I think phlog takes more skill actually. No airblast and people can just kill you after you pop it is just not as appealing, everyone says phlog op only when someone gets an insane amount of kills.
@@tf2sushi so you are a good player is you avoid rockets?, yes that was your comment, the phlog is just good for the critics, without that is the worst pyro weapon. avoid rockets don't make you a good player
The stock Flamethrower is definitely the Pybro’s common tool. At the end of the day though, Pyro is even more of a heckler than the Scout. Weapon switch speed is just so much more adaptable for a short-range class.
Mmmmmm nope, i personally think that the degreaser is better for pybro, because the airblast cost has no downside since you're always going to be near a dispenser, and you can swap to your homewrecker even faster
@@seradestin9778old common section, I know, but spy has damage reduction when invisible, (probably?) decreasing the afterburner damage of stock from 4 to maybe 3 or 2. Because the degreaser’s is 1, and damage can’t be done in decimals, you aren’t affected by it, right?
@@funkymunky8327 Both stock and Degreaser are good weapons. They both do something better than the other and therefore better than the other depending on the situation and team composition. If there are more spies than soldiers or demomen, then I would go stock. If you are having to focus down rockets and other projectiles, then maybe go Degreaser?
@@alex.g7317 And the Reflect Rockets killed an Engineer In the progress.. Unless you have problems with your Eyes and need to go to The Doctor, or you're dumb ^^
It's unbelievable how long this discussion's been going for, and yet it always boils down to the same verdict. Flamethrower for regular play, Degreaser for combo play. Plain and simple.
Stock is better for dealing with spies. Factoring in the fire resistance they have when cloaked, the extra afterburn damage can really matter and they are less likely to escape. Best choice for pybro for sure. Also, stock can be had with the energy orb unusual effect, so there's that.
Ammo doesnt really matter since you will be always close to dispenser/ammo pack, but being able to pull out home wrecker faster, or air blast the rocket you could not with the stock is so much better
@@footisman2059 nah. Unless you decide to chip in with flares, why is anything other than your primary out most of the time? And you stick like glue to the dispenser? Anyway, like I said, stock is better for spies. You don't want crap afterburn when they're trying to escape. Not like you're going to do a bunch of combos in a situation like that.
@@footisman2059 the pybros main job is to protect sentries from spam and good engineers don't put their dispensers right next to the sentry, so whenever you're out of ammo you're running for a bit, especially because you really shouldn't pick up the ammo pack closest to the sentry nest, engineer always has dibs on ammo.
@@windhelmguard5295Even in that situation it’d still be better to keep your flamethrower out, plus the stock has 2 more air blasts before you have to stop defending and walk back to the dispenser to refill ammo
What was that Soldier thinking at 11:38. He literally knows he can airblast his rocket yet here he is, still unloading rocket after rocket into the pyro with airblast and not running out of ammo. Even when he hit them they did like 20 damage
I never notice the kills I don’t get while using the degreaser, but I can’t count how many times I’ve survived a pyro encounter because of the reduced afterburn
I personally use the stock. Dispite the faster switching speed being a life saver, most of the time I'll have my primary out, maybe that's bacause I'm a pybro, but regardless, great video, but yeah, it's clear that valve viewed pyro as a defensive class, but degreaser let's the pyro combo with his weapons, in my opinion
I suppose maybe I should dust off the old Degreaser. I obsessively reflect anything I can, like a Soldier who discovered rocket jumping. Might be good to break that habit and not rely on stock so much. These videos are really informative and appreciated.
This series is amazing! I subbed right after your first pyro guide and i have to say you can potentially become the best guide maker for pyroes out there. I have some suggestions for future videos but only if you have time for them: - The roles of pyro as well as most efficient play style on each game mode : payload, 5cp, koth etc. - Class limits: how many pyroes are overall best for your team to have in a 12v12 scenario and when to stack/not stack them. - Other weapon analysis: i've seen backburner as a suggestion but phlog and DF are there too. Also items like the powerjack, backscratcher, third degree, axtinguisher etc. - How to fight against other classes: mostly combat classes like soldiers, demos, heavies.
Cheers for subbing and glad you enjoy! 'Roles of pyro', I might bundle that in with the different Pyro playstyle videos, then maybe make a separate video on that topic as well in more detail Class limits I'd say like 1-3, might mention it in a guide in the future but not enough for its own video Definitely planning on doing a 'Flank Pyro' guide in the future (backburner, detonator, etc), and 'Offensive Pyro' (phlog and dragons fury) coming in the near future (couple weeks or so). How to fight against other classes? You'll really enjoy my sub special then :D (haven't decided what sub count yet though lol)
My personal take on the stock vs degreaser is to ask yourself "do I need the switch speed" If the answer is no, stock becomes a subtle upgrade, there's no reason not to pick it Also, stock pairs really well with the shotgun and flare gun, because you turn the question "will I live afterburn" into an answer: No
Glad to get some TF2 recommendations, I'll always use the stock flame because I don't play combo pyro but it doesn't mean I don't respect combo pyros, it's amazing to see ppl do flare combos or axtinguisher combos.
Hoping for a video focusing on flank Pyro next. The combo Pyro video was very well put together, and I think flank pyro is the least talked about of the four playstyles
for me the stock is usually more useful (or rather the back burner). The thing about afterburn is that at least you leave your enemies on lower health than they otherwise would be, forcing them to fall back to medkits that might be on cool down, their most of the time non-existent medics or the lockers. For the most part when I play, it's in these situations where the medic might as well not be there, the dispenser is too far away, there are no health kits, there's no water and there's barely anyone that can throw something to extinguish you. Even for me, I died more times from afterburn than I saved my skin from it because of the damage
man, you are a content machine, it's so surprising how much quality is put into these videos considering the amount of time between uploads. keep up the good work man
Jesus man your pyro gameplay is absolutely amazing! As someone who’s gravitating to becoming a Pyro Main, these bits of info really help me figure out some of what I should focus on. As another comment said, you really are like our own Uncle Dane!
As a degreaser and panic attack main I constantly have these moments when fighting enemies (expecially scouts) where my combined fire and shotgun damage leaves them with 1 or 2 health and they die by afterburn so I would argue that the degreaser afterburn is still useful for killing enemies at really low health
as a pybro, i'd say they're both good in their own ways. stock airblasts cost significantly less which is more practical when u're team's actively CATCHING THEMSELVES ON FICKING FIRE. but the degreaser is faster to pull out which can be good in the heat of the moment
Decreaser balance change suggestion: -25% damage penalty -25% afterburn penalty +60% switch to speed +30% switch from speed That way the degreaser actually has a downside.
