This is why it's important that you back up your Minecraft world. Download Monster Legends now and claim your reward! monsterlegends.onelink.me/X4Sc/antvenom
Heyo, I decided to take it easy with the edit today. Lately, I've been over-editing my videos, and they've been taking way too long to make. This video was particularly frustrating due to all of the weirdness that happened across the different versions... and I made an error capturing this footage that made it downright painful to edit. tl;dr, I normally capture my footage uncompressed for timeline performance while editing, but because I had to capture so much footage, I opted to not do that. That made editing this video pretty painful lol. I appreciate you all for sticking with me!
"I regret voting for that mob, I expected Mojang to do a better job of it." Could not have said it better myself. The problem with mob votes is that we are voting on ideas, and not actual mobs. People expected the glow to emit light.
the glow emitting light was the one exception though, literally anyone with 2 braincells kept yelling that it couldnt be implemented, yet dream stans voted for it anyway. the only ones who are surprised it did not emit light are those who couldnt bother a single minute of research.
@@sHooIT like, say, a bunch of children tuning in to the big annual event of their favorite game. It also is(?) Possible considering several mods have been able to do it.
@ThePaperPerson yes and no. Dynamic Lighting has been a long desired and requested feature that has been proven to both function and improve the gameplay thanks to mods like optifine. I just thought that is what they would do with the glow squids, but I was naive. It is a really helpful feature though, and the mod Optifine itself would be an incredible addition to Minecraft if Mojang could pull their head s out of the sand. If nothing else, take a year or two off from big updates and give monthly or even weekly bug fixes and game rewrites. If the engine is so unstable, then taking the time to fix it is a good idea in my book
Release 1.14.2 was also extremely broken, and among the bugs there was one called the Great Entity Purge where entities would just get completely deleted from your world seemingly at random. I remember it happening on my server, and it notably affected the Hermitcraft SMP. This was also the version that had God Armour that allowed you to stack different protection-style enchantments, and you could also break silk-touchable blocks with silk touch enchanted books. Overall a weird version, especially for a full release.
I remember the entity purge, plus some chunck reset on hermitcraft. But god armor was a feature, they removed it quicly because they said it was too "op". Took me about 8h to get it. Still have it todays :p :p
oh yeah that version also had bugged chunks where mobs like zombie pigmen would just get angry at you, even if you just walked (or in my case, flew) into the chunk i think i still got a lightly modded save on that version somewhere
I think it was that specific version where my girlfriend and I heard an Ender Dragon roar in the overworld. And I have always wondered about the villagers that went missing...
In 1.14.2 ive had issues of chunks getting moved around when the world file size got too big. I think It got to about 80 gigs on my friends server and we started seeing random chunks taken out of buildings and chunks of buildings in the middle of a field.
I have an unusual fascination with world corruption and broken generation. Something about weird jumbles of blocks mashed all together and the fact that it wasn't on purpose is so cool to me.
13:30 The blocks that are reverting upon interaction (either right click or placing a block near them) are mostly called ghost blocks and happen when the client's and the servers' blocks aren't the same. Since singleplayer is still technically a server, then probably the error had to do with the bridge between the client. In order to simulate ghost blocks without using glitches the server needs to send a packet of a block that doesn't exist to the client/s.
I suspect some sort of ByteBuffer for the chunk blocks in the client being read before being written to with data from the "networking" code supplying the real block data received from the "server. The client would update part of that buffer when interacting and the server would calculate collision since it knows the blocks. This has to have been some pretty heavily and manually optimized code that was for the most part not written in java. Since javas memory policy sais that memory being "created" needs to be filled with 0 before read operations can begin (would result in empty chunks instead of those with random stuff).
@@geo-8575 I can just guess based on the information available. Of course you could take a deep dive and find the code that coursed the glitch and confirm my guess. But I don't really have time for it and it isn't really necessary so I will leave it by my guess.
In minecraft bedrock, this can happen too. But If you used a hacked modification client, there may be a "No packet" module and if you enabled it would've stopped the client from sending packets, allowing you to place and break client sided blocks. Although if you stood on a client sided block in a multi-player server, you would take fall damage. If you stood inside a client sided air block, you would suffocate. Right clicking restores the block back to normal just like java.
Judging by the characters being printed in the sign glitch, it looks like bad escape character handling. Basically, to represent certain metadata characters in code, like double-quotes which normally represent the beginning or end of a string of text, you add an escape character to indicate that it is supposed to be text and not code. In Java (and most C-like languages), that's backslash (\). The glitch basically looks like the code for loading signs misinterprets the beginning and end quotes of the strings as parts of the string, so it tries to escape them, but just ends up making the string longer. So every time it sees a character that it "needs" to escape, makes the string longer, which introduces new characters for it to escape, thus making the string exponentially longer every time the glitch occurs.
Hi. Yes, I was about to mention this myself. Even more: this was the old system used in commands in Minecraft. Luckily this was updated, seeing that on each turn you need to use an "escape", the number of slashes required nearly doubled. That is why in AntVenom's example it would fail after a number of repeats. In the newer version it adds only 1 more slash on each "escape". I instantly recognized it, because this change was introduced on the exact moment when I just started learning about commands :-)
I remember seeing the snapshot update list for The Flattening and seeing every other line saying stuff like "May have broken everything." "Possibly broken everything" "definitely broke everything" And I thought it was a joke at first. I learned that lesson quick
15:00 this kinda thing happened to me all the time when I tried to 'jump upgrade' my old backed up world from 1.8 to 1.16. It even applied to the nether, the new nether terrain would gen around my lime green wool arrrows I placed down to navigate all those years ago, it was a really strange sight to behold. Usually, the best way to fix that is to carefully upgrade the world one version at a time, since every version is designed to load saves from the version immediately prior to it, but having it happen in that normally safe case sucks :
Yeah, you got to be careful and always have a back up :( My old ass world of 2014; in which was orginally in the Xbox 360 -> Xbox One -> Bedrock -> PC went to hell and back with problems. I had the same problem as you: random chunk error on the bedrock terrain (Thankfully not damaging any of my built, just unsightly). I had random patches of leave disappearing on all my trees, unless any terrian made in Java Edition. The worst of them all is that generating struction was turn off. Has any of the other thing ive mention happened to you? (I hope this never happened to you too)
@@lacosanostraproductions1446 I was using Java Edition primarily, but it looks like bedrock shares many of the side effects, with chunks regening and whatnot. Thankfully, I've never been permenantly effected by anything.
