When I was younger and in school, when we did our safety drills for 380mm orbital barrages the teacher always had us hide inside the nearest bot fabricator as it was statistically the least likely place to be struck.
Dough's youtube chapter game is very strong...also his closed captioning is great. Little things that make the difference hugely. I'm 40 years old, been a gamer all my life, but it's hard to watch content creators who just yell out YOOO BOOY every 30 seconds. This is useful information and content that's grounded in min/maxing but also practicality. He's doing the work that I would have done if I was able to play more, it's the min/max knowing about the game that I don't have time to test out myself, totally appreciate it.
Been rocking auto cannon 3/4 of my games for weeks. It's the most versatile stratagem weapon in the game. Only time I don't is to use something bigger or if there are already 2 AC's on the team
@giygas9305 only thing I can't kill with it quickly is bile titan, and I'm sure the new big walker. Tanks and chargers front on are only an issue until you get behind them.
Are you telling me people were being set on fire for weeks and never even thought to TRY diving to put it out? Yeah who am I kidding, I still see people being set on fire and just try to run it out.
Any objective that is not itself an outpost BUT has a bot fabricator on it does not need to have the fabricator destroyed to complete the objective. Kind of like how the Terminid Egg mission objectives have bug holes around them but they don't count towards any of the end-mission parameters. In both cases they're just beside the objective to be annoying to players.
Also, objectives like the jammer frequently have a bot factory built into the base of the objective. Blowing up the factory by any means will take out the jammer.
If you ever find yourself behind a bot fabricator, you can chuck the supply strategem inside by clipping your throwing arm into the wall and throwing it to the ground. Blows it up 10/10 times.
when shooting fabricators, aim for the midsection of the plate, instead of trying to dunk a shot inside the fabricator's hole. Aiming for the mid-section makes the round bounce downwards inside the fabricator, this is quite consistent.
I find that it doesn't work on heavy angles from one side or the other, so firing from straight-on tends to be better, but this tip has in fact saved the autocannon on my stratagem list against bots!
There’s a dead zone if you are in a certain angle under the vent. It’s fine if you are at an extreme angle under it though. (Like being next to it or when it’s on the 2nd story above your head) I stopped trying to use the AC on that large base on that hill with 4 fabs in a row with that turret in front. That particular angle makes you have to enter the base, but the orbital laser reliably kills that particular base on its own.
@@icata12345 exactly! The really meta option is the ballistic, w SMG, quasar, optimized drop pods, cluster, 360mm barrage, and the plus 2 stims and stim duration. This combo can get you through anything.
Anti-aircraft defenses for 3 stratagems is by far the worst modifier in the game. I feel like it should lock your fourth stratagem behind a guaranteed enemy asset (like gunships or mortar emplacements). In that destroying the defenses allows you to use that stratagem for the remainder of the mission
Also, to throw the artillery, just open your map the second you press e to pick it up and it'll launch it in the direction it has to move to go into your hands
“The hulk crept up, he was wearing socks inside of a hallway that recently got waxed, hes on marble floor freshly waxed sliding, sliding and slivering straight to my address… pulled up with the swiftness and hit the flamethrower”😂 35:26
The devs said the XP matters for lib, but the data miners found out that it's only the difficulty level plus a modifier for how many total players are online when you finish the op, and the only objective required for the max payout is the main objective.
@@melz2195 Yes, and for req slips and XP for anyone who still needs that. With the new max level, the devs showed a precedent for banking our excess XP and giving us new levels when the max changes, so players may start caring about that more. I'm at max on common and rare samples and halfway to max on ultra rare samples with all the modules unlocked, so I only collect samples if it's convenient for the heck of it.
@@Fourger14 same, hoping they add something to spend samples on soon (even if it's just customization options of some kind for your ship) because now I only even bother if I'm playing with someone I know isn't maxed, which usually isn't the case since my main group of 4 are all level 50+
@@melz2195 My point is that extra XP is useless in liberation campaigns. It does NOT effect how much liberation you get. Only the difficulty and the number of players online when you finish effects that. More players = less liberation per squad.
Oh hey this is close to the loadout I’ve been rocking for some time! Before the patch I’d use the eradicator armor but I’ve started using the enforcer set instead. Stratagem wise I use Eagle Airstrike/500kg depending on how I’m feeling, railgun strike, laser, and AC of course. Lets me deal with big threats back-to-back if needed. I started using the AC when I was breaking myself out of the shield comfort zone and haven’t been able to put it down since, and it feels even better now that I don’t get 1 tapped by rockets as often
The loadout you've stated above is EXACTLY what ive ended up using, even the armour!!! Bots made me struggle like crazy compared to the bugs, but having persisted im loving it nowadays! Ive worked up to soloing on Difficulty 5 now with bots, gonna attempt 6 soon. Only thing im confused with this video is at least twice he threw a grenade at what appears to be the door of Fabricators, when they're SHUT mind you!!! They then proceed to explode, so ive rewound to frick but just dont know how?!?! I thought they only blew up on entering an OPEN door, or either of the 2 vents above!!!
For throwing the SEAF missiles around, what I saw explained and what works for me is to switch to your secondary. Then while you're picking up a missile, switch to your secondary again before the missile gets up to your chest. Switching causes you to let go, and the movement of the missile from the ground to your chest has momentum. So if you've dropped it all the way to the ground while you're walking forward, and it's now behind you a little bit, and you switch and let it go while it's traveling up and forward, letting it go can fling it really far in front of you. This lets you fling it over the little jersey barriers too.
To answer your question about secondary objectives with bot fabricators, you do not need to destroy the fabs to complete the objective, and the fabricators in those objectives don’t count towards the bases for your mission rating. The red spot on the map only serves to tell you if there are active spawners in an area, and the color will go away if you take out the fabricators first. Also, for the Detector Tower, you can just take it out with the Orbital 380! Because it’s so big, it works almost every time too! You can also throw an orbital laser at it too
Fabricators are also the source of heat when it comes to spawning patrols. Destroying 50%+ of outposts increases the spawn rate of patrols, but you need to be near the heat markers to feel it.
8:54 to repeat, how you do the grenade tech is you equip the grenade (DON'T THROW IT) and then pick up the shell and drop it before it actually reaches your hand
Hate the inconsistency in how fab is placed at jammer spot. Id rather it never spawn next to actual jammer making entire obj disappear in single nade throw/autocannon shot than have that possibility teasing you every time it doesnt appear
@@Insandom I would rather the Jammer become another one of those objectives that can be taken out from range, it's a giant spinning antenna with a relatively thin lattice underneath it, one EAT should at the very least damage the motor and render the entire system inoperable, or make the entire thing collapse on itself after it becomes unbalanced from losing a support beam, it which case it would rip itself to pieces.
