Worst thing about this build is doing a long rest before a tough fight then charging in and realizing you didn't apply the pact weapon so you only have 1 attack and it's running on STR instead of CHR.....lucky i only did that 37 times
🎯 Key Takeaways for quick navigation: 00:00 🗡️ Oath of Vengeance Paladin and Pact of the Blade Warlock is a powerful melee multi-class build. 00:43 🌟 Utilize bonus actions to buff before melee attacks. 01:11 🎯 Channel Oath charges for bonus radiant damage and Daze effect. 02:06 📊 Optimize ability scores for Charisma-based attacks. 03:30 🗣️ Choose Intimidation and Persuasion for dialogue options. 04:13 🛡️ Consider Defense fighting style for higher survivability. 05:09 🔥 Divine Favor and Bless spells enhance damage and accuracy. 06:05 💪 Gain Divine Smite, Counter spell, and Misty Step at Paladin level 5. 08:39 🪄 Select Fiend subclass for temporary hit points and mobility. 10:46 🚀 Choose Eldritch Blast and Repelling Blast for ranged combat. 12:08 🌪️ Acquire AOE spells like Burning Hands and Cloud of Daggers. 13:55 🌌 Unlock Devil's Sight for visibility in darkness. 14:45 🪓 Great Weapon Master enhances melee damage output. 16:08 🛡️ Obtain Aura of Protection for stronger saving throws. 18:15 🏰 Equip relevant gear for added protection and benefits. 18:29 🛡️ Equip gear for increased strength, mobility, and defense. 18:57 🔪 Use Giant Slayer and pack weapon synergy for enhanced damage. 19:12 🧿 Utilize Surgeon Subjugation Amulet's paralysis effect on humanoid critical hits. 19:26 🏹 Combine Killer's Sweetheart with paralysis for critical hit synergy. 19:40 🎯 Benefit from Spurred Band's momentum at low hit points. Made with HARPA AI
great weapon fighting works on all of your dice rolls on attack, so it rerolls every dice that you roll for damage, including smites and on hit effects
I know 2H weapons are great but I also really like taking the dueling fighting style and using a 1H weapon and shield. More AC, some good passive effects on shields, and the extra +2 damage from dueling makes up some ground.
Yes. 2 handed weapon ised to be very good. But with the +2 for dueling, you grt the same max damage. Because 2 handed sword do 2 max damage more. And you do a bigger possible low damage. They made using 2 handed sword obsolete.
I did fighter for those last two levels. Attacking so many times in a turn with 6 total smites on a short rest. Im thinking Ill try lone wolfing with it.
Completely unrelated but I want as may people to know as possible. If you want long rest benefits without long resting, then respec. Respec with Withers (pick same class, attributes etc) will give you all your spell slots back and all your health back and refresh all traders items and won't progress story. This will obviously only work for the character that has respecced.
For me a better level progression is level 2 Paladin, 5 warlock, and then the rest into Paladin. Yes you will get extra attack by level 7 but that's basically the level you will get when ending act 1 and with that split you are already online and each subsequent level will just make you stronger. The idea is to play sword and shield till you hit level 5 or 7, making you a very high AC utility warlock and tanky asfck, then once you get extra attack you would turn yourself into a literal smite demon.
If you use Backguards gloves mainly for that +1 attack you might as well go with Gloves of dex, dump your dex stat and pump strength and wis for much higher saving throw total than the +1.
Alternatively: Find the Gauntlet's of hill giant strength. They end up giving you an even higher total stat boost. (Before you find them, you can always make use of Elixir of Hill Giant Strength)
For a character that wants to do this starting from level one wouldn't it make sense to go Paladin 1/Warlock 2/Paladin 4/Warlock 3/Paladin 2? You'd only be pushing the 1st ASI and Extra attack by 2 levels but otherwise runs identical
A respec at high level would be the most efficient option but for those who are against respec that is a good option imo. Thanks for suggesting it for others.
