This might work too. I just did it by accident but you can set up arty nearby and (If you are lets say a team leader) cycle through the command menu and one of the numbers between 2-7 I think will bring up a menu that says the name of the arty you put down and then fire. Tbh I have no idea where they fired since I was in a forest and couldn’t see the enemy but I hope this helps!
I tried different thing using support modules 😄which is little funny, I made a helicopter transport support and called it, ride, moved to destination then didn't get out While that I was controlling my drone while iam riding in heli 😂 and heli didn't land anywhere because there was enemy in area of landing that I made on middle of a road without heli pad 🤣 AI on this game so weird
What do you call it when you feed a mortar to a howitzer? Cannonballism
Wow.....
😂
This might work too. I just did it by accident but you can set up arty nearby and (If you are lets say a team leader) cycle through the command menu and one of the numbers between 2-7 I think will bring up a menu that says the name of the arty you put down and then fire. Tbh I have no idea where they fired since I was in a forest and couldn’t see the enemy but I hope this helps!
Thank you so much for this video
What mod are you using for those bullet crack sounds? Thought I was really in nam for a second.
Dynasound 2, enhanced sound scape and JSRS sound mod. You can run all these together.
does it work when enemy AI spot a hostile?
It could. But there is another script for that. Another tutorial.
thanks so much for this video
Glad you liked it.
Oh man please do custom hand signals
You can do them if you use ACE.
@@OnlineCombatBN I mean with the SOG custom hand singal module. It displays a picture and everything
@@rogueskypilot4116 Oh yep, just drop the hand signals module onto the map in the editor.
@@OnlineCombatBN nevermind.
Alive tablet refuses to show up no matter what
@@comradesascha3734 Then you missed something. Check your keybinds to start with.
You need to make sure your playable unit has the 'required' item to open the tablet. If you don't have it, it won't open for you.
where is mod
Is not mod. Is ARMA. Alive mod link in description if that's what you mean. SOG Prairie Fire DLC also used here, but not needed for this to work.
nice video ! i want it so that ai call also call in fire missions , what should i do ?
I tried different thing using support modules 😄which is little funny,
I made a helicopter transport support and called it, ride, moved to destination then didn't get out
While that I was controlling my drone while iam riding in heli 😂 and heli didn't land anywhere because there was enemy in area of landing that I made on middle of a road without heli pad 🤣 AI on this game so weird