If you want to use Lumetri Color you must transform the color profile (best with log) then transform back to ACES. Transform color plugin is found under Effects > Utilities > Color profile Converter. Your plug-in stack will be… >Color Converter (transforms from Aces to Log) >Lumetri >Color converter(tranforms Log back to Aces)
Usually when I use depth pass (z normalized)in after effects, I had to tweak the iris roundness, brightness and aspect ratio, it gives a good result for the ‘’fence’’ effect you talked about .this is how real camera works
I see that you are not supposed to click "Convert to OCIO" only once. but what if you are adding older materials to the library that have not been converted? Is there a way to convert these materials separately? So you don't convert the other materials for a second time?
See the answer I posted on another comment. Short answer is, no, you can't convert separately materials, but most of the time, you just don't need to convert the material anyway.
Roughly at 1:05:09, when you start talking about depth of field passes, I'm always baffled why people don't use RPF or RLA passes instead, they're way easier to set up and tweak inside After Effects (or any other compositing app). I'd be curious to read your opinions noseman and Lionel.
I heard that this approach can yield great results. Can you please explain how to use the RPF format for DOF? All the videos I have found are too old and don't work for me. Thank you
What about the Asset Browser Shaders and so on. Are they in Aces or do they need to convert? What if I Use Textures from my Library collected over the Years and from some of them I dont know if they are made with Aces...It's a Pain... I don't care about the color values (If It's not a Brandcolor) but I think you should make sure that the color appearance always stays the same and that one click doesn't destroy your textures.
The "convert" command will only convert pure colors, meaning that it converts color swatches for example, or gradient. For a bitmap texture it will take the original color profile (most of the time sRGB or Raw) and leave it as it is (intact). The convert command will take care also of vertex colors for example, or mograph color, so that they convert seamlessly. That means that if you have a texture library mostly made of bitmap texture, the convert command won't do anything and is not necessary. It's useful only for material defined by gradient or pure color.
Hi, many object as multipass, object ID for black & white object layer in photoshop, which AOV have to use...? Puzzle Mate I dont think for that. Thanks.
Hi, I did the color transformations as explained by Lionel and now the white color is missing. If I create a white solid, it can only be gray. Also, I have Direct Output not working if I turn off the checkmarks in Save regular Image and Save Multipass. If I don't want to render jpeg previews, Direct Output doesn't work. Can you tell me how to fix this?
If I want some white color back in my after effects project file (to add some motion design stuff : texte...whenever) then I export my project as it says at 00:45:58, then import my video in a new project with the SRGB standard colors preferences. Not sure it is the way I should use... but it works.
@@check99999999999 Thanks for sharing your ideas. However, these are additional steps that complicate the process. Also in this workflow, the alpha channel is not completely transparent, but has a small percentage of gray. Unfortunately, I didn't find a solution and stopped using this workflow.
🚨🚨🚨 Colleagues, as well as the authors of this video. What about the white background for such a workflow? My client is using pure white (#FFFFFFFF), but it is impossible to do that, as only grey is used in this workflow.
Usually when I use depth pass (z normalized)in after effects, I had to tweak the iris roundness, brightness and aspect ratio, it gives a good result for the ‘’fence’’ effect you talked about .this is how real camera works
If you want to use Lumetri Color you must transform the color profile (best with log) then transform back to ACES. Transform color plugin is found under Effects > Utilities > Color profile Converter. Your plug-in stack will be…
>Color Converter (transforms from Aces to Log)
>Lumetri
>Color converter(tranforms Log back to Aces)
Usually when I use depth pass (z normalized)in after effects, I had to tweak the iris roundness, brightness and aspect ratio, it gives a good result for the ‘’fence’’ effect you talked about .this is how real camera works
top notch content gentlemen ! wow
Can we download the scene? Where is it?
Great tips, thanks 😊
I see that you are not supposed to click "Convert to OCIO" only once. but what if you are adding older materials to the library that have not been converted? Is there a way to convert these materials separately? So you don't convert the other materials for a second time?
See the answer I posted on another comment. Short answer is, no, you can't convert separately materials, but most of the time, you just don't need to convert the material anyway.
nice to have an updated tutorial with the colour settings demonstrated. Top work boys
Roughly at 1:05:09, when you start talking about depth of field passes, I'm always baffled why people don't use RPF or RLA passes instead, they're way easier to set up and tweak inside After Effects (or any other compositing app). I'd be curious to read your opinions noseman and Lionel.
I heard that this approach can yield great results.
Can you please explain how to use the RPF format for DOF? All the videos I have found are too old and don't work for me.
Thank you
A comment simply to explain that I was unable to have the post-fx incorporated on my passes.
To remedy this, I used direct multipass in C4d render.
What about the Asset Browser Shaders and so on. Are they in Aces or do they need to convert? What if I Use Textures from my Library collected over the Years and from some of them I dont know if they are made with Aces...It's a Pain...
I don't care about the color values (If It's not a Brandcolor) but I think you should make sure that the color appearance always stays the same and that one click doesn't destroy your textures.
The "convert" command will only convert pure colors, meaning that it converts color swatches for example, or gradient. For a bitmap texture it will take the original color profile (most of the time sRGB or Raw) and leave it as it is (intact). The convert command will take care also of vertex colors for example, or mograph color, so that they convert seamlessly.
That means that if you have a texture library mostly made of bitmap texture, the convert command won't do anything and is not necessary. It's useful only for material defined by gradient or pure color.
Hi, many object as multipass, object ID for black & white object layer in photoshop, which AOV have to use...?
Puzzle Mate I dont think for that.
Thanks.
Does EXR support Alpha channel?
Does anyone know the coupon code for Lionel's simulation course on Udemy?
project file?
Hi, I did the color transformations as explained by Lionel and now the white color is missing. If I create a white solid, it can only be gray.
Also, I have Direct Output not working if I turn off the checkmarks in Save regular Image and Save Multipass. If I don't want to render jpeg previews, Direct Output doesn't work.
Can you tell me how to fix this?
If I want some white color back in my after effects project file (to add some motion design stuff : texte...whenever) then I export my project as it says at 00:45:58, then import my video in a new project with the SRGB standard colors preferences.
Not sure it is the way I should use... but it works.
@@check99999999999 Thanks for sharing your ideas. However, these are additional steps that complicate the process. Also in this workflow, the alpha channel is not completely transparent, but has a small percentage of gray.
Unfortunately, I didn't find a solution and stopped using this workflow.
tut tut, Red Giant have a bokeh tool in January Release
Release
Did u mean Uni.Bokeh? It's not stable for me, but runs faster than other Bokehs
All are crappy
The AE isn't good to use with ACES
The final results is totally deference than you see in AE
🚨🚨🚨 Colleagues, as well as the authors of this video. What about the white background for such a workflow? My client is using pure white (#FFFFFFFF), but it is impossible to do that, as only grey is used in this workflow.
Usually when I use depth pass (z normalized)in after effects, I had to tweak the iris roundness, brightness and aspect ratio, it gives a good result for the ‘’fence’’ effect you talked about .this is how real camera works