I remember one bug on the Xbox 360 edition where if you were drowning, there was absolutely no way you could surface. You would just end from drowning.
When you said "I bid you all farewell" in the outro, I got hit with a wave of nostalgia. It's so crazy to me that I've been watching your channel for basically a decade now. Thanks for all of the entertainment over the years, AntVenom!
I remember just playing survival on a snapshot and the terrain in the distance would be blacked out and swirl. It looked like a mass of tentacles spinning I'm circles. It was cool and I wish I could find the version it was on so I can see it again.
Another thing I remember about that Infdev version was that they removed the original colored wool blocks, which would cause the game to crash whenever you opened a chest with them or came into loaded chunks with them. I remember first getting it and being so confused.
I have a world that got corrupted, but I had randomly decided to keep my house within one chunk. It was fine, so I decided to not revert to my backup and just play with my house intact and cool surroundings. Most of my work was also contained within specific chunks, so almost nothing broke.
15:26 i have a Minecraft world that’s 7 years old, and I think it was affected with this bug, because I do have some random chunks in my world, it never bothered me and I think it adds history to this very old world from 1.9, now I finally know why it happened! I remember it even copied one of my chunks with a house I built on it around 4 chunks next to it, the house got copied and pasted there! I love this world and won’t stop play it! And I always make a backup at every new Minecraft version !
I once hosted a server on Minecraft 1.8 beta, iirc the first version to include exp. At some random point there was exp on the ground that duplicated itself seemingly infinitely and no one could play anymore due to the lag it caused. I had no world backup so my stubborn self tried to fix it, and eventually I found the exp on the ground and was able to remove it with lava. All with like 1 frame every 3 seconds or something.
I remember that bug. I was playing that version on a server with a friend and when he died, there were thousands of xp orbs laying everywhere. It was a full on waterfall of experience orbs. I got a frame every few seconds. I think the server eventually crashed and deleted all those extra entities. That was wild. I didn't know they were duplicating themselves. To me, I just thought that because we were alive for so long, the game thought we accumulated a huge amount of Xp so upon dying, they would ALL render. At that time, Xp orbs were all individual, they were not grouping up because that feature wasn't coded yet.
12:20 Back in the day there was development for built in "anti-xray" for servers. The bug that shows all the weird blocks is actually to prevent people from x-raying. It didn't end up being officially added. But that's the reason for when you press the blocks they returned to netherrack. It's because those blocks aren't real.. they are ghost blocks to stop x-ray. One you update the block the "mask" is removed. But something is definitely going haywire with it's implementation
Goodness that sign glitch was something I encountered I'm pretty sure. It was during a map creator phase when I wanted to create custom maps. I was completely unaware of it so I was placing signs down and they got completely randomized it was really annoying. Thank goodness I never got to the ultra lag phase. Also I never ended up publishing any of my maps.
i once had something like this happen, a superflat world ended up loading a part of new chunks as normal terrain and it was the weirdest thing ever to me
FunFact... If you ever play on Beta 1.7.2 and install "WorldEdit" plugin on a server and you try to //regen too many chunks at once... The world imadietely becomes corrupted. Many chunks cease to exists and many of them were replaced with air from level 0 to level 40. Corruption there mostly happens to chunks that were not yet generated or to a certain distance so it was repairable but not by a //regen at all.
I had a flat world I upgraded to the caves and cliffs update. It flattened the whole world to the new height. Including what I had been working on. It was weird and a mess.
Based on some experiences I've observed with Java based servers for other games, the 12w49a chunk errors are likely caused by the chunk data being overwritten by junk data in the server's allocated memory.
That 1.13 chunk corruption happened to my main survival world that I played with friends back then, I could never find a solution at the time, and blamed it on my small hard drive. I even stopped playing Minecraft altogether for a while. Now I finally have an answer to what happened. lol
I have a old save I lost from way back. But recently I fond a old USB drive containing the save file probably 7-8 years old. I tried to lode the world and it worked. But slowly over time random chunks were getting deleted or corrupted. Like a haunted world or a creepy pasta. So watch this video is quite fun. Also keep up the good work!
I also had a dangerous version experience. When a new update released. I upgraded minecraft. And along with the update was the height limit. Now it goes below zero. And when i loaded my world the sea was pure stone and ores and all of the entities spawned much higher than before. Luckily i had a backup
12:32 the pattern the blocks are shown in makes me think it's somehow pulling light level data and chunk coordinates and interpreting it as block IDs...
I remember I once had a world on bedrock that acted as my main creative world, and I had turned on experimental features during the 1.13 updated experimental period and all water blocks in the world got the running water texture on all four sides of the blocks. That was when I learned not to mess with experimental features/snapshot versions on worlds that I care about.
Not sure what version, but I have a crazy recollection when they first introduced the new custom worlds settings, I chose a cave-type sea just to see what would load. What I got was almost a checkerboard of regular very deep sea, contrasted by a 200 or so tall chunk topped with bedrock with a segment of a flooded cave within it. The craziest thing was that sunken ships would load on top of the bedrock. I've seen crazy things in custom worlds, but that's usually when I am purposely messing things up. That time, I didn't even have the intention or had to mess with any other settings.
Can't forget about the 1.9 snapshots that would glitch out when diving down with an elytra and constantly boot you with the "flying isn't allowed on this server" error. Kinda glad I made a new world when I was testing it out lol.
When I got minecraft in 2012, after one of the updates that happened, anytime I held specific items in my hand the entire world would just turn into invisible/nearly invisible blocks and to this day I have never seen any other videos of the same glitch
@@HowToGamingsChannel Even to this day, no. I just tried googling it just now to see if anyone else has experienced it, but didn't get many results. very odd!
it was around 2012-2013 and I remember loading into a new world and loading (fresh chunks we call it now, i just remember flying around and seeing it in the distance) flying in the overworld to find gold blocks and glow stone everywhere. at the time I was rly young and thought it was hero brine so i deleted the world immediately. now I wonder if it's some rare chunk corrupting or graphical glitch, my computer was still running XP and I didn't know how to update Java. not sure if it was a snapshot or not.
