random generation. We used are imagination unify into a theme, make order from chaos. We even managed to make them all fit the theme of the campaign. Something really refreshing about that.
i bought it off a friend for five bucks. played it some, but mostly just sat around making random characters. super fun. sometimes combined it with my mighty men and monster maker to get some art on the reverse side of our hero sheets
Hey, there just discovered your channel got captured by the title card. FASERIP all the way . . classic Marvel super heroes all the way . . .what I did was take basic set, because I wasn't too thrilled with how the advanced set does all the stuff with all the extra numbers (Am = 46 to 62) and other crunchy bits. To each to his own. I like the standard ranks like it was originally done in the yellow box set.... so anyway I take the basic set and.take things from the UPB & the Realms of Magic. I've spent the last 15 years teaching players how to play the classic system and showing them that they can mold it to how they wanna run it if they ever wanna be a game judge. my current group is 6 people, but usually we can only get 2 to 3 people together for a session/campaign. Through the years we've played D&D, CoC, T&T, Numenara, Wretched Bastards/Darkness, and Stars Without Number . BUT , numero uno & apparently now & forever, it's FASERIP/Classic Marvel. BTW , I & 4 players play tested the new Marvel 616 game. Just simply not impressed with it. I mean, the players created 4 characters and loved the characters, be And so they took those same characters, convert them to FASERIP. we got together the next weekend, and we use those characters in a campaign. HAD A BLAST.
Has to be one of the best systems of RPG's ever done. You are quite correct to say how easy this was to learn and how it was easy to adapt to any situation for things like power stunts and just overall actions.
I found my original yellow boxed set recently. I also found my modules of Gates of What If?, Secret Wars I and II. All originals stuff. I even found my hand written character sheets from when I was a kid. I love this stuff.
TSR Marvel Advanced was my first RPG. Just yesterday I discovered Masks New Gen, 4C and ASH. Got print copies coming for the last two. It’s still an excellent rule system!
MSH Judge and occasional player since 86. I've used it to run: * Heroes of the Trojan War * Buffy the Vampire Slayer * Alien * high fantasy cyborg nonsense The spiritual antithesis of GURPS, RAW AD&D, and 3e ... games that elevate granularity and detail above all else, where the pleasure is in the sheer rationality of the system. This was also the first game I ever encountered with meaningful degrees of success! Interestingly, since almost all column shifts are 10%, this game runs easily using d20s with your color results listed by your attribute (e.g. 50/70/90). I believe TSR did just that with Alternity.
Loved it. Absolutely loved it. Basic and advanced. D&D got me started, but FASERIP kept me hooked to RPGs. Liking and subscribing to anyone who promotes faserip!
Loved this game! We played the hell out of when i was a kind/teen. My older cousin turned me on to it when i was very young and made me bootleg versions of all the books. My neighbors actually had the boxsets. We played it a lot with our marvel action figures collection. So many good memories and experiences! The random character creation when played as presented in the book was wacky as hell but super fun to try to justify all the crazy stuff you would roll up.
MSH falls into the "I have it, but never played it," category. It just didn't "click" for me back then. I have the Judges and Player's books, so there's still potential for me to eventually play.
I really appreciate your passion, sir. I remember playing this game for hours and your video brings back memories. Played the original version and the Saga; both great games. Thanks
I played Champions, V&V, and MSH, all over the course of a few weeks in the summer of 1984. I did end up buying V&V because it was the FGU offering, but didn't end up playing it much. I would play a superheroes game, but have no desire to run one or, more importantly for me, write for one. There have been a lot of great anti-hero additions to the superhero genre since the early 1980s, so I'm a bit more interested in the genre as a whole now. As a reader I always preferred the Marvel offerings because they at least tried to write the heavy toll that life would take into their hero's stories. Funny thing about WEG _Star Wars_ ...I never used it to run anything in the _Star Wars_ Universe. I used to run brief cinematic encounters to try to get my Star Fleet Battles/OGRE/Car Wars group into some role-playing; although, since none of us really like to use Federation ships it didn't have much _Star Trek_ flavor either. That said, I think the WEG d6 Adventure system might actually be what I'd use to do a Western that I could play somewhere between _Have Gun Will Travel/Wanted: Dead or Alive_ and _High Plains Drifter/Pale Rider_ ...cinematic, but essentially straight genre, and one of the few genres where I don't want as much crunch as I can get.
Really liked this game. Only things I didn't care for was how they did multiple attacks and the charging attack was strangely based on Endurance. that always seemed wonky to me. Everything else was really cool.
