SoThe shifters are basically an entity's which are able to shift their reality from particle to wave and wave to particle in a glimse also called quantum phaseing when body moves to diffrent state of matter because we all know that photons (chronons) have dual nature. Thank you soo much your passion shows that the game was way a head of its time.
We need to return to this and mention Mr. Door. If Martin Hatch is a small entrance and exit to other universes, then Door is is a gateway that can allow or deny people such as Dylan Fayden when he said he met Door and wanted to bring the Hiss to other worlds.
I think Mr. Door and Hatch are meant to be the same person, but with the legality of who owns the rights to the game, there is a difference in the names of the character. But I agree, I hope this game gets more attention in the future, and maybe Remedy can get the rights to QB
@@TheLegend-sq8exyea seen a gaming harry video about it, rip the great Lance. He was supposed to play Mr door in Alan wake 2 it’s been confirmed basically
I played it at launch and replayed it every few years once I forgot a lot of the details. Just finished my 4th playthrough and the game seems better every time I replay it. Literally went from being underwhelmed as a Remedy fan to now fully appreciating what they tried to do and actually accomplished. Plus it's always great to see Lance Reddick
I agree! I really enjoyed the experience despite my computer not being the best to run it. I'm currently replaying it with my research hat on to find more stuff to tall about it. I first played it before Control was released so it is a whole new experience now that we know what we are looking for.
Alan Wake 2 is a continuation of this story in every way that matters, but in a very different genre. If you are still curious, you should definitely check it out
The game shifts between two interpretations of quantum superposition. It doesn't choose which of the two is the correct one. Sometimes, the wave of potentials pertains to the original reality of the game which is in line with the Copenhagen Interpretation, and some other times the alternate versions materialise in alternate time-lines, Many Worlds.
Exactly. Because they use both I felt it was a perfect opportunity to discuss both. Is there a unifying theory that can explain both Interpretations? Such as Copenhagen is from the microcosmic perspective and many worlds is from the macro. Such as Copenhagen is from the perspective of one in a 3 dimensional existence and Many Worlds from a higher dimension? My thoughts are on Dottie from Flatlabd. We use different expressions to describe the same thing.
@@GamingUniversityUoG Your micro/ macro distinction is interesting. It would have enriched the game if they had used it to justify their fictionalisation of two interpretations. But it doesn't tell us what befalls the wave of photons when they're observed, whether they're annihilated or they're transported to another world.
I guess the only way I can reconcile the two is by stating that the collapse of the wave function in the Copenhagen interpretation sends the other photons to other universes and only retains the one that acts as the consensus reality rather than vanishing outright. Physicists have witnessed free floating electrons pop in and out of existence. The trouble with this is what happens to the photons in the other worlds when they are here as a wave function?
@@GamingUniversityUoG don't you think that if you assume the collapse of the wave sends the other photons to another universe, you're following the Many Worlds interpretation more than you're reconciling the two theories. I think the scientific community is starting to lean towards the Many Worlds. There still isn't empirical evidence, which is understandable in view of what we're dealing with lol. The day we'll have empirical empirical evidence on this will be a day unlike any other day.
Hey buddy. So I just got the behind the scenes companion book for this game in the mail finally and it was confirmed by the creators that the Many-Worlds Interpretation was the inspiration.
This is a pretty good explanation on what Shifters are. You could almost say they're the Parautilitarians of the Quantum Break timeline/multiverse. Humans becoming Shifters or Parautilitarians based on their exposure to specific scenarios. Chronon Radiation in the case of Martin Hatch, Jack Joyce, Dr. Kim and Paul Serene or Altered World Events/Places of Power which would include Thomas Zane, Alan Wake, T'or and Odin Anderson, Jesse Faden and Dylan Faden. (Potentially Doctor Darling as well.) One thing I noted was Shifters are created as Chronon Disrupted Wave Function Subjects which sounds a bit similar to the Resonance generated by Polaris and the Hiss. Which is also described as a form of wave akin to soundwaves. Though that's probably a coincidence, no way Remedy is going to claim time and chronon radiation comes from some source or time? Shame there aren't more direct/concrete links between Quantum Break and Alan Wake/Control, or none that I can see anyways.
I wish Microsoft would allow Remedy to incorporate QB into their shared universe. It really is a shame. It would be an interesting turn as well considering everything is mystical for the most part in AW and Control vs the science angle in QB. There are a few connections in QB. Alan wake is all over the place in it, also it is possible that Beth's grandfather was an FBC agent alongside Dr. Ash. No concrete proof though.
@@GamingUniversityUoG Oh yeah I noted the Alan Wake stuff in Quantum Break, there was an episode of Night Springs in one level. (The one with the bridge I think?) There's mention of Alan Wake and how Jack Joyce loved his stuff. I don't know if he was referring to Alan as an author or whoever was making that Alan Wake piece of media on the TV at the University? There was the blackboard discussing Alan Wake, it seemed to be talking about his journey, which to me sorta suggested that the book Departure exists in Quantum Break. Presumably published post-Bright Falls AWE by both Barry and Alice. And it's discussed as a piece of fiction that Alan wrote, how Alice/Barry got the manuscript pages is still a little unclear though. But Thomas Zane did mention 'smoke signals' so maybe Alan managed to send it out? Or it was recovered by them, after the AWE subsided. Entirely possible that they're all just Easter Eggs, put in by Remedy, but they would serve as a nice connecting thread between all three games. Night Springs and Alan Wake's books currently tie the three together. That and 665 The neighbour of the Beast, a passcode used in Control and Quantum Break. Maybe in Alan Wake as well? I'm not a 100% sure if 665 was mentioned in Alan Wake, there was a lot of stuff to keep track of, in that game ^^:.
A shame indeed, but I think that comes more down to legal issues than game design... Remedy's IPs are tied up in a lot of pockets, Max Payne especially.
One detail i noticed after replaying QB recently was that Paul mentions in one dialog that hes been "fighting this disease for 6 years." This is the same length of time between the scuffle over the countermeasure and the "present" in QB, it also goes to show that Jack doesnt show symptoms until AFTER interacting with the Countermeasure extensively. So i wonder, were Jack and Paul stable before the countermeasure redosed them? Or is it possible the countermeasure does more than simply emits Chronon radiation?
It is stated that the progression of chronon syndrome is proportionate to the amount of chronon radiation that have been exposed to. Paul took years to get the bad and Dr. Kim devolved rapidly. Due to the sheer amount of the chronon when the countermeasure popped open both jack and Paul's timeline accelerated then. Which means we can expect a 6 year timeline for Jack too. Which would land in 2022
@@Suzy9MM As usual, Microsoft ruins everything. They won't even let Remedy claim QB is in the Remedy connected universe, despite the fact it clearly clearly is.
This deserves way more views. Your research was analytical and facts-based. Any speculation you made was deduced from prior knowledge and accepted theories, not just one line of choices you could have made through gameplay. The beautiful thing about SciFi involving time is how deeply interwoven theories are into the show. Those theoreticals are what brings spice to the genre. Thanks.
Exactly! I feel science fiction is a genre that really makes the viewer question what is possible out there. Especially if they base it in accepted theoretical science.
@@GamingUniversityUoG By being curious, humans have found the answers to many questions over our short time on earth. I'm glad I stumbled across your video. Maybe I'll see something else I like. Have a nice day. :)
That is an interesting thought. We know that time travel only let's you go as far back as the machine was first turned on. If they were able to find the cave Hatch mentioned, it has been working for tens of thousands of years.
If my theory about Shifters is accurate, they probably exist everywhere but we don't notice them and they can't interact with us unless we experience a Zero State. Something an Altered Item can easily do!
@@GamingUniversityUoG what if shifters are the Board? Or at least they can be first step to becoming Board member. Board speak like they mean two things at once, and we assume it because of difficulties in translation or "bad signal" from astral plane. But what if they actually mean two things at once, because they exist in superposition?
