When this game came out I was deep down the SCP rabbit hole, because I thought the stories were fun. Control was an absolute treat to play as a result.
Same here, the idea of a world filled with anomalies, not just some big bad is so fascinating. There's something captivating about knowing that there's a bureau that might be containing both a fridge which must be looked at, at all times with drawings which cant be removed or destroyed in one room; and an eldritch god that can bestow abstract abilities a few rooms down the hall. Plus, the idea of the oldest house itself and the bizarre nature of it's layout as an anomalous site is also so cool
@@melonusk6120 The SCP Foundation. Secure, Contain, Protect. You really ought to just search SCP or SCP Foundation on youtube and enjoy the story telling. It's a deep dark rabbit hole.
@@rav3style Max Payne & Quantum Break are seperate universes, but I suspect the only reason for that is because Remedy doesn’t own the rights to those IP’s anymore. Alan Wake and Control are the only ones that physically take place in the same universe
Small correction Polaris wasn’t awakened by Dr. Darling she was always awake and communicating with Jesse. Leading her around and keeping her safe, and is specifically the reason Jesse was initially able to escape the FBC. Dylan’s hatred of Polaris stems from the fact that she couldn’t or wouldn’t help him as well. Polaris and The Hiss are one and the same essentially two sides of the same coin. Resonance Based Dimensional intelligences, where they differ is that The Hiss seeks to make everything else into a part of The Hiss. While Polaris seeks out individuals that resonate with her and seeks to harmonize with them. Which puts the two of them at odds because Polaris can’t find her individuals to seek her song with if they’re all mirrored copies. And so Polaris opposes The Hiss, drowning out its resonance with her own, and allowing more individuals to arise that might add their tune to her chorus. Basically the Hiss is an Ear Worm that you can’t help singing, which causes everyone else to start singing it too and get it stuck in their heads as well. While Polaris is a gentle cacophony of sound and noice, annoying and off putting to some, unnoticeable to most, and to precious few calming and protective.
@@michealadebz wHolE lOTtA yApPiNg. It's a UA-cam Comment section, and you're judging him for discussing the game. which is the MAIN POINT OF THE VIDEO. "We do NOT know what Polaris’s goal is yet." So does that mean we can't discuss it? All they’re doing is personifying the God Like creatures no different from the characters in the game.
Some more things of interest: - The Oldest House does not play well with modern technology. All throughout the game, the entire building has a very 50's vibe to it. This is likely because the House was discovered (and "settled") during the 50's. - Ahti is thought to be a part of the Board. He keeps calling Jesse his "assistant", so it's possible that he sees the position of "Director" as a subordinate of the Board - and by extension, him. - Trench' corruption was not instantly. It took a long while. There are messages in the game where Trench exclaims his growing suspicion of Darling, even going as far as to consider cutting Darling off from researching the slide projector. As a small in-game detail, the Research department has A LOT more cameras in it than any other department. - Dylan isn't as affected by the Hiss because he voluntarily allowed himself to be infected. The dreamscape part near the end, that's what all the people who are infected see: a continuous nightmare as the Hiss breaks down their mind. Dylan, allowing the Hiss in voluntarily, doesn't need to be in a looped nightmare - his infection is already complete. - Polaris (and by extension Hedron) were fighting off the Hiss in Slidescape-36 already, when the Bureau investigated it. It's why only Trench is affected, and not the others: The Hiss was being suppressed by Polaris. - Hedron IS NOT Polaris. Polaris is very similar to the Hiss: a resonance based, extra-dimensional life form. It infected Jesse, Dylan, and Hedron, similarly to how the Hiss infects people. It just happens that Polaris is benevolent, unlike the Hiss. Hedron is thus only a conduit for Polaris. The resonance emitted from Hedron, originates from Polaris. That's why the end of the game works: Hedron is destroyed, and thus Polaris' resonance in the Bureau disappears. Jesse then finds Polaris' resonance/infection inside of herself, and uses that to feed the HRA's instead. It's why Jesse is immune to the Hiss - Polaris protects her. In a way, Jesse became the new Hedron - a conduit for the Polaris resonance/infection. Polaris herself is probably still in Slidescape-36, although as an extra-dimensional being, it's unlikely she'd be confined to a singular dimension.
It’s started during it that phones are not to be bright in and in fact anything smart so I wonder if the 50s tech was actually a precaution so the hiss or OoPs couldn’t esscape threw the internet
@seno7904 anything in the public zeitgeist isn't supposed to be brought in, anything that when asked you think of first in regards to said item. The house doesn't play well with anything too 'new', smart phones exploding at best and becoming OoP's at worst, etc.
One of the very first things Ahti says is "there will be wörk for the äx" should Jesse fail the interview. Ahti is completely independent of the Board or any other mystical forces at play. There's also the theory that the Oldest House is his House, since there's some mythos about the real life Nordic god Ahti translating to "The Man of the House."
This is one of the most intriguing game I've ever played. This is the only game where I read every single item I picked up/encountered. Fantastic world building
After reading your comments, I LOVED how they gave a better explanation of Alan Wake better than the game of the same name....when i played alan wake, i wanted to drink booze and now i know why ...thanks control
Control is one of those games that you have no idea how to feel about going through its plot. Is it scary? Unnerving? Humourous? Thrilling? Maybe a mosh-pit of feelings, and that's what makes it such a good SCP game. It doesn't take itself too seriously by running wild with sidequests, but is able to create a cohesive and interesting story when storytelling matters.
@@matiasalcibiade1374(google is free and is effortless) SCP stands for "Secure, Contain, Protect." Its basically a fictional organization that goes around and contains supernatural entities/artifacts/whatever the fuck else there is (or as the organization calls them: "anomalies), and its a pretty well fleshed out concept. Highly recommend checking it out if it seems interesting
I really love this game. The gameplay was fun, hard but dynamic. The story is amazing. And the universe is incredible. First time a video game impact me this much. A real piece of art
Why did you love the story, there wasn’t any story That was my biggest gripe with this game there was just no story. I love Alan wake 1-2 they are some of my favorite games ever, but control just wasn’t it
I find it interesting that the Hiss (a violent, malevolent resonance) came from the burned slide. While it is highly likely that it was influenced in some way by Alan Wake, I believe that it's possible that the Hiss' nature was changed due to the burning of the slide. The slides acted as portals to the Slidescapes but they could also have the ability to influence the Slidescapes. Perhaps, the Hiss was a normal resonance until it was subjected to the burning of the slide which gave it a nature akin to that of fire (ravenous, consuming, desiring to take everything around it). These are just my thoughts and I could be wrong.
