I love learning about history and history in video games is some of my favorite. I'm thrilled that you found this. I would love to see a full video on it. :D Congrats, btw. There should be archives for everyone to view about the history including all of the mods or screenshots and descriptions of lost mods. You, sir, ROCK!
@@Nothing_happening_here_go_away I wouldn't say that. There is a huge community of people actively playing Minecraft without XP and enchantments. It's a feature, not a core part.
It was a world gen mod, you can see it running at the end of the vid. I do wish that he explored the terrain a bit more to show how it differed, but from the looks of it it looks pretty good compared to normal Classic terrain
If awol's archive has any of jar files that are missing from the omniarchive you should definitely donate them! Lost history should definitely be preserved.
im looking for an old doom 3 mod "super flashlight" (which is NOT the mod titled that now) it changed the flashlights colors AND was effects liek blue opens and unlocks ALL doors red blows stuff up, yellow i think makes all go crazy @all then was anothe reffect but cant seem to find it :( theres another mod "super flashlight" that is NOT the one im looking for (its just a brighter flashlight LAME)
A lot of people are confused as to what the mod did. He actually did say what it did. 8:50 It’s a custom terrain generator. Definitely could have been explained better, but I can certainly relate to being spammed on something I spent hours on just because of one small oversight. Amazing video. Thanks for going all the way and then some to document this.
Yeah, but he also says "outside the game". That'd make it what is known as a "tool", not a mod. If it doesn't alter game files or inject code, and instead generates level files from the reverse-engineered level format completely outside the game, it does not fall under the definition of a mod. Other tools like this include Seibai's world generators, like the Primordial Desert Generator, the Golden Tunnels Generator, the Planetoids Generator, the program known as Worldmaker, etc. Seibai did the same thing - he reverse engineered the level format to generate new worlds outside of the game. Making his tools not mods. And Minecraft Wiki agrees with this, as it has always listed such programs separately from mods (it used to have a mods list back in the day, which was separate). Even on Minecraftforum I think these tools were in their own category. Highly impressive, but not modding.
@@PsychedeliKompot I suppose you can see it that way, but then "modding" would be restricted to purely jarmodding. Modern mods don't dissect your copy of Minecraft and change the code, they're entirely separate files loaded by a mod loader. Do those count as mods? Or what about modern hack clients that inject into the game and don't even have a jar file to speak of, are those considered mods? There's a gray area on what constitutes modding and what doesn't. I believe that Awol's work does, I know several do not, and that's alright. But in my eyes, if I had to pick between a texture mod of Minecraft balls or a historic map editor, I'm taking the latter haha
@@mcbyt Well, no. But to mod the game, the game has to run code that is not native to the game. Some games have built in modloaders and so no actual game code is altered by the mods for them, but they still read code that isn't native to the game. However an external map editor that doesn't involve the game doing anything outside of reading its own level format does not qualify by Minecraft's own historic standards. And like I already iterated, the flaw is in the definition. The "texture mod" of Minecraft balls is not a mod by Minecraft's own historic standards/definitions of what constitutes what. Awoi's work would qualify if it replaced/altered the vanilla world gen in the actual vanilla code. As it stands, it falls into "programs and editors" which is by no means a gray area. So if proper standards are applied neither is the first mod for Minecraft. And it would be really cool to find out what actually was the first real mod. Minecraft modding can be historically split into a bunch of different eras. It started out by illegally decompiling and altering the game's native code, until the MCP became available, by which time ModLoader became a thing and mods started to be built with that. At this time they still had to be dropped into the minecraft.jar file and users had to delete the META-INF folder inside the game jar to play the mods. Eventually Forge came around which allowed to drop the mods into a separate folder from the base game which drastically improved compatibility and ultimately killed ModLoader. For the longest time, that became the gold standard, until the age of the new Forge/Fabric split in the modding community started with version 1.13 where core modding at the cost of compatibility became a thing again more prominently. Even Forge now has proper built in support for it. And lets not forget the existence of MCreator, which is its whole own source of controversy... because in the eyes of the modding community, Mods made with that are not Mods at all because the code isn't written by a real person, it is just generated by a program so strictly speaking all the code written by MCreator could be attributed to the creators who made the program in the first place. Its a weird situation. Either way, I've been part of the modding scene for MC since February 2011, and definitions matter. 😉
Wonderful to see smth like this happen, being able to find a historic mod for the game that was seemingly lost to time. Also looking forward to seeing your video on the other stuff in the archive if you do one.