If we ever get a sequel I imagine we'll find out. The End of Time is still going to happen. Paul just thought the fracture they dealt with led to that but something else caused it.
Yeah that’s the one part missing from the game that I wanted, I think Sam Lake said something about not having enough time left to really do it justice, so they chose to further polish the game with the remaining development time. I bet the shifters would behave like the astral spikes in control; warping and distorting, destroying everything around it and damaging you when you get close, which is how they are described in the collectible reading material of quantum break
Just Finished the game today after control. Control is the BIG one, that glues everything toghether and i just loved the quantum break history, i wish they continue it. Now i'm gonna play Alan Wake, going counter-clockwise. And did you guys notice that the friedge that William uses in the pool is the friedge with the former in control? Maybe they made it an OoP?
I agree. Control is definitely the nexus for these Remedy games. Honestly I didn't notice that. I'll have to go back into Quantum Break and take a took at the fridge. It is possible they just re-used assets but that would be cool if there was some relevance. The only thing I would say is the Arctic Queen Fridge was acquired in 1974, long before QB and the time machine can't go before 1999.
If one removes themselves from time and dimension, if their particles and consciousness join and link together BUT not be apart of the flow, meaning they are not grounded to the rules, thus allowing them to witness all, witness one of many and/or witness one they desire.
Just recently finished QB. Exceptional analysis. Makes me appreciate the story more. The explanation of wave function reminds me of another game: Outer Wilds. In that there are similar objects that follow quantum-based rules. So long as you observe them, they will exist in front of you. Move the camera away, they disappear.
I didn't get a notification for this one for some reason (Damn you UA-cam!) but it did show up in my subscriptions with new videos, anyways, super happy it did. Been waiting for some Quantum Break analysis videos and you do an absolutely marvelous job of explaining what the Shifters are. Quantum physics fascinate me more than almost anything else, but it's a shame they are hardly utilized in stories nowadays. It's so much easier to write a sci-fi story with just a bunch of made up jargon that makes no sense scientifically, but it takes a truly talented writer to actually explain all the theoretical sciences behind the story and make it feel actually plausible and that is what makes Quantum Break so special. I also loved that Will even mentions the Novikov Self-Consistency Principle by name too. The only games I can think of that get so deep into these theories of quantum physics are Quantum Break and the visual novels Steins;Gate and Zero Escape and they all do an incredible job at it.
I think there are two more...but I will not discuss it because I have a video planned to discuss my theory on it. And yeah I'm glad to be able to jump into Quantum Break. It definitely has a different feel from the rest of the Remedy titles but it's still an amazing experience.
Yeah, it took 17 years for Paul to finally collapse, and turn into a shifter if Jack didn’t beat him… but the ending is pretty open for debate, we see Paul vanished, or being blown by countermeasure into oblivion, or perhaps by touching that energy blast now he’s evolved into something even more superior? Like Martin Hatch?
Wouldn't jack become a shifter eventually, i mean Paul only started showing symptoms after being hit with the counter measure and a second dose of particles. I think the same happened to Jack at the end. Or would he have end up like that anyway the older he gets and the more he uses his powers
I fully believe Jack will start developing symptoms as time goes on. Took paul 17 years with treatments before it made him a shifter. So there is time to figure it out
great video, as always. Made me want to reinstall Quantum Break and I played it only a couple of months ago. and here's a food for thought, is Dylan a shifter? I know he doesn't show symptoms like the other shifters we have seen but the others had been exposed to Cronon while Dylan was exposed to the resonance. different symptoms but basically the same curse/power. (this would also make sense since Remedy Doesn't own QB and can't use "shifters")
I'd say the real difference is Dylan doesn't physically shift between worlds. If he could he could effectively walk out of the cage. Without knowing the exact nature of the Hiss I can't really say.
All of this about light alone. "Just" light. Even if the entire experiment was somehow woefully misinterpreted, coming up with the Copenhagen explanation is itself a thing of beauty just as an idea.
With Alan Wake II being out now it makes me wonder if Door came to Alan's reality after being defeated in QB or if Door and Hatch operated independently of each other? I'd honestly love to see Remedy also get the rights to QB to connect it to their connected universe.
No I think because Microsoft owns the IP to quantum break they had to change the name so I definitely think Mr Hatch and Mr Door are the same person, but not directly since again Microsoft owns the IP to quantum break. It's like how Numora wanted to do final fantasy 15 but it was taking him too long before square enix kicked him out so while he can't directly use the concept he can use the ideas of that concept for final fantasy 15 into his kingdom hearts games. So more or less the same thing here, same character just re-writen in a way.
@@GamingUniversityUoG I've been telling a friend who hasn't played AW2 yet that if she can she should but that I can't explain why beyond recurring characters because then it would be a huge QB spoiler. I also had never played it before so I'm doubly glad I did since I adored that game too.
"Observation" is a bad term which has lead to a big misunderstanding. That our Observation determines reality. But it's actually the act of measurement, not observing. By adding a device to messure the test, we tamper with the experiments. Using the water wave test, putting in a floating sensor would interact with the wave and messing with the results. If a tree falls in the forest and no one is around to observe it, did it make a sound? Yes...
FYI everybody: Yes, it’s a fact that Lance Reddick was originally set to be cast as Warlin Door in Alan Wake 2. Also this: Warlin *Door* Martin *Hatch* Also this: In 1988, Door took an *eye* from Odin Anderson. Young Odin is missing his RIGHT eye, old Odin missing his LEFT eye. And when the eye was taken, Odin said “bastard took the wrong eye”. Both Hatch deaths are being shot or stabbed in either the right or left *eye*. Do with that info what you will
I dig this breakdown. Never thought about Hatch being a older shifter. That makes so much sense. Do you think that when time started breaking down at the end of the game that made him destabilize and rage out?
Luckily Hatch already found a cure for the Chronon Sickness. The whole time he watched Amarel wring her hands trying to fix Paul, Martin was popping those Eye Drops which kept him fully in control.
@@GamingUniversityUoG I don't think the eye drops were meant to stabilize his shifting. Instead, I think Hatch uses the eye drop because in two timelines he was killed by mortal wound in the eye. As he basically exists in all timelines, he could feel the discomfort or pain in his eyes, hence, the need of using eye drops.
The trouble with trying to explain this in game is how to do the exposition of this naturally without feeling like the story is talling directly to the player. Remedy likes to create a believable world so having It really wouldnt stop to explain to jack/player some minute details. There is a whiteboard inside a stutter proofed room when Jack breaks in that discusses this but it doesn't explain what the terms mean. This was written by and for monarch scientists already familiar with the concept so they won't put footnotes of the terms. Frustrating from the players perspective but from a storytelling perspective it's more realistic.
@@GamingUniversityUoG Exposition dumps done poorly can be spotted mile away, but through style and grace, exposition dumps can give a project deeper meaning. Death Stranding comes to mind because I understood every confusing concept by the end of the game, but they also repeated it constantly like most Japanese entertainment somewhat killing the suspense, but still leaving some interpretation in the end. 😬 Remedy could have easily included the shifter concept in the story. Instead this mystery is reserved as treasure hunt for the players to discover in novels lengths worth of notes littered around levels. The biggest mistake was placing the most interesting part of the story in hidden notes and even then, you are left questioning this concept. Running around level to level reading endless amounts of notes has been one of the most boring things I've done in a while. To an extent, Control and Alan Wake had these issues, but not like Quantum Break in my opinion. Maybe I missed something during the story beats or even in the notes I stopped reading after Act 4 I think, but the shifter concept was barely mentioned although it was one of the driving forces of the games narrative (the other mainly being the End of Time). The game clearly works without having to bury the player in this shiftet exposition and keeps the mystery going, unlike Death Stranding, but I feel the shifter concept was a missed opportunity for an "oh sh*t" moment at some point in the game Because I was like "oh sh*t" after your video and like "wtf" after Quantum Breaks credits. Jack is now Paul in this timeline...ok???... Everything is set in motion again.....ok???...and Hatch is just like them???...ok??? TIME LOOP...lol
I haven't played Death Stranding so I can't comment much on it. But personally I think an easy way for an exposition dump is to have Jack asking Will what the hell all this science jargon is talking about. God of War 4 did that with Atreus and Mimir talking through most of the game and it worked fine. The only trouble is I don't think Jack is the curious enough type like Atreus was. Probably a need to know only personality type.
