4:33 This was actually created using the OoT Spaceworld assets that remained leftover, in the second half of a development cartridge that had been overwritten with F-Zero X. This whole leak thing would moreso apply to The Preservation Project, a Super Mario 64 rom hack remake of the Shoshinkai 1995 demo that used various prototype assets found in the Gigaleak, such as Mario's old model, the conventional Nintendo logo, and various textures.
Duke Nukem Forever really is a case study of how destructive feature creep can be on a project, when I first played the leak I was simply amazed by it's presentation, especially as an incomplete game, it's easily the best looking game made on the Unreal 1 (including the actual released DNF) and if the project simply made good on what they had, it really would've been on par with many of the single player fps campaigns of the time and even would probably provide a benchmark for Half-Life 2 to match. It really is a wonder what first person shooters would look like today if we lived in a world with a released DNF 2001 version.
I wouldn't be shocked if 3D Realms felt intimidated by Half Life. Considering the advancements HL1 and later HL2 made in the genre, I could understand why DNF got stuck in development hell like it did. The build engine games were known for pushing the Doom Clone formula to its limits, and then Quake and Half Life came out of nowhere and made those games look primitive. Not to mention that the genre just started evolving at a rapid pace after Half Life. You had Deus Ex, Halo, Return to Castle Wolfenstein and the Call of Duty games, Metroid Prime, and all the other games chasing in their footsteps. Like, the DNF that we got feels like it doesn't know what sort of FPS it wants to be. It a game with an identity crisis, and its like Gearbox didn't know wtf sort of formula the game should've had. In my mind: a modern Duke Nukem game should almost feel like a cross between Half Life and Postal's gameplay formulas if they decide to not just straight up copy Doom 2016's formula. The game should feel goofy but there should be a lot of interactivity.
@four-en-tee honestly a really good assessment, Half-Life really just blew everything out of the water at the time, the DNF team probably saw how Blood 2 and Sin, two games coming from the Build Engine lineage, just got absolutely dwarfed by Half-Life, and saw that as a sign that they needed to up their game. That said the failure of those games is probably more down to a poor release window with them coming out within the same month of Half-Life, plus Blood II was just an awful game, but I'd say 3D Realms thought the failure of those games was down to a change in time rather than a poor release window, as it was a point were massive change was occuring within the fps genre, 3D rendering technology was advancing at a rapid pace as more consumers adopted graphics cards, fps games were seen to be possible now on console thanks to Halo, Medal of Honour and Perfect Dark, on PC the immersive sim was making waves with System Shock 2, Thief 2 and ofcourse Deus Ex, Valve was hiring modders who introduced games like Counter-Strike and Team Fortress redefining the multiplayer fps, the traditional arena fps was almost perfected with Unreal Tournament and Quake III, Soldier of Fortune and Red Faction got niche with their impressive advancments creating huge leaps for environmental destruction and reactive gore, and Tribes and Serious Sam pushed the envelope in terms of how much environment could be rendered. So in truth it was probably the most daunting point in time to release an fps as it seemed like every major release was setting a new standard in some way or another, and it was easier to outshine the competition in terms of technology when DN3D came out, cause all they had to do was make a City environment look more realistic than the ones in Doom II, but trying the one up everything at the time of DNF really led to that lack of focus making the game feel like it wasn't focusing on any one thing.
I'm hoping that someone will do one of these beta projects for Pokemon X and Y. XY are regarded as the first bad Pokemon games, but recently a massive leak came out and it turns out literally more than half of its content was cut (including a completely different story with the immortal king as the antagonist). It'd be a massive undertaking even by these standards, but man it'd be so cool.
That sounds so cool. Those games were actually my introduction to the series lol. I remember the story being meh with that surprise fight near the end at the parade (I think)
I can't wait in 10 years from now when the project is finally complete and we start seeing "was it really worth it?" videos on UA-cam lmao! seriously, I'm so glad someone at gearbox had enough of Randy's nonsense and just leaked it for the world to see and for these fine people who are working on restoring it as best they can
I hope we get a lot of new 90s and early 2000s inspired jokes in this rebuild if there's any new Duke voice lines being done for this project. "I'm about to Ken Kenniff from Connecticut this alien's ass" (proceeds to set off a pipe bomb)
You are not playing the Restoration project and had to go to a different page to download it. 4:12 It's really disheartening to see you credit all the work of the DNFRP team to one person who is not even on the team anymore and maliciously uploaded this "mod". We have a very talented team of some 50+ artists, programmers, level designer, storytellers, musicians, sound designers and voice actors who all put the hard work into DNFRP. This is a repackaged, re-upload, of our work with someone else's name on it. And the person that repackaged it is known to harass other developers and has been ostracized from a lot of the retro shooter community.
It's a shame that this has happened! I've been following you guys develop the Restoration Project since the day it was announced! I wish you guys nothing but the best on this journey! Long live the king!
It was over a year ago when any of the DNFDX devs made even an off-hand remark about working on the project. It's reasonable to assume that it's either dead or progressing so slowly that it's never coming out regardless.
One of the things that I wonder is that, since the DNF 2001 didn't have a complete plot/story, would the guys behind the restoration incorporate some plot points or stuff that Gearbox DNF had to complete it?