For the jammer there’s a vent at the base of the jammer, usually before you climb up, that if you destroy it just takes the whole thing out without completing the steps. I’m not sure if it’s for all jammers with my limited experience, but I usually play level 7 and have done it a couple times.
Do you mean like a fabricator? Because I know sometimes a fabricator will spawn super close to the jammer and when you destroy that, it also destroys the jammer. It odesn't always spawn close enough to do that, though.
Your thumbnail makes me want a "heavy autocannon" like the HMG but the heavy autocannon has heavy armor pen but half the ammo, otherwise exactly the same. Half the ammo in the backpack and half the ammo in the gun seems like a very fair trade to get a high pen version of the autocannon. You reload way more often, half the ammo, no backpack slot bc it takes it, BUT it can deal with everything and give it like 20-40% bigger explosion radius compared to normal autocannon. Edit: To the people saying this is literally the recoiless, no, recoiless can only hold 1 shot and has basically the same size explosion radius as the current auto cannon (if not smaller but with more damage than the current autocannon). The heavy Auto Cannon would still reload in bunches of five or maybe they make it reload in bunches of 2 and you would still be able to take 4/5/6 shots before needing to reload depending on how they want to balance it as well as the fact that you would still have 25 shots in your backpack plus 5 in gun unlike the 55 in the normal autocannon. On top of that there would be less travel time and you don't have to account for trajectory with an auto cannon shots like you do with recoiless over long distances. Please note I didn't say reduce the ammo in the autocannon to "one shot." I said half. Recoilless also has way more damage that's why it can one shot charger heads and I wasn't asking for more damage I was asking for more penetration and aoe so you probably would still have to two or three shot a charger head to kill it. Like 6 or 7 shots to bile titan head feels acceptable to kill since you have to kneel and reload in the middle. That is the only way where it would be similar to the recoilless rifle is if they make you take three or more shots to kill a charger because then that will require to reload in between charger kills... and that similarly isn't enough to say it is tye "same" as recoiless... otherwise the laser cannon is the same thing as the quasar cannon bc they both have "infinite ammo" an similar cooldown mechanic. (spoiler they are not) In what way would a high armor pen 5 ammo 30 shots per call in autocannon that can still rapid-fire and has way bigger add clear potential bc of a much bigger explosion radius the same as recoiless??? Part of me saying in the original comment, "you can deal with everything" means you can use it for add clear... to the two people who said "that's just the recoiless" you must have also missed that part, you cannot efficiently use recoiless for add clear solo. Shoot 1 shot maybe get 3-7 kills MAYBE and now you have to reload... the current auto cannon can add clear. I was asking for bigger explosion radius in a heavy auto cannon idea to still keep that feature in a heavy autocannon because you have less shots and have to reload more often you want to be able to clear out an entire wave shooting less shots and the only way to do that is to give it a bigger explosion radius.
@@FiveTiger no, recoiless can only hold 1 shot and has basically the same size explosion radius as the current auto cannon (if not smaller but with more damage than the current autocannon). The heavy Auto Cannon would still reload in bunches of five or maybe they make it reload in bunches of 2 and you would still be able to take 4/5/6 shots before needing to reload depending on how they want to balance it as well as the fact that you would still have a 25 shots in your backpack plus 5 in gun. On top of that there would be less travel time and you don't have to account for trajectory with an auto Cannon shots like you do with recoiless over long distances. Please note I didn't say reduce the ammo in the autocannon to "one shot." I said half. Recoilless also has way more damage that's why it can one shot charger heads and I wasn't asking for more damage I was asking for more penetration and aoe so you probably would still have to two or three shot a charger head to kill it. Like 6 or 7 shots to bile titan head feels acceptable to kill since you have to kneel and reload in the middle. That is the only way where it would be similar to the recoilless rifle is if they make you take three or more shots to kill a charger because then that will require to reload in between charger kills... and that similarly isn't enough to say it is tye "same" as recoiless... otherwise the laser cannon is the same thing as the quasar cannon bc they both have "infinite ammo" an similar cooldown mechanic. (spoiler they are not) In what way would a high armor pen 5 ammo 30 shots per call in autocannon that can still rapid-fire and has way bigger add clear potential bc of a much bigger explosion radius the same as recoiless???
@@andanjv no, recoiless can only hold 1 shot and has basically the same size explosion radius as the current auto cannon (if not smaller but with more damage than the current autocannon). The heavy Auto Cannon would still reload in bunches of five or maybe they make it reload in bunches of 2 and you would still be able to take 4/5/6 shots before needing to reload depending on how they want to balance it as well as the fact that you would still have a 25 shots in your backpack plus 5 in gun. On top of that there would be less travel time and you don't have to account for trajectory with an auto Cannon shots like you do with recoiless over long distances. Please note I didn't say reduce the ammo in the autocannon to "one shot." I said half. Recoilless also has way more damage that's why it can one shot charger heads and I wasn't asking for more damage I was asking for more penetration and aoe so you probably would still have to two or three shot a charger head to kill it. Like 6 or 7 shots to bile titan head feels acceptable to kill since you have to kneel and reload in the middle. That is the only way where it would be similar to the recoilless rifle is if they make you take three or more shots to kill a charger because then that will require to reload in between charger kills... and that similarly isn't enough to say it is tye "same" as recoiless... otherwise the laser cannon is the same thing as the quasar cannon bc they both have "infinite ammo" an similar cooldown mechanic. (spoiler they are not) In what way would a high armor pen 5 ammo 30 shots per call in autocannon that can still rapid-fire and has way bigger add clear potential bc of a much bigger explosion radius the same as recoiless???
Part of me saying in the original comment, "you can deal with everything" means you can use it for add clear... to the two people who said "that's just the recoiless" you must have also missed that part, you cannot efficiently use recoiless for add clear solo. Shoot 1 shot maybe get 3-7 kills MAYBE and now you have to reload... the current auto cannon can add clear. I was asking for bigger explosion radius in a heavy auto cannon idea to still keep that feature in a heavy autocannon because you have less shots and have to reload more often you want to be able to clear out an entire wave shooting less shots and the only way to do that is to give it a bigger explosion radius
So the Hulk came because of those shots you let out around 9:40, it came to investigate the sound since it was nearby enough to hear it. Bots/bugs will also come to investigate other loud noises closeby like Droppods, supplies, etc
7:40 Fabricators (even just the red circles on the map indicating there are nests/fabricators) don't NEED to be cleared at all for side and primary objectives to achieve a full clear. Great vid! You can also dive to immediately get rid of burning effect, better than trying to stim
Gotta hit the lid of the vents for the fabricators. Look at the middle of the lid, and then go up slightly. And for the stratagem jammers, you don't have to destroy the fabricator, (would do it anyway) but half thr time the fabricator will be right next to the jammer, and if you blow that up it destroys the jammer along with it, that's why I love the AC
I noticed you missed hard with the auto canon on some fabricators. Despite aiming for the vent. The trick? Aim right at the bottom of the curve created by the light. Like 1cm below the curve. Works 100% of the time from ANY vertical angle, as long as you're facing it quite well. It even works when you're right in front of it aiming up into the fabricator.
if the jammer has a fabricator built into the base, blowing up the fabricator will destroy the jammer. Not every jammer is built that way, but quite a few are.
