initial thoughts on wilds switch axe

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  • Опубліковано 15 січ 2025

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  • @juzzi
    @juzzi  2 місяці тому +47

    LET THE DEVS KNOW WHAT YOU THINK: event2.capcom.com/wilds_obt
    correction: there is passive sword gauge regen when you're sheathed
    when you're unsheathed though you get nothing
    an interesting analysis i watched by mahnster hunter: ua-cam.com/video/nWuodJAboUI/v-deo.html

    • @911devilhunter
      @911devilhunter 2 місяці тому +1

      I played a bit and spammed zsd all the way, is zsd not close to full release spam in terms of dps?
      Ngl swaxe feels weaker without claw and flies though.

    • @juzzi
      @juzzi  2 місяці тому +7

      @911devilhunter zsd is definitely weaker than full release
      also kinda annoying with how slow the stab is after double slash now
      the zsd tick mvs were gutted

    • @thatoneelkcaribou6251
      @thatoneelkcaribou6251 2 місяці тому +2

      @@juzzi im pretty sure ZSD has super armor now, so you can still spam it with the only downside being mayyybe taking a huge chunk of damage. Im not sure if it has reduced damage like lance's counter claw, so i cant be sure on that last point. though i still think swaxe and IG are completely cooked weapons in wilds, i would add CB but you can still dish out some ridiculous damage with it, and the weapon isnt entirely gutted.

    • @tasin7777
      @tasin7777 2 місяці тому +1

      @@juzzi one good thing about it being slow is that you can aim in focus as you charge it, but yeah it's annoying it doesn't flow from circle anymore.

    • @straYaY
      @straYaY 2 місяці тому

      That passive sword regen is awesome, make a bunch of wounds pull swax out and profit, and once it's drained and has no more Amp state or switch gauge I just switch to my CB to make more wounds

  • @navarre2142
    @navarre2142 2 місяці тому +214

    MH UA-camrs: Omg Switch axe is sooo good in Wilds!
    Sunbreak SA Mains: Wtf is this

    • @Viovel
      @Viovel 2 місяці тому +32

      In Sunbreak it feels *SO* smooth to play. In Wilds, while I actually really love the Offset and counters it got, it feels clunky and kinda weak. As stated in the video, I also miss all the ways to Morph we had, especially in Sunbreak thanks to the 2-stage Morph Switch Skill

    • @moonrabbit2334
      @moonrabbit2334 2 місяці тому +8

      ​@@Viovel The thing is the counters are useless idk why they are there when they are counters for namesake. Just give me dark souls level dodge instead I'll just deal with it

    • @ThatsOk83
      @ThatsOk83 2 місяці тому +9

      ⁠@@moonrabbit2334The dark souls level i frames are tied to the evasion skill so if you really need it then get an armor set that gives it to you

    • @_Tzer
      @_Tzer 2 місяці тому +13

      me who mains SA in world and not rise: this is good

    • @user-qx1bw5df7k
      @user-qx1bw5df7k 2 місяці тому

      most of the youtubers are dumb af, they pick up a wep for 30 seconds. press some buttons "yep looks good to me"

  • @kampfer91
    @kampfer91 2 місяці тому +93

    Capcom is doing a survey , with enough people we may get them to buff the weapon before release .

    • @mr.niceguy9394
      @mr.niceguy9394 2 місяці тому

      where?

    • @kampfer91
      @kampfer91 2 місяці тому

      @@mr.niceguy9394 The video creator have posted the link to the survey , you should see it , but the survey is only for member with Capcom ID so you gonna have to create 1 on the spot if you don't have Capcom ID .

    • @kampfer91
      @kampfer91 2 місяці тому +9

      @@mr.niceguy9394 " I don't know why darn youtube keep deleting my comment , anyways , the video creator have post the link to it , but the survey required you to have Capcom ID , so may as well create one when you are there "

    • @kevo300
      @kevo300 2 місяці тому +1

      Its a online only demo, they can collect data and buff based on that.

  • @anthonyroberts7486
    @anthonyroberts7486 2 місяці тому +185

    Switch Axe nerfed meanwhile they gave Dual Blades crack and longsword another anime update.

    • @toot1862
      @toot1862 2 місяці тому +1

      Hehe😂

    • @procow2274
      @procow2274 2 місяці тому +2

      Dual blades didn't seem that strong in the demo and they seem to chew through sharpness like crazy

    • @anthonyroberts7486
      @anthonyroberts7486 2 місяці тому +15

      @@procow2274 I wasn't talking damage wise. Dual Blades are cracked in the sense that you have evasion mantle built in. Dual Blades are now even more manuverable because demon dance doesn't lock you in. I honestly don't see dual blades losing any matchup due to the amount of s it has now. Im not a dual blade main and I can tell you I had the easiest time against Ray Dau with it because it never hit me. As for your sharpness comment, the monsters change location often enough for you to sharpen in between, I only hit yellow once personally. I honestly believe Wilds dual blades are the best easy mode weapon.

    • @DapimpBDSD
      @DapimpBDSD 2 місяці тому +1

      @@anthonyroberts7486 dbs have always had good evasion, even without buffs but now it is kinda crazy easy it is to dodge BUT they do very low damage. So it make engagements easy but gameplay less fun due to how little damage you do.
      The Levi punisher makes up for it tho IMO

    • @anthonyroberts7486
      @anthonyroberts7486 2 місяці тому

      @@DapimpBDSD I would wait to see what elemental dual blades we get to push its damage up. The problem with world/iceborne was that we got basically no good elemental weapons besides kulve which was a rng pain to grind. It looks like every apex of every biome have an element, so I hope they give good offerings for dual blades. I see someone almost get a sub 6min Ray Dau run using dual blades without using rocks, imagine if he had a proper elemental matchup.

  • @LERNNNNNN
    @LERNNNNNN 2 місяці тому +198

    Sunbreak switch axe was soooo good. You were actually encouraged to , you know, switch between modes as part of your combo.

    • @ek9750
      @ek9750 2 місяці тому +26

      wdym? axe mode was almost never used in sunbreak except for the rapid morph combo

    • @tasin7777
      @tasin7777 2 місяці тому +29

      @@ek9750 yeah, that was the worst part about sunbreak swax. Axe mode being relegated to part of a combo and not a playstyle doesn''t count.