Hey! I know you've made 3 videos on it already but considering that Chris actually managed to finish B3313 earlier this year could you make a "final final" video on it? I'd love to see your thoughts on the expanded and newly added things in 1.0.2. Also love your channel and love your style. It has a simple minimalistic beauty to it that reminds me of ye olden days of UA-cam. Back when people use to make videos and art for the sake of doing it because it was fun either as a hobby or just because you could. Nowadays so many channels make "content" which I know people refer to most videos as "content" but to me it's pretty much a soulless thing that is only meant to be consumed. While there's nothing wrong with putting a lot of effort into videos sometimes less is more and having these kinds of videos is nice since they're not overdone, over edited or over extended to a point of wasting my time and they've got a great sense of humor. They don't feel forced and they certainly feel like they're made with passion.
Hey all you hardcore TMNT fans out there, you guys should make a fan-made Teenage Mutant Ninja Turtles SEGA Gensis video game that's basically like playing Out Of The Shadow, the sequel to the first Michael Bay TMNT movie itself, but this game is leagues better than the official Michael Bay Out Of The Shadow movie itself in every possible way like you wouldn't believe and then some call: Genesis Teenage Mutant Ninja Turtles: Out Of The Shadow 16-Bit! and it also features arcade mode, encore mode level maker mode, modding support, boss rush & mini boss rush, customize your very own TMNT Ninja turtle character to your own liking, playable April O"Neil, fully compatible with The SEGA Genesis video game home console itself all the way to today's modern day video game home consoles and beyond, 100% full-on video game controller support for The PC, and SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO much more stuff in this very game alone that it"s easily the textbook defintion of a much better TMNT Out Of The Shadow experience than the actual Michael Bay sequel movie itself and it's an overall never-ending experience of a lifetime that you seriously don't want to miss out in all the fun, period!
i love to point and laugh at people like you who refuse to ignore the bs that is happening with gaming when it comes to censorship and political agendas. you can cover your ears and sing all you want, it is still happening.
These people are my true heroes, bringing back Duke when we most need him in these dark times.
This series goes hard this holiday season holy
4:33 This was actually created using the OoT Spaceworld assets that remained leftover, in the second half of a development cartridge that had been overwritten with F-Zero X. This whole leak thing would moreso apply to The Preservation Project, a Super Mario 64 rom hack remake of the Shoshinkai 1995 demo that used various prototype assets found in the Gigaleak, such as Mario's old model, the conventional Nintendo logo, and various textures.
The overdump is still a leak. Good info tho
Duke Nukem Forever really is a case study of how destructive feature creep can be on a project, when I first played the leak I was simply amazed by it's presentation, especially as an incomplete game, it's easily the best looking game made on the Unreal 1 (including the actual released DNF) and if the project simply made good on what they had, it really would've been on par with many of the single player fps campaigns of the time and even would probably provide a benchmark for Half-Life 2 to match. It really is a wonder what first person shooters would look like today if we lived in a world with a released DNF 2001 version.
I wouldn't be shocked if 3D Realms felt intimidated by Half Life.
Considering the advancements HL1 and later HL2 made in the genre, I could understand why DNF got stuck in development hell like it did. The build engine games were known for pushing the Doom Clone formula to its limits, and then Quake and Half Life came out of nowhere and made those games look primitive. Not to mention that the genre just started evolving at a rapid pace after Half Life. You had Deus Ex, Halo, Return to Castle Wolfenstein and the Call of Duty games, Metroid Prime, and all the other games chasing in their footsteps.
Like, the DNF that we got feels like it doesn't know what sort of FPS it wants to be. It a game with an identity crisis, and its like Gearbox didn't know wtf sort of formula the game should've had.
In my mind: a modern Duke Nukem game should almost feel like a cross between Half Life and Postal's gameplay formulas if they decide to not just straight up copy Doom 2016's formula. The game should feel goofy but there should be a lot of interactivity.
@four-en-tee honestly a really good assessment, Half-Life really just blew everything out of the water at the time, the DNF team probably saw how Blood 2 and Sin, two games coming from the Build Engine lineage, just got absolutely dwarfed by Half-Life, and saw that as a sign that they needed to up their game. That said the failure of those games is probably more down to a poor release window with them coming out within the same month of Half-Life, plus Blood II was just an awful game, but I'd say 3D Realms thought the failure of those games was down to a change in time rather than a poor release window, as it was a point were massive change was occuring within the fps genre, 3D rendering technology was advancing at a rapid pace as more consumers adopted graphics cards, fps games were seen to be possible now on console thanks to Halo, Medal of Honour and Perfect Dark, on PC the immersive sim was making waves with System Shock 2, Thief 2 and ofcourse Deus Ex, Valve was hiring modders who introduced games like Counter-Strike and Team Fortress redefining the multiplayer fps, the traditional arena fps was almost perfected with Unreal Tournament and Quake III, Soldier of Fortune and Red Faction got niche with their impressive advancments creating huge leaps for environmental destruction and reactive gore, and Tribes and Serious Sam pushed the envelope in terms of how much environment could be rendered. So in truth it was probably the most daunting point in time to release an fps as it seemed like every major release was setting a new standard in some way or another, and it was easier to outshine the competition in terms of technology when DN3D came out, cause all they had to do was make a City environment look more realistic than the ones in Doom II, but trying the one up everything at the time of DNF really led to that lack of focus making the game feel like it wasn't focusing on any one thing.
