Xenonauts 2 - Milestone 3 Part 14: How many bleeds?
Вставка
- Опубліковано 25 тра 2024
- That did how much bleed damage?
I know the video quality is struggling, I am trying everything I can to fix it.
I hope people are seeing an improvement in sound quality..
Special thanks to everyone who has supported me through my Ko-Fi! (ko-fi.com/phros)
My Discord: / discord
Second Channel: / @phrostoo - Ігри
Yeah, I concur: skip Milestone 4 and continue the campaign! I'm really enjoying this run!
+1 loving this series, hope you finish this run and do a fresh one for milestone 5.
I would say wait for milestone 5. It feels like you are just getting into this run of the game.
19:31 that Secton don't abide by terrestrial concepts such as "my turn and your turn" 😎 he such a rebel.
I'm just a new subscriber, but I agree with what seems to be the majority opinion to continue this campaign then circle back for milestone 5.
Also, that Secton movement plus that point blank miss is definitely a certified XCOM Moment(TM)
While milestone 4 is on the branch, keep in mind it's called prototype in the patch notes for a reason. The devs state in that list that it primarily exists to catch bugs, and most of the content isn't even in it yet. Just wait for the full release of it later, as it changes the early game enough to make it different. Besides, seems like you'll be able to finish this before 4 releases anyways, just by looking at the dev time.
Like most of those who've already commented, I think skipping Milestone 4 makes sense.
As always, edits and spoilers lie below
1:46 I wonder if it might make economic sense to skip accelerated weapons production, and maybe even research, and just yoink them off dead cleaners
...guess you still need your own for snipers and LMGs and whatever
5:02 in terms of panic yes, assuming all rescued civilians survive. If they get out of the tube and then become something for the janitor to deal with, you don't get the +2 or the -2. That said, panic seems to not be a big deal right now, and loot/experience means it's probably worthwhile as a mission even if you don't quite break even on civilians
7:08 I still play the OG XCOM, my kingdom for side doors on that damn airplane.
8:14 given the high TU requirements to use the sniper rifle, Fleshpocket seems like a good candidate for an accelerated pistol. Also has aim enough to be useful with it
One of the other comments, by Trog 16, mentions you might have been out of storage space at your second base, so selling stuff off your first base would not fix that
10:53 Nice. At least it's not OG XCOM grenades that go off at the end of the turn and let you agonize about the impending catastrophe of a bad grenade throw with nothing you can do about it.
23:30 Honestly a civilian passed out on the floor is still alive, and a lot less likely to get themselves shot.
26:03 There should definitely be a way for you to at least yell at civilians and make them go certain places. I can see the random running around, but if the soldiers tell them to go somewhere they should do so. Right now they really just try to get themselves killed off, which isn't great
Possibly my favorite series right now
I'd say wait for 5. This campaign has been really fun and oddly enough for me even relaxing to watch especially while I'm still waking up.
Very much enjoying this, thanks. I would agree with keeping this campaign for a while, to be able to see a bit further down the game content. Don't mind starting a new one either.
Got no time to bleed and get to the chopper in this episode.
I actually had a soldier with 7 Bleeding Wounds once, he actually had more bleeds than he had health :)
I would wait for milestone 5.. keep this campaign going!
That grenade was about average for my throwing skill.
wait for milestone 5 please, i would like a little more of this for now.
Also I don't think abduction missions end when all the aliens are dead, you are still under the turn restriction. I am not 100% on that, I am sure the community can confirm or deny.
I think you do have to kill all aliens for abduction mission to end; but it just no longer automatically ends the mission (and rescue the civilians) if you kill all the aliens before the abduction countdown runs out. However, I still think that you have to finish off any remaining aliens once the countdown ends.
I think it was mentioned in an earlier video that the rules have changed to work this way, as opposed to earlier versions where killing the aliens would automatically complete the mission and rescue any remaining civilian pods.
This also means that players can no longer just focus on killing off the aliens, but have to prioritise actively rescuing the civilians.
I'd say skip 4, wait for 5, the stuff you mentioned added to 4 is later game stuff, so the early game (which we've seen a good bit of now) would be mostly the same; plus if you do start a Milestone 4 Playthrough, and there is really cool stuff in Milestone 5 then you will be stuck between abandoning a playthrough that showed nothing new, or not getting to play with the new toys.
5 bleeds and no wounded medal?!?!? Hopefully “No Way” Nortonius will contribute more in the (relatively far) future. Agree with everyone saying, finish this run and circle back for milestone 5. Well played! 💪🏾👍🏾🎖
Ayy, glad to see another part
Honestly, the new Maps would be great, voting for a new campaign, or however campaign is written
Awesome game
Continuing this one please!
I would continue this one. Don't start over with the next milestone.
Nice Air Combat, Ace! :)
3+5
Thanks!
I vote for waiting for milestone 5
Continue this campaign. Milestone 4 is too raw to be casted now. I guess M4 needs for at least 2 months to polish.
I'm agreeing with other people here to continue, skip 4 and do 5, and I agree with them.
My vote would be to finish up MS 3.
I am assuming you are out of space at the second base, I hope you figure that out.
Continue the campaign, skip 4 and do 5
I would say we stick with this campaign. You're only just getting into the good stuff.
stick with this playthrough imo, then jump to milestone 5,
Cant you just continue this campaign into milestone 4? Maybe make a new save end edit it to look as close as possible to current state