What's the reason Paul disappear after the time is fixed but Martin doesn't? I don't understand this: Paul has been killed by Jack the same way Martin was killed, but only Martin came back (we do not know the fate of Kim). What's the difference between them?
Martin is far older, more experienced, and has his existence stabilized in reality by the chronon infused eye drops. Same thing with Dr. Kim. He was stuck in manifestation only because of the containment cell. Ince that was destroyed he snalled back into the ether of reality.
seriously, thank you for making these, and the more i learn about quantum break (i so want to play it!!!!) the more i think that the remedy verse indeed is trying to get you to percieve the game as a "living universe" akin to our own, with us the player as the "observer" able to exert our influence over what happens to alter outcomes, and that SOMEHOW alan knows it all, and THATS why he snaps, and all the things that happen in aw1 are him making stuff up to allow himself to forget the fact that he "isn't real"....kind of like how we do the same thing to avoid thinking about things like the "holographic universe" hypotheses, that essentially cant be proven one way or another in our reality......i mean really all we have is "i think, therefore i am", but "to the best of their abilities" ....they have that same fallacy, and i say fallacy, because we KNOW they are "fake", yet, to them, in their reality, they arent fake.....just like us....possibly....
Spoiler Warning... Calling it now, Beth's a shifter. We saw her get capped in the head after being at ground zero of the macguffin explosion. She could come back like Hatch. I want her to live, dammit.
I personally enjoy it. Really the biggest complaint I hear is the love action tv series that's included. But it can be skipped if you dont care. Its lore relevant though.
@@GamingUniversityUoG oh only thing that's stopping me is a lack of xbox, I heard good things about the game and the fact that Remedy made it all but guarantees a purchase in the future
I still don't understand why Shifters are aggressive even against Chronon-active? and why don't they like movement in stutters? does that make any difference? being that in stutters their problem is over and they have no reason to attack. Are they irrational?
In a stutter nothing should be moving. By definition it is a place of frozen time. The game simply states they are aggressive to anything moving in this environment. We can try to rationalize reasons but it comes down head canon at that point.
really late to the party but when you pointed this out @3:25 I immediately remembered that throughout the game Hatch applies an eye lotion. Wonder if it's the result of these events echoing back in time or that if Hatch has always been from the future since the beginning of the game
Well Mr. Door being a Shifter is a theory based upon how he described himself. But since a Shifter by definition is constantly being torn between worlds/time, a stable one would be able to anchor itself to one place like Martin Hatch does. Dr. Kim for example we see constantly being ripped between potentials. That is unstable.
@@GamingUniversityUoG Oh okay that make more sense I was just confuse since the reason Hatch can be stable due to the condition of Quantum Break world that let him be stable, and not just be stable by his own and if Mr. Door is a shifter it almost seem he can do it on his own unless the dream let him be stable. I was just confuse since you use the word stable so again thanks for the clarification.
@@Jiffcef You got it! It is implied that Hatch is able to stabilize himself because of something in his Eye Drops. There is no explanation about this though.
It's not the action of observation or measurement that collapses the wave function. It's the existence of information. Reality seems to want to remain causally consistent. If you measure or interact with a light stream and gather the information regarding the event then the existence of that information necessitates light having behaved as a particle. In experiments whereby the information was destroyed/erased post measurement (so the measurement interaction happened but the record of it was purged completely) the light stream behaved as a wave. So while it's popular to say that conscious observation or measurement is the determinent, it's been shown that having information, a record, a history of interaction is what collapses a probability wave. Which makes sense of course. Because something isn't where it is till it is. Cool video though. 👍
Interesting information there. Thann you. I guess one can philosophically discuss whether gathering information constitutes observation in some way. But from what I understand in your comment is that the waveform collapses with the 'Understanding' of a system. Whether that understanding comes from Physical observation or data collection is irrelevant. Is that an accurate assessment of your position?
@@GamingUniversityUoG Not exactly, understanding seems to be irrelevant to whether the outcome of a slit experiment is an interference pattern or not. The determinent seems to be the availability of information. Meaning that in some capacity the information exists AND is accessible. In no-touch experiments (where light is measured but there is no interaction with it) the information is collected, remains accessible for a time, then a certain % is "erased" essentially meaning made impossible to access. This action, the erasure, necessitates that measured but un-accessed information must be a wave function. I do not have anywhere near the requisite credentials or understanding to accurately make sense of it. Is it a past event being influenced by a future action or does reality actually change in the instance the information is made inaccessible? I do not know nor can I speculate. After learning about the double slit experiment I wanted to know more and eventually discovered video lectures by Tom Campbell in which he discusses the "delayed choice quantum eraser" experiments. Prior to that I had taken on face value from edu-tainment resources that observation is what collapses the wave function. I never subscribed to consciousness as a factor, so that's where I approach this from my bias. I wanted to understand if it was measurement, observation, or interaction that was the impetus. But my present understanding is that it seems to be 1) information exists and 2) that information is accessible.
Interesting. I'll definitely go take a look at that lecture. Quantum Mechanics has always fascinated me. However, it is easy to fall into the trap of thinking i understand until new information is presented. I could speculate on the ramifications of your observations here for hours but the comment section would get really long lol. Thank you for bringing this perspective up. I appreciate it!
Schrodinger was trying to illustrate what he thought was the innate silliness of quantum mechanics. He wasn't using the cat thought experiment to explain quantum physics. He was using it to show how ridiculous it was. He was obviously wrong, but thought I'd point that out, since everyone tends to get it very wrong.
Last I heard the Shrodinger's Cat experiment was meant to be a satirical jab at some of his contemporaries' interpretations of chaos theory, not an actual scientific theorem Also am I the only one who thinks the interference caused by the observation device in the double-slit experiment might have been due to something other than the mere fact that the particles were being observed? Like if its electronic activity generated an EM field that affected the launched particles, or heck, if light reflecting off it interfered with the particles/waves from the emitter?
The Schrödinger's cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrödinger created this paradox as a justification for killing cats.
Jack suffer the same syndrome as Paul. (We saw it) If Remedy ever make a sequel, Jack isn't gonna be good in condition, he will become a shifter. I don't know why are you didn't mention this. Anyway good video 👍
Mostly this was left out as it was not relevant to the thesis of this video. But I 100% agree. if a sequel ever does occur part of it has to include Jack attempting to find a way to stabilize himself. Hatch has already learned how to do it.
The idea is in the multiverse he exists across multiple realities. So if one dies another version immediately takes his place. So yes he died, but only one version died. Until every single one of them is killed Hatch is still going to be around.
Shouldnt Beth be a shifter? I mean after ground Zero.... In regards to hatch his eye drops seem to allow him to perceive himself somehow thus collapsing his wavefunction and centering him on one reality. And since he was shot/stabbed in one of his eyes that was no longer possible which in turn allowed him to survive his death.
Well in the 'Untitled Note' Hatch left for Jack, he did mention that there were other Shifters, some of which he knew. I do plan to elaborate on this once I get back to Quantum Break content.
The real question is where are shifters? Game is awesome, bought it at release and finally played through it this week after finishing Wake and Control recently and it might be my favorite Remedy game and one of the best time travel stories in any media. However, I thought for sure they were leading up to at least one shifter encounter in Part 5 since we’ve already seen references to it and have seen glimpses of Kim, and when you’re climbing the tower in the last part there are a number of references to shifters loose in the building. There’s only a brief encounter scene and it’s gone before it starts in a cutscene. Thought for sure if you didn’t take the meds as Serene you’d be fighting at least shifter Serene in the games climax or if you chose to take the meds Dr Kim would come at you. Nope, either way you’re just fighting regular Serene. Other than that the game is top knotch. Would love 60 fps on console.
