One thing about Natures Prophet, the treants are outscaled quite early. So I am a huge fan of using them for vision, especially when pushing high ground, select them one by one and send them all in to different spots in their base, they have to commit single target damage as they are not clumped and it reveals their positions!
Something funny i saw one game, as we all know Phoenix ult turns night into day for the duration. So if you have Dawnbreaker in your team and you ult during night, you trigger Dawnbreaker's innate and reveal the whole map (i would imagine this also happens for the opponent team if you have Dawnbreaker as an enemy).
i've met a 5-stack who played Dawn, Night Stalker, Luna, Phoenix and Nature's Prophet. Luna and NS would randomly ult during the day and Phoenix at night, and then NP would teleport to a solo target and Dawn ulted NP. wild shit
With Lion's Finger of Death, I just Ult whoever we're focusing right away, as seeing someone almost dead usually makes people more eager to finish them off Like a bad boss with his goons, pointing at someone and shouting "Kill him!"
One great thing about Jakiro's double shot is that he can use it to quickly destroy wards. Very helpful during the early game camp block stack pull shenanigans.
Fun fact. for Jakiro Liquid frost is better in most regards. It deals magical damage base on your hero damage instance. meaning auto attacks(2 per), dual breath, and macropyre deals an additional damage on top of your spell.. so it's easier to bully people out of the lane and melt supports in teamfights. not to mention his liquid frost also applies for damage over time items like blood grenade, Urn of shadows, witch blade, radiance, mjolnir etc; Example is MKB, if you proc, you basically have 3 damage instance. which deals 66 magical damage on lvl 4 LF (per hit)
When you put it that way, that's really strong in lane! Maybe it's cause I'm an oldschool player though but I find Jakiro to already not have any problems with dealing damage, thus I'd prefer the tower damage and waveclear of Liquid Fire. Then again, perhaps I should test out Liquid Frost more. Good comment!
@@grischad20 Exactly!!. I love the way this hero plays when using liquid frost. as for liquid fire it's a different story in terms of wave clear and pushing.. on the other hand. Liquid frost focuses on single target. which you can dump all your kit to a poor support to remove him to the teamfight. Which is one of the why this update rocks. You can play different playstyle on the same hero.
yea, but it rarely scales well into lategame. Unlike LOL where every spell is scaling, only a few spells actually scales with items and even then, not every hero have the capability to flash farm/dominate lane.
@@raflyarafat4882you don't necessarily need scaling abilities. Lina support can go Right click carry if her core is bad. Shadow shaman is always relevant, witch doctor can win teamfights at any point in the game, venomancer deals % max health damage. Most supports have a lot of impact long into the late game, gone are the days 5s end the game with brown boots and wand.
Played jakiro for the first time 2 hours ago and I love him . In lol I mainly played burst mage supports and enchanters , thats why I love jakiro and enchantress in this game .
You know what's a filthy NP combo? NP and Timbersaw. NP locks an enemy down and even if they cut down one tree, timbersaw destroys the others and ramps up his spell damage. It's good now that they nerfed NP's Q duration since you're not really griefing the CC by that much when you cut them and it also gives timber a way to dash in places he could not with his W and catch targets that run away from trees. His Q scales off of the number of trees he cut so if NP manages to trap someone, especially extremely early on you can delete them. My friend and I play NP timber and we both get our Q's level one. You can one shot some heroes with this and you take 70% of most heroes HP with this one, except tanky str heroes ofc.
if there's something i've learned through experience is that anyone who picks lion support was a core player who didn't get to pay his role and will go tranquil -> blink -> aghs every time
A good hint to know your support Lion is good is when they don't rush Aghanims after Blink and actually goes for utility and survivability(Glimmer, Forcestaff, Shard if not acquired from Torm, Euls, other utility item, etc.). Kill stealing is fine as long as it's not done every single time. You know a Lion is also good when they know how to use finger ult before it kills the target since there is a 3 sec. debuff wherein if a fingered target dies before it expires Lion still gains a stack. And the really good ones when playing from behind have the foresight to delay Blink if it's still too hard to save up for it and buys Forcestaff or Glimmer first. Like I said good Lion players prioritize survivability to maximize their effectiveness.
You got it backwards. Auto attack it as soon as it's within deny range and as the attack projectile is on its way immediately cast purifying flames on it. Ez denies.
you forgot to mention shadow demon as Omni's hardest counter. Demonic Purge makes the target unable to get/keep omnis repel and guaridan angel. its funny how much he counters omni.
Yuumi is Io done wrong. Even when Io was a carry champ for a very short period, they were still insanely squishy, and before they got to level 25 or whatever it was at the time, their team was effectively fighting 4v5 while the Io roamed and got exp until they became a hypercarry out of nowhere. With Yuumi, even while she was building AP Yuumi instead of Support, she ALWAYS had the Get Out Of Jail Free card of "You 'N Me" to attach and take all the heat off her for a short period. Plus, at that point, Zoomies also healed, so they could still be an effective support (since their heals were based on their AP) even when they weren't sniping kills with Prowling Purrjectile. Funny enough, both of them basically had all their damage stripped from them to ensure they were support as the creators intended lmao
Oracle is one of my most favourite Sp heroes. But I never thought of the Q and E combo to deal dmg to enemies. Seems kinda hard to accomplish... but that's awesome
As long as you’re in range, it’s not actually that difficult! Just break the channel with the E instead of moving or hitting S. Test it out in demo mode!
