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Scenefiller
Приєднався 16 січ 2022
I'm making videos about how I like to use Blender 😋
Music Videos in Blender
hello 😋 here's how I make music videos in Blender
blendermarket.com/products/grainy
blendermarket.com/products/mattepainter
patreon.com/scenefiller
orie's instagram: oriemcginness
ian's video: ua-cam.com/video/icqLFiwpNlM/v-deo.html
ray's video: ua-cam.com/video/pjr_RF_ONts/v-deo.html
blendermarket.com/products/grainy
blendermarket.com/products/mattepainter
patreon.com/scenefiller
orie's instagram: oriemcginness
ian's video: ua-cam.com/video/icqLFiwpNlM/v-deo.html
ray's video: ua-cam.com/video/pjr_RF_ONts/v-deo.html
Переглядів: 5 130
Відео
Dream Textures is INSANE
Переглядів 3,9 тис.3 місяці тому
hello 😋 here's how I use AI in Blender Grainy: blendermarket.com/products/grainy MattePainter: blendermarket.com/products/mattepainter Patreon: patreon.com/scenefiller Dream Textures: blendermarket.com/products/dream-textures Realistic Character Checkpoint: civitai.com/models/132632/epicphotogasm
MattePainter for Blender - Full Tutorial
Переглядів 7 тис.5 місяців тому
MattePainter for Blender - Full Tutorial
Scatter Anything in Blender (No Addons)
Переглядів 3,7 тис.7 місяців тому
Scatter Anything in Blender (No Addons)
This just upgraded VFX in Blender... (free addon)
Переглядів 4,9 тис.10 місяців тому
This just upgraded VFX in Blender... (free addon)
How to Make a City in Blender (+ Free Assets)
Переглядів 14 тис.10 місяців тому
How to Make a City in Blender ( Free Assets)
MattePainter for Blender v1.0.6 - Update Walkthrough
Переглядів 3,1 тис.11 місяців тому
MattePainter for Blender v1.0.6 - Update Walkthrough
The easiest way to add RAIN in Blender (Rain Cards)
Переглядів 22 тис.11 місяців тому
The easiest way to add RAIN in Blender (Rain Cards)
how to make City Shots EASILY in Blender
Переглядів 1,2 тис.Рік тому
how to make City Shots EASILY in Blender
the FASTEST way to make buildings in Blender
Переглядів 15 тис.Рік тому
the FASTEST way to make buildings in Blender
"Edge of the World" - Blender Timelapse
Переглядів 1,2 тис.Рік тому
"Edge of the World" - Blender Timelapse
A feature request: Different grain settings (size, intensity etc.) for the dark areas, mids and highlights.
By far the BEST realism video that I have watched, this one really made it click, thank you!
What about a newly furnished apartment and a productivity focused person living there with everything neat and tidy ✨️
Wow, this is a great breakdown! After learning the software etc etc one suddenly realises, there is something more to realism than just the engine
1:08 except in Andrew's dining room
Will you go in-depth with the Histogram and scopes thing?
Where i can find this goos plane for breaking up lighting ?
You needed to add dust to the top of the base boards where they meet the wall.
Pretty good ✨ What's your Email?
Your final image looks like a film scene, wonderful, you got a subscriber
Thank You So Much Brother ❤
I’m asking for clarity about the camera movement,so basically all you did was pre track an animation that you previously rendered then added that camera data to the scene to build your painting from there?
Can i project texture to abc animation? For example, i want to add some wrinkles to my animated face
Thank you for sharing, can I use this in Architecture visualization as in my current workflow I only use the last technique in the video but for the new building what can I do for realism instead of making it imperfect. Please share some thing I will apply in my new Archviz project. I also have one request for Archviz huge environment like background buildings, trees etc. is required to show the surrounding and like Unreal engine blender does not has it, can you make a video on this issue as I did not found any video for archviz big scene environment.
Lighting and how the materials react to it is still the most important aspect. But part of that is in how the objects in the scene are designed (are they perfect shapes? Things in real life aren't always the case). Because the lighting will be affected by this. I think that is what you mean by 'chaos.' Your scene with the modifications looks fantastic and is an improvement, but it still doesn't look photoreal to me.
i thought chaos software... vray ,corona
Why is this the exact video I needed I just got a commission for a music video
Thanks, man
Congrats you found almost every useless way to use this tech!