The 1.18 pre-release glitch where Mapfeatures was reset to 0 happened to me. For a long time I missed out on all the new structures including when villages were first added. It was so damn frustrating. I finally saw a video where I learned how to reset this and allow structures to form.
This happened to me too! I still not able to fix it because NBTEditor shown "Mapfeature" as missing. I have also tried NBTExplorer and the world wouldn't even show up! How did you fix this? :P
15:40 I had a very similar glitch happen to me when using a third party program to convert an Xbox 360 world to Java edition, must’ve been around 1.16, where everything above y=64 was the old world, but 63 and below was an ocean. Really weird stuff. I think I made a Reddit post at the time because I’d never seen anything like it
The entirety of Nintendo Switch edition should be included here. Played for about 100 hours when I got a warning that my worldfile was too big (As Switch has a savefile limit of 4GB). So, without asking, my worlds chunks were partially reset and my playerdata was erased. So that's fun.
I know at least one more such glitch that was missed. In 1.9 Pre-release 3, if you were playing multiplayer, random chunks would get replaced with Sky Dimension chunks.
I'm a bit late to the party! Just came back from a trip. It is absolutely bizarre the way this game breaks. I LOVE IT. Thank you AntVenom for showing me the wonders of game breaking and how it breaks, because I wouldn't have appreciated it the same way if it weren't for you. 9:15 I know Phantom Membranes help fix your elytra or something but they should really add another use for them to make voting for them more worth it
My very first minecraft world the world I started in 2012 got corrupted one year when I loaded up the world. A giant mountain was in place where my house used to be. I was sad but didnt think much of it as a kid. I deleted that world and started a new one. Looking back on it. devastating
There was one bugged version on the xbox 360 back in 2015 where if you tried deleting ANY world, it would instead delete the world you last saved. I lost my friend and i's survival world because of it. Thankfully, i had a relatively recent backup on xbox one but still rather unfortunate. An emergency title update was pushed out within days. Edit: Rewording things.
I had my Playstation 3 survival world go through many updates and there are lots of chunk borders cuts, and strange generation, it's really weird, but over time I began to enjoy it, every update would make the world more and more interesting.
1.5.2 just simply made flatworld chunks randomly, sometimes even the whole region file would become a flat world one, it happened to me before and the world that it happened on because my precious nostalgia world
I remember one bug around the 1.12-1.13 era that would completely erase all Tile Entity data. I specifically remember loading up my redstone worlds up in this version and just. wrought havoc on anything using comparators. Bonus points if you accidentally loaded up your survival world and lost everything in your chests.
It was kind of nostalgic to see some of the older classic bugs everyone used in mc in this vid, in specific, the glowstone xray one. I don't even remember when the last time I used that was! And also great video as always, I love this sorta exploration
I want to tell you about one interesting issue: such problem as chunk corruption isn't directly related to any exact version or snapshot. For example, if you try to load any world from 1.3 directly to 1.12 there will always be a small chance for a new structure (usually, it is ocean temple) to spawn inside the chunks that you have already generated, which will cause wierd chunk corruption itself. That's the case: the reason of chunk corruption is not the exact version, but various differences of world generation and world data reading between them. Therefore, the list of 'dangerous' minecraft versions can be freely expanded, depending on what you mean by 'chunk corruption')
ok, to be fair, ocean monument generation actually is supposed to be like that. If you haven't visited an ocean biome chunk 3 times or more in a prior version, a monument has a chance at spawning there from their indroductory version upwards. So it's a monument code thiing, not a chunk corruption thing. Hope this clears the monument thing up for you!
There is this glitch that I encountered more than once, and it seems to actually be rare, which makes it even more infuriating. (Or I wasn't good at English and Googling when I tried to look up a solution many years ago. But I haven't heard of it since.) Basically, some chunks would just completely disappear from my world, top to bottom, just a hole to the void. It wasn't chunk-sized holes, I think, but it's really been a long time. Happened on Alpha, which was understandable enough, but the last time it happened was somewhere after the Aquatic update, which I think is strange. At that point, I would expect old glitches to be gone. The memory of loading up my world and realizing it was corrupted still raises my blood pressure to this day. XD
Sounds like maybe a smaller version of chunk errors. Though chunk errors tend to disappear when a person reloads which does add minor confusion about it.
i remember a major bug occured in 1.16 snapshot 20w07a, which deleted all previously existing villagers in a world. the snapshot for the week after did nothing but fix this issue.
12:30 I wish I could remember the circumstances behind it, but I remember that at some point a long time ago I had a rather similar glitch happen to me, though im 99% sure it was on a more stable release version of mc. I know I was using a computer with absolute bottom-of-the-barrel specs and I can't remember if it was on a server or not, though i think it might've been. very weird to see this glitch in a video after experiencing it once as a kid and having largely forgotten about it till now
I have a bedrock edition world that I've had since May 2020 (The Buzzy Bees update). After it upgraded to around 1.17/1.18, my world kind of had a similar problem to the 21w39a corruption glitch, in which some chunks would have deepslate, and some would just have bedrock. it's kind of weird, and it's pretty cool that I got to experience it firsthand.
The way minecraft works makes glitches like this SO damn interesting! In most other games glitches are just annoying, maybe a little hunprous. But minecraft makes it just so intriguing, well as long as you arent losing all your hard work in the process
13:30 I believe these are ghost blocks, it's when the client and the server disagree on which blocks there are. Singleplayer is a server too, just hosted locally on your pc and inaccessible to everyone else
13:07 I'm guessing it's pulling data from the wrong part of the file, but (just like you) I have no clue what that data is. The JVM (i.e. any java app, including pre-Bedrock Minecraft) makes it very hard to accidentally get "mixed up" about what type of data is where, BUT it can't apply the same double-checking to files coming off your hard disk. The JVM also offers ways to bypass its safety measures (namely the Unsafe class and the Java Native Interface). Unsafe might be helpful for very large arrays (or generally doing things that the JVM just doesn't expect a programmer to do), and the JNI allows C, C++ and other languages to be mixed with Java, but if they use those features anywhere in Minecraft, a bug can affect the entire program. That said: if it can corrupt the world by overwriting its memory, it can probably crash the game (especially if it's something completely unrelated accidentally running all over the program), so I'd be curious if 12w49a was known for randomly crashing like that.
