While the explanation makes sense, it raises a whole different question. Why do her rifle and sleep dart have an effect on eachothers stats in the first place?
@Yippingfox Snipers need extra lines of coding to indicate whether or not the sniper shot when scoped or unscoped. That explained, there should be some code that counts the sleep dart as a projectile shot from the original gun and not a seperate gun. This would mean that both accuracies are effected because of how they made their accuracy count different for people who can scope. Basically, they made a mistake and didn't notice it lol
@@recruit8921 the only thing i can say for sure is that happens when you swap. Have you ever thought how exactly game keeps track of how many games you played with which character, considering you can swap while the match is going? As i understand, it takes percentage of match time you played, and remembers it. when it ticks over 100%, it increases the statistic for matches played. Wins are probably tracked not like the matches played, and that's why wins and games played mismatch sometimes.
@@recruit8921 because you can swap heroes in game, it would be easy to inflate your win percent on a character by switching to them only while winning, so it doesn't increment by "number of games won while playing x character vs number lost" but something more like "amount of time playing x character in a winning game vs amount of minutes in a losing game". They calculate that every x amount of minutes and if you don't have that many minutes on the character, it can get screwy with the prediction math iirc
Yeah I’m sitting here like: instead of subtracting shots fired could you not just use the barrier check already in place? I mean the game checks for a barrier THEN subtracts a shot fired. Why not just be IF !Barrier ++shot fired
Marblr fills that niche nerdy part of Overwatch and I love it. It's my favorite type of content and I just love these deep dives on not only how stats track but stat track bugs. It's so cool.
It might be harder for Moira’s ult to go negative because it is a hit scan raycast. This means that it cannot have travel time before the game starts. The trick shown in the video cannot work even if the players start with their ultimates in a custom game. Also Moira’s ult is made to hit multiple targets at once, so the game keeps track of the ult “efficiency” instead of accuracy. This this suggests that Moira having high efficiency is intentional unlike ram punch which keeps track of “accuracy”
its because its efficiency, not accuracy i guess. tracking accuracy as hitting multiple players at once is dumb anyway as that isn't really accuracy at that point
my boyfriend and I had a month long terraria session and we thought my game was open when we heard that desert theme in the beginning! Love your stuff so much, glad to see more Terraria fans.
I'll do you one better. I've never played Overwatch. I'm just here because game dev deep dives like these are super interesting, and Marblr presents them in a really captivating way.
@@spookyscarylamppost34315 years from now: In specific circumstances, total "players online" can actually enter the negatives. This happens due to a value tracking issue caused when rats run over the circuitboards in Blizzard's abandoned server rooms.
I love what you do for this community Marblr, keep it up! It’s such a blessing to have this much quality and informative content, also loving the terraria music!
You displayed that JQ's jagged blade has the weird tracking, however, you can hit multiple people with one jagged blade, as it can hit someone, they die, and then it drops onto another person, which can result in a legitmate accuracy over 100%, similar to hitting multiple people with one pummel
The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, including the complete works of William Shakespeare. In fact, the monkey would almost surely type every possible finite text an infinite number of times. The theorem can be generalized to state that any sequence of events which has a non-zero probability of happening will almost certainly eventually occur, given unlimited time. Overwatch 2’s code is if you took the monkey’s first attempt
I'm guessing that Moira's Coalescence and Ramattra's Pummel have those stats trigger due to their abilities sharing a collateral effect. Just another TIL from the GOAT Marblr. Really informative stuff.
I love the kiriko animated short music at the end in combination with the cite. And each of your videos makes me wonder how overwatch even runs with all those inconsistencies
3:52, My theory: Maybe pummel, as it hits both targets at the same tick will cause a synchronization problem and will register two hits at once. As fire strike is a projectile, it will be harder to hit both targets at the same tick, no?
Everyone is talking about the Overwatch coding and how ridiclious it is, but I wanna stop and commend your editing and consistency throughout your videos. You have a very unique editing style that works very well with your content and audience, I enjoy it very much. Even learned some tricks from just watching your videos haha. Keep it up man, can't wait to see your next video
03:00 Actually dividing by zero is possible (not for a normal PC, the ALU inside the CPU will 'error' flag it as division by zero), but the solution to this operation isn't exactly defined or definable. You get all sorts of solutions (literally all of them not just one) ranging between negative infinity and positive infinity which is a little bit unpractical in most applications.
