The Payload Can Skip Checkpoints

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  • Опубліковано 22 тра 2024
  • I didn't even want that checkpoint anyway...
    Spreadsheet showing where nodes are located on every payload map: docs.google.com/spreadsheets/...
    Special thanks to @Coathar for helping find setup positions.
    TIMESTAMPS:
    • 0:00 Introduction
    • 0:29 Skip Mechanics
    • 1:45 Skip Consequences
    • 3:54 Reverting the Skip
    • 4:30 Competitive Goal Desync
    • 5:50 Extras
    WORKSHOP SCRIPT:
    • X1Z2T (source: github.com/Marblr/OverwatchWo...)
    MUSIC:
    • Super Mario 64 - Cave Dungeon
    • Super Smash Bros. Melee - Icicle Mountain
    • Super Smash Bros. Melee - Mother
    • Super Mario 64 - Inside The Castle Walls
    MARBLR:
    • Twitch - / marblr
    • Discord - discord.marblr.net
    • Twitter - / marblrr
    Footage captured on game versions 2.4.1.0.112214 // 2.4.1.1.112843 // 2.4.1.1.113004
  • Ігри

КОМЕНТАРІ • 663

  • @milesupshur9614
    @milesupshur9614 Рік тому +5220

    Turn payload maps into push maps with this one simple trick! Non-mobile heroes hate it!

    • @EggyB
      @EggyB Рік тому +49

      LMAO

    • @Nick.11
      @Nick.11 Рік тому +6

      xD

    • @painfulsnare
      @painfulsnare Рік тому +100

      casual push players:
      the Doomfist with top 500 level rollouts:

    • @Lani_Deer
      @Lani_Deer Рік тому +7

      @@painfulsnare the chadfist

    • @youreinlovee
      @youreinlovee Рік тому +2

      SHH DON’T GIVE THEM IDEAS!!!!

  • @justaharrowmain6853
    @justaharrowmain6853 Рік тому +4484

    "Perhaps given an infinite number of Overwatch games, every possible bug is bound to happen"
    -Ow2 hot fix motto

    • @beybladetunada5697
      @beybladetunada5697 Рік тому +188

      "And thats why we are cancelling PVE, we need to focus on bugfixes!!1!"

    • @lnemf
      @lnemf Рік тому +56

      It's like the monkey with a typewriter thought experiment

    • @lemonlemon7932
      @lemonlemon7932 Рік тому +16

      @@lnemf I mean, yeah. "Within infinity, everything"

    • @defectivepikachu4582
      @defectivepikachu4582 Рік тому +5

      @@lnemf no the idea is that the monkey actually does something

    • @aetheriox463
      @aetheriox463 Рік тому +9

      @@beybladetunada5697 they were stripped of their resources and were expected to make the same game, what did you expect?

  • @cedricksusername
    @cedricksusername Рік тому +3305

    I want this to happen in OWL so bad

    • @GlizzyGuzzlerFr
      @GlizzyGuzzlerFr Рік тому +45

      For Real

    • @miguelcruz7826
      @miguelcruz7826 Рік тому +89

      Would they reset the march if it actually happened?

    • @phil1500
      @phil1500 Рік тому +347

      ​@@miguelcruz7826 yeah absolutely they'd replay the map

    • @jplayzow
      @jplayzow Рік тому +316

      @@phil1500 probably ban everyone and then declare it a draw for existing near a bug

    • @JBLZFTW
      @JBLZFTW Рік тому +42

      event organizers should orchestrate this so OWL is actually somewhat interesting

  • @charleslim6514
    @charleslim6514 Рік тому +1578

    imagine being a blizzard dev and finding out your tasks through Marblr

    • @CaptainBen10
      @CaptainBen10 Рік тому +53

      Marblr should be hired by Team 4 since he clearly knows this game better than the devs

    • @alexandredasilvavilasboasrosas
      @alexandredasilvavilasboasrosas Рік тому +24

      imagine being a blizzard dev PERIOD

    • @GlavGadLive
      @GlavGadLive Рік тому

      lmao

    • @willmcclard206
      @willmcclard206 Рік тому +12

      “hm ok let’s see uh nothing to do today. um. hrm. oh Marblr uploaded, i guess i’ll watch it, might not fix it if it’s too complicated.”