I encountered data corruption myself. Luckily it was only at the edge of my used world and it was kinda cool since it replaced a bit of 1.5.2 ocean with 1.13+ ocean
I have encountered a bug very similiar to 4:59 on 1.16.4 LAN world - after I died and respawned, possibly due to a server desync (I had a very underpowered laptop at the time) I found a default skin "clone" of myself. I was still able to play normally, with the clone doing exactly what I did (with the server delay), including movement, chat, commands and received damage. The clone stopped moving after I died again, which allowed me to directly hit it, injuring both of us at once. Rejoining the world fixed the issue, it was fun to witness though.
I once was playing on a private server with a friend. At some point, we decided to mess around with command blocks, and I made ender pearls spawn on top of other ender pearls... infinitely. This went so badly that we couldn't load the map wathsoever. Since we cared quite a lot about it, I decided to take some time to find a way to remove every single ender pearl without entering the world, knowing that it was too buggy to even use command on the console. I proceded to randomly delete files, and after 2/3 hours, I found the one that made everything crash. Turned out it was the file storing the chunk containing the command block and most of the ender pearls, so when I deleted the file the chunk would reset. I truly felt like a genius that day.
Chromatic aberration has haunted me everywhere. I started hallucinating it, I can consistently recognize even it's most subtle form, chromatic Aberration lives in my head rent free.
I don't recall exactly what version, but I downloaded an old world (Funcraft 2.0 or 3.0) for nostalgia not too long ago. I used the version provided in the download page, something in 1.7 I believe. When I loaded up the world, there was the weird sign glitch mentioned in the video, where the text was encapsulated by text data symbols and quotation marks. In addition, all chests and other nbt-data blocks lost their data. item frames were also empty, and paintings broke and dropped one item per block the painting was previously on. I also think that doors and trapdoors reverted to their default positions, but I'm not too sure about that one. I didn't load up any of this in any snapshot version. Nor, as far as I can tell, was it created in an version different than the one I was playing on. Altogether it was very weird.
3:15 The earliest version in your video seems to be Beta 1.6 Test Build 3, but I know one before that; Beta 1.5, place a powered rail next to a detector rail will crash the game.
5:40. This happened to me once. I was able to load the world after trying a few years later. Morale, don't attack zombie pigmen. I think it was 1.8 or somewhere around that.
1.13.1 snapshot has a crash bug when it comes to water+minecart. I remember it happening on my old server world, mined through a tunnel in a mineshaft and water came into contact with a chest minecart. The server crashed instantly and the world became unusable (even tried it in singleplayer). The only way to fix it was to remove the minecart AND the rail through NBT Editor. The water and both minecart+rail were occupying the same space. Perhaps a bug related to the waterlogging code?
The sign corruption glitch seems to be some weird JSON saving, I think it's saving as JSON, but just loading the raw text instead of reprocessing it as JSON. That would explain the backslashes and quotes
When I think of dangerous Minecraft, I think of Baby Zombies and End Crystals. But I would never think of versions of the game! Amazing upload, keep it up 🙂
This is why it's important that you back up your Minecraft world.
Download Monster Legends now and claim your reward!
monsterlegends.onelink.me/X4Sc/antvenom
UND 🗿🦈
First
Hi
Hi ant
Mhm
Heyo, I decided to take it easy with the edit today. Lately, I've been over-editing my videos, and they've been taking way too long to make. This video was particularly frustrating due to all of the weirdness that happened across the different versions... and I made an error capturing this footage that made it downright painful to edit. tl;dr, I normally capture my footage uncompressed for timeline performance while editing, but because I had to capture so much footage, I opted to not do that. That made editing this video pretty painful lol. I appreciate you all for sticking with me!
We appreciate any content you make :)
I thought the editing was the same good quality of all the videos you put out
compared to last video, this editing style is exactly what your videos should be edited like, not the over-edited style of skeppy or mrbeast gaming.
No issue sir
i like it like this
The idea of a world's Seed randomizing every time you load up said world honestly sounds really cool. Someone should make a mod of that concept.
Probably exists by now
Counter idea: Make a mod that randomizes the seed for every few chunks regardless of world reloads
@@Dolphin002 what about a 4x4 chunk square?
@@realPurpleOrb Sure
@@Dolphin002 make it effect chunks u built in
"I regret voting for that mob, I expected Mojang to do a better job of it."
Could not have said it better myself. The problem with mob votes is that we are voting on ideas, and not actual mobs. People expected the glow to emit light.
Even if it did glow.....there were 2 better options than a glowing squid
@@metalmario1231 Nah, Icologer would've been a potentially less annoying mountain phantom. Atleast that's how I perceived what mojang said about it.
the glow emitting light was the one exception though, literally anyone with 2 braincells kept yelling that it couldnt be implemented, yet dream stans voted for it anyway. the only ones who are surprised it did not emit light are those who couldnt bother a single minute of research.
@@sHooIT like, say, a bunch of children tuning in to the big annual event of their favorite game.
It also is(?) Possible considering several mods have been able to do it.
@ThePaperPerson yes and no. Dynamic Lighting has been a long desired and requested feature that has been proven to both function and improve the gameplay thanks to mods like optifine. I just thought that is what they would do with the glow squids, but I was naive.
It is a really helpful feature though, and the mod Optifine itself would be an incredible addition to Minecraft if Mojang could pull their head s out of the sand. If nothing else, take a year or two off from big updates and give monthly or even weekly bug fixes and game rewrites. If the engine is so unstable, then taking the time to fix it is a good idea in my book
Release 1.14.2 was also extremely broken, and among the bugs there was one called the Great Entity Purge where entities would just get completely deleted from your world seemingly at random. I remember it happening on my server, and it notably affected the Hermitcraft SMP. This was also the version that had God Armour that allowed you to stack different protection-style enchantments, and you could also break silk-touchable blocks with silk touch enchanted books. Overall a weird version, especially for a full release.
I remember the entity purge, plus some chunck reset on hermitcraft. But god armor was a feature, they removed it quicly because they said it was too "op". Took me about 8h to get it. Still have it todays :p :p
like that version was cursed af to not be an snapshot
oh yeah that version also had bugged chunks where mobs like zombie pigmen would just get angry at you, even if you just walked (or in my case, flew) into the chunk
i think i still got a lightly modded save on that version somewhere
I think it was that specific version where my girlfriend and I heard an Ender Dragon roar in the overworld.