I'm not sure about grenades but to toss the Seaf missiles you just gotta swap to another firearm during the pickup animation (as it's floating up from ground)
That explosion-resistant heavy armor was definitely the play there. There were a lot of times during the video I thought to myself "I'd have gotten shredded there in my medium armor", especially when you were getting pinballed and ragdolled around. A great display of that kit in action in a scenario where it'd get the most practical use
Aside from 380 and scorcher(don't have it unlocked) this is my exact build for bots, and it's fantastic. I love the shield, it lets me stand and shoot whereas normally i might be taking too many shots to aim long enough to kill the problem bots.
you can toss SEAF artillery shells by (while walking forward) dropping them, picking them back up and immediately weapon swapping. you have to weapon swap before it reaches your hand so the momentum can launch it. how far you throw it is somewhat inconsistent but hope this helps!
Nice of that devastator to take out the second fab for you at3:55. Not so nice that the hulk moved up quiet as a mouse while the artillery was knock knock knocking on your eardrums for ages. One would think they would at least let out an excited clank, rattle or wheeze upon sighting a fresh BBQ (thermite rather than gas burner) target.
A useful booster or armor effect to implement: Sturdy Feet. Either a fixed or %-chance of not getting knocked over by a nearby concussive blast, from explosions or other sources
I really wish that the 120/380/walk fired in a semi reliable pattern/cluster. The eagles and precision are just so very much more reliable with fractions of the cool-down of those big cool-down non-hits. The destroyers can pinpoint hit a supply pod or railgun or deathray from orbit but it draws the line at artillery shells the size of a human?
2:43 the trick with closing those fabricators with the autocannon is to aim the rounds at where the red light shines on the vent so that the round bounces down!
I wish barrages had some limited homing effect. Like scan the 5 or so meters around their future area of impact and get closer to the biggest/random target in range...
5:01 also with the autocannon it reloads in packs of 5 so you can only ever reload when you have either 5 shots or less left, or when you’ve dumped 10 shots!
side objective fabricators don't count. Just there to give you trouble. However, with the stratagem jammer, there is sometimes a fabricator that will spawn basically connected to the jammer. If you blow up that fab, it destroys the jammer and saves SO much time
8:58 all you gotta do is hold sprint and spam E while moving artillery shells. never heard of any grenade strat for that tbh 36:00 yeah apparently it has to do with how volumetric fog interacts with lighting in this game. its atrocious. especially on bug missions with bioluminescent objects everywhere. the gunship flare isnt really a big deal to me but the big lights on objectives or the bug light pods suck
Curios if you are going to revisit trying 380mm barrage again since the latest ship upgrade reducing the spread of shots. Walking Barrage might still be just better imo, great for softening base pushes/clearing bunkers and it's great on defence too since it goes in the direction you were facing when throwing it down.
The only bot enemy you can't kill head-on with the autocannon is the tank. For this reason, I bring the eagle 110m. It kills tanks 9/10 in one pass, you can bring quite a few, and it has a little auto-aiming like the orbital rail in that it tries to find the biggest target within a certain range of the beacon. It also has a very short and easy button combo for you to throw out fast when you need it. Also, it kills fabricators easily (useful when you can't get in front of them) as well as dropships (useful for destroying dropship missions.) It's very versatile and effective against bots, more so I believe than the eagle airstrike.
idk if you know this but if you are confident that 3 is enough for the whole mission, 1 orbital laser can destroy automaton's heavy outpost just by itself, as long as there is no tank or more than 2 hulks (which is really rare, unless dropped/near a big poi) that can distract the laser, it will actively aim for the fabricators
I still survive more rockets with the Democracy Protects armor. There isn't any other armor that will save you from a direct salvo. It just won't happen, but if you use the Democracy Protects one you can. It's that it lets you ascend to a point where you can survive a level of damage that is literally impossible to survive by design. It's the only way to get S-level defense because it has no limit to what it will stop. Also it has a 50% rate, so approximately 50% of the time you will be able to survive things like getting rag-dolled into the stratosphere. Heavy armor will see you die 100% of the time if that happens. You can get crushed, stabbed, shot, blown up, slashed by claws, hit by artillery, directly hit by mortars, take a full stream of bile from a Titan, and the list goes on. In closing I'll add this: Since I've started using Democracy Protects armor I've never played a single drop where it didn't save me at least once. Sure it's "50%" but it has no cooldown, so I've had it proc as many as three times in a row. Also it makes you invincible for a small pocket of time which is Always increased if you are being moved in Any way, so if you rag-doll you become invincible for the Whole Time.
none of the barrages are consistent, but the Walking Barrage will occasionally hit a fabricator or objective. And you don't even need to evacuate a whole school district to use it like the 380mm
Gotta angle the AutoCannon into the vents from the flap above them! The angle will vary but if you're dead on in front of them shoot for the brightest reflection.
The 380 is one of my top three stratagems in the game, I think. But I only use it on medium to big bug nests, where it does an amazing job. For bot outposts, I generally prefer the walking barrage.
The ai is more so drawn to the impact of the autocannon, rather than the gun sound, so its good to dump those rounds for the clip reload far away or in the sky.
To answer your question at 8:00 You do not need to destroy fabricators to complete a side objective that involves destroying an automaton emplacement (detector towers, jammers, etc)
I really enjoy watching your gameplay cause you try out all the stratagems and are effective with all of them (some more than others) and I’ve enjoy the game more myself as I try out more stratagems after seeing you use them well
Hulk heard your Autocannon and went to search and things gets sweaty when the mortar starts hitting its mark the amount of LOLs in the first half is just funny AF hahhaha 😂😂
I don't believe you need to destroy the fabs at side objectives since the mission completed pop-up comes without it and there's no separate popup for those fabs
Wait, at 3:51 did you throw a single grenade at the base and kill the factory? I've taken out the objective many times without killing the fabs. I normally do finish them off if I didn't kill them on the way in though. They are there just as a respawning enemy, which can then call in drop ships if you are not paying attention. The 120mm barrage is fun to use sometimes but even it misses fabs when it is meant for smaller areas and had it miss both fabs in a medium outpost plus a walker. Barrages are cool but laser is in general more effective as it actively targets things. From watching friends use the 380mm barrage I'm probably never gonna use it.