Phenomenal analysis and theory. I wanted to put the mind-blown emoji but I can't find it. I wondered this also. I wondered if the Hiss is a distorted form of what it was meant to be or should have been. Maybe the portal was not destroyed in the flames, but, as you said, the portal was warped, therefore the Hiss was deformed. If this is true, though, where would Hedron/Polaris fit? I'm only on my second playthrough and ofcourse a lot of details escape the memory when first taking in such a wild stimulus and barrage of ideas and images, but I kind of feel like Polaris is literally the opposite of the Hiss. Naturally opposing forces that are connected to each other. The hot to the cold. The north to the south. If the Hiss is a resonance/frequency/sound, then a sound/frequency/resonance can be played in reverse, no? If the Hiss is an accident, then a natural opposite seems less likely....unless Polaris is also an accident. Mind-blown, again. Is the Hiss, really violent, though? I mean ofcourse it is, but could we give it the "Thanos lens" or even the "Joker lens"? "He might be right. He kinda has a point." I dunno, Dylan seemed pretty genuins when he said he liked the Hiss. The sense of unity. Only the Hiss could unite the world. Humans are already pretty pphukked anyway and it was the humans that tried grooming Dylan into a weapon. Is it possible, the Hiss merely exposes the evil that is already within?
@@BowenEros-gt8gn Though the "bad things" had already come through the doorways opened up by the slides/slide projector before Jesse burned them, right?
This is the closest thing we got to a proper "scp" game, sadly not in the Scp universe but it still is its own unique and amazing verse, can't wait for it to develop further down the line.
There are a handful of indie scp games, Secret Lab is my favorite. It’s multiplayer where you have to compete with other people across 3 teams(SCPs, MTF, and Chaos) to win
I don't think you can make a "proper" game in the SCP universe, because it varies a lot depending on the author. Is the SCP benevolent? Are they trying to control the world? Who has the power, the O5? O command as a whole? The Ethical Committee as ti is able to override the O5s? The Administrator, if he even exists? What is the policy regarding the SCPs? Are they studying them in a cold uncaring way, or are they compassionate and truly wants to help protect them from themselves and the world around, like SCP 5031 or 2662? What is the nature of D classes? Are they all irreedemable monsters or are they people who ended up on the bad side of the Foundation? Are they thrown at the SCPs to see what stick or are they trained and prepared as best as possible depending on their assignment? Are the monthly executions still canon or did we ditch that part a long time ago? The games and videos about the SCP has the advantage of being low budget, and therefor focusing only on one specific aspect of the SCP world, often its military branch confronting itself to the supernatural. If you made a proper SCP game, you would have to rule on one canon, necessarily putting aside the majority of the interpretations. And we don't even talk about SCP 001
I agree. Perhaps I have not played as many impressive games in my life (after all I was 'digitally' born as a Mac user back in 1990, and just last February became a Windows based gaming-PC gamer!) as many people out there, but in my opinion it takes an extraordinay crazy (in the good sense, meaning ‘gifted’) superior mind even just to conceive the complexity - along with indisputable overall beauty- of a level such as The Ashtray Maze! I am definitely convinced that such kind of result, a "normal" person cannot reach in the average case. The guys at Remedy's are exceptional people! 😱
God that mission in the Ashtray Maze was probably the closest thing to perfection in a video game It was pure adrenaline and ecstasy Wish I could relive those 6 minutes for the first time again…
I really miss this genre of "mystery of the week"- kind of vibe, sure it often ends up more silly than anything else but X-Files, Supernatural etc produced some stellar moments and Controll kind of took me back to those series
I love Remedy games and I loved control since it is the inception of the Remedyverse! Love the cast, specially Casper's actor, hope he shows up in future games Would like to make some other interpretations of certain points you talk about: When it comes to Northmoore it appears that he didn't just got his powers out of control but rather lost control due to his lust for power, let me explain: After he became the director he started spearheading the research and discovery of multiple items of power that he ended consuming just like Jesse does in the game, but he consumed way too much power that basically made him a living nuclear plant that needed to eject his excess of energy from his body or else he would explode, that's when they decided to use him for the reactor we see in game, the reason why it was of high priority to fix the reactor was because it got shut off so Northmoore was not able to continue ejecting his energy so eventually he would blow up It is unknown if Northmoore is alive but at least we know he is not sentient at this point but maybe his power was too much for him that even after him being dead, his body still produces enough energy to power the oldest house Another little detail in what Ash Jr says in a log, is that the oldest house probably existed even before men but it took a different disguise, sorta like appearing as a giant tree for early men, it implies that the oldest house is the base idea for the Ygrisil tree in norse mythology, currently it looks like a boring ass government building because that is what would be more familiar to the FBC when they found it The service weapon is also very old, even before Northmoore, it is believed to have changed functionality and shape depending on the user, some of the most famous "shapes" are Excalibur and Mjolnir (more norse references) The reason why Ash thinks the board is a hostile occupant of the oldest house is due to how they wanted the Bureau out of the foundation after giving Northmoore the service weapon and seeing how they started to investigate, so maybe there is a big secret still undiscovered there that would expose the board in some way they are still very powerful and we don't know how many of them are and if they are different beings between the board or if all of them are the same species as former (doubt it)
I wouldn't be surprised if it turns out the Board was the founding archetype of what is a "Deity" and whoever is bound to an Altered Item is a "Demigod/Blessed". If the Hiss existed *before* the burning of the Slides, then this can't be the first time they/it have tried a hostile takeover. Look at most mythology, the evil entity takes the form of a Hissing creature if you will (serpent, dragon, ect.) begats/created an Antichrist figure (satan, Loki, Dylan), while God (the Board) sends/orders an Angel (Polaris, Former if the previous Directors ever found it before it got the boot) to a chosen champion (Jesse) after the good guys (Trench, ostensively the FBC as a whole) is unable to resist/contain the corrupting threat. As notes say, archetypes are power, and what archetype is more powerful than The Oldest Story.
The game is awesome! There are so many hidden areas and secrets. I didn't even notice that the NSC is the "Northmoor Sarcophagus Container" for the body of the first director until the second playthrough.
I enjoy you make long story explaination for dark themed games. Usually idk what to watch so these are enjoyable at night before sleep. Hopefully more upcoming popular horror games will be released. I like the story in Soma
This game is so good. I love Alan Wake as well. When I played control I turned off enemy health bars and it makes the game visually better. I really hope more things come from these creators because I love the work that they do. Certain bits of their creativity is so well made. Also, I loved just using the force powers to mess up the office spaces. It's so therapeutic and the physics effects are so good.
Cool man. Hope you got 100% on it by now. I just got all 100% for the main game trophies but definitely NOT going to do the foundation and Alan wakes expansion trophies. 🫡😂
I love Control, and have been following Gaming University for quite some time. It was great to see you cover this game, too! Also I think Ahti is my favourite as well, I have friends in Finland so I was able to understand more of the references / turns of phrase he uses, which added to my enjoyment of him.
