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Willy Muffin
United Kingdom
Приєднався 26 чер 2018
Two-bit musician, all things role-playing games - and more!
If you like my content, please consider subscribing. If you like it a lot, please consider taking up a membership. There's a growing set of members-only content.
You're always welcome to buy me a coffee - buymeacoffee.com/willymuffinuk
Black, no sugar, thank-you!
If you like my content, please consider subscribing. If you like it a lot, please consider taking up a membership. There's a growing set of members-only content.
You're always welcome to buy me a coffee - buymeacoffee.com/willymuffinuk
Black, no sugar, thank-you!
View over the Milieu 20 - Pelinore
A visit to the shared world of Imagine Magazine from the mid-1980s.
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Відео
Instrumental - Deck the Halls
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All the very best of the season to everyone - may your 2025 be bright, shining, and happy!
Review - Adventure Creation System
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A review of the Adventure Creation System, a large book of tools and tips for creating settlements, dungeons, wilderness environments, encounters, and adventures, both for refereed and solo play (on the fly, even, for soloists). It is written for the Advanced Fighting Fantasy game (AFF), but is useful and usable with pretty much any game you can think of, with a bit of tweaking here and there. ...
Review - Dungeons & Dragons 5E
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Now that D&D 5E 2014 is a vintage game in the light of the updated 2024 rules, here is my overview of it - with the odd incursion into the 2024 rules. View over the Milieu - Apelljammer 5E: ua-cam.com/video/APSo33awTL0/v-deo.html
Elfking - October Update
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Some new (ish) releases for the fey Elfking role-playing game from Lucid Eye, from materials for the game directly, and into the realms of fiction. Lucid Eye website - www.lucideyepublications.com/elfking-the-immortal-roleplaying-game Elfking core rulebook: www.drivethrurpg.com/en/product/446616/elfking-the-immortal-roleplaying-game-core-rulebook-revised-edition?affiliate_id=51226 The Curse of ...
View over the Milieu 19 - Hârn
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View over the Milieu visits the complex, detailed setting of Hârn, the masterwork of N Robin Crossby - one of the most cohesive settings ever created for role-playing. Kelestia Productions website: www.kelestia.com/ Columbia Games Hârnworld website: columbiagames.com/harnworld/ Columbia Games on DriveThruRPG: columbiagames.com/harnworld/?affiliate_id=51226
Review - Western City
Переглядів 2143 місяці тому
A tidy role-playing game of collaborative storytelling in the Spaghetti Western genre. Inexpensive, no GM required, and lots of scope for stretching the grey cell muscles! DriveThruRPG links: German edition: www.drivethrurpg.com/en/product/55301/western-city-german?affiliate_id=51226 English edition: www.drivethrurpg.com/en/product/64449/western-city-english?affiliate_id=51226 Pro-Indie/Vagrant...
News - Marc Miller and Traveller
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Marc Miller has passed ownership of the Traveller game to Mongoose Publishing. Here's a run-down of the Citizens of the Imperium statement, and my thoughts on it. Update - Mongoose have a Q&A now: forum.mongoosepublishing.com/threads/traveller-changing-hands-q-a.124929/?fbclid=IwY2xjawE8k-lleHRuA2FlbQIxMQABHf4RShS5lvvjhpewRslPula5RnKgGkhI7xmj8r7h74tbJTDxEV5espYVCg_aem Y-XtWmJjzqxK6zNBLiWOg
Overview - Spell Law
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An overview of Spell Law, across various editions - the Rolemaster magic system that can be incorporated into virtually any role-playing game. Here, I go into what it does, from learning spells, to casting them, to attacking with them, to some notes on how to use Spell Law with other game systems. Core Spell Law: Classic: www.drivethrurpg.com/en/product/88654/rolemaster-classic-spell-law?affili...