    • @Cayden.1
      @Cayden.1 2 місяці тому +2

      ​@@ek9750I used axe mode not only for reach but to get into power axe mode since it made getting into amped state easier

    • @bielmfig4534
      @bielmfig4534 2 місяці тому +20

      Sunbreak swag axe was basically using that wirebug counter and spamming the hell out of the double swing switch switch combo

    • @Cayden.1
      @Cayden.1 2 місяці тому +13

      @@bielmfig4534 if you wanted to be meta thats how you played but using only axe or only sword mode was also viable. zsd spam was another viable option. Sunbreak swaxe just had many different styles of play available and they were all viable and damaging.

  • @MrLamorso
    @MrLamorso 2 місяці тому +11

    Capcom: "Let's change Greatsword so it's power isn't all concentrated in TCS and encourages using more diverse moves and combos!"
    Also Capcom: "What if all of *Switch* Axe's power was concentrated in a single move and it encouraged spamming that move as much as possible?"

  • @dmgdisciple9680
    @dmgdisciple9680 2 місяці тому +54

    Maybe it’s because I’ve been playing the older games recently, but it feels like sword gauge in this game depletes so fast too. When I get my sword amped, I feel like I spend more time in axe mode replenishing the gauge than anything else. I also don’t like how the spiral burst slash is the only effective way to get meter right now.

    • @juzzi
      @juzzi  2 місяці тому +7

      absolutely

  • @BloodyWyverian
    @BloodyWyverian 2 місяці тому +44

    We were so close to perfection after how much fun the weapon is in 5th gen and then they gut the damage output and give us a counter that takes chip damage and can't counter roars lol (which has to be a bug... right?) I do still enjoy Switch Axe once you get a flow going but the management is crazy. When I am low on gauge and morph back to axe mode but miss my spiral burst slash I am like.. now what?
    A boost to gauge fill to all axe attacks except for heavy slam and SBS would already help a lot and a decrease of gauge consumption in sword mode across the board. And obviously an overall buff to motion values.
    Nice video summing up the biggest issues!

    • @VPT2
      @VPT2 2 місяці тому +1

      No to roar counters, they literally nerfed earplugs in rise a but just so you had to counter the strongest roar as opposed to giving us the option to just ignore it with the skill.

  • @neurosis51
    @neurosis51 2 місяці тому +34

    100% agree, they nerfed my baby.
    There seems to be a trend of comments defending bad changes for weapons they dont play or know how to properly utilize (the Ig naysayers are the most prominent) . Compared to the actual mains of the weapon like myself, they just sound like ignorant knob slobbers who dont want people to criticize the Mh team's bad design choices.
    I'm sure you've all seen this comment several times already, " as a main of X weapon, I think it's actually a good decision to remove the mechanics vets like about the weapon in past iterations. Having more options is actually a bad thing, durr".
    I've made my gripes about the Sa, Ig, and focus mode known on the survey, but something tells me capcom ain't changing crap till the inevitable expansion.

    • @saviondahunta
      @saviondahunta 2 місяці тому +11

      F’ing thank you. Every single time I talk about certain CB changes I don’t think are good like making SAED oddly harder to get into or making Savage Axe the only decent way to play the weapon, I’ll get some agreeing but it’s mostly just glazing and glazing. I’m so tired of people thinking the MH team cant do anything wrong, because if we keep having these mixed opinions then the devs won’t address the issue. We’re not allowed to criticize anything anymore. 😅

    • @neurosis51
      @neurosis51 2 місяці тому +9

      @@saviondahunta toxic positivity in a nut shell. I'm also annoyed with that CB Saed change; there is literally no good reason they can't have it work like iceborne and still have the new axe attack as well. I also dont like the MH team tying mechanics like savage axe and Saed to gimmicks like mounting or wounds. Just let me Saed or savage axe from neutral like before, dont lock it behind guard points or the other gimmicks, that's an objective downgrade in player choice.

  • @daneelaart
    @daneelaart 2 місяці тому +69

    tsujimoto definitely had spite for sunbreak swaxe

  • @BusterKrow
    @BusterKrow 2 місяці тому +31

    My sentiments exactly! Hope Capcom sees this video. They have just under 4 months to make adjustments to Swaxe before release. Hope people who are feeling the same voice their concerns in the survey for the Open Beta Test.

    • @gerharddamm5933
      @gerharddamm5933 2 місяці тому +1

      We can also cope they might improve it in the inevitable expansion 🥲

  • @bcriifna2255
    @bcriifna2255 2 місяці тому +8

    The removal of directional morphs is BAFFLING to me

  • @Rachis01
    @Rachis01 2 місяці тому +59

    This is the one that sucked the most. Being a Swaxe/IG main for 3 games now and they've completely borked both weapons.

    • @juzzi
      @juzzi  2 місяці тому +6

      @@Rachis01 that ig move with 46x6 mv or some shit loooool

    • @Rachis01
      @Rachis01 2 місяці тому +2

      ​@@juzziand I hate it. I just wanna walk around and hit some buttons 😢

    • @ascended8174
      @ascended8174 2 місяці тому +3

      ​@@Rachis01DB might be a better fit for you then

    • @koyomiararagi3018
      @koyomiararagi3018 2 місяці тому +7

      ​@@Agmali769 I didn't have this experience in the beta. DB felt great and stamina management felt very manageable on top of it.

    • @Sinhildr
      @Sinhildr 2 місяці тому

      ​@@Agmali769 damn your experience with the beta musta sucked ass DB was amazing didn't have a delay problem were you playing on PC?

  • @VesselDiscarded
    @VesselDiscarded 2 місяці тому +19

    While I think it's an interesting direction to go for switch axe with the new guards, it feels half-baked and far less useful than it should be. Being unable to hold the offset like other weapons makes it too precise to be used effectively, and the Sword mode guard takes too much chip to block strong attacks. Also, maybe it's just personal, but Full Release Slash feels clunky and doesn't flow into the weapon well. Here's hoping they change things before February.

    • @neklin7150
      @neklin7150 2 місяці тому +4

      Other weapons can do WHAT???