    • @LightsJusticeZ
      @LightsJusticeZ 11 місяців тому +1

      Don't think it's uncommon for game devs to find bugs through social media.

  • @Coathar
    @Coathar Рік тому +295

    Imagine staying up until 4am brute forcing locations for this, couldn't be me

  • @quantumsno
    @quantumsno Рік тому +1335

    I can't believe you managed to replicate this one tbh. Actually insane

    • @SethJV
      @SethJV Рік тому +23

      It's... fairly easy to replicate. In custom games, I mean.

    • @lennywhere
      @lennywhere Рік тому +200

      @@SethJV figuring out how it happens is the reason why it would be difficult

    • @Marblr
      @Marblr  Рік тому +336

      I had some help from other users -- namely Coathar!

    • @Weeblon
      @Weeblon Рік тому +25

      @@Marblr You obviously don't have to but it might be nice if you'd add people that helped you in the video description. I mean who doesn't like being appreaciated, right?

    • @mr.rabbit5642
      @mr.rabbit5642 Рік тому +7

      I saw it happen once in my comp match, on last point of Numbani. It kinda remained uncaptured, but the sides swapped right after (?) I was starting to think its just a visual bug on match proggress bar

  • @aeloh6921
    @aeloh6921 Рік тому +395

    Oh my god, I had a comp game a while back where the enemy team just randomly won before capping the 3rd point. Now I can finally retire knowing that this mystery, the source of so many sleepless nights has been solved. Thank you

    • @sandraswan9008
      @sandraswan9008 Рік тому +17

      Fuck, this would also haunt my nightmares. Rip

  • @octoprime8019
    @octoprime8019 Рік тому +830

    It's truly amazing how you find these and the reasons. Keep up the overwatch science

    • @DeertickDaniel
      @DeertickDaniel Рік тому +16

      He gets them sent to him but the way he finds out why is impressive

    • @focusprx
      @focusprx Рік тому

      when you know the games mechanics it’s easy to replicate bugs like these

    • @absolutewisp
      @absolutewisp 11 місяців тому +1

      ​@@focusprxand that knowledge is impressive. While we have some tools to peek into the game a bit, like Workshop, a lot of it is left to speculation unless you're really into it.

  • @cyberfish6507
    @cyberfish6507 Рік тому +304

    Due to how difficult this is to replicate and there have been seemingly no changes to affect how payloads work, it's possible, and even likely, this has been in since OW2's release, maybe even OW1. The fact that it's been there for at least a year and is only just now discovered highlights how insanely rare it is.

    • @fidel_soto
      @fidel_soto Рік тому +17

      Been there since day 1. It happened to me at least twice and I only played Ow1.

    • @tucker2840
      @tucker2840 Рік тому +33

      @@fidel_soto oh yeah it happened to me 5 times and i played overwatch one time

    • @GoldenKirby
      @GoldenKirby Рік тому +6

      Sometimes things exist for a while but nobody knows until somebody popular covers it

    • @kid10249595
      @kid10249595 Рік тому

      I think this happened a couple times in some matches that I was in. It's extremely rare, but it is blizzard so I'm not surprised they let a bug like that slip through the cracks.

    • @GoldenKirby
      @GoldenKirby Рік тому +15

      @@kid10249595 to be fair it's a bug one can't normally test for, and due to its rarity and lack of big content creator calling it out it probably went unnoticed

  • @PieMan061
    @PieMan061 Рік тому +139

    “You’ll have to walk a marathon to get to the payload”. Devs saw this and thought it was actually a good idea. Thus push maps were born.