I really like degreaser. faster weapon switch is so good for pyro but since casual is mostly chaotic 12v12 gameplay, i use stock more often than degreasr because of it's afterburn and airblast cost when i meet 2 demo and 3 solider at chokepoint, i have no time to switch weapon and combo all i can do is spam m2 and press m1 doing this with degreaser, i run out of ammo too fast perishing horribly
Wow you meet 3 soldiers and 2 demoes in casual? That's lucky, i only get like 1 or 2 soldiers and demoes, 3 engies, 5 snipers or spies and rarely 1 medic.
As a Pyro main who uses the degreaser, the airblast ammo penalty doesn’t ever really come into effect with me as I’m almost always playing around my engineer who 9 times out of 10 has a dispenser up. So I really just kinda see it a straight upgrade to stock the way I use it, primarily as a combo and defensive tool. Especially when you do what I do and pair it with the panic attack, in the words of Lazy Purple “you can basically duel wield them”
With how fast the switch is soldiers and scouts suffer if I can aim my shots. Can't seem to out demos since their attack pattern is a bit more unpredictable.
Honestly, super underrated channel. The information is extremely helpful, very well written, pleasing to watch editing, and he's actually *good* at pyro. Eventually, you're probably going to have hella subscribers if you keep this up.
I recently started getting into Pyro to see if I would like to main the class and your videos have been a huge help. Thanks a lot, and I hope to see more!
Very informative video, always used stock with combo weapons, the main eye opener was the fact that i didnt know fire secondaries overide the afterburn from the degreaser, didnt pay attention to that and thought it just extended the duration and not the dmg, time to make the switch. Good vid.
I prefer stock because of how I typically have my flamethrower out 80% of the time. Secondary I use either the flare or stock shotgun. Flare-punching is viable regardless of switch speed, and the panic attack is less accurate with consecutive shots which is why I feel stock shotgun is better for stock flamethrower. Free to mention that when I use my shotgun I typically land a couple of shots in a row once the enemy is out of flamethrower range. Good video!
When I first started playing TF2, I didn't have internet, I had _shit-ernet._ You know that old archetype of the laggy gibus pyro? Well, I was the _posterchild_ for that. I never used the flare gun, since hitting people with a hitscan shotgun was already pretty damn taxing; hitting someone with a projectile, twice in a row, _without being able to rely on splash damage,_ was out of the question. So, I got pretty attached to the stock shotgun. Even after getting somewhat decent internet, the stock shotgun was still my go-to for a number of years. What does all this have to do with the stock flamethrower? Well, like you said, stock goes pretty well with the panic attack. After I watched Uncle Dane's revisit of the panic attack, I decided to try it out. The panic attack quickly grew on me, to the point where it's basically my default shotgun. Personally, I only ever use the stock shotgun on battle engie now. Stock flamethrower and panic attack are basically my peanut butter and jelly.
Ok so this will sound strange but... I often use stock because yes, I do often enough use afterburn as a means to finish off enemies. Not always, and not as a thing I "rely on" as some fingers crossed primary means to make kills from suicide wm1'ing... keyword, use. I use it as a tool in my arsenal. What I mean is, after thousands of hours, I think it's possible to develop an almost instinctual sense of when an opponent of a certain class should typically be at say, ~30 health or less. You start to notice... patterns. Like almost subconsciously. Same as you know when to reflect a rocket or pill at point blank. It simply works like this: This many tic-tic-tic-tics of the flamethrower, mixed with this many pops of a detonator shot and the factor of this reflect hit him, means this soldier without immediate intervention is going to die in a likely range of x-seconds to x-seconds. That's been the case for 300 times before, it'll be so this time. Likelihood of him reaching healthpack from that many tic-tics flare bang pow, low. Factor in he's at elevation thus self damage from a rocket jump yes or now, this solder is going to die in a range of Y-toY-seconds if I do these attacks, or, he's just going to get away if I don't land this flare, like These 300 instances prior... Mental conclusion, I'm going to get my own healthpack instead of trying for this last flare. Meanwhile, yep my weird "sense" was right again he burned to death. I think the lower damage of the det compared to flare thus leading to more afterburn kills sort of helps to develop this weird sense. I know right, it SEEMS crazy, and it seems noobish and yes there's like 30 different ways to counteract afterburn but... dude it's true. It's pattern recognition and seeing the same timings of things hundreds of instances before. "This guy's going to die of afterburn 80% chance, like all the other this-many-tic-tic-tic+flare+flare I've done before on this class, I'm doing something else right now or getting into a different position instead of going for another flare because I've seen this" turns out to be a correct guess for me 4 times out of 5 when I just get that... afterburn "feeling." The same applies for scouts, heavies without a pocket, engies... I just have noticed that certain combinations of damage means how much likelihood they're going to die of afterburn if left to it. If you could read my mind I'd be able to tell you how much flame and/or with flare combo it takes to kill an engy camping at a lvl 1,2, or a lvl 3 dispenser, for instance, down to the fraction of a second and lag between flames and flares. I could show you how much for fully overhealed enemies if their med goes down. Medics with their regen, fairly fast speed, improved survivability if they're healing and the fact everyone wants to save the medic make them harder for me to pin down that way though, margins are too narrow. Too many variables. And all that before getting into different maps and their health packs, and distances to likely dispensers. Sorry for the long comment. Maybe I'm just schizo. But I can feel the burn, man.
You're really good at the 'know when the enemy isn't going to get to a health source' bit of afterburn then, definitely in the video I bash stock flamethrower a bit, but afterburn is pretty strong against weaker players. Probably should have mentioned that in the video lmao, but yeah in 9v9 Highlander for example, afterburn is pretty weak since players are rarely out of position, more consistent sources of health, less weird plays, etc. If you're good with the stock flamethrower then absolutely keep using it, just consider the Degreaser since it can be used to great effect and surpasses the stock flamethrower once you get really good at quick switching, knowing when enemies will die to afterburn, reapplying 4 damage afterburn with flares, etc. Chees
@@Pirateer5 Absolutely valid points made, more cohesion as well skill certainly diminishes the utility you can get out of simple afterburn. It often just converts it into uber-feed. Crazy what coordinating a medic with a roamer able to stand still for a key split second on a bolt can accomplish. No mistake, I enjoy what I've become capable of with stock, pyro has so much about it as a class emphasizing to develop a sense of practiced, precise timing. My pleasure with casual stock doesn't make it a be-all-end-all by any means. After watching some those quick-switch reflects you presented here, I do think I need to play around with the degreaser more. I'm seeing the possibilities of a lot of flare and hit scan shots at close ranges there, that would usually mean getting punished with stock.