I didn't get to play it much, but I did spend a lot of time creating my own universe of heroes and making plans. It's a great system imo, very flexible and diverse. I always wondered if the progression system wouldn't be kind of slow for most players. It seemed like it would take forever to develop characters. But like I said, I didn't have much experience beyond a few short games.
Its in my top 5 of favorite games, ever(others being D6, Shadowrun, BESM and Vampire TM). Never played any of the clones, all seem pointless if you have the original.
Good stuff 👍🏻 Personally I’ve always leaned towards Champions and V&V, and have played and GMed those since the 80s. Recently I’ve made a revised V&V and added such things as archetypes and simplified the randomness during character creation. V&V suffered from balancing and often their modules had NPCs that were built poorly or were just flat out awful. PS: I was watching your videos play testing the new Marvel game and was looking forward to the team battling Hydra Hulk, but I couldn’t find that episode?!? Was it ever recorded?
Have you tried Sentinel Comics? Havent played it yet but the feel is super "commicy". Also as you are an experienced super hero GM, would love to see how you actually prep your game...but from a down to Earth level. Not those high level concept that are good guides but does not help for the specifics if you dont have the right experience. Would live to learn how you actually create your prep material. I find that super game are very different to prep than rpg such as d&d or traveller. The scope is simply so much bigger and harder to contain. Cheers!
I'm worried about you calling it heroic when there is a game I love called Marvel heroic roleplaying that's already been overshadowed online by diehard fans of this Marvel superheroes rpg. Not trying to rain on your parade but I'm already having a hard enough time finding even a skeleton of a community for Marvel heroic.
Loved this game too. Bought the basic set when it came out, and then was thrilled when they released an advanced set, and bought that too! Had so much fun with this game, and plan to again. Glad to see others are still enjoying it as well.
This was an elegantly designed system. Ran a lot of it as a kid. Way easier to understand and run than Dnd of it's time. I haven't gone to try and play since. The downsides I remember was combat often was a slog and I don't remember the modules being great. I would love to see you put out some adventures, or hear the ones you recommend!
I liked the characters we made with random generation. We used are imagination unify into a theme, make order from chaos. We even managed to make them all fit the theme of the campaign. Something really refreshing about that.
i bought it off a friend for five bucks. played it some, but mostly just sat around making random characters. super fun. sometimes combined it with my mighty men and monster maker to get some art on the reverse side of our hero sheets
Hey, there just discovered your channel got captured by the title card.
FASERIP all the way . . classic Marvel super heroes all the way . . .what I did was take basic set, because I wasn't too thrilled with how the advanced set does all the stuff with all the extra numbers (Am = 46 to 62) and other crunchy bits. To each to his own. I like the standard ranks like it was originally done in the yellow box set.... so anyway I take the basic set and.take things from the UPB & the Realms of Magic.
I've spent the last 15 years teaching players how to play the classic system and showing them that they can mold it to how they wanna run it if they ever wanna be a game judge.
my current group is 6 people, but usually we can only get 2 to 3 people together for a session/campaign. Through the years we've played D&D, CoC, T&T, Numenara, Wretched Bastards/Darkness, and Stars Without Number . BUT , numero uno & apparently now & forever, it's FASERIP/Classic Marvel.
BTW , I & 4 players play tested the new Marvel 616 game.
Just simply not impressed with it. I mean, the players created 4 characters and loved the characters, be And so they took those same characters, convert them to FASERIP. we got together the next weekend, and we use those characters in a campaign. HAD A BLAST.
Has to be one of the best systems of RPG's ever done. You are quite correct to say how easy this was to learn and how it was easy to adapt to any situation for things like power stunts and just overall actions.
I found my original yellow boxed set recently. I also found my modules of Gates of What If?, Secret Wars I and II. All originals stuff. I even found my hand written character sheets from when I was a kid. I love this stuff.
TSR Marvel Advanced was my first RPG. Just yesterday I discovered Masks New Gen, 4C and ASH. Got print copies coming for the last two. It’s still an excellent rule system!
You could take these mechanics and apply them to whatever genre rpg and it would work. Just give it a rank.
MSH Judge and occasional player since 86. I've used it to run:
* Heroes of the Trojan War
* Buffy the Vampire Slayer
* Alien
* high fantasy cyborg nonsense
The spiritual antithesis of GURPS, RAW AD&D, and 3e ... games that elevate granularity and detail above all else, where the pleasure is in the sheer rationality of the system.
This was also the first game I ever encountered with meaningful degrees of success!
Interestingly, since almost all column shifts are 10%, this game runs easily using d20s with your color results listed by your attribute (e.g. 50/70/90).
I believe TSR did just that with Alternity.
Loved it. Absolutely loved it. Basic and advanced. D&D got me started, but FASERIP kept me hooked to RPGs. Liking and subscribing to anyone who promotes faserip!