    • @thesalad943
      @thesalad943 3 місяці тому +3

      And flashpoint

    • @SunAndMirror
      @SunAndMirror Місяць тому +5

      Hey we heard u like 2cp and holdingW from spawn so we made 5cp with walking element of push. Heres flashpoint, enjoy

  • @gavinsfriend5632
    @gavinsfriend5632 Рік тому +19

    Imagine having a shit losing streak and on your “final” game of the night where things are finally going greatly, this glitch just pulls up and shatters your hopes

  • @lesarchivesdeval8477
    @lesarchivesdeval8477 Рік тому +45

    I do believe it happened once during a multi-streamer event in France back in 2018-19. On a custom competitive game on Hollywood, the gate after the 1st point didn't open. They had to redo the game. If i recall this event correctly, then this bug is present in the game since Overwatch 1, so your theory about the infinite number of games seems pretty solid x)

    • @oskain
      @oskain 3 дні тому

      link? :3

  • @ToonDoge
    @ToonDoge Рік тому +41

    I think i actually had this happen once before and was wondering why the payload clipped through eichen's castle doors before the animation had a chance to play. Very interesting lmao

    • @bigdoggetom6549
      @bigdoggetom6549 Рік тому +14

      That's got to be the most common place for it to happen tbh, I've not seen a bigger clusterfuck of a checkpoint ever

    • @ccricers
      @ccricers Рік тому +1

      That's odd. Someone else in the comments saw a similar thing happen with the gate doors in Hollywood. But instead of clipping through the doors, the car got stuck in the doors

  • @Oreokillerz14
    @Oreokillerz14 Рік тому +50

    Man that point skipped harder than the OW2 developing team skipped PvE

  • @Marblr
    @Marblr  Рік тому +159

    I'll be looking at this bug on stream if you want to ask questions or just hang out: www.twitch.tv/marblr :)

    • @marzman4
      @marzman4 Рік тому +1

      Hello. Do u plan on expanding your content to other games eventually?

    • @Marblr
      @Marblr  Рік тому +5

      @@marzman4 There are a couple other games I'd love to explore!

    • @philogl
      @philogl Рік тому +1

      Heya! Just wondering if there is there a way to visualize how close to the cart you need to be to push it? I've noticed it is easy to c9 the cart on Dorado on the back side, yet on the front you trigger it from pretty far away, it feels like the model and the zone to trigger a push are misaligned

    • @ecargnz7762
      @ecargnz7762 Рік тому +1

      @@philogl i have the same issue too on dorado .

    • @Marblr
      @Marblr  Рік тому

      @@philogl the push volume is a sphere centered on the payload's origin point (the dot shown at 0:39). I believe the Dorado payload's origin is toward the front of it, so a sphere would extend much further in front of the cart than behind it. I don't know what the radius of this sphere is offhand.

  • @tajwar9547
    @tajwar9547 Рік тому +113

    It's all good, the developers are really busy working on PVE so these bugs are bound to happen.

    • @crangejo
      @crangejo 11 місяців тому +12

      DOES HE KNOW?

    • @georgerice6488
      @georgerice6488 11 місяців тому +11

      Any day now pve will be released perks and all. I cant wait

    • @cwj2733
      @cwj2733 11 місяців тому

      no one tell him

    • @hallowedchromee310
      @hallowedchromee310 11 місяців тому +9

      @@georgerice6488 I love the part where Mei cryofreezed all over the place and froze PVE progress forever.
      May it rest in peace.

    • @AtomicAlchemist
      @AtomicAlchemist 11 місяців тому +2

      @@crangejo Probably, that comment is dripping with sarcasm

  • @Guarrow
    @Guarrow Рік тому +9

    Had to watch multiple times to understand the competitive desync, the imagery really really helped, especially the gray dot that's representing the goal
    Awesome work as always

  • @allencunningham9002
    @allencunningham9002 Рік тому +42

    My favorite overwatch content! It's interesting seeing how the game works behind the scenes.

  • @JQSHl
    @JQSHl Рік тому +10

    National Marblr Upload day!

  • @zc8673
    @zc8673 Рік тому +7

    These are literally my favorite OW videos, i love this stuff.