You continue to make some great freaking content on this platform, with tasty clips that show what your speaking of, and just enjoyable to watch. You are one of my favorite youtubers now. In my opinion, pyro lives and dies by his secondary’s. It’s how he contributes to a fight if he can’t get in close. In that sense, you want to have them out as much as possible since they are how you pump out damage with either afterburn or shotgun chip damage. With that in mind, the extra switch speed saves you so much from reflects when you absolutely need it, while giving you the saftey you need to keep getting value for your team while you’re waiting for the enemy team to push up.
IMO stock does promote the defensive play style, especially for pybro. It should be used for strong damage with your secondary being used for a hard finishing hit with either shotgun or flare. Degreaser is better for a more aggressive play style, where you are confident in securing the kill then and there, but lacks the versatility of dealing with multiple weakened opponents.
In my opinion, the degreaser is far better then the Stock for a couple reasons: 1. If your combo'ing properly, you won't have to rely on afterburn damage to finish the job. A lot of combo's, like Degreaser + Panic Attack or Degreaser + Most Flare Guns, deal very high damage, making it very easy to kill most classes (with the exception of Heavy) if you line up your shots correctly. However, it does take a good bit of skill to do, so newer players would likely be better off with Stock. Experienced Players though can have a field day though, whooping the enemy team. 2. As long as you are careful with your Airblasts, the measly 2 missing airblasts you get from the degreaser can be entirely ignored by A. Just having an Engineer on your team. Or B. Playing around Ammo Packs more. Again, this is for mostly experienced players, but if you have an Engineer on the team, who will most likely place the dispenser in a easy to reach area not far from your team, its almost nonexistent.
Well done on your 3k subs😲,they should be far higher.. So much high quailty content, nearly 9k views & only 800 likes, more peeps should be hammering that 'LIKE' button...
finally you make the video mate im gonna watch it and then give my opionion better prepare the edits i agree with this video because yes since i started using the degreaser i noticed the difference when u play on defense or offense but im gonna stick with stock because i like reflecting
In my experience, I'd use stock for pybro/defensive games, and use either the Dragons fury for full offence/flank control or Degreaser for Offensive support. The DF is the only primary in pyro's kit that can fight at mid-range and reliably beat a heavy in a 1v1, but it has the second most nerfed airblast behind the phlog. Its dps is no joke, but its a lot harder to aim.
Well, as a Deg user, I can confirm and as everybody knows that it’s good for quick draws and convenient for combos. Stock is just perfect actually, I prefer Stock than Deg.
7:44 You would think that after having all of his rockets airblasted back and you almost rocket jumping up to him from an airblasted rocket the soldier would realize that it’s not a good idea to try and kill you
My favorite thing about tf2tube is that any in depth analysis of items or strategy within the last 5 years is always still relevant because there hasn't been a balance update in that time.
And then there's Anthid, who does insane combo stuff with stock and it honestly blew my mind, bearing in mind that I stopped playing before Tough Break and didn't return until the dark ages after Jungle Inferno. Honestly I'm kind of torn on either, the fact that you can still do combo on stock is very appealing, however you do make a good case for degreaser's switch speed giving you better reaction times.
I just really love using the panic attack combo with stock, I get thrown off for a few rounds after switching to a flare or different flamethrower I use it so much x3
@@priestly8164 yeah I'm 100% up for that, right now combos with the stock flamethrower are the same with the degreaser , but harder, reverting the stats and decreasing the damage would make it a way more unique weapon
Thank you for these informative videos. I've been looking for a while for a source of advanced pyro tips like engis have with Uncle Dane. I've been torn on the stock v degreaser decision for ages, and this was some good info.
My preferred Pyro loadout is stock flamethrower, stock shotgun, and backscratcher. I like the self-sufficiency the backscratcher provides, and both stock weapons feel solid and reliable, and work as decent combo tools despite the switch speed.
pack in tyres is miles away + on flank, sometimes contested and very far from the choke (the window mini health) pack in house (mega ammo + mini health) is usually held by defenders unless attackers push into it pack in the fence bit (mini ammo + mini health) sure, but it's the same distance just running to the dispenser from the choke that you may as well go to your dispenser my point isn't that there's no mini health packs for the attackers, it's more that the defenders have incredibly easy and safe access to more sources of health (mini health, medics, dispensers, resupply) in comparison the attackers have to rely on contested sources of health (several health packs on contested flank areas), risky sources of health (the cart, health packs in sniper sightlines), or retreat much further than defenders to get to safer sources of health (medic behind choke, dispenser behind choke) Cheers
When I'm being a Pybro: Stock When there's 10 soldiers: Stock When in-general: Degreaser I mainly use the Degreaser because of the switch-speed and combo-ing. To be honest... P H L O G IT
i just think the default is mostly justd use to defending ur mercs but i commonly see degreaser alot on 2fort or any map with alot of corner or close range areas (amazing video i actually learned alot more bout pyro)
if i'm being a defensive team player, protecting the medic and such, setting ppl on fire with the detonator, then i prefer stock. The afterburn helps finish off people who overextend and there's probably a slight upside with the airblast cost but it hardly matters. Frankly i'm a dragon's fury lover, so the consistent switch speed sort of reinforces my muscle memory. Weirdly enough i actually use the detonator sort of as a finisher? like if they're out of range, i fire off a flare and det it knowing full well i'm going to do like 15 damage, but it also helps with the dragon's fury's short afterburn length. but, the real reason I use stock over degreaser? my war paint on it looks cooler. also i have a strange rainblower :)
That was an amazing video. Stock is as it is now just a defense only weapon mostly for pybros. Backburner takes it place for flanking while phlog and dragon's fury take it place for being used on offense
I like stock more normally, since I'm still kinda bad at flares I use the panic attack, but when I'm in attack and the enemy team has a lot of projectile classes I change to Degreaser and stock shotgun. The only thing that doesn't change is my powerjack, I can't feel good playing without it.
I feel like the trick to fighting heavies and phlogs while using stock, is to get into a medium room, and stay touching them, but jump around and try to move before they can get their flames on you
I feel like it's also worth to note that the axtinguisher will deal more damage with the minicrit with stock on average due to it being scaled to the damage of the afterburn. this quirk can be ignored with flare guns however.
