i would love a tutorial on how you create the atmosphere and render in ps1 fashion. i understand that this may have been done in unity-even still, a blender tutorial would be amazing :)
This was fun to follow along with. Only thing I'd like to mention is that for me on Blender 3.3 the shortcut for merge vertices is just M, not Alt-M. Also, I'd love to see more tips for texturing. I find that my texture work is sloppy and always kind of detracts from finished project. Thanks for the videos though, as I mentioned before they've been great for inspiring a creative mood.
I know the texturing is the same process but I wish you didn't time lapse near the end. I'm a slow learner so doing the texture section at a normal pace helps. Other wise good tutorial.
how do you apply textures for all the diffrent things on the house? your first tutorial only shows how to texture one thing only, how do you split the textures for all the things
This is touched on in my second tutorial video but in essence in the shading tab, you need to create a new material, and then apply it to the faces that should have a different texture.
A small criticism. You are creating alot of unnecessary geometry by doing all those loop cuts. You could use a separated part of a mesh or a completely new object as say The tower or the balcony etc. You would save on alot of vertices.
No problem! I do agree that you end up with a lot of unnecessary faces that have to be cleaned up after, so you could probably reduce the workload using separate meshes, but I'm just presenting it the way I've always done it, even if its not necessarily the best workflow
i would love a tutorial on how you create the atmosphere and render in ps1 fashion. i understand that this may have been done in unity-even still, a blender tutorial would be amazing :)
Love the videos! My only recommendation would be for you to use the feature that shows the keys/mouse buttons you are pressing.
Thanks, I'll keep that in mind
I love how you are keeping old school console games alive by enticing people to create low poly ps1, and ps2 games styled scenes ^_^
This was fun to follow along with. Only thing I'd like to mention is that for me on Blender 3.3 the shortcut for merge vertices is just M, not Alt-M. Also, I'd love to see more tips for texturing. I find that my texture work is sloppy and always kind of detracts from finished project. Thanks for the videos though, as I mentioned before they've been great for inspiring a creative mood.
I'm subscribed to over 700 channels, but nothing gets me juiced up like seeing one of your videos in my feed! Love it.
Thanks, that means a lot!
this video was so helpful , im learning blender alot faster because of you, genuinely the best tutorials i have found for ps1 style builds.💘
Dissolve faces has to be the 2nd best thing i saw today. The first being level 7-2 of Ultrakill.
Great tutorials man I made my first model because of you!
Show the texturing process! Texturing a cube and texturing a mansion are two different things!
nice tutorial
I know the texturing is the same process but I wish you didn't time lapse near the end. I'm a slow learner so doing the texture section at a normal pace helps. Other wise good tutorial.
Remembers me to Alone in the Dark.
why does the front face of the spire not move with the middle vertex when moved upwards it looks kinda deflated
could you talk about retro lighting in unity like in games like dusk
how do you apply textures for all the diffrent things on the house?
your first tutorial only shows how to texture one thing only, how do you split the textures for all the things
This is touched on in my second tutorial video but in essence in the shading tab, you need to create a new material, and then apply it to the faces that should have a different texture.
Is there a way to hollow it out to have an interior as well?
A small criticism. You are creating alot of unnecessary geometry by doing all those loop cuts. You could use a separated part of a mesh or a completely new object as say The tower or the balcony etc. You would save on alot of vertices.
And one minute later you disolve all the faces :D I take that back :D
No problem! I do agree that you end up with a lot of unnecessary faces that have to be cleaned up after, so you could probably reduce the workload using separate meshes, but I'm just presenting it the way I've always done it, even if its not necessarily the best workflow
Loop cuts always makes me wonder if I cant just "loop cut" a single face (as is my intention) without having to reach for the knife tool.
@@trevortjes I really wish that were a thing
@@trevortjes A little late here. For that, select face and use Split tool. after that loop cut will only apply on that face alone
How do you make the textures of your model?
Please watch the first video in this series, I cover it there