@@Voxavs Just moved couple functions and menus, but my muscle memory for like 10y with old style still remind me about it ^^ While It's been super easy to jump from UE4 to UE5, Zbrush 2017 to 2022, Marmoset 3 to 4, 3D Coat, Substance, Unity and many others went easily for me hehe
I been using this old one for like 10 years and still making low poly models twice faster with it, then with new one... Sometimes I use new one too, for it features like setting vertex angles and etc 🙃
Hey! Yeah, you can achieve same results in any texture painting software. Just Blender struggling with painting layers, so it can be a bit harder if you are learning
Thanks man! 2.79 is in my muscle memory regarding the hotkeys and so on... I been using this UI for like 10 years hehe :) Time to time I go with 3.5 version, but damn I'm so slow there...
@@ZugZugArt that goes for me aswell but Its possible to transfer the hotkeys over to newer version. Either by loading older settings on first startup, manually replacing the config files or via Blender cloud addon that is free. :)
How would stuff like this look in Unreal Engine 5? I love the way it looks, but obviously a lot of the detail is done in the texture because its low poly and hand painted. Can you please do a AAA high poly asset with hand painted texture that would be for example be put into a next gen game? Like a high poly barrel where the wood planks are actually divided by geometry in the geometry and not painted in via textured. Basically, i really would love too see an AAA asset with high poly count and a hand painted texture. Obviosuly props usually are not super high poly, but you get what i mean, this bottle looks like it would fit well into a Unity engine game or mobile. Either way, awesome tutorial and love the work!
Big polycount not always means AAA, there are games like Ruined King's, World of Warcraft Dragonflight that looks super cool, but I get what you mean :) definitely something to think about
@@ZugZugArt That is true. Sorry I did not use the right phrasing/explanation. Yes, WoW is absolutely an AAA game and its actually a game I play a lot. Funny enough my former teacher in my university that I used to go back when I was a college kid is now actually the Art Director for World of Warcraft. His name is Jeff Parrot and he ran a class in my university where we did hand painted stuff and sculpting in zBrush. Anyways, I think WoW actually does have some sculpted stuff too, as the years went by they updated the engine a lot. If you look at the current models and textures of the Armor sets, you can see a lot of the stuff is now actually modeled like Belts for example. Previously, they just used to be very flat hand painted textures. But what I am talking about is something that is very detailed and also hand painted at the same time. I guess the closest thing we have to that is maybe Fortnite? But I don't even know if the textures in that game are hand painted, everything looks basic enough but still good that you could probably get away with in just using substance painter since 3D Coat is more actual hand painting. Sea of Thieves is another game that's clearly hand painted but even that game is still not super high on polygon counts and it runs in UE4, not UE5.
@@GamingInstincts Woah! You had a chance to learn from WoW Art Director! That's insane man! :) Yeah, WoW using some sculpting a little bit, just to get an easier time with diffuse texture. Fortnite seems like straight fully done with Substance PBR stuff and using UE5 Features for optimizing the meshes, looks cool hehe But I'm not sure that more and more polys is always a top quality, sometimes it's just about the nicely done style and mood it gives
I'm using the same brush as you in 3D-Coat but yours seems to be so much more painterly than mine.
It also depends on how you use your pen sensivity :)
@@ZugZugArt I also realised that you have sharp alpha's turned on. I don't know how sharp alpha makes the brush softer, but it helped a lot.
My guy is still on 2.7. That is dedication.
😁😁😁 I use new one too, but still 3x faster at the modeling on the old one
@@ZugZugArt rly, It has been years since I used 2.7 but I think not much changed in terms of modeling, well generally speaking.
@@Voxavs Just moved couple functions and menus, but my muscle memory for like 10y with old style still remind me about it ^^
While It's been super easy to jump from UE4 to UE5, Zbrush 2017 to 2022, Marmoset 3 to 4, 3D Coat, Substance, Unity and many others went easily for me hehe
Great tutorial!
Thanks! Glad you liked!
Woooow nice boss!!! maybe make a character handpainting tutorial? Very good job! Thanks for this tutorial
Why are you using an ancient version of Blender? This UI is so old lol.
I been using this old one for like 10 years and still making low poly models twice faster with it, then with new one... Sometimes I use new one too, for it features like setting vertex angles and etc 🙃
nice to see tutorial from you I have a question can i achive same reseult if i use blender?
Hey! Yeah, you can achieve same results in any texture painting software. Just Blender struggling with painting layers, so it can be a bit harder if you are learning
oh yeah i recomend PSD-layers addon for that. its free and builds texture nodes in your material which works as layers
@@SaltyLeo2020 hmm... That's actually interesting, I should try it out and make some video with painting in Blender :)
Hi! Great video tho! Just wanted to ask, any particular reason why you are using Blender 2.79?
Thanks man! 2.79 is in my muscle memory regarding the hotkeys and so on... I been using this UI for like 10 years hehe :) Time to time I go with 3.5 version, but damn I'm so slow there...
@@ZugZugArt that goes for me aswell but Its possible to transfer the hotkeys over to newer version. Either by loading older settings on first startup, manually replacing the config files or via Blender cloud addon that is free. :)
@@Alander787 Sounds interesting, I will give it a try, thanks for the info! Many people got confused why I'm still on 2.79 ^^
How would stuff like this look in Unreal Engine 5? I love the way it looks, but obviously a lot of the detail is done in the texture because its low poly and hand painted.
Can you please do a AAA high poly asset with hand painted texture that would be for example be put into a next gen game?
Like a high poly barrel where the wood planks are actually divided by geometry in the geometry and not painted in via textured. Basically, i really would love too see an AAA asset with high poly count and a hand painted texture. Obviosuly props usually are not super high poly, but you get what i mean, this bottle looks like it would fit well into a Unity engine game or mobile. Either way, awesome tutorial and love the work!
Nicely done handpainted style always gonna look great! :)
You can also easily mix it with roughness maps and etc for better look in UE5
Big polycount not always means AAA, there are games like Ruined King's, World of Warcraft Dragonflight that looks super cool, but I get what you mean :) definitely something to think about
@@ZugZugArt That is true. Sorry I did not use the right phrasing/explanation. Yes, WoW is absolutely an AAA game and its actually a game I play a lot. Funny enough my former teacher in my university that I used to go back when I was a college kid is now actually the Art Director for World of Warcraft. His name is Jeff Parrot and he ran a class in my university where we did hand painted stuff and sculpting in zBrush.
Anyways, I think WoW actually does have some sculpted stuff too, as the years went by they updated the engine a lot. If you look at the current models and textures of the Armor sets, you can see a lot of the stuff is now actually modeled like Belts for example. Previously, they just used to be very flat hand painted textures.
But what I am talking about is something that is very detailed and also hand painted at the same time. I guess the closest thing we have to that is maybe Fortnite? But I don't even know if the textures in that game are hand painted, everything looks basic enough but still good that you could probably get away with in just using substance painter since 3D Coat is more actual hand painting.
Sea of Thieves is another game that's clearly hand painted but even that game is still not super high on polygon counts and it runs in UE4, not UE5.
@@GamingInstincts Woah! You had a chance to learn from WoW Art Director! That's insane man! :)
Yeah, WoW using some sculpting a little bit, just to get an easier time with diffuse texture.
Fortnite seems like straight fully done with Substance PBR stuff and using UE5 Features for optimizing the meshes, looks cool hehe
But I'm not sure that more and more polys is always a top quality, sometimes it's just about the nicely done style and mood it gives