And I have always wondered about the villagers that went missing...
In 1.14.2 ive had issues of chunks getting moved around when the world file size got too big. I think It got to about 80 gigs on my friends server and we started seeing random chunks taken out of buildings and chunks of buildings in the middle of a field.
3:18: Beta 1.6, Test Build 3
3:47: Snapshot 13w06a
4:15: Snapshot 13w38b
4:22: Snapshot 14w18a
4:27: Snapshot 14w27
4:31: Snapshot 19w12a
4:47: Snapshot 19w13a
4:49: Snapshot 20w12a
5:32: Snapshot 21w18a
6:25: Beta 1.8, Pre-release 1 ;)
7:18: Snapshot 17w47a
8:04: 1.13, Pre-release 3
8:27: Snapshot 19w36a
9:28: 1.16, Pre-release 1
10:28: Infdev 20100624
11:22: Infdev 20100625-2
11:51: Snapshot 12w07a
12:13: Snapshot 12w49a
13:42: Snapshot 15w31a
14:40: Snapshot 18w19a / 1.13
16:31: 1.13, Pre-release 5
16:52: Snapshot 21w39a
I have an unusual fascination with world corruption and broken generation. Something about weird jumbles of blocks mashed all together and the fact that it wasn't on purpose is so cool to me.
13:30 The blocks that are reverting upon interaction (either right click or placing a block near them) are mostly called ghost blocks and happen when the client's and the servers' blocks aren't the same. Since singleplayer is still technically a server, then probably the error had to do with the bridge between the client. In order to simulate ghost blocks without using glitches the server needs to send a packet of a block that doesn't exist to the client/s.
I suspect some sort of ByteBuffer for the chunk blocks in the client being read before being written to with data from the "networking" code supplying the real block data received from the "server. The client would update part of that buffer when interacting and the server would calculate collision since it knows the blocks. This has to have been some pretty heavily and manually optimized code that was for the most part not written in java. Since javas memory policy sais that memory being "created" needs to be filled with 0 before read operations can begin (would result in empty chunks instead of those with random stuff).
@@redcrafterlppa303 smart people are cool 🧠
@@geo-8575 I can just guess based on the information available. Of course you could take a deep dive and find the code that coursed the glitch and confirm my guess. But I don't really have time for it and it isn't really necessary so I will leave it by my guess.
In minecraft bedrock, this can happen too. But If you used a hacked modification client, there may be a "No packet" module and if you enabled it would've stopped the client from sending packets, allowing you to place and break client sided blocks. Although if you stood on a client sided block in a multi-player server, you would take fall damage. If you stood inside a client sided air block, you would suffocate. Right clicking restores the block back to normal just like java.
i really wanna see this bug in person, is there still a way to host a server for such an old snapshot?
Judging by the characters being printed in the sign glitch, it looks like bad escape character handling.
Basically, to represent certain metadata characters in code, like double-quotes which normally represent the beginning or end of a string of text, you add an escape character to indicate that it is supposed to be text and not code. In Java (and most C-like languages), that's backslash (\).
The glitch basically looks like the code for loading signs misinterprets the beginning and end quotes of the strings as parts of the string, so it tries to escape them, but just ends up making the string longer. So every time it sees a character that it "needs" to escape, makes the string longer, which introduces new characters for it to escape, thus making the string exponentially longer every time the glitch occurs.
Hi. Yes, I was about to mention this myself. Even more: this was the old system used in commands in Minecraft. Luckily this was updated, seeing that on each turn you need to use an "escape", the number of slashes required nearly doubled. That is why in AntVenom's example it would fail after a number of repeats. In the newer version it adds only 1 more slash on each "escape".
I instantly recognized it, because this change was introduced on the exact moment when I just started learning about commands :-)
it also escapes the backslashes themselves, thus the exponential nature
I remember seeing the snapshot update list for The Flattening and seeing every other line saying stuff like "May have broken everything." "Possibly broken everything" "definitely broke everything"
And I thought it was a joke at first. I learned that lesson quick
15:36
The overlapping biome generation between the desert and the forest is actually pretty cool
15:00 this kinda thing happened to me all the time when I tried to 'jump upgrade' my old backed up world from 1.8 to 1.16. It even applied to the nether, the new nether terrain would gen around my lime green wool arrrows I placed down to navigate all those years ago, it was a really strange sight to behold. Usually, the best way to fix that is to carefully upgrade the world one version at a time, since every version is designed to load saves from the version immediately prior to it, but having it happen in that normally safe case sucks :
Yeah, you got to be careful and always have a back up :(
My old ass world of 2014; in which was orginally in the Xbox 360 -> Xbox One -> Bedrock -> PC went to hell and back with problems. I had the same problem as you: random chunk error on the bedrock terrain (Thankfully not damaging any of my built, just unsightly). I had random patches of leave disappearing on all my trees, unless any terrian made in Java Edition. The worst of them all is that generating struction was turn off. Has any of the other thing ive mention happened to you? (I hope this never happened to you too)
@@lacosanostraproductions1446 I was using Java Edition primarily, but it looks like bedrock shares many of the side effects, with chunks regening and whatnot. Thankfully, I've never been permenantly effected by anything.
@@Pacca64 Well that good to know! Hopefully you won't have many problem in the future :)
I remember one bug on the Xbox 360 edition where if you were drowning, there was absolutely no way you could surface. You would just end from drowning.
That was so so old. I remember that happening to me multiple times on TU11, I also remember glass darkening areas.
I remember when only glass panes could be removed without breaking. Man was I ever P'od when they removed that feature.
i remember that during the first TU on the demo i had
It wasn't a bug, it was just that taking damage dealt knockdown, but straight down while drowning.
When you said "I bid you all farewell" in the outro, I got hit with a wave of nostalgia. It's so crazy to me that I've been watching your channel for basically a decade now. Thanks for all of the entertainment over the years, AntVenom!
I remember just playing survival on a snapshot and the terrain in the distance would be blacked out and swirl. It looked like a mass of tentacles spinning I'm circles. It was cool and I wish I could find the version it was on so I can see it again.
Another thing I remember about that Infdev version was that they removed the original colored wool blocks, which would cause the game to crash whenever you opened a chest with them or came into loaded chunks with them. I remember first getting it and being so confused.