This game was such a trip and I just ate it all up, loved every second of it, the world building was just so well done. I even got 100% for it, I can't wait for the sequel
I played this game on a whim based off of one trailer I saw on Twitter and till this day, I have no regrets. It definitely keeps you on your toes and the lore just keeps adding.
@@chrisnichols9014 it's made by the same people but occurs in a different universe that isn't entirely connected to the other three. But it'd be cool tho
Even though you probably don't read this, and its really kinda cringy and unoriginal, I just wanted you to know that this is the best channel i've seen documenting and analysing video game lore. Your voice just somehow seals the deal. It's perfect and I always play it in the background when i have something to do. The editing must take such a long time as well. I wish for your success.
This is the first game where i read every single content given to me, not out of obligation, but pure interest and choice. The story was so engaging and entertaining, i was just hungry for more constantly
While the gameplay type of Control isnt my thing, I LOVE this game! Mostly because it took the idea and inspiration from the SCP Foundation, and made a videogame out of it and did it well. Nothing feels forced, things are simple and well explained, and the enviroment is great. Especially the distructability of it.
I love this game so much, I've played it at least 6 times and will play it again soon. Remedy is one of my favorite studios so I love that they created this universe that allows for their other IPs a chance to be included. The Alan Wake DLC was a perfect integration of that IP into Control, and I'm so excited for what Remedy does next with the Control series
my theory is that Alan wrote a story about Jesse Dylan Faden but split Jesse and Dylan in to siblings basically making it a reimagined version of Cain and Abel with his story being used to get him out of The Dark Place with the remake of Alan Wake and it's changes being Alan Wake re-writing his story but changing just enough that it creates a new AWE in bright falls that will allow him to escape because he can not write himself out of The Dark Place from inside (American Nightmare) so he has to write a way out that comes from the outside (Control 2 and possibly Alan Wake 2)
In my Head-Cannon, we, are Polaris. An Extra-Dimensional Entity that interacts with Jessie in a way she cannot possibly understand. ( Us playing the game! )
As a fan of series like twin peaks and Dark, control ended up being one of the G.O.A.T games I have ever played. Both the main game and the dlc were phenomenal in every way imaginable. I have been praying for an announcement of the sequel but I guess that would come in later years since they are working on the new Alan wake.
@@jordankelly4684It started with a game called SCP Containment Breach until later on, it became a whole franchise. This video should explain more: ua-cam.com/video/G6QVvBIBZLc/v-deo.htmlsi=ShM03RmmSkzqTQ_a
@@jordankelly4684 not a game, but a collection of online short stories, like creepypasta, but all about a foundation focused on containing supernatural objects/beings, much like the bureau in this game. check out the wiki if that appeals to you, some of them are pretty fun
If you like plot and want something similar I suggest checking out "The lost room" the main character is looking for his lost daughter, there are mundane items with special power and a paranormal hotel room from '60s which can be used as a travel hub(when I played Control and first come to the motel I was like for sure they watched lost room).
Lore and order is my favorite series. Love listening/watching these. Specially the games that I’ve been interested in and know because of time, wouldn’t be able to play/dive into its lore.
Control remains amongst my favourite narrative games, but having watched this video I realise my understanding of the story was fairly complete and the answers I thought I’d missed, simply don’t exist!
Putting this out right in time for my lunch break?! You are a dream come true. I have been binging your content and was worried about running out soon so thank you times 10 my friend. Best wishes to you and yours, fr.
I absolutely loved this game, probably one of my top favorites. But the story was confusing so this video does help. I wish this game got more recognition.
The story and setting for this game is great. I did not know it was inspired by the SCP Foundation Wiki. Especially the content covering the lore and history behind the SCP Foundation. I already had it on my STEAM wish list. But my interest in it has significantly increased.
@@thestorkcaliphRemedy games aren't massive sellers. They essentially get exclusivity deals from Epic, which funds the games, but they make nothing from sales until Epic recoups that initial funding. It still hasn't happened for AW2 yet. Remedy games have big budgets, but they aren't swimming in cash like Ubi, EA, or Activision/Blizzard.
This was such a great game, both the gameplay and the awesome world building behind it. I really hope they keep making great games set in this universe.
This was a great description of the show that despite being pretty exhaustive about the story, doesn't spoil most of the coolest elements of the game. Very well written.
I usually pay a lot of attention to the story of games that I’m truly immersed in while playing it but Control’s story was an actual mind twisting tale. I’m surprised on how much I caught on and realized how good the story was while watching this video. This game opened a whole new universe to explore for me and I’m eager to play Alan Wake (1-2) and Quantum Break .
This game is the best Star Wars game without actually being a Star Wars game. It really makes you feel like you’re playing like an overpowered Jedi in an SCP universe! Well deserving of it winning game of the year, such an incredible game!
Just going through my first play through and I love it so far. The gameplay is fun and the story is good. I wish more developers would take note and just get back to making great games
My take on a few of these things is a little different: -I don't think Alan Wake is actually capable of changing reality, it's more like probability manipulation of people. Zane writing something into the past is what caused the dark presence to be let out into the real world so changing causality actually damages the world even when minor, let alone creating things from nothing. So he didn't create the Hiss or put it where it was, he just manipulated chance. Say there was a 95% chance Trench would have resisted the hiss when he went into the slide and was initially infected, Wake made the 5% be what happens. So his power probably subconsciously gives him telepathy and future sight which are then used together to manipulate what people will do. -Alan changing this probability was probably to accelerate the process of Jesse becoming the new director because her personality more geared towards helping people would make the FBC more likely to treat the situation in a better way and her strength as a Parautilitarian is on the level of Alan himself but awakened in a special way by Hedron. As it was the FBC seemed to be setting Jesse up to become the director only maybe a dozen years later at which point the dark presence will have long escaped once more. -Zane tried to write himself out of existence to erase the damage he did... not only would this create more problems but it wasn't even effective in the long run because strong Parautilitarians like Jesse resisted his influence and remembered him, it's mentioned in a few documents in control that Jesse for example was tormented by her therapist who was a FBC plant trying to convince her she was sick including that Zane didn't exist. -Polaris was suggested to just be a mental construct, something either Hedron implanted to explain to Jesse what to do based on her already existing powers or just how Jesse interacts with her power, think alien hand syndrome and talking to yourself so the separated hemisphere of your brain knows what you are doing. Jesse was always capable of pushing out the hiss and creating the anti hiss resonance. -I think considering that Hedron and the Hiss are "Resonances" their source is people or things repeating their pattern, Both were naturally but Hedron's natural source was pulled into the old house by darling and ultimately destroyed. Jesse is repeating the pattern at the end of the game with her powers in the form of Polaris which previously might have been hedron talking to her but it doesn't really seem so, that momentary gap in her resistance might have been a Dumbo's feather effect issue, i.e. she thought she lost the ability to resist so she did. As for the Hiss the corrupted people who just float and repeat the chant might be the source of the Hiss in the Old House after the projector is turned off. The corruption could be ended as simply as going door to door killing all the floaters. -Jesse was allowed to escape! they didn't become aware of her later on. It's literally the name of the game! SHE'S THE CONTROL! of the experiment to prepare a new director between her brother and herself and sadly they proved to be terrible parents as a group. -Ahti was mentioned to be found together with the house and Jesse literally is his assistant, XD that's what he calls the Directors since they help him deal with the OoPs. He seems to be part of the house itself. -Also of note to the lore which you didn't mention is the classification of power levels, the identities of the various hiss corrupted agents forms and the points of control. Jesse was the first Director to actually fill the shoes. Before her the house was connected to them but they had no control over the house. Instead they had to use fiddly resonance systems at specific points throughout the old house to make it keep a form they could navigate and use. Jesse would take control of those points and manually force them into the desired shape with no maintenance required. The power levels of other parautilitarians in the FBC other then Jesse and her brother are mentioned in game in documentation and videos. That super generator of a person in the basement? could only move objects very slowly short distances with the power of the floppy... you know the one that let's Jesse toss around concrete the size of a torso like it was a pebble in a slingshot. The various hiss continue to have the same abilities which they did during their life: the flying ones being dead parautilitarian staff of the FBC.
