The funniest part of the stage select is the possible playground rumors. “Hey Josh, have you seen the secret level select? You have to type barracuda in the title screen!” “No you have to do this and that to cause it to show up!” “I thought you had to slap the crap out your genesis to get it” “shut up Tim nobody is falling for that”
Sonic sneezing was prob used when you enter a boss fight because in the comics when sonic senses danger he sneezes it also might have been used for that butterfly enemy because it drops dust on you
@@pieofchart I actually think it could be from that little detail, in the opening of sonic cd sonic sneezes right before the mountain blows up (it’s super fast and hard to notice but I promise I’m not lying)
the sound in 1:12 could also be a sneeze, which could also go with the unused sneeze sprite. the sneeze was his superpower back then, and whenever he sneezed it meant danger was nearby. the reason the sneeze was removed was probably because it would’ve happened often since there are lots of badniks in the game
@@boboley if that was true then we probably would’ve seen unused dust sprites Also him sneezing when danger is nearby makes more sense, since they added a clip of him sneezing in the intro animation, which probably means they were originally intending to add that sneezing sprite in the game
21:05 that flickering and the effect of the stage crumbling leads me to believe this was some sort of bomb object that’d alter the level layout to allow for travel on higher paths.
Either I'm "mandela"ing, or, the heart eyes were totally used in the original PC release of Sonic CD I had as a kid, as I remember, if you stand still, she'd kiss sonic, get the heart eyes, then chase you around with hearts coming off her the whole way or until you ran far enough away.
@@ashcyr3711 I get that, but I never actually bothered to stand still to see that interaction in the re-release, I mean the one from the 90s, as I never owned a Sega CD as a kid, but I did get the game on PC.
Now that I think about it, I have an original copy of the pc release, I may get to figuring it out when I have the chance to answer this once and for all.
34:20 Looking at it now, i have a feeling that its an unused sprite meant to be a transition for knuckles going from running or standing into a spin dash
46:23 Im pretty sure that both of these voice clips were meant for tails. It sounds like they belong to him. While im not too sure exactly what they were meant for, the "hey!" Clip maybe would have been used if sonic carried tails and hurled him into an obstacle that caused him to lose rings or die due to how annoyed the clip sounds. The "lets go!" Is even more of a mystery, but i think it would have been used in the same vein as how sonic says "yes!" When you get an extra life in sonic CD.
I remember the time I was playing sonic 3-D blast for my Genesis and I accidentally hit the cartridge and the congratulation screen popped up, and I almost crapped myself. It scared me so much.
In my opinion, the Sega logo voice in the finished version of _Sonic 3D_ feels like a reflection of the turmoil Sega of America had at the time in hindsight.
Cybershell pointed this out in his Sonic 2 movie review, but there’s an edited/recreated Super Sonic 32x sprite in the credits of the second movie so it got some nice use eventually.
37:30 that has to be an emulation issue, I have actual hardware and 10 stars doesn't crash immediately, he will crash the game on occasion but he's somewhat functional he doesn't fly, you can move around and jump with him and that's it
1:19:30 leitmotif of this song is similar to the beginning melody of the US intro song to Sonic X, the "rolling around at the speed of sound"; has the same rhythm and melodic pattern. whether that's intentional or not is anyone's guess but I like to think it is
I DEFINTELY want you to do a full video of Knuckles Chaotix. i belong to a small, insignificant minority who not only played it, but also loved it. You can ALSO go into ring debt in the final game. If you just keep calling your partner over and over again. You can't die from it, but it guarantees a one hit kill
52:56 I think it’s vector, because there is Charmy, Knuckles, Bomb, and Heavy listed. The rest are Mighty, Espio, and VECTOR. Maybe Tails’ color palate is only left over.
it checks out that none of the s3d prototypes have the 3d intro yet, IIRC one of jon's gamehut videos mentions that he had been saving space on the cartridge during the entire dev cycle and he dropped the intro in unceremoniously in like the final week of development in order to surprise sega, and reportedly they liked it
2:50 These were almost certainly for the special stages in the game, not some unseen top-down segment. It's likely the top sprites were when Sonic hit something he would fall back on his butt, and the bottom sprites were an alternate jump or even bouncing from a spring.