Fun fact about Lion's level 25 talent AoE Hex: It now bypasses Linken's Sphere spell block despite clicking it directly on the hero with the item, so you need to be quick in popping the Linken with mana drain instead of impale once you successfully hexed the enemy hero to prolong the disable time.
I know this vid is about Pos 5, but what I like about Pos 4 is that if you’re playing a hero with serious damage after you get like, 1 item, then there’s always the chance your Pos 5 and teamwork enthusiast dark seer Pos 3 will buy enough defensive/utility items that investing in damage becomes viable after you’ve purchased some basic defensive option
Marci is one of the shining examples of Volvo's design philosophy - she could be pretty viable in most of the roles. She could be pos-4/5 support because her repostioning abilities and buffs for allies. She could be hardlaner or roamer thanks to the Sidekick, decent initiation and damage early on. She could be your carry, because her ultimate is one of best early carry ults (I mean, someone like Lancer or PA needs some items to be useful in fight while Marci just pushes one button and is ready to dish a bunch of damage), and while she drops off later in the game, by this point it could already be over. I can't see her as a midlaner tho, and junglers are effectively dead in Dota, but the point still stands - she's versatile af. I don't play Marci myself and on release she was very overtuned, but nowadays I came to like her as a hero. Tl;dr - funny acrobat henchwoman can go any lane = good game design
She was definitely busted on release! When dispose was the stun instead of rebound, she pretty much won every single lane. Glad that she's in a much healthier state as a hero now!
A thing to note about jak, once you get the other blast at 25, if you have em both set to autocast they come out at the same time attatched to their respective heads, which he couldnt do before and since their cds are both 4 seconds now and you get that ags its 25% ho melt, slow, attack speed slow, amped damage for breath and macro, just all around nastiness. Can also deward in a single attack, i also want to say on hit effects can trigger off both projectiles but i haven't had my psychopathic arc to play carry jak yet, saw someone play it last night, but they didnt really have notable onhits like mkb, crit, or mael so i couldn't tell.
Hi, I dont play Dota so i'm a bit curious. Why not use the Fat Chance facet for Ogre Magi? Wouldn't you want Multicast to be as consistent as possible, especially since Strength is Ogre's main attribute? Or does he not get enough Strength as a Pos5 and would rather have Learning Curve to get skill points/talents sooner?
Well it's a bit of a technical thing, actually! Learning Curve gives you three skill points giving you the power of a Level 3 hero at Level 2. And if you're coming from League, you would know one of the fundamentals of the game, particularly Botlane, is to abuse the Level 2 power spike and win from there. With Learning Curve, you get two levels of Ignite and one in Fireblast at level 2. Thus, if you coordinate with your carry and hit Level 2 before they do, you easily overpower them more and stronger skills. That gives Ogre the strongest Level 2 powerspike in the game because he's pretty much level 3. Because you're a 5, you're also not going to get a lot of experience between stacking camps and roaming around. Learning Curve makes it such that the level deficit that you will experience as a hard support isn't as felt, meaning you hit your powerspikes earlier, namely Multicast at 5 and Ignite Damage at 9. That being said, Fat Chance is good, no doubt about it. But I think the value from Learning Curve is too good to pass up. It's just an opinion though, I'm not saying it's wrong to disagree.
If you wanna show off heroes walking back and forth in the future, there's always the patrol command (Default hotkey P) where they walk to the targeted place and back to where they came from repeatedly instead of spam shift-right-click
Phoenix dying light is kinda broken (especially before b parch nerf). I mean, you just need 2 bracer and you can harass the laning stage severely. Dive on top of enemy with full health. They will use their spell but still not enough to kill. After that, just use spirit to slow their right click and see them burn with budget radiance. (This combo really well with carry that can deal movement slow or keep someone in place) Fall off in the late game though. PS: I use phoenix in midlane
as a person who played 20hours of dota2 so far, I play supp dawnbreaker, but I still got no fking idea which lane has the support and which has the clossest thing to jungler
Since False promise delays damage , teammates or Oracle himself can get a healing salve for doubled healing meaning you would get 780 hp back with one salve
Aaaand it'll get cancelled 1 hit from an enemy. Using Oracle ult outside of fights is a waste. Unless ur teammate or Oracle himself is poisoned or doom or something
I recently picked up dota and although I already am familiar with many heroes, this videos are perfect for me to understand more complex one/ones I didn't try yet like Nature Prophet and Oracle. Do you have any plans for covering items after this series is finished?
Coming from league, Phoenix seems very fun. the Fire Spirits and Sunray remind me of the poke mages i normally play, usually engage isn't my style but being able to poke from afar until the right moment to dive in and ult seems enjoyable. also being able to actually heal my carry even if its only a bit is nice, and the potential save from aghs ult sounds really fun.
once he starts covering soft supports you should keep an eye out for Skywrath Mage and Rubick, they are two squishy mages with extreme range that are a blast to play in low mmr where people don't know how to counter their shenanigans. also Ancient Apparition from part 1 is another great hero for long range harrassing, him and Skywrath Mage are probably the easiest heroes to play out of these heroes
29:44 you can never really counter pick since u pick first. also magnus is the best phx partner, the fact the rp pierce bkb on late game is huge for egg
I kind of agree with this, but enchanter supports suffer the most from stupid carries. Heroes like CM, Dark Willow, and Phoenix can still provide value to a team even with a carry that's not playing well. Whereas heroes like Io, Omni, and Oracle (to a lesser degree) become much weaker if their carry can't do shit.