Glad this video is available!! I hit a bug that more or less seals me out of the fight sequence where you have to protect Polaris so I've never been able to finish the game.
I absolutely love this game and there were two moments that amazed me; the first time visiting the motel as soon as trench said dream logic I was shocked that I already knew exactly what he was talking about and the ashtray maze. I immediately said “That was awesome” at the exact same time I’m so happy I got the ultimate edition of the game because otherwise I would have missed out on so much extra content now I just need to play Alan wake 1&2
When this game came out I was deep down the SCP rabbit hole, because I thought the stories were fun. Control was an absolute treat to play as a result.
I came here to say this closest well get to an official SCP GAME
Same here, the idea of a world filled with anomalies, not just some big bad is so fascinating. There's something captivating about knowing that there's a bureau that might be containing both a fridge which must be looked at, at all times with drawings which cant be removed or destroyed in one room; and an eldritch god that can bestow abstract abilities a few rooms down the hall. Plus, the idea of the oldest house itself and the bizarre nature of it's layout as an anomalous site is also so cool
Same dude I had gotten the game cuz it was free on epic 😂
What is scp ?
@@melonusk6120 The SCP Foundation. Secure, Contain, Protect.
You really ought to just search SCP or SCP Foundation on youtube and enjoy the story telling. It's a deep dark rabbit hole.
"Jessie enters a loop sequence in which she is just a normal FBC doing admin work" this truly is a horror game
Except it's not a loop... it's a spiral ;)
@@BababooeyGooey Some say it's a flat circle. 😏
🤣🤣🤣
This game was a mindfuck.
And the ashtray maze section was damn awesome.
Yes!!!
That Poets of the fall song is just awesome!!!! Love thay band
TAKEE CONTROOL
Whoever made that ashtray maze was on some heavy mushrooms
@@creedflowAnd of course Ahti listens to metal being a Finnish god and all. Lol.
My mind was blown away by the fact that Alan Wake, Quantum Break and Control are in the same universe
and how seamlessly they fit together is just chef's kiss!
Quantum Break actually doesn’t, it seems to take place in a parallel universe to AW and Control
Technically they are seperate universes they are just connected through the different objects.
And max payne
@@rav3style Max Payne & Quantum Break are seperate universes, but I suspect the only reason for that is because Remedy doesn’t own the rights to those IP’s anymore. Alan Wake and Control are the only ones that physically take place in the same universe
Small correction Polaris wasn’t awakened by Dr. Darling she was always awake and communicating with Jesse.
Leading her around and keeping her safe, and is specifically the reason Jesse was initially able to escape the FBC.
Dylan’s hatred of Polaris stems from the fact that she couldn’t or wouldn’t help him as well.
Polaris and The Hiss are one and the same essentially two sides of the same coin.
Resonance Based Dimensional intelligences, where they differ is that The Hiss seeks to make everything else into a part of The Hiss.
While Polaris seeks out individuals that resonate with her and seeks to harmonize with them.
Which puts the two of them at odds because Polaris can’t find her individuals to seek her song with if they’re all mirrored copies.
And so Polaris opposes The Hiss, drowning out its resonance with her own, and allowing more individuals to arise that might add their tune to her chorus.
Basically the Hiss is an Ear Worm that you can’t help singing, which causes everyone else to start singing it too and get it stuck in their heads as well.
While Polaris is a gentle cacophony of sound and noice, annoying and off putting to some, unnoticeable to most, and to precious few calming and protective.
Whole lotta yapping. Half of this is fan fiction. We do NOT know what Polaris’s goal is yet.
@@michealadebz wHolE lOTtA yApPiNg. It's a UA-cam Comment section, and you're judging him for discussing the game. which is the MAIN POINT OF THE VIDEO. "We do NOT know what Polaris’s goal is yet." So does that mean we can't discuss it? All they’re doing is personifying the God Like creatures no different from the characters in the game.
Some more things of interest:
- The Oldest House does not play well with modern technology. All throughout the game, the entire building has a very 50's vibe to it. This is likely because the House was discovered (and "settled") during the 50's.
- Ahti is thought to be a part of the Board. He keeps calling Jesse his "assistant", so it's possible that he sees the position of "Director" as a subordinate of the Board - and by extension, him.
- Trench' corruption was not instantly. It took a long while. There are messages in the game where Trench exclaims his growing suspicion of Darling, even going as far as to consider cutting Darling off from researching the slide projector. As a small in-game detail, the Research department has A LOT more cameras in it than any other department.
- Dylan isn't as affected by the Hiss because he voluntarily allowed himself to be infected. The dreamscape part near the end, that's what all the people who are infected see: a continuous nightmare as the Hiss breaks down their mind. Dylan, allowing the Hiss in voluntarily, doesn't need to be in a looped nightmare - his infection is already complete.
- Polaris (and by extension Hedron) were fighting off the Hiss in Slidescape-36 already, when the Bureau investigated it. It's why only Trench is affected, and not the others: The Hiss was being suppressed by Polaris.
- Hedron IS NOT Polaris. Polaris is very similar to the Hiss: a resonance based, extra-dimensional life form. It infected Jesse, Dylan, and Hedron, similarly to how the Hiss infects people. It just happens that Polaris is benevolent, unlike the Hiss. Hedron is thus only a conduit for Polaris. The resonance emitted from Hedron, originates from Polaris. That's why the end of the game works: Hedron is destroyed, and thus Polaris' resonance in the Bureau disappears. Jesse then finds Polaris' resonance/infection inside of herself, and uses that to feed the HRA's instead. It's why Jesse is immune to the Hiss - Polaris protects her. In a way, Jesse became the new Hedron - a conduit for the Polaris resonance/infection. Polaris herself is probably still in Slidescape-36, although as an extra-dimensional being, it's unlikely she'd be confined to a singular dimension.