    • @smoltoaster
      @smoltoaster 2 місяці тому +2

      I agree with the full release id rather it be somthing you can combo into to make it quicker to access rather than a sit and charge it forever type move. Would be cool if you could access it as a followup after countering maybe, and another way to acess it thru a sword combo or morph

  • @epzilon3836
    @epzilon3836 2 місяці тому +11

    Directional morphs are SO much better than the janky ass focus mode morphs we have rn

  • @jUppers
    @jUppers 2 місяці тому +32

    I can already see non of these will be considered until dlc

  • @C_Kiri
    @C_Kiri 2 місяці тому +21

    You know what drives me crazy about how badly Switchaxe's damage is balanced-- SA and GS have extremely similar offset attacks, high commitment upswings that take a while to get to the offset hitbox followed by a grapple for movement into a horizontal swing and downward slam.
    The demo Greatsword does about 200 damage with this followup attack, total.
    The demo Switchaxe does like 40.

    • @juzzi
      @juzzi  2 місяці тому +8

      lol, hit morph after offset for the sword followup, you get to do ~140. still not gs level but less ass than the axe follow up.

    • @VxHokage007
      @VxHokage007 2 місяці тому +3

      I think the counter window is much more generous on GS as well….add on the fact that you can time it better by charging it and swaxe’s offset attack just feels higher risk with the same/lesser reward

  • @Chammy-k5n
    @Chammy-k5n 2 місяці тому +49

    You described perfectly what I like about Sunbreak swaxe, the fact that EBC feels so good to use and you have other options for doing good damage is what makes it great.
    Also, most people who are defending Wild swaxe doesn't seem to be knowledgeable about Switch Axe in general because obviously, this is the worst iteration so far. Many moves feel disjointed and doesn't really flow with each other and the sound effects and the lack of hitlag feels like you're hitting a paper.I hope they fix it since this weapon is the one that I had high expectations and I'm so disappointed right now

    • @OrAngelicBlitz8633
      @OrAngelicBlitz8633 2 місяці тому +6

      I feel the same way. It's fluidity in Rise and it's more distinct dual purpose in Iceborne need to come back. And there is so much QoL just gutted out of the weapon.

    • @neurosis51
      @neurosis51 2 місяці тому +11

      There seems to be a trend of comments defending bad changes for weapons they dont play or know how to properly utilize (the Ig naysayers are the most prominent) . Compared to the actual mains of the weapon like myself, they just sound like ignorant knob slobbers who dont want people to criticize the Mh team's bad design choices.
      I'm sure you've all seen this comment several times already, " as a main of X weapon, I think it's actually a good decision to remove the mechanics vets like about the weapon in past iterations. Having more options is actually a bad thing, durr".
      I've made my gripes about the Sa, Ig, and focus mode known on the survey, but something tells me capcom ain't changing crap till the inevitable expansion.

    • @randolemando
      @randolemando 2 місяці тому +1

      Hope someone makes a mod of the swaxe we deserve if mods are supported anyway

  • @xpress69
    @xpress69 2 місяці тому +8

    How are you the only guy i found talking about the removal of directional morphs? I was going crazy in the beta thinking i was missing some setting to do it, since literally no one was talking about it. Even now i made a reddit post and got mostly downvoted with the most upvoted comment saying its fine and all directional morphs are there lmao.

    • @juzzi
      @juzzi  2 місяці тому +7

      idk people are dumb

  • @SpunkyPotato987
    @SpunkyPotato987 2 місяці тому +7

    I find it interesting how in old games it was very common for one or two moves to be the be all end all of optimal gameplay, but movesets were already so simple and there was a huge amount of skill in positioning and baiting. Now in new games it sucks to have one move dominate the expansive movesets, and focus mode supercedes much of the positioning

  • @mynameisjeff3940
    @mynameisjeff3940 2 місяці тому +4

    Been itching for you to post but after seeing this vid I’m glad there are still people that gather a lot of info before posting just a well put together comprehensive breakdown thank you.

  • @XZEL1210
    @XZEL1210 2 місяці тому +13

    here's hoping there's some sort of rampage skill equivalent in the full release that acts similar to the switch phial boost. I feel like the gauge management will be a huge skill tax on this weapon come full release. Also, I don't like how they're making the sword mode weaker; I can understand wanting to put focus on the axe mode and all, but historically the whole mantra behind playing switch axe was use sword attacks to enter axe mode and once your there use axe attacks to maintain sword uptime or reposition.
    That guy saying that they like wilds axe more in wilds because is not brainrotted and spamming one move is wrong too, now everyone will just be spamming the full release discharge attack for maximum dps.

  • @dragonslayer3552
    @dragonslayer3552 2 місяці тому +2

    Im just glad to see the side step is still a better dodge than the actual roll just like the good old mh days

  • @gojifox5698
    @gojifox5698 Місяць тому +1

    Its like they turned Rise's compressed discharge into the main dps gimmick in wilds. Long windup and endlag, even similar movement and animation

  • @accelerat3447
    @accelerat3447 2 місяці тому +1

    you voiced SwagAxe mains' thoughts so fluently, hat's off to you sir

  • @QwertYuiop-yt3uh
    @QwertYuiop-yt3uh 2 місяці тому +3

    Sunbreak switch axe took everything from world and just improved everything. I knew wilds would have to go back to the more grounded approach of world so they had no choice but to go backwards.....
    Hopefully the switch 2 monster hunter will bring back the stuff that made sunbreak switch axe so good.

  • @TheNewbie212
    @TheNewbie212 2 місяці тому +4

    From what i see swaxe is back to more like old game or world, but at the very least, i hope they bring back rapid morph skill, that was the life changer for swaxe and making the swaxe more "smooth"

  • @Boamere
    @Boamere 2 місяці тому +11

    The hit effects in this game feel so weak, damage can be tweaked but I don’t think I want to buy the game if my axe feels this light on the hits. Give me back the world vfx I beg you!
    You are right about this over centralisation of moves though, gunlance felt like you only want to be spamming the new full blast combo, ls can’t avoid endless helm splitter spam,IG wants to do the new move constantly. It’s pretty boring weapon design

    • @arahide69
      @arahide69 2 місяці тому +2

      100% agreed with the hit effects, everyone is happy about how gunlance feels with its new tools but I haven't really seen anyone complain about how little oomph those shelling explosions have compared to World and Rise.
      I also honestly don't even get the point of some of those new moves: SA already had ZSD and GL already had full burst for higher commitment moves. I like getting new stuff, but it feels like the new alternatives don't really add anything to those weapons, they just end up replacing existing options due to having MUCH higher dps.