I have a world that got corrupted, but I had randomly decided to keep my house within one chunk. It was fine, so I decided to not revert to my backup and just play with my house intact and cool surroundings.
Most of my work was also contained within specific chunks, so almost nothing broke.
15:26 i have a Minecraft world that’s 7 years old, and I think it was affected with this bug, because I do have some random chunks in my world, it never bothered me and I think it adds history to this very old world from 1.9, now I finally know why it happened! I remember it even copied one of my chunks with a house I built on it around 4 chunks next to it, the house got copied and pasted there! I love this world and won’t stop play it! And I always make a backup at every new Minecraft version !
I once hosted a server on Minecraft 1.8 beta, iirc the first version to include exp. At some random point there was exp on the ground that duplicated itself seemingly infinitely and no one could play anymore due to the lag it caused. I had no world backup so my stubborn self tried to fix it, and eventually I found the exp on the ground and was able to remove it with lava. All with like 1 frame every 3 seconds or something.
I remember that bug. I was playing that version on a server with a friend and when he died, there were thousands of xp orbs laying everywhere. It was a full on waterfall of experience orbs. I got a frame every few seconds. I think the server eventually crashed and deleted all those extra entities. That was wild. I didn't know they were duplicating themselves. To me, I just thought that because we were alive for so long, the game thought we accumulated a huge amount of Xp so upon dying, they would ALL render. At that time, Xp orbs were all individual, they were not grouping up because that feature wasn't coded yet.
NGL, the world seed being randomized every time you log in sounds epic! That would be such an amazing setting
12:20
Back in the day there was development for built in "anti-xray" for servers.
The bug that shows all the weird blocks is actually to prevent people from x-raying. It didn't end up being officially added. But that's the reason for when you press the blocks they returned to netherrack. It's because those blocks aren't real.. they are ghost blocks to stop x-ray.
One you update the block the "mask" is removed. But something is definitely going haywire with it's implementation
😊
I had quite a few worlds get infected by these over the years sadly. Some made for kind of cool worlds, others deleted months of building
Goodness that sign glitch was something I encountered I'm pretty sure. It was during a map creator phase when I wanted to create custom maps. I was completely unaware of it so I was placing signs down and they got completely randomized it was really annoying. Thank goodness I never got to the ultra lag phase. Also I never ended up publishing any of my maps.
publish them ;)
i once had something like this happen, a superflat world ended up loading a part of new chunks as normal terrain and it was the weirdest thing ever to me
FunFact... If you ever play on Beta 1.7.2 and install "WorldEdit" plugin on a server and you try to //regen too many chunks at once... The world imadietely becomes corrupted.
Many chunks cease to exists and many of them were replaced with air from level 0 to level 40.
Corruption there mostly happens to chunks that were not yet generated or to a certain distance so it was repairable but not by a //regen at all.
5:28 So the death message
“was slain by was slain by was slain by”
is possible
I'm actually a member of a server that got spawner carts using beta 1.5 so it's nice to see that in there
I had a flat world I upgraded to the caves and cliffs update. It flattened the whole world to the new height. Including what I had been working on. It was weird and a mess.
8:43 now i finally know why i never got fall damage in my very old surivival world.
Long time Ethoslab viewers are all well aware of world glitches in various versions and the importance of backups
Yeah I remember how the beta 1.8 bug caused him to start a completely new world.
@@minnalunar can i know what's the video? I can't find it
@@1ken3kurt5 it's the few final episodes of his original LP world
Skeleton arrows also cause the same world lockup in those stuttering zones in Inf-0625. Glad I haven't thrown any signs in them yet lol
Based on some experiences I've observed with Java based servers for other games, the 12w49a chunk errors are likely caused by the chunk data being overwritten by junk data in the server's allocated memory.
The chunk corruption that happens in 21w39a always happens to a massive extent on worlds with custom settings from 1.8-1.12.2
That 1.13 chunk corruption happened to my main survival world that I played with friends back then, I could never find a solution at the time, and blamed it on my small hard drive. I even stopped playing Minecraft altogether for a while. Now I finally have an answer to what happened. lol
I have a old save I lost from way back. But recently I fond a old USB drive containing the save file probably 7-8 years old. I tried to lode the world and it worked. But slowly over time random chunks were getting deleted or corrupted. Like a haunted world or a creepy pasta. So watch this video is quite fun.
Also keep up the good work!
did you back it up before loading it
@@Bebble yes, I have a backup
I wonder what the dimension glitch would do with immersive portal but I don't think that's possible because snapshots
I also had a dangerous version experience. When a new update released. I upgraded minecraft. And along with the update was the height limit. Now it goes below zero. And when i loaded my world the sea was pure stone and ores and all of the entities spawned much higher than before. Luckily i had a backup
12:32 the pattern the blocks are shown in makes me think it's somehow pulling light level data and chunk coordinates and interpreting it as block IDs...
That actually makes a ton of sense
some of these sound like they would be fun to play arround with as long as its not on a world you want to keep for years
I remember I once had a world on bedrock that acted as my main creative world, and I had turned on experimental features during the 1.13 updated experimental period and all water blocks in the world got the running water texture on all four sides of the blocks. That was when I learned not to mess with experimental features/snapshot versions on worlds that I care about.
I actually remember the softlock dead state one. I could never play in my world again and it was very sad :(
I skipped 20w13a so I never encountered that issue
9:20 instead of messing up your worlds,mojang you must make the disable phantoms button
There is a disable phantoms button in the world creation screen under gamerules
@@dashinking not in the bedrock edition though and I haven’t played Java for years because I hate the controls
@@alexthemtaandr211weatherfa2 what's wrong with java controls? You can remap keys in settings as well
Not sure what version, but I have a crazy recollection when they first introduced the new custom worlds settings, I chose a cave-type sea just to see what would load. What I got was almost a checkerboard of regular very deep sea, contrasted by a 200 or so tall chunk topped with bedrock with a segment of a flooded cave within it. The craziest thing was that sunken ships would load on top of the bedrock. I've seen crazy things in custom worlds, but that's usually when I am purposely messing things up. That time, I didn't even have the intention or had to mess with any other settings.