It’s started during it that phones are not to be bright in and in fact anything smart so I wonder if the 50s tech was actually a precaution so the hiss or OoPs couldn’t esscape threw the internet
THANKYOU for that Polaris explanation. I didn't quite grasp the ending yet but this helped tremendously
@seno7904 anything in the public zeitgeist isn't supposed to be brought in, anything that when asked you think of first in regards to said item.
The house doesn't play well with anything too 'new', smart phones exploding at best and becoming OoP's at worst, etc.
I thought there was soemthing about ahti being like a literal god
One of the very first things Ahti says is "there will be wörk for the äx" should Jesse fail the interview. Ahti is completely independent of the Board or any other mystical forces at play. There's also the theory that the Oldest House is his House, since there's some mythos about the real life Nordic god Ahti translating to "The Man of the House."
This is one of the most intriguing game I've ever played. This is the only game where I read every single item I picked up/encountered. Fantastic world building
absolutely. Remedy is best
Same
I found Fallout 4 even better but this was close second for me.
Prey.
Same
Control hits that perfect trinity of great original storyline, smooth playability and excellent graphics. Best new franchise in years
Deserves another game. Less Alan wake more Control
@@homelander2243theres going to be a sequel!
@@homelander2243 control 2 is coming
I sincerely agree!
Man I love Control so much. I can't wait to see how they build the universe around their games.
play alan wake
Control 2 Is in the works
Play the Alan Wake games, they’re in the same universe. There’s a lot of hints and Easter eggs to Alan Wake and Alan Wake 2 in Control
After reading your comments, I LOVED how they gave a better explanation of Alan Wake better than the game of the same name....when i played alan wake, i wanted to drink booze and now i know why ...thanks control
Control is one of those games that you have no idea how to feel about going through its plot. Is it scary? Unnerving? Humourous? Thrilling? Maybe a mosh-pit of feelings, and that's what makes it such a good SCP game. It doesn't take itself too seriously by running wild with sidequests, but is able to create a cohesive and interesting story when storytelling matters.
If they ever do make a console SCP game, I do hope that Remedy is put in charge of the development.
@@Soloong_Gaybowzer ooh ooh 😮maybe we'll get to play as everyone's favorite good vibe depression curing gelatin creature 😀
What is scp? What does it mean?
@@matiasalcibiade1374(google is free and is effortless) SCP stands for "Secure, Contain, Protect." Its basically a fictional organization that goes around and contains supernatural entities/artifacts/whatever the fuck else there is (or as the organization calls them: "anomalies), and its a pretty well fleshed out concept. Highly recommend checking it out if it seems interesting
I am so beyond excited that the sequel to control was announced
the mixture of real life and videogame for cutscenes works so well.
Normally I hate it but Remedy does it oh so well.
@@arefx Because the graphics are really close to real-life.
Not really it's very immersion breaking. Inconsistent art style and all that.
@@VentrexTheXVth nah
@@VentrexTheXVth nah I loved it
I really love this game. The gameplay was fun, hard but dynamic. The story is amazing. And the universe is incredible. First time a video game impact me this much. A real piece of art
It's been a long time I loved a game that much. Just hope they make a Control 2 !
@@YannSchmidtthey will
It's been confirmed that control 2 is in the works @@YannSchmidt
Why did you love the story, there wasn’t any story
That was my biggest gripe with this game there was just no story.
I love Alan wake 1-2 they are some of my favorite games ever, but control just wasn’t it
I find it interesting that the Hiss (a violent, malevolent resonance) came from the burned slide. While it is highly likely that it was influenced in some way by Alan Wake, I believe that it's possible that the Hiss' nature was changed due to the burning of the slide. The slides acted as portals to the Slidescapes but they could also have the ability to influence the Slidescapes. Perhaps, the Hiss was a normal resonance until it was subjected to the burning of the slide which gave it a nature akin to that of fire (ravenous, consuming, desiring to take everything around it).
These are just my thoughts and I could be wrong.
I had the same thoughts
I thought that, also when you consider the smokey colourful distortion that the his leave behind is somewhat like a damaged slide
Meaning Jesse was responsible all along
Phenomenal analysis and theory. I wanted to put the mind-blown emoji but I can't find it.
I wondered this also. I wondered if the Hiss is a distorted form of what it was meant to be or should have been. Maybe the portal was not destroyed in the flames, but, as you said, the portal was warped, therefore the Hiss was deformed.
If this is true, though, where would Hedron/Polaris fit?
I'm only on my second playthrough and ofcourse a lot of details escape the memory when first taking in such a wild stimulus and barrage of ideas and images, but I kind of feel like Polaris is literally the opposite of the Hiss. Naturally opposing forces that are connected to each other.
The hot to the cold. The north to the south.
If the Hiss is a resonance/frequency/sound, then a sound/frequency/resonance can be played in reverse, no?
If the Hiss is an accident, then a natural opposite seems less likely....unless Polaris is also an accident.
Mind-blown, again.
Is the Hiss, really violent, though? I mean ofcourse it is, but could we give it the "Thanos lens" or even the "Joker lens"?
"He might be right. He kinda has a point."
I dunno, Dylan seemed pretty genuins when he said he liked the Hiss. The sense of unity. Only the Hiss could unite the world. Humans are already pretty pphukked anyway and it was the humans that tried grooming Dylan into a weapon.
Is it possible, the Hiss merely exposes the evil that is already within?
@@BowenEros-gt8gn Though the "bad things" had already come through the doorways opened up by the slides/slide projector before Jesse burned them, right?
If you've seen an episode of 'Threshold Kids' you can understand why Dylan went crazy and killed people.
Straight up I’d kill people if I was made to watch those
Dear lord those cartoons are hands down what creeped me out the most in the entire game
Which one?
@@cherrycoke3254 I hated the 'missing momma' one lol
@@koendehaan1661Togetherrrrrrrrr
This is the closest thing we got to a proper "scp" game, sadly not in the Scp universe but it still is its own unique and amazing verse, can't wait for it to develop further down the line.
There are a handful of indie scp games, Secret Lab is my favorite. It’s multiplayer where you have to compete with other people across 3 teams(SCPs, MTF, and Chaos) to win
I don't think you can make a "proper" game in the SCP universe, because it varies a lot depending on the author.
Is the SCP benevolent? Are they trying to control the world? Who has the power, the O5? O command as a whole? The Ethical Committee as ti is able to override the O5s? The Administrator, if he even exists?