  • @gavinthomas6288
    @gavinthomas6288 2 місяці тому +8

    I've only known SwAxe the way it is in 5th gen. Came to the series through World and Iceborne, and Rise and Sunbreak really capped off what I think is a very good experience playing the weapon. Sunbreak had the better iteration of SwAxe imo. I think it's fine if there is that one move you spam; I loved ZSD and even though I didn't have the same appreciation for EBC I still loved that counter in Sunbreak. But like you said, if they gimp the rest of the weapons MVs it's cooked. In Iceborne and Sunbreak, both modes have agency and Sword mode is pumping out very relevant damage. So since we still had good damage outside of that one spammable move, the identity of the SwAxe was still there. Visually I've enjoyed Wilds iteration, I love that they once again tried to innovate but nerfing core parts of what made the weapon good in 5th gen isn't the way to move forward. A lot can change in 4 months and I hope a lot does change for my favorite weapon.

  • @vaynep
    @vaynep 2 місяці тому +15

    they really moved CB SAED spam playstyle to SA

    • @marten6954
      @marten6954 2 місяці тому +2

      They did the same with insect glaive. Both my mains gutted😊

    • @A_Wild_Egg
      @A_Wild_Egg 2 місяці тому +5

      And they made saed spam feel worse on charge blade

  • @primecalibur
    @primecalibur 2 місяці тому +3

    So glad you made this video, I thought I was going crazy trying to explain this to my friends lol

  • @sirith9157
    @sirith9157 2 місяці тому +11

    I will never understand why so many games are set on taking chip damage while blocking/parrying. Isn't it like a... You know... A POINT OF BLOCKING?!

  • @Sarlux_
    @Sarlux_ 2 місяці тому +6

    Damn. I thought it was just me. I've been through World and Sunbreak with swax and sunbreak was definitely where it peaked. Both Axe and sword mode had their uses and purposes and you could choose from multiple different play styles. I found fun with SnS though. Might main it through wilds.

  • @bepishanks
    @bepishanks 2 місяці тому +5

    As a lance main I share your pain. It hurts that they don't seem to understand why we love the weapons we do. There's so much about this game I'm excited about but now I'm worried it's not going to be fun to play

    • @juzzi
      @juzzi  2 місяці тому +6

      i know some chinese players who run with lance and the direct translation for how they described wilds lance was "constipated"

    • @bepishanks
      @bepishanks 2 місяці тому +2

      ​@@juzziThat's an apt description. They've slowed down all our moves, reduced their damage and removed input buffering meaning we need to button smash to get them to work. Along with the lack of hit stun and no audio or visual cues for guards and perfect guards it just feels awful to play. They've given us those little side hop pokes which are nice but we have to sacrifice damage further to use them.
      Similar to you guys we've been given one attack that is our best access to damage. We need to finish our combo then charge an attack that we release into the hitbox of an oncoming attack. It does a lot of damage for us and okay damage relative to other weapons but most importantly it makes our optimal play style like a janky version of the greatsword. It sucks.

    • @bcriifna2255
      @bcriifna2255 2 місяці тому +2

      As a Lance player, i understand your pain guys.
      Knew my weapon (Lance) was going to be trash when Alma described it as a defensive weapon 😹😹😹😹
      They literally made a "how non lance players see the weapon" version of the lance....
      I'm going to wait for the G-Rank/MH6 portable

    • @bepishanks
      @bepishanks 2 місяці тому +1

      ​@@bcriifna2255God that's so real! I was so hopeful given all the changes they made in sunbreak that they finally understood what they had made.
      I'm still hopeful that it's salvageable. Undo all the nerfs, reduce damage on charged counter but make it an offset attack and this version would be tonnes of fun. I just don't know if that fits their vision

  • @chunchoe
    @chunchoe 2 місяці тому +9

    I really liked sunrises ability to actually just go full combo mode and still be viable without spamming zsd and stuff

  • @ohm8334
    @ohm8334 2 місяці тому +2

    hopefully they take stuff like this into account before release instead of after release through patches

  • @yeetleskeelte3460
    @yeetleskeelte3460 2 місяці тому +1

    It definitely felt like the gauge was emptying way faster than previous games, I tried the morph attack loop and it was actually a net LOSS when it came to getting gauge back

  • @shiina4826
    @shiina4826 2 місяці тому +17

    WAIT YOU MEAN TO TELL ME SWAX COUNTER IS UNIQUE IN NOT WORKING IN ROARS I SAW THAT AND WAS LIKE OH THEY CHANGED IT WE ARE COOKED

    • @shiina4826
      @shiina4826 2 місяці тому +1

      also i am blanking, what is meant by directional morphing?

  • @davidritchie7951
    @davidritchie7951 2 місяці тому +2

    Dude i really dont know what it is but this iteration of swaxe just makes me feel like im locked in place and unable to attack were im trying to attack, rises swaxe i could hug a spot evade well with hops and follow the monster part im trying to attack it felt fluid and good. I feel like they stripped out the mild attack direction control we had in the base swake kit in other games and made it only accesible via focus mode. Feels very jank

    • @juzzi
      @juzzi  2 місяці тому

      @@davidritchie7951 i'm pretty sure the weapon is also shorter lol

  • @pirateFinn
    @pirateFinn 2 місяці тому +2

    And of course as they give longsword a reason to stay in red gauge, they manage to f it up for Swaxe...hopefully sword moves are buffed?

  • @lubbo5261
    @lubbo5261 2 місяці тому +1

    It feels like a lot of weapons lost things in Wilds, Bow lost its shot types, HBG lost its Siege, IG its aerial, etc

  • @Sevenhens
    @Sevenhens 2 місяці тому +11

    Ill be honest the other weapons are kinda gimped too.
    Hammer's charged big bang got moved from lvl 3 charge to effectively a level 5 charge and you cant move anymore. The offset attack is stuck at the triple pound/ spinning bludgeon final hit which makes it stupid to use as a counter (thats like a 4 second wind up).
    Charge blade got uber boned now you cant saed direct from sword anymore so goodbye elemental phial spam. Also for some stupid reason you can only go to savage axe/pizza cutter mode from a perfect guard, mount, or focus attack. This is absolutely crap especially in multiplayer (good luck getting a focus break when ur bow teammate is spamming his focus shots) and there was 0 reason it should be like this. The only up side is the charge blade dps in pizza cutter mode is decent.
    All this to say why the hell did the longsword once again have 0 nerfs like this? Helmsplitter got buffed and made safer and theres like 3 more ways to gain ls gauge easily. Foresight slash turns into dodgebolt in red gauge...because the ls CLEARLY didnt have enough dps ...
    Its like base Rise all over again where the hammers normal moveset was inferior to impact crater sam and charge blade saed phials were bugged and clipped under the floor...while rise long sword got an iai slash mega buff and no nerfs.

