EVERSPACE 2 - You can finally move on from Freelancer | Unabbreviated Review
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- Опубліковано 28 тра 2023
- The true all-encompassing space sim was a rare sight for quite a while, but recently more developers have taken a shot at the expansive games in this genre. Some have tried to put a unique spin on the experience, while others have taken it all online, but there were some that didn't seem to know what the hell they were doing at all.
Rockfish Games figured it out though. They took the bones of a weird roguelike, put six years of development into it, and made something that just about every space sim fan can enjoy. It's the American dream... manifested by this German developer.
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Game Review, Abbreviated Review, #Everspace2 - Ігри
Space Diablo is here and every inch of this seven layer dip we call a universe is ready for you to scoop up mouthfuls of content for many dozens of hours.
Get in on Space Steam: store.steampowered.com/app/1128920/EVERSPACE_2/ or Game Pass to save money and support mega corporations.
What is Space steam ? xD Good review cheers :)
I'd say its a hybrid between space diablo and space Zelda botw. I was consistently impressed by how well the location "puzzles" are designed. While there are indeed a few locations where you can get lost, in most cases you have a lot of guidance in form of lights, mine fields, unrelated loot markers that just happen to be near the thing you need. I routinely 100% complex locations with half a dozen secrets without even trying much, by just flying around and poking my nose into whatever looked interesting. And even when it wasn't clear usually it was enough to just stop and look around considering that almost always the puzzles are pretty localized.
The combat is fun (explosions!), but for me it feels secondary to the exploration (which is why its similar to botw - also in the guidance design). After a while you can just settle on a build that works and blast through pretty much anything without much effort. Like in have a build that allows me to go from nearly dead to fully repaired on everything in a few seconds - and I don't even use nanobots
I actually like the story being more grounded. And while the execution (fetch quests) might not be the best, I quite enjoy the set of characters and overall believability of the world. I feel like the story is mostly to provide you some direction to drag you around the world and show it from different sides and perspectives - the ME1 approach - which it IMO does quite successfully. So maybe its lacking spectacle of bombastic cutscenes, but it does the job well - much better than most of the game stories these days
Yes I suppose Diablo has never really featured puzzles. In fact, the only one I can think of was in Diablo Immortal of all places...
I agree about the positive aspects of a grounded story. Not everything needs to be the end of the universe from day one. It's just a bit slow starting and the motion comic style doesn't do much to prop up the experience. Given the setpieces that they used them for - all pretty low action walking/talking moments - I think it would have been been a lot more engrossing to have those in 3D environments, even if it didn't look AAA tier. But I suppose at the end of the day this is an indie game with a small dev studio that was working off of a kickstarter budget. I'm sure building something like that is expensive and tertiary to all of the conten they did achieve.
@@AbbreviatedReviews Yeah. I believe that Everspace 1 wasn't very financially successful and the second Kickstarter almost failed (and they asked for just 500k euro - obviously that's not the game budget, more like a self-funding marketing campaign) due to general lack of interest. So I am not surprised that they went with the cheaper option - also I believe the cutscenes will be even more slow walking-talking kind of they would try to do that in 3d. No shootouts with androids or spiders for sure.
Hopefully the second game will be more successful without the whole rouge-like thing and they'll be able to afford more
For me the most annoying/disappointing part were the loading screens when jumping/arriving - short, but still annoying and it made me not want to go to the random encounters after a while.
All I needed to hear was “Zelda BotW” for me to know I wouldn’t enjoy Everspace 2. Ty for saving me some $.
The lack of an online integration and in-app store feels positively fresh
It's weird to have a thing like that be noteworthy these days, but it is. I do expect it to ultimately have DLC though - which I'm definitely picking up.
"Get into kill positions or out of death positions" is the most Abbreviated Review of every game ever.
You never want to do the opposite.
Great review! I bought this on full release recently.
While I subscribbed for the abbreviated reviews, I gotta say I'm really digging this longer format as well.
Same, the "Unabbreviated Review" title is clever XD
@@soup9530 I didn't even notice. :o
I don't usually do many of them because it takes so much longer to edit and editing is tedious, but occasionally it's worth the effort. The handful I've done though are some of my favorite videos.