Axtinguisher minicrit damage is based on afterburn duration, not afterburn damage, so both the stock flamethrower and the Degreaser will result in similar Axtinguisher minicrit damage 👍👍
I honestly use the stock over the degreaser. Not only do I think the design is better I think it’s just a better jack of all trades deal. The degreaser is better for high burst damage loadouts that incentivize getting the kill quickly. While I do use combos with stock It’s mainly with my go to stock shotgun so I can maximize my damage with not weapons while not needed to rely on combos as much. If I want to play defensively I can, I can also play offensively, I could just W+M1, or I could be a dirty rat bastard and spray someone with fire, hit them with a slug and walk away saying thanks as they slowing die within the next 2 seconds.
I use stock for combos since I have a cool strange one, and I am terrible at reflects so it hardly matters if I can switch to the degreaser faster to do so lol. Thanks for making the great pyro content!!
I can hit reflects well and the switch speed for stock is fine, also soldiers need to learn to stop shooting rockets at me because your team is now soup
It's a meme weapon, the airblast penalty makes it crippingly hard to use well, and it's buggy and hard to consistently hit with apart from that it's super fun and I will release a vid on it in the near future (part of Offensive Pyro guide) once I master the weapon
I never liked the idea of the degreaser, because it's a "Create a problem and sell the solution" type of thing that not only encourages W+M1 but also doesn't let you have quick reflects if you want to play with other flamethrowers Good video
I'm surprised no-one's mentioning scouts. One thing that makes me put away my degreaser in favour of stock is when there is one or more scouts annoying me. Full afterburn damage is really punishing for scouts who think they can get up close, hit a few meatshots and escape largely unscathed. Even if both of you survive that scout's not going to be doing anything useful for 10-20 seconds as they scramble to stop themselves dying. I appreciate the flare guns apply full afterburn (wtf that needs a nerf) but the scout's mobility makes that unreliable. Great video, by the way. Lots of great details in there (I hope people don't miss them as I felt my concentration slipping to the gameplay sometimes). Especially liked points about how afterburn affects red and blue differently in A/D scenarios.
I love using the combo of stock Flamethrower and the Panic Attack against Scouts. They're not gonna dodge the shotgun blast to which they can't react, and full afterburn damage is a well deserved "fuck you" to their dodginess and thinking that they can survive being in your favourable range. I play Scout a lot and I can tell that the Degreaser afterburn is a joke, but the full damage afterburn is what usually kills me when I fight Pyros.
3:08 More of the habits thing. Like i tried decreaser and noticed only that afterburn doesn't exist anymore. I'll probably give it another go, but it'll take time to get used to faster switch speed coz brain just doesn't see it 10:52 That's all true, but i got so many kills just because of 1-2 seconds of normal afterburn, that decreaser wouldnt be able to apply. (But i never intentionally rely on afterburn unless it's crit flare against 125 hp classes (which tbh does not suffer from degreasers afterburn coz the flate reapplies it) ) also before that video i would consider myself intermediate pyromain, but looks like am only the beginner:( From my pov i would add that stock is better when u r dealing with more (in relation to u) experienced players (community servers and stuff) coz u'll not be able to hit combos that consistently, especially on scouts, and increased afterburn may turn 0:1 into 1:1 situation quite often;)
personally i am more of a stock flamethrower pyro just cause i find it more consistent then all of the other flamethrowers but i will admit the degreaser has its moments where its more useful especially like you said with switching to it faster to reflect a soldiers rocket that you wouldn't hit with stock but i just like the stock flamethrower and that's just my opinion
Everyone: Stock or Degreaser?
Players who suck at both: Phlog.
I think phlog takes more skill actually. No airblast and people can just kill you after you pop it is just not as appealing, everyone says phlog op only when someone gets an insane amount of kills.
Chads: Backburner.
@@tf2sushi so you are a good player is you avoid rockets?, yes that was your comment, the phlog is just good for the critics, without that is the worst pyro weapon. avoid rockets don't make you a good player
@@tf2sushi I see your point. But how tf do you dodge a crocket and a random crit pill?
Phlog and Scorch Shot are fun.
The number of times an enemy has killed me and escaped with 1-10 remaining health has conditioned me to use stock over the degreaser.
yeah stock flamethrower afterburn is very reliable for finishing off enemies who escape you with barely any health left
as an aspiring Pyro main, you're like our own uncle dane. thank you so much and keep up the good work! 😎
Hmm well is he îs you uncle dă-ne, how about we call him uncle mane? Mmphh+dane
mmphcle dmmmmph
That one really melted my heart
engies and pyros DO go together
This
The stock Flamethrower is definitely the Pybro’s common tool. At the end of the day though, Pyro is even more of a heckler than the Scout. Weapon switch speed is just so much more adaptable for a short-range class.
Mmmmmm nope, i personally think that the degreaser is better for pybro, because the airblast cost has no downside since you're always going to be near a dispenser, and you can swap to your homewrecker even faster
But then again the difference in afterburn damage makes dealing with spies alot easier, especially when they swarm your nest like a bee hive
@@funkymunky8327 Valid opinion but I prefer stock's stronger afterburn, letting me damage enemies without leaving the Engineer's nest unattended
@@seradestin9778old common section, I know, but spy has damage reduction when invisible, (probably?) decreasing the afterburner damage of stock from 4 to maybe 3 or 2. Because the degreaser’s is 1, and damage can’t be done in decimals, you aren’t affected by it, right?
@@funkymunky8327 Both stock and Degreaser are good weapons. They both do something better than the other and therefore better than the other depending on the situation and team composition. If there are more spies than soldiers or demomen, then I would go stock. If you are having to focus down rockets and other projectiles, then maybe go Degreaser?
The soldier realising he found a way to kill the annoying teammates:
11:42
What? Wdym? He’s being hit by his own rockets by pyro!
@@alex.g7317 And the Reflect Rockets killed an Engineer In the progress.. Unless you have problems with your Eyes and need to go to The Doctor, or you're dumb ^^
When you get autobalanced but your heart is still with the previous team:
11:42
I prefer the stock flamethrower because i can't aim flares and i have less brain power than a lobotomised jellyfish.
what do you think of the Backburner?,
@@kidflasher rain blower. And airblast
“Less brainpower than a lobotomized jellyfish” is my new favorite phrase, thank you
In my opinion, I use flamethrower for pybro, degreaser if I want to use combos and crit flares. Great video!
It's unbelievable how long this discussion's been going for, and yet it always boils down to the same verdict.
Flamethrower for regular play, Degreaser for combo play.
Plain and simple.
Stock is better for dealing with spies. Factoring in the fire resistance they have when cloaked, the extra afterburn damage can really matter and they are less likely to escape. Best choice for pybro for sure. Also, stock can be had with the energy orb unusual effect, so there's that.