3:35 this is actually only semi-true, Moira's coalescence efficiency (or whatever it's called) also works like this in the current update. Ive seen my value go over 100% plenty of times.
Probably won’t see this but I got a bug with pharah where I got above 100% flight time. It only happened at the very start of the game then returned to normal later on.
Slight inaccuracy about rammatra pummle. Moira's coalesence accuracy also has the same functionality for her accuracy allowing for values greater than 100% as it goes through players.
3:35 ramatra is no the only one who’s ability works like that with accuracy. Morias coalescence also functions in the same way as ramatras pummel accuracy stat
Poor Ana with her mega negative accuracy. Must be the eye patch.
"Now she's lost her other eye. Ana mains, prepare to cry."
-Jeff from the Overwatch Team, 2017
@@TredenixClassic
@@Tredenix oof, that's an old one
@@Tredenix oof, that's an old one
I absolutely love how clear you are and how easy to understand you make these quirks, despite them being occasionally very complex!
1.2k likes no comment???
@@Zeph.. The fact that he is a master in explaining this video is undeniable, that's why
While the explanation makes sense, it raises a whole different question. Why do her rifle and sleep dart have an effect on eachothers stats in the first place?
@Yippingfox Snipers need extra lines of coding to indicate whether or not the sniper shot when scoped or unscoped. That explained, there should be some code that counts the sleep dart as a projectile shot from the original gun and not a seperate gun. This would mean that both accuracies are effected because of how they made their accuracy count different for people who can scope.
Basically, they made a mistake and didn't notice it lol
My friend is unstoppable when he plays soldier. Its actually impossible for him to lose, at least according to his 106% winrate on the character
Me with -34 games lost with ana 😎
That’s nice I got a 121% win rate with Baptiste I have no idea how this bug happens but it’s cool I guess.
What about my 92% win rate with 4 games played?
@@recruit8921 the only thing i can say for sure is that happens when you swap.
Have you ever thought how exactly game keeps track of how many games you played with which character, considering you can swap while the match is going? As i understand, it takes percentage of match time you played, and remembers it. when it ticks over 100%, it increases the statistic for matches played. Wins are probably tracked not like the matches played, and that's why wins and games played mismatch sometimes.
@@recruit8921 because you can swap heroes in game, it would be easy to inflate your win percent on a character by switching to them only while winning, so it doesn't increment by "number of games won while playing x character vs number lost" but something more like "amount of time playing x character in a winning game vs amount of minutes in a losing game". They calculate that every x amount of minutes and if you don't have that many minutes on the character, it can get screwy with the prediction math iirc
Love the inclusion of terraria music, definitely some of the best background music out there
I've been playing terraria again lately and it threw me off so much. Checked like 3 times to make sure it wasn't somehow open in the background.
Fr
I'm not a perfect programmer, but some of these overwatch videos make me feel at least a bit better about my consistency lol
Over 100% pharah fly
@@ENRI_465 he's a great explainer, for sure
Hey as long as division by zero isn't happening in your code your doing better than AAA gaming indie devs.
@@reachtrev69 "AAA gaming indie devs 💀"
Yeah I’m sitting here like: instead of subtracting shots fired could you not just use the barrier check already in place? I mean the game checks for a barrier THEN subtracts a shot fired. Why not just be IF !Barrier ++shot fired
please stop leaking my stats marblr
Marblr fills that niche nerdy part of Overwatch and I love it. It's my favorite type of content and I just love these deep dives on not only how stats track but stat track bugs. It's so cool.