Hey OhDough, You should really consider the punisher plasma. I'm not sure if you made a video on it yet, but I feel like it's the best Bot primary in the game and rivals the scorcher. It absolutely destroys shield devastors, rocket devastors, berserkers, and striders. And the reason why I say it rivals the scorcher is because of the amount of ammo it has as well plus the stagger. Sure, it only has 8 per reload, but 12 mags is quite generous, and i rarely ever run out playing on helldive. I feel like its very underrated in the bot category. I feel like people just put it off because it's not really good against the bugs, but neither is the scorcher IMO. I would love to see the plasma get some love on bots.
The 120 barrage tends to be able to clear the small bases. The barrages are always a gamble, but that one is the least when I just want a small base wrecked.
A nice bubble buff would be to have the projector not break when the bubble breaks, rather it starts recharging like the backpack shield does. Bots/bugs could break it when shield is down so having it exposed would make it have a down side.
Complaining about these incredible Devs is just hilarious to me a long time *tide player and seeing the performance/behaviour of FatShark! We have suffered for so long.
The AC os the best weapon in the game if you’re willing to press WASD a tiny bit, and it’s the CEO’s favorite support weapon so it’s safe to say that it won’t get nerfed.
Yo, if you time it right, when you pick up the artillery round to bring it to the gun- hit E as its going into your hands and you can throw it really far
I found that autocannon, precision strike and eagle airstrike is all you need for solo bots. try it out you might like it! also laser if you have the chance for a fourth, but its a bit op for base clearing and sucks the fun out of it IMO.
Yeah, it's my go to build for basically everything. I do find Scorcher to be an overkill though, as AC takes care of everything the Scorcher is good against - you are better off taking an automatic weapon for horde clearing. Also, I REALLY like stun grenades with this build, as impacts are honestly very redundant with the AC.
The Autocannon is cool, I can't deny it, but you're getting ragdolled to hell and back and always low on stims. That's why I also like the Quasar + Shield combo. You can do a very similar job, but with a lot more protection.
I think I've had a 100% success rate with taking out the automaton bunker base missions with the 380mm. I hear the laser is what people prefer but 380mm has no use cap and a shorter cooldown. Basically only bring it for those missions though
I'm pretty sure (not 100%, but I've seen it in other games) the moments that you think are aim assist are actually just times when the terrain interrupts the path between the barrel and the target, so it looks like it's "snapping". The targeting reticule is just focused in on a different depth. No real way of fixing it, but it's not something you can fix in the settings.
Fabs on opptionals are also optional mission is completed regardless but it is always good practice to FULLY full clear also the bubble + Barrage was kinda smart
the duel wielding sword bots can be killed easily with melee attacks, and they are stunned by the attack meaning they can't actually hit you with swords, I find the strat is not that bad if they actually get into that range
When I was younger and in school, when we did our safety drills for 380mm orbital barrages the teacher always had us hide inside the nearest bot fabricator as it was statistically the least likely place to be struck.
😂 Underrated comment
Dough's youtube chapter game is very strong...also his closed captioning is great. Little things that make the difference hugely. I'm 40 years old, been a gamer all my life, but it's hard to watch content creators who just yell out YOOO BOOY every 30 seconds. This is useful information and content that's grounded in min/maxing but also practicality. He's doing the work that I would have done if I was able to play more, it's the min/max knowing about the game that I don't have time to test out myself, totally appreciate it.
Agreed. Loving this level headed yt content, and quality gameplay. Bless the algo for sending you to me. Got my sub for sure
Hahah 😂 yeah some of the newer gamer streamers are hyping for the kids it's annoying for older people
60 yo gamer here, love the Dough...no homo. 😊
As a 52 year old gamer I appreciate the actual testing evidence without all of the 'meta hype/this gun is OP because I used it once' content farming
80s fistbump buddy 👊
29:57 The Immediate transition from "The barrage is doing great things!" to "The barrage is griefing beyond belief!" absolutely sent me.
came looking for this comment
Now you're just a mini-Space Marine with a Bolter.
Take a dominator and you're basically there.
I've been doing that since the update, Dominator feels great, plus heavy armor for survivability and supply pack
A space marine that dies in 2 hits to the smallest bugs
@@hecc7906 So a Terminator in the Space Hulk game, or a normal Marine on tabletop
@@ShotGunner5609is dominator pen face plate hulk? I don't play this game because don't have pc strong enough. But i am playing hd1
They just fixed rocket oneshots so automatons can prolong the pain by ragdolling you for a minute
Now they need to remove the stun from minigun devestators I've always hated them more then rocket devestators
@@hollowkiller1011esp if u have a 380 in ur hand smh
@michelchaman6495 or even worse a carpet bomb haha
@@hollowkiller1011Seriously. They're like the one enemy you just can't fight on your own without strategems.
I love being ragdolled by 2-5 rockets and dying without being able to do anything about it
Shout out to day one auto cannon chads 🗿🗿🗿
Shut up. Nobody ever said it’s bad
rocking it since first patch wooo
hell yeahhhh
Who loves the autocannon?
Sean loves the autocannon
I do
I do
I do
OOh!
Let’s hope it doesn’t get nerfed from popularity
Been rocking auto cannon 3/4 of my games for weeks. It's the most versatile stratagem weapon in the game. Only time I don't is to use something bigger or if there are already 2 AC's on the team
Yeah its amazing, you just need a bit more power (ahem, EAT) to deal with heavy armor
@giygas9305 only thing I can't kill with it quickly is bile titan, and I'm sure the new big walker. Tanks and chargers front on are only an issue until you get behind them.
If you bank the autocannon shot off the fabricator lid it will always go in
off the upper lid of the opening. yup.
That's my day one gun
now if we could just find a consistent aim spot for the queso canon
Can't believe he doesn't know the best part of the auto-cannon that it bounces. For shame.
@@hiramesensei3112 for EAT/RR/QC aiming for the lower middle / closer to bottom of the vent is more reliable I've found
diving will put out a fire the instant you press the button FYI, much better than immediately trying to stim
Ooh, well that clears up a thing or two...
Are you telling me people were being set on fire for weeks and never even thought to TRY diving to put it out? Yeah who am I kidding, I still see people being set on fire and just try to run it out.
Any objective that is not itself an outpost BUT has a bot fabricator on it does not need to have the fabricator destroyed to complete the objective. Kind of like how the Terminid Egg mission objectives have bug holes around them but they don't count towards any of the end-mission parameters. In both cases they're just beside the objective to be annoying to players.