View over the Milieu 18 - Starship Warden
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View over the Milieu gets lost in the depths of space with the mighty generation ship Warden, the focus of the venerable role-playing game Metamorphosis Alpha. Goodman Games Metamorphosis Alpha (now listed as for OSR/D&D): Warden Adventures: www.drivethrurpg.com/en/product/149480/ma-warden-adventures?affiliate_id=51226 Warden Armoury: www.drivethrurpg.com/en/product/147967/ma-warden-armory?affi...
View over the Milieu 17 - The Wilderlands
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View over the Milieu reaches the Wilderlands, the original setting for the City State of the Invincible Overlord, and primary setting published by Judges Guild through the 1970s and 1980s. With a brief revival during the 2000s within the D20 system, it is one of the oldest and influential role-playing settings created for gaming. Tegel Manor has been converted to 5E by Frog God. Find it here: w...
Muffin Reviews - Quests from the Infinite Staircase
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A review of the recently released (as of upload) Quests from the Infinite Staircase, a compilation of six adventures from previous editions of Dungeons & Dragons translated into 5E alongside a description of the Infinite Staircase itself. B4/Original Adventures 4 Lost City review - ua-cam.com/video/3J4YDpMo5l0/v-deo.htmlsi=E4BT6Oiov5lrb7XL S3/Original Adventures 3 Expedition to the Barrier Peak...
View over the Milieu 16 - Averoigne
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The haunted, werewolf-ridden, sorcerous forested hills of this imagined French province await in this episode of View over the Milieu - Clark Ashton Smith's Averoigne.
Channel Update - July 2024
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A bit of a channel update and intro, and the foray into UA-cam memberships!
View over the Milieu 15 - Thieves' World
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View over the Milieu part 15 arrives at the city of Sanctuary, the primary city of focus for the Thieves' World series of anthologies, novels, and role-playing game supplements.
View over the Milieu 14 - Forgotten Realms (part 1)
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View over the Milieu 14 - Forgotten Realms (part 1)
Some Kind Of Devil (WM&tBcBj original)
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Some Kind Of Devil (WM&tBcBj original)
Review - Eureka - Investigative Urban Fantasy
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Review - Eureka - Investigative Urban Fantasy
Hell - A Comparison (or Hell, Part 2)
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Hell - A Comparison (or Hell, Part 2)
Critical Hits - What Are They Good For
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Critical Hits - What Are They Good For
View over the Milieu 13 - Titan (Fighting Fantasy)
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View over the Milieu 13 - Titan (Fighting Fantasy)
Cover - I Don't Believe A Word (originally by Motörhead)
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Cover - I Don't Believe A Word (originally by Motörhead)
An Overview of Hell in Dungeons & Dragons
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An Overview of Hell in Dungeons & Dragons
Elfking - The Lair of the Crimson God
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Elfking - The Lair of the Crimson God
I've been reading through this the last few days. It's so incredible. It's such a shame more people don't know about it.
Tad of an epic volume, isn't it!
What did you think of the Marvel game they put out a couple of years ago? All I know about is that they had the gall to publish the playtest as a physical book you had to buy. After seeing that I made the active choice not to give the system a chance.
You and I are in the same boat there. No way was I going to pay for a playtest, and haven't looked at the game since for exactly the reason that they pushed the playtest as a product. I can't trust a publisher that chooses to walk that road.
Hey! Great to find a fellow 3E playtester! What a great time it was! I was very keen on 3E, as it implemented as official rules, tons of house rules I'd been running my games with for years at that point. AFAIK I am personally responsible for the concept of feats that can only be taken at first level. Amazingly it took an entire email chain for me to explain the basic concept that feats related to genetic heritage, etc, can't exactly be taken later on in a career (not withstanding the ones which are the furtherance of those abilities through expertise and training).
Good stuff 🙂. My own claim within the playtest was arguing against archetypal monks using spears, and writing for Dragon and Dungeon with nothing but the playtest packets for rules reference - that was fun!