I'm a diehard dota fan but play league because none of my friends play dota. There is not better feeling than playing support in dota, the amount of agency and plays you provide for your team is too fun. Its enthralling to run around and do support things, as oppose to League where you just babysit the carry
FYI, Nullifier does NOT dispel Repel since it doesn't go through debuff immunity, and despite being written that Repel is DISPELLABLE, it only applies to DOOM. I learned that the hard way, the DISPELLABLE quote baited me, don't be dumb like me.
Day duration of Supernova takes priority so wether NS casts Dark Ascension before or after Supernova he still doesn't gain any of nighttime bonuses until Supernova ends. He still gets flying movement and damage bonus though as that is provided by the ult buff itself and not from Hunter in the Night passive.
Tips like that are kind of lost on the new players that this video is meant for, and they're already info overload as is so I'm leaving out the smaller stuff
Is Lina not a support? (I haven't played DotA in about a decade, all I remember is her stun and getting a wand item endgame to turn into a carry if needed.
@@chemistral4943 can confirm, lina can at worse be used as a 4, but she's bad at it and it's a waste of potential. you gotta farm all the things with lina.
Earth Spirit is a 4, I'll cover him in the next portion of this series that talks about 4 position heroes. Ench and ET are 5s in pro play, but in a pub, you're more likely to see them as a 4 or even a 3, at least according to Dotabuff. Originally, they were supposed to be here because when a new player watches TI, this is the role you'd see them, but I changed my mind to list them as a 4 to better reflect your typical pub.
If you watch Part 1, you'd know I'm covering 5s first and KotL 5 is ass because he doesn't offer anything as a 5 that another hero can't do better (CM is a better 5 if you want mana and she has reliable CC and burst damage that doesn't take forever to charge up and mess up the wave). If you're picking KotL as a support, it's either 4 or not at all and this is backed up by Dotabuff and D2Pro Tracker. And right now he's actually best used as a mid. With all of that, I cannot in good faith tell new players to use him as a 5
I think you could say a couple words of noteworthy hero stats. Ogre is notoriously tanky in the lane, and much of success of NP as a support is how well he trades with his high damage and armor
Most dota heroes have a certain philosophy to their design. Their moves are somewhat inadequate on their own but combine with each other to powerful ends, in harmony. Lion has 4 skills that work on their own and they are all braindead.
Ok, it's silly, but I want it out of my system: Dota players calling single target dmg spells NUKES anger me to no end. D&D player nicknamed Fireball as the original NUKE because wasn't only a lot of dmg, BUT did that dmg in a pretty big area, so calling high-dmg single target spells NUKES feels like a missunderstanding. Yeah, probably is the fault of the guys doing Heroes' spotlights, but still annoys me
You are not incorrect. However, "nuke" is not just a "single target dmg spell". Its more like "burst-damage, spammable spell". Think of Lina for example. She has two abilities - Dragon Slave and Light Strike Array - both of which have pretty short cooldown and deal hefty AOE damage if used in quick succession. Or Pugna's Nether Blast. Or Death Prophet's Q (can't recall the name). Or Crystal Maiden's Frost Nova. Or the "On Cast Man" Skywrath Mage's whole kit. Those all are burst-damage abilities. On the other hand Sven's hammer, for example, is not a nuke because it has a hefty cooldown and deals not that much of a damage but it also stuns. Same goes for Vemgeful Spirit's Magic Missile. Lion's Earth Spike is too mana-intensive to be a nuke (and while he can drain mana from enemies, dealing damage is not the main purpose of the ability). Puck's orb may be a nuke, but it is mainly an initiation/escape tool. Its not about nuke's devastating effect. Its about burst of damage. Explosion, if you will. If we look at it that way it kinda makes a bit of sense, innit?
@@VasiliyOgniov in the 1° I have not written "high-dmg single target spell" but later I explained that after typing abot D&D's Fireball. I stand by my point, the lack of splash dmg nullifying the idea of "nuke". To be clear, I'm not saying a targetable spell cannot be a nuke, I'm saying to be worth of thge title nuke the spell has to be high-dmg and doing said dmg into an area. What I would say is not a requirement to be classified as a nuke would be high mana cost and/or cooldwon. Those are balancing requirements (gods' forbid something like a low-mana low-CD Ziggs' ult, that would be bullsh*t).
we take our terminology of calling our single target burst dmg spells nukes from warcraft 3; heroes with nukes being Paladin's holy light and Lich's frost nova they're called nukes because they nuke an enemy unit gaining you gold and exp; the term got carried over to dota 2
If global mobility is unhealthy so. Spectre is wery unhealthy 😂😂😂 Also Phoenix one of best units against most strengths picks just bcs %max hp dmg from sunray . You often will outdamage your pos 1 and 2 just bcs 4-5 sunrays in teamfight. Tranquil+meteor hammer +shiv+ Refresher way to go. Also can go radiance first if good start
Any hardcore Phoenix player will tell you that snaprire as a counter is bait unless it's played core. If a pos 5 snaprire is able to get in range of egg she'll get instantly melted by your cores and cant ult. It you're in a pub just let your team know this then all of a sudden it goes from a counter to pure grief as you watch this sub 1k hp gradma trying to shamble over to get in range and immediately dying.😅
brother you missed mirana. Unreliable support, useless in teamfight, and too weak to be played as core. The only one who picks it are secretly carry main who only knows how to farm and picking it just to fill role q. But it's a fun hero, so i'll give it 3/10
@@rieandcanatuan3754 If Singsing's finding success with Mirana, it's because he's Singsing, not that the hero is good. A 46% winrate on Dotabuff kinda speaks for itself.