If I'm not mistaken on how this works, it doesn't actually alter game files or game code. It generates a custom world outside of the actual game that you can then load into (from what it looks like). That would make it not the first MC mod, but the first MC "Tool". Seibai did alot of work in that area back in the day. He reverse engineered the level format and then wrote a program that could generate such a level. It is highly impressive and capable of doing things that would require a boatload of mods if you wanted to do them ingame. But it is not a mod in and of itself. I think if you want to really find the first real mod for the game, your definition should be "the first recorded case of successfully altering the game's codebase to implement a custom feature", as opposed to "the first recorded case of game files being modified", since Texture Packs for quite a long time would technically still have been mods under your definition, but they were never seen by the community as such. I could be wrong though - maybe Awol's program does inject code into the base game and makes it generate a custom level. But from what it looks like, I doubt it. Either way, good research. If I'm right though about how I assume it works, it is absolutely not a mod.
One interesting thing to do would be the first month to do any particular thing. First at A block, first to add an item, first to add a mob, first to add new mechanics, etc. Could also be an interesting lens to view the history of modding through in general.
Always impressing me with these crazy historic videos, all your effort and research put into this is absolutely insane. You deserve more subs Aidan, thanks for making amazing content.
@@Mayorascat31 Since you want to be a douche, here is the definition of historic: "𝒇𝒂𝒎𝒐𝒖𝒔 𝒐𝒓 𝒊𝒎𝒑𝒐𝒓𝒕𝒂𝒏𝒕 𝒊𝒏 𝒉𝒊𝒔𝒕𝒐𝒓𝒚, 𝒐𝒓 𝒑𝒐𝒕𝒆𝒏𝒕𝒊𝒂𝒍𝒍𝒚 𝒔𝒐." I'd say Minecraft's first mod is pretty important to the game's history; considering it paved the way to massive modpacks other creations. I get you wanted to feel smart by commenting, but in reality, you just look ignorant. Have a great day.
I remember Cuboid being a particularly early mod for Minecraft classic. I could be wrong, but I feel like I can remember playing with it back as far as June 2009 or so.
@@mcbyt I'm currently investigating you for all of your paid bot followers. You're going down. You're a pathetic liar. Stop wasting your time replying to your paid bots
While I appreciate all the work that went into this video, I am unconvinced that AWOL’s program is really a mod. While I may be wrong, I have a couple hints that point in this direction. The first hint is that AWOL’s program is coded in Pearl rather than Java. All mods that I know of are coded in Java (although some utilize other programming languages as well, using a dependency that adds support for that language, e.g., on my own modded client for 1.19.4, I have a mod that adds Kotlin support) and then exported as a JAR executable, which can be added to the base game via a mod loader. Mods in the past sometimes also altered the native code of Minecraft illegally; however, this is rarely done now. The only way that this program could add to or alter the base code of Minecraft is if the program was somehow changing or injecting code into Minecraft without any Java code. The very rare alternative is that AWOL was somehow able to compile Pearl code into Java bytecode (like with the Kotlin example I cited), but that is a huge stretch for an early Minecraft mod without the help of a mod loader or any dependencies. A second hint is that AWOL’s program is for world generation. Just because something is written in code doesn’t make it a mod. The Pearl code of this program is likely used to generate a world outside of Minecraft and then load that world into Minecraft (like WorldPainter) or possibly alter an already-existing world (like MCEdit). None of these are mods in a strict sense because they do not alter, change, or add new code to Minecraft; rather, they alter or add world data, not code. Both these hints lead me to believe that AWOL’s program is not a mod. I think a better marker for the first mod would be the nude skins. However, I am hard pressed to call this a mod as well since no new or altered code is executed and only asset files are changed. This is the same reason that data packs are also not considered mods since they only add or change files in the data directory. Personally, my benchmark for a mod would be anything that adds or changes code in the base game of Minecraft. AWOL’s program, while impressive for his time and is a huge achievement, doesn’t seem to qualify under this benchmark.