Honestly i like taking levels like this Paladin lv1 for heavy armor and weapon choices Warlock level 2-6 for pact of the blade charisma, ranged attack with EB and agonizing (helps early game for versatility while closing gaps), devil sight with darkness helping both defense and offense, and getting the extra attack. 6-10 paladin to get smite at pal 2 which can use my short rest warlock spells, 5th for another extra attack for more attacks per turn. 11-12 can go pally, warlock, rogue, or sorc, or fighter depending what you want since all have good things to add to this build. If you go oathbreaker you can be a beast leading your undead into the field using the book of thay, conner, and taking control of an undead making you a walking deathknight that doesn’t need corpses. As for subclass on warlock all work but i prefer GOO because it does synergies with front line well and flavor wise you can think of it happening around when you were infected since GOO locks don’t need to know their patron since their patron may not even realize that they even exist like a dust particle floating in your house.
If i swapped out Oath of veng for Oathbreaker would the build still work well enough? also helm of smite gives temp HP for smites doing an additional effect not sure if it stacks with fiendish don't think it does but handy for the paladin levels
@@highhorseo7875 you certainly do and thanks for the reply :) the concern was also about losing vow of enmity for that advantage as well as hunters Mark which is a great overall spell I've since found a way around the vow of enmity problem on OB and switched to a dual wielder
@@highhorseo7875 oathbreaker don't get hunters mark so yeah I was giving up hm by going ob also it's a paladin warlock build so you'd get hex anyways unless you're asking about why would I use hm over hex in which case you have a point though you don't get hex till you multiclass meaning your choices are A delay gwm to multiclass early B use hunters mark on veng and get gwm to make up for the damage loss from no hex then get hex at level 5 I did go the oathbreaker warlock route but completley different build using a dual wield build with actor and dual wielder feat built around piercing damage actor is a weird feat but I use it to get a boost on the off hand weapon (harmonic dueller) which is a further boost to damage it also uses bhaalist armor and bonespike gloves to lower piercing damage and the main weapon is crimson mischief with risky ring basically the whole build is stack piercing damage with eb to Make it ranged and pact of the blade to make it SAD Helm- diadem of arcane acuity Body- bhaalist armor Gloves-bone spike Legs- acrobat shoes Weapon 1- crimson mischief Weapon 2- harmonic dueller Weapon 3- drakeblood gliave (usually fire or frost enchant depending on what I want) Cape- darkstalker mantle Amulet- surgeons subjugation Ring 1- strange conduit Ring 2- risky Ring (procs crimson mischief effect redvein savagery) It's more of a dps take on paladin light armor but can hit like a freight train only 22 charisma (actor to 18 hags hair to 19 patriars memory to 20 mirror of loss 22) but the itemization adds so much damage I can afford to not go 24
For level 11 and 12 it's better to take either 2 levels of fighter for action surge, or two levels of barbarian for always attack at advantage than the last two paladin levels.
Not really, no. That is only you want to achieve max damage for the lols. Not really proper game play material. Level 6-7 Paladin Passives are extremely strong. (As for Vengeance's Subclass Aura, that's the weakest of them all, but even they get the Paladin's Aura of Protection) One of the, if not "the" strongest defensive ability in the game: Aura of Protection. And if you chose Oath of the Ancients: the only defensive ability that can overdo Aura of Protection, which is: Aura of Warding And if you chose Oathbreaker: an extremely strong damage boost, especially if you are attacking multiple times: Aura of Hate Considering you can reach 22 Charisma, that is +6 damage to every single attack and +6 all saves for everyone close to you? Giving up on them for Action Surge, just to get one more action once, before you rest? Unless you keep spamming rest, (which takes a lot from the game's atmosphere) that's not effective. And as for Reckless Attack from Barbarian, yeah, giving advantage to enemies against you, especially on Tactician is too much fun, I am sure everyone will enjoy it as well :)
@@sacredfighter3564 While the idea is great, Paladin based multi-classes are already MAD builds. (Multi-Ability Score-Dependent) To get your bucks out of War Domain's War Priest feature, you need high Wisdom as well, on top of your usual High Charisma - High Strength - High Constitution, otherwise just for 1 or 2 bonus attacks per long rest and for Level 1 spells you already have access to as a Paladin, wasting a level.. a VERY important level is not wise. Paladin 7th level is just as important as her 6th level, if not more. *Oath of the Ancients - Aura of Warding:* You and any nearby allies take only half the damage from spells. Single handedly makes you (and your team that's close to you) resistant to pretty much every spell damage, it is one of the strongest defensive abilities in the game. Combined with Aura of Protection's save vs many spell types, you only get a quarter of the spell's damage. (Many damage spells already deal half damage if you save) or *Oathbreaker - Aura of Hate:* Gain additional damage equal to your Charisma modifier for your melee attacks. (nearby fiends and undeads get this bonus as well) You already can reach 22 Charisma as a Paladin, at the very least 20 is a must, and adding +5 / +6 damage to every single attack, without any strings attached? It is crazy good, especially with three attacks from this specific build + Haste on top of them. +36 pure damage per turn just from this Aura. No single level multi-class from any class can beat Paladin's 7th level bonuses.
