OMG!!! I just found out we can walk through the map with no action like that and finish all underground bosses with that trick. I will try all what you've done. That is so cool. Thank you very much^^
From what I can tell it seems to be a glitched involving collecting the orb and it makes certain walls that are normally impassable possible and walking off the map loads a different map with the same layout.
It is a bug in this game. You can use the "red ball" in the underground map of the 1st island to open the hidden way (shown in green in the video) of this map. The hidden way links to the hidden parts of the map, which is just 10 loops of the original underground map. But in different loops, when you enter the position of "boss stage" and "bonus stage" you will be led to different worlds. At the 1st, 4th and 5th loop, the boss stage refers to 1st, 3rd and 2nd boss respectively. Also, the red ball will be refurbished when you enter this underground map. So you can beat the three bosses and get 3 sword pieces just within this map.
but in the same time if you don't have a map and exit the wrong room you will end up with a dead end like in 8:48 am i right? Also, Thanks for the Information
That is. You will end up dead for example if you go into the "boss stage" of the 3rd loop(8:48). If you entered there, you have to suicide until game over. If you choose to continue you will be at the entrance of the underground map.
@@pengdi874 There is no "hidden way". Using the red orb in a maze outside a fight leads to a bug because developers were careless. Basically the blue orb and red orb have very similar code. Most notable difference is that the blue orb has a additional subroutine that erases all projectiles as well. The developers pretty much just copy pasted the blue orb's code and altered it slightly into the red orb. Some changes had to be made because the part or RAM that is in normal stages used for object and projectile memory, is partially overlapping with the memory region where the maze layout is stored while inside one, so that part of the object memory was moved elsewhere for the mazes. Everything would have gone correctly, but they forgot to change one branch address (since branch addresses are relative they most likely had a label system and the assembler calculated the relative offset between the branch instruction and (incorrect) label). What they intended was that when there is no enemy present, the part that sets up the enemy's death animation is skipped, but due to the derp with the branch address, the code actually jumps to the same part in blue orb's code. After that comes the part that removes projectiles. It basically just overwrites the entire projectile memory with zeros. But since you are not actually in a side scrolling stage, it erases part of the maze layout instead since it occupies the same memory area, just in different stage mode.
源平討魔伝がまだアーケードから移植されてなくでそれでも源平討魔伝がやりたくて買ってきたけどコレジャナイって思いながらもやり込んで結局面白かった思い出
音楽が最高!
OMG!!! I just found out we can walk through the map with no action like that and finish all underground bosses with that trick. I will try all what you've done. That is so cool. Thank you very much^^
懐かしいなぁ…これやったの小学五年だったよ
ちなみに、これ「げつふうまでん」なんだよな
当時「げっぷうまでん」が正しいとか何とか小バカにされてショボーンな目にあった事を思い出した(´・ω・`)
「げつ・ふうま」という人物の「伝」だから「月風魔・伝(げつふうま・でん)」なんだけどね
よく3Dの所で迷子になった
行け月風魔と竜骨鬼の曲はえらくいい
From what I can tell it seems to be a glitched involving collecting the orb and it makes certain walls that are normally impassable possible and walking off the map loads a different map with the same layout.
The music's catchy.
このゲームなにかと源平討魔伝と比較されるが
ビッグモード以外はこちらの方が遥かに面白いと感じた
楽曲もハズレなしだね
月風魔もゲームブック版コナミワイワイワールドでは、めっちゃおいしい死に方をしてくれました。
あんなにも強かったボスたちがあっさりと・・・
定期的に見たくなるやつ
↓
懐かしいです!
あの鎧は顔に見えるので怖かったな!!
Translation would be helpful.
If I have time I can make an English subtitle...