Ammo doesnt really matter since you will be always close to dispenser/ammo pack, but being able to pull out home wrecker faster, or air blast the rocket you could not with the stock is so much better
@@footisman2059 nah. Unless you decide to chip in with flares, why is anything other than your primary out most of the time? And you stick like glue to the dispenser? Anyway, like I said, stock is better for spies. You don't want crap afterburn when they're trying to escape. Not like you're going to do a bunch of combos in a situation like that.
@@footisman2059 the pybros main job is to protect sentries from spam and good engineers don't put their dispensers right next to the sentry, so whenever you're out of ammo you're running for a bit, especially because you really shouldn't pick up the ammo pack closest to the sentry nest, engineer always has dibs on ammo.
@@windhelmguard5295Even in that situation it’d still be better to keep your flamethrower out, plus the stock has 2 more air blasts before you have to stop defending and walk back to the dispenser to refill ammo
What was that Soldier thinking at 11:38. He literally knows he can airblast his rocket yet here he is, still unloading rocket after rocket into the pyro with airblast and not running out of ammo. Even when he hit them they did like 20 damage
He wiped a stray scout
he sees a class that can absorb rockets, like purple said in how it feels to play soldier.
He destroyed an engineer's entire nest and still couldn't learn
I like how there isn't a video that he didn't use that balloonicorn taunt in.
I never notice the kills I don’t get while using the degreaser, but I can’t count how many times I’ve survived a pyro encounter because of the reduced afterburn
I personally use the stock. Dispite the faster switching speed being a life saver, most of the time I'll have my primary out, maybe that's bacause I'm a pybro, but regardless, great video, but yeah, it's clear that valve viewed pyro as a defensive class, but degreaser let's the pyro combo with his weapons, in my opinion
eeeew pybro stinky
Finally someone understands my view on pyro flare gun and afterburn also I use the neon anialator because I play two fort but yes
usually if i expect the fight i have my flamethrower out, that's for sure
but the powerjack..
@@dkskcjfjswwwwwws413 Spy main?
A fellow pybro hell yeah
I suppose maybe I should dust off the old Degreaser. I obsessively reflect anything I can, like a Soldier who discovered rocket jumping. Might be good to break that habit and not rely on stock so much. These videos are really informative and appreciated.
Comboing with stock for me honestly makes every combo kill unique since it's much harder to do so :p
exactly what Sketchek says haha, he uses the stock simply because it's more impressive to do his clips with the stock than with the Degreaser 👍
Same
This series is amazing! I subbed right after your first pyro guide and i have to say you can potentially become the best guide maker for pyroes out there.
I have some suggestions for future videos but only if you have time for them:
- The roles of pyro as well as most efficient play style on each game mode : payload, 5cp, koth etc.
- Class limits: how many pyroes are overall best for your team to have in a 12v12 scenario and when to stack/not stack them.
- Other weapon analysis: i've seen backburner as a suggestion but phlog and DF are there too. Also items like the powerjack, backscratcher, third degree, axtinguisher etc.
- How to fight against other classes: mostly combat classes like soldiers, demos, heavies.
Cheers for subbing and glad you enjoy!
'Roles of pyro', I might bundle that in with the different Pyro playstyle videos, then maybe make a separate video on that topic as well in more detail
Class limits I'd say like 1-3, might mention it in a guide in the future but not enough for its own video
Definitely planning on doing a 'Flank Pyro' guide in the future (backburner, detonator, etc), and 'Offensive Pyro' (phlog and dragons fury) coming in the near future (couple weeks or so).
How to fight against other classes? You'll really enjoy my sub special then :D (haven't decided what sub count yet though lol)
My personal take on the stock vs degreaser is to ask yourself "do I need the switch speed"
If the answer is no, stock becomes a subtle upgrade, there's no reason not to pick it
Also, stock pairs really well with the shotgun and flare gun, because you turn the question "will I live afterburn" into an answer: No
switch speed is always useful, unless you never use your secondary or melee ever which is pretty dumb
thing is with the flare gun that even if you use degreaser the flare will reapply normal afterburn. (so -8 damage per second.)
Glad to get some TF2 recommendations, I'll always use the stock flame because I don't play combo pyro but it doesn't mean I don't respect combo pyros, it's amazing to see ppl do flare combos or axtinguisher combos.
Hoping for a video focusing on flank Pyro next. The combo Pyro video was very well put together, and I think flank pyro is the least talked about of the four playstyles
I love your videos man, no bullshit, just cut to the chase and lots of in-depth analysis of rare but important situations.
Just quality
Nearly 9k views & only 800 likes, more peeps should be hammering that 'LIKE' button...
for me the stock is usually more useful (or rather the back burner). The thing about afterburn is that at least you leave your enemies on lower health than they otherwise would be, forcing them to fall back to medkits that might be on cool down, their most of the time non-existent medics or the lockers. For the most part when I play, it's in these situations where the medic might as well not be there, the dispenser is too far away, there are no health kits, there's no water and there's barely anyone that can throw something to extinguish you. Even for me, I died more times from afterburn than I saved my skin from it because of the damage
I can't wait to see you grow, you are such an underrated gem of TF2bers.
man, you are a content machine, it's so surprising how much quality is put into these videos considering the amount of time between uploads. keep up the good work man
Jesus man your pyro gameplay is absolutely amazing! As someone who’s gravitating to becoming a Pyro Main, these bits of info really help me figure out some of what I should focus on. As another comment said, you really are like our own Uncle Dane!
As a degreaser and panic attack main I constantly have these moments when fighting enemies (expecially scouts) where my combined fire and shotgun damage leaves them with 1 or 2 health and they die by afterburn so I would argue that the degreaser afterburn is still useful for killing enemies at really low health
you are starting to become my favorite teacher for pyro. the guides you make are so helpful.
as a pybro, i'd say they're both good in their own ways. stock airblasts cost significantly less which is more practical when u're team's actively CATCHING THEMSELVES ON FICKING FIRE. but the degreaser is faster to pull out which can be good in the heat of the moment
Ever since my enemy survived with 3 health I stopped using the degreaser, man that was sad
Decreaser balance change suggestion:
-25% damage penalty
-25% afterburn penalty
+60% switch to speed
+30% switch from speed
That way the degreaser actually has a downside.
Nope
I really like degreaser.
faster weapon switch is so good for pyro
but since casual is mostly chaotic 12v12 gameplay, i use stock more often than degreasr because of it's afterburn and airblast cost
when i meet 2 demo and 3 solider at chokepoint, i have no time to switch weapon and combo
all i can do is spam m2 and press m1
doing this with degreaser, i run out of ammo too fast
perishing horribly
Wow you meet 3 soldiers and 2 demoes in casual? That's lucky, i only get like 1 or 2 soldiers and demoes, 3 engies, 5 snipers or spies and rarely 1 medic.