Yes, sometimes that will happen. You'll go several turns hardly taking damage then get held and fall over. Doesn't prevent you from beating the encounters though in my experience.
It sucks that the cool things that really make this build come alive happen at such later levels. Almost makes this multi class hard to justify since you only see the dividends in Act 3 imo
8 strengh ? can you explain why you prioritize dex over strengh ? im level 3 in the druid grove i feel like i hit nothing Your build is recommanded for later on ?
This build is for later on, I mention that early in the video. If you want to use this type of build early you'll want points in str so you can hit until you get Warlock level 4 for Pact of the Blade. That is usually level 9 and it will allow your attacks to use Charisma instead of Strength which is a core feature of the build.
Armor of persistence is a far better chestplate you can get for free has 20AC -2 damage taken and you always have blade ward and resistance, it costs like 20k but can be pickpocketed off the same guy that does karlachs infernal engine bits if he makes it balders gate
Do what another guy in comments suggested. 5 warlock/5 paladin/ 2 Fighter. Keeps warlock level higher, and get six attack with action surge. also get hungar of hadar. chefs kiss build.
That's not true. Yes it was changed but changed to ALWAYS use charisma modifier instead of which one is higher between charisma, wisdom or intelligence.
probably the most important stat when it comes to bosses in my experience. that's why i love fighter cause the 4 feats basically mean free alert @@MinMaxRPG
I still play DI and had planned to keep covering patches and builds when new essences came out. Wasn't thrilled about the latest patch notes and decided I didn't want to make a negative video. Hopefully if my view changes I'll do some builds in the next week or so.
@@MinMaxRPG curious what were not you thrilled about? They added new leggos and a training dummy, we can now test builds out which is amazing. Not a major content patch, but new gear to chase is always a positive. Or are you upset about the BG changes? On Paper it makes sense Whales should only play whales.
It's not for me either but the build is still strong which is why I covered it. The lack of mobility Paladin has compared to other melee just feels boring to play imo. This build can be pre-buffed with some crazy things to basically one shot bosses but at that point winning the fight wasn't really an issue regardless of what class you brought.
You can fix the mobility pretty easily with warlock. You lose an extra action but you'll hit damn fast. Otherwise have a sorcerer LVL 5 to give haste and off you go
Worst thing about this build is doing a long rest before a tough fight then charging in and realizing you didn't apply the pact weapon so you only have 1 attack and it's running on STR instead of CHR.....lucky i only did that 37 times
🎯 Key Takeaways for quick navigation:
00:00 🗡️ Oath of Vengeance Paladin and Pact of the Blade Warlock is a powerful melee multi-class build.
00:43 🌟 Utilize bonus actions to buff before melee attacks.
01:11 🎯 Channel Oath charges for bonus radiant damage and Daze effect.
02:06 📊 Optimize ability scores for Charisma-based attacks.
03:30 🗣️ Choose Intimidation and Persuasion for dialogue options.
04:13 🛡️ Consider Defense fighting style for higher survivability.
05:09 🔥 Divine Favor and Bless spells enhance damage and accuracy.
06:05 💪 Gain Divine Smite, Counter spell, and Misty Step at Paladin level 5.
08:39 🪄 Select Fiend subclass for temporary hit points and mobility.
10:46 🚀 Choose Eldritch Blast and Repelling Blast for ranged combat.
12:08 🌪️ Acquire AOE spells like Burning Hands and Cloud of Daggers.
13:55 🌌 Unlock Devil's Sight for visibility in darkness.
14:45 🪓 Great Weapon Master enhances melee damage output.
16:08 🛡️ Obtain Aura of Protection for stronger saving throws.
18:15 🏰 Equip relevant gear for added protection and benefits.
18:29 🛡️ Equip gear for increased strength, mobility, and defense.
18:57 🔪 Use Giant Slayer and pack weapon synergy for enhanced damage.
