The Payload can Skip Checkpoints

Поділитися
Вставка
  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 678

  • @milesupshur9614
    @milesupshur9614 Рік тому +5644

    Turn payload maps into push maps with this one simple trick! Non-mobile heroes hate it!

    • @EggyB
      @EggyB Рік тому +49

      LMAO

    • @Nick.11
      @Nick.11 Рік тому +6

      xD

    • @sakucelty
      @sakucelty Рік тому +107

      casual push players:
      the Doomfist with top 500 level rollouts:

    • @Lani_Voices
      @Lani_Voices Рік тому +7

      @@sakucelty the chadfist

    • @youreinlovee
      @youreinlovee Рік тому +2

      SHH DON’T GIVE THEM IDEAS!!!!

  • @justaharrowmain6853
    @justaharrowmain6853 Рік тому +4823

    "Perhaps given an infinite number of Overwatch games, every possible bug is bound to happen"
    -Ow2 hot fix motto

    • @beybladetunada5697
      @beybladetunada5697 Рік тому +189

      "And thats why we are cancelling PVE, we need to focus on bugfixes!!1!"

    • @lnemf
      @lnemf Рік тому +64

      It's like the monkey with a typewriter thought experiment

    • @lemonlemon7932
      @lemonlemon7932 Рік тому +17

      @@lnemf I mean, yeah. "Within infinity, everything"

    • @defectivepikachu4582
      @defectivepikachu4582 Рік тому +5

      @@lnemf no the idea is that the monkey actually does something

    • @aetheriox463
      @aetheriox463 Рік тому +9

      @@beybladetunada5697 they were stripped of their resources and were expected to make the same game, what did you expect?

  • @aeloh6921
    @aeloh6921 Рік тому +511

    Oh my god, I had a comp game a while back where the enemy team just randomly won before capping the 3rd point. Now I can finally retire knowing that this mystery, the source of so many sleepless nights has been solved. Thank you

  • @quantumsno
    @quantumsno Рік тому +1432

    I can't believe you managed to replicate this one tbh. Actually insane

    • @SethJV
      @SethJV Рік тому +26

      It's... fairly easy to replicate. In custom games, I mean.

    • @lennywhere
      @lennywhere Рік тому +216

      @@SethJV figuring out how it happens is the reason why it would be difficult

    • @Marblr
      @Marblr  Рік тому +364

      I had some help from other users -- namely Coathar!

    • @Weeblon
      @Weeblon Рік тому +28

      @@Marblr You obviously don't have to but it might be nice if you'd add people that helped you in the video description. I mean who doesn't like being appreaciated, right?

    • @mr.rabbit5642
      @mr.rabbit5642 Рік тому +7

      I saw it happen once in my comp match, on last point of Numbani. It kinda remained uncaptured, but the sides swapped right after (?) I was starting to think its just a visual bug on match proggress bar

  • @Coathar
    @Coathar Рік тому +406

    Imagine staying up until 4am brute forcing locations for this, couldn't be me

  • @cedricksusername
    @cedricksusername Рік тому +3554

    I want this to happen in OWL so bad

    • @SeraYGO
      @SeraYGO Рік тому +49

      For Real

    • @miguelcruz7826
      @miguelcruz7826 Рік тому +98

      Would they reset the march if it actually happened?

    • @phil1500
      @phil1500 Рік тому +373

      ​@@miguelcruz7826 yeah absolutely they'd replay the map

    • @jplayzow
      @jplayzow Рік тому +346

      @@phil1500 probably ban everyone and then declare it a draw for existing near a bug

    • @bawbehh
      @bawbehh Рік тому +46

      event organizers should orchestrate this so OWL is actually somewhat interesting

  • @charleslim6514
    @charleslim6514 Рік тому +1726

    imagine being a blizzard dev and finding out your tasks through Marblr

    • @CaptainBen10
      @CaptainBen10 Рік тому +53

      Marblr should be hired by Team 4 since he clearly knows this game better than the devs

    • @alexandredasilvavilasboasrosas
      @alexandredasilvavilasboasrosas Рік тому +24

      imagine being a blizzard dev PERIOD

    • @GlavGadLive
      @GlavGadLive Рік тому

      lmao

    • @willmcclard206
      @willmcclard206 Рік тому +13

      “hm ok let’s see uh nothing to do today. um. hrm. oh Marblr uploaded, i guess i’ll watch it, might not fix it if it’s too complicated.”