The shifters can only really exist in a zero state. Beth and Paul saw a bunch at the end of time. There were also time generators throughout the later levels which kept the shifters away. But yeah this game gets an undeserved bad wrap. I understand the love action sections were clunky and the reading sometimes became too much. But it was an amazing experience for me.
@@GamingUniversityUoG that’s funny, after watching this vid I see you in my feed now. I had also started playing Evil Within yesterday and saw your channel doing a series on this this week as well. I’ll check that out once I get further along to avoid spoilers. Played through Evil Within 2 a couple times but haven’t gone back to play Evil Within until now. I got so used to playing at 60 fps the past year and Quantum Break actually got me used to 30 again enough that EW isn’t as jarring to play. Already I can see why people say this is both scarier and harder than the sequel. Really hope we see a third entry, and looking forward to checking out Ghostwire Tokyo by Tango coming up as well. Anyway, great vids. I enjoyed those that I’ve watched.
@@GamingUniversityUoG It did not happen for me at all. Hatch met my character at the end of everything in the main office, was polite and suggested working together. I understood what he is, but there were no options left.. the game ended.
He did it intentionally; By 'misspelling' break he caused a breaking in the Quantum Break, which reversed the time fracture and returned the Quantum states to their stable equilibrium. He saved the universe from entering into a premature Big Chill state - The man is a hero!
the research you did very good and deep you can do the same research in the games that are released recently your videos has a lot of good content you just need to get into limelight
Wow I didnt know about any of this. I didnt really like the whole video game and tv show......thing in one. It felt un-needed. I missed out about that hit man dudes death about the hacker guy and hatch being some kinda multi reality creature, all because I didnt want to wait 20 minutes to play more of the game.
Pls XBOX am from Nigeria with a project Scorpio it's really a monster 👹 of the three but needs this game part 2 of it for my glory to the restore in Scorpio ♏.
Who knows. They got Alan Wake back and convinced Rockstar to remake Max Payne. Their track record might get them more leverage to get Quantum Break back in the fold.
Just played it again after 3 years and still get emotional at the end. Definitely under-rated and totally deserves a sequel. I really like the way we visited places in different times. Just made a montage: ua-cam.com/video/WQaLvdpxyBs/v-deo.html Be amazing to have an open world game where you can instantly travel into different times on the same map locations and have an awesome story like QB.
I'm still waiting for the sequel. Hopefully with all the attention Remedy is getting now will help get the project off the ground. Actually I had an idea for an open world story driven game that dealt with traveling through time. Equal parts history simulator and mystery novel. Maybe I'll talk about it one of these days.
never thought you go this far! but if you wish, ok, then. there is no such kind thing called "possibility", as there is only one result - wave or particle pattern! and as you said , depending on your way of observation, the pattern of outcome is certain. so parallel universe is also a illusion, if there is alternate universe(and yes, there should be) it is not something that exist parallel, it is just an morphology of the "one"(from here i will begin to use Parmenides' term directly) it is like a same board & chess pieces you just play it in different way, so basically it is same and "the only one "universe, while you just happen to travel in some special coordinates with different "being". in such a sense, everyone is the "shifter" as you mentioned. while this contradicted to "exit" we defined for reality, somehow we as part of it(reality) evolved to adapted to the illusion of "cause and effect" - as Parmenides said we build the illusion of "change" by ourselves which never happened. such illusion further build our understanding of space and time. the quantum realm never bring something new, that experiment merely disrupt our "training" to accept the illusion of "cause-effect" which bond us-observing equipment-photon as we three are part of "the one". there is nothing mystery about that change of pattern, to say it in a more explicit way, no change ever happened - either wave or particle, and that is also not the "effect" which "caused" by your ways of observing, what you are really doing is force yourself to stabilize a new reality with another "being" in the same "one"!(yes, "superposition" is more apart from our illusion which is of course not just for so called quantum)
procedure generating game, web server&client side, bandwidth&data refresh rate, instead of make up some self-deception "theory", yes, i say some ancients are really, really brave, to accept the "reality"...
SoThe shifters are basically an entity's which are able to shift their reality from particle to wave and wave to particle in a glimse also called quantum phaseing when body moves to diffrent state of matter because we all know that photons (chronons) have dual nature. Thank you soo much your passion shows that the game was way a head of its time.
It is crazy how such an important detail isn't really discussed except in one document found inside one of Monarch's lab.
They're not powerful enough to fix your bad grammar and spelling though.
Damn. Remedy games are something else.
They really know how to include great themes in their stories. I love it.
Max Payne > Maximum Pain
Alan Wake > Awakened
Jack Joyce > Just Choice
Jesse Faden > Just Faded
Warlin Door > a humble hatch
BRO SAM LAKE IS COOKING
We need to return to this and mention Mr. Door. If Martin Hatch is a small entrance and exit to other universes, then Door is is a gateway that can allow or deny people such as Dylan Fayden when he said he met Door and wanted to bring the Hiss to other worlds.
I think Mr. Door and Hatch are meant to be the same person, but with the legality of who owns the rights to the game, there is a difference in the names of the character. But I agree, I hope this game gets more attention in the future, and maybe Remedy can get the rights to QB
@@TheLegend-sq8exyea seen a gaming harry video about it, rip the great Lance. He was supposed to play Mr door in Alan wake 2 it’s been confirmed basically
I think that Alan Wake is some kind of special Shifter thats why Mr. Door (Hatch) is so interested im him
I just played this game again for the first time in 2 years and I gotta say its a lot better than I remember. Definitely underrated.
Absolutely! Glad to hear you enjoyed it too. While QB does have its flaws overall it is a great experience.
@@GamingUniversityUoG Yes, that's it !! A GREAT experience !! I want it to continue in the AWE of Control !!!!
I played it at launch and replayed it every few years once I forgot a lot of the details. Just finished my 4th playthrough and the game seems better every time I replay it. Literally went from being underwhelmed as a Remedy fan to now fully appreciating what they tried to do and actually accomplished. Plus it's always great to see Lance Reddick
Thanks so much for making these. This game deserved more fan fare.
I agree! I really enjoyed the experience despite my computer not being the best to run it. I'm currently replaying it with my research hat on to find more stuff to tall about it. I first played it before Control was released so it is a whole new experience now that we know what we are looking for.
I wish they would make another game like quantum break. I've played that game like 6 times
Same here dude. Quantum Break deserves to get a continuation considering how they ended it.
ikr It’s addicting
this was soo well made
Alan Wake 2 is a continuation of this story in every way that matters, but in a very different genre. If you are still curious, you should definitely check it out
The game shifts between two interpretations of quantum superposition. It doesn't choose which of the two is the correct one. Sometimes, the wave of potentials pertains to the original reality of the game which is in line with the Copenhagen Interpretation, and some other times the alternate versions materialise in alternate time-lines, Many Worlds.
Exactly. Because they use both I felt it was a perfect opportunity to discuss both. Is there a unifying theory that can explain both Interpretations? Such as Copenhagen is from the microcosmic perspective and many worlds is from the macro.
Such as Copenhagen is from the perspective of one in a 3 dimensional existence and Many Worlds from a higher dimension? My thoughts are on Dottie from Flatlabd. We use different expressions to describe the same thing.
@@GamingUniversityUoG Your micro/ macro distinction is interesting. It would have enriched the game if they had used it to justify their fictionalisation of two interpretations. But it doesn't tell us what befalls the wave of photons when they're observed, whether they're annihilated or they're transported to another world.
I guess the only way I can reconcile the two is by stating that the collapse of the wave function in the Copenhagen interpretation sends the other photons to other universes and only retains the one that acts as the consensus reality rather than vanishing outright. Physicists have witnessed free floating electrons pop in and out of existence.
The trouble with this is what happens to the photons in the other worlds when they are here as a wave function?