As a Pyro main who uses the degreaser, the airblast ammo penalty doesn’t ever really come into effect with me as I’m almost always playing around my engineer who 9 times out of 10 has a dispenser up. So I really just kinda see it a straight upgrade to stock the way I use it, primarily as a combo and defensive tool.
Especially when you do what I do and pair it with the panic attack, in the words of Lazy Purple “you can basically duel wield them”
With how fast the switch is soldiers and scouts suffer if I can aim my shots. Can't seem to out demos since their attack pattern is a bit more unpredictable.
Honestly, super underrated channel. The information is extremely helpful, very well written, pleasing to watch editing, and he's actually *good* at pyro. Eventually, you're probably going to have hella subscribers if you keep this up.
I recently started getting into Pyro to see if I would like to main the class and your videos have been a huge help. Thanks a lot, and I hope to see more!
Very informative video, always used stock with combo weapons, the main eye opener was the fact that i didnt know fire secondaries overide the afterburn from the degreaser, didnt pay attention to that and thought it just extended the duration and not the dmg, time to make the switch. Good vid.
Firstly that’s reflect in the intro was nutty, secondly subscribed
the fricking soldier at 12:00 lmfao
i still cant imagine the thought process of that soldier lol
That clip where soldier kept shooting missiles at you was great.
This is a very well made video I'm surprised that you only have 3k subs. Keep it up!
That direct hit soldier just kept GOING-
I prefer stock because of how I typically have my flamethrower out 80% of the time. Secondary I use either the flare or stock shotgun. Flare-punching is viable regardless of switch speed, and the panic attack is less accurate with consecutive shots which is why I feel stock shotgun is better for stock flamethrower. Free to mention that when I use my shotgun I typically land a couple of shots in a row once the enemy is out of flamethrower range. Good video!
Hi yhurgis
@@taramaruiz23 Hi Tamara!
Hi man love you’re content
@@taramaruiz23 So very sweet and kind of you, always fun to see a subscriber!
My in game name is shadowwolfie I like to play spy. But I’m really good at heavy so maby I will see you out there. have fun
heyy quality video man, keep up the good work! also, is that need for madness ost im hearinnn 👀👀
yessir 👍👍👍👍
Fun fact (last time I checked), the Pyro's stock flamethrower is the only stock weapon with a written stat in its description.
In the other persons weapon inspect yes
When I first started playing TF2, I didn't have internet, I had _shit-ernet._ You know that old archetype of the laggy gibus pyro? Well, I was the _posterchild_ for that. I never used the flare gun, since hitting people with a hitscan shotgun was already pretty damn taxing; hitting someone with a projectile, twice in a row, _without being able to rely on splash damage,_ was out of the question. So, I got pretty attached to the stock shotgun. Even after getting somewhat decent internet, the stock shotgun was still my go-to for a number of years.
What does all this have to do with the stock flamethrower? Well, like you said, stock goes pretty well with the panic attack. After I watched Uncle Dane's revisit of the panic attack, I decided to try it out. The panic attack quickly grew on me, to the point where it's basically my default shotgun. Personally, I only ever use the stock shotgun on battle engie now. Stock flamethrower and panic attack are basically my peanut butter and jelly.
Nice video like always! Good job:)
Ok so this will sound strange but...
I often use stock because yes, I do often enough use afterburn as a means to finish off enemies. Not always, and not as a thing I "rely on" as some fingers crossed primary means to make kills from suicide wm1'ing... keyword, use. I use it as a tool in my arsenal.
What I mean is, after thousands of hours, I think it's possible to develop an almost instinctual sense of when an opponent of a certain class should typically be at say, ~30 health or less. You start to notice... patterns. Like almost subconsciously. Same as you know when to reflect a rocket or pill at point blank.
It simply works like this:
This many tic-tic-tic-tics of the flamethrower, mixed with this many pops of a detonator shot and the factor of this reflect hit him, means this soldier without immediate intervention is going to die in a likely range of x-seconds to x-seconds. That's been the case for 300 times before, it'll be so this time. Likelihood of him reaching healthpack from that many tic-tics flare bang pow, low. Factor in he's at elevation thus self damage from a rocket jump yes or now, this solder is going to die in a range of Y-toY-seconds if I do these attacks, or, he's just going to get away if I don't land this flare, like These 300 instances prior...
Mental conclusion, I'm going to get my own healthpack instead of trying for this last flare. Meanwhile, yep my weird "sense" was right again he burned to death.
I think the lower damage of the det compared to flare thus leading to more afterburn kills sort of helps to develop this weird sense.
I know right, it SEEMS crazy, and it seems noobish and yes there's like 30 different ways to counteract afterburn but... dude it's true. It's pattern recognition and seeing the same timings of things hundreds of instances before. "This guy's going to die of afterburn 80% chance, like all the other this-many-tic-tic-tic+flare+flare I've done before on this class, I'm doing something else right now or getting into a different position instead of going for another flare because I've seen this" turns out to be a correct guess for me 4 times out of 5 when I just get that... afterburn "feeling."
The same applies for scouts, heavies without a pocket, engies... I just have noticed that certain combinations of damage means how much likelihood they're going to die of afterburn if left to it. If you could read my mind I'd be able to tell you how much flame and/or with flare combo it takes to kill an engy camping at a lvl 1,2, or a lvl 3 dispenser, for instance, down to the fraction of a second and lag between flames and flares. I could show you how much for fully overhealed enemies if their med goes down.
Medics with their regen, fairly fast speed, improved survivability if they're healing and the fact everyone wants to save the medic make them harder for me to pin down that way though, margins are too narrow. Too many variables.
And all that before getting into different maps and their health packs, and distances to likely dispensers. Sorry for the long comment. Maybe I'm just schizo. But I can feel the burn, man.
You're really good at the 'know when the enemy isn't going to get to a health source' bit of afterburn then, definitely in the video I bash stock flamethrower a bit, but afterburn is pretty strong against weaker players. Probably should have mentioned that in the video lmao, but yeah in 9v9 Highlander for example, afterburn is pretty weak since players are rarely out of position, more consistent sources of health, less weird plays, etc. If you're good with the stock flamethrower then absolutely keep using it, just consider the Degreaser since it can be used to great effect and surpasses the stock flamethrower once you get really good at quick switching, knowing when enemies will die to afterburn, reapplying 4 damage afterburn with flares, etc. Chees
@@Pirateer5 Absolutely valid points made, more cohesion as well skill certainly diminishes the utility you can get out of simple afterburn. It often just converts it into uber-feed. Crazy what coordinating a medic with a roamer able to stand still for a key split second on a bolt can accomplish.