I don't even play Overwatch anymore, I'm just here to experience the amazing editing and narration
4:51
"Baptiste, you're doing nothing, please switch"
"shut up i have 700% healing accuracy"
3:00Imagine if getting it to divide by 0 would just crash the server
I think you forgot Moiras ult, you can have 100%+ on both enemy and teammate accuracy
I think moira ult is calculated the same as ram punch
i was about to comment that! you can have more than 100% coal efficiency. i wonder if these stats can go into negative somehow (pummel and coalesence)
It might be harder for Moira’s ult to go negative because it is a hit scan raycast. This means that it cannot have travel time before the game starts. The trick shown in the video cannot work even if the players start with their ultimates in a custom game. Also Moira’s ult is made to hit multiple targets at once, so the game keeps track of the ult “efficiency” instead of accuracy. This this suggests that Moira having high efficiency is intentional unlike ram punch which keeps track of “accuracy”
its because its efficiency, not accuracy i guess. tracking accuracy as hitting multiple players at once is dumb anyway as that isn't really accuracy at that point
@@wafflebrd2479 ram ranch
-500% sleep dart accuracy means that on average, every time you fire your sleep dart, it hits yourself 5 times and sleep yourself 5x amount of time
moira's coalescence also works like ramattra's punches
my boyfriend and I had a month long terraria session and we thought my game was open when we heard that desert theme in the beginning! Love your stuff so much, glad to see more Terraria fans.
I may not play overwatch anymore, but man I will always appreciate and watch your vids.
I feel that
I'll do you one better. I've never played Overwatch. I'm just here because game dev deep dives like these are super interesting, and Marblr presents them in a really captivating way.
When the total number of player playing Overwatch falls to nearly 0, Marblr will probably keep finding bugs and glitches to make videos on.
@@spookyscarylamppost34315 years from now: In specific circumstances, total "players online" can actually enter the negatives. This happens due to a value tracking issue caused when rats run over the circuitboards in Blizzard's abandoned server rooms.
It's one of those things where the second you point out the culprit it becomes so blatantly obvious
this is a certified Ana moment
Ill never forget when i had 105% headshot accuracy as widowmaker at the end of a match on april first this year
The terraria background music is a perfect pick
I love how popular the Terraria OST has become, even outside of gaming. No matter the topic, there's always a track that can fit the theme.
Marblr in the middle of a Terraria playthrough? I respect it.
I actually bought it in 2013 but never played it -- the music is great though and makes me want to give it a shot
@@Marblr It's easily one of my favorite games, highly recommend it if you can find the time!
Love the Terraria Music! It goes crazy 🔥
Bro wakes people up with those darts
I love what you do for this community Marblr, keep it up! It’s such a blessing to have this much quality and informative content, also loving the terraria music!
You displayed that JQ's jagged blade has the weird tracking, however, you can hit multiple people with one jagged blade, as it can hit someone, they die, and then it drops onto another person, which can result in a legitmate accuracy over 100%, similar to hitting multiple people with one pummel
I don't even care about overwatch anymore but i love watching your videos! They are so polished and interesting
marblr video dropped lets go just in time for my nightly youtube doom-scrolling before bed
I'm so dumb that it took me 3 minutes into the video to realize accuracy meant how many shots hit , not how accurate your shot is going to be
The Pirahna Plant Lullaby at the end...
😘 chefs kiss
Genji is involved in like half of these bugs and personally i think that's kinda funny
Me vibing to the Terraria jungle music 🔥🔥
Never seen someone explain a bug this Logical and fun at the same time you're a legend
Negative 500 that's my average Friday night
coalescence efficiency works kinda like the pummel accuracy
true but it makes sense for an efficiency to go over 100%, not an accuracy
@@user-qt6yt6mu2kmaybe they should rename ramm's thing to efficiency if they want to have it this way
I can imagine the “nerf genji” jokes coming
Terraria music is so relaxing
3:33 u forgot coalescence. Love my 500% accuracy
The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, including the complete works of William Shakespeare. In fact, the monkey would almost surely type every possible finite text an infinite number of times. The theorem can be generalized to state that any sequence of events which has a non-zero probability of happening will almost certainly eventually occur, given unlimited time.
Overwatch 2’s code is if you took the monkey’s first attempt
This edit sequence 0:18. I see you.
Been waiting for this one to get explained. Thanks for the amazing video!
I'm guessing that Moira's Coalescence and Ramattra's Pummel have those stats trigger due to their abilities sharing a collateral effect.
Just another TIL from the GOAT Marblr. Really informative stuff.
those are newer heroes, i wonder if genjis swift strike is also like that. we know rein isnt
Very glad to see this video! The Ana community has been confused about this for ages.