  • @kanashisa0
    @kanashisa0 Рік тому +9

    “Escort, Hybrid, and Push are temporarily disabled. Only Control maps are available in Competitive.”

  • @xenophanessonic821
    @xenophanessonic821 Рік тому +7

    Wake up babe, marblr posted

  • @Stev4iK_FeeD
    @Stev4iK_FeeD Рік тому +4

    Apart from ability to find and reproduce bugs of any complexity, I've always been delighted with your video editing skills

  • @JackAllpikeMusic
    @JackAllpikeMusic Рік тому +1

    just wanna say that although I don't have any plans on playing OW2 again - these videos are still super fascinating and are so well put together. Keep it up, love the content. :)

  • @chewie__
    @chewie__ Рік тому

    I don't even play Overwatch anymore, but I continue to come back to your videos. Your prose and straightforward editing style makes each video a really enjoyable experience.

  • @ArmyBlinkStayOnceMidzyMoaMY
    @ArmyBlinkStayOnceMidzyMoaMY Рік тому +275

    Marblr putting more time in ow than devs themself

    • @veretxnerd983
      @veretxnerd983 Рік тому +6

      Pve

    • @Zen-db5pp
      @Zen-db5pp Рік тому +2

      @@veretxnerd983 What pve?

    • @javerious24
      @javerious24 Рік тому +55

      nah the devs put they life into this shit. u should be mad at blizzard executives

    • @phil1500
      @phil1500 Рік тому +9

      idk this is so rare and i've literally never seen it happen in 1k+ hours. It might have even existed in ow1 tbh. They might not even know about it or its so obscure its not a priority

    • @woodybob01
      @woodybob01 Рік тому +1

      @@Zen-db5pp It stands for Player Vs Everything. He's referencing the gamemode that blizzard promised would be coming with Overwatch 2 but the executives scrapped the entire thing which was 4 years of work.

  • @drizztdourden4855
    @drizztdourden4855 Рік тому +29

    My guess as to the fact that you have to push it right as it starts rolling backwards is likely logic to prevent nodes from being re-triggered in error by the payload moving backwards. IE if the junkertown payload moves back over the gate closing node, it will not attempt to close the gate again, since it detects the payload is moving backwards. And thus this applies to checkpoints, for a single tick, the checkpoint is detecting that the payload is moving backwards so it doesnt activate that checkpoint node

    • @talymenombrenuit3659
      @talymenombrenuit3659 Рік тому +1

      That would mean that nodes would get triggered again if you let the payload roll back and then over the node again though (in a normal situation without the glitch)

    • @user-xc1st7fg7o
      @user-xc1st7fg7o Рік тому

      @@talymenombrenuit3659 that is what happens as demonstrated in the video

    • @talymenombrenuit3659
      @talymenombrenuit3659 Рік тому

      @@user-xc1st7fg7o No, what I meant is, in a normal game, if you got CP1, then the payload went backwards to before CP1 then went over it again, you'd get the extra time again
      That doesnt happen

  • @b2n101
    @b2n101 3 місяці тому +2

    Hey Marblr, really missing the videos, always loved watching your style of videos. Hope you make a new one soon!

  • @Sangoreborn
    @Sangoreborn 7 місяців тому

    Very well produced video, explanation and easy to hear voice. Well done!

  • @seatyourself7082
    @seatyourself7082 Рік тому

    production hero is unreal! Very well done

  • @AutumnlLeaf
    @AutumnlLeaf Рік тому

    Dude your voice is so soothing. I could listen to you explain game bugs all day

  • @theonlymateus
    @theonlymateus Рік тому +5

    honestly love your content, thank you

  • @ofischial8148
    @ofischial8148 Рік тому +2

    I was always about to ask “well what if….” And then you answered it. Great job!

  • @theredgamer211
    @theredgamer211 Рік тому +7

    Great, high quality video!