What is the policy regarding the SCPs? Are they studying them in a cold uncaring way, or are they compassionate and truly wants to help protect them from themselves and the world around, like SCP 5031 or 2662?
What is the nature of D classes? Are they all irreedemable monsters or are they people who ended up on the bad side of the Foundation? Are they thrown at the SCPs to see what stick or are they trained and prepared as best as possible depending on their assignment? Are the monthly executions still canon or did we ditch that part a long time ago?
The games and videos about the SCP has the advantage of being low budget, and therefor focusing only on one specific aspect of the SCP world, often its military branch confronting itself to the supernatural. If you made a proper SCP game, you would have to rule on one canon, necessarily putting aside the majority of the interpretations.
And we don't even talk about SCP 001
A
What the fuck is a SCP game? Don't abbreviate shit that's not well known, otherwise you're just alienating a large portion of people
Good thing it's not in the SCP universe it's gone to shit
Anyone else notice jessie goes cross eyed outta nowhere at 9:15? lmao that got me
😂
LMAO
The hiss is getting to her
The Ashtray Maze is one the best gaming experiences ever
I agree. Perhaps I have not played as many impressive games in my life (after all I was 'digitally' born as a Mac user back in 1990, and just last February became a Windows based gaming-PC gamer!) as many people out there, but in my opinion it takes an extraordinay crazy (in the good sense, meaning ‘gifted’) superior mind even just to conceive the complexity - along with indisputable overall beauty- of a level such as The Ashtray Maze! I am definitely convinced that such kind of result, a "normal" person cannot reach in the average case. The guys at Remedy's are exceptional people! 😱
God that mission in the Ashtray Maze was probably the closest thing to perfection in a video game
It was pure adrenaline and ecstasy
Wish I could relive those 6 minutes for the first time again…
It's like a 3 minute linear walking section lol
Fr. I yearn to live through that high again
Facts! Wish I could experience it for the first time again
I went into this game knowing absolutely nothing about it and It was amazing, I wish I could experience it again like that.
Finished this game years ago , still watched all the way through
same although I have a few opinions about the story which clash with gaming Harry's
Not many games reach the rich level of atmosphere that control does. And youve done a very good job summarizing it all- good job :)
I really miss this genre of "mystery of the week"- kind of vibe, sure it often ends up more silly than anything else but X-Files, Supernatural etc produced some stellar moments and Controll kind of took me back to those series
I love Remedy games and I loved control since it is the inception of the Remedyverse!
Love the cast, specially Casper's actor, hope he shows up in future games
Would like to make some other interpretations of certain points you talk about:
When it comes to Northmoore it appears that he didn't just got his powers out of control but rather lost control due to his lust for power, let me explain:
After he became the director he started spearheading the research and discovery of multiple items of power that he ended consuming just like Jesse does in the game, but he consumed way too much power that basically made him a living nuclear plant that needed to eject his excess of energy from his body or else he would explode, that's when they decided to use him for the reactor we see in game, the reason why it was of high priority to fix the reactor was because it got shut off so Northmoore was not able to continue ejecting his energy so eventually he would blow up
It is unknown if Northmoore is alive but at least we know he is not sentient at this point but maybe his power was too much for him that even after him being dead, his body still produces enough energy to power the oldest house
Another little detail in what Ash Jr says in a log, is that the oldest house probably existed even before men but it took a different disguise, sorta like appearing as a giant tree for early men, it implies that the oldest house is the base idea for the Ygrisil tree in norse mythology, currently it looks like a boring ass government building because that is what would be more familiar to the FBC when they found it
The service weapon is also very old, even before Northmoore, it is believed to have changed functionality and shape depending on the user, some of the most famous "shapes" are Excalibur and Mjolnir (more norse references)
The reason why Ash thinks the board is a hostile occupant of the oldest house is due to how they wanted the Bureau out of the foundation after giving Northmoore the service weapon and seeing how they started to investigate, so maybe there is a big secret still undiscovered there that would expose the board in some way they are still very powerful and we don't know how many of them are and if they are different beings between the board or if all of them are the same species as former (doubt it)
I wouldn't be surprised if it turns out the Board was the founding archetype of what is a "Deity" and whoever is bound to an Altered Item is a "Demigod/Blessed". If the Hiss existed *before* the burning of the Slides, then this can't be the first time they/it have tried a hostile takeover. Look at most mythology, the evil entity takes the form of a Hissing creature if you will (serpent, dragon, ect.) begats/created an Antichrist figure (satan, Loki, Dylan), while God (the Board) sends/orders an Angel (Polaris, Former if the previous Directors ever found it before it got the boot) to a chosen champion (Jesse) after the good guys (Trench, ostensively the FBC as a whole) is unable to resist/contain the corrupting threat.
As notes say, archetypes are power, and what archetype is more powerful than The Oldest Story.
The game is awesome! There are so many hidden areas and secrets. I didn't even notice that the NSC is the "Northmoor Sarcophagus Container" for the body of the first director until the second playthrough.
I enjoy you make long story explaination for dark themed games.
Usually idk what to watch so these are enjoyable at night before sleep.
Hopefully more upcoming popular horror games will be released. I like the story in Soma
Pretty sure he's done soma, what a game tho
@@zakboelema6941 yea i watched it before, i do wish for more but thats it
I love the format of your recaps. Everyone else recaps it from beginning to end instead of how the game tells it which is much more interesting.
This game is so good. I love Alan Wake as well. When I played control I turned off enemy health bars and it makes the game visually better. I really hope more things come from these creators because I love the work that they do. Certain bits of their creativity is so well made. Also, I loved just using the force powers to mess up the office spaces. It's so therapeutic and the physics effects are so good.
I literally just finished this games story for the first time about a week ago and now im going for the 100% on it thank you for this.
Literally no one cares
@@danceyrselfkleen literally no one asked
Ok
Cool man. Hope you got 100% on it by now. I just got all 100% for the main game trophies but definitely NOT going to do the foundation and Alan wakes expansion trophies. 🫡😂
I love Control, and have been following Gaming University for quite some time. It was great to see you cover this game, too!
Also I think Ahti is my favourite as well, I have friends in Finland so I was able to understand more of the references / turns of phrase he uses, which added to my enjoyment of him.
Ahti was such a cool character, Ahti and Marshall were my favorites. RIP Marshall
Ahti is fantastic in AW2 as well. Lovable character
Gman vibes
i love these types of videos. you research so much ab these games and pour your heart into the videos. keep it up harry!
This game was such a trip and I just ate it all up, loved every second of it, the world building was just so well done. I even got 100% for it, I can't wait for the sequel
How do u check the %?
Board=Remedy.
Astral plane=game engine.
Oldest house=Game.
Polaris=player.
Ahti=Link between all above. Game experience.