@@GamingUniversityUoG don't you think that if you assume the collapse of the wave sends the other photons to another universe, you're following the Many Worlds interpretation more than you're reconciling the two theories. I think the scientific community is starting to lean towards the Many Worlds. There still isn't empirical evidence, which is understandable in view of what we're dealing with lol. The day we'll have empirical empirical evidence on this will be a day unlike any other day.
Hey buddy. So I just got the behind the scenes companion book for this game in the mail finally and it was confirmed by the creators that the Many-Worlds Interpretation was the inspiration.
This is a pretty good explanation on what Shifters are. You could almost say they're the Parautilitarians of the Quantum Break timeline/multiverse. Humans becoming Shifters or Parautilitarians based on their exposure to specific scenarios. Chronon Radiation in the case of Martin Hatch, Jack Joyce, Dr. Kim and Paul Serene or Altered World Events/Places of Power which would include Thomas Zane, Alan Wake, T'or and Odin Anderson, Jesse Faden and Dylan Faden. (Potentially Doctor Darling as well.) One thing I noted was Shifters are created as Chronon Disrupted Wave Function Subjects which sounds a bit similar to the Resonance generated by Polaris and the Hiss. Which is also described as a form of wave akin to soundwaves. Though that's probably a coincidence, no way Remedy is going to claim time and chronon radiation comes from some source or time?
Shame there aren't more direct/concrete links between Quantum Break and Alan Wake/Control, or none that I can see anyways.
I wish Microsoft would allow Remedy to incorporate QB into their shared universe. It really is a shame. It would be an interesting turn as well considering everything is mystical for the most part in AW and Control vs the science angle in QB.
There are a few connections in QB. Alan wake is all over the place in it, also it is possible that Beth's grandfather was an FBC agent alongside Dr. Ash. No concrete proof though.
@@GamingUniversityUoG Oh yeah I noted the Alan Wake stuff in Quantum Break, there was an episode of Night Springs in one level. (The one with the bridge I think?) There's mention of Alan Wake and how Jack Joyce loved his stuff. I don't know if he was referring to Alan as an author or whoever was making that Alan Wake piece of media on the TV at the University? There was the blackboard discussing Alan Wake, it seemed to be talking about his journey, which to me sorta suggested that the book Departure exists in Quantum Break. Presumably published post-Bright Falls AWE by both Barry and Alice. And it's discussed as a piece of fiction that Alan wrote, how Alice/Barry got the manuscript pages is still a little unclear though. But Thomas Zane did mention 'smoke signals' so maybe Alan managed to send it out? Or it was recovered by them, after the AWE subsided.
Entirely possible that they're all just Easter Eggs, put in by Remedy, but they would serve as a nice connecting thread between all three games. Night Springs and Alan Wake's books currently tie the three together. That and 665 The neighbour of the Beast, a passcode used in Control and Quantum Break. Maybe in Alan Wake as well? I'm not a 100% sure if 665 was mentioned in Alan Wake, there was a lot of stuff to keep track of, in that game ^^:.
Now there is...
A shame indeed, but I think that comes more down to legal issues than game design... Remedy's IPs are tied up in a lot of pockets, Max Payne especially.
One detail i noticed after replaying QB recently was that Paul mentions in one dialog that hes been "fighting this disease for 6 years."
This is the same length of time between the scuffle over the countermeasure and the "present" in QB, it also goes to show that Jack doesnt show symptoms until AFTER interacting with the Countermeasure extensively.
So i wonder, were Jack and Paul stable before the countermeasure redosed them? Or is it possible the countermeasure does more than simply emits Chronon radiation?
It is stated that the progression of chronon syndrome is proportionate to the amount of chronon radiation that have been exposed to. Paul took years to get the bad and Dr. Kim devolved rapidly.
Due to the sheer amount of the chronon when the countermeasure popped open both jack and Paul's timeline accelerated then. Which means we can expect a 6 year timeline for Jack too. Which would land in 2022
...... did we just figure out when Quantum Break 2 is coming out? Lol
Well 2021 is the date for the End of Time. But honestly I doubt Remedy can produce and get a game out that fast.
@@GamingUniversityUoG Assuming of course, it hasn't been in development for a few years and they're being tight-lipped about it? ^_^
@@Suzy9MM As usual, Microsoft ruins everything. They won't even let Remedy claim QB is in the Remedy connected universe, despite the fact it clearly clearly is.
Wow, It was Amazing and Thanks for making this, explanation was pure.
Thanks buddy! It was definitely something somewhat mentioned but never really explained in the game. Glad I could help
This deserves way more views. Your research was analytical and facts-based. Any speculation you made was deduced from prior knowledge and accepted theories, not just one line of choices you could have made through gameplay.
The beautiful thing about SciFi involving time is how deeply interwoven theories are into the show. Those theoreticals are what brings spice to the genre. Thanks.
Exactly! I feel science fiction is a genre that really makes the viewer question what is possible out there. Especially if they base it in accepted theoretical science.
@@GamingUniversityUoG By being curious, humans have found the answers to many questions over our short time on earth. I'm glad I stumbled across your video. Maybe I'll see something else I like. Have a nice day. :)
Hatch's eventual defeat could probably be explained by Booker's sacrifice during his baptism in Bioshock Infinite.
That is an interesting thought. We know that time travel only let's you go as far back as the machine was first turned on. If they were able to find the cave Hatch mentioned, it has been working for tens of thousands of years.
same thoughts
So alan wake 2 spoilers, but Hatch is Door, and he snatched Odin Andersons eye presumably to replace the one that was shot.
Imagin a cross over dlc for Control were you have to fight shifters from the end of time that somhow got into the oldest house
If my theory about Shifters is accurate, they probably exist everywhere but we don't notice them and they can't interact with us unless we experience a Zero State. Something an Altered Item can easily do!
@@GamingUniversityUoG just saw hatches note in Qantum Break all i can say is we are looking fowerd to future vids
@@GamingUniversityUoG what if shifters are the Board? Or at least they can be first step to becoming Board member. Board speak like they mean two things at once, and we assume it because of difficulties in translation or "bad signal" from astral plane. But what if they actually mean two things at once, because they exist in superposition?
MS won’t let this happen unfortunately.
I wish people made more videos like this on QB. It’s a great story I just wish they showed what Paul saw at the end of time lol
If we ever get a sequel I imagine we'll find out. The End of Time is still going to happen. Paul just thought the fracture they dealt with led to that but something else caused it.
@@GamingUniversityUoG more importantly, save beth
Yeah that’s the one part missing from the game that I wanted, I think Sam Lake said something about not having enough time left to really do it justice, so they chose to further polish the game with the remaining development time. I bet the shifters would behave like the astral spikes in control; warping and distorting, destroying everything around it and damaging you when you get close, which is how they are described in the collectible reading material of quantum break
Just Finished the game today after control. Control is the BIG one, that glues everything toghether and i just loved the quantum break history, i wish they continue it. Now i'm gonna play Alan Wake, going counter-clockwise. And did you guys notice that the friedge that William uses in the pool is the friedge with the former in control? Maybe they made it an OoP?
I agree. Control is definitely the nexus for these Remedy games. Honestly I didn't notice that. I'll have to go back into Quantum Break and take a took at the fridge. It is possible they just re-used assets but that would be cool if there was some relevance. The only thing I would say is the Arctic Queen Fridge was acquired in 1974, long before QB and the time machine can't go before 1999.
@@GamingUniversityUoG Yes, i was think since he moved to the swiming pool with all things from his parents house, maybe it belong to hes parents.
I'm glad you made this. I just finished playing for the first time and still didn't understand shifters or how Hatch was still alive.
QB definitely requires some science knowledge to understand them for sure.
If one removes themselves from time and dimension, if their particles and consciousness join and link together BUT not be apart of the flow, meaning they are not grounded to the rules, thus allowing them to witness all, witness one of many and/or witness one they desire.
exelent episode
*prepares popcorn for the next episode*
Man much appreciated for this content.
You got it dude
There is another reason for the experiment going that way, when studying particles you can only get a glimpse of it's speed or position never both.