I'm hoping that someone will do one of these beta projects for Pokemon X and Y. XY are regarded as the first bad Pokemon games, but recently a massive leak came out and it turns out literally more than half of its content was cut (including a completely different story with the immortal king as the antagonist). It'd be a massive undertaking even by these standards, but man it'd be so cool.
That sounds so cool. Those games were actually my introduction to the series lol. I remember the story being meh with that surprise fight near the end at the parade (I think)
Really? Wow, that explains why even as a kid I felt like this game was nothing lol
and I'm all outta ass
You can't nuke duke nukem forever!
- Duke 2001
Really hope more builds of Duke Nukem Forever show up online someday.
I can't wait in 10 years from now when the project is finally complete and we start seeing "was it really worth it?" videos on UA-cam lmao! seriously, I'm so glad someone at gearbox had enough of Randy's nonsense and just leaked it for the world to see and for these fine people who are working on restoring it as best they can
I hope we get a lot of new 90s and early 2000s inspired jokes in this rebuild if there's any new Duke voice lines being done for this project.
"I'm about to Ken Kenniff from Connecticut this alien's ass" (proceeds to set off a pipe bomb)
I'm glad John is recognized for his role for my favorite sonic character.
You are not playing the Restoration project and had to go to a different page to download it.
4:12 It's really disheartening to see you credit all the work of the DNFRP team to one person who is not even on the team anymore and maliciously uploaded this "mod".
We have a very talented team of some 50+ artists, programmers, level designer, storytellers, musicians, sound designers and voice actors who all put the hard work into DNFRP.
This is a repackaged, re-upload, of our work with someone else's name on it. And the person that repackaged it is known to harass other developers and has been ostracized from a lot of the retro shooter community.
It's a shame that this has happened! I've been following you guys develop the Restoration Project since the day it was announced! I wish you guys nothing but the best on this journey! Long live the king!
@@Master_Miller_140.38 Appreciate the support mate
I really took my time to make the shotgun feel at least somewhat decent, lol.
I was expecting this video to cover the DNFDX project, a similar attempts to finish DNF 2001
It was over a year ago when any of the DNFDX devs made even an off-hand remark about working on the project. It's reasonable to assume that it's either dead or progressing so slowly that it's never coming out regardless.
One of the things that I wonder is that, since the DNF 2001 didn't have a complete plot/story, would the guys behind the restoration incorporate some plot points or stuff that Gearbox DNF had to complete it?
Hey, did Phantom do a Projem M/Project Plus vid yet?
Know what REALLY dates DNF2001? The ashtrays. Ashtrays everywhere. It's been like 20 years since you could smoke in buildings.
Hey! I know you've made 3 videos on it already but considering that Chris actually managed to finish B3313 earlier this year could you make a "final final" video on it? I'd love to see your thoughts on the expanded and newly added things in 1.0.2. Also love your channel and love your style. It has a simple minimalistic beauty to it that reminds me of ye olden days of UA-cam. Back when people use to make videos and art for the sake of doing it because it was fun either as a hobby or just because you could.
Nowadays so many channels make "content" which I know people refer to most videos as "content" but to me it's pretty much a soulless thing that is only meant to be consumed. While there's nothing wrong with putting a lot of effort into videos sometimes less is more and having these kinds of videos is nice since they're not overdone, over edited or over extended to a point of wasting my time and they've got a great sense of humor. They don't feel forced and they certainly feel like they're made with passion.
Yeah piece of cake
Hey all you hardcore TMNT fans out there, you guys should make a fan-made Teenage Mutant Ninja Turtles SEGA Gensis video game that's basically like playing Out Of The Shadow, the sequel to the first Michael Bay TMNT movie itself, but this game is leagues better than the official Michael Bay Out Of The Shadow movie itself in every possible way like you wouldn't believe and then some call: Genesis Teenage Mutant Ninja Turtles: Out Of The Shadow 16-Bit! and it also features arcade mode, encore mode level maker mode, modding support, boss rush & mini boss rush, customize your very own TMNT Ninja turtle character to your own liking, playable April O"Neil, fully compatible with The SEGA Genesis video game home console itself all the way to today's modern day video game home consoles and beyond, 100% full-on video game controller support for The PC, and SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO much more stuff in this very game alone that it"s easily the textbook defintion of a much better TMNT Out Of The Shadow experience than the actual Michael Bay sequel movie itself and it's an overall never-ending experience of a lifetime that you seriously don't want to miss out in all the fun, period!
Would love to play but crashes at startup for some reason.
Maybe one day Gearbox'll stop twiddling their thumbs and make a new Duke Nukem game.
i love to point and laugh at people like you who refuse to ignore the bs that is happening with gaming when it comes to censorship and political agendas. you can cover your ears and sing all you want, it is still happening.