    • @LightsJusticeZ
      @LightsJusticeZ Рік тому +1

      Don't think it's uncommon for game devs to find bugs through social media.

  • @octoprime8019
    @octoprime8019 Рік тому +845

    It's truly amazing how you find these and the reasons. Keep up the overwatch science

    • @DeertickDaniel
      @DeertickDaniel Рік тому +17

      He gets them sent to him but the way he finds out why is impressive

    • @focusprx
      @focusprx Рік тому

      when you know the games mechanics it’s easy to replicate bugs like these

    • @absolutewisp
      @absolutewisp Рік тому +2

      ​@@focusprxand that knowledge is impressive. While we have some tools to peek into the game a bit, like Workshop, a lot of it is left to speculation unless you're really into it.

  • @cyberfish6507
    @cyberfish6507 Рік тому +343

    Due to how difficult this is to replicate and there have been seemingly no changes to affect how payloads work, it's possible, and even likely, this has been in since OW2's release, maybe even OW1. The fact that it's been there for at least a year and is only just now discovered highlights how insanely rare it is.

    • @fidel_soto
      @fidel_soto Рік тому +17

      Been there since day 1. It happened to me at least twice and I only played Ow1.

    • @tucker2840
      @tucker2840 Рік тому +36

      @@fidel_soto oh yeah it happened to me 5 times and i played overwatch one time

    • @GoldenKirby
      @GoldenKirby Рік тому +9

      Sometimes things exist for a while but nobody knows until somebody popular covers it

    • @kid10249595
      @kid10249595 Рік тому +1

      I think this happened a couple times in some matches that I was in. It's extremely rare, but it is blizzard so I'm not surprised they let a bug like that slip through the cracks.

    • @GoldenKirby
      @GoldenKirby Рік тому +17

      @@kid10249595 to be fair it's a bug one can't normally test for, and due to its rarity and lack of big content creator calling it out it probably went unnoticed

  • @Marblr
    @Marblr  Рік тому +162

    I'll be looking at this bug on stream if you want to ask questions or just hang out: www.twitch.tv/marblr :)

    • @marzman4
      @marzman4 Рік тому +1

      Hello. Do u plan on expanding your content to other games eventually?

    • @Marblr
      @Marblr  Рік тому +5

      @@marzman4 There are a couple other games I'd love to explore!

    • @philogl
      @philogl Рік тому +1

      Heya! Just wondering if there is there a way to visualize how close to the cart you need to be to push it? I've noticed it is easy to c9 the cart on Dorado on the back side, yet on the front you trigger it from pretty far away, it feels like the model and the zone to trigger a push are misaligned

    • @ecargnz7762
      @ecargnz7762 Рік тому +1

      @@philogl i have the same issue too on dorado .

    • @Marblr
      @Marblr  Рік тому

      @@philogl the push volume is a sphere centered on the payload's origin point (the dot shown at 0:39). I believe the Dorado payload's origin is toward the front of it, so a sphere would extend much further in front of the cart than behind it. I don't know what the radius of this sphere is offhand.

  • @lesarchivesdeval8477
    @lesarchivesdeval8477 Рік тому +53

    I do believe it happened once during a multi-streamer event in France back in 2018-19. On a custom competitive game on Hollywood, the gate after the 1st point didn't open. They had to redo the game. If i recall this event correctly, then this bug is present in the game since Overwatch 1, so your theory about the infinite number of games seems pretty solid x)

    • @oskain
      @oskain 7 місяців тому +1

      link? :3

  • @gavinsfriend5632
    @gavinsfriend5632 Рік тому +27

    Imagine having a shit losing streak and on your “final” game of the night where things are finally going greatly, this glitch just pulls up and shatters your hopes

  • @PieMan061
    @PieMan061 Рік тому +177

    “You’ll have to walk a marathon to get to the payload”. Devs saw this and thought it was actually a good idea. Thus push maps were born.