The further we go down the rabbit hole of Quantum Mechanics the weirder things get.
Played the game recently for the first time and enjoyed it alot. I really hope there's a 2nd game
Same here. There is too much possibilities to explore here.
Just recently finished QB. Exceptional analysis. Makes me appreciate the story more. The explanation of wave function reminds me of another game: Outer Wilds. In that there are similar objects that follow quantum-based rules. So long as you observe them, they will exist in front of you. Move the camera away, they disappear.
I didn't get a notification for this one for some reason (Damn you UA-cam!) but it did show up in my subscriptions with new videos, anyways, super happy it did. Been waiting for some Quantum Break analysis videos and you do an absolutely marvelous job of explaining what the Shifters are. Quantum physics fascinate me more than almost anything else, but it's a shame they are hardly utilized in stories nowadays. It's so much easier to write a sci-fi story with just a bunch of made up jargon that makes no sense scientifically, but it takes a truly talented writer to actually explain all the theoretical sciences behind the story and make it feel actually plausible and that is what makes Quantum Break so special. I also loved that Will even mentions the Novikov Self-Consistency Principle by name too. The only games I can think of that get so deep into these theories of quantum physics are Quantum Break and the visual novels Steins;Gate and Zero Escape and they all do an incredible job at it.
Also technically there are 4 Shifters counting Jack (by the end of the game that is) ;)
I think there are two more...but I will not discuss it because I have a video planned to discuss my theory on it.
And yeah I'm glad to be able to jump into Quantum Break. It definitely has a different feel from the rest of the Remedy titles but it's still an amazing experience.
Isnt that the end of the game jack got the ability to see juncution
Yes the post credit scene shows Jack witnessing a junction point. This suggests his Chronon Syndrome is getting worse.
Man chronon syndrome is cool but with a sad price
I hope we can get a sequel to Quantum Break. Also are there other games with mini series intertwined with the story.
Yeah, it took 17 years for Paul to finally collapse, and turn into a shifter if Jack didn’t beat him… but the ending is pretty open for debate, we see Paul vanished, or being blown by countermeasure into oblivion, or perhaps by touching that energy blast now he’s evolved into something even more superior? Like Martin Hatch?
Very well done. I now have theories and expectations to foster until QB2.
Wouldn't jack become a shifter eventually, i mean Paul only started showing symptoms after being hit with the counter measure and a second dose of particles. I think the same happened to Jack at the end. Or would he have end up like that anyway the older he gets and the more he uses his powers
I fully believe Jack will start developing symptoms as time goes on. Took paul 17 years with treatments before it made him a shifter. So there is time to figure it out
great video, as always. Made me want to reinstall Quantum Break and I played it only a couple of months ago.
and here's a food for thought, is Dylan a shifter? I know he doesn't show symptoms like the other shifters we have seen but the others had been exposed to Cronon while Dylan was exposed to the resonance. different symptoms but basically the same curse/power. (this would also make sense since Remedy Doesn't own QB and can't use "shifters")
I'd say the real difference is Dylan doesn't physically shift between worlds. If he could he could effectively walk out of the cage.
Without knowing the exact nature of the Hiss I can't really say.
Just finished. Thanks for explanation, we deserve quantum break 2.
All of this about light alone. "Just" light. Even if the entire experiment was somehow woefully misinterpreted, coming up with the Copenhagen explanation is itself a thing of beauty just as an idea.
With Alan Wake II being out now it makes me wonder if Door came to Alan's reality after being defeated in QB or if Door and Hatch operated independently of each other? I'd honestly love to see Remedy also get the rights to QB to connect it to their connected universe.
No I think because Microsoft owns the IP to quantum break they had to change the name so I definitely think Mr Hatch and Mr Door are the same person, but not directly since again Microsoft owns the IP to quantum break.
It's like how Numora wanted to do final fantasy 15 but it was taking him too long before square enix kicked him out so while he can't directly use the concept he can use the ideas of that concept for final fantasy 15 into his kingdom hearts games.
So more or less the same thing here, same character just re-writen in a way.
Man, the video was awesome.
Thanks man! I'm glad you enjoyed.
I KNEW it was a good idea to play Quantum Break before AW2 came out. I KNEW IT!
I feel bad for those who didn't considering how tied in it is at this point.
@@GamingUniversityUoG I've been telling a friend who hasn't played AW2 yet that if she can she should but that I can't explain why beyond recurring characters because then it would be a huge QB spoiler.
I also had never played it before so I'm doubly glad I did since I adored that game too.
i know this was 3 years ago but that bit on the double slit experiment had my high ass so intrigued for real lmao
"Observation" is a bad term which has lead to a big misunderstanding. That our Observation determines reality. But it's actually the act of measurement, not observing. By adding a device to messure the test, we tamper with the experiments. Using the water wave test, putting in a floating sensor would interact with the wave and messing with the results.
If a tree falls in the forest and no one is around to observe it, did it make a sound? Yes...
FYI everybody: Yes, it’s a fact that Lance Reddick was originally set to be cast as Warlin Door in Alan Wake 2. Also this:
Warlin *Door*
Martin *Hatch*
Also this:
In 1988, Door took an *eye* from Odin Anderson. Young Odin is missing his RIGHT eye, old Odin missing his LEFT eye. And when the eye was taken, Odin said “bastard took the wrong eye”. Both Hatch deaths are being shot or stabbed in either the right or left *eye*.
Do with that info what you will
Love this channel, I subscribed.
Thank you so much! Welcome aboard!
I dig this breakdown. Never thought about Hatch being a older shifter. That makes so much sense. Do you think that when time started breaking down at the end of the game that made him destabilize and rage out?
Luckily Hatch already found a cure for the Chronon Sickness. The whole time he watched Amarel wring her hands trying to fix Paul, Martin was popping those Eye Drops which kept him fully in control.
@@GamingUniversityUoG I don't think the eye drops were meant to stabilize his shifting. Instead, I think Hatch uses the eye drop because in two timelines he was killed by mortal wound in the eye. As he basically exists in all timelines, he could feel the discomfort or pain in his eyes, hence, the need of using eye drops.
@@TheBenben116 That's honestly a really good theory.
@@TheBenben116 wtf good point
@@TheBenben116 that makes sense, nice theory
The games story should have explained this better....and not in collectables, but in cutscenes...because this is very interesting. Good video
The trouble with trying to explain this in game is how to do the exposition of this naturally without feeling like the story is talling directly to the player. Remedy likes to create a believable world so having It really wouldnt stop to explain to jack/player some minute details.
There is a whiteboard inside a stutter proofed room when Jack breaks in that discusses this but it doesn't explain what the terms mean. This was written by and for monarch scientists already familiar with the concept so they won't put footnotes of the terms.
Frustrating from the players perspective but from a storytelling perspective it's more realistic.
@@GamingUniversityUoG Exposition dumps done poorly can be spotted mile away, but through style and grace, exposition dumps can give a project deeper meaning. Death Stranding comes to mind because I understood every confusing concept by the end of the game, but they also repeated it constantly like most Japanese entertainment somewhat killing the suspense, but still leaving some interpretation in the end. 😬
Remedy could have easily included the shifter concept in the story. Instead this mystery is reserved as treasure hunt for the players to discover in novels lengths worth of notes littered around levels. The biggest mistake was placing the most interesting part of the story in hidden notes and even then, you are left questioning this concept.
Running around level to level reading endless amounts of notes has been one of the most boring things I've done in a while. To an extent, Control and Alan Wake had these issues, but not like Quantum Break in my opinion.
Maybe I missed something during the story beats or even in the notes I stopped reading after Act 4 I think, but the shifter concept was barely mentioned although it was one of the driving forces of the games narrative (the other mainly being the End of Time). The game clearly works without having to bury the player in this shiftet exposition and keeps the mystery going, unlike Death Stranding, but I feel the shifter concept was a missed opportunity for an "oh sh*t" moment at some point in the game
Because I was like "oh sh*t" after your video and like "wtf" after Quantum Breaks credits. Jack is now Paul in this timeline...ok???... Everything is set in motion again.....ok???...and Hatch is just like them???...ok??? TIME LOOP...lol
I haven't played Death Stranding so I can't comment much on it. But personally I think an easy way for an exposition dump is to have Jack asking Will what the hell all this science jargon is talking about. God of War 4 did that with Atreus and Mimir talking through most of the game and it worked fine.