6:57 the best part is CD was going to be made before 2 so i could imagine some kid putting random numbers in the sound test then unlocking this and thinking "who tf is this"
4:24 That's in Sonic Mania, you can only access it from Debug Mode, but it forces Sonic to transform into Super Sonic, forces meaning that it can happen without the Chaos Emeralds, when you trigger it that way, you can still go into the Emerald stages, but you will need to use another one of those to trigger the transformation again...
How did he not notice that for the first prototype the star links are different than the final version in fact I think that the sparkles that he assumed was for supersonic is that and the sounds of someone saying hey and let's go I believe is Tails it sounds like him and it was removed from future builds because Tails was no longer playable.
Is it just me, or does anyone else think Tails' Stage in Sonic 3D looks like Windy Valley from Sonic Adventure? Looks like music isn't the only thing they redid for Adventure.
as a huge sonic cd AND knuckles chaotix fan, i am so grateful for this.... this is really what everyone needs, or, well, atleast, everyone needs to play knuckles chaotix. its beautiful
54:48 Isn't that a feature in the final game, though? Wherr if you go so far into debt you get...warped into a strange void or something? I guess running into too much ring debt revokes your right to exist, or at the very least have to go back to the hub.
54:56 The Negative Rings mechanic is 100% intentional. Calling back your partner actually *COSTS* 10 rings, so having 9 or fewer brings your Ring count to the negatives. And no, it’s not exclusive to the prototype, *IT’S IN THE FINAL GAME.*
Interesting the "HEY" and "Letsa go" sounds were removed as those are the major nintendo ip sounds of zeldas fairy thing saying "Hey" but also "Listen" and mario always saying "Letsa go"
1:56 I think this was supposed to be used as some sort of portal sonic might have got sucked in to or it have been used when the player would jump into a pit of death 2:43 I am glad that this was not used in the game because it looks like sonic might have done the unhappy thing -2:50-- might have been used when the player would go down that little thing at the beginning of the first level maybe i'm wrong-
31:41 I think it's suppose to be good ending bc usually if u don't get the chaos emeralds he throws the emerald, but I think the context here is like " What? Where are the chaos emeralds?
Majin sonic from CD was just a nice easter egg the guy put in for fun and wasnt meant to be creepy, but the design itself and the american ports changing the song that was supposed to play there (iirc its the boss music) made it creepy, creepy enough to be in alot of Sonic.EXE Material (endless, anyone?)
1:19 I have a theory about this sound. Since Sonic 2 and Sonic CD were planned to be together and there was an unused stage in Sonic 2 called Hidden Palace Zone with a trumpet Robotnik boss, I believe that this was for the trumpet. In Sonic Origins, the same thing happens in Sonic 2. Robotnik plays a trumpet that makes the same sound as this noise.
Fun fact : sonic CD was supposed to be an expansion for sonic 1, it would be longer but basically just DLC. Yet then they made it a game which was supposed to be Sonic 2 but then america made sonic 2 and sonic 2. So they couldn’t have 3 sonic 2s on multiple consoles so…..
I'm actually pretty surprised there weren't more scrapped Amy animations, especially when she was kidnapped. Also, that animation has some similarities to the one with Sonic opening his mouth.
29:31 I have a theory (insert matpat here) I think it’s the skull of Tails since he isn’t used since we (probably) know Mighty became Sonic in this game
Idk if anyone has mentioned this already but I quickly googled it and turns out we now know who CX is! Turns out it's none other than Masato 'Majin' Nishimura himself! CXX happens to be another nickname of his, in fact in one game he is credited as 'CXXMajin'.
I followed the Sonic 3D blast dumps back in the day so I geeked out when the unused Boss music showed up in Sonic 4 (even if the game wasn’t great haha)
Fun Fact: Since in the Sonic: Origins collection CD is before Sonic the Hedgehog 2, this technically means, lore-wise, that Amy is the first friend Sonic *ever met.* Before Tails, Knuckles, anyone.
one interesting thing you missed palmtree panic past in v0.02 is not played in 16 bit, it is infact using the same technology present bad future and good future use! this was because the PCM on the sega cd was not finished
3:08 so hearing u say run like that was so creepy cus rn I’m at the beginning of the title sceeen for the last of us two and I cut my phone off but UA-cam was still playing and the first thing I heard was run 🏃♀️ lol
2:01 This sprite of Sonic sneezing was supposed to be Sonic's own version of Spider Man's Spider Senses, it happens when Sonic 'senses' incoming danger towards him. Probably used in a cutscene of sorts
oh btw for sonic and knuckles when you put sonic and knuckles cartridge on another game that isn't sonic 2 or 3 it gives you blue sphere and it uses the red and yellow balls for the player you want to play as and there is a lot of other colours too but most of them are glitched
Which of these Sonic (or Knuckles) games is your favorite??
i like knuckles chaotix the most.