Definitely one of thhe things I can improve on for the next parts! Editing quality is one of the areas I had to sacrifice in when making these first two just because I'm kind of on a timer (TI and Worlds in September). Glad you liked it tho!
@@happypunky4129 maybe yes, but I usually don't run into new players if I ever play public matches solo. And in party people are usually sticking to each other
@@happypunky4129 while I agree, I find it weird. Like, for support to be effective they need to have a lot of game knowledge - warding, stacking, denying, when to harass or when to disengage and all of this while always looking over their carry. Meanwhile carries need to just kill creeps for a good half of the game. Don't get me wrong, there is also a lot of things to think about - farming routes, itemisation, good positioning, yare, yare, yare - but overall its easier to be a carry than a support
@@VasiliyOgniov on a support in your early matches you can be useful even with tiny amount of gold. Just throw your buttons onto weak players like you yourself and suddenly you made some impact while a core character needs money which you probably won't get that good if you're a new player
That talent is good, but remember that I'm talking about Omni 5 though, where your job is not to deal damage but to protect the carry, so you'd be better off using that Phylactery gold for things like Pavise or Force Staff. As a 5, you're more valuable in the backline protecting your carry and staying alive than up in your opponent's face smacking them for big damage. Whereas the Purification cooldown could be the difference between having or not having a carry for about 30 seconds.
" His kit is so simple, so what makes it even worth playing?
The answer, is *gambling.* "
Why did the delivery on that give me goosebumps
One thing about Natures Prophet, the treants are outscaled quite early. So I am a huge fan of using them for vision, especially when pushing high ground, select them one by one and send them all in to different spots in their base, they have to commit single target damage as they are not clumped and it reveals their positions!
Something funny i saw one game, as we all know Phoenix ult turns night into day for the duration. So if you have Dawnbreaker in your team and you ult during night, you trigger Dawnbreaker's innate and reveal the whole map (i would imagine this also happens for the opponent team if you have Dawnbreaker as an enemy).
i've met a 5-stack who played Dawn, Night Stalker, Luna, Phoenix and Nature's Prophet.
Luna and NS would randomly ult during the day and Phoenix at night, and then NP would teleport to a solo target and Dawn ulted NP. wild shit
@@abogmus8904 Wouldn't this be easier if they just picked Zeus NP and Dawn so they can have 2 flex picks? Luna NS seems a bit excessive.
important to note that Pheonix ult turning night into day overwrites Night Stalker's ult
With Lion's Finger of Death, I just Ult whoever we're focusing right away, as seeing someone almost dead usually makes people more eager to finish them off
Like a bad boss with his goons, pointing at someone and shouting "Kill him!"
This is the optimal way to use Lion's Finger! People, and by that I mean me, just like to guarantee the stack because number go up.
Phoenix and Oracle will always be my favorite supports
Hopefully I see you in a game then! (Will instalock AA)
@@Acex2ron may the best support win 🤝
One great thing about Jakiro's double shot is that he can use it to quickly destroy wards. Very helpful during the early game camp block stack pull shenanigans.
Great tip! Didn't even think of how good this makes him against Phoenix and Undying too
Fun fact. for Jakiro
Liquid frost is better in most regards.
It deals magical damage base on your hero damage instance. meaning auto attacks(2 per), dual breath, and macropyre deals an additional damage on top of your spell.. so it's easier to bully people out of the lane and melt supports in teamfights.
not to mention his liquid frost also applies for damage over time items like blood grenade, Urn of shadows, witch blade, radiance, mjolnir etc;
Example is MKB, if you proc, you basically have 3 damage instance. which deals 66 magical damage on lvl 4 LF (per hit)
When you put it that way, that's really strong in lane! Maybe it's cause I'm an oldschool player though but I find Jakiro to already not have any problems with dealing damage, thus I'd prefer the tower damage and waveclear of Liquid Fire. Then again, perhaps I should test out Liquid Frost more. Good comment!
Also liquid frost doesn't push the wave when you're harassing with it
it's really not a fact. it's your opinion at best. liquid fire has a different set of perks than liquid frost, especially for pushing.
@@grischad20 Exactly!!. I love the way this hero plays when using liquid frost. as for liquid fire it's a different story in terms of wave clear and pushing.. on the other hand. Liquid frost focuses on single target. which you can dump all your kit to a poor support to remove him to the teamfight.
Which is one of the why this update rocks. You can play different playstyle on the same hero.
I love how most supports always have carry route on them.
yea, but it rarely scales well into lategame. Unlike LOL where every spell is scaling, only a few spells actually scales with items and even then, not every hero have the capability to flash farm/dominate lane.
@@raflyarafat4882 lol you haven't seen carry Io then
@@raflyarafat4882you don't necessarily need scaling abilities. Lina support can go Right click carry if her core is bad. Shadow shaman is always relevant, witch doctor can win teamfights at any point in the game, venomancer deals % max health damage.
Most supports have a lot of impact long into the late game, gone are the days 5s end the game with brown boots and wand.
Played jakiro for the first time 2 hours ago and I love him . In lol I mainly played burst mage supports and enchanters , thats why I love jakiro and enchantress in this game .