Also, objectives like the jammer frequently have a bot factory built into the base of the objective. Blowing up the factory by any means will take out the jammer.
4:58 Hellbomb is an Infinity pattern. it's much easy to remember that way.
Yeah, all you have to do is type ∞
yep you just gotta type ∞
Indeed, just need to type ∞
Yeah, what you have to type is ∞
For me its just 3 Down Ups, with a left after the first, and a right after the second.
If you ever find yourself behind a bot fabricator, you can chuck the supply strategem inside by clipping your throwing arm into the wall and throwing it to the ground. Blows it up 10/10 times.
when shooting fabricators, aim for the midsection of the plate, instead of trying to dunk a shot inside the fabricator's hole. Aiming for the mid-section makes the round bounce downwards inside the fabricator, this is quite consistent.
I find that it doesn't work on heavy angles from one side or the other, so firing from straight-on tends to be better, but this tip has in fact saved the autocannon on my stratagem list against bots!
He did that several times, that one factory was just in an awkward spot
There’s a dead zone if you are in a certain angle under the vent. It’s fine if you are at an extreme angle under it though. (Like being next to it or when it’s on the 2nd story above your head)
I stopped trying to use the AC on that large base on that hill with 4 fabs in a row with that turret in front. That particular angle makes you have to enter the base, but the orbital laser reliably kills that particular base on its own.
Ive been seeing alot of randoms rocking the autocannon... But the bubble shield is a good replacement for the sheild backpack... Loving the tips.
It works well for keeping your team alive I generally only use it for bots as bug just w key you and make it pointless
funny enough nowadays bubble is less useful for bots than bugs
@@icata12345 exactly! The really meta option is the ballistic, w SMG, quasar, optimized drop pods, cluster, 360mm barrage, and the plus 2 stims and stim duration. This combo can get you through anything.
@icata12345 bubble relay says otherwise. I've kept my team alive with it just have to focus hulks or they will w key in and destroy it.
@@Jihadbearzwithgunzwell it’s great at avoiding chargers and titans, but definitely falls off vs the rest of the bugs
Anti-aircraft defenses for 3 stratagems is by far the worst modifier in the game. I feel like it should lock your fourth stratagem behind a guaranteed enemy asset (like gunships or mortar emplacements). In that destroying the defenses allows you to use that stratagem for the remainder of the mission
Also, to throw the artillery, just open your map the second you press e to pick it up and it'll launch it in the direction it has to move to go into your hands
“The hulk crept up, he was wearing socks inside of a hallway that recently got waxed, hes on marble floor freshly waxed sliding, sliding and slivering straight to my address… pulled up with the swiftness and hit the flamethrower”😂 35:26
As is custom
Hulks have stealth mode
Diver get me the auto cannon THE *HEAVY* AUTOCANNON
The Heavy Autocannon is just the regular Autocannon that already has a guy carrying it. You then carry both.
@@1wayroad935 it was a parody of the heavy flamer 40k joke
The heavy autocannon is the one on the turrets. God I want one.
@@pendelbembel would be cool
@@1wayroad935 Akimbo autocannons
The devs said the XP matters for lib, but the data miners found out that it's only the difficulty level plus a modifier for how many total players are online when you finish the op, and the only objective required for the max payout is the main objective.
so side objective are only there if you wanna collect some extra samples?
@@melz2195 Yes, and for req slips and XP for anyone who still needs that. With the new max level, the devs showed a precedent for banking our excess XP and giving us new levels when the max changes, so players may start caring about that more. I'm at max on common and rare samples and halfway to max on ultra rare samples with all the modules unlocked, so I only collect samples if it's convenient for the heck of it.
@@Fourger14 but side objective still gives you extra xp if you do all of it tho
@@Fourger14 same, hoping they add something to spend samples on soon (even if it's just customization options of some kind for your ship) because now I only even bother if I'm playing with someone I know isn't maxed, which usually isn't the case since my main group of 4 are all level 50+
@@melz2195 My point is that extra XP is useless in liberation campaigns. It does NOT effect how much liberation you get. Only the difficulty and the number of players online when you finish effects that. More players = less liberation per squad.
Oh hey this is close to the loadout I’ve been rocking for some time! Before the patch I’d use the eradicator armor but I’ve started using the enforcer set instead. Stratagem wise I use Eagle Airstrike/500kg depending on how I’m feeling, railgun strike, laser, and AC of course. Lets me deal with big threats back-to-back if needed.
I started using the AC when I was breaking myself out of the shield comfort zone and haven’t been able to put it down since, and it feels even better now that I don’t get 1 tapped by rockets as often
The loadout you've stated above is EXACTLY what ive ended up using, even the armour!!!
Bots made me struggle like crazy compared to the bugs, but having persisted im loving it nowadays!
Ive worked up to soloing on Difficulty 5 now with bots, gonna attempt 6 soon.
Only thing im confused with this video is at least twice he threw a grenade at what appears to be the door of Fabricators, when they're SHUT mind you!!!
They then proceed to explode, so ive rewound to frick but just dont know how?!?!
I thought they only blew up on entering an OPEN door, or either of the 2 vents above!!!
For throwing the SEAF missiles around, what I saw explained and what works for me is to switch to your secondary. Then while you're picking up a missile, switch to your secondary again before the missile gets up to your chest. Switching causes you to let go, and the movement of the missile from the ground to your chest has momentum. So if you've dropped it all the way to the ground while you're walking forward, and it's now behind you a little bit, and you switch and let it go while it's traveling up and forward, letting it go can fling it really far in front of you. This lets you fling it over the little jersey barriers too.
To answer your question about secondary objectives with bot fabricators, you do not need to destroy the fabs to complete the objective, and the fabricators in those objectives don’t count towards the bases for your mission rating.
The red spot on the map only serves to tell you if there are active spawners in an area, and the color will go away if you take out the fabricators first.
Also, for the Detector Tower, you can just take it out with the Orbital 380! Because it’s so big, it works almost every time too! You can also throw an orbital laser at it too
Fabricators are also the source of heat when it comes to spawning patrols. Destroying 50%+ of outposts increases the spawn rate of patrols, but you need to be near the heat markers to feel it.
8:54
to repeat, how you do the grenade tech is you equip the grenade (DON'T THROW IT) and then pick up the shell and drop it before it actually reaches your hand
is there a video showing this? im having a hard time visualising how it works
@@AcelShock i'll record a demo vid later
Just swap weapons during the pickup animation it yeets the shell (momentum continues or something).