2nd reply bruh
(i know im annoying)
sonic cd
𝚎𝚛𝚛𝚘𝚛_𝚌𝚘𝚍𝚎 101𝚇𝙳_𝚠𝚘𝚛𝚕𝚍 𝙿𝚕𝚎𝚊𝚜𝚎 𝚁𝚎𝚙𝚘𝚛𝚝 𝚃𝚘 𝚂𝚞𝚗𝚔𝚢𝚆𝚘𝚛𝚕𝚍. 𝚃𝚎𝚝𝚛𝚊𝚋𝚒𝚝𝚜.
Sonic heros
Can we just appreciate How much Tetra's Voice has Improved in Quality over the Years? His Younger voice is basically a Lost Bit Itself LMAO
🤣
I can honestly agree
Yooo kk hypno's lullaby d sides is going to be so good
@@fatal_error22 How are people finding me here??
In all seriousness Thank you so much! The mod will be awesome!
Probably just that he got a new mic, but eh, might be a mix of both.
The funniest part of the stage select is the possible playground rumors. “Hey Josh, have you seen the secret level select? You have to type barracuda in the title screen!” “No you have to do this and that to cause it to show up!” “I thought you had to slap the crap out your genesis to get it” “shut up Tim nobody is falling for that”
It was _always_ TIM
On 😂 I
Does anybody know what that guy meant I’m scared to ask
@jorbertfivesevenaetree5043 On 😂I
is nobody that the unused sonic sprite in the thumbnail that looks like retared sonic
Sonic sneezing was prob used when you enter a boss fight because in the comics when sonic senses danger he sneezes it also might have been used for that butterfly enemy because it drops dust on you
It's probably for the twinkly butterfly. I don't see them randomly referencing the comics back then.
@@pieofchart I actually think it could be from that little detail, in the opening of sonic cd sonic sneezes right before the mountain blows up (it’s super fast and hard to notice but I promise I’m not lying)
@@Fiknoid Oh shit, it IS a sneeze.
There's only *one frame* that makes it obvious it's a sneeze, but that's it.
@@pieofchartwell they made a sticker of it
@@pieofchart with what nicky said, but this concept also cane fron sonic 1 Japanese "manual"
the sound in 1:12 could also be a sneeze, which could also go with the unused sneeze sprite. the sneeze was his superpower back then, and whenever he sneezed it meant danger was nearby. the reason the sneeze was removed was probably because it would’ve happened often since there are lots of badniks in the game
I think it would've been used when you encounter a boss as like a boss cutscene
@@Sonictheoofhog4 oh that could also be it
Or it could've been used if badnik threw powder or something at sonic, that or it would've happened during dusty areas.
@@boboley if that was true then we probably would’ve seen unused dust sprites
Also him sneezing when danger is nearby makes more sense, since they added a clip of him sneezing in the intro animation, which probably means they were originally intending to add that sneezing sprite in the game
@@TeenagedRat but there isn’t any dust areas
I really like these compilation videos for lost bits because if I get bored in a 1 hour flight I can literally download this video and watch it
There rarely is a 1 hour flight.
@@darrylmoise8127yeah most flights are at least 2 hours
All the unused content and Easter eggs shows how much fun the devs had while making sonic cd.
21:05 that flickering and the effect of the stage crumbling leads me to believe this was some sort of bomb object that’d alter the level layout to allow for travel on higher paths.
Either I'm "mandela"ing, or, the heart eyes were totally used in the original PC release of Sonic CD I had as a kid, as I remember, if you stand still, she'd kiss sonic, get the heart eyes, then chase you around with hearts coming off her the whole way or until you ran far enough away.
in the rereleases by whitehead, the heart-eyed amy and the sonic skelly were put back in
@@ashcyr3711 I get that, but I never actually bothered to stand still to see that interaction in the re-release, I mean the one from the 90s, as I never owned a Sega CD as a kid, but I did get the game on PC.