I know this is a year old, but it's new to me ;p Thanks much for this Mr. Muffin. I also did the KS, and was overwhelmed and disappointed with the final product. I'm quite happy to be a 3rd Imperium noble now though, I even have an ID card to prove it ;D Along with my 1 square foot domain in Scotland I'm really starting to feel noble-y. Anyway, thanks very much for this review, as I had written even the 3 book revision PDFs off. Thanks to this review, I am revisiting the 3 book PDFs and am finding lots of stuff to mine and perhaps experiment with for my Clement Sector campaign. Great stuff sir, keep up the very helpful work.
My hope is that most of my videos have no expiry date, so all good on the "year" bit 🙂 I'm glad I managed to re-aquaint you. T5 is a great toolbox, regardless of the Traveller edition or derivative you play!
I hadn't come across this setting or Imagine magazine, but thanks for the pointer as I've got the PDFs now. Nice to see a shout out for Tortured Souls. Hobby mags , including the likes of Trollcrusher and Underworld Oracle were staple for my early days of UK D&D, along with White Dwarf of course, and I still have my copies
There was a fun UK RPG zine scene. I liked that some of the bigger magazines (White Dwarf and Imagine, for example) used to run columns on the more "underground" ones. Random quality, but some good stuff in them! Tortured Souls! caught me with it's covers. Very evocative - felt like the contributors ought to have names like Waite and Crowley...
Run a campaign using only Pelinore metrics. Tabletop terrain and 25 millimeter Grenadier miniatures. The wow factor would be overwhelming. Includes an unpainted frost giant .
Oh no, not Grufnagnir the Colourless!!
Never ever heard of Pelinore. Will give it a look, even if just as a piece of curio, thanks!
It's very thin on the ground, but I would recommend looking at the Kellri collected version - it is really well done, and will give you a good overview.
@@WillyMuffinUK Already downloaded!
@Rich_H_1972 cool - my vague googling target hints can't have been too bad 🤣
@@WillyMuffinUKI love Pelinore, discovered it a few years ago 7-8 maybe? Never knew about the Kellri edition until this video; thank you!
@Fnordathoth Kellri has some good stuff - just a shame the blog now seems to be dead. You can find re-do's of the Gamemaster Publications adventures there, too.
Hope you had a great Christmas, sir and have a great new year!
Thank-you! You, too.
Might have to be on the lookout for this. I'm a fan of the UK written modules for TSR back in the day as well as the Citybook series by Fying Buffalo. Thanks for another neat little video.
Thank-you. Google should help. - no direct links for this one, though, for obvious reasons.
Whoa, what an amazing content! Please make more videos about AD&D 2E 💙
Thank-you! You'll find some more 2E odds and sods in the View over the Milieu series, too.
Interesting take. You are more generous with praise than me. Hoard of the Dragon Queen was a truly awful module to launch the edition’s adventures. I think the core 5e books form a perfectly fine rpg. I don’t care too much for the presentation and I have my niggles but overall it’s a decent game. I liked Volo’s Guide as well…but that’s pretty much it. 👍
All I can say by way of explanation is that I try to be as positive as I can 😉
Merry Christmas! ⭐️🎄🤘
And to you!
Just woke up the cemetery again tonight after last night, they better get ready as they are gonna be woken by it one more time tommorow 😂
Absolutely 👌. Very much looking forward to the Random Encounter Show Special!! youtube.com/@randomencountershow?si=CJd_yYT500vCVu7O
Merry Christmas adventurers!
And to you! 🙂
Heavy metal like a bowl full of jelly. 🦌🦌🦌🦌🦌🦌🦌🦌🎅
Dammit, I was going for a punk aesthetic 🤣 I'll have ice cream with that jelly, please!
Merry Christmas dude!
And to you and yours too!