OK so I have a better way of explaining my method, you kinda just double tap the pickup button while carrying a grenade
Hate the inconsistency in how fab is placed at jammer spot. Id rather it never spawn next to actual jammer making entire obj disappear in single nade throw/autocannon shot than have that possibility teasing you every time it doesnt appear
Please no. I rather have a chance to not go near a jammer to take it out than to never have that chance.
@@Insandom I would rather the Jammer become another one of those objectives that can be taken out from range, it's a giant spinning antenna with a relatively thin lattice underneath it, one EAT should at the very least damage the motor and render the entire system inoperable, or make the entire thing collapse on itself after it becomes unbalanced from losing a support beam, it which case it would rip itself to pieces.
Bro fr
For the jammer there’s a vent at the base of the jammer, usually before you climb up, that if you destroy it just takes the whole thing out without completing the steps. I’m not sure if it’s for all jammers with my limited experience, but I usually play level 7 and have done it a couple times.
Do you mean like a fabricator? Because I know sometimes a fabricator will spawn super close to the jammer and when you destroy that, it also destroys the jammer. It odesn't always spawn close enough to do that, though.
The biggest problem I have with most of the scopes is they are visually too noisy. I just want a simple dot or cross.
yuuuup, I'm down with the red dots on most primaries but some sights are hilariously bad.
Your thumbnail makes me want a "heavy autocannon" like the HMG but the heavy autocannon has heavy armor pen but half the ammo, otherwise exactly the same. Half the ammo in the backpack and half the ammo in the gun seems like a very fair trade to get a high pen version of the autocannon. You reload way more often, half the ammo, no backpack slot bc it takes it, BUT it can deal with everything and give it like 20-40% bigger explosion radius compared to normal autocannon.
Edit: To the people saying this is literally the recoiless, no, recoiless can only hold 1 shot and has basically the same size explosion radius as the current auto cannon (if not smaller but with more damage than the current autocannon).
The heavy Auto Cannon would still reload in bunches of five or maybe they make it reload in bunches of 2 and you would still be able to take 4/5/6 shots before needing to reload depending on how they want to balance it as well as the fact that you would still have 25 shots in your backpack plus 5 in gun unlike the 55 in the normal autocannon. On top of that there would be less travel time and you don't have to account for trajectory with an auto cannon shots like you do with recoiless over long distances.
Please note I didn't say reduce the ammo in the autocannon to "one shot." I said half.
Recoilless also has way more damage that's why it can one shot charger heads and I wasn't asking for more damage I was asking for more penetration and aoe so you probably would still have to two or three shot a charger head to kill it. Like 6 or 7 shots to bile titan head feels acceptable to kill since you have to kneel and reload in the middle. That is the only way where it would be similar to the recoilless rifle is if they make you take three or more shots to kill a charger because then that will require to reload in between charger kills... and that similarly isn't enough to say it is tye "same" as recoiless... otherwise the laser cannon is the same thing as the quasar cannon bc they both have "infinite ammo" an similar cooldown mechanic. (spoiler they are not)
In what way would a high armor pen 5 ammo 30 shots per call in autocannon that can still rapid-fire and has way bigger add clear potential bc of a much bigger explosion radius the same as recoiless???
Part of me saying in the original comment, "you can deal with everything" means you can use it for add clear... to the two people who said "that's just the recoiless" you must have also missed that part, you cannot efficiently use recoiless for add clear solo. Shoot 1 shot maybe get 3-7 kills MAYBE and now you have to reload... the current auto cannon can add clear. I was asking for bigger explosion radius in a heavy auto cannon idea to still keep that feature in a heavy autocannon because you have less shots and have to reload more often you want to be able to clear out an entire wave shooting less shots and the only way to do that is to give it a bigger explosion radius.
You just reinvented the Recoiless lol
Thats literally the recoiless
@@FiveTiger no, recoiless can only hold 1 shot and has basically the same size explosion radius as the current auto cannon (if not smaller but with more damage than the current autocannon).
The heavy Auto Cannon would still reload in bunches of five or maybe they make it reload in bunches of 2 and you would still be able to take 4/5/6 shots before needing to reload depending on how they want to balance it as well as the fact that you would still have a 25 shots in your backpack plus 5 in gun. On top of that there would be less travel time and you don't have to account for trajectory with an auto Cannon shots like you do with recoiless over long distances.
Please note I didn't say reduce the ammo in the autocannon to "one shot." I said half.
Recoilless also has way more damage that's why it can one shot charger heads and I wasn't asking for more damage I was asking for more penetration and aoe so you probably would still have to two or three shot a charger head to kill it. Like 6 or 7 shots to bile titan head feels acceptable to kill since you have to kneel and reload in the middle. That is the only way where it would be similar to the recoilless rifle is if they make you take three or more shots to kill a charger because then that will require to reload in between charger kills... and that similarly isn't enough to say it is tye "same" as recoiless... otherwise the laser cannon is the same thing as the quasar cannon bc they both have "infinite ammo" an similar cooldown mechanic. (spoiler they are not)
In what way would a high armor pen 5 ammo 30 shots per call in autocannon that can still rapid-fire and has way bigger add clear potential bc of a much bigger explosion radius the same as recoiless???
@@andanjv no, recoiless can only hold 1 shot and has basically the same size explosion radius as the current auto cannon (if not smaller but with more damage than the current autocannon).
The heavy Auto Cannon would still reload in bunches of five or maybe they make it reload in bunches of 2 and you would still be able to take 4/5/6 shots before needing to reload depending on how they want to balance it as well as the fact that you would still have a 25 shots in your backpack plus 5 in gun. On top of that there would be less travel time and you don't have to account for trajectory with an auto Cannon shots like you do with recoiless over long distances.
Please note I didn't say reduce the ammo in the autocannon to "one shot." I said half.
Recoilless also has way more damage that's why it can one shot charger heads and I wasn't asking for more damage I was asking for more penetration and aoe so you probably would still have to two or three shot a charger head to kill it. Like 6 or 7 shots to bile titan head feels acceptable to kill since you have to kneel and reload in the middle. That is the only way where it would be similar to the recoilless rifle is if they make you take three or more shots to kill a charger because then that will require to reload in between charger kills... and that similarly isn't enough to say it is tye "same" as recoiless... otherwise the laser cannon is the same thing as the quasar cannon bc they both have "infinite ammo" an similar cooldown mechanic. (spoiler they are not)
In what way would a high armor pen 5 ammo 30 shots per call in autocannon that can still rapid-fire and has way bigger add clear potential bc of a much bigger explosion radius the same as recoiless???