    • @agssilv5919
      @agssilv5919 2 місяці тому +7

      the hard on the team at capcom has for the ls is insane

    • @fanchiuho1
      @fanchiuho1 2 місяці тому

      It's like base rise all over again... Only this time even more weapons get fucked and Capcom moved whatever brain cells they have to the LS. As a CB main, they better not release the game without completely addressing the problems, they aren't being transparent and clear about balancing and are doing everyone no favour here

  • @hengkyleonhart
    @hengkyleonhart 2 місяці тому +27

    its so underwhelming, even most speedrunners use boulder to speedrun and only few attempting pure weapon but its not even close to the likes of LS and bow time

    • @randolemando
      @randolemando 2 місяці тому +1

      I been to too many switch axe videos complaining but I don't think it's going anywhere

    • @neklin7150
      @neklin7150 2 місяці тому +1

      It's LS and range privilege... I am already used to it.

  • @doomknight233
    @doomknight233 2 місяці тому +1

    The sound and effect in the beta was also similar to World's beta. I think it was just a beta thing and they'll add and tune things on release

  • @JCLegendary
    @JCLegendary 2 місяці тому +8

    There's something that I'm struggling to put into words, but it feels like weapons are just missing options across the board. Like every weapon has one way it's meant to be played and everything that doesn't fit that gameplay loop is gone. It's probably most noticeable with the removal of aerial insect glaive, but a few weapons I've tried out feel like that. Something's just off, I dunno. It feels especially bad coming off the heavy customization of Rise.

    • @lubbo5261
      @lubbo5261 2 місяці тому +2

      For me the removal of shot types again for Bow as example hurt really bad, because in older MHs and Rise each bow has its own unique shot type layout as example Velkanas Bow has:
      LV1 Rapid2
      LV2 Rapid 4
      LV3 Spread 4
      LV4 Spread 5
      or Lucent Nargacugas Bow who has:
      LV1 Pierce 3
      LV2 Rapid 3
      LV3 Pierce 4
      LV4 Spread 5
      And this made every bow play different. Where as in Wilds like in World every Bow has the same shots R2 is for Rapid, Circle is for spread and Dragonpiercer is the only pierce shot and this change just removes a lot of complexity and customization from the weapon.

    • @M.L.official
      @M.L.official 2 місяці тому

      If you're talking about helicopter insect glaive, it's a suboptimal move that does very little damage. It just looks cool. You still have the descending thrust.

  • @Terron29
    @Terron29 2 місяці тому +3

    Agree with a lot of this. In both world and rise I feel switch axe felt a lot better but more than moveset its the lack of hit lag and weaker sound effects that takes away all the impact in wilds. Really hope we see improvements all around for final release of wilds.

  • @Pragles
    @Pragles 2 місяці тому +19

    EBC peak, you will be missed 🗿

  • @Joseph_mh
    @Joseph_mh 2 місяці тому +2

    Great video, pretty much summed up my thoughts on wilds swaxe so far. Ngl i did not think that the wilds demo would make me miss rise. Can only hope at least some of this gets addressed in full release (heh...)

  • @benturtl9076
    @benturtl9076 2 місяці тому +2

    I also want to poibt out that some things are super clunky. Like going into heavy slam after 2 wild swings just doens't work sometimes and you can't do a morph attack after the sword attack that gets your switch gauge to zero anymore like in world (I believe rise aswell). You're just stuck in the default switch animation. Also going into discharge after the double slashes isn't as smooth as in world aswell

  • @ATNdu85
    @ATNdu85 2 місяці тому +1

    I agree that it felt pretty weak, but SA is a very polyvalent weapon, and considering the amount of damage ticks and how elemental damage works, SA may be much better once we get our hands on elemental weapons. And I think that Power prolonger, if it still exists, will boost the overall damage a by a crapload. SA may benefits more from skills than the average weapon.
    But I agree with you than working for one particular move doesn't feel like SA. Our best dps option has always been a combo of moves, and the range/charging of full release felt a bit awkward. The move is still fun thought, I don't know how they could keep it while balancing it. Maybe make it so it deals less damage but with more ticks so that for elemental SA it remains the best option, but for RAW comboing would be best, creating two gameplay options.

  • @Twisted_Feet
    @Twisted_Feet 2 місяці тому +2

    I need my Rapid Morph combo back, and I don't want to take damage when doing counters.

  • @empo3000
    @empo3000 2 місяці тому +4

    agreed on everything
    I love both worldborne and sunbreak swaxe and was pretty hype for this from the trailers but I'm massively disappointed and definitely won't be playing it if it doesn't get some huge changes

  • @yohoopzcrazy4629
    @yohoopzcrazy4629 2 місяці тому +5

    I miss all the cool morph attacks and especially the 2-stage morph combo so so so much 😮‍💨
    I really hope they address at least some of the basic issues here (number tweaking), but at it's core, it feels really janky and incomplete. It's such a weird feeling, I want to like Swaxe in Wilds but everything works against it. Sword mode feeling like wet noodle without any hitlag, screen shake or meaty sounds certainly doesn't help either.