    • @thesalad943
      @thesalad943 10 місяців тому +4

      And flashpoint

    • @SunAndMirror
      @SunAndMirror 8 місяців тому +6

      Hey we heard u like 2cp and holdingW from spawn so we made 5cp with walking element of push. Heres flashpoint, enjoy

  • @Damonj17
    @Damonj17 Рік тому +16

    6:56 "Perhaps given an infinite number of Overwatch matches, every possible bug is bound to happen eventually." Man, I hope I end up in the Overwatch match where the "lucio gets buffed" bug happens

  • @ToonDoge
    @ToonDoge Рік тому +45

    I think i actually had this happen once before and was wondering why the payload clipped through eichen's castle doors before the animation had a chance to play. Very interesting lmao

    • @bigdoggetom6549
      @bigdoggetom6549 Рік тому +15

      That's got to be the most common place for it to happen tbh, I've not seen a bigger clusterfuck of a checkpoint ever

    • @ccricers
      @ccricers Рік тому +1

      That's odd. Someone else in the comments saw a similar thing happen with the gate doors in Hollywood. But instead of clipping through the doors, the car got stuck in the doors

  • @D_Quinn
    @D_Quinn Рік тому +5

    3:00 hey look, it turned into the push gamemode!

  • @Guarrow
    @Guarrow Рік тому +9

    Had to watch multiple times to understand the competitive desync, the imagery really really helped, especially the gray dot that's representing the goal
    Awesome work as always

  • @drizztdourden4855
    @drizztdourden4855 Рік тому +29

    My guess as to the fact that you have to push it right as it starts rolling backwards is likely logic to prevent nodes from being re-triggered in error by the payload moving backwards. IE if the junkertown payload moves back over the gate closing node, it will not attempt to close the gate again, since it detects the payload is moving backwards. And thus this applies to checkpoints, for a single tick, the checkpoint is detecting that the payload is moving backwards so it doesnt activate that checkpoint node

    • @talymenombrenuit3659
      @talymenombrenuit3659 Рік тому +2

      That would mean that nodes would get triggered again if you let the payload roll back and then over the node again though (in a normal situation without the glitch)

    • @SoWhom
      @SoWhom Рік тому

      @@talymenombrenuit3659 that is what happens as demonstrated in the video

    • @talymenombrenuit3659
      @talymenombrenuit3659 Рік тому +1

      @@SoWhom No, what I meant is, in a normal game, if you got CP1, then the payload went backwards to before CP1 then went over it again, you'd get the extra time again
      That doesnt happen

  • @zc8673
    @zc8673 Рік тому +7

    These are literally my favorite OW videos, i love this stuff.

  • @gplthebeast
    @gplthebeast Рік тому +14

    I completely purged myself from anything OW related, except for this channel, these videos are great.

  • @JackAllpikeMusic
    @JackAllpikeMusic Рік тому +1

    just wanna say that although I don't have any plans on playing OW2 again - these videos are still super fascinating and are so well put together. Keep it up, love the content. :)

  • @allencunningham9002
    @allencunningham9002 Рік тому +42

    My favorite overwatch content! It's interesting seeing how the game works behind the scenes.

  • @tajwar9547
    @tajwar9547 Рік тому +119

    It's all good, the developers are really busy working on PVE so these bugs are bound to happen.

    • @crangejo
      @crangejo Рік тому +13

      DOES HE KNOW?

    • @georgerice6488
      @georgerice6488 Рік тому +11

      Any day now pve will be released perks and all. I cant wait

    • @cwj2733
      @cwj2733 Рік тому

      no one tell him

    • @hallowedchromee310
      @hallowedchromee310 Рік тому +10

      @@georgerice6488 I love the part where Mei cryofreezed all over the place and froze PVE progress forever.
      May it rest in peace.

    • @AtomicAlchemist
      @AtomicAlchemist Рік тому +2

      @@crangejo Probably, that comment is dripping with sarcasm

  • @Oreokillerz14
    @Oreokillerz14 Рік тому +51

    Man that point skipped harder than the OW2 developing team skipped PvE

  • @ArmyBlinkStayOnceMidzyMoaMY
    @ArmyBlinkStayOnceMidzyMoaMY Рік тому +280

    Marblr putting more time in ow than devs themself

    • @veretxnerd983
      @veretxnerd983 Рік тому +6

      Pve

    • @Zen-db5pp
      @Zen-db5pp Рік тому +3

      @@veretxnerd983 What pve?