  • @changuito2024
    @changuito2024 Рік тому

    Your videos always remind me of one match I’ll never forget where I was playing Zarya on Dorado. We were fighting on that 2nd checkpoint where the gate opens, and both teams were contesting point for extremely long. All our stats were so high, we really contested point for so damn long. Eventually we died to a junkrat ult. 😢One of the funnest matches ever.

  • @Netryxa
    @Netryxa Рік тому

    I love your work, please keep it up !

  • @gplthebeast
    @gplthebeast Рік тому +14

    I completely purged myself from anything OW related, except for this channel, these videos are great.

  • @djdhjdnf
    @djdhjdnf Рік тому +2

    this is so well edited for a payload glitch 😂

  • @jordanshafer
    @jordanshafer Рік тому

    Cool vid! Also I played in a game w you earlier on emonggs stream. Had so much fun! -screamyposum

  • @SpacemanX6
    @SpacemanX6 Рік тому

    High quality content yet again! Keep it up!

  • @kyspace1024
    @kyspace1024 Рік тому +11

    "Perhaps given an infinite number of Overwatch matches, every possible bug is bound to happen eventually." (Marblr's ergodic hypothesis)

  • @jdude4264
    @jdude4264 Рік тому +3

    This is the first bug of yours ive actually experienced in game, and its a rare one too

  • @AllOfARCH
    @AllOfARCH Рік тому +2

    The visuals came in clutch. Especially with the Comp Desync cos I didn't understand at all without it 😅

  • @MexMX
    @MexMX Рік тому

    Your videos are so good bro

  • @bianglegaming1127
    @bianglegaming1127 Рік тому

    Oh god, this is a fun one. Aside from not being able to win, it's worth pointing out the the spawn room not changing **combined with** no extra time being added makes for a truly uphill battle.

  • @gtbkts
    @gtbkts Рік тому

    Thanks for the awesome content and great videos!!

  • @Damonj17
    @Damonj17 Рік тому +3

    6:56 "Perhaps given an infinite number of Overwatch matches, every possible bug is bound to happen eventually." Man, I hope I end up in the Overwatch match where the "lucio gets buffed" bug happens

  • @glitch3579
    @glitch3579 11 місяців тому

    0:04 I can't believe you pulled a Hazy Maze Cave. Triggered my fight or flight with that one.

  • @case3177
    @case3177 11 місяців тому

    as someone who has done lots of editing with the sm64 castle theme as background music seeing the ending sync was a treat

  • @skiper7795
    @skiper7795 Рік тому +163

    Marblr is giving us better content than dev team itself lol

  • @dannycoleii1030
    @dannycoleii1030 Рік тому

    im throwing all my comp games like this now thank you!

  • @jolness1
    @jolness1 Рік тому

    Love the ssbm music you use.

  • @TamWam_
    @TamWam_ Рік тому +105

    imagine a game where this happens, and they reach the end without winning… will it just be overtime til the attackers c9?

    • @EggyB
      @EggyB Рік тому +26

      Imagine in Total Mayhem, the attackers wouldbe so tilted

    • @dikiyhuy
      @dikiyhuy Рік тому +1

      ​@@jessicastjames6202 🤓

    • @A_Minor_Mistake
      @A_Minor_Mistake Рік тому +6

      ​@@dikiyhuybruh

    • @PunkZombie1300
      @PunkZombie1300 Рік тому

      ​@@jessicastjames6202 Now I'm wondering what happens if on a payload map the first team were to do this glitch and make it to the end with zero points, like once they make it to the very end they just forfeit the rest of the round. Like does the other team win as soon as they reach the first checkpoint and score a point? Or would they have to make it to the end while also using the glitch? Since the distance is x meters away from the last checkpoint, I think the second team wouldn't be able to win (purely based on distance rather than points) if they hit the checkpoints, since the first team has the distance of the whole map while the second team would keep resetting their distance and only have 1/3 at most of the first team's.