  • @DoctorMalpractice
    @DoctorMalpractice 2 місяці тому +3

    Hammer/SA player here.
    I like the tools SA has and I do actually like the greater focus on being in axe mode, but I tried it out for a bit after playing hammer and the damage numbers were pitiful. I doubt that's much of a concern on full release though, since other weapons have already had their MVs adjusted pretty heavily. HH's waves do ~40% less damage or something and IG is apparently much more damaging in the beta. I don't think it matters though. Weapons could be as balanced or strong as they want to but it won't fix my actual complaints with the game.
    I miss strength charge level 3 so much. I don't ever wanna ZSD without flying wyvern blade.
    But most of all, the lack of hitstop makes it so hitting the monster with a huge hammer doesn't even feel good.
    I don't know how they regressed so hard on gamefeel. Capcom's always been amazing about that, but there's just no impact on attacks at all anymore.
    Even hammer feels like swinging a butterknife around, just slowly. No hitstop, weak SFX and VFX, it just isn't fun.
    And, once again, there are too many slopes all over the maps. I hate sliding so much man. And there's no way those are going away.
    Also I feel like the only person alive that hates the way the game looks. It's all so monochromatic and there's way too much detail on every single thing, it's just way too visually busy. It's like it was made for screenshot critics. The UI is so cluttered. The game's just really hard to look at and read.

    • @juzzi
      @juzzi  2 місяці тому +5

      brother the fucking sandy area rey dau goes to
      holy fuck i hate slopes

  • @grimreefer213
    @grimreefer213 2 місяці тому +2

    Sunbreak Switch Axe was peak, I am sad. The offset attack is cool, but elemental burst counter was just better, it just feels like a downgrade

  • @wawfleu
    @wawfleu 2 місяці тому +3

    I always feel like switch axe doesn't have enough options to get nerfs like this. Cant block and now the counter does chip damage, how does it make any sense to lower its damage output and ruin its overall flow

  • @havik1049
    @havik1049 2 місяці тому +4

    Rip Switch Axe 2025.

  • @ShadeScarecrow
    @ShadeScarecrow 2 місяці тому +1

    Absolutely valid feedback. The weapon should not rely on one resource costly move for all its dps. But I don´t think you need to doom too hard. For one, the build we got in the beta was already a couple month old, so the weapon (and performance) might already be in a much better state. And with the beta they got feedback, which they will hopefully listen to.

  • @gabrw
    @gabrw 2 місяці тому +2

    I never heard you sound so disappointed, I tried switch axe in the beta, it's rough.

  • @Antonio2002Sm
    @Antonio2002Sm 2 місяці тому +1

    I hate to say it but the switch axe in wilds feels weird too, because when you play with friends, there is times where it is unnecessarily hard to build up the sword gauge and then the sword mode drains it back almost instantly

  • @kaymancutoff
    @kaymancutoff 2 місяці тому +7

    As an IG/SA player I'm kinda sad with Wilds. I don't care much about dps in general right now as long as weapon is fun, and both ig and sa fall short in that regard. Now they are basically "forget core moveset and spam new attacks" (in case of ig adding here atrocious controls on gamepad). After sunbreak it's a huge step back. Portable team ftw.

  • @LegendCatx
    @LegendCatx 2 місяці тому +11

    this is your sign to main longsword

  • @neklin7150
    @neklin7150 2 місяці тому +4

    SO THAT IS WHY IT TOOK ME SO LONG... now everything makes sense, I was trying to play it like a normal person and did not pay attention to the numbers.
    Other then that, I think I like the move set. It takes the extended morphs of sunbreak and adds it to otherwise very iceborny switchaxe which is what I wanted.
    Bar not regenerating passively can also be a good thing that will reward skillful / active play with good values on moves.
    While I do agree with your point I also think that most of these problems can be fixed with easy number changes across the board.
    Big agree on focus mode... I am very much a hater of this mechanic, the option to change direction and by how many degrees should be move to move basis and not an universal mechanic. Being able to just rotate great sword charges and charge blade SED is so stupid and IMHO devalues good positioning, timing and predictions (so snipes in general) on these weapons making them less fun (I don't play GS only CB but I believe there are GS mains that will share this sentiment).

  • @YoriYoshi
    @YoriYoshi Місяць тому

    Charge Blade also got a nerf to it's SAED playstyle (my main playstyle) and the game basically forces you to play Savage Axe mode so I was planning to play Switch Axe instead on full release. Knowing this now wtf am I suppose to play

  • @vio1827
    @vio1827 2 місяці тому +1

    There is hope for MV since based on estimations they made massive buffs to IG MVs between demos, but really doubt anything substantial about the actual flow and move set can be made, have to go dlc hopium mode.

  • @BadEnd98
    @BadEnd98 2 місяці тому

    I do love Rise version, it's my 2 secondary weapon in Rise. It does get the feel not as smooth between sword and axe but I think can be smooth out with some skills like rapid morph and fast charge, and the unleash move is cool despite a bit spammy due to how powerful it is, but it can be fixed with damage blancing

  • @softcatsocks9618
    @softcatsocks9618 2 місяці тому +3

    Would like to hear your detailed opinion on CB too

    • @juzzi
      @juzzi  2 місяці тому +3

      yeah i probably got a rant for that one. at least the weapon is strong, right...

  • @ryryryot
    @ryryryot 2 місяці тому +1

    Needs more MV on normal attacks, switch gauge boost on heavy slam (similar to spiral slash maybe), directional morphs after heavy slam, and buffs to sword counter

  • @Captain_Veinrick
    @Captain_Veinrick 2 місяці тому +2

    Switch axe just feels like shit to use now. The main reason why i loved switch axe was because the weapon felt like a dance where you had a short dodge you had to interweave between moves to not get hit, axe mode let you maneuver around the monster even if it didn't do that much damage. ZSD spam in world was a "problem" but you could always just not use it as you said and get the same result. However in wilds the basic combos for the weapon are flat out useless, ZSD is useless, you are stuck with 3 moves the energy regen move from axe, focus combo and charge burst. If it stays like this I don't think ill bother even using this weapon, they fundamentally changed its identity. Which sucks since I started with world and rise it has been my main weapon.

  • @yakov9903
    @yakov9903 2 місяці тому +1

    I main 3 weapons: Longsword, Charge Blade, and Switch Axe. Funny then that of my 15 or so hours in the beta, only 1 was dedicated to SA. I just felt so gross. I tried doing the Sunbreak knockdown combo and immediately recognized that everything went wrong.