@1:23-.-I have to make it correction here. Out of curiosity, I decided to track down this very video in order to fax check it, but I guess I got buried under objectively better videos, so I had to type in the name of the channel (which required me to set the image quality to the highest). Seen only the first minute or so of it, and he actually claims the first mod was "bigger trees", not the aether. Yes, this will make the combination of the thumbnail and title A complete lie. While the title itself would be perfectly fine, the way it's worded would apply the subject of the sentence would be whatever's in the thumbnail, which is A cobblestone portal. He obviously made it A cobblestone portal in reference to the aether, probably because a lot of people would erroneously assume that one of the most popular mods would also be one of the first, because that's what's intuitive until you put thought into it. He probably made it out of cobblestone to give it A primitive feel, because cobblestone is one of the oldest blocks and one of the first blocks you get, making it feel primitive, and I guess implying in existed before glowstone was implemented? It was probably neither portal texture too in order to ram home the primitive aspect. Anyways, probably not a lot of value in the video. But I needed to point this out. EDIT: Okay, so figuring the 13 minute video was it just about the tree mod, and he pretty obviously claimed that the Aether was the _second_ oldest mod, which you frankly don't need to do a Google search in order to debunk, because think about the logistics of just coding in a new dimension. Nevertheless, I still find it dishonest how you left out the fact he does specify A different mod as the first in the beginning of his video, especially since him claiming the Aether is the second oldest would be a pretty easy dunk. By simply pointing out how implementing A new dimension by tapping into the already existing naither code would be a little bit harder than just adding in some new blocks or items.
that's a world generator, not a thing directly affecting the game files or changing the way the game behaves (which if it did in any way, you omitted to show it) it's not a mod. so those questionable skins is still the first ever known minecraft mod
Maybe but it looks like the tool was inside the minecraft jar file (or equivalent) so it still was a file injected into the game. So, it's code put inside the game files that wasn't there before. If you did that today, it'd be called a mod.
This channel's like the only one I've seen that actually does research into the origins of Minecraft instead of saying that the Aether mod was the first mod
I think i know why people think of mods like Industrial Craft as the first mods instead of things like optifine, and it all loops back to the idea of different categories of mods, theres 4 types of mods, 1. "Core" mods: these are the types of mods that you NEED to have installed in order for the other mods to run, think cofhcore, Forge, Fabric and other mods traditionally with "core" in the name 2. Performance mods: The only one that comes to mind is optifine, as this is the big one for helping improve your gameplay experience, or even push the graphical limitations of minecraft to the extreme 3. UI/assistant mods: Think mods like inventory mods, mods like NEI, mouse tweaks ect. 4. Content mods: This is the one a lot of people will think of when talking about mods for minecraft as they add world gen and other blocks/items/structures to the game and you can even go as far as basically making an entire new experience with the game (think of mod packs like agraian skies)
i heard... jit hub? anyway this video was awesome, i cant even imagine ur dedication and patience to read through the chat logs, do all this research just to make this entertaining video. respect, liked and subbed
The first mod (short for "modification") for Minecraft was the ModLoader mod, which was created by Risugami in 2010. ModLoader was a tool that allowed players to easily install and manage mods for the game. It provided a basic framework for mods to be built upon and made it easier for players to customize their Minecraft experience. There have been many mods created for Minecraft since its release, and the game has a large and active modding community. Some popular mods add new gameplay mechanics, such as the IndustrialCraft mod which adds industrial-themed content to the game, or the Thaumcraft mod which adds magic and wizardry to Minecraft. Other mods are more cosmetic in nature and add new skins, textures, or visual effects to the game.
Its funny thinking about how the early days of Minecraft were mostly just computer nerds in a small community. I mean, it makes perfect logical sense, its just weird to think about considering what the community is now.
There was an old LP from early YT of a guy with an accent playing through a Legend of Zelda map. I wonder where it is on UA-cam, if it even still exists.
Yeah, I get that, but under the same definition, most Minecraft "mods" and clients aren't actually mods since they don't edit the Minecraft code on your computer, they just edit the files to load their own code
thanks for watching!