The only trouble is I don't think Jack is the curious enough type like Atreus was. Probably a need to know only personality type.
@@GamingUniversityUoG People ask questions all the time....he just needs to ask more questions lol
@@DV-ou1yu Right?! If it were me I wouldn't shut up with the questions haha.
Enemies- kills jack joyace
Jack joyace- ZA WARDO
Ninja time powers go a long way lol
What's the reason Paul disappear after the time is fixed but Martin doesn't? I don't understand this: Paul has been killed by Jack the same way Martin was killed, but only Martin came back (we do not know the fate of Kim). What's the difference between them?
Martin is far older, more experienced, and has his existence stabilized in reality by the chronon infused eye drops. Same thing with Dr. Kim. He was stuck in manifestation only because of the containment cell. Ince that was destroyed he snalled back into the ether of reality.
seriously, thank you for making these, and the more i learn about quantum break (i so want to play it!!!!) the more i think that the remedy verse indeed is trying to get you to percieve the game as a "living universe" akin to our own, with us the player as the "observer" able to exert our influence over what happens to alter outcomes, and that SOMEHOW alan knows it all, and THATS why he snaps, and all the things that happen in aw1 are him making stuff up to allow himself to forget the fact that he "isn't real"....kind of like how we do the same thing to avoid thinking about things like the "holographic universe" hypotheses, that essentially cant be proven one way or another in our reality......i mean really all we have is "i think, therefore i am", but "to the best of their abilities" ....they have that same fallacy, and i say fallacy, because we KNOW they are "fake", yet, to them, in their reality, they arent fake.....just like us....possibly....
Spoiler Warning...
Calling it now, Beth's a shifter. We saw her get capped in the head after being at ground zero of the macguffin explosion. She could come back like Hatch.
I want her to live, dammit.
Shhh... spoiler alert for a future video that is planned lol.
This was a really good breakdown
imagine declining hatch's offer in quantum break 2 how insane would the game be then lol
I imagine it would be a race against time. Jack needing to uncover what Hatch's plan is before the Chronon Sickness takes him out.
@@GamingUniversityUoG saying no may look similar to half life one's ending
Fiouhh !! Excellent ! Really ! Man, Remedy ARE good !!
R.i.p Lance Reddick aka Martin Hatch sux you won't be apart of the remedy verse moving forward ☹️ you have a safe trip to the land no-one alive can go
R.I.P. to an absolute legend.
I should really take the time to play this game one day.
I personally enjoy it. Really the biggest complaint I hear is the love action tv series that's included. But it can be skipped if you dont care. Its lore relevant though.
Amazing video, I've just finished the game and there are many things I didn't understand. Luckily there are many awesome people on the internet 😇
Glad I was able to help!
I hope Remedy is able to buy back the Quantum Break IP the same way they did for Alan Wake.
Or at the very least be able to license it
Can't wait to be able to play this game
I personally enjoyed it. I understand that having a TV show mixed with the game takes a bit of getting used to.
@@GamingUniversityUoG oh only thing that's stopping me is a lack of xbox, I heard good things about the game and the fact that Remedy made it all but guarantees a purchase in the future
I still don't understand why Shifters are aggressive even against Chronon-active? and why don't they like movement in stutters? does that make any difference? being that in stutters their problem is over and they have no reason to attack. Are they irrational?
In a stutter nothing should be moving. By definition it is a place of frozen time. The game simply states they are aggressive to anything moving in this environment.
We can try to rationalize reasons but it comes down head canon at that point.
really late to the party but when you pointed this out @3:25 I immediately remembered that throughout the game Hatch applies an eye lotion. Wonder if it's the result of these events echoing back in time or that if Hatch has always been from the future since the beginning of the game
There is a random document stating that the eye drops Hatch uses are infused with Chronon. He definitely uses them to remain stable.
@@GamingUniversityUoG oh... thank you for the correction
whooo is the shifterr? can we hang out i will be oviossly he atm stabilise qprsts
I remember in your Dylan dream saying that Mr door is a stable shifter so what the difference between a stable and unstable.
Well Mr. Door being a Shifter is a theory based upon how he described himself. But since a Shifter by definition is constantly being torn between worlds/time, a stable one would be able to anchor itself to one place like Martin Hatch does. Dr. Kim for example we see constantly being ripped between potentials. That is unstable.
@@GamingUniversityUoG Oh okay that make more sense I was just confuse since the reason Hatch can be stable due to the condition of Quantum Break world that let him be stable, and not just be stable by his own and if Mr. Door is a shifter it almost seem he can do it on his own unless the dream let him be stable. I was just confuse since you use the word stable so again thanks for the clarification.
@@Jiffcef You got it! It is implied that Hatch is able to stabilize himself because of something in his Eye Drops. There is no explanation about this though.
It's not the action of observation or measurement that collapses the wave function. It's the existence of information. Reality seems to want to remain causally consistent. If you measure or interact with a light stream and gather the information regarding the event then the existence of that information necessitates light having behaved as a particle. In experiments whereby the information was destroyed/erased post measurement (so the measurement interaction happened but the record of it was purged completely) the light stream behaved as a wave. So while it's popular to say that conscious observation or measurement is the determinent, it's been shown that having information, a record, a history of interaction is what collapses a probability wave. Which makes sense of course. Because something isn't where it is till it is.
Cool video though. 👍
Interesting information there. Thann you. I guess one can philosophically discuss whether gathering information constitutes observation in some way. But from what I understand in your comment is that the waveform collapses with the 'Understanding' of a system. Whether that understanding comes from Physical observation or data collection is irrelevant. Is that an accurate assessment of your position?
@@GamingUniversityUoG Not exactly, understanding seems to be irrelevant to whether the outcome of a slit experiment is an interference pattern or not. The determinent seems to be the availability of information. Meaning that in some capacity the information exists AND is accessible. In no-touch experiments (where light is measured but there is no interaction with it) the information is collected, remains accessible for a time, then a certain % is "erased" essentially meaning made impossible to access. This action, the erasure, necessitates that measured but un-accessed information must be a wave function. I do not have anywhere near the requisite credentials or understanding to accurately make sense of it. Is it a past event being influenced by a future action or does reality actually change in the instance the information is made inaccessible? I do not know nor can I speculate. After learning about the double slit experiment I wanted to know more and eventually discovered video lectures by Tom Campbell in which he discusses the "delayed choice quantum eraser" experiments. Prior to that I had taken on face value from edu-tainment resources that observation is what collapses the wave function. I never subscribed to consciousness as a factor, so that's where I approach this from my bias. I wanted to understand if it was measurement, observation, or interaction that was the impetus. But my present understanding is that it seems to be 1) information exists and 2) that information is accessible.
Interesting. I'll definitely go take a look at that lecture. Quantum Mechanics has always fascinated me. However, it is easy to fall into the trap of thinking i understand until new information is presented.
I could speculate on the ramifications of your observations here for hours but the comment section would get really long lol. Thank you for bringing this perspective up. I appreciate it!
Great video. Thanks
You got it! I'm glad you enjoyed.
Schrodinger was trying to illustrate what he thought was the innate silliness of quantum mechanics. He wasn't using the cat thought experiment to explain quantum physics. He was using it to show how ridiculous it was. He was obviously wrong, but thought I'd point that out, since everyone tends to get it very wrong.
Some Remedy quality stuff
This is another Remedy title so it makes perfect sense! Sadly it is one we are unlikely to see tied in anytime soon.