I thought the same thing
Now that I think about it, I have an original copy of the pc release, I may get to figuring it out when I have the chance to answer this once and for all.
@@jorbertfivesevenaetree5043 I lost it a life time ago at this point, so, please report your findings, as I'm genuinely curious.
34:20
Looking at it now, i have a feeling that its an unused sprite meant to be a transition for knuckles going from running or standing into a spin dash
okay i’m definitely very late but it’s actually a transition sprite from his jump to his gliding sprites
46:26 I think that the ''Hey'' and ''Let's go'' sound effects was intended for being used by Tails
46:23
Im pretty sure that both of these voice clips were meant for tails. It sounds like they belong to him.
While im not too sure exactly what they were meant for, the "hey!" Clip maybe would have been used if sonic carried tails and hurled him into an obstacle that caused him to lose rings or die due to how annoyed the clip sounds.
The "lets go!" Is even more of a mystery, but i think it would have been used in the same vein as how sonic says "yes!" When you get an extra life in sonic CD.
Just finished watching this whole video and I got to say that its pretty good and well made for sure.
I remember the time I was playing sonic 3-D blast for my Genesis and I accidentally hit the cartridge and the congratulation screen popped up, and I almost crapped myself. It scared me so much.
Oh come on did you really have to highlight this for everyone to see lol
bro pulled out the cheat code
*HITS CARTRIDGE*
S3DBlast: _Congratulations!_
So true hank hill
In my opinion, the Sega logo voice in the finished version of _Sonic 3D_ feels like a reflection of the turmoil Sega of America had at the time in hindsight.
Cybershell pointed this out in his Sonic 2 movie review, but there’s an edited/recreated Super Sonic 32x sprite in the credits of the second movie so it got some nice use eventually.
37:30 that has to be an emulation issue, I have actual hardware and 10 stars doesn't crash immediately, he will crash the game on occasion but he's somewhat functional he doesn't fly, you can move around and jump with him and that's it
1:19:30 leitmotif of this song is similar to the beginning melody of the US intro song to Sonic X, the "rolling around at the speed of sound"; has the same rhythm and melodic pattern. whether that's intentional or not is anyone's guess but I like to think it is
That line’s from Escape from the City (SA2), not Gotta Go Fast (Sonic X Opening)
I DEFINTELY want you to do a full video of Knuckles Chaotix. i belong to a small, insignificant minority who not only played it, but also loved it.
You can ALSO go into ring debt in the final game. If you just keep calling your partner over and over again. You can't die from it, but it guarantees a one hit kill
52:56 I think it’s vector, because there is Charmy, Knuckles, Bomb, and Heavy listed. The rest are Mighty, Espio, and VECTOR. Maybe Tails’ color palate is only left over.
“Can I kick it?” is A Tribe Called Quest reference
the music itself makes water zones, enjoyable in Sonic games for me.
fun fact: the S monitor was in sonic 2s debug mode, it was a super monitor that would turn you into super sonic
I think its in sonic mania aswell
Excellent, interesting and fascinating stuff as always TBG.
1:54 WHAT IS THAT?! WHO WOULD MAKE SOMETHING LIKE THAT?!?! Really, it's super cursed!
Welcome to fetish art lil bro
I really appreciate the fact that you took time to make a video about sonics unused content, thank you
it checks out that none of the s3d prototypes have the 3d intro yet, IIRC one of jon's gamehut videos mentions that he had been saving space on the cartridge during the entire dev cycle and he dropped the intro in unceremoniously in like the final week of development in order to surprise sega, and reportedly they liked it
Thanks!
Hey, thank you so much!
Tetra saying "Run." On the unused amy sprites in sonic cd was so unsettling😭😭
6:33 the way that robotnik stares at you while you are trying to complete the special stage is just.. kind of unsettling
Let's just be happy his mic has gotten better and is just great
1:19:30 what if this is just Tails’ special stage theme as seen on the cassette tape list as “Special Stage (Miles)”
2:50 These were almost certainly for the special stages in the game, not some unseen top-down segment. It's likely the top sprites were when Sonic hit something he would fall back on his butt, and the bottom sprites were an alternate jump or even bouncing from a spring.