Awol's Discord: discord.gg/mTNtMwrKw7 - Show him some love
ur alive
2009 when I Born
I had to give it a like, it was at 68
You will have Capture The Flag and Bounty Hunters , bcz im bored to play this awesome games on that sweaty and laggy Hypixel
I love learning about history and history in video games is some of my favorite. I'm thrilled that you found this. I would love to see a full video on it. :D Congrats, btw. There should be archives for everyone to view about the history including all of the mods or screenshots and descriptions of lost mods. You, sir, ROCK!
Awesome video! Glad to have been a part of Minecraft history in some fashion.
hey og guy how are you doing
youre the goat
That's so sick, thank you sir for your kindness!
ok cool
You are a true OG minecraft player and I respect it. Thank you for your help with this video ❤
I like how the first guy to script a mod, but was scared of the consequences, basically created the first primitive XP and enchantment system
He basically made one of main functions in Minecraft
@@Nothing_happening_here_go_away Fr
@@Nothing_happening_here_go_away I wouldn't say that. There is a huge community of people actively playing Minecraft without XP and enchantments.
It's a feature, not a core part.
@@gandalf_thegrey first time ive heard this, but whatever keeps you happy
I really would've liked to see what the mod actually did
It was a world gen mod, you can see it running at the end of the vid. I do wish that he explored the terrain a bit more to show how it differed, but from the looks of it it looks pretty good compared to normal Classic terrain
It was a wold generator, it's said right in the beginning of the introduction of Awol.
i cant tell if your passion for finding the first mod is out of genuine curiosity, or rejection of naked steve being the first mod. probably both
The answer is yes
@@mcbyt lol
Tbh the naked steve one being the first wouldve been a lot funnier ngl
@@ichhiermit5901no 😬😬😬😬😬😬😬
If awol's archive has any of jar files that are missing from the omniarchive you should definitely donate them! Lost history should definitely be preserved.
I donated the whole thing to Omniarchive actually :) No unused jar files unfortunately
@@mcbyt Where on the archive is it? I'm interested in looking through it, and maybe making my own video on it :P
im looking for an old doom 3 mod "super flashlight" (which is NOT the mod titled that now) it changed the flashlights colors AND was effects liek blue opens and unlocks ALL doors red blows stuff up, yellow i think makes all go crazy @all then was anothe reffect but cant seem to find it :( theres another mod "super flashlight" that is NOT the one im looking for (its just a brighter flashlight LAME)
One of your best videos, super interesting story, impeccable storytelling, clean editing, you get better every upload
Guvoid is best
Thank you my man, appreciate it :) Doing my best haha
Noot noot
Didnt expect guvoid to be here
@@mcbyt you didn't even show us the mod... you're a bad youtuber. Quit
A lot of people are confused as to what the mod did. He actually did say what it did. 8:50 It’s a custom terrain generator.
Definitely could have been explained better, but I can certainly relate to being spammed on something I spent hours on just because of one small oversight. Amazing video. Thanks for going all the way and then some to document this.
Yeah, but he also says "outside the game". That'd make it what is known as a "tool", not a mod. If it doesn't alter game files or inject code, and instead generates level files from the reverse-engineered level format completely outside the game, it does not fall under the definition of a mod. Other tools like this include Seibai's world generators, like the Primordial Desert Generator, the Golden Tunnels Generator, the Planetoids Generator, the program known as Worldmaker, etc.
Seibai did the same thing - he reverse engineered the level format to generate new worlds outside of the game. Making his tools not mods. And Minecraft Wiki agrees with this, as it has always listed such programs separately from mods (it used to have a mods list back in the day, which was separate). Even on Minecraftforum I think these tools were in their own category. Highly impressive, but not modding.
@@PsychedeliKompot I suppose you can see it that way, but then "modding" would be restricted to purely jarmodding. Modern mods don't dissect your copy of Minecraft and change the code, they're entirely separate files loaded by a mod loader. Do those count as mods? Or what about modern hack clients that inject into the game and don't even have a jar file to speak of, are those considered mods?