You know what's a filthy NP combo? NP and Timbersaw. NP locks an enemy down and even if they cut down one tree, timbersaw destroys the others and ramps up his spell damage. It's good now that they nerfed NP's Q duration since you're not really griefing the CC by that much when you cut them and it also gives timber a way to dash in places he could not with his W and catch targets that run away from trees. His Q scales off of the number of trees he cut so if NP manages to trap someone, especially extremely early on you can delete them. My friend and I play NP timber and we both get our Q's level one. You can one shot some heroes with this and you take 70% of most heroes HP with this one, except tanky str heroes ofc.
if there's something i've learned through experience is that anyone who picks lion support was a core player who didn't get to pay his role
and will go tranquil -> blink -> aghs every time
Autofill Lion Players be like:
Blink, Stun, Hex (stacking the stuns btw), and then Mana Drain until death. Forgets to use finger.
@@Acex2ron you get those, mine use finger to steal the kill everytime
A good hint to know your support Lion is good is when they don't rush Aghanims after Blink and actually goes for utility and survivability(Glimmer, Forcestaff, Shard if not acquired from Torm, Euls, other utility item, etc.). Kill stealing is fine as long as it's not done every single time. You know a Lion is also good when they know how to use finger ult before it kills the target since there is a 3 sec. debuff wherein if a fingered target dies before it expires Lion still gains a stack. And the really good ones when playing from behind have the foresight to delay Blink if it's still too hard to save up for it and buys Forcestaff or Glimmer first. Like I said good Lion players prioritize survivability to maximize their effectiveness.
"his second skill transforms an enemy into a harmless frog" proceeds to transform QOP to a fish
I forgot to unequip the custom effect 💀💀💀
For OG OG League players, IO is basically old Karma with the link but with global tp
You can also use purifying flame on range creep to put it low and deny it immediately with Oracle.
You got it backwards. Auto attack it as soon as it's within deny range and as the attack projectile is on its way immediately cast purifying flames on it. Ez denies.
you forgot to mention shadow demon as Omni's hardest counter. Demonic Purge makes the target unable to get/keep omnis repel and guaridan angel. its funny how much he counters omni.
Good catch! Slipped my mind there
I'll never get over the fact that omniknight's ult was reworked
Did riot learn nothing from IO
It’s funny bc IO - unlike Yuumi, actually takes some brain to use
Make IO immune to damage too :)
They are not very similar right? Yummi’s whole thing is being untargetable
Yuumi is Io done wrong. Even when Io was a carry champ for a very short period, they were still insanely squishy, and before they got to level 25 or whatever it was at the time, their team was effectively fighting 4v5 while the Io roamed and got exp until they became a hypercarry out of nowhere. With Yuumi, even while she was building AP Yuumi instead of Support, she ALWAYS had the Get Out Of Jail Free card of "You 'N Me" to attach and take all the heat off her for a short period. Plus, at that point, Zoomies also healed, so they could still be an effective support (since their heals were based on their AP) even when they weren't sniping kills with Prowling Purrjectile. Funny enough, both of them basically had all their damage stripped from them to ensure they were support as the creators intended lmao
i think they took the chogall hero concept from hots and its not realy learned from io
Daym, bro is a real one for using all this Pokémon gen 4/5 music
29:47 When you mentioned Snapfire, Ursa also is a dangerous here versus Phoenix.
Not as hard because he's melee and more experienced players will get Euls when they see an Ursa on the enemy team, but still definitely up there!
note for testing dota has patrol command it will make unit go back and forth between 2 points P by default
I forgot where I rebound it! Curse 15 year old me
Oracle is one of my most favourite Sp heroes. But I never thought of the Q and E combo to deal dmg to enemies. Seems kinda hard to accomplish... but that's awesome
As long as you’re in range, it’s not actually that difficult! Just break the channel with the E instead of moving or hitting S. Test it out in demo mode!
oracle deals so much fcking damage in the early game because of that combo
Fun fact about Lion's level 25 talent AoE Hex: It now bypasses Linken's Sphere spell block despite clicking it directly on the hero with the item, so you need to be quick in popping the Linken with mana drain instead of impale once you successfully hexed the enemy hero to prolong the disable time.
I know this vid is about Pos 5, but what I like about Pos 4 is that if you’re playing a hero with serious damage after you get like, 1 item, then there’s always the chance your Pos 5 and teamwork enthusiast dark seer Pos 3 will buy enough defensive/utility items that investing in damage becomes viable after you’ve purchased some basic defensive option
"He's countered by silence, dispel, anti-heal and stupid teammates" is way more funny than it has any rights to be
Marci is one of the shining examples of Volvo's design philosophy - she could be pretty viable in most of the roles.
She could be pos-4/5 support because her repostioning abilities and buffs for allies. She could be hardlaner or roamer thanks to the Sidekick, decent initiation and damage early on. She could be your carry, because her ultimate is one of best early carry ults (I mean, someone like Lancer or PA needs some items to be useful in fight while Marci just pushes one button and is ready to dish a bunch of damage), and while she drops off later in the game, by this point it could already be over.
I can't see her as a midlaner tho, and junglers are effectively dead in Dota, but the point still stands - she's versatile af. I don't play Marci myself and on release she was very overtuned, but nowadays I came to like her as a hero.
Tl;dr - funny acrobat henchwoman can go any lane = good game design
She was definitely busted on release! When dispose was the stun instead of rebound, she pretty much won every single lane. Glad that she's in a much healthier state as a hero now!