I played this game on a whim based off of one trailer I saw on Twitter and till this day, I have no regrets. It definitely keeps you on your toes and the lore just keeps adding.
Yesss. I've been patiently waiting for this. Control is one of my favorite games of all time. Thank youuu.
Alan wake, quantum break and control are in the same universe and actually perfectly fit. My mind has been reduced to atoms
Max Payne is in it as well, I think.
@@chrisnichols9014 it's made by the same people but occurs in a different universe that isn't entirely connected to the other three. But it'd be cool tho
Even though you probably don't read this, and its really kinda cringy and unoriginal, I just wanted you to know that this is the best channel i've seen documenting and analysing video game lore. Your voice just somehow seals the deal. It's perfect and I always play it in the background when i have something to do. The editing must take such a long time as well. I wish for your success.
This is the first game where i read every single content given to me, not out of obligation, but pure interest and choice. The story was so engaging and entertaining, i was just hungry for more constantly
That maze sequence is the highlight of this game.
Fact. I verbally said out loud that was awesome, then Jesse said it😂
Please someone make a series out of the sheer brilliant material
I knew you would do this one after awhile, and I'm glad you did. Love this game. Great video
3:00 she steps out of the office and the hiss begins to corrupt her like all the other people. Polaris stops the hiss from taking over Jesse.
Thank you I thought I missed something cuz it was a whole cutscene
While the gameplay type of Control isnt my thing, I LOVE this game!
Mostly because it took the idea and inspiration from the SCP Foundation, and made a videogame out of it and did it well.
Nothing feels forced, things are simple and well explained, and the enviroment is great. Especially the distructability of it.
Darling probably ended up in the dark place, he can be seen in the videos in alan wake 2 as he tries to send messages to the real world
I love this game so much, I've played it at least 6 times and will play it again soon. Remedy is one of my favorite studios so I love that they created this universe that allows for their other IPs a chance to be included. The Alan Wake DLC was a perfect integration of that IP into Control, and I'm so excited for what Remedy does next with the Control series
This is a Godsent, I have trouble concentrating so a lot of the exposition in the game just goes in one ear and out the other. Thank you :)
Thank Harry for your contribution and explanation on each game Keep it up 😊👏
9:15 great gameplay footage of her eyes bugging out and going cross-eyed, lol
This game was phenomenal. When i finished it I bought Alan wake and quantum break, but they're languishing in my backlog though.
You gotta play both. Quantum break is so fire
Alan wake is one of my all time faves. Liked it more than control tbh but that could be nostalgia talking
my theory is that Alan wrote a story about Jesse Dylan Faden but split Jesse and Dylan in to siblings basically making it a reimagined version of Cain and Abel with his story being used to get him out of The Dark Place with the remake of Alan Wake and it's changes being Alan Wake re-writing his story but changing just enough that it creates a new AWE in bright falls that will allow him to escape because he can not write himself out of The Dark Place from inside (American Nightmare) so he has to write a way out that comes from the outside (Control 2 and possibly Alan Wake 2)
i wasn’t expecting to like this game as much as i did!! i was instantly hooked by the story & characters
In my Head-Cannon, we, are Polaris. An Extra-Dimensional Entity that interacts with Jessie in a way she cannot possibly understand. ( Us playing the game! )
As a fan of series like twin peaks and Dark, control ended up being one of the G.O.A.T games I have ever played. Both the main game and the dlc were phenomenal in every way imaginable. I have been praying for an announcement of the sequel but I guess that would come in later years since they are working on the new Alan wake.
but they already announced a sequel
@@isaaclevi1487 it's still going to be a while before it drops
I love this game so much. It's like a spin-off of the "SCP" franchise except it takes place in the "Alan Wake" universe.
Again. What the fuck is a SCP game? I've been gaming since I was 2 years old and have never heard of that.
@@jordankelly4684It started with a game called SCP Containment Breach until later on, it became a whole franchise. This video should explain more: ua-cam.com/video/G6QVvBIBZLc/v-deo.htmlsi=ShM03RmmSkzqTQ_a
@@jordankelly4684scp means secure contain protect iinw. It's a whole ice berg, do goggle it up
@@jordankelly4684 not a game, but a collection of online short stories, like creepypasta, but all about a foundation focused on containing supernatural objects/beings, much like the bureau in this game. check out the wiki if that appeals to you, some of them are pretty fun
If you like plot and want something similar I suggest checking out "The lost room" the main character is looking for his lost daughter, there are mundane items with special power and a paranormal hotel room from '60s which can be used as a travel hub(when I played Control and first come to the motel I was like for sure they watched lost room).
True. It has the objects of power and the oceanview motel, as well as the blessed organization
Just played this finally and immediately thought of The Lost Room!
@@cherrycoke3254 i loved the lost room.
I can’t wait for the sequel to this.
Great video! Thanks for highlighting the link between Alan Wake and Control 🤩🙌
Lore and order is my favorite series. Love listening/watching these. Specially the games that I’ve been interested in and know because of time, wouldn’t be able to play/dive into its lore.
I love that you never know what will happen in the game. It’s like no other game ever.
just finished it today. it was full of "wtf is happening" and a nightmare fuel for me because of the ambience, but it was a good experience. 10/10
Love these lore videos.
Control remains amongst my favourite narrative games, but having watched this video I realise my understanding of the story was fairly complete and the answers I thought I’d missed, simply don’t exist!
Been waiting on a control video for TIME. Thankyou Mr Gaming Harry
9:15 her eyes lmao must have been some really heavy resistance
Loved the DLC and reading the various files, great game from Remedy.
Been waiting for this one, these vids are my part of my going to sleep ritual
Hey Harry, Love Your Lore & Order Series ! Amazingly well written.
I've never heard of this game, and man, it looks amazing.
It looks better than it actually is, I think the story is awful and the gameplay isn't fun
Give it a shot despite the first reply it’s really really fun. You’re basically wonder woman with a shapeshifting gun
@@Kenjakufromjujutsukaisen nah more like Wanda minus the reality manipulation
It's really fking good. I just finished it, started it knowing nothing and would pay to experience it all again
Putting this out right in time for my lunch break?! You are a dream come true. I have been binging your content and was worried about running out soon so thank you times 10 my friend. Best wishes to you and yours, fr.
I absolutely loved this game, probably one of my top favorites. But the story was confusing so this video does help. I wish this game got more recognition.
The story and setting for this game is great. I did not know it was inspired by the SCP Foundation Wiki. Especially the content covering the lore and history behind the SCP Foundation. I already had it on my STEAM wish list. But my interest in it has significantly increased.
They put so much into their games they deserve more credit.
Don’t worry, they got money. That’s what game studios care about the most.