    • @tatri292
      @tatri292 Рік тому

      @@wargex Considering that the attackers would have far spawns, yeah that's never happening for a long enough time

  • @ttantrum7948
    @ttantrum7948 Рік тому

    this explains all the times that we're near the 3rd checkpoint and I'm spawning at the default and having to pin across the entire map, losing a whole minute as tank

  • @Vason_Gaming
    @Vason_Gaming Рік тому +1

    Blizzard should look at all of Marblr’s UA-cam vids like this, it shows such an amazing tutorial on the bug, a good intro, good editing and explanations. Like someone give this man a raise ffs.

  • @HotHoe
    @HotHoe Рік тому +3

    I had the smash into the gate bug forever ago, didn't know what caused it, kinda funny to see this now.

  • @Skazzy3YT
    @Skazzy3YT Рік тому +1

    Excellent music choice

  • @clarity-1850
    @clarity-1850 Рік тому +1

    Nothing better than Marblr uploading

  • @kaedepp
    @kaedepp Рік тому +1

    So glad Icould be in this video, what a cameo

  • @Kiwi-lj9jc
    @Kiwi-lj9jc 13 днів тому

    thanks for the heads up marblr

  • @CasperVonGhoul
    @CasperVonGhoul Рік тому +4

    I lost a comp match to this. I even still have the clip saved on Xbox and shared it to the subreddit and they just understood it to be a bug

  • @naknuknik
    @naknuknik Рік тому

    Great stuff as usual

  • @TheFlyingSailorYT
    @TheFlyingSailorYT Рік тому

    Great game, Blizz.
    Game itself don't work but the shop works just fine!

  • @AdrianManChild
    @AdrianManChild Рік тому +2

    WAKE UP BABY, MARBLR RELEASED A VIDEO.

  • @ItGirlCaliiopx
    @ItGirlCaliiopx Рік тому

    Daddy Marblr is back with another banger

  • @randomshortsguy4108
    @randomshortsguy4108 Рік тому +1

    I love this UA-camr

  • @Snowshill
    @Snowshill 5 місяців тому +1

    holy fricking heck I have seen the junker town gate happen, and not just one bu a few tiems so THIS is why D:

  • @TheOldThundershockBoiReal
    @TheOldThundershockBoiReal Рік тому +1

    Always a good day when Marblr posts.

  • @dojelnotmyrealname4018
    @dojelnotmyrealname4018 Рік тому +2

    I'm guessing what happens is that there's a race condition where the payload advancing triggers before the node, and the capture node triggers on exact match instead of match-or-exceed, which results in the node not triggering cause the payload has moved on by the time it's check happens.

  • @rew.6z465
    @rew.6z465 Рік тому

    Your videos are the best

  • @TonyBroski1
    @TonyBroski1 Рік тому +1

    I could listen to you explain Overwatch bugs forever

  • @mercymainly8996
    @mercymainly8996 Рік тому

    Your voice is very soothing

  • @Flame03265
    @Flame03265 Рік тому

    Lets go i missed him testing this live and never got an answer

  • @DetroisHD
    @DetroisHD Рік тому

    the timed hazey maze theme on the intro is a 10/10

  • @dansabyss
    @dansabyss Рік тому

    BABE WAKE UP MARBLR POSTED

  • @lastnamefirstname8655
    @lastnamefirstname8655 Рік тому

    cool little rare bug. thanks maxor.

  • @grankinoroblox
    @grankinoroblox 11 місяців тому +1

    The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, including the complete works of William Shakespeare.

  • @joelalexander928
    @joelalexander928 Рік тому

    Best OW2 new content is the bugs we can't comprehend how the devs created them

  • @valentinaquere3294
    @valentinaquere3294 Рік тому

    Ive had a really similar bug but on a point capture in one of my comp games. I dont have the game code anymore, it was an earlier season, but i clipped it. It was on Hollywood, capturing first point after both teams got 3-3. We needed to capture around half of the point to win, but the shown marker was wrong and it just went past it, enemies were even able to come back and touch again even tho the win marker was already passed. It ended up letting us the win at around 80% of the capture

  • @donkeykong315
    @donkeykong315 Рік тому

    This man is the way

  • @jazzmane6171
    @jazzmane6171 Рік тому +1

    The gate trick in dorado happened to me once in competitive, we were all confused as heck

  • @ericocypriani2308
    @ericocypriani2308 9 місяців тому

    this looks easy to fix. The progress is still registered even if the checkpoint is missed. The game logic should define if the checkpoint was reached by checking the distance the payload traveled, if it is greater then the distance from the checkpoint to the beggining of the path, then the payload reached the checkpoint.