  • @mohammedsalmaanjada7798
    @mohammedsalmaanjada7798 2 місяці тому +3

    Honestly the new combos feel good on the switch axe especially in axe mode,this isn't a counter based game so i can understand why there's no focus on ebc,atleast now you actually have to use axe mode and there's meaning to using axe mode, it is called switch axe not burst sword,in sunbreak you hardly ever used used axe mode except when doing your combo for the rapid morph damage, maybe they should buff the numbers for noraml attacks in sword and axe mode, but the weapon combo feel good especially the axe mode

    • @agssilv5919
      @agssilv5919 2 місяці тому +4

      but u are not switching then just using one or the other

  • @TrollingJar
    @TrollingJar 2 місяці тому +3

    Another headscratcher by the balance team.

  • @Rain1
    @Rain1 2 місяці тому

    Though I will say, it having some sort of defensive option in both modes is great

  • @Elefyrion
    @Elefyrion 2 місяці тому +1

    I thought I was going crazy with how many youtubers were praising wilds swaxe. I've been maining swaxe for both world and rise (with rise feeling like the better iteration) and for some reason wilds swaxe just felt...wrong, and I was not enjoying the flow at all.
    Your video summed up what I hadn't been able to put into words, SA FRS spam is the new CB SAED spam.

  • @moonrabbit2334
    @moonrabbit2334 2 місяці тому +3

    The thumbnail summarises perfectly

  • @OrAngelicBlitz8633
    @OrAngelicBlitz8633 2 місяці тому +4

    Change the name of Wild's Switch axe to reverse charge axe. Yup, that's a good fix. 👍👍👍🤣

  • @RugalBernstein3rd
    @RugalBernstein3rd 2 місяці тому +1

    Gotta make their survey count

  • @samonella4259
    @samonella4259 2 місяці тому +8

    Great review of the swaxe changes. Overall, I'm kinda disappointed so far in the direction that they're taking with most weapons in Wilds. It feels like they built most of them forcing you into only one viable playstyle. Lots of worrisome changes with a lot of the weapons: SnS is only a butter knife used for charged chop, completely removing charge switch for hammer (rip courage and strength never to return), completely killing SAED CB, everything you mentioned about swaxe, the wacky IG changes in favor of awkward moves, lance left at the bottom of the ocean as usual, and so on. I really hope they do some serious rebalancing, but I'm not very optimistic there will be major changes at this point.

  • @robertomacetti7069
    @robertomacetti7069 2 місяці тому +6

    on the bright side, i like that staying on axe mode is actually good and the weapons stopped being a flashier greatsword

    • @juzzi
      @juzzi  2 місяці тому +19

      swaxe in gen 5 played nothing like greatsword
      its strongest move in wilds though is a big flashy charged up slash...

    • @robertomacetti7069
      @robertomacetti7069 2 місяці тому +3

      @@juzzi i mean
      in 3rd and 4th gen axe mode was just the reload mode
      in gu specifically axe mode could as well not exist with energy charge + demon riot being a thing
      in world sword mode does way more damage, especially with zsd spam
      and in rise, sure, we are doing mainly a morph combo which is a vast improvement, but outside of that we still barely use axe mode
      in that regard wilds improved the weeapon to me
      sword mode being not that much powerful than axe is good, so you can juggle the two movesets without losing dps
      switch gauge charging on axe hits is good too imho, so you ar forced to juggle the two modes which is the point of the weapon
      sure, feels less powerful, i had this impression too, but i would restrain from judgement on that untill we have the full game and the context of what we have to work with skill system wise and other stuffs that may be in the game
      look at rise hh for example, in the demo it was a beast due to earthshaker really high motion value, and then in the game is kinda garbage becausee all the other weapons have a permanent 40% raw increase from critical boost that move can't use
      so like, yes i'm not a fan of the numbers i'm seeing, but i doubt they are accurate
      for what concern everything else, i really like the weapon, is a bit more technical and methodical which i prefer

    • @mynameisjeff3940
      @mynameisjeff3940 2 місяці тому +3

      @@robertomacetti7069if you want sword and axe mode combos to be closer in terms of dps then sword mode shouldn’t cost resources or atleast cost less or it does not make sense logically. That would be like having demon mode and non demon mode on DB do the same damage but demon still consumes stamina.

    • @robertomacetti7069
      @robertomacetti7069 2 місяці тому

      @@mynameisjeff3940 but sword mode SHOULD do more damage, i agree
      but this is the first game ever where more damage doesn't mean "waaaaay too much more, what's even the point of axe mode?"

    • @juzzi
      @juzzi  2 місяці тому +4

      @@robertomacetti7069 now it's more like what's the point of sword mode, axe mode builds sword gauge so you can spam full release. it's not like you use axe mode to do any significant damage lol.

  • @YipeekayHarasho
    @YipeekayHarasho 2 місяці тому +6

    my reaction when I see the SA's Sword Mode does way less damage than SnS average sword swinging: 🙃
    ofc this is not the most serious issue that the SA currently has in Wild.

  • @christianrauch6630
    @christianrauch6630 2 місяці тому +3

    I have similar gripes about CB. SAED is just so overwhelmingly weak now, and I can't wrap my head around why. It's the only move on CB that still even burns its resources, AND they removed it's fastest shortcut. You'd think a move that spends all your resources and is hard to commit to should do DMG right? Kinda like full release slash. Actually just spamming B deals more DMG, costs 0 resources, and isn't committal at all. Such a heavy incentive to never use literally one of the coolest moves in the entire franchise.

  • @lamhuynh7201
    @lamhuynh7201 2 місяці тому

    It seems focus 3 is mandatory to run switch axe now with the long charge time for burst slash and removal of passive gauge refill

  • @BohrokKiller
    @BohrokKiller Місяць тому

    Switch axe was my main weapon in World, dropped it in Rise since I didn't find it as fun to play. Wilds switch axe is more fun than Rise for sure but I didn't enjoy it as much as World. I have to wait for the release to 100% decide if im gonna main it again (It has to compete with gunlance and bow, which became my favorite weapons to use in the beta),

    • @juzzi
      @juzzi  Місяць тому +1

      @@BohrokKiller terrible taste/10

  • @mh_nix
    @mh_nix 2 місяці тому +2

    Amazing video. I felt the same way after playing swax
    Could you link the datamine/motion values info? Im curious about the numbers

    • @juzzi
      @juzzi  2 місяці тому +1

      docs.google.com/spreadsheets/d/1ldKrectCNUEkwHtLjnKL6ppHsJ07PePSU2_EYz2yqLc/

  • @thadudelydude3707
    @thadudelydude3707 2 місяці тому

    I use all the weapons whenever I feel like it, and CB and Swaxe struggled the most in the beta. Swaxe offset attack is useless, so I suggested it should be possible to hold it for a few sec, in the survey. CB is too reliant on perfect guard and axe-mode, and SAED is locked behind a full combo. We can double stack phials to get more damage from SAED, but the tiny bit of extra damage ain't worth the time it takes to build, as the monster gets up or move away before the SAED is executed. I also suggested changes to this in the survey. The other weapons are strong, but they always go after my CB. It need to stop.