Just noticed that one adventurer here is playing Go. (With the multicoloured cloak of a Gleeman, it reminded me of Wheel of Time, but the ‘game of stones’ adds to the similarity now.) I’m a fan of Go, so I’m happy. :-)
I've tried Go. It's fascinating, but I may be too ensconced in a Chess mindset to get a full grasp on it's tactics.
@@WillyMuffinUK Yeah. I got back into chess after a long hiatus. I’m in Japan, but it’s hard to play both games and improve at both. Most of my time is with chess. (On Lichess.) I play Go on the side, but hope to go to a Go camp here in Japan around August. Mainly it’s a way to connect to the culture here.
@@seop1721 Sounds like a good plan. Food and games, always a good way to absorb a culture and have fun at the same time 🙂
I have to comment on some of the locations in relation to life of Gygax. Nyr Dyv isn't Lake Michigan. It's Lake Superior. When Gygax was fleshing out the Greyhawk setting there was a tragic freighter accident that was immortalized by Gordon Lightfoot, "The Wreck of the Edmund Fizgerald". The description of Nyr Dyv, not to mention the shape resembles, the description in the song. It's a lake that swallows ships whole and the bodies of the dead are never found.
Happy to pin the correction - thank-you 🙂
Thanks for the review. Hope you have a good holiday. BTW, did you ever get to check out the Riddle of Steel combat system? I believe we discussed it briefly a while back in the comments to your critical hits video.
You too! No, I haven't got to looking at it yet. I have a fair list, with little time.
Dragonlance was for kids under 10 years of age. 😂
To be fair, with an age rating of 8+, so was (A)D&D in general.
can you expand a bit on how it is to run old adventures on the fly, using old stats block, in 5e? i'm especially looking at 1e, 2e, and BECMI. the one thing that i didn't like about 5e (without playing it much) was that it felt much less deadly than 2e, which is my standard (and which i find already... i wouldn't say forgiving, but at least sympathetic to player characters). would cutting short rest, and scaling down the hit point die (using a smalle die, say: d8s instead of d10s) wreck avoic on the system?
OK, so... The challenge of old adventures roughly correlates to the challenge of 5E - meaning, an adventure designed for PCs 4-7th in old money is about the 4-7th range in new money. The caveat here is a lot of older adventures were designed for larger party numbers - the scaling does not work well if you use the original party size recommendation. Stats for monsters, spells, magic items - read straight from the 5E books. Personally, I like to scribble the ones needed out in shorthand as part of prep, rather than referring to the books. Assign DCs on the fly. Because DCs are relatively fixed in 5E (e.g., medium difficulty is DC15 regardless of level etc.), this is straightforward. Now, for "deadly"... The real measure of deadly comes within the encounters. The rest is what happens between encounters. To this end, some old encounters need to be tweaked a little to bring them to new - this is where modern CRs don't quite match the designer intuition old encounters were built around. It doesn't take long to see what sort of things need tweaking for a particular group to maintain the challenge - net hit points, for example: for a 5E party with a high damage output, you may need to add more enemies to an encounter to maintain the desired challenge. However, this isn't unique to 5E - even when playing an adventure in its native rules, it's still sometimes needed. Designers don't know your party, so challenges are always assumed. As for the "in between" side - healing is faster in 5E, which reduces attrition and changes the healing experience (under old rules, a character might be incapacitated for weeks before getting back to full hit points). It enables play at a faster rate. However, if attrition is something you want to keep, allowing short rests to recuperate abilities, but take out the hit point restoration part of it. That brings the reliance back onto healing magic, as it was back in the day, to alleviate attrition. To go all-in, limit hit point restoration in long rests, too. Removing short rests doesn't quite do it, as so many abilities are based on short rests/recharge on short rests. Reducing Hit Dice affects the in-encounter survivability, where it's really the attrition over several encounters that made older rules deadlier. Personally, I wouldn't do it. For adventuring where attrition might be a thing - deserts, the premise of module A4, etc. - 5E gives you fatigue and similar rules that serve to erode characters' abilities to survive. You could also bear in mind that even short rests require somewhere safe for the PCs to lick their wounds - in a dynamic dungeon or similar, spending the minimum amount of time for a short rest (1 hour) hanging around in one spot isn't always the best option. Imagine, say, the Caves in B2. The PCs would have to work hard to secure an area where they could spend an hour to safely rest up. That's not much different from ye olde days - just, in toto, sped up a tad.