No mistake, I enjoy what I've become capable of with stock, pyro has so much about it as a class emphasizing to develop a sense of practiced, precise timing. My pleasure with casual stock doesn't make it a be-all-end-all by any means.
After watching some those quick-switch reflects you presented here, I do think I need to play around with the degreaser more. I'm seeing the possibilities of a lot of flare and hit scan shots at close ranges there, that would usually mean getting punished with stock.
You continue to make some great freaking content on this platform, with tasty clips that show what your speaking of, and just enjoyable to watch. You are one of my favorite youtubers now. In my opinion, pyro lives and dies by his secondary’s. It’s how he contributes to a fight if he can’t get in close. In that sense, you want to have them out as much as possible since they are how you pump out damage with either afterburn or shotgun chip damage. With that in mind, the extra switch speed saves you so much from reflects when you absolutely need it, while giving you the saftey you need to keep getting value for your team while you’re waiting for the enemy team to push up.
This is the most comprehensive guide on degreaser vs stock
Good stuff
IMO stock does promote the defensive play style, especially for pybro. It should be used for strong damage with your secondary being used for a hard finishing hit with either shotgun or flare. Degreaser is better for a more aggressive play style, where you are confident in securing the kill then and there, but lacks the versatility of dealing with multiple weakened opponents.
Degreaser is better for pybro, just saying
In my opinion, the degreaser is far better then the Stock for a couple reasons:
1. If your combo'ing properly, you won't have to rely on afterburn damage to finish the job. A lot of combo's, like Degreaser + Panic Attack or Degreaser + Most Flare Guns, deal very high damage, making it very easy to kill most classes (with the exception of Heavy) if you line up your shots correctly. However, it does take a good bit of skill to do, so newer players would likely be better off with Stock. Experienced Players though can have a field day though, whooping the enemy team.
2. As long as you are careful with your Airblasts, the measly 2 missing airblasts you get from the degreaser can be entirely ignored by A. Just having an Engineer on your team. Or B. Playing around Ammo Packs more. Again, this is for mostly experienced players, but if you have an Engineer on the team, who will most likely place the dispenser in a easy to reach area not far from your team, its almost nonexistent.
Well done on your 3k subs😲,they should be far higher..
So much high quailty content, nearly 9k views & only 800 likes, more peeps should be hammering that 'LIKE' button...
I still prefer the stock flamethrower due to my love for playing pybro
the extra airblast and higher afterburn damage really comes in handy
I can't believe he got that guy who un-died to cameo in this video
YO I WAS HAVING THIS EXACT DEBATE IN MY HEAD
finally you make the video mate
im gonna watch it and then give my opionion better prepare the edits
i agree with this video because yes since i started using the degreaser i noticed the difference when u play on defense or offense
but im gonna stick with stock because i like reflecting
In my experience, I'd use stock for pybro/defensive games, and use either the Dragons fury for full offence/flank control or Degreaser for Offensive support. The DF is the only primary in pyro's kit that can fight at mid-range and reliably beat a heavy in a 1v1, but it has the second most nerfed airblast behind the phlog. Its dps is no joke, but its a lot harder to aim.
Well, as a Deg user, I can confirm and as everybody knows that it’s good for quick draws and convenient for combos.
Stock is just perfect actually, I prefer Stock than Deg.
I feel like this chanell is will be so popular. Also great content!
7:44 You would think that after having all of his rockets airblasted back and you almost rocket jumping up to him from an airblasted rocket the soldier would realize that it’s not a good idea to try and kill you
this was fun, i've always enjoyed these discussion's and cant wait for more.
My favorite thing about tf2tube is that any in depth analysis of items or strategy within the last 5 years is always still relevant because there hasn't been a balance update in that time.
And then there's Anthid, who does insane combo stuff with stock and it honestly blew my mind, bearing in mind that I stopped playing before Tough Break and didn't return until the dark ages after Jungle Inferno.
Honestly I'm kind of torn on either, the fact that you can still do combo on stock is very appealing, however you do make a good case for degreaser's switch speed giving you better reaction times.
I just really love using the panic attack combo with stock, I get thrown off for a few rounds after switching to a flare or different flamethrower I use it so much x3
This actually changed my mind on stock
I thought Afterburn ticked even when actively flaming
The deletion of the all around switch speed really sucks, hopefully they'll add it back in the future
They would probably have to need the damage of the degreaser to balance it out though.
@@priestly8164 yeah I'm 100% up for that, right now combos with the stock flamethrower are the same with the degreaser , but harder, reverting the stats and decreasing the damage would make it a way more unique weapon
Thank you for these informative videos. I've been looking for a while for a source of advanced pyro tips like engis have with Uncle Dane. I've been torn on the stock v degreaser decision for ages, and this was some good info.
11:39 Man that Soldier needs to learn when to give up.
My preferred Pyro loadout is stock flamethrower, stock shotgun, and backscratcher. I like the self-sufficiency the backscratcher provides, and both stock weapons feel solid and reliable, and work as decent combo tools despite the switch speed.
4:50
Ah yes, the long range class beating the close range class at close range, because jarate bushwacka isn't broken at all '-'
15:31 Yeet the Medic
If afterburn is a defensive tool, does that mean the Sharpened Volcano Fragment is meant to be a defensive weapon?
Yes.
i wish that weapon also had switch speed on it, so it can be useful as a reverse combo too
I have two playstyles as a pyro main. Stock+shotgun: chunky, commit to each weapon, slower rhythm. Degreaser+shotgun: crackhands
thb I only use the stock because I have a strange one with a spell on it, probably my most expensive item
10:00 That Medic was too greedy....
6:11 there is a pack in house, a pack in tires and a pack in the bottom., there is more then enough packs next to the attacker.
pack in tyres is miles away + on flank, sometimes contested and very far from the choke (the window mini health)
pack in house (mega ammo + mini health) is usually held by defenders unless attackers push into it
pack in the fence bit (mini ammo + mini health) sure, but it's the same distance just running to the dispenser from the choke that you may as well go to your dispenser
my point isn't that there's no mini health packs for the attackers, it's more that the defenders have incredibly easy and safe access to more sources of health (mini health, medics, dispensers, resupply)
in comparison the attackers have to rely on contested sources of health (several health packs on contested flank areas), risky sources of health (the cart, health packs in sniper sightlines), or retreat much further than defenders to get to safer sources of health (medic behind choke, dispenser behind choke)
Cheers
When I'm being a Pybro: Stock
When there's 10 soldiers: Stock
When in-general: Degreaser
I mainly use the Degreaser because of the switch-speed and combo-ing. To be honest...