A thing to note about jak, once you get the other blast at 25, if you have em both set to autocast they come out at the same time attatched to their respective heads, which he couldnt do before and since their cds are both 4 seconds now and you get that ags its 25% ho melt, slow, attack speed slow, amped damage for breath and macro, just all around nastiness. Can also deward in a single attack, i also want to say on hit effects can trigger off both projectiles but i haven't had my psychopathic arc to play carry jak yet, saw someone play it last night, but they didnt really have notable onhits like mkb, crit, or mael so i couldn't tell.
Hi, I dont play Dota so i'm a bit curious. Why not use the Fat Chance facet for Ogre Magi? Wouldn't you want Multicast to be as consistent as possible, especially since Strength is Ogre's main attribute? Or does he not get enough Strength as a Pos5 and would rather have Learning Curve to get skill points/talents sooner?
Well it's a bit of a technical thing, actually!
Learning Curve gives you three skill points giving you the power of a Level 3 hero at Level 2. And if you're coming from League, you would know one of the fundamentals of the game, particularly Botlane, is to abuse the Level 2 power spike and win from there. With Learning Curve, you get two levels of Ignite and one in Fireblast at level 2. Thus, if you coordinate with your carry and hit Level 2 before they do, you easily overpower them more and stronger skills. That gives Ogre the strongest Level 2 powerspike in the game because he's pretty much level 3.
Because you're a 5, you're also not going to get a lot of experience between stacking camps and roaming around. Learning Curve makes it such that the level deficit that you will experience as a hard support isn't as felt, meaning you hit your powerspikes earlier, namely Multicast at 5 and Ignite Damage at 9.
That being said, Fat Chance is good, no doubt about it. But I think the value from Learning Curve is too good to pass up. It's just an opinion though, I'm not saying it's wrong to disagree.
@@Acex2ron Ooh alright, I understand now. Thank you for the explanation!
Ain’t no way they named Io’s facets after Medics Mediguns, Valve acting like they didn’t just leave us in the hot car on a summer day
Orge Magi is just like the Ork in Warhammer 40k.
Sometimes, you just gotta believe. And yes both are my fav.
If you wanna show off heroes walking back and forth in the future, there's always the patrol command (Default hotkey P) where they walk to the targeted place and back to where they came from repeatedly instead of spam shift-right-click
The liion innate ability is quite funny not just because of what it does but also because its name is based on the meme song
Phoenix dying light is kinda broken (especially before b parch nerf). I mean, you just need 2 bracer and you can harass the laning stage severely.
Dive on top of enemy with full health. They will use their spell but still not enough to kill. After that, just use spirit to slow their right click and see them burn with budget radiance. (This combo really well with carry that can deal movement slow or keep someone in place)
Fall off in the late game though.
PS: I use phoenix in midlane
as a person who played 20hours of dota2 so far, I play supp dawnbreaker, but I still got no fking idea which lane has the support and which has the clossest thing to jungler
safelaneh as the hard support. safelane is bottom for radiant and top for dire. and don't go full jungle.
Since False promise delays damage , teammates or Oracle himself can get a healing salve for doubled healing meaning you would get 780 hp back with one salve
Aaaand it'll get cancelled 1 hit from an enemy.
Using Oracle ult outside of fights is a waste. Unless ur teammate or Oracle himself is poisoned or doom or something
@Akiduy did you test it in game?
@@hype3224
Wait, does it not get cancelled now? I rarely use/see Oracle so idk
@Akiduy in last 3 months I played Oracle I remembered that it worked
salve has short cast range you'll die if you do it midfight and it's duration is like half if you use it on teammate
I recently picked up dota and although I already am familiar with many heroes, this videos are perfect for me to understand more complex one/ones I didn't try yet like Nature Prophet and Oracle. Do you have any plans for covering items after this series is finished?
Yup 4x multicast Ogre is the best... If you get it. Btw nowdays my friend play ogre as pos3 or pos4
Coming from league, Phoenix seems very fun. the Fire Spirits and Sunray remind me of the poke mages i normally play, usually engage isn't my style but being able to poke from afar until the right moment to dive in and ult seems enjoyable. also being able to actually heal my carry even if its only a bit is nice, and the potential save from aghs ult sounds really fun.
Oracle also has the poke, healing and save. probably better for all of those, but I prefer Phoenix's aesthetic.
once he starts covering soft supports you should keep an eye out for Skywrath Mage and Rubick, they are two squishy mages with extreme range that are a blast to play in low mmr where people don't know how to counter their shenanigans. also Ancient Apparition from part 1 is another great hero for long range harrassing, him and Skywrath Mage are probably the easiest heroes to play out of these heroes
@@chimadang1573 i will keep that in mind, thanks
You know what's a filthy NP combo? NP and Timbersaw.
Learning with pokemon music to jam to at the same time? I'm ready.
Wait, I thought Phoenix's second facet also has increased healing along with increased damage at the tip of the Sun Ray?
29:44 you can never really counter pick since u pick first. also magnus is the best phx partner, the fact the rp pierce bkb on late game is huge for egg
23:48 i think most of heroes are counter by that...except for Magi, he's already stupid from the start
Nyx assassin will be something you new players need to watch out for too. He will eat your mana and hunt supports non stop if he's smart
stupid carry is the bane of all supports not just Omni knight. You will get blamed when you save your carry but died in the process
I kind of agree with this, but enchanter supports suffer the most from stupid carries. Heroes like CM, Dark Willow, and Phoenix can still provide value to a team even with a carry that's not playing well. Whereas heroes like Io, Omni, and Oracle (to a lesser degree) become much weaker if their carry can't do shit.
the perfect video to watch when u come back home at 6am after a party
I love your channel please keep posting dota2 guides
"Lion turns the enemy into a harmless frog".....