  • @dynamo_lynn
    @dynamo_lynn 2 місяці тому +1

    I know you know this because it's obvious, but you still didn't mention it in the video, but while I agree with the game plan of the weapon feeling worse design wise, I disagree on the damage part because this build is very very old, this is genuinely minimum viable product Wilds we've got in our hands right now. It's more than subject to change, in the full release if they increase the MVs a bit the weapon will at least feel a bit better than what you've got right now, eventually you'll get used to the new game plan once it actually rewards you better.
    Edit: oh you say it in the description nvm lmao

    • @juzzi
      @juzzi  2 місяці тому +3

      i do not want to follow the new plan
      i want the old plan plus new option

    • @dynamo_lynn
      @dynamo_lynn 2 місяці тому

      @juzzi Man that must feel awful this is exactly how I feel about HBG right now, I really really hope Normal Ammo 3 turns out to be single rounds cause I don't want to deal with this 3 burst fire shit

    • @arcfieri5965
      @arcfieri5965 2 місяці тому +1

      @@dynamo_lynn It'll probably be dependent on the different bowguns like how it works in world and rise. Odds are most HBG will have regular single fire normal ammo

  • @criticalmass7841
    @criticalmass7841 2 місяці тому

    MHGen crowd: First Time?
    The spin-off titles like Gen and Rise went balls out with new experimental mechanics, some return for full releases, some don't.

  • @Wolveri435
    @Wolveri435 2 місяці тому

    Lets not forget this is both beta and later vanilla.
    Once G-Rank expansion is added new moves or buffs are added.
    If anything i feel greatsword dint get anything new besides the focus and clash mechanics

  • @rudranshrambhad7030
    @rudranshrambhad7030 2 місяці тому +4

    Will you do a video about CB too?

  • @bigwee125
    @bigwee125 2 місяці тому +1

    Got to hit the monster to regain Gauge just makes this a Charge Blade SAED knockoff
    And that's from this CB / GS hunter who mained Swaxe in Sunbreak... and was looking forward to Swaxe.
    Btw they also sealed away CB's SAED. It's now locked behind wasting one phial first lol, so it's even longer than Swaxe.
    It could be an Open Beta thing though. We really should compare the base game of each. Rise / World didn't have these tricks.

  • @Arc-ug7dc
    @Arc-ug7dc 2 місяці тому +1

    I was GAGGED to see SA so low on the speedrun list. Was gagged again seeing IG was smack dab in the middle since not being that high since 4U 💀

    • @Kvathe
      @Kvathe 2 місяці тому

      @@Arc-ug7dc where to find this speedrun list?

    • @Ryugi-pf1hu
      @Ryugi-pf1hu 2 місяці тому

      On gamewith

  • @TheDragon1276
    @TheDragon1276 2 місяці тому

    I'll be honest, at first I thought they nerfed all the damage to balance out the game so you could fight both Chatacabra and Ray Dau with a lvl 1 starter weapon. But now I am getting worried about my main weapon being reduced to this level. Sure I had a hard time landing the release finisher and it was only in the final hours that I figured out how to zsd again, but I thought that was because I was getting used to the combos again. I still had fun playing wilds all in all, but now I guess I have more to be worried about outside of connection issues, thx for the heads up.....also I'm still a filthy zsd spammer, its fun and I wont change.

  • @Ramotttholl
    @Ramotttholl Місяць тому

    when it comes to 1 move being way better then the rest is also what i worry for with CB.and having it all related to stuff like having to hit weakpoints and stuff(fine for singleplayer but sounds painfull in multiplayer) but atleast CB already does good damage so it doesnt feel nearly as bad.

  • @phailupe2941
    @phailupe2941 2 місяці тому

    I feel a lot of these balance concerns will be addressed, you just to make sure capcom and the devs actually hear them.

  • @karaarcadia
    @karaarcadia 2 місяці тому +1

    I think these are valid complaints. I would prefer a little more omph to my Swax. I’m sure damage isn’t one to one with the full release but generally yeah I agree with some of your points. I hope you’ve posted a response on their survey website otherwise this video is basically like screaming into the void. Hopefully full release is better.

    • @juzzi
      @juzzi  2 місяці тому +5

      i filled the 2,000 character limit

  • @thefinalskarm1754
    @thefinalskarm1754 2 місяці тому +3

    6:00 it's the worst of sunbreaks counters by a mile, comparing it directly to others of course, charge up, start time, gauge drain, wirebug cost etc.
    playing wilds swax, something is very, VERY wrong here.
    i should not be getting nearly double the time actively playing the weapon than pressing RT with normals and the rapid fire modes with bowguns.
    didn't even find the bloody parry or offset attack.

  • @skinbartthepirate6354
    @skinbartthepirate6354 2 місяці тому

    so the only weapon that got buffed into oblivion is Longsword... again ? and everything else is turned into a foam weapon ?

  • @Wagfish
    @Wagfish 2 місяці тому +5

    am i just a scrub? if swax is weak compared to other weapons wtf is lance? it feels like actual poop

    • @juzzi
      @juzzi  2 місяці тому +11

      @@Wagfish lance is weak too lol
      💩 swaxe 🤝 sns 🤝 lance 💩

    • @Boamere
      @Boamere 2 місяці тому +1

      Lance is so slow now it’s really not fun. Not sure what the devs were thinking with a lot of these changes.

  • @tielmaster7879
    @tielmaster7879 2 місяці тому

    Yeah, I used charge blade towards the end of the beta.
    Also, as mostly an axe lover, the nerf of no amp mode in axe, and man I miss elemental discharge outside of amp state. I really don't like that change.

  • @LordViettner
    @LordViettner 2 місяці тому +1

    no weapon skills yet, give it time brother. (it won't get better but cope with me)