P H L O G IT
Degreaser is better for Pybro, just saying.
Hey bro i love your content, it really makes me want to play Pyro even tho he's one of my least used classes 👌🏿
11:39 Oh my god, that poor Soldier single-handedly ruining his Engineer's day. And he just won't stop
i just think the default is mostly justd use to defending ur mercs but i commonly see degreaser alot on 2fort or any map with alot of corner or close range areas
(amazing video i actually learned alot more bout pyro)
if i'm being a defensive team player, protecting the medic and such, setting ppl on fire with the detonator, then i prefer stock. The afterburn helps finish off people who overextend and there's probably a slight upside with the airblast cost but it hardly matters. Frankly i'm a dragon's fury lover, so the consistent switch speed sort of reinforces my muscle memory. Weirdly enough i actually use the detonator sort of as a finisher? like if they're out of range, i fire off a flare and det it knowing full well i'm going to do like 15 damage, but it also helps with the dragon's fury's short afterburn length. but, the real reason I use stock over degreaser?
my war paint on it looks cooler. also i have a strange rainblower :)
This Video was informational and great. Keep it up
That was an amazing video. Stock is as it is now just a defense only weapon mostly for pybros. Backburner takes it place for flanking while phlog and dragon's fury take it place for being used on offense
in a short summary
Stock:
- Ensures burned enemies die
- Airblast more often
Degreaser:
- Switch way faster
- Make people think you aren’t braindead
I like stock more normally, since I'm still kinda bad at flares I use the panic attack, but when I'm in attack and the enemy team has a lot of projectile classes I change to Degreaser and stock shotgun.
The only thing that doesn't change is my powerjack, I can't feel good playing without it.
I feel like the trick to fighting heavies and phlogs while using stock, is to get into a medium room, and stay touching them, but jump around and try to move before they can get their flames on you
I feel like it's also worth to note that the axtinguisher will deal more damage with the minicrit with stock on average due to it being scaled to the damage of the afterburn. this quirk can be ignored with flare guns however.
Axtinguisher minicrit damage is based on afterburn duration, not afterburn damage, so both the stock flamethrower and the Degreaser will result in similar Axtinguisher minicrit damage 👍👍
@@Pirateer5 Ah my mistake, thanks
I honestly use the stock over the degreaser. Not only do I think the design is better I think it’s just a better jack of all trades deal. The degreaser is better for high burst damage loadouts that incentivize getting the kill quickly. While I do use combos with stock It’s mainly with my go to stock shotgun so I can maximize my damage with not weapons while not needed to rely on combos as much. If I want to play defensively I can, I can also play offensively, I could just W+M1, or I could be a dirty rat bastard and spray someone with fire, hit them with a slug and walk away saying thanks as they slowing die within the next 2 seconds.
I use stock for combos since I have a cool strange one, and I am terrible at reflects so it hardly matters if I can switch to the degreaser faster to do so lol.
Thanks for making the great pyro content!!
I can hit reflects well and the switch speed for stock is fine, also soldiers need to learn to stop shooting rockets at me because your team is now soup
Stock for offense, Degreaser for defense back burner/dragons furry for flanking
4:18 and 4:38 is where you were murduring me.
One flaw with badwater example is the payload is an unlimited dispenser.. but I get the point you’re trying to make
Seeing as you really like airblasting and comboing as pyro, I'm really curious about your thoughts on the dragon's fury.
Great video btw!
It's a meme weapon, the airblast penalty makes it crippingly hard to use well, and it's buggy and hard to consistently hit with
apart from that it's super fun and I will release a vid on it in the near future (part of Offensive Pyro guide) once I master the weapon
@@Pirateer5 God i wish they'd fix the projectile collision bug
I never liked the idea of the degreaser, because it's a "Create a problem and sell the solution" type of thing that not only encourages W+M1 but also doesn't let you have quick reflects if you want to play with other flamethrowers
Good video
I'm surprised no-one's mentioning scouts.
One thing that makes me put away my degreaser in favour of stock is when there is one or more scouts annoying me. Full afterburn damage is really punishing for scouts who think they can get up close, hit a few meatshots and escape largely unscathed. Even if both of you survive that scout's not going to be doing anything useful for 10-20 seconds as they scramble to stop themselves dying. I appreciate the flare guns apply full afterburn (wtf that needs a nerf) but the scout's mobility makes that unreliable.
Great video, by the way. Lots of great details in there (I hope people don't miss them as I felt my concentration slipping to the gameplay sometimes). Especially liked points about how afterburn affects red and blue differently in A/D scenarios.
I love using the combo of stock Flamethrower and the Panic Attack against Scouts. They're not gonna dodge the shotgun blast to which they can't react, and full afterburn damage is a well deserved "fuck you" to their dodginess and thinking that they can survive being in your favourable range.
I play Scout a lot and I can tell that the Degreaser afterburn is a joke, but the full damage afterburn is what usually kills me when I fight Pyros.
3:08
More of the habits thing. Like i tried decreaser and noticed only that afterburn doesn't exist anymore. I'll probably give it another go, but it'll take time to get used to faster switch speed coz brain just doesn't see it
10:52
That's all true, but i got so many kills just because of 1-2 seconds of normal afterburn, that decreaser wouldnt be able to apply. (But i never intentionally rely on afterburn unless it's crit flare against 125 hp classes (which tbh does not suffer from degreasers afterburn coz the flate reapplies it) )
also before that video i would consider myself intermediate pyromain, but looks like am only the beginner:( From my pov i would add that stock is better when u r dealing with more (in relation to u) experienced players (community servers and stuff) coz u'll not be able to hit combos that consistently, especially on scouts, and increased afterburn may turn 0:1 into 1:1 situation quite often;)
I use the stock even for combo its fast enough, more damage and cheaper airblast.
personally i am more of a stock flamethrower pyro just cause i find it more consistent then all of the other flamethrowers but i will admit the degreaser has its moments where its more useful especially like you said with switching to it faster to reflect a soldiers rocket that you wouldn't hit with stock but i just like the stock flamethrower and that's just my opinion
As an already experienced Pyro, it's great to see another pro teaching new pyros the basics and the specifics of the class's nuances
How about a Panic Attack guide? The other guides didn't help that much; however, I know that your guides will help
Check out my Combo Pyro guide which goes into some detail about the Panic Attack + other secondaries 👍
Pirateer is a verly gud airblastin man!