There's a gray area on what constitutes modding and what doesn't. I believe that Awol's work does, I know several do not, and that's alright. But in my eyes, if I had to pick between a texture mod of Minecraft balls or a historic map editor, I'm taking the latter haha
@@mcbyt Well, no. But to mod the game, the game has to run code that is not native to the game. Some games have built in modloaders and so no actual game code is altered by the mods for them, but they still read code that isn't native to the game. However an external map editor that doesn't involve the game doing anything outside of reading its own level format does not qualify by Minecraft's own historic standards.
And like I already iterated, the flaw is in the definition. The "texture mod" of Minecraft balls is not a mod by Minecraft's own historic standards/definitions of what constitutes what.
Awoi's work would qualify if it replaced/altered the vanilla world gen in the actual vanilla code. As it stands, it falls into "programs and editors" which is by no means a gray area.
So if proper standards are applied neither is the first mod for Minecraft.
And it would be really cool to find out what actually was the first real mod.
Minecraft modding can be historically split into a bunch of different eras. It started out by illegally decompiling and altering the game's native code, until the MCP became available, by which time ModLoader became a thing and mods started to be built with that. At this time they still had to be dropped into the minecraft.jar file and users had to delete the META-INF folder inside the game jar to play the mods. Eventually Forge came around which allowed to drop the mods into a separate folder from the base game which drastically improved compatibility and ultimately killed ModLoader. For the longest time, that became the gold standard, until the age of the new Forge/Fabric split in the modding community started with version 1.13 where core modding at the cost of compatibility became a thing again more prominently. Even Forge now has proper built in support for it.
And lets not forget the existence of MCreator, which is its whole own source of controversy... because in the eyes of the modding community, Mods made with that are not Mods at all because the code isn't written by a real person, it is just generated by a program so strictly speaking all the code written by MCreator could be attributed to the creators who made the program in the first place. Its a weird situation.
Either way, I've been part of the modding scene for MC since February 2011, and definitions matter. 😉
Ah, not to mention there's also jar mods that themselves implement a further script modding system, which if you want a gray area, there you have one.
@@PsychedeliKompot :nerd_emoji:
The first Minecraft mod... Was made with perl? Now that's interesting
Wonderful to see smth like this happen, being able to find a historic mod for the game that was seemingly lost to time. Also looking forward to seeing your video on the other stuff in the archive if you do one.
thank you! and yeah, just have to see if people are interested in it
If I'm not mistaken on how this works, it doesn't actually alter game files or game code. It generates a custom world outside of the actual game that you can then load into (from what it looks like).
That would make it not the first MC mod, but the first MC "Tool".
Seibai did alot of work in that area back in the day. He reverse engineered the level format and then wrote a program that could generate such a level. It is highly impressive and capable of doing things that would require a boatload of mods if you wanted to do them ingame. But it is not a mod in and of itself.
I think if you want to really find the first real mod for the game, your definition should be "the first recorded case of successfully altering the game's codebase to implement a custom feature", as opposed to "the first recorded case of game files being modified", since Texture Packs for quite a long time would technically still have been mods under your definition, but they were never seen by the community as such.
I could be wrong though - maybe Awol's program does inject code into the base game and makes it generate a custom level. But from what it looks like, I doubt it.
Either way, good research. If I'm right though about how I assume it works, it is absolutely not a mod.
One interesting thing to do would be the first month to do any particular thing. First at A block, first to add an item, first to add a mob, first to add new mechanics, etc.
Could also be an interesting lens to view the history of modding through in general.
your editing the past few years has increased so good holyyy
thank you
@@mcbyt stop replying to your paid bots it's cringey af
This is basically a discovery. And you are basically a Minecraft archeologist.
Always impressing me with these crazy historic videos, all your effort and research put into this is absolutely insane. You deserve more subs Aidan, thanks for making amazing content.
Thank you g, really appreciate the praise
buddy wdym historic this is minecraft lol
@@Mayorascat31 Since you want to be a douche, here is the definition of historic: "𝒇𝒂𝒎𝒐𝒖𝒔 𝒐𝒓 𝒊𝒎𝒑𝒐𝒓𝒕𝒂𝒏𝒕 𝒊𝒏 𝒉𝒊𝒔𝒕𝒐𝒓𝒚, 𝒐𝒓 𝒑𝒐𝒕𝒆𝒏𝒕𝒊𝒂𝒍𝒍𝒚 𝒔𝒐." I'd say Minecraft's first mod is pretty important to the game's history; considering it paved the way to massive modpacks other creations. I get you wanted to feel smart by commenting, but in reality, you just look ignorant. Have a great day.