Can't forget about the 1.9 snapshots that would glitch out when diving down with an elytra and constantly boot you with the "flying isn't allowed on this server" error. Kinda glad I made a new world when I was testing it out lol.
end of sponser: 2:37 love you man, been watching since like 40k
When I got minecraft in 2012, after one of the updates that happened, anytime I held specific items in my hand the entire world would just turn into invisible/nearly invisible blocks and to this day I have never seen any other videos of the same glitch
I remember this glitch, I had it too!! Particles (most specifically torches) were still visible though. It was a very strange thing to experience.
@@snuskieVT You have any idea what caused it do to that?
@@HowToGamingsChannel Even to this day, no. I just tried googling it just now to see if anyone else has experienced it, but didn't get many results. very odd!
@@snuskieVT Odd indeed😂 I'll keep trying to research it
it was around 2012-2013 and I remember loading into a new world and loading (fresh chunks we call it now, i just remember flying around and seeing it in the distance) flying in the overworld to find gold blocks and glow stone everywhere. at the time I was rly young and thought it was hero brine so i deleted the world immediately. now I wonder if it's some rare chunk corrupting or graphical glitch, my computer was still running XP and I didn't know how to update Java. not sure if it was a snapshot or not.
The 1.18 pre-release glitch where Mapfeatures was reset to 0 happened to me. For a long time I missed out on all the new structures including when villages were first added. It was so damn frustrating. I finally saw a video where I learned how to reset this and allow structures to form.
This happened to me too! I still not able to fix it because NBTEditor shown "Mapfeature" as missing. I have also tried NBTExplorer and the world wouldn't even show up!
How did you fix this? :P
try adding the property yourself, it wouldn't hurt
15:40 I had a very similar glitch happen to me when using a third party program to convert an Xbox 360 world to Java edition, must’ve been around 1.16, where everything above y=64 was the old world, but 63 and below was an ocean. Really weird stuff. I think I made a Reddit post at the time because I’d never seen anything like it
The entirety of Nintendo Switch edition should be included here. Played for about 100 hours when I got a warning that my worldfile was too big (As Switch has a savefile limit of 4GB). So, without asking, my worlds chunks were partially reset and my playerdata was erased. So that's fun.
I know at least one more such glitch that was missed. In 1.9 Pre-release 3, if you were playing multiplayer, random chunks would get replaced with Sky Dimension chunks.
I love seeing new antvenom videos
Mmmm dragrgdon
Mmmmm drgn
I'm a bit late to the party! Just came back from a trip. It is absolutely bizarre the way this game breaks. I LOVE IT. Thank you AntVenom for showing me the wonders of game breaking and how it breaks, because I wouldn't have appreciated it the same way if it weren't for you.
9:15 I know Phantom Membranes help fix your elytra or something but they should really add another use for them to make voting for them more worth it
My very first minecraft world the world I started in 2012 got corrupted one year when I loaded up the world. A giant mountain was in place where my house used to be. I was sad but didnt think much of it as a kid. I deleted that world and started a new one. Looking back on it. devastating
11:36 That shaking thing still happens in bedrock sometimes TwT
There was one bugged version on the xbox 360 back in 2015 where if you tried deleting ANY world, it would instead delete the world you last saved. I lost my friend and i's survival world because of it. Thankfully, i had a relatively recent backup on xbox one but still rather unfortunate. An emergency title update was pushed out within days.
Edit: Rewording things.
I had my Playstation 3 survival world go through many updates and there are lots of chunk borders cuts, and strange generation, it's really weird, but over time I began to enjoy it, every update would make the world more and more interesting.
1.5.2 just simply made flatworld chunks randomly, sometimes even the whole region file would become a flat world one, it happened to me before and the world that it happened on because my precious nostalgia world
Minecraft:Enchanted Book.
AntVenom:but what enchantment?
Minecraft:DID I STUDDER?
I remember one bug around the 1.12-1.13 era that would completely erase all Tile Entity data. I specifically remember loading up my redstone worlds up in this version and just. wrought havoc on anything using comparators. Bonus points if you accidentally loaded up your survival world and lost everything in your chests.
One world-affecting glitch was in one of 1.18(?)'s snapshots that made end portals unopenable, filling all the eyes in would do nothing
It was kind of nostalgic to see some of the older classic bugs everyone used in mc in this vid, in specific, the glowstone xray one. I don't even remember when the last time I used that was! And also great video as always, I love this sorta exploration
I want to tell you about one interesting issue: such problem as chunk corruption isn't directly related to any exact version or snapshot. For example, if you try to load any world from 1.3 directly to 1.12 there will always be a small chance for a new structure (usually, it is ocean temple) to spawn inside the chunks that you have already generated, which will cause wierd chunk corruption itself. That's the case: the reason of chunk corruption is not the exact version, but various differences of world generation and world data reading between them. Therefore, the list of 'dangerous' minecraft versions can be freely expanded, depending on what you mean by 'chunk corruption')
ok, to be fair, ocean monument generation actually is supposed to be like that. If you haven't visited an ocean biome chunk 3 times or more in a prior version, a monument has a chance at spawning there from their indroductory version upwards. So it's a monument code thiing, not a chunk corruption thing. Hope this clears the monument thing up for you!
Nobody:
Absolutely no-one:
Lifeboat survival borders and that one _thing_ in 2B2T:
10:00
There is this glitch that I encountered more than once, and it seems to actually be rare, which makes it even more infuriating. (Or I wasn't good at English and Googling when I tried to look up a solution many years ago. But I haven't heard of it since.) Basically, some chunks would just completely disappear from my world, top to bottom, just a hole to the void. It wasn't chunk-sized holes, I think, but it's really been a long time. Happened on Alpha, which was understandable enough, but the last time it happened was somewhere after the Aquatic update, which I think is strange. At that point, I would expect old glitches to be gone. The memory of loading up my world and realizing it was corrupted still raises my blood pressure to this day. XD
Sounds like maybe a smaller version of chunk errors. Though chunk errors tend to disappear when a person reloads which does add minor confusion about it.
i remember a major bug occured in 1.16 snapshot 20w07a, which deleted all previously existing villagers in a world.
the snapshot for the week after did nothing but fix this issue.