@@thestorkcaliphRemedy games aren't massive sellers. They essentially get exclusivity deals from Epic, which funds the games, but they make nothing from sales until Epic recoups that initial funding. It still hasn't happened for AW2 yet. Remedy games have big budgets, but they aren't swimming in cash like Ubi, EA, or Activision/Blizzard.
@@thestorkcaliphnot alot tho
Been waiting for this!
This was such a great game, both the gameplay and the awesome world building behind it. I really hope they keep making great games set in this universe.
gaming Harry notification crew 💪💪
Yeaaa
🎉🎉🎉
I was in a work meeting crew! Sorry I’m late
@@craigdankovich7607 work crew is a jerk crew tell them your leaving early next time lol
gay
One of my favorite channels 🔥🔥
This was a great description of the show that despite being pretty exhaustive about the story, doesn't spoil most of the coolest elements of the game. Very well written.
I love the fact that Alan Wake, Control, Max Payne and Quantum Break all take place in the same universe/multiverse and are all interconnected. 😁
I usually pay a lot of attention to the story of games that I’m truly immersed in while playing it but Control’s story was an actual mind twisting tale. I’m surprised on how much I caught on and realized how good the story was while watching this video. This game opened a whole new universe to explore for me and I’m eager to play Alan Wake (1-2) and Quantum Break .
Let's go!!! I'm super excited for this. I love this game
you are such a beast. One of my favorite games of all time, very grateful for this vid!!
This game is the best Star Wars game without actually being a Star Wars game. It really makes you feel like you’re playing like an overpowered Jedi in an SCP universe! Well deserving of it winning game of the year, such an incredible game!
Star Wars? Grow up. I think they need to round up all Star Wars, Harry Potter and Disney Adults and have your smooth brains checked.
Wut.plsExplain
@@chrisspears4851 lol just play the game? You literally have Jedi-like powers in the game and they’re done better than most official Star Wars games
@@chrisspears4851u can use "The Force" or wtv star wars calls it (idk sw sorry)😂
The characters were so entertaining and likeable as well. Loved listen to them talk. Smart and witty dialogue
Been waiting for a long time for your vids
Hell yeah intriguing story told by one of the best game story recappers
seriously a masterpiece of a game, one of my favorites, thank you for this
I love this game, best game I've played since Prey 2017; please do a lore video for Prey 2017!
I love control! thank you for making this video!
Just going through my first play through and I love it so far. The gameplay is fun and the story is good. I wish more developers would take note and just get back to making great games
Was waiting for this after seeing your Alan wake video
I've become addicted to your content
Yessss! Thank you for this! I've played through this multiple times and I'm still not entirely sure what went on.
I've said it before and I'll say it again. The photo of Mr Scratch that Alice took is terrifying!
Loved Control, great game. The Ash Tray Maze was mind blowing.
Oooohhhhh!!!! Thank you! Now I can really start my weekend off!!!🎉🎉🎉
My take on a few of these things is a little different:
-I don't think Alan Wake is actually capable of changing reality, it's more like probability manipulation of people.
Zane writing something into the past is what caused the dark presence to be let out into the real world so changing causality actually damages the world even when minor, let alone creating things from nothing. So he didn't create the Hiss or put it where it was, he just manipulated chance. Say there was a 95% chance Trench would have resisted the hiss when he went into the slide and was initially infected, Wake made the 5% be what happens. So his power probably subconsciously gives him telepathy and future sight which are then used together to manipulate what people will do.
-Alan changing this probability was probably to accelerate the process of Jesse becoming the new director because her personality more geared towards helping people would make the FBC more likely to treat the situation in a better way and her strength as a Parautilitarian is on the level of Alan himself but awakened in a special way by Hedron. As it was the FBC seemed to be setting Jesse up to become the director only maybe a dozen years later at which point the dark presence will have long escaped once more.
-Zane tried to write himself out of existence to erase the damage he did... not only would this create more problems but it wasn't even effective in the long run because strong Parautilitarians like Jesse resisted his influence and remembered him, it's mentioned in a few documents in control that Jesse for example was tormented by her therapist who was a FBC plant trying to convince her she was sick including that Zane didn't exist.
-Polaris was suggested to just be a mental construct, something either Hedron implanted to explain to Jesse what to do based on her already existing powers or just how Jesse interacts with her power, think alien hand syndrome and talking to yourself so the separated hemisphere of your brain knows what you are doing. Jesse was always capable of pushing out the hiss and creating the anti hiss resonance.
-I think considering that Hedron and the Hiss are "Resonances" their source is people or things repeating their pattern, Both were naturally but Hedron's natural source was pulled into the old house by darling and ultimately destroyed. Jesse is repeating the pattern at the end of the game with her powers in the form of Polaris which previously might have been hedron talking to her but it doesn't really seem so, that momentary gap in her resistance might have been a Dumbo's feather effect issue, i.e. she thought she lost the ability to resist so she did. As for the Hiss the corrupted people who just float and repeat the chant might be the source of the Hiss in the Old House after the projector is turned off. The corruption could be ended as simply as going door to door killing all the floaters.
-Jesse was allowed to escape! they didn't become aware of her later on.
It's literally the name of the game!
SHE'S THE CONTROL!
of the experiment to prepare a new director between her brother and herself and sadly they proved to be terrible parents as a group.
-Ahti was mentioned to be found together with the house and Jesse literally is his assistant, XD that's what he calls the Directors since they help him deal with the OoPs. He seems to be part of the house itself.
-Also of note to the lore which you didn't mention is the classification of power levels, the identities of the various hiss corrupted agents forms and the points of control.
Jesse was the first Director to actually fill the shoes. Before her the house was connected to them but they had no control over the house. Instead they had to use fiddly resonance systems at specific points throughout the old house to make it keep a form they could navigate and use. Jesse would take control of those points and manually force them into the desired shape with no maintenance required.
The power levels of other parautilitarians in the FBC other then Jesse and her brother are mentioned in game in documentation and videos. That super generator of a person in the basement? could only move objects very slowly short distances with the power of the floppy... you know the one that let's Jesse toss around concrete the size of a torso like it was a pebble in a slingshot.
The various hiss continue to have the same abilities which they did during their life: the flying ones being dead parautilitarian staff of the FBC.
Man I've missed this content. Happy to enjoy some new things from you G.Harry!
I love the thrashold kids.
Funny dark spooky .
Glad this video is available!! I hit a bug that more or less seals me out of the fight sequence where you have to protect Polaris so I've never been able to finish the game.
Ayoooo, imma replay this! Thanks for the reminder!
I absolutely love this game and there were two moments that amazed me; the first time visiting the motel as soon as trench said dream logic I was shocked that I already knew exactly what he was talking about and the ashtray maze. I immediately said “That was awesome” at the exact same time I’m so happy I got the ultimate edition of the game because otherwise I would have missed out on so much extra content now I just need to play Alan wake 1&2