@@WillyMuffinUK thank you for the speedy and very in depth reply. :) ...i'm sorry to say that, as i imagined and as you said in the video, the feel of the game is just different and trying to recreate the old magic, so to speak, feels like a waste of time and energy: i'm better off keeping AD&D or BECMI at the table. i *am* sorry because i would love to give 5e raw a try, as a different game, but alas i have nowhere the time to do that. and if i had, i'd probably pick up ddc rpg, some parts of which i have stolen for my "ad&d" game (in inverted commas because it's heavily house ruled anyway). one more thing: keep up the great work. i don't comment much, but i do appreciate the channel. :)
@SimonMas Don't be sorry - that other games and editions exist gives us all a plethora of options to make something we personally enjoy 🙂
I don’t think WOTC was interested in putting out a product with a robust ship-to-ship combat system; from what I’ve heard them say, my impression is that their focus for the foreseeable future is going to be on direct character action and interaction, in this case, boarding actions, as opposed to ranged combat; it sounds like that was more their intent when they designed this version, even though you prefer more elements of a ‘naval’ strategy-based play-style
Perhaps - but why not both? In fewer pages, the original did more - that's the issue. Further, all the stats for ship to ship are represented in the 5E set - just not a full set of rules for using them.
Superb review. Very thorough and well presented. I was unsure but am now sold. I'll be picking up the Goodman Games edition!
Thank-you, and I hope you have fun with it! At this point, I hope you find a copy without breaking the bank :/
It's interesting to see two videos so close together that advance the opinion that there is no standardized method of old school play. The other being Matt Collville's discussion about the Jon Peterson book The Elusive Shift. Fighting Fantasy was my gateway into RPGs, especially, Russ Nicholson's art, so definitely giving this book a look.
Ah, I really ought to do a fuller video putting my thoughts about "old school" out. For me, it's a term so fuzzy that it fuzzies itself so thin as to be meaningless. Anyway - I hope you find it useful! I'm having a lot of fun playing around with it. I should probably put a "live play" solo example together using it with AFF.
Great review. I enjoy this book.
Thank-you 🙂
If 4E wasn’t a bad game. Just wasn’t a very good Dungeons and Dragons game. 4E should’ve been a spin-off game. Maybe call it D&D tactics?
We have the D&D Adventure System board games, which are a spin-off from 4E. As an RPG, the mechanics of 4E I think would work brilliantly within a computer RPG-type tabletop association. Or even as a more advanced layer to the Adventure Game System - Legend of Drizzt with full-fat 4E could be fun, and I guess ties into your D&D Tactics concept, too.
Came here from the AFF Adventure Creation System video. Think I just found my new rabbit hole to delve down! Great voice, great attitude, great mess of an office with many great ttRPGs! I look forward to new videos and watching all the old ones. If I might request some more AFF reviews as well as Castles & Crusades and Pendragon! Sam a.k.a Bifford.
I might tidy the office one day... Although it has a certain atmosphere to it. Probably something to do with the miniature paint fumes!
Even discounted this seems overpriced and low quality. No thanks.
I can safely say (as someone who works very closely with Arion Games) that it is neither of those things. This is a 443 page monster sized book, which is 200 pages more than even the Return to the Pit book, which itself is big! As for quality, it runs to exactly the same standards as all of Arion Games FF/AFF books. Fighting Fantasy (and therefore Advanced Fighting Fantasy) uses line art as standard - it's part of its genre - and it is all hand drawn, no AI crud here. The writing is as good as any AFF product, if not better.