....shows a fish
I'm a diehard dota fan but play league because none of my friends play dota. There is not better feeling than playing support in dota, the amount of agency and plays you provide for your team is too fun. Its enthralling to run around and do support things, as oppose to League where you just babysit the carry
You messed up Jakiro's Q in your edit btw if you didn't notice. You used the ice path clip twice.
Lmao RIP I knew editing at 2am wasn’t a good idea
area zero is such a W sound design wise
FYI, Nullifier does NOT dispel Repel since it doesn't go through debuff immunity, and despite being written that Repel is DISPELLABLE, it only applies to DOOM.
I learned that the hard way, the DISPELLABLE quote baited me, don't be dumb like me.
Demonic Purge is the only spell that can dispell almost everything Repel And GA is dispelled by this Shadow Demon
So Ogre Magi is basically Seraphine if she's a Kick Streamer rather than a Singer?
My fav support dazzle with manta and hurricane :)
I always wondered, what is the interaction/priority between phoenix and nightstalker ults?
Day duration of Supernova takes priority so wether NS casts Dark Ascension before or after Supernova he still doesn't gain any of nighttime bonuses until Supernova ends. He still gets flying movement and damage bonus though as that is provided by the ult buff itself and not from Hunter in the Night passive.
you forgot that phoenix egg is make the world turn to day if it's in night
Tips like that are kind of lost on the new players that this video is meant for, and they're already info overload as is so I'm leaving out the smaller stuff
Is Lina not a support? (I haven't played DotA in about a decade, all I remember is her stun and getting a wand item endgame to turn into a carry if needed.
Bro you got a lot to catch up on lmao (but yeah she's either a Midlaner or Carry now)
@@Acex2ron Ah, thank you!
Current PC can't handle DotA (oof @_@) but looks like I'll be learning the carry role when I can play again.
@@chemistral4943 can confirm, lina can at worse be used as a 4, but she's bad at it and it's a waste of potential. you gotta farm all the things with lina.
why did you skip Enchantress, Elder Titan and Earth Spirit? and probably some others I'm missing? 😭
Earth Spirit is a 4, I'll cover him in the next portion of this series that talks about 4 position heroes.
Ench and ET are 5s in pro play, but in a pub, you're more likely to see them as a 4 or even a 3, at least according to Dotabuff. Originally, they were supposed to be here because when a new player watches TI, this is the role you'd see them, but I changed my mind to list them as a 4 to better reflect your typical pub.
Yuumi: Who are you?
Io: Beep Beep (Im you, but better)
why did you skip keeper of the light? he is also a pos 5 and pos 4 hero...
If you watch Part 1, you'd know I'm covering 5s first and KotL 5 is ass because he doesn't offer anything as a 5 that another hero can't do better (CM is a better 5 if you want mana and she has reliable CC and burst damage that doesn't take forever to charge up and mess up the wave).
If you're picking KotL as a support, it's either 4 or not at all and this is backed up by Dotabuff and D2Pro Tracker. And right now he's actually best used as a mid.
With all of that, I cannot in good faith tell new players to use him as a 5
I think you could say a couple words of noteworthy hero stats. Ogre is notoriously tanky in the lane, and much of success of NP as a support is how well he trades with his high damage and armor
Can you do an offlane explained video?
I stan Lich and Oracle
Most dota heroes have a certain philosophy to their design. Their moves are somewhat inadequate on their own but combine with each other to powerful ends, in harmony.
Lion has 4 skills that work on their own and they are all braindead.
Ok, it's silly, but I want it out of my system: Dota players calling single target dmg spells NUKES anger me to no end. D&D player nicknamed Fireball as the original NUKE because wasn't only a lot of dmg, BUT did that dmg in a pretty big area, so calling high-dmg single target spells NUKES feels like a missunderstanding. Yeah, probably is the fault of the guys doing Heroes' spotlights, but still annoys me
You are not incorrect. However, "nuke" is not just a "single target dmg spell". Its more like "burst-damage, spammable spell".
Think of Lina for example. She has two abilities - Dragon Slave and Light Strike Array - both of which have pretty short cooldown and deal hefty AOE damage if used in quick succession.
Or Pugna's Nether Blast. Or Death Prophet's Q (can't recall the name). Or Crystal Maiden's Frost Nova. Or the "On Cast Man" Skywrath Mage's whole kit. Those all are burst-damage abilities.
On the other hand Sven's hammer, for example, is not a nuke because it has a hefty cooldown and deals not that much of a damage but it also stuns. Same goes for Vemgeful Spirit's Magic Missile. Lion's Earth Spike is too mana-intensive to be a nuke (and while he can drain mana from enemies, dealing damage is not the main purpose of the ability). Puck's orb may be a nuke, but it is mainly an initiation/escape tool.
Its not about nuke's devastating effect. Its about burst of damage. Explosion, if you will. If we look at it that way it kinda makes a bit of sense, innit?
@@VasiliyOgniov in the 1° I have not written "high-dmg single target spell" but later I explained that after typing abot D&D's Fireball. I stand by my point, the lack of splash dmg nullifying the idea of "nuke".