The splashes look like rain when I add the particle system and put it on object and select the metaball with it, My metaballs dont stick together
the overall idea is great, but i think you are overdoing a bit. the chair doesn't have to be rotated imo
Great channel man
Looking Forward to a longer vid!
Thanks
i love your videos man looking forward for more! maybe u could do some vfx or something cooler :)
thank you for the kind words! 😊i do plan on doing some simple VFX stuff in the future, including camera tracking and keying
A suggestion, you should first make your project and upload the final piece on UA-cam as a shorts or a 2-3 min video with having description like the explanatory video will be posted soon or something like this, then a day or two later, post the video where you'd explain it.. or may be you should watch some other guys for how they run their channels specifically having channels of topic similar to yours like Max Hey etc.. Hope that you'd find it well.. A thing to remember, I'm not saying your video isn't good, it's more than much but, you know there's always a room for improvement, and mine was just a chummy suggestion And to be sincere, just one thing that I don't like is music but thats something related to me
i appreciate the feedback! that's definitely an interesting suggestion, I might play around with the idea and see how it performs vs the youtube "premiere" feature. cheers! 😊
Could please do RM lost?
good suggestion, there's some really creative shots in there. I could possibly turn this into a series where I try to remake music videos in Blender 🤔
@@scenefilleryes! Yes! Please do!!!!
can you do a breakdown of Llainwire's music video "Trust Fund"?
Good call, same concept just taken a step farther. My bet: he was 3d scanned (at least his face) for that video. Some of the outfits are 3d too. Then, they did hard match cuts between him keyed on green screen, and his 3d avatar. Extra points for a detailed 3d environment to sell the look. Glad I watched that, thanks for the suggestion )
that's a very interesting video for sure, I could possibly make this a series where I breakdown suggested videos and try to recreate them in Blender 😎
@@scenefiller I'm already curious is a free face scan app for iphone is good enough to scape by for this look. Also curious if we can get close in EEVEE because Cycles renders for videos can get out of hand really fast.
@@RTKdarling i believe he used unreals metahuman for his face scan, but the fact that this was a solo project and he got all the details in place with the cloth sims and vfx is just insane. Besides how does he even get the movement of the mocap suit if he isnt in frame of the shot at all times?
@@niklastsalkos I feel like there was some cheating on the cloth, feels less "sim" and more bent. I think they got away with the mocap because of the quick cuts. There's also some great AI tools that help with basic mocap... I'm already building a set, and I've contacted a model that I know is hungry for work. We're gonna get a test shot in here and see what walls we hit
I like your content and i wish you'll do a one day a more in depth work around, and specific, on how to set up the project, add the decals and build a scene a bit deeper, anyway keep doing what you do. content is good
I appreciate the feedback! I'm still trying to find that sweet spot between short, digestible content and having enough detail to help a variety of viewers 😋
Amazing ! actually this can be applied to all software, each one is unique with the restrictions but still can be applied, the most important aspect of this video is the articulation, you are articulating the thoughts in order, so someone can take practically applicable notes.
i appreciate the kind words! glad it was helpful 😀
Hey mate, that's great!! Question: Then, when you place an object. Any idea of how to cast a shadow on the floor and walls? without affecting its colors? for that reason, I couldn't just use the texture in the Base Color from a Principled BSDF
subscribed for a lifetime!! Thank you so much!! You've just helped a beginner out making her exams project 🥺😭
glad i could help 😋
I've found this content value so im doing my part!
appreciated! 🥰
I have no clue how you imported the checkpoint as a .safetensor file. stable diffusion seems only to accept .ckpt files.
im just using the "Link Checkpoint File or Folder" button to point to the safetensors file. the developer confirms safetensors are working in their discord, so i recommend joining that if you're still running into problems 😀
@@scenefiller nvm got it working. Installing the addon is just broken nowadays and needs a couple of extrasteps. Wasn't aware of that.