Last I heard the Shrodinger's Cat experiment was meant to be a satirical jab at some of his contemporaries' interpretations of chaos theory, not an actual scientific theorem
Also am I the only one who thinks the interference caused by the observation device in the double-slit experiment might have been due to something other than the mere fact that the particles were being observed? Like if its electronic activity generated an EM field that affected the launched particles, or heck, if light reflecting off it interfered with the particles/waves from the emitter?
The Schrödinger's cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrödinger created this paradox as a justification for killing cats.
Jack suffer the same syndrome as Paul. (We saw it)
If Remedy ever make a sequel, Jack isn't gonna be good in condition, he will become a shifter.
I don't know why are you didn't mention this.
Anyway good video 👍
Mostly this was left out as it was not relevant to the thesis of this video. But I 100% agree. if a sequel ever does occur part of it has to include Jack attempting to find a way to stabilize himself. Hatch has already learned how to do it.
Oooo. Frog. i peeped that.
Because Frog/Glenn is awesome!
Fantastic video
Thank you so much!
Wait is hatch dead or alive, because he gets either shot or stabbed but shows up in the post credits scene regardless
The idea is in the multiverse he exists across multiple realities. So if one dies another version immediately takes his place. So yes he died, but only one version died. Until every single one of them is killed Hatch is still going to be around.
He is alive as Mr Door
I just finished the game and I don't remember the last time I was so frustrated with a story ending. I hope this video can ease my mind a bit.
Shouldnt Beth be a shifter?
I mean after ground Zero....
In regards to hatch his eye drops seem to allow him to perceive himself somehow thus collapsing his wavefunction and centering him on one reality. And since he was shot/stabbed in one of his eyes that was no longer possible which in turn allowed him to survive his death.
Well in the 'Untitled Note' Hatch left for Jack, he did mention that there were other Shifters, some of which he knew. I do plan to elaborate on this once I get back to Quantum Break content.
The real question is where are shifters? Game is awesome, bought it at release and finally played through it this week after finishing Wake and Control recently and it might be my favorite Remedy game and one of the best time travel stories in any media. However, I thought for sure they were leading up to at least one shifter encounter in Part 5 since we’ve already seen references to it and have seen glimpses of Kim, and when you’re climbing the tower in the last part there are a number of references to shifters loose in the building. There’s only a brief encounter scene and it’s gone before it starts in a cutscene. Thought for sure if you didn’t take the meds as Serene you’d be fighting at least shifter Serene in the games climax or if you chose to take the meds Dr Kim would come at you. Nope, either way you’re just fighting regular Serene. Other than that the game is top knotch. Would love 60 fps on console.
The shifters can only really exist in a zero state. Beth and Paul saw a bunch at the end of time. There were also time generators throughout the later levels which kept the shifters away.
But yeah this game gets an undeserved bad wrap. I understand the love action sections were clunky and the reading sometimes became too much. But it was an amazing experience for me.
@@GamingUniversityUoG that’s funny, after watching this vid I see you in my feed now. I had also started playing Evil Within yesterday and saw your channel doing a series on this this week as well. I’ll check that out once I get further along to avoid spoilers. Played through Evil Within 2 a couple times but haven’t gone back to play Evil Within until now. I got so used to playing at 60 fps the past year and Quantum Break actually got me used to 30 again enough that EW isn’t as jarring to play. Already I can see why people say this is both scarier and harder than the sequel. Really hope we see a third entry, and looking forward to checking out Ghostwire Tokyo by Tango coming up as well. Anyway, great vids. I enjoyed those that I’ve watched.
Mr. door
One defintate possibility
MARTIN HATCH
WⱯʁLIИ DOOR
I never got to kill Hatch in my playthrough. Did I get an incomplete ending? Was it better to deal with him?
He never really dies. But these scenes of his 'death' happens in the tv episodes and not in the game itself.
@@GamingUniversityUoG It did not happen for me at all. Hatch met my character at the end of everything in the main office, was polite and suggested working together. I understood what he is, but there were no options left.. the game ended.
You misspelled "Break" in the title, just a heads up before I start watching:)
Lol thanks for letting me know.
He did it intentionally; By 'misspelling' break he caused a breaking in the Quantum Break, which reversed the time fracture and returned the Quantum states to their stable equilibrium. He saved the universe from entering into a premature Big Chill state - The man is a hero!
the research you did very good and deep
you can do the same research in the games that are released recently
your videos has a lot of good content
you just need to get into limelight
Hopefully we get a second game
Based upon how Sam and Sean have been acting on social media lately, I think they have something they're not telling us about this sequel.
@@GamingUniversityUoGis there any news of a sequel that you know of?
as long as im not good at english i still dont know exactly what shifters is but ok thx for information :D
Haha no worries. They are intended to he weird.
Best way to bring a shifter to a single point is just to observe it?
I hope there is a sequal
Same here. They left it so open ended. It comes down to if Microsoft will allow them to use the property again.
Are shifters assumed to be evil by default?
Not that I know of. We really only see two in the game. Really they are just a species of entity. Could be good or bad as far as I know.
A shame there's no Easter eggs to this game in control (not that I know of)
So jack is a shifter because he has chronon syndrome just early stages
Jack is not a Shifter at this time. He will eventually develop into one if no steps are taken though. Paul wasn't until literally the end of the game.
Wow I didnt know about any of this. I didnt really like the whole video game and tv show......thing in one. It felt un-needed. I missed out about that hit man dudes death about the hacker guy and hatch being some kinda multi reality creature, all because I didnt want to wait 20 minutes to play more of the game.
Pls XBOX am from Nigeria with a project Scorpio it's really a monster 👹 of the three but needs this game part 2 of it for my glory to the restore in Scorpio ♏.
Microshit killed it, there will be no sequel unless remedy makes a ton of money and buys the IP
Who knows. They got Alan Wake back and convinced Rockstar to remake Max Payne. Their track record might get them more leverage to get Quantum Break back in the fold.
this is like inception. difficult and confusing
up
Just played it again after 3 years and still get emotional at the end. Definitely under-rated and totally deserves a sequel. I really like the way we visited places in different times. Just made a montage: ua-cam.com/video/WQaLvdpxyBs/v-deo.html
Be amazing to have an open world game where you can instantly travel into different times on the same map locations and have an awesome story like QB.
I'm still waiting for the sequel. Hopefully with all the attention Remedy is getting now will help get the project off the ground.
Actually I had an idea for an open world story driven game that dealt with traveling through time. Equal parts history simulator and mystery novel. Maybe I'll talk about it one of these days.
the story is great but the game are sucks especially game controls,
It seems this is a common opinion. The story being awesome but the experience being rough around the edges.
never thought you go this far! but if you wish, ok, then. there is no such kind thing called "possibility", as there is only one result - wave or particle pattern! and as you said , depending on your way of observation, the pattern of outcome is certain. so parallel universe is also a illusion, if there is alternate universe(and yes, there should be) it is not something that exist parallel, it is just an morphology of the "one"(from here i will begin to use Parmenides' term directly) it is like a same board & chess pieces you just play it in different way, so basically it is same and "the only one "universe, while you just happen to travel in some special coordinates with different "being". in such a sense, everyone is the "shifter" as you mentioned. while this contradicted to "exit" we defined for reality, somehow we as part of it(reality) evolved to adapted to the illusion of "cause and effect" - as Parmenides said we build the illusion of "change" by ourselves which never happened. such illusion further build our understanding of space and time. the quantum realm never bring something new, that experiment merely disrupt our "training" to accept the illusion of "cause-effect" which bond us-observing equipment-photon as we three are part of "the one". there is nothing mystery about that change of pattern, to say it in a more explicit way, no change ever happened - either wave or particle, and that is also not the "effect" which "caused" by your ways of observing, what you are really doing is force yourself to stabilize a new reality with another "being" in the same "one"!(yes, "superposition" is more apart from our illusion which is of course not just for so called quantum)
procedure generating game, web server&client side, bandwidth&data refresh rate, instead of make up some self-deception "theory", yes, i say some ancients are really, really brave, to accept the "reality"...