To be clear, I'm not saying a targetable spell cannot be a nuke, I'm saying to be worth of thge title nuke the spell has to be high-dmg and doing said dmg into an area. What I would say is not a requirement to be classified as a nuke would be high mana cost and/or cooldwon. Those are balancing requirements (gods' forbid something like a low-mana low-CD Ziggs' ult, that would be bullsh*t).
dota player here. Understandable. I always call high burst dmg spell regardless of aoe as NUKES.
we take our terminology of calling our single target burst dmg spells nukes from warcraft 3; heroes with nukes being Paladin's holy light and Lich's frost nova
they're called nukes because they nuke an enemy unit gaining you gold and exp; the term got carried over to dota 2
It's a holdover from Warcraft 3
I am convinced that Marci's innate is Valve's ways to nerf XinQ's Monkey King.
Instead, he starts ripping people to shreds with Marci. There’s nothing holding this man back
The real nerf for XinQ is an unwashed face
If global mobility is unhealthy so. Spectre is wery unhealthy 😂😂😂
Also Phoenix one of best units against most strengths picks just bcs %max hp dmg from sunray . You often will outdamage your pos 1 and 2 just bcs 4-5 sunrays in teamfight. Tranquil+meteor hammer +shiv+ Refresher way to go. Also can go radiance first if good start
Excuse you? Ogre Magi is a carry now to maxmize the the bonkage. Pls remake the video. Also ELENA IS CONFIRMED WOOOOOOOOOOOOOOOOOOOOOOO
Not according to Dotabuff lmao but it seems Ogre Core has caught on enough for me to mention him in the Offlane vid when it comes around
bro have beef with Nature Prophet
ogre support is quite bad that going core is actually more viable option
Any hardcore Phoenix player will tell you that snaprire as a counter is bait unless it's played core.
If a pos 5 snaprire is able to get in range of egg she'll get instantly melted by your cores and cant ult. It you're in a pub just let your team know this then all of a sudden it goes from a counter to pure grief as you watch this sub 1k hp gradma trying to shamble over to get in range and immediately dying.😅
Where is Mirana and Nyx Assassin?
In part 1, I explain I’m doing 5s first! Mirana and Nyx play more like 4s, so they’re coming later when I get to that role.
5:50 THEY DID WAHT TO LICH ?!
No Mirana?
She's a 4, and I'm doing 5s first! She's slated for Part 5 if you wanna wait that long
brother you missed mirana. Unreliable support, useless in teamfight, and too weak to be played as core. The only one who picks it are secretly carry main who only knows how to farm and picking it just to fill role q. But it's a fun hero, so i'll give it 3/10
If you watch Part 1, you'll know that I'm focusing on Pos 5s right now, so Mirana is waiting for her turn when I get to Pos 4s
my bad brother. I do watch part 1 the other time but i forgot its about pos 5. Keep up the god's work. Love from support main.
SingSing spamming Mirana as mid rn says Mirana ain't weak this patch
@@rieandcanatuan3754 he literally put mirana in category dogshit but fun
@@rieandcanatuan3754 If Singsing's finding success with Mirana, it's because he's Singsing, not that the hero is good. A 46% winrate on Dotabuff kinda speaks for itself.
um, actually IO is an it not a he, as it's a fundamental of the universe
yeah but so is chaos knight and hes a dude
Some of the accompanying footage could have better matched the narration.
Good video still.
Definitely one of thhe things I can improve on for the next parts! Editing quality is one of the areas I had to sacrifice in when making these first two just because I'm kind of on a timer (TI and Worlds in September). Glad you liked it tho!
funny enough im forced to play core often nowadays.. everyone wants 4 or 5 they even roll for it 😆
We live in weird times when people are fighting for a support role. Me is fine, I'm an offlaner usually
@@Chasodey I think for some people its just easier, like I'm new and I feel like I should be playing a support, but idk.
@@happypunky4129 maybe yes, but I usually don't run into new players if I ever play public matches solo. And in party people are usually sticking to each other
@@happypunky4129 while I agree, I find it weird. Like, for support to be effective they need to have a lot of game knowledge - warding, stacking, denying, when to harass or when to disengage and all of this while always looking over their carry. Meanwhile carries need to just kill creeps for a good half of the game. Don't get me wrong, there is also a lot of things to think about - farming routes, itemisation, good positioning, yare, yare, yare - but overall its easier to be a carry than a support
@@VasiliyOgniov on a support in your early matches you can be useful even with tiny amount of gold. Just throw your buttons onto weak players like you yourself and suddenly you made some impact while a core character needs money which you probably won't get that good if you're a new player
io is dotas yumi
But Yuumi is Io but done poorly
@@Chasodey well they had the same rollercoaster of changes
Nyx?
Nyx nyx, nyx nyx nyx nyx.
(Not a pos 5, he'll get his turn along with the other 4s.)
you suggestion not to take omni +50 Free DMG on lvl 10 gave me cancer, omni with phylactory and +50 dmg on lvl 10 is a monster
That talent is good, but remember that I'm talking about Omni 5 though, where your job is not to deal damage but to protect the carry, so you'd be better off using that Phylactery gold for things like Pavise or Force Staff. As a 5, you're more valuable in the backline protecting your carry and staying alive than up in your opponent's face smacking them for big damage. Whereas the Purification cooldown could be the difference between having or not having a carry for about 30 seconds.
Oracle mid ( ͡° ͜ʖ ͡°)
did you assume Io's gender?
Why is it so hard to use it/its pronouns lol
I played Dota 1, and back then Io (Then named Wisp), was a ball of light with a dude's face on it lmao I just couldn't outgrow it
0:10 my man really said non biney pronouns make a mfker insane SMH 😢
Sowwy but it's hard not to misgender him when he's got such boy energy