Part of me saying in the original comment, "you can deal with everything" means you can use it for add clear... to the two people who said "that's just the recoiless" you must have also missed that part, you cannot efficiently use recoiless for add clear solo. Shoot 1 shot maybe get 3-7 kills MAYBE and now you have to reload... the current auto cannon can add clear. I was asking for bigger explosion radius in a heavy auto cannon idea to still keep that feature in a heavy autocannon because you have less shots and have to reload more often you want to be able to clear out an entire wave shooting less shots and the only way to do that is to give it a bigger explosion radius
You can toss the artillery shells by switching to your secondary weapon.
So the Hulk came because of those shots you let out around 9:40, it came to investigate the sound since it was nearby enough to hear it. Bots/bugs will also come to investigate other loud noises closeby like Droppods, supplies, etc
7:40 Fabricators (even just the red circles on the map indicating there are nests/fabricators) don't NEED to be cleared at all for side and primary objectives to achieve a full clear. Great vid! You can also dive to immediately get rid of burning effect, better than trying to stim
Using a stim instead if diving can be more efficient sometimes though, especially if you have the armor that gives you two more.
Gotta hit the lid of the vents for the fabricators. Look at the middle of the lid, and then go up slightly. And for the stratagem jammers, you don't have to destroy the fabricator, (would do it anyway) but half thr time the fabricator will be right next to the jammer, and if you blow that up it destroys the jammer along with it, that's why I love the AC
I noticed you missed hard with the auto canon on some fabricators. Despite aiming for the vent. The trick? Aim right at the bottom of the curve created by the light. Like 1cm below the curve. Works 100% of the time from ANY vertical angle, as long as you're facing it quite well. It even works when you're right in front of it aiming up into the fabricator.
if the jammer has a fabricator built into the base, blowing up the fabricator will destroy the jammer. Not every jammer is built that way, but quite a few are.
I'm not sure about grenades but to toss the Seaf missiles you just gotta swap to another firearm during the pickup animation (as it's floating up from ground)
That explosion-resistant heavy armor was definitely the play there. There were a lot of times during the video I thought to myself "I'd have gotten shredded there in my medium armor", especially when you were getting pinballed and ragdolled around. A great display of that kit in action in a scenario where it'd get the most practical use
Aside from 380 and scorcher(don't have it unlocked) this is my exact build for bots, and it's fantastic. I love the shield, it lets me stand and shoot whereas normally i might be taking too many shots to aim long enough to kill the problem bots.
I'm so glad, It looks like you're having a lot of fun against bots. Finally a youtuber that shows us Automation players some love! You're a true gamer
you can toss SEAF artillery shells by (while walking forward) dropping them, picking them back up and immediately weapon swapping. you have to weapon swap before it reaches your hand so the momentum can launch it.
how far you throw it is somewhat inconsistent but hope this helps!
The heavy armor with 2 extra stims and 2 extra seconds of invincibility from stims and shield backpack is awesome too
4:59 A good way to remember the hellbomb is to view it as a figure eight with your movement keys
This is pretty much my set up to fight automatons since the personal shield nerf. Heavy armours are so dope after the buff now ngl
"I prefer the tactical distractions." Love this! HaHa! Love your vids, OD!
Nice of that devastator to take out the second fab for you at3:55.
Not so nice that the hulk moved up quiet as a mouse while the artillery was knock knock knocking on your eardrums for ages. One would think they would at least let out an excited clank, rattle or wheeze upon sighting a fresh BBQ (thermite rather than gas burner) target.
A useful booster or armor effect to implement: Sturdy Feet. Either a fixed or %-chance of not getting knocked over by a nearby concussive blast, from explosions or other sources
I really wish that the 120/380/walk fired in a semi reliable pattern/cluster. The eagles and precision are just so very much more reliable with fractions of the cool-down of those big cool-down non-hits.
The destroyers can pinpoint hit a supply pod or railgun or deathray from orbit but it draws the line at artillery shells the size of a human?
29:55 Ah yes the Orbital 380mm Barrage or as I like to call it: RNGeezus Take the Wheel.
29:51 was golden LOL
2:43 the trick with closing those fabricators with the autocannon is to aim the rounds at where the red light shines on the vent so that the round bounces down!
I wish barrages had some limited homing effect. Like scan the 5 or so meters around their future area of impact and get closer to the biggest/random target in range...
the 120 he feels more reliable then 380 to me. the tighter area still covers most of larger bases
5:01 also with the autocannon it reloads in packs of 5 so you can only ever reload when you have either 5 shots or less left, or when you’ve dumped 10 shots!
12:00 that's why I run punisher with autocannon. The stagger on that shotgun lets you make space to use the autocannon with.
side objective fabricators don't count. Just there to give you trouble. However, with the stratagem jammer, there is sometimes a fabricator that will spawn basically connected to the jammer. If you blow up that fab, it destroys the jammer and saves SO much time
Hulks/Chargers need the roadhog treatment so their footsteps loud af, they can come right up and sniff your bunghole without making a sound
I actively hunt mortar placements just because I've gone through that scenario too many times for me to ignore.
8:58 all you gotta do is hold sprint and spam E while moving artillery shells. never heard of any grenade strat for that tbh
36:00 yeah apparently it has to do with how volumetric fog interacts with lighting in this game. its atrocious. especially on bug missions with bioluminescent objects everywhere. the gunship flare isnt really a big deal to me but the big lights on objectives or the bug light pods suck
Curios if you are going to revisit trying 380mm barrage again since the latest ship upgrade reducing the spread of shots.
Walking Barrage might still be just better imo, great for softening base pushes/clearing bunkers and it's great on defence too since it goes in the direction you were facing when throwing it down.
Just a tip for the SEAFF, pick up and drop the ammunition as you move. Its so much faster.
Quick question, why do you run with the "big guns" instead then the secondary weapon? (if I'm not wrong it has the lowest speed reduction)
The only bot enemy you can't kill head-on with the autocannon is the tank. For this reason, I bring the eagle 110m. It kills tanks 9/10 in one pass, you can bring quite a few, and it has a little auto-aiming like the orbital rail in that it tries to find the biggest target within a certain range of the beacon. It also has a very short and easy button combo for you to throw out fast when you need it. Also, it kills fabricators easily (useful when you can't get in front of them) as well as dropships (useful for destroying dropship missions.) It's very versatile and effective against bots, more so I believe than the eagle airstrike.
idk if you know this but if you are confident that 3 is enough for the whole mission, 1 orbital laser can destroy automaton's heavy outpost just by itself, as long as there is no tank or more than 2 hulks (which is really rare, unless dropped/near a big poi) that can distract the laser, it will actively aim for the fabricators
I still survive more rockets with the Democracy Protects armor. There isn't any other armor that will save you from a direct salvo. It just won't happen, but if you use the Democracy Protects one you can. It's that it lets you ascend to a point where you can survive a level of damage that is literally impossible to survive by design. It's the only way to get S-level defense because it has no limit to what it will stop. Also it has a 50% rate, so approximately 50% of the time you will be able to survive things like getting rag-dolled into the stratosphere. Heavy armor will see you die 100% of the time if that happens. You can get crushed, stabbed, shot, blown up, slashed by claws, hit by artillery, directly hit by mortars, take a full stream of bile from a Titan, and the list goes on.