It's all relative. You are, of course, welcome to your opinion. For me, value comes in how much use I would get out of a thing. This is one book I've already got more use from than books half it's size, and twice it's price. I do think the printed copy price is overcooked, but the £20 is on-point, and the current £11 is very much a bargain. Which is also my subjective opinion on the matter 🙂 Not everyone can like or find use in everything! What a crazy world that would be.
It certainly is a monster, and very well put together. It's just a shame Russ Nicholson isn't still with us to provide his evocative style of line art to the AFF line.
Wonderful review, thank you! :)
Thank-you, glad you found it useful 🙂
Great video essay and review. Like you I grew up with the FF books, and still have some of my originals. I've been trying to get in to solo RP, but find 5e D&D a bit much for that, so I am going to try AFF2e instead.
AFF and Tunnels & Trolls are great for solo, and some of the simpler "D&D-like" ones - Black Hack, Swords & Wiizardry, et al. Anyway - hopefully tonight there will be another video up that might help you on your solo gaming journey. If I can get my editing under control... 🙂
I’d love to get started with RM, but I have no idea where to start.
I would say go for the current edition, but that's Rolemaster Unified and is not complete as yet. Rolemaster Fantasy Role-playing ( www.drivethrurpg.com/en/product/91995/Rolemaster-fantasy-role-playing ) is the basic rulebook for the "middle edition" (aka Standard System/RMSS/RMFRP - trying not to use too many bits of jargon). That's a good entry point for that. There was an earlier Rolemaster: The Basics boxed set, which more or less serves the same purposes. For the classic version of Rolemaster, there used to be a starter version called Rolemaster Express. This is out of print, even on DriveThruRPG, but you might be able to pick it up from eBay or similar. Other than that, the full classic rules aren't difficult - start with Character Law ( www.drivethrurpg.com/en/product/88652/Rolemaster-classic-character-law), but eventually you will need Arms Law, Spell Law, and Creatures & Treasures. You'll be able to find them in links from the Character Law link above. I also have a video going into character creation using Rolemaster 2nd/Classic. That may give you an idea on what is involved.
Link to the character generation video : ua-cam.com/video/O3RXNRge-rk/v-deo.html
@@WillyMuffinUKThanks! I actually bought The Basics, but I will likely pick up the single rulebook as well.
@oldercloudify I hope you have fun in your RM journey 🙂
Nice to hear!
I hope so!
Im from Canada, and though MM is known here, he's rather culty in appreciation. I, however, absolutely love and have read the majority of his Eternal Champion series and his more famous works and lesser known novels. I also managed to pick up, though many years ago....his Stormbringer rpg published by Chaosium. The man is a genius and has really evolved as an author of pulpy sword and sorcery to someone with a unique place in world building and characters of subtle complexity. When i was younger, it was the Elric Saga that drew me in, but as I've aged,it's the Von Bek books that i really love....anyways, keep up your great vids. Cheers! P.S. I forgot to mention that I have the Deities and Demigods book from 1980! That's where I first encountered Elric, later, a school friend lent me the Novel Elric of Melnibone. The book led me to collect all things Elric and then anything I could find on Michael Moorcock and then thru his own advice Mervyn Peake and so many other works...though not necessarily fantasy. Yes,the man is so influential and thank the lords of chaos...still with us. And, yeah....his contribution to the creators of D&D is pretty deep and wide..from alignment, magical talking swords and so much Moore(cock)!
There is simply no-one quite like him! And now I want to join the Canadian Cult of Moorcock!, 🙂
I love all the editions of D&D and your takes are pure magic and very informative. Ive played off and on since 78 and seen and owned all the editions.....mind you, i got rid of a huge collection of 3rd and 3.5 edition. Over the last few years, I've managed to regain the 1st edition core books and a friend gave me all of his 4th edition core books. I have a large collection of 5th edition and treasure them, but I'm currently enamored with the simplicity of the 2 Old-School Essentials book set. Anyways, love your stuff and Keep On TTRPGing! Cheers!
