Great video series…subscribed. To prevent the AI from stopping/pausing at each waypoint that you set for them, you can set each waypoints “completion radius” to 5 or 10 meters. That way the waypoint will be considered complete before they slow down, and then they smoothly continue to the next.
Here's Jebus on the workshop steamcommunity.com/sharedfiles/filedetails/?id=831443018&searchtext=jebus And the creators Github -github.com/DreadPirateAU/JEBUS I'm going to do more tutorials (shorter) and will make sure to include all files, including the mission itself!
@@1AAFilms Thank you!! im just now getting into mission making. I have some great ideas as ive heard a lot of cool stories from some very interesting people.
Thank you for the share I love it. Can you list the mods your using please particularly the AI edit. I love this game and building missions I'm learning now thanks to you LOL
Great to hear! Good luck. Basically the mods are CUP (everything) RHSUSAF, ACE, Enhanced editor steamcommunity.com/workshop/filedetails/?id=623475643 Good luck!
Yes, you absolutely can. I switched over to Get in nearest because get in seem bugged to me. As with anything, it's all about habits, and I switched over to get in nearest some time ago, so the get in may be way better now :). You can place the get in nearest waypoint right on top of the vehicle and it 'sticks' to it. As with everything in arma mission making, its about preference:)
Great video series…subscribed.
To prevent the AI from stopping/pausing at each waypoint that you set for them, you can set each waypoints “completion radius” to 5 or 10 meters.
That way the waypoint will be considered complete before they slow down, and then they smoothly continue to the next.
great one
EYO, whats the mod u got for all that options? like the Objct IA etc.? irdk
around 27 min,,,,triggers. how to do isr as op4. Darter etc? If height is so low.
how can i get ahold of those scripts you use, like jebus and everything required for the mission making/spawns/respawns
Here's Jebus on the workshop steamcommunity.com/sharedfiles/filedetails/?id=831443018&searchtext=jebus
And the creators Github -github.com/DreadPirateAU/JEBUS
I'm going to do more tutorials (shorter) and will make sure to include all files, including the mission itself!
@@1AAFilms Thank you!! im just now getting into mission making. I have some great ideas as ive heard a lot of cool stories from some very interesting people.
Thank you for the share I love it. Can you list the mods your using please particularly the AI edit. I love this game and building missions I'm learning now thanks to you LOL
Great to hear! Good luck. Basically the mods are CUP (everything) RHSUSAF, ACE, Enhanced editor steamcommunity.com/workshop/filedetails/?id=623475643
Good luck!
Isn't it when you chose "Get in" instead of "Get in nearest" that you can chose the ACTUAL freaking car that you want them to mount?
Also I guess you could have made up an excuse for them to not cross the bridge, e.g. an abandoned truck blocking access or something alike :)
Yes, you absolutely can. I switched over to Get in nearest because get in seem bugged to me. As with anything, it's all about habits, and I switched over to get in nearest some time ago, so the get in may be way better now :). You can place the get in nearest waypoint right on top of the vehicle and it 'sticks' to it.
As with everything in arma mission making, its about preference:)
I swear using "get in" NEVER works for me 🙄 so I use nearest every time