これ親戚の家に行った時に、泊まって明日帰るから今日中に徹夜でクリアしろと、親戚からわけのわからん命令でクリアしたわ。このゲームは難しくて泣きそうになりましたね。お昼にスタートして晩飯前には終わるだろと思っていたら19時を過ぎ、23時を過ぎ、25時を過ぎ、まだ終わらない。ファミ通の攻略特集の原稿でも書かせる気かと。何が何でも1日でクリアしなきゃならんかったので。当時小学生でした、デスマですね。
自分の場合、兄貴が高校受験なので、ゲームは(受験生に悪影響なので)家でやることを禁止されていて、仕方なく伯母の家にファミコンを持って行って遊んでいた。このゲームをクリアするために何日間か伯母の家に通ったっけ。。当時小学生でした。
お見事ですね。うますぎですね。見てて気持ちいいですよ。ありがとうございます。
何十年前に
けんの強さを最大にしてから
じっくりとクリアしました。
迷宮は何とかなったなあ。
ただ、何日掛けたかは
覚えていません。
素晴らしい動画を発見、、!
破關速度感超快👍👍👍
I know this is Japanese video but can someone explain me about running through underground map in a few loops?
It is a bug in this game. You can use the "red ball" in the underground map of the 1st island to open the hidden way (shown in green in the video) of this map. The hidden way links to the hidden parts of the map, which is just 10 loops of the original underground map. But in different loops, when you enter the position of "boss stage" and "bonus stage" you will be led to different worlds. At the 1st, 4th and 5th loop, the boss stage refers to 1st, 3rd and 2nd boss respectively. Also, the red ball will be refurbished when you enter this underground map. So you can beat the three bosses and get 3 sword pieces just within this map.
but in the same time if you don't have a map and exit the wrong room you will end up with a dead end like in 8:48 am i right?
Also, Thanks for the Information
That is. You will end up dead for example if you go into the "boss stage" of the 3rd loop(8:48). If you entered there, you have to suicide until game over. If you choose to continue you will be at the entrance of the underground map.
@@pengdi874 There is no "hidden way". Using the red orb in a maze outside a fight leads to a bug because developers were careless.
Basically the blue orb and red orb have very similar code. Most notable difference is that the blue orb has a additional subroutine that erases all projectiles as well. The developers pretty much just copy pasted the blue orb's code and altered it slightly into the red orb. Some changes had to be made because the part or RAM that is in normal stages used for object and projectile memory, is partially overlapping with the memory region where the maze layout is stored while inside one, so that part of the object memory was moved elsewhere for the mazes. Everything would have gone correctly, but they forgot to change one branch address (since branch addresses are relative they most likely had a label system and the assembler calculated the relative offset between the branch instruction and (incorrect) label). What they intended was that when there is no enemy present, the part that sets up the enemy's death animation is skipped, but due to the derp with the branch address, the code actually jumps to the same part in blue orb's code. After that comes the part that removes projectiles. It basically just overwrites the entire projectile memory with zeros. But since you are not actually in a side scrolling stage, it erases part of the maze layout instead since it occupies the same memory area, just in different stage mode.
これやったことないのに音楽知ってるのなぜだろうと思ったらコナミワイワイワールドかあ。この曲めっちゃなついわー
小学生の時買ってもらったけれども、迷路で迷ってやめてしまったかな…。
この迷路クリアできる人はいるのかな⁉️😅無理だと思うけどな。
コナミ万太郎しか覚えてないな最後の‼️エンディング。
今3DSでやってるが、まだ最初のボスすら倒せん…。
ダークメタモル☆流石だな、、、
すごい、マメですね・・
自分も小さい頃借りてちょっとだけやりましたが、すぐ断念しました。
時代設定とかイカしてますよね。西暦14672年ですからね。
は.はや~
Nintendo Switch Remastered?
トラウマになったゲームだな
プロゲーマーの参考動画は役立つね。
金袋がエビフライに見えるオイラは目がおかしいんですか❓😁
迷宮すべてを横断できます、それは驚くべきことです...なぜ動画製作者なのか、武器を変更するために「PAUSE」を使用する必要はありません?!
当時何故にKONAMIがnamcoのパクリ?とか
思ってたなぁ(笑)
NKT・・・ってやつか・・w
лайк)