9:43 how ironic for the "Nether Update"
More like the "never update"
12:30 I wish I could remember the circumstances behind it, but I remember that at some point a long time ago I had a rather similar glitch happen to me, though im 99% sure it was on a more stable release version of mc. I know I was using a computer with absolute bottom-of-the-barrel specs and I can't remember if it was on a server or not, though i think it might've been.
very weird to see this glitch in a video after experiencing it once as a kid and having largely forgotten about it till now
I’ve had a world that had its chucks corrupted and it was still the version I made it on
id actually really enjoy playing a world where the seed was changed every time i log in, i absolutely love the oddness of chunk borders
6pm for me, my friend left the vc, this is the perfect time for a Antvenom video
skip to 2:42 if you want the sponsored segment away
I have a bedrock edition world that I've had since May 2020 (The Buzzy Bees update). After it upgraded to around 1.17/1.18, my world kind of had a similar problem to the 21w39a corruption glitch, in which some chunks would have deepslate, and some would just have bedrock. it's kind of weird, and it's pretty cool that I got to experience it firsthand.
Been watching since the original peaceful series. It has a tear down my face to see it again
The way minecraft works makes glitches like this SO damn interesting! In most other games glitches are just annoying, maybe a little hunprous. But minecraft makes it just so intriguing, well as long as you arent losing all your hard work in the process
this is so helpful, i have a world that i started in alpha and every time i open it again i update 1 version, without this i would be in such a hassle
The most dangerous is blowing up 1 million TNT on a potato system without sodium or optfine so your house gets set on fire
13:30 I believe these are ghost blocks, it's when the client and the server disagree on which blocks there are. Singleplayer is a server too, just hosted locally on your pc and inaccessible to everyone else
well, it is accessible to your local network when you open a lan connection
@@ciach0_ yes but what i meant is normally when you're playing it's open only to you.
4:51 villagers can literally sleep in hell without their beds ever exploding, i think this confirms this as fact
13:07 I'm guessing it's pulling data from the wrong part of the file, but (just like you) I have no clue what that data is. The JVM (i.e. any java app, including pre-Bedrock Minecraft) makes it very hard to accidentally get "mixed up" about what type of data is where, BUT it can't apply the same double-checking to files coming off your hard disk.
The JVM also offers ways to bypass its safety measures (namely the Unsafe class and the Java Native Interface). Unsafe might be helpful for very large arrays (or generally doing things that the JVM just doesn't expect a programmer to do), and the JNI allows C, C++ and other languages to be mixed with Java, but if they use those features anywhere in Minecraft, a bug can affect the entire program. That said: if it can corrupt the world by overwriting its memory, it can probably crash the game (especially if it's something completely unrelated accidentally running all over the program), so I'd be curious if 12w49a was known for randomly crashing like that.
I encountered data corruption myself. Luckily it was only at the edge of my used world and it was kinda cool since it replaced a bit of 1.5.2 ocean with 1.13+ ocean
I have encountered a bug very similiar to 4:59 on 1.16.4 LAN world - after I died and respawned, possibly due to a server desync (I had a very underpowered laptop at the time) I found a default skin "clone" of myself. I was still able to play normally, with the clone doing exactly what I did (with the server delay), including movement, chat, commands and received damage. The clone stopped moving after I died again, which allowed me to directly hit it, injuring both of us at once. Rejoining the world fixed the issue, it was fun to witness though.
I like how they call fixed bugs discontinued features
I once was playing on a private server with a friend. At some point, we decided to mess around with command blocks, and I made ender pearls spawn on top of other ender pearls... infinitely. This went so badly that we couldn't load the map wathsoever. Since we cared quite a lot about it, I decided to take some time to find a way to remove every single ender pearl without entering the world, knowing that it was too buggy to even use command on the console. I proceded to randomly delete files, and after 2/3 hours, I found the one that made everything crash. Turned out it was the file storing the chunk containing the command block and most of the ender pearls, so when I deleted the file the chunk would reset. I truly felt like a genius that day.
Damn, I was waiting for there to be a version that can do sick motorcycle tricks without even hanging on to the handles
Chromatic aberration has haunted me everywhere. I started hallucinating it, I can consistently recognize even it's most subtle form, chromatic Aberration lives in my head rent free.
I love how the moment right after your ad ends is the most replayed.
2:38 end of sponsored segment
I don't recall exactly what version, but I downloaded an old world (Funcraft 2.0 or 3.0) for nostalgia not too long ago. I used the version provided in the download page, something in 1.7 I believe. When I loaded up the world, there was the weird sign glitch mentioned in the video, where the text was encapsulated by text data symbols and quotation marks. In addition, all chests and other nbt-data blocks lost their data. item frames were also empty, and paintings broke and dropped one item per block the painting was previously on. I also think that doors and trapdoors reverted to their default positions, but I'm not too sure about that one. I didn't load up any of this in any snapshot version. Nor, as far as I can tell, was it created in an version different than the one I was playing on. Altogether it was very weird.
wrench.
3:15 The earliest version in your video seems to be Beta 1.6 Test Build 3, but I know one before that; Beta 1.5, place a powered rail next to a detector rail will crash the game.
I was expecting a mention of log4j. I think having a huge security vulnerability would be pretty dangerous.
5:40. This happened to me once. I was able to load the world after trying a few years later. Morale, don't attack zombie pigmen. I think it was 1.8 or somewhere around that.
To be honest, the spawner minecart should have been an actual feature.
1.13.1 snapshot has a crash bug when it comes to water+minecart. I remember it happening on my old server world, mined through a tunnel in a mineshaft and water came into contact with a chest minecart. The server crashed instantly and the world became unusable (even tried it in singleplayer). The only way to fix it was to remove the minecart AND the rail through NBT Editor. The water and both minecart+rail were occupying the same space. Perhaps a bug related to the waterlogging code?
The sign corruption glitch seems to be some weird JSON saving, I think it's saving as JSON, but just loading the raw text instead of reprocessing it as JSON. That would explain the backslashes and quotes
When I think of dangerous Minecraft, I think of Baby Zombies and End Crystals. But I would never think of versions of the game! Amazing upload, keep it up 🙂
i think of then changing all the old textures
@@gekota3xyz Lol
@@gekota3xyz wdym the new textures are waaay better
@@dudeofdudovia mabey if you didn't play for like 7 or 8 yrs previous to that update
9:24 philza had a good run
15:57 that hill is the pack.png hill with lava
Wow... I remember a few of these but wow there is a lot of crashes and glitches i didnt know about accross versions
Thanks for the vid