I remember Cuboid being a particularly early mod for Minecraft classic. I could be wrong, but I feel like I can remember playing with it back as far as June 2009 or so.
That would be a month after the very first release of the game, so probably not
This video was SO GOOD
Easily the best on your channel, great editing, story telling, script, everything
Im so excited to see what Awol can show us
Haha, thank you, I really appreciate it :) Getting better every day
@@mcbyt I'm currently investigating you for all of your paid bot followers. You're going down. You're a pathetic liar. Stop wasting your time replying to your paid bots
While I appreciate all the work that went into this video, I am unconvinced that AWOL’s program is really a mod. While I may be wrong, I have a couple hints that point in this direction.
The first hint is that AWOL’s program is coded in Pearl rather than Java. All mods that I know of are coded in Java (although some utilize other programming languages as well, using a dependency that adds support for that language, e.g., on my own modded client for 1.19.4, I have a mod that adds Kotlin support) and then exported as a JAR executable, which can be added to the base game via a mod loader. Mods in the past sometimes also altered the native code of Minecraft illegally; however, this is rarely done now. The only way that this program could add to or alter the base code of Minecraft is if the program was somehow changing or injecting code into Minecraft without any Java code. The very rare alternative is that AWOL was somehow able to compile Pearl code into Java bytecode (like with the Kotlin example I cited), but that is a huge stretch for an early Minecraft mod without the help of a mod loader or any dependencies.
A second hint is that AWOL’s program is for world generation. Just because something is written in code doesn’t make it a mod. The Pearl code of this program is likely used to generate a world outside of Minecraft and then load that world into Minecraft (like WorldPainter) or possibly alter an already-existing world (like MCEdit). None of these are mods in a strict sense because they do not alter, change, or add new code to Minecraft; rather, they alter or add world data, not code.
Both these hints lead me to believe that AWOL’s program is not a mod. I think a better marker for the first mod would be the nude skins. However, I am hard pressed to call this a mod as well since no new or altered code is executed and only asset files are changed. This is the same reason that data packs are also not considered mods since they only add or change files in the data directory. Personally, my benchmark for a mod would be anything that adds or changes code in the base game of Minecraft.
AWOL’s program, while impressive for his time and is a huge achievement, doesn’t seem to qualify under this benchmark.
Yes, a mod is something that alters games files or add new which which it didn't
8:37 the little big planet intro music is amazing.
That was great!
I've been into retro gaming for a while, who knew something from only 13 years ago could conjure up the same feeling of excitement?
the fact that i've used & loved all 3 "old machine mods" for years made me age like the guy in that one gif.
7:33 did he really just say jithub
I always thought the first mod was some mod from the alpha that made trees generate bigger and more realistic
That was Indev, and parts of it were actually incorporated into the game as the fancy oak trees.
Great video Aidan! Love how the editing has been improving in quality as of late.
Thank you, I've been getting a lot better :)
this video was fire epic job minecraft man
Ayy Guiny
thank you my fellow crafterman
this is kind of insane, the videos you've been putting out lately are awesome :D
thank you my friend, i'm very happy with how they've been turning out :)
mcbyt is probably my favorite minecraft historian so far
haha, thank you :)
@1:23-.-I have to make it correction here. Out of curiosity, I decided to track down this very video in order to fax check it, but I guess I got buried under objectively better videos, so I had to type in the name of the channel (which required me to set the image quality to the highest). Seen only the first minute or so of it, and he actually claims the first mod was "bigger trees", not the aether.
Yes, this will make the combination of the thumbnail and title A complete lie. While the title itself would be perfectly fine, the way it's worded would apply the subject of the sentence would be whatever's in the thumbnail, which is A cobblestone portal. He obviously made it A cobblestone portal in reference to the aether, probably because a lot of people would erroneously assume that one of the most popular mods would also be one of the first, because that's what's intuitive until you put thought into it. He probably made it out of cobblestone to give it A primitive feel, because cobblestone is one of the oldest blocks and one of the first blocks you get, making it feel primitive, and I guess implying in existed before glowstone was implemented? It was probably neither portal texture too in order to ram home the primitive aspect. Anyways, probably not a lot of value in the video. But I needed to point this out.