    • @javerious24
      @javerious24 Рік тому +56

      nah the devs put they life into this shit. u should be mad at blizzard executives

    • @phil1500
      @phil1500 Рік тому +9

      idk this is so rare and i've literally never seen it happen in 1k+ hours. It might have even existed in ow1 tbh. They might not even know about it or its so obscure its not a priority

    • @woodybob01
      @woodybob01 Рік тому +1

      @@Zen-db5pp It stands for Player Vs Everything. He's referencing the gamemode that blizzard promised would be coming with Overwatch 2 but the executives scrapped the entire thing which was 4 years of work.

  • @Stev4iK_FeeD
    @Stev4iK_FeeD Рік тому +4

    Apart from ability to find and reproduce bugs of any complexity, I've always been delighted with your video editing skills

  • @kanashisa0
    @kanashisa0 Рік тому +11

    “Escort, Hybrid, and Push are temporarily disabled. Only Control maps are available in Competitive.”

  • @ofischial
    @ofischial Рік тому +2

    I was always about to ask “well what if….” And then you answered it. Great job!

  • @TamWam_
    @TamWam_ Рік тому +106

    imagine a game where this happens, and they reach the end without winning… will it just be overtime til the attackers c9?

    • @EggyB
      @EggyB Рік тому +26

      Imagine in Total Mayhem, the attackers wouldbe so tilted

    • @dikiyhuy
      @dikiyhuy Рік тому +1

      ​@@jessicastjames6202 🤓

    • @A_Minor_Mistake
      @A_Minor_Mistake Рік тому +6

      ​@@dikiyhuybruh

    • @PunkZombie1300
      @PunkZombie1300 Рік тому

      ​@@jessicastjames6202 Now I'm wondering what happens if on a payload map the first team were to do this glitch and make it to the end with zero points, like once they make it to the very end they just forfeit the rest of the round. Like does the other team win as soon as they reach the first checkpoint and score a point? Or would they have to make it to the end while also using the glitch? Since the distance is x meters away from the last checkpoint, I think the second team wouldn't be able to win (purely based on distance rather than points) if they hit the checkpoints, since the first team has the distance of the whole map while the second team would keep resetting their distance and only have 1/3 at most of the first team's.

    • @tatri292
      @tatri292 Рік тому

      @@wargex Considering that the attackers would have far spawns, yeah that's never happening for a long enough time

  • @chewie__
    @chewie__ Рік тому

    I don't even play Overwatch anymore, but I continue to come back to your videos. Your prose and straightforward editing style makes each video a really enjoyable experience.

  • @skiper7795
    @skiper7795 Рік тому +164

    Marblr is giving us better content than dev team itself lol

  • @codegeek98
    @codegeek98 5 місяців тому

    5:06 I'm floored by the efficacy of that animation in explaining what's going on

  • @b2n101
    @b2n101 10 місяців тому +2

    Hey Marblr, really missing the videos, always loved watching your style of videos. Hope you make a new one soon!

  • @kyspace1024
    @kyspace1024 Рік тому +12

    "Perhaps given an infinite number of Overwatch matches, every possible bug is bound to happen eventually." (Marblr's ergodic hypothesis)

  • @grankino24
    @grankino24 Рік тому +1

    The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, including the complete works of William Shakespeare.

  • @KissedToge
    @KissedToge Рік тому +11

    National Marblr Upload day!

  • @bianglegaming1127
    @bianglegaming1127 Рік тому

    Oh god, this is a fun one. Aside from not being able to win, it's worth pointing out the the spawn room not changing **combined with** no extra time being added makes for a truly uphill battle.

  • @AutumnlLeaf
    @AutumnlLeaf Рік тому

    Dude your voice is so soothing. I could listen to you explain game bugs all day

  • @jdude4264
    @jdude4264 Рік тому +3

    This is the first bug of yours ive actually experienced in game, and its a rare one too

  • @changuito2024
    @changuito2024 Рік тому

    Your videos always remind me of one match I’ll never forget where I was playing Zarya on Dorado. We were fighting on that 2nd checkpoint where the gate opens, and both teams were contesting point for extremely long. All our stats were so high, we really contested point for so damn long. Eventually we died to a junkrat ult. 😢One of the funnest matches ever.