19:12 🧿 Utilize Surgeon Subjugation Amulet's paralysis effect on humanoid critical hits.
19:26 🏹 Combine Killer's Sweetheart with paralysis for critical hit synergy.
19:40 🎯 Benefit from Spurred Band's momentum at low hit points.
Made with HARPA AI
Appreciate it!
great weapon fighting works on all of your dice rolls on attack, so it rerolls every dice that you roll for damage, including smites and on hit effects
Great info, thanks for sharing!
I know 2H weapons are great but I also really like taking the dueling fighting style and using a 1H weapon and shield. More AC, some good passive effects on shields, and the extra +2 damage from dueling makes up some ground.
Yes. 2 handed weapon ised to be very good. But with the +2 for dueling, you grt the same max damage. Because 2 handed sword do 2 max damage more. And you do a bigger possible low damage.
They made using 2 handed sword obsolete.
@@celuiquipeut6527 Imagine thinking anything in BG3 is obsolete. My Salamimancer will ruin you.
@@99mage99 Hahaha i wanna see that. BTW i am a 2 hander user neway! Dont care for min max. Style > substance/min maxing
I did fighter for those last two levels.
Attacking so many times in a turn with 6 total smites on a short rest.
Im thinking Ill try lone wolfing with it.
Sounds fun!
Completely unrelated but I want as may people to know as possible. If you want long rest benefits without long resting, then respec. Respec with Withers (pick same class, attributes etc) will give you all your spell slots back and all your health back and refresh all traders items and won't progress story.
This will obviously only work for the character that has respecced.
That's a great tip, thanks for sharing!
never thought about this. brilliant tip. =)
For me a better level progression is level 2 Paladin, 5 warlock, and then the rest into Paladin. Yes you will get extra attack by level 7 but that's basically the level you will get when ending act 1 and with that split you are already online and each subsequent level will just make you stronger.
The idea is to play sword and shield till you hit level 5 or 7, making you a very high AC utility warlock and tanky asfck, then once you get extra attack you would turn yourself into a literal smite demon.
If you use Backguards gloves mainly for that +1 attack you might as well go with Gloves of dex, dump your dex stat and pump strength and wis for much higher saving throw total than the +1.
Alternatively: Find the Gauntlet's of hill giant strength. They end up giving you an even higher total stat boost. (Before you find them, you can always make use of Elixir of Hill Giant Strength)
For a character that wants to do this starting from level one wouldn't it make sense to go Paladin 1/Warlock 2/Paladin 4/Warlock 3/Paladin 2? You'd only be pushing the 1st ASI and Extra attack by 2 levels but otherwise runs identical
A respec at high level would be the most efficient option but for those who are against respec that is a good option imo. Thanks for suggesting it for others.
Honestly i like taking levels like this
Paladin lv1 for heavy armor and weapon choices
Warlock level 2-6 for pact of the blade charisma, ranged attack with EB and agonizing (helps early game for versatility while closing gaps), devil sight with darkness helping both defense and offense, and getting the extra attack.
6-10 paladin to get smite at pal 2 which can use my short rest warlock spells, 5th for another extra attack for more attacks per turn.
11-12 can go pally, warlock, rogue, or sorc, or fighter depending what you want since all have good things to add to this build.
If you go oathbreaker you can be a beast leading your undead into the field using the book of thay, conner, and taking control of an undead making you a walking deathknight that doesn’t need corpses.
As for subclass on warlock all work but i prefer GOO because it does synergies with front line well and flavor wise you can think of it happening around when you were infected since GOO locks don’t need to know their patron since their patron may not even realize that they even exist like a dust particle floating in your house.
That's a long time to wait for smites, I personally did paladin 2, warlock 5, paladin 5.
If i swapped out Oath of veng for Oathbreaker would the build still work well enough? also helm of smite gives temp HP for smites doing an additional effect not sure if it stacks with fiendish don't think it does but handy for the paladin levels
This should still work with Oathbreaker just fine.