@@AbbreviatedReviews You make quality stuff, man.
Back in the day, one of the aspects that made Freelancer really mesmerising for me was the music. It is still to this day one of my favorite game soundtracks. I found Everspace 2 OST to be really generic sci-fi videogame OST in comparison, in the end i just turned it off since it was actually annoying. The game itself is good though, and i can accept a good game with generic music.
The soundtrack is definitely not a strong point for Everspace 2. I noticed that more when using it to make this video. I think even the first game had a better lineup of tracks.
Definitely agree, but the plus side is this game is perfect for playing your own music in its place. Just turn off the background music and dial down the environment sounds and load up your own tunes.
@@malfunkt Thank you, i already have separate playlists setup for these kind of occasions, so i think i will try that with this game too.
@@AbsurdShark I've had my PS5 for almost a year, and this is the first game that pushed me to put a playlist together. Been listening to a lot of spacey electronic ambient music (ie. Steve Roach, artists from Cryochamber). Enjoy!
If Abbreviated Reviews makes a video longer then 60 seconds in Africa, you know the game is goated.
I played the previous game and found it very enjoyable. But till now the pricetag of this game was too much for me. But Ill give it another shot now. Thanks for shedding light on this game. In times of overly hyped AAA cash-grabs having a simple, honest game is worth alot.
It's part of Game Pass, though
It is a little pricey, but it provides a lot of content for that price. I played it on Game Pass though which certainly made it worthwhile.
This looks fucking dope! I loved Freelancer and Descent in my childhood. :D
If you aren't aware, Overload is a really great game created by the some of the original developers of Descent. I never made a video about it because it was back when I was just getting started - but anyone who's a Descent fan should check it out.
Great review!
Bold words my man.. space Diablo 🤔 possibly another trip to video game rehab in my future.. Glad the puzzles are optional for the most part cuz I'm terrible at puzzles.. You did go on and on. Is this your longest video on a game review?.. thanks for sharing man 🪐
It's pretty close to the longest, and probably as long as I could make a video before I went insane.
I pirated it and after like two hours i had to uninstall just so i can buy it later. Its good to have a space-dogfight game that doesn't require you to have a stick or to use every button on your mkb & pad
One thing I liked about the original Everspace was how responsive its mouse and keyboard controls were. It worked well with an xbox controller too.
Good review!
How do you think it holds up vs Elite Dangerous or Star Citizen?
I've barely played any Elite Dangerous, but it's a much different beast than Star Citizen. It's much more of a simplistic control scheme and obviously there's no simulated damage models or anything, but it has mountains more content than SC's current state... even beyond the numerous puzzles in every area. Though even when they eventrually focus on fleshing out SC's content, I imagine they'll still be really distinct experiences given the RPG-like structure of Everspace 2 with levels, gear rarities, and scaled challenges.
@@AbbreviatedReviews An in depth and critical review, thanks for the reply!
@@AbbreviatedReviews Did you know that Freelancer, Wing Commander and Star Citizen are all made by the same person?
@@no-target3152 I did. Chris Roberts has quite the history of game development under his belt.
This game is amazing! And thanks for the video...
forgot to add - "House of the Dying Sun" as space-sim is definitely worth a play.
Anybody have issues when using a controller? I use an Xbox controller and every time I press a button, the UI will change to keyboard bindings and the game lags for a few miliseconds.
It is really annoying and makes the game unplayable if I have to press a button repeatedly.
Turn off auto detect controller, it will still detect it and you will get gamepad prompts instead of keyboard.
@@radleystark6561 Thank you! I'll try
I think I'll buy it. To combine Free Lancer and Decent is marvelous. I played them both back in the day.
You have a brilliant voice.
Thank you!
Did you try space rangers?
I have not, but I usually don't get into the 2D space games. I tried a few like SPAZ in the past, but I've always enjoyed the 3D experience a bit more (unless you count Rebel Galaxy).
Level scaling in Everspace 2 ruins the game.
I know level scaling is a contentious thing, but I've never had a problem with it. I think it's applicable to maintaining the flow of an open-world game without coercing people to follow a specific path of progression.