This was my first rpg love many moons ago. Thank you for the reminder.
I am going to make the rounds and share the link... be back in a few.
Thank you for sharing. Good stuff!
Loved this game! We played the hell out of when i was a kind/teen. My older cousin turned me on to it when i was very young and made me bootleg versions of all the books. My neighbors actually had the boxsets. We played it a lot with our marvel action figures collection. So many good memories and experiences! The random character creation when played as presented in the book was wacky as hell but super fun to try to justify all the crazy stuff you would roll up.
This is my entry Superhero game and probably the best I've played, and the 2nd best I've run.
MSH falls into the "I have it, but never played it," category. It just didn't "click" for me back then. I have the Judges and Player's books, so there's still potential for me to eventually play.
This was,is my game. When I bought my first yellow box my life was complete.
I really appreciate your passion, sir. I remember playing this game for hours and your video brings back memories. Played the original version and the Saga; both great games. Thanks
This set got me into gaming. Still my favorite RPG of all time. ❤
Did you see my Backerkit project? www.backerkit.com/c/projects/zeg-media/heroic-the-role-playing-game
I played Champions, V&V, and MSH, all over the course of a few weeks in the summer of 1984. I did end up buying V&V because it was the FGU offering, but didn't end up playing it much. I would play a superheroes game, but have no desire to run one or, more importantly for me, write for one. There have been a lot of great anti-hero additions to the superhero genre since the early 1980s, so I'm a bit more interested in the genre as a whole now. As a reader I always preferred the Marvel offerings because they at least tried to write the heavy toll that life would take into their hero's stories.
Funny thing about WEG _Star Wars_ ...I never used it to run anything in the _Star Wars_ Universe. I used to run brief cinematic encounters to try to get my Star Fleet Battles/OGRE/Car Wars group into some role-playing; although, since none of us really like to use Federation ships it didn't have much _Star Trek_ flavor either. That said, I think the WEG d6 Adventure system might actually be what I'd use to do a Western that I could play somewhere between _Have Gun Will Travel/Wanted: Dead or Alive_ and _High Plains Drifter/Pale Rider_ ...cinematic, but essentially straight genre, and one of the few genres where I don't want as much crunch as I can get.
Really liked this game. Only things I didn't care for was how they did multiple attacks and the charging attack was strangely based on Endurance. that always seemed wonky to me. Everything else was really cool.
I didn't get to play it much, but I did spend a lot of time creating my own universe of heroes and making plans. It's a great system imo, very flexible and diverse. I always wondered if the progression system wouldn't be kind of slow for most players. It seemed like it would take forever to develop characters. But like I said, I didn't have much experience beyond a few short games.
I love the game, hence my project: www.backerkit.com/c/projects/zeg-media/heroic-the-role-playing-game
I remember this game from 1984. My friend owned it.
Great video love the system have not played in years :(
Never played it Bear but I've always wanted to
Keep up the good work sir!
Always!
Its in my top 5 of favorite games, ever(others being D6, Shadowrun, BESM and Vampire TM).
Never played any of the clones, all seem pointless if you have the original.
Good stuff 👍🏻 Personally I’ve always leaned towards Champions and V&V, and have played and GMed those since the 80s.
Recently I’ve made a revised V&V and added such things as archetypes and simplified the randomness during character creation. V&V suffered from balancing and often their modules had NPCs that were built poorly or were just flat out awful.
PS: I was watching your videos play testing the new Marvel game and was looking forward to the team battling Hydra Hulk, but I couldn’t find that episode?!? Was it ever recorded?
No sir, we never got back to it sadly. :(
Have you tried Sentinel Comics? Havent played it yet but the feel is super "commicy". Also as you are an experienced super hero GM, would love to see how you actually prep your game...but from a down to Earth level. Not those high level concept that are good guides but does not help for the specifics if you dont have the right experience. Would live to learn how you actually create your prep material. I find that super game are very different to prep than rpg such as d&d or traveller. The scope is simply so much bigger and harder to contain. Cheers!
Checked it out, wasn't for me. HEROIC is my supers game for sure :)
Great game. Still own the books.
Great video! You, sir, deserve a bonus of +30 Karma, minimum.
As a Judge, I would issue +50 Karma
I'm worried about you calling it heroic when there is a game I love called Marvel heroic roleplaying that's already been overshadowed online by diehard fans of this Marvel superheroes rpg. Not trying to rain on your parade but I'm already having a hard enough time finding even a skeleton of a community for Marvel heroic.
Sorry to hear that as we are in fact calling it HEROIC. I don't think most will confuse us without the "Marvel" part in the name.