As a warlock, I think you still get access to Misty Step and Hold Person but just later on
@@highhorseo7875 you certainly do and thanks for the reply :) the concern was also about losing vow of enmity for that advantage as well as hunters Mark which is a great overall spell I've since found a way around the vow of enmity problem on OB and switched to a dual wielder
@@kurtcobane1762 Would Hex make a good replacement for Hunter’s Mark? The additional damage on attacks I mean
@@highhorseo7875 oathbreaker don't get hunters mark so yeah I was giving up hm by going ob also it's a paladin warlock build so you'd get hex anyways unless you're asking about why would I use hm over hex in which case you have a point though you don't get hex till you multiclass meaning your choices are A delay gwm to multiclass early
B use hunters mark on veng and get gwm to make up for the damage loss from no hex then get hex at level 5
I did go the oathbreaker warlock route but completley different build using a dual wield build with actor and dual wielder feat built around piercing damage actor is a weird feat but I use it to get a boost on the off hand weapon (harmonic dueller) which is a further boost to damage it also uses bhaalist armor and bonespike gloves to lower piercing damage and the main weapon is crimson mischief with risky ring basically the whole build is stack piercing damage with eb to Make it ranged and pact of the blade to make it SAD
Helm- diadem of arcane acuity
Body- bhaalist armor
Gloves-bone spike
Legs- acrobat shoes
Weapon 1- crimson mischief
Weapon 2- harmonic dueller
Weapon 3- drakeblood gliave (usually fire or frost enchant depending on what I want)
Cape- darkstalker mantle
Amulet- surgeons subjugation
Ring 1- strange conduit
Ring 2- risky Ring (procs crimson mischief effect redvein savagery)
It's more of a dps take on paladin light armor but can hit like a freight train only 22 charisma (actor to 18 hags hair to 19 patriars memory to 20 mirror of loss 22) but the itemization adds so much damage I can afford to not go 24
Not sure what im doing wrong. I feel like im not doing much damage despite bring level 8
What would be a good race for the class?
this is a good one.
Why not use the diadem of arcane synergy? To add an extra 5 dmg per hit.
You absolutely can! When I show gear it's just to give an idea of things that will work well and never intended to be full BiS.
For level 11 and 12 it's better to take either 2 levels of fighter for action surge, or two levels of barbarian for always attack at advantage than the last two paladin levels.
That's a great option as well.
Not really, no.
That is only you want to achieve max damage for the lols. Not really proper game play material.
Level 6-7 Paladin Passives are extremely strong. (As for Vengeance's Subclass Aura, that's the weakest of them all, but even they get the Paladin's Aura of Protection)
One of the, if not "the" strongest defensive ability in the game: Aura of Protection.
And if you chose Oath of the Ancients: the only defensive ability that can overdo Aura of Protection, which is: Aura of Warding
And if you chose Oathbreaker: an extremely strong damage boost, especially if you are attacking multiple times: Aura of Hate
Considering you can reach 22 Charisma, that is +6 damage to every single attack and +6 all saves for everyone close to you?
Giving up on them for Action Surge, just to get one more action once, before you rest? Unless you keep spamming rest, (which takes a lot from the game's atmosphere) that's not effective.
And as for Reckless Attack from Barbarian, yeah, giving advantage to enemies against you, especially on Tactician is too much fun, I am sure everyone will enjoy it as well :)
U dont need to take 2levels of barb. There is ring on gamę which can provide u this talent
6-Paladin, 5-Warlock and 1-War Domain Cleric may be even better.
6th LvL of Paladin is 2 great 2 skip ;)
@@sacredfighter3564 While the idea is great, Paladin based multi-classes are already MAD builds. (Multi-Ability Score-Dependent)
To get your bucks out of War Domain's War Priest feature, you need high Wisdom as well, on top of your usual High Charisma - High Strength - High Constitution, otherwise just for 1 or 2 bonus attacks per long rest and for Level 1 spells you already have access to as a Paladin, wasting a level.. a VERY important level is not wise.
Paladin 7th level is just as important as her 6th level, if not more.
*Oath of the Ancients - Aura of Warding:* You and any nearby allies take only half the damage from spells.
Single handedly makes you (and your team that's close to you) resistant to pretty much every spell damage, it is one of the strongest defensive abilities in the game. Combined with Aura of Protection's save vs many spell types, you only get a quarter of the spell's damage. (Many damage spells already deal half damage if you save)
or
*Oathbreaker - Aura of Hate:* Gain additional damage equal to your Charisma modifier for your melee attacks. (nearby fiends and undeads get this bonus as well)
You already can reach 22 Charisma as a Paladin, at the very least 20 is a must, and adding +5 / +6 damage to every single attack, without any strings attached? It is crazy good, especially with three attacks from this specific build + Haste on top of them. +36 pure damage per turn just from this Aura.