  • @frezzingaces
    @frezzingaces Рік тому +1

    "Perhaps given an infinite number of Overwatch games, every possible bug is bound to happen" - this is an actual testing strategy called 'fuzzing'.

  • @gold7152
    @gold7152 Рік тому +1

    Babe wake up, Marblr uploaded

  • @MrInfinityGD
    @MrInfinityGD Рік тому +1

    Payload just phasing through the door on Eichenwalde as the crusaders watch in horror

  • @myseglis
    @myseglis Рік тому

    The timing sounds so precise on this one it has to be one of the rarest bug, but losing a ranked game because of it would drive me crazy

  • @centralcheese
    @centralcheese Рік тому

    Lets go new Marblr video!

  • @facesareblurredx
    @facesareblurredx Рік тому +14

    love the content.
    i sure hope blizzard can fix this quickly since they are focusing more on PvP. best company fr!

    • @AegisAuras
      @AegisAuras Рік тому +11

      They need that manpower for the shop 💪😎

  • @TheKlawSin
    @TheKlawSin Рік тому

    I imagine the cause is that since the speed is different going forwards vs backwards, on the first tick of it starting to move backwards the position on the path is offset very slightly, causing it to never reach the specific point on the path for it to be unlocked, thus skipping over it. Or its some more complicated desync idk I don't make games.

  • @tycoo4148
    @tycoo4148 Рік тому +2

    Can you make a video about the potg system?

  • @fangofthetwins
    @fangofthetwins Рік тому +1

    new marblr video lets gooooo

  • @DanielJimenez-vq5gw
    @DanielJimenez-vq5gw Рік тому

    Melee music is so good

  • @Shagaru_Bleed
    @Shagaru_Bleed Рік тому

    This definitely feels like a Shounic video within the first 20 seconds.

  • @jby2201
    @jby2201 Рік тому

    Omg I had this bug a few years ago in a comp match at Hollywood. The attacking enemy team passed through the first check point during overtime and the gate won’t open, neither did the timer reset, which gave us a free win.

  • @udibeckfogel8185
    @udibeckfogel8185 7 місяців тому

    I was very confused as i was playing a game on mid town or whatever the one with the train is and our payload travled througe the little barier at the first check point it wasent a checkpoint skip but an invisible node which ive learned trough this video thanks!

  • @sselesUneeuQ
    @sselesUneeuQ 11 місяців тому

    7:00 at this last part I got a couple second skip on the youtube video as you said "perhaps" and had to go back to see if it was the editing or just youtube being weird.

  • @dallasjhaws
    @dallasjhaws Рік тому

    Great video :)

  • @coltonmacfarlane1604
    @coltonmacfarlane1604 Рік тому

    yeah this happened to me in a comp game but it gives you the point after

  • @Buglin_Burger7878
    @Buglin_Burger7878 Рік тому

    The reason it works is likely due to order of events and how the payload doesn't immediately capture the checkpoint.
    The payload basically appears to stutter on a checkpoint.
    So when you stop it on the checkpoint before it captures it the payload has to check for movement direction to figure out if you should or shouldn't capture it. If you time it perfectly though it will falsely get "backwards" but them move ahead.
    By doing this the game likely either thinks the payload is rolling back and was stopped by the checkpoint or that it never was able to catch it since the area to catch it is too small.
    Heck it could even be as simple as the checkpoint is literally between units so this tick perfect timing allows you to move through it.

  • @FardNutzDeluxe
    @FardNutzDeluxe Рік тому +1

    Payload ignoring checkpoint like Blizzard ignoring promises