Thank-you! And keep on gaming yourself 🙂
Another great job. This is one of the best ones I've seen from you. Thank you.
Thank-you 🙂
These in depth reviews are super-informative. I end up playing them in the background often multiple times while doing chores or game prep, and I notice new details I missed previously. Thanks for putting so much care and information into your videos.
Thank-you - I'm glad you find them useful 🙂
It's been a long time coming this one. Glad to see it. Its a shame that some of the discords I'm in are upset that I'm playing 5e LOTRRP for my sister's kids. Sometimes, it's easy to forget that 5e is a decent system by all the slack it's gotten. Even though it's mainly WOTC's fumbles, I think some of them forget TSR was pretty cut-throat when they're talking about how wonderful 1e and 2e are. I still prefer Pathfinder 1e and thats mainly because I grew up with the 3e line and PF1e is the best version of those rules out there currently. But 5e, it's a lot easier to teach newbies.
Yeah, there's a lot of "hate the game because of the company" stuff. Not a thing I really want to do here. As a aside, I wasn't overly impressed with The One Ring and the previous D&Dified edition, which has led me to not look at it so much in its current form - but, interested to hear how you're getting on with it, and maybe change my mind and give it a go?
Sorry for the late reply, I haven't gotten around to playing it yet but if you were unimpressed with TOR LOTRRP might not peak your interest unless you want to add some of the rule changes to your existing 5e games. Long rest can only be held in towns and cities, if you are on the road you have ro deal with short rest, levels goes up to 10 with some options for feats and what not without going beyond 10th level. The travel system is overhauled to be more like TOR which I feel is an improvement from base 5e's travel system. @WillyMuffinUK
If TOR didn't intrest you, LOTRRP won't either as it's essential just TOR ported to 5e. Using it because it's easier for the kids to learn than TOR is and I know 5e better. I do think the travel mechanics are better than the stock 5e ones. If nothing else get it for the rule options @WillyMuffinUK
I wish I saw this video before I unexpectedly and surprisingly sucked into the world of TTRPGs through 5e and NEEDED to have every book; a tunnel vision I have never experienced before. I have since tried out many other systems and am filled with so much shame and regret when looking at my bookshelf jam-packed with the black and red spines. Don't get me wrong, I do still appreciate them for opening my eyes to a new hobby I never thought I'd enjoy, but I definitely went head over heels and learned a valuable lesson regarding discipline. Excellent video with so much wisdom. I hope it reaches more people that were in my shoes so they avoid the mistake I made.
We've all been there, my friend. You say they are words of wisdom, but they come from experience.
When I was young, there was a model train shop not far from my house, called Frank the Train Man. Frank was the owner. Somehow D&D developed the necromancy to raise him from the dead and set him to write their modules: "Look, Frank, we know that when you were alive, you knew all about railroads. Well . . . "
That's a random anecdote, but I love it!
@@WillyMuffinUK Random anecdotes are my specialty.
@whangbar Don't ever lose that!
BECMI is my favorite edition. But I've had a blast with 5e when I've had the chance to play. I do own the PHB of that edition. Thanks for the share!!
Sounds like we have similar taste.
I very much agree with your assessment of 5e. Especially the statement that players do not need anything more than the Player's Handbook to enjoy the game. The vast majority of gamers of our age and shall we say "vintage" often grumble and complain about Hasbro or Wizards "one day" making D&D this subscription service or fully closed gaming system. And while that dream has been lurking in the minds of the creators and owners of Dungeons and Dragons since at least the late '70s it cant come true. I still see BECME and B/X and all previous editions of D&D for sale in any number of places. Well loved, heavily notated books sometimes with the black and white illustrations colored in by immature hands using markers and colored pencils. If a 46 year old copy of the blue-book Dungeons and Dragons rules can survive, your favorite edition will be out there for you. I think this is the thing I appreciate most about your work, friend. You're showing that We, the Players and Community own them. They are all so much more than the IP that gets licensed, bought and sold. I ran several editions of Middle-Earth using rules from a half-dozen publishers, and started them out in the Trollshaws described in Iron Crown's Middle Earth Role Playing from 1981. Nazgul from the Tolkien estate did not descend upon my town because I was running a part of Middle Earth in my home brew setting.