EDIT: Okay, so figuring the 13 minute video was it just about the tree mod, and he pretty obviously claimed that the Aether was the _second_ oldest mod, which you frankly don't need to do a Google search in order to debunk, because think about the logistics of just coding in a new dimension. Nevertheless, I still find it dishonest how you left out the fact he does specify A different mod as the first in the beginning of his video, especially since him claiming the Aether is the second oldest would be a pretty easy dunk. By simply pointing out how implementing A new dimension by tapping into the already existing naither code would be a little bit harder than just adding in some new blocks or items.
that's a world generator, not a thing directly affecting the game files or changing the way the game behaves (which if it did in any way, you omitted to show it) it's not a mod.
so those questionable skins is still the first ever known minecraft mod
It modifies level saves at the least, so if that counts, then yeah. Even if not though, it's close enough that I'm satisfied with it haha
Maybe but it looks like the tool was inside the minecraft jar file (or equivalent) so it still was a file injected into the game. So, it's code put inside the game files that wasn't there before. If you did that today, it'd be called a mod.
I think Aether was the first to add a whole new dimension and a completely new progression in that dimension
It's funny how the first custom minecraft server and the first mod were both written in perl
7:41 while the dates on the website may have been updated here, the files themselves may actually have meta-data, indicating when they were truly made
yes, i showed that just a bit later :)
@@mcbyt I was gonna edit my comment but I felt it was even better to have the explanation play out immediately after the timestamp lol
idk about the timing tbh but I could have sworn we had the "too many items" mod in beta. there was mods in beta for sure
7:03 Love this Synthwave version of Minecraft soundtrack
Dude, you are literally vsauce but minecraft edition
6:17 bro the chat 💀💀
Hell nah 💀💀💀💀💀💀💀💀💀
Great video! Just would of liked if you went into a little more detail about what the mod actually does.
This is gonna be an amazing video.
Yes
You were right it was
9:00 noticed the lbp2 intro
been here since like 20k and u need recognition badly this is my favorite video so far and people need to know you
i appreciate it man, i've been growing a lot recently though so definitely happy with that :)
This channel's like the only one I've seen that actually does research into the origins of Minecraft instead of saying that the Aether mod was the first mod
i try haha :)
I always enjoy seeing people uncover Minecraft’s history!
HOLY DAMN THIS SHOULD HAVE MORE VIEWS
Oh, I remember trying to change the textures on every single item / block and giving up.
Just a little note. I love how you narrate your videos. The humor, the linking phrases and clever humor is great
The Video Editing Is Insane!! Perfect for this video
I think i know why people think of mods like Industrial Craft as the first mods instead of things like optifine, and it all loops back to the idea of different categories of mods, theres 4 types of mods,
1. "Core" mods: these are the types of mods that you NEED to have installed in order for the other mods to run, think cofhcore, Forge, Fabric and other mods traditionally with "core" in the name
2. Performance mods: The only one that comes to mind is optifine, as this is the big one for helping improve your gameplay experience, or even push the graphical limitations of minecraft to the extreme
3. UI/assistant mods: Think mods like inventory mods, mods like NEI, mouse tweaks ect.
4. Content mods: This is the one a lot of people will think of when talking about mods for minecraft as they add world gen and other blocks/items/structures to the game and you can even go as far as basically making an entire new experience with the game (think of mod packs like agraian skies)
Oh wow, things have so much more to them than we think
i heard... jit hub?
anyway this video was awesome, i cant even imagine ur dedication and patience to read through the chat logs, do all this research just to make this entertaining video. respect, liked and subbed
tysm, glad you enjoyed :)
this really is a microcomputer of how the pre-2010’s internet is disappearing basically
7:13 this is the first time I've ever heard someone pronounce "GitHub" like that lol
I had to rewind lol. That pronunciation hurts my brain.
we were so close to being in the universe where pixel peen was the first minecraft mod
notch had a freakout about people making mods not long after infdev came out and killed modding for a long time
Thanks for great detective work! ;)
Your editing is so good :D
thank you :D
That's, why you make backups kids
I remember finding your channel years ago, time flies
you're a criminally underrated channel. really good editing, script and storytelling
it's always the small content creators which are the best
Technically the trend came back/is still going, as the Create mod has proved.