I gotta track down that official high resolution dot art of the six legged Badnik from CD! I love that goofy little fella. ;D
6:57 the best part is CD was going to be made before 2 so i could imagine some kid putting random numbers in the sound test then unlocking this and thinking "who tf is this"
"The background graphic of Sonic with the nosegay"
😂
4:24 That's in Sonic Mania, you can only access it from Debug Mode, but it forces Sonic to transform into Super Sonic, forces meaning that it can happen without the Chaos Emeralds, when you trigger it that way, you can still go into the Emerald stages, but you will need to use another one of those to trigger the transformation again...
3:22 Next is an unused sprite of a broken switch. (NINTENDO SWITCH SOUND)
How did he not notice that for the first prototype the star links are different than the final version in fact I think that the sparkles that he assumed was for supersonic is that and the sounds of someone saying hey and let's go I believe is Tails it sounds like him and it was removed from future builds because Tails was no longer playable.
2:40 judging by the hair its probaly for an animation of him falling like in every cartoon ever
Ah yes. My favorite sonic game, Sonic CD 3D Blast & Knuckles Chaotix. So much quality
Sonic CD does have quality
Is it just me, or does anyone else think Tails' Stage in Sonic 3D looks like Windy Valley from Sonic Adventure? Looks like music isn't the only thing they redid for Adventure.
6:57 funfact: Sonic Cd was going to be realised before Sonic 2, so imagine how cool it would be if this game would have foreshadowed tails
as a huge sonic cd AND knuckles chaotix fan, i am so grateful for this.... this is really what everyone needs, or, well, atleast, everyone needs to play knuckles chaotix. its beautiful
Sonic sneezes when danger is near like a spider sense, so that’s probably what that animation is for
54:48 Isn't that a feature in the final game, though? Wherr if you go so far into debt you get...warped into a strange void or something? I guess running into too much ring debt revokes your right to exist, or at the very least have to go back to the hub.
the chest thrust probably is a canvas for metal sonic walk
the flashing sonic multiplayer mode is probably to get the players to take turns, while still being able to play the game
1:25 the "Yeah!" sound is used as you destroy a 1 up monitor or if you get 100 rings
Sonic Crackers sounds like something you'd put into a soup or on a toasted marshmallow and melted chocolate.
2:46 "oh, so you're approaching me?"
57:10
We are getting out of Newtrogic High Zone with this one 🗣🗣🔥🔥🔥🔥🔥
My theory is that "ring limit" would be like how many rings were in the level to know when the perfect bonus would be reached.
54:56
The Negative Rings mechanic is 100% intentional. Calling back your partner actually *COSTS* 10 rings, so having 9 or fewer brings your Ring count to the negatives.
And no, it’s not exclusive to the prototype, *IT’S IN THE FINAL GAME.*
Interesting the "HEY" and "Letsa go" sounds were removed as those are the major nintendo ip sounds of zeldas fairy thing saying "Hey" but also "Listen" and mario always saying "Letsa go"
1:26 Origin Of Sonic Says Yeah
1:56 I think this was supposed to be used as some sort of portal sonic might have got sucked in to or it have been used when the player would jump into a pit of death
2:43 I am glad that this was not used in the game because it looks like sonic might have done the unhappy thing
-2:50-- might have been used when the player would go down that little thing at the beginning of the first level maybe i'm wrong-
I’m surprised none of the comments have mentioned that the music at 1:19:30 sounds strikingly like the Sonic Mania main theme and leitmotifs
31:41 I think it's suppose to be good ending bc usually if u don't get the chaos emeralds he throws the emerald, but I think the context here is like " What? Where are the chaos emeralds?
3:27 no way I heard the Nintendo switch sound
You mean 3:23 and 3:24
@@eduardomancia6388 yeah I meant that my bad
I heard it too
23:23 speed cap? nah son, level-wrap
Majin sonic from CD was just a nice easter egg the guy put in for fun and wasnt meant to be creepy, but the design itself and the american ports changing the song that was supposed to play there (iirc its the boss music) made it creepy, creepy enough to be in alot of Sonic.EXE Material (endless, anyone?)
Great video as always
Sure is
Sure is
Sure is
46:53 Turn on the subtitles and you will see "thank you" when the song is playing
New quote unlocked: 27:08
yay new TetraBitGaming video!!!!!