  • @djdhjdnf
    @djdhjdnf Рік тому +2

    this is so well edited for a payload glitch 😂

  • @Vason_Gaming
    @Vason_Gaming Рік тому +1

    Blizzard should look at all of Marblr’s UA-cam vids like this, it shows such an amazing tutorial on the bug, a good intro, good editing and explanations. Like someone give this man a raise ffs.

  • @Sangoreborn
    @Sangoreborn Рік тому

    Very well produced video, explanation and easy to hear voice. Well done!

  • @AllOfARCH
    @AllOfARCH Рік тому +2

    The visuals came in clutch. Especially with the Comp Desync cos I didn't understand at all without it 😅

  • @xenophanessonic821
    @xenophanessonic821 Рік тому +7

    Wake up babe, marblr posted

  • @theredgamer211
    @theredgamer211 Рік тому +7

    Great, high quality video!

  • @theonlymateus
    @theonlymateus Рік тому +5

    honestly love your content, thank you

  • @sirdurtle9519
    @sirdurtle9519 3 місяці тому +1

    I know im a year late to the party, but I have a pretty good guess as to why this is.
    The logic for this moment likely looks something like this:
    if payloadDistance equals checkpointDistance;
    checkpoint = captured;
    When the first line should be:
    if payloadDistance >= checkpointDistance;
    This code is likely only run when the payload is actively being pushed.
    In other words, in order for the checkpoint to be captured, it must be actively pushed, and have its distance equal the checkpoint distance, which works fine in most cases. But, depending on the exact order of operations, what ends up happening is this:
    Tick 1: payload is being pushed
    Between Tick 1 & 2: payload stops being pushed (game will not register this until Tick 2)
    Tick 2: payload reaches checkpoint, and is no longer being pushed, so checkpoint is not registered
    Tick 3: Payload is being pushed, but distance no longer equals checkpoint distance, so it is skipped (because the payload has started moving)
    The fix in this case being that the checkpoint should be recieved if the position is >= the checkpoint distance, or alternatively have it collect the checkpoint regardless of whether its being pushed or not

  • @glitch3579
    @glitch3579 Рік тому

    0:04 I can't believe you pulled a Hazy Maze Cave. Triggered my fight or flight with that one.

  • @seatyourself7082
    @seatyourself7082 Рік тому

    production hero is unreal! Very well done

  • @case3177
    @case3177 Рік тому

    as someone who has done lots of editing with the sm64 castle theme as background music seeing the ending sync was a treat

  • @spybgon4597
    @spybgon4597 Рік тому +2

    Wealth over here in TF2 we don't need to worry about people doing that as a bug

  • @jordanshafer
    @jordanshafer Рік тому

    Cool vid! Also I played in a game w you earlier on emonggs stream. Had so much fun! -screamyposum

  • @clarity-1850
    @clarity-1850 Рік тому +1

    Nothing better than Marblr uploading

  • @AdrianManChild
    @AdrianManChild Рік тому +2

    WAKE UP BABY, MARBLR RELEASED A VIDEO.

  • @Snowshill
    @Snowshill Рік тому +1

    holy fricking heck I have seen the junker town gate happen, and not just one bu a few tiems so THIS is why D:

  • @SessesSniper
    @SessesSniper Рік тому +7

    Hello Marblr.
    Can you make a video explaining the practicality of the "recoil recovery aim compensation" option.
    I feel like everyone has a different take on this and I'm not sure whether it's beneficial or not.

    • @aeloh6921
      @aeloh6921 Рік тому +1

      Yeah that would be great.

  • @ttantrum7948
    @ttantrum7948 Рік тому

    this explains all the times that we're near the 3rd checkpoint and I'm spawning at the default and having to pin across the entire map, losing a whole minute as tank

  • @dannycoleii1030
    @dannycoleii1030 Рік тому

    im throwing all my comp games like this now thank you!

  • @CasperVonGhoul
    @CasperVonGhoul Рік тому +4

    I lost a comp match to this. I even still have the clip saved on Xbox and shared it to the subreddit and they just understood it to be a bug

  • @facesareblurredx
    @facesareblurredx Рік тому +14

    love the content.
    i sure hope blizzard can fix this quickly since they are focusing more on PvP. best company fr!