This is insane, congrats.
thank you :)
I’d like to see the stuff you mentioned in the archive. You should make that video!
amazing video bro, just here before your channel pops up as one of the greatest Minecraft channels that will appear on this plataform!
It's so weird seeing someone talk about BuildCraft and IC2 like they're ancient history, for a long time they and their addons were THE mods
Love the video! keep up your amazing uploads!
Thank you! I'll definitely try haha
me when littlebigplanet intro music
Love the video! Just one question, how do you see all those cat logs of these players? Is there some website or...? Thank you
thank you! and you can Google them, they're public on archive.org :)
@@mcbyt aight thanks 😊
0:39 nice shiny greninja
Wow can't imagine how much effort was put into this video. Great video man! Got me thinking of the old times when I just started playing the game
The first mod (short for "modification") for Minecraft was the ModLoader mod, which was created by Risugami in 2010. ModLoader was a tool that allowed players to easily install and manage mods for the game. It provided a basic framework for mods to be built upon and made it easier for players to customize their Minecraft experience.
There have been many mods created for Minecraft since its release, and the game has a large and active modding community. Some popular mods add new gameplay mechanics, such as the IndustrialCraft mod which adds industrial-themed content to the game, or the Thaumcraft mod which adds magic and wizardry to Minecraft. Other mods are more cosmetic in nature and add new skins, textures, or visual effects to the game.
This reads like a ChatGPT response
@@mcbyt 🤫
Very informative video. But did you clean your computer tho?
YES BUT IT WASN'T DIRTY IN THE FIRST PLACE
VIDEO IDEA: oldest Minecraft redstone build.
Also dropping a sub, very intriguing story here, lots of twists, overall great video.
Nice job, man.
World of Minecraft! I remember playing that YEARS ago.
Its funny thinking about how the early days of Minecraft were mostly just computer nerds in a small community. I mean, it makes perfect logical sense, its just weird to think about considering what the community is now.
It's amazing to see how far modding has come with Create Mod, RLCraft, SkyFactory and more. And now we've traced it back to where it all began
Nobody talking about the vaporwave Minecraft music this man uses, you have introduced me to a new genre 👍
Super awesome video :)
10/10
Ah, I remember modifications like 2x2 crafting, way way back.
Very interesting! Your luck was like 1 in a blue moon. Great work on this video👏
Thank you :) Yeah, I definitely had some good luck researching this
0:19 Minecraft is 2 MONTHS and 17 DAYS older then me!
thank you so much for adding real captions. genuinely makes me very happy to see someone keeping accessibility in mind!
There was an old LP from early YT of a guy with an accent playing through a Legend of Zelda map. I wonder where it is on UA-cam, if it even still exists.
Hold up did you say 'jithub'
yoooo this is awesome i love the fact your are finding these this is so intresting!!!
Isn't the first mod the one that changed how chunks were generated and saved?
I’ve never thought of the first mod…
Aiden 3 people now have the turtle cape
I love history MC videos you're making :)
awol: absent without leave
This is a great video. It demonstrates the importance of archiving data, and the internet as much as possible.
pls make a video on awol's archive, it sounds very very interesting
2:42 "that's moddin baby" bro that must have aroused everyone watching
... ayo?
I think I heard LBP intro music playing at 9:06
Pretty sure that's the intro theme from the PSP version
here at 76.6K subscribers… can’t wait to see your channel grow 🙏🏾
"MostlyAwol - 12/05/2022 8:44 PM
I want to be clear it does edit a game file but not the code."
Yeah, I get that, but under the same definition, most Minecraft "mods" and clients aren't actually mods since they don't edit the Minecraft code on your computer, they just edit the files to load their own code
@@mcbyt ye
Banger
This is probably one of the best videos i have ever watched
2:52 never thought id here that in a minecraft video
dude the orbs of dreamers caught me off guard
9:00 u were at… awol LOLOLOLOLOOOLOL
WoM client was like Mega Hack in Geometry Dash today