No single level multi-class from any class can beat Paladin's 7th level bonuses.
don't you lose saving throws to Hold Person and other annoying stuff all the time by dumping WIS?
Yes, sometimes that will happen. You'll go several turns hardly taking damage then get held and fall over. Doesn't prevent you from beating the encounters though in my experience.
It sucks that the cool things that really make this build come alive happen at such later levels. Almost makes this multi class hard to justify since you only see the dividends in Act 3 imo
Agreed, Paladin in general I feel like is such a late bloomer and by the time you have access to all that stuff your party is so strong already.
so are you saying not to stack char until level 8
with STR 10 can u jump
8 strengh ? can you explain why you prioritize dex over strengh ?
im level 3 in the druid grove i feel like i hit nothing
Your build is recommanded for later on ?
This build is for later on, I mention that early in the video. If you want to use this type of build early you'll want points in str so you can hit until you get Warlock level 4 for Pact of the Blade. That is usually level 9 and it will allow your attacks to use Charisma instead of Strength which is a core feature of the build.
Armor of persistence is a far better chestplate you can get for free has 20AC -2 damage taken and you always have blade ward and resistance, it costs like 20k but can be pickpocketed off the same guy that does karlachs infernal engine bits if he makes it balders gate
The NPC is Dammon for anyone interested.
Hey Lida, did you quit Diablo Immortal? I would love to see your comments in the latest update and the state of the game! Thanks a lot!
No, I still play and plan to cover patches and new essences etc. Just covering BG3 atm.
There's a bug right now where you can't use warlock spell slots for smites unless your highest spell slots are from warlock. This ruins the build.
So what do you suggest to do ?
@@Dancewith_jc play something else until it's fixed.
Do 2 levels as paladin then 5 as warlock then go back to paladin and your highest level spell slot is always warlock no?
Do what another guy in comments suggested. 5 warlock/5 paladin/ 2 Fighter. Keeps warlock level higher, and get six attack with action surge. also get hungar of hadar. chefs kiss build.
@@catalystpryde2085if you don’t start paladin though do you not get heavy armor?
i play 2 pala 10 wl.. with fiend.. i cant die..
I'm considering that for my next playthrough when I start later this week. Take advantage of short rests and the high charisma.
that's what I did with Minthara on my run, very strong build, especially when taking advantage of arcane acuity
I've been liking warlock fighter every move on a short rest is lit
@@kurtcobane1762 yeah but i recommend gith as race.. with 8 strengh its terrible to move around the battlefield
@@insertmoneyhere don't like gith half elf master race
My third attack is not proccing.
Pact Weapon has changed. NO longer makes your weapon use the spellcasting modifier.
What a shame, these builds were fun.
That's not true. Yes it was changed but changed to ALWAYS use charisma modifier instead of which one is higher between charisma, wisdom or intelligence.
ah i hate builds without initiative and mobility specifically. oh well lmao
I typically favor initiative as well. Mobility is handy of course but low initiative just eats at me lol.
probably the most important stat when it comes to bosses in my experience. that's why i love fighter cause the 4 feats basically mean free alert @@MinMaxRPG
Are you making a separate BG3 or DI channel? If so can I unsub from this channel? Looks like you have quit DI which makes me sad 😢
I still play DI and had planned to keep covering patches and builds when new essences came out. Wasn't thrilled about the latest patch notes and decided I didn't want to make a negative video. Hopefully if my view changes I'll do some builds in the next week or so.
@@MinMaxRPG curious what were not you thrilled about? They added new leggos and a training dummy, we can now test builds out which is amazing. Not a major content patch, but new gear to chase is always a positive. Or are you upset about the BG changes? On Paper it makes sense Whales should only play whales.
this...loooks...sooooo...sloooooow...boooooring
It's not for me either but the build is still strong which is why I covered it. The lack of mobility Paladin has compared to other melee just feels boring to play imo. This build can be pre-buffed with some crazy things to basically one shot bosses but at that point winning the fight wasn't really an issue regardless of what class you brought.
You can fix the mobility pretty easily with warlock. You lose an extra action but you'll hit damn fast.
Otherwise have a sorcerer LVL 5 to give haste and off you go