    • @AegisAuras
      @AegisAuras Рік тому +11

      They need that manpower for the shop 💪😎

  • @claymeistereu
    @claymeistereu Рік тому +1

    Meanwhile in tf2 you gotta make the payload go 100+ mph for desynchs, and more

  • @dojelnotmyrealname4018
    @dojelnotmyrealname4018 Рік тому +2

    I'm guessing what happens is that there's a race condition where the payload advancing triggers before the node, and the capture node triggers on exact match instead of match-or-exceed, which results in the node not triggering cause the payload has moved on by the time it's check happens.

  • @SpacemanX6
    @SpacemanX6 Рік тому

    High quality content yet again! Keep it up!

  • @joelalexander928
    @joelalexander928 Рік тому

    Best OW2 new content is the bugs we can't comprehend how the devs created them

  • @Yoshiezzz
    @Yoshiezzz Рік тому +1

    I love this UA-camr

  • @TonyBroski1
    @TonyBroski1 Рік тому +1

    I could listen to you explain Overwatch bugs forever

  • @frezzingaces
    @frezzingaces Рік тому +1

    "Perhaps given an infinite number of Overwatch games, every possible bug is bound to happen" - this is an actual testing strategy called 'fuzzing'.

  • @TheFlyingSailorYT
    @TheFlyingSailorYT Рік тому

    Great game, Blizz.
    Game itself don't work but the shop works just fine!

  • @PlNGUlFY
    @PlNGUlFY Рік тому +1

    So glad Icould be in this video, what a cameo

  • @whatis112-s2i
    @whatis112-s2i Рік тому +1

    what if you put mei ice block in between payload and eichenwalde doors as the payload skips the checkpoint?

  • @LuKiZenith
    @LuKiZenith Рік тому +1

    Not sure if it warrants enough for a whole video, but Ive noticed a lot of "unspecified" tags relating to the point or payload instead of A B and C, usually when it says things like "attack point A"

  • @MrInfinityGD
    @MrInfinityGD Рік тому +1

    Payload just phasing through the door on Eichenwalde as the crusaders watch in horror

  • @ericocypriani2308
    @ericocypriani2308 Рік тому

    this looks easy to fix. The progress is still registered even if the checkpoint is missed. The game logic should define if the checkpoint was reached by checking the distance the payload traveled, if it is greater then the distance from the checkpoint to the beggining of the path, then the payload reached the checkpoint.

  • @Buglin_Burger7878
    @Buglin_Burger7878 Рік тому

    The reason it works is likely due to order of events and how the payload doesn't immediately capture the checkpoint.
    The payload basically appears to stutter on a checkpoint.
    So when you stop it on the checkpoint before it captures it the payload has to check for movement direction to figure out if you should or shouldn't capture it. If you time it perfectly though it will falsely get "backwards" but them move ahead.
    By doing this the game likely either thinks the payload is rolling back and was stopped by the checkpoint or that it never was able to catch it since the area to catch it is too small.
    Heck it could even be as simple as the checkpoint is literally between units so this tick perfect timing allows you to move through it.

  • @BritishMan_
    @BritishMan_ Рік тому +53

    Are we surprised of these glitches existing anymore with the recent actions of blizzard

    • @NahJustin
      @NahJustin Рік тому

      weird correlation, but yes blizzard has some spaghetti-like code.

    • @thedude4840
      @thedude4840 Рік тому +10

      You and nobody else knew about this glitch until marbler uploaded this video. Are you really surprised or are you just pretending to be to justify your absurdist anger against a video game company?

    • @conceptualization.6617
      @conceptualization.6617 Рік тому +4

      @@thedude4840 this bug and blizzard's inability to respect their consumers aren't related, but being angry at them is justified regardless

    • @thedude4840
      @thedude4840 Рік тому

      @@conceptualization.6617 is it though? The group think consensus was that blizzard couldn’t find their ass with two hands and a map yet all you put your immutable faith in them because what Jeff made promises and left not even a year in? And then because communities are often harbingers of their own doom they continued to work on the fools errand why? Because they knew that if they stopped working on the stupid damn campaign exactly what’s happing now would happen. Jeff put overwatch updates on hold for nearly 4 years because he wanted to make a stupid fucken campaign that nobody but streamers and lore nerds wanted.

