Doing a Marvel FASERIP session with my players in a few weeks. I sent them this video to show them how to make a character. It was very clear and helpful video. :)
Nitpicker inbound! The TSR Basic Marvel RPG came out in 84, and the advanced set you have pictured here came out in 86. They kept making additional sourcebooks and adventure modules until about 93. My best pal in high school and I created our own superhero group and played through several of the modules. My personal favorite was the one full saga we completed, The Gang Wars trilogy. We really had a lot of fun with it...the framework is simple to pick up but the rules have a good amount of complexity without fouling the approachability.
Initial FASERIP are the lowest in each category, (ie. remarkable is 26 not 30). This is because those stats are for established Marvel characters, as opposed to newly created characters, (aka, the ones randomly created by a player in the example) Only robots have the physical stats recorded in this example video to simulate the superior constructed body as opposed to squishy flesh , mental stats always start at the lowest possible stat number in the rank rolled.
Fantastic video. One of the best things about this game is that you don't have to randomly generate things if you don't want to. You can play existing characters from the comic books or model one after whatever the Judge will allow.
I loved this game when I was a kid. Got some family that wants to play. Luckily I was able to find a lot of the books online in PDF format. Thank you for this video.
Love this game. So many great memories of playing it with my friends and siblings. I need to run a new campaign of this. But first - let's roll some characters!
I doubt that. Seems when compared to other Marvel RPGs the FASERIP System is still considered the best with Marvel Heroic Roleplaying which uses the Cortex Plus system being considered a close second. Now whether the new Marvel Multiverse RPG will top it remains to be seen but the playtest they put out recently doesn't give a good impression it seems.
It''s rather easy, actually. The Judge (DM) states all NPC actions. Then the players state their actions. The Judge rolls initiative for NPCs, even if it's a group of 20 they use the same number. The players roll their own, everyone using a d10. Starting with the highest number, actions are resolved. Wash, rinse, repeat until all the baddies are (hopefully) defeated.
I went looking for them online about a year or so ago, and every last one of them is freely downloadable in PDF format. Some of the books (especially the original main rulebooks) are better than others. The quality suffers slightly once you're into the less-integral sourcebooks (weapons locker and such).
Back in High School (so many moons ago) the Judge was an artist. We all gave him detailed descriptions of our characters and he drew them up. Not only that, but after every session he would actually and write/draw a comic book afterwards. Made already fun sessions of a great game system even better so see things visually and not just imagine them.
Character creation is the best part! Because it is totally random it really works well in the superhero genre because it combines powers in a way you didn’t anticipate therefore forcing the player to be more inventive with role playing, their names etc. This way it avoids people just creating copy cat superhero’s with the same old powers all the time. Thanks for watching and take care!
Great hero name! Brought back the days of Lazer, Sonic Boom, etc... I lived to play this as a kid
I must agree, character creation with this system was awesome! DC HEROS coming in a close second 🤘👍
Doing a Marvel FASERIP session with my players in a few weeks. I sent them this video to show them how to make a character. It was very clear and helpful video. :)
Thanks! Good luck with your session.
Nitpicker inbound!
The TSR Basic Marvel RPG came out in 84, and the advanced set you have pictured here came out in 86. They kept making additional sourcebooks and adventure modules until about 93.
My best pal in high school and I created our own superhero group and played through several of the modules. My personal favorite was the one full saga we completed, The Gang Wars trilogy. We really had a lot of fun with it...the framework is simple to pick up but the rules have a good amount of complexity without fouling the approachability.
Initial FASERIP are the lowest in each category, (ie. remarkable is 26 not 30). This is because those stats are for established Marvel characters, as opposed to newly created characters, (aka, the ones randomly created by a player in the example) Only robots have the physical stats recorded in this example video to simulate the superior constructed body as opposed to squishy flesh , mental stats always start at the lowest possible stat number in the rank rolled.
The basic rules goes by the standard rank (RM=30). Since he is using the advanced rules, though, you are correct.
Fantastic video. One of the best things about this game is that you don't have to randomly generate things if you don't want to. You can play existing characters from the comic books or model one after whatever the Judge will allow.
I loved this game when I was a kid. Got some family that wants to play. Luckily I was able to find a lot of the books online in PDF format. Thank you for this video.
Love this game. So many great memories of playing it with my friends and siblings. I need to run a new campaign of this. But first - let's roll some characters!
Such an underrated system!
I doubt that. Seems when compared to other Marvel RPGs the FASERIP System is still considered the best with Marvel Heroic Roleplaying which uses the Cortex Plus system being considered a close second. Now whether the new Marvel Multiverse RPG will top it remains to be seen but the playtest they put out recently doesn't give a good impression it seems.
Can you do a basic combat tutorial?? I have the books and available online sources but could use a walk thru
radioclockstar I would also appreciate this.
Samesville, USA
It''s rather easy, actually. The Judge (DM) states all NPC actions. Then the players state their actions. The Judge rolls initiative for NPCs, even if it's a group of 20 they use the same number. The players roll their own, everyone using a d10. Starting with the highest number, actions are resolved. Wash, rinse, repeat until all the baddies are (hopefully) defeated.
Sensational! More!
I still got mine!
“Glowing Turtle” is a fun name
I could absolutely spend hours perusing the Ultimate Powers book to create the perfect hero/villain.
Could? I have!
Took me back…
U could show what we should rolled for the other origins,because I rolled a robot and I couldnt see the stat for the strength of it
classicmarvelforever.com/cms/advanced-game-and-modules.html 👍🏻
Can you do a video on how combat is played out?
I have a few videos in the works right now but will certainly add it to the list.
Can I find this book online or where can I get a physical copy of it?
I honestly haven’t looked as I have had the books for 35 years. You might find something on Amazon or EBay.
You can find free PDF downloads of the Player's, Judge's and Ultimate Powers book.
I went looking for them online about a year or so ago, and every last one of them is freely downloadable in PDF format. Some of the books (especially the original main rulebooks) are better than others. The quality suffers slightly once you're into the less-integral sourcebooks (weapons locker and such).
Have you ever attempted to design and draw the characters you created using the game? (I did)
Back in High School (so many moons ago) the Judge was an artist. We all gave him detailed descriptions of our characters and he drew them up. Not only that, but after every session he would actually and write/draw a comic book afterwards. Made already fun sessions of a great game system even better so see things visually and not just imagine them.
@@anthonyhansel9175 Wow. That's sounds amazing.
We play Marvel rpg with Mekton rules
You rolled your body armor on the wrong table. You'Re an altered human, not alien.
That's for primary abilities. All power ranks are rolled on the robot column.
@@toshomni9478 why
This game has a lot going for it but I remember I always found character creation to be very disappointing
Character creation is the best part! Because it is totally random it really works well in the superhero genre because it combines powers in a way you didn’t anticipate therefore forcing the player to be more inventive with role playing, their names etc. This way it avoids people just creating copy cat superhero’s with the same old powers all the time. Thanks for watching and take care!