I've already written far too much. But I'll dd one more thing. It's Thanksgiving here in the United States, and I'd like you to know that discovering your channel this year is something I have been Thankful for. Here's to many more returns.
Very much on point. I think sometimes we as a community get bogged down with corporate politics, and forget that - it's players, not publishers, that keep games alive.
Cheers! 🍺
Good to see you back. Looking forward to viewing this over the weekend.
Hopefully new job settling in time done, Scouts transformation should be sorted this weekend, and I can get back on track. Hopefully!
Sounds like they took a page from TSR with 2e and kept it very backwards compatible, to keep the large stock of 5e material viable. It really doesn't sound like the new iteration has enough for an existing player to re-buy but there's always new players joining the hobby I guess. I was surprised to hear 5e is your favourite edition, with your breadth of knowledge of the previous offerings <edit: actually re-listening, are you stating BECMI is your favourite? Curious if char build was really the caveat as you've played Rolemaster. heh>. Your summary did say it best: pen, paper and imagination are all one needs for an affordable, enjoyable pastime. Not sure if Hasbro got the memo though.
Sort of... There's a lot more differences between 1st and 2nd than people realise - but yes, it's easy to flip between the two.
@@WillyMuffinUK Oh there's differences certainly, when one gets into the weeds. Was just opining that similar goals were in mind it seems. No radical changes made: for better or worse. Your statement about KOTB being very different in play makes sense. Arguably, one could say that not having the attrition kill off players, resulting in multiple characters being generated might allow for a more enjoyable game. Guess it's a subjective thing: much like each person's edition of choice.
@squirekev yep, that's definitely my take on it too 👍
Had to stop at you recommending Dragon Heist for DMs running new games for younger people.
I'd be interested in hearing why?
Amazing video Willy! I cant get from the accent, where are you from in the UK?
Thank-you! My accent is all over the place. I live in the Midlands, my family are from the North - I ended up with an odd mixture.
@@WillyMuffinUKey up Yorkshire man here.. Have you played with the setting the middlanders by monkey blood designs.?
@YorkshireMatt Midderlands? Oh most definitely yes 🙂. The books were too green for me to miss.
A hallway has been carved out of the mountain side. There are two iron rectangles that are parallel to one another. These rest upon wooden planks beneath them. What awaits us on the other side? It's an adventure, perhaps, but we need to outrun the army of whatever. The narrow gate or the broad assurance of your demise. It is your fate, after all. This isn't much a choice, but it is still a choice.
Check for antigravity!
Ian was the author of the very first campaign setting from 3.0E D&D. The Sherwood Forest ( Robin Hood) setting for 3.0E D&D published in Dragon and Dungeon magazines. He was so kind as to share with me his random encounter tables and answer some questions as the group I DM for dove head first into the campaign. And it lasted several years. Its good to hear his take on things, since he's been around a long side on the writing side.
Thank you for your kind words 😊 I'm revisiting Sherwood in video form, hopefully soon. As you know, Robin and his tales are a bit of a lifelong passion for me!
@@WillyMuffinUK I'll be looking forward to it, I really enjoyed your videos on Arthurian legend.
@pnptcn they were a bit of a ramble, but I enjoyed doing them.
I picked up Eberon Rising and Van Richten’s on super sale and those are good books.
Van Richten's definitely is. I don't have the Eberrron book - but I am glad to hear that it's a good one.