27:07 we got the lil bubl :)
1:19 I have a theory about this sound. Since Sonic 2 and Sonic CD were planned to be together and there was an unused stage in Sonic 2 called Hidden Palace Zone with a trumpet Robotnik boss, I believe that this was for the trumpet. In Sonic Origins, the same thing happens in Sonic 2. Robotnik plays a trumpet that makes the same sound as this noise.
"I'm sonic..." funniest thing ever
Fun fact : sonic CD was supposed to be an expansion for sonic 1, it would be longer but basically just DLC. Yet then they made it a game which was supposed to be Sonic 2 but then america made sonic 2 and sonic 2. So they couldn’t have 3 sonic 2s on multiple consoles so…..
I can't get over Tails pulling so hard on Sonic's arm it separates from his body in Crackers.
i got a sandbox ad 2 TIMES IN A ROW and it didnt even let me watch the video until the 2 ads finished or got skipped
I'm actually pretty surprised there weren't more scrapped Amy animations, especially when she was kidnapped. Also, that animation has some similarities to the one with Sonic opening his mouth.
54:55 It’s actually a thing that is exclusive to Knuckle’s Chaotix, and is still in the final game.
29:31 I have a theory (insert matpat here) I think it’s the skull of Tails since he isn’t used since we (probably) know Mighty became Sonic in this game
Also The Dimmed Sound For The Music Is Nice
You basically just turned this video you posted and combined there into a Movie 🎥. How cool!
46:21 it is likely the one saying this is tails as it sounds similar to the way his voice was represented in other media around this time
37:00 you're good buddy "10-Star" was actually Christened with the name "Wechidna", Tetra.
"Wechnia", actually
Watching these videos made me realise sonic mania is essentially a HD demo reel of scrapped content
Idk if anyone has mentioned this already but I quickly googled it and turns out we now know who CX is! Turns out it's none other than Masato 'Majin' Nishimura himself! CXX happens to be another nickname of his, in fact in one game he is credited as 'CXXMajin'.
I followed the Sonic 3D blast dumps back in the day so I geeked out when the unused Boss music showed up in Sonic 4 (even if the game wasn’t great haha)
Fun Fact: Since in the Sonic: Origins collection CD is before Sonic the Hedgehog 2, this technically means, lore-wise, that Amy is the first friend Sonic *ever met.* Before Tails, Knuckles, anyone.
22:55 that’s such a cool idea holy shit!!!!
CX is shorthand for Chris I bet. I've had people do shorthand of my name as Xtian.
sonic sneezing is so cute 🥺
Fun Fact: Sonic was supposed to sneeze when he sensed danger. People speculate that he would sneeze when he was near a generator
32:47 Kirby Bosses Are also Scary😢
The sound effects of someone saying, "Hey!" and "Let's go!" were probably for tails since they kinda sound like a kid saying it.
24:37 This sound was used in Sonic Robo Blast 2 when you get the continue screen and continue playing
its a fangame
i know i played the game since 2.1.16@@min2793
That Old Time Warp Sound Sounds Like If The Phantom Ruby And The LightSaber Had A Baby
I think I have the answer for the hanging sonic and tails. It was probably for when you drown upside down then it would have been there
one interesting thing you missed
palmtree panic past in v0.02 is not played in 16 bit, it is infact using the same technology present bad future and good future use! this was because the PCM on the sega cd was not finished
Sonic the Hedgehog sneezes when danger is near but got rid of this later on for some reason
The dpad gamer cameo in the first video is a surprise
3:06 run Sonic. RUN
3:08 so hearing u say run like that was so creepy cus rn I’m at the beginning of the title sceeen for the last of us two and I cut my phone off but UA-cam was still playing and the first thing I heard was run 🏃♀️ lol
2:01 This sprite of Sonic sneezing was supposed to be Sonic's own version of Spider Man's Spider Senses, it happens when Sonic 'senses' incoming danger towards him. Probably used in a cutscene of sorts
I acctuly think it was in the glitter thing from the butterfly in stage 2 act 2 and 1 this sprite 2:01
"What is a Sonic" goes hard 🗣️🔥🔥🔥🔥
oh btw for sonic and knuckles when you put sonic and knuckles cartridge on another game that isn't sonic 2 or 3 it gives you blue sphere and it uses the red and yellow balls for the player you want to play as and there is a lot of other colours too but most of them are glitched