In closing I'll add this: Since I've started using Democracy Protects armor I've never played a single drop where it didn't save me at least once. Sure it's "50%" but it has no cooldown, so I've had it proc as many as three times in a row. Also it makes you invincible for a small pocket of time which is Always increased if you are being moved in Any way, so if you rag-doll you become invincible for the Whole Time.
none of the barrages are consistent, but the Walking Barrage will occasionally hit a fabricator or objective. And you don't even need to evacuate a whole school district to use it like the 380mm
Gotta angle the AutoCannon into the vents from the flap above them! The angle will vary but if you're dead on in front of them shoot for the brightest reflection.
OwDough!! Here since your daunting days
Hey @ohDough big fan, I was hoping you could look into experience min max for those who are eager to contribute to major orders.
The 380 is one of my top three stratagems in the game, I think. But I only use it on medium to big bug nests, where it does an amazing job. For bot outposts, I generally prefer the walking barrage.
Also: the bot fab that is sometimes attached to jammers will kill the objective without needing the terminal.
The ai is more so drawn to the impact of the autocannon, rather than the gun sound, so its good to dump those rounds for the clip reload far away or in the sky.
You're hilarious dude. Love ur videos.
To answer your question at 8:00 You do not need to destroy fabricators to complete a side objective that involves destroying an automaton emplacement (detector towers, jammers, etc)
Good shit! Love your vids bro. Keep it up man😊
much appreciated
I really enjoy watching your gameplay cause you try out all the stratagems and are effective with all of them (some more than others) and I’ve enjoy the game more myself as I try out more stratagems after seeing you use them well
The John Wick of Helldivers
Hulk heard your Autocannon and went to search and things gets sweaty when the mortar starts hitting its mark the amount of LOLs in the first half is just funny AF hahhaha 😂😂
I don't believe you need to destroy the fabs at side objectives since the mission completed pop-up comes without it and there's no separate popup for those fabs
Wait, at 3:51 did you throw a single grenade at the base and kill the factory?
I've taken out the objective many times without killing the fabs. I normally do finish them off if I didn't kill them on the way in though. They are there just as a respawning enemy, which can then call in drop ships if you are not paying attention.
The 120mm barrage is fun to use sometimes but even it misses fabs when it is meant for smaller areas and had it miss both fabs in a medium outpost plus a walker. Barrages are cool but laser is in general more effective as it actively targets things. From watching friends use the 380mm barrage I'm probably never gonna use it.
Hey OhDough, You should really consider the punisher plasma. I'm not sure if you made a video on it yet, but I feel like it's the best Bot primary in the game and rivals the scorcher. It absolutely destroys shield devastors, rocket devastors, berserkers, and striders. And the reason why I say it rivals the scorcher is because of the amount of ammo it has as well plus the stagger. Sure, it only has 8 per reload, but 12 mags is quite generous, and i rarely ever run out playing on helldive. I feel like its very underrated in the bot category. I feel like people just put it off because it's not really good against the bugs, but neither is the scorcher IMO. I would love to see the plasma get some love on bots.
The 120 barrage tends to be able to clear the small bases. The barrages are always a gamble, but that one is the least when I just want a small base wrecked.
A nice bubble buff would be to have the projector not break when the bubble breaks, rather it starts recharging like the backpack shield does. Bots/bugs could break it when shield is down so having it exposed would make it have a down side.
To toss the shells you need to double tap the drop and pick up. If you do it just right with a jump pack you can also boost up.
You can kill the fabricator at the base of the stratagem jammer to kill it without needing to use the panel or hellbomb.
24:04 thats a movie my boy
That opening clip - man, you're fuckin sick!
ty ty
I wish to be this good and level headed one day lol
Hellbomb is just (down-up) left (down-up) right (down-up). The down ups are best treated as a single input to remember it
36:00 On this topic, I wonder if the lights are less annoying for HDR monitor users? Or is it just weird and washed out for everyone?
Complaining about these incredible Devs is just hilarious to me a long time *tide player and seeing the performance/behaviour of FatShark!
We have suffered for so long.
The AC os the best weapon in the game if you’re willing to press WASD a tiny bit, and it’s the CEO’s favorite support weapon so it’s safe to say that it won’t get nerfed.
380mm orbital strike, when you want to kill the enemy, his family and your own team all in one shot.
Yo, if you time it right, when you pick up the artillery round to bring it to the gun- hit E as its going into your hands and you can throw it really far
Is the 10% damage buff really a big deal though? Still takes 2 shots to down a hulk. What exactly does it kill faster?
Every mission is 5 Nights on the Creek
I found that autocannon, precision strike and eagle airstrike is all you need for solo bots. try it out you might like it! also laser if you have the chance for a fourth, but its a bit op for base clearing and sucks the fun out of it IMO.
Yeah, it's my go to build for basically everything. I do find Scorcher to be an overkill though, as AC takes care of everything the Scorcher is good against - you are better off taking an automatic weapon for horde clearing. Also, I REALLY like stun grenades with this build, as impacts are honestly very redundant with the AC.
Never thought about using stun grenades with the AC. When the bots come back I'll have to run them.
The Autocannon is cool, I can't deny it, but you're getting ragdolled to hell and back and always low on stims. That's why I also like the Quasar + Shield combo. You can do a very similar job, but with a lot more protection.
I think I've had a 100% success rate with taking out the automaton bunker base missions with the 380mm. I hear the laser is what people prefer but 380mm has no use cap and a shorter cooldown. Basically only bring it for those missions though
hi Dough well played :) I love this build too, except perhaps the shield which doesn't last long enough to be interesting in my opinion...
I'm pretty sure (not 100%, but I've seen it in other games) the moments that you think are aim assist are actually just times when the terrain interrupts the path between the barrel and the target, so it looks like it's "snapping". The targeting reticule is just focused in on a different depth. No real way of fixing it, but it's not something you can fix in the settings.
Fabs on opptionals are also optional mission is completed regardless but it is always good practice to FULLY full clear
also the bubble + Barrage was kinda smart
the duel wielding sword bots can be killed easily with melee attacks, and they are stunned by the attack meaning they can't actually hit you with swords, I find the strat is not that bad if they actually get into that range