Idk what are you saying but I like the Terraria desert music ^^
The terraira music is a great choice!
thanks for the great details and in-depth explanation, marblr!
the terreria music😩
I haven't played overwatch since ramattra came out, bit your videos are still so amazingly well done. I can't help but keep watching
Bro's rocking the Terraria bgm
Also good video, twas informative and easy to understand
I love the kiriko animated short music at the end in combination with the cite.
And each of your videos makes me wonder how overwatch even runs with all those inconsistencies
Terraria is a masterpiece.
3:52, My theory:
Maybe pummel, as it hits both targets at the same tick will cause a synchronization problem and will register two hits at once.
As fire strike is a projectile, it will be harder to hit both targets at the same tick, no?
You know, i really appreciate the captions my man.
Love watching your videos! The effort is always impressive
Ooooh, terraria music
Babe wake up marblr posted
Definitely wasn't expecting it, but Terraria music is always appreciated!!
Everyone is talking about the Overwatch coding and how ridiclious it is, but I wanna stop and commend your editing and consistency throughout your videos. You have a very unique editing style that works very well with your content and audience, I enjoy it very much. Even learned some tricks from just watching your videos haha. Keep it up man, can't wait to see your next video
Ah so this explains why I had 200% sleep accuracy once
Terraria music
guys i have an idea, we nerf genji again.
What do you mean that is my sleep accuracy
I was about to say that I’ve seen a 400% firestrike accuracy, but then you explained the pre firing and how it works. That explains so much.
you know the video is good when terraria ost is used as bgm
Cannonicaly accurate ana 😅
You're video are perfect. I can't imagine how much time you put into making theses !
The use of cavern theme from terraria as background music goes so hard.
I want to play terraria after watching this
Hope you're well and not eepy anymore :) ♡
I notice this in the custom game, Rein Invasion, where you can upgrade Ana to sleep multiple targets with one shot giving over 100 percent accuracy
lucio's speed and heal amp stats are also kinda haywire in player profile, in match they're fine
the terraria music just makes the video perfect
Terraria music, hell yeah. Such a banger ost
Love the Terraria background music, awesome video
03:00 Actually dividing by zero is possible (not for a normal PC, the ALU inside the CPU will 'error' flag it as division by zero), but the solution to this operation isn't exactly defined or definable.
You get all sorts of solutions (literally all of them not just one) ranging between negative infinity and positive infinity which is a little bit unpractical in most applications.
babe wake up new Marblr video
"This bug has an unlikely culprit: Genji"
Wow, I'm so surprised. Lol
Based Terraria background music
3:35 this is actually only semi-true, Moira's coalescence efficiency (or whatever it's called) also works like this in the current update. Ive seen my value go over 100% plenty of times.
never seen any youtube creator with an editing this clean .
the joy my brain felt when the Terraria desert OST started playing when I saw Ana on Anubis
Ana: "You may have taken away my mitigation, but grandma always has more COOKIES!!!"
Love using the pirhana plant lullaby for the video focused on a sleep dart bug. Nice flavor
I live for these,PLS KEEP EM COMING
Bro literally slapped the enemy awake when they started to doze off
was about to ask about Ramattra but then saw it in the video and it makes much more sense now
I swear, Terraria’s music goes well with anything
even if i don't play overwatch anymore i find your videos so captivating
I love the terraria themes for the background music lmao
Terraria music in Overwatch video messes with my brain.... WHAT HAVE YOU DONE MARBLR!?
Probably won’t see this but I got a bug with pharah where I got above 100% flight time. It only happened at the very start of the game then returned to normal later on.
Slight inaccuracy about rammatra pummle. Moira's coalesence accuracy also has the same functionality for her accuracy allowing for values greater than 100% as it goes through players.
I love the cheese press in the background
Genji being the culprit of weird accuracy jank is somehow exactly what I expected, but not in this way.
3:35 ramatra is no the only one who’s ability works like that with accuracy. Morias coalescence also functions in the same way as ramatras pummel accuracy stat
love that you used terraria music for this 😭😭
I am learning more from Marblr than when I was at school lol
I love the Terraria music in the background
My love for Overwatch *+* my love for Game Programming *=* A lot of love for your videos
We have found ways to display Jay3‘s pulse bomb accuracy
Love the Terraria background music
Marblr is so good at this
As weird as something like -500% accuracy sounds, the stats behind it are surprisingly simple. Kinda didn't expect I'd understand it.