    • @niggachu420
      @niggachu420 Рік тому

      ​@@conceptualization.6617and you still play lmfao

  • @Skazzy3YT
    @Skazzy3YT Рік тому +1

    Excellent music choice

  • @baum279
    @baum279 Рік тому +14

    Blizzard should be paying this man for doing a lot of their work for them

  • @tycoo4148
    @tycoo4148 Рік тому +2

    Can you make a video about the potg system?

  • @ItGirlCaliiopx
    @ItGirlCaliiopx Рік тому

    Daddy Marblr is back with another banger

  • @DetroisHD
    @DetroisHD Рік тому

    the timed hazey maze theme on the intro is a 10/10

  • @myseglis
    @myseglis Рік тому

    The timing sounds so precise on this one it has to be one of the rarest bug, but losing a ranked game because of it would drive me crazy

  • @ScrDesh
    @ScrDesh Рік тому

    ik the PvE news is devastating but you're like the best OW content creator pls dont leave 😭😭

  • @ericocypriani2308
    @ericocypriani2308 Рік тому +6

    00:01 me in driving school

  • @ahmadaldajani2059
    @ahmadaldajani2059 Рік тому +1

    Can you please explain how the ranking system work : like why do the rank get lower with 5 wins and two losses

  • @jazzmane6171
    @jazzmane6171 Рік тому +1

    The gate trick in dorado happened to me once in competitive, we were all confused as heck

  • @chairyoudown2656
    @chairyoudown2656 Рік тому

    My theory for this is that the payload point travels beyond the checkpoint in one frame, thus bypassing it. Pushing the payload from its reversal state might "kickstart" the payload forward, making it travel further than it normally would in one frame so thats why you need pixel perfect timings.

  • @vulpixie__
    @vulpixie__ Рік тому +1

    just had smth similar happen on a capture objective, where the maximum-progress tick got stuck at 67% even though the enemy team got ~89%.

  • @Netryxa
    @Netryxa Рік тому

    I love your work, please keep it up !

  • @jolness1
    @jolness1 Рік тому

    Love the ssbm music you use.

  • @cactuscian
    @cactuscian Рік тому +1

    Blizzard hire this man

  • @ThemGrayJackel
    @ThemGrayJackel Рік тому

    This channel is amazing. It’s basically 101 reasons to not play OW2 and still have reasons to laugh at it.

  • @Kiwi-lj9jc
    @Kiwi-lj9jc 7 місяців тому

    thanks for the heads up marblr

  • @TheKlawSin
    @TheKlawSin Рік тому

    I imagine the cause is that since the speed is different going forwards vs backwards, on the first tick of it starting to move backwards the position on the path is offset very slightly, causing it to never reach the specific point on the path for it to be unlocked, thus skipping over it. Or its some more complicated desync idk I don't make games.

  • @sselesUneeuQ
    @sselesUneeuQ Рік тому

    7:00 at this last part I got a couple second skip on the youtube video as you said "perhaps" and had to go back to see if it was the editing or just youtube being weird.

  • @scu5555
    @scu5555 Рік тому +1

    Didn't this happen in OWL a few years ago? Back then no one could explain it. I remember Super looking at a clip from the OWL match on Eichenwalde. Back then he was still on San Francisco Shock.

  • @yyny0
    @yyny0 Рік тому

    A bug like this happened just now in my GM competitive lobby: RAVWX8
    The payload got bugged, and no longer went backwards, but the point was not captured and the spawns were not moved. The track doors also did not open.

  • @lastnamefirstname8655
    @lastnamefirstname8655 Рік тому

    cool little rare bug. thanks maxor.

  • @johnhawkins5314
    @johnhawkins5314 Рік тому

    If I had to have a *guess* at the reasoning I would imagine the logic is something like this
    Is Payload at Node? Yes.
    -> Node type check. Node = Checkpoint
    -> Is payload velocity >0 (i.e. is it moving forward). No.
    -> Do not change checkpoint captured flag.
    So on the single server tick that pixel occurs, the information taken is that the payload still is moving backwards (especially if referenced from the previous server tick), and the game thinks, oh it's just rolling backwards, don't do anything

    • @johnhawkins5314
      @johnhawkins5314 Рік тому

      If it used this logic, then maybe a potential fix would be to wait for the next server tick and re-check the velocity

  • @gtbkts
    @gtbkts Рік тому

    Thanks for the awesome content and great videos!!