@@Frigus3D-Art yeh I had to manually copy the zip contents to install the addon then manually point to the checkpoint 😊
Thanks a lot
thanks for watching! 😎
can do all of this in Automatic1111 with finished renders.
yep! I've been using Forge as well for the transparency extension but I also like the simplicity of keeping everything in Blender 😊
Personally I don't see the point of using an addon like this other than a small amount of convenience. You're better off just installing SD with a WebUI or ComfyUI. That will give you far more options and control and also helps to reduce resources a bit if you have lower end hardware as you don't need Blender running at the same time. I've been using SD like this for a while now. Dream textures is better for the camera projection texture stuff but with how SD generates images, as in it bakes in all light and shadow information, you still need to stick them in an external image editor and make changes anyway if you want them looking half decent. At the moment I do texturing manually too by just rendering out images from certain angles and then loading them up in SD to use with Controlnet.
yeah locally hosting SD is still the more robust option for sure, I think the addon serves as a more convenient/easier setup like you mentioned but with things like Comfy and Forge coming out hosting locally is becoming easier 😊the other main disadvantage of DT is the lack of LoRA support but I believe they're working on implementing it
Can you share some of your works made of a stable diffusion texturing with controlnet?
@@scenefiller Yes, SD is a lot easier to install now and 1.5 runs fine on just 8 gigs of VRAM and even lower now. I think addons like this are the future when it comes to 3D though as well as dedicated apps. There's one called Stable Projectorz you might find interesting to look at. The big drawback to texturing in this way right now is that AI bakes in all light and shadow info, which is obviously bad. That's why I like to set up all the lighting in my scene first, often with some basic procedural textures and then render out images to then use with img2img and ControlNet. That way you have some control over the lighting and shadows that are getting baked in.
@@Sanctiwreath I haven't really got many images online but there's a few videos on my channel. I just made a cyberpunk style Oculus Quest home where I used SD to help with texturing. There's a short cyberpunk city animation where I used it for some of the neon signs in the background and an older clip of a Mini Cooper car where I used SD for camera projection. Camera projection is actually a really good use for generative AI right now because instead of the traditional method of trying to match your 3D to an image you can do it in reverse and just generate an image to match your 3D.
Here first.
Your channel is underrated
Just brought this looking forward to giving it a go thanks man !!
i appreciate it! please let me know if you run into any issues, or have any suggestions for improving the addon 😋
@@scenefiller will do thank you !!
holy shot that's a lot of nodes!
I like how in blender you push imperfections while photography you push perfections... lol
very true 😅
Yes. But the main problem is the Kitbash3D license : you can only use the assets during a subscription. For example : you have a six month subscription and download Assets for a project that is starting, and finally for some reasons you must delay the project to eight months … then you cannot use the downloaded assets anymore unless you pay another subscription. Not clear when you read the license in details but totally confirmed by the license support. That is the only GREAT limitation of Kitbash3D … but their 3D models are amazing :).
for sure! i suppose the best scenario is to use a subscription based model to "trial" the different packs, then buy the ones that stand out, of course that will depend on the specific company whether they allow one-time purchases
Thank you
Thank you 🙏🏽
thanks for checking it out! 😁
good but i just dont buy things. If you make a free version, I would buy it.
fair enough! i appreciate the honesty 😋
Wait until bro realizes people can easily make grain for free 🤯
if you have some more specific info, feel free to share the techniques in the comments so others can try them 😋cheers!
Everything I buy on Blendermarket is something I could make for free if I had limitless time to research and practice it. People save me time, I pay them money. Doing every single thing yourself is always an option, but I've never heard of any 3D pros working like that.
Keep up the great work mate!!💙
i appreciate the support 😄cheers!
if you are giving out such a cool addon for only 5 dollars then you might as well have made it free for everyone to use But seriously this is so much cool stuff thnx for sharing
If five dollars is virtually the same as "free" then you might as well buy it
man's gotta eat 🤗 and thank you for the kind words!
What's the mix method for the grain? Is it using an overlay? Really cool man. Thanks for sharing.
yep it's using Overlay, there were some other blending modes that looked interesting too but I haven't looked at setting up an Enum for the Node just yet to change it 😋cheers!