Just a note to people in the comments, this is quick cast for all but a couple abilities. McGinnis 3 pops at the closest it can be always, and Vindicta 4 fires instantly for the first shot, and while usable, instant fire only does half damage. Also if you have hold to self cast (or possibly double tap) you can't self-cast Bebop 2, Viscous 2, or Ivy 4, or healing rite, or alt cast Dynamo 2.
I remember keybinds, so nostalgic. Back in tf2 I had a kill on self keybind and another keybind that would auto write the bee movie script in chat when pressed. It still works on my newer pc cus Steam cloud save kept the config
Yeah they're gonna have to go ahead and add this properly in the game for everyone, it will become unfair if some people have it through doing this and others don't, especially new players.
@@Crixus187 you underestimate the amount of people who don't care enough to do this or are not smart enough to do this, or who people who simply just don't know because they havent seen the video lol casual gamers are 98% of all gamers even in a game like this
Hey Jonas, I have a suggestion for your quick cast script. If youre holding down m1 (shooting) while youre pressing the quick cast spell it bugs out and you need to let go of m1 to use the quick cast. In order to fix that you can simply add a "-attack" at the start of your script. It would look something like this: bind 1 "+in_ability1;-attack; +attack;-in_ability1;-attack"
Man, I love your content, you seem to have much fun and it shows in the quality of the videos!! Can we get a Paradox guide please please please please🙏
@@Skorm. You press the key, you aim using the indicator, release the key to use the spell. Just like you have it in Dota 2 or League of Legends. You don't have an indicator if you use the version of quick cast that is in the video.
alias +ability1 "+in_ability1;" alias -ability1 "+attack;-in_ability1;-attack;" bind 1 "+ability1;" this also brings the range indicator while holding the key down but it is not cancelable, once you press down you have committed to using that ability. I strongly recommend having the semi-colon at the end of every command. something that is missing from Jonas description commands. Why? I don't remember but ... Source: trust me bro, I have 5,000+ hours in Source engine games
3:39 this can be tweak aswell in the future for quickcast, so it will still display the range indicator, If we make the quickcast ability on release rather than on the first input. So, it will display the range indicator while still be pressed. Just note this to the dev so they didn't forgot to add more QoL. xd
They should do the when we press the button and still have it pressed it shows the range and dont activate the ability , just activate when we release. This way if we just tap we do it fast but can aim if we stay it pressed... on other words... "activate on release"
This setting in Dota 2 was added very recently, where you can decide quick cast on button press, quick cast on button release and normal cast for every item (not slot, every item). I think they'll add it in deadlock too
What if you bind the key to cast ability + -, then bind the negative input of the key to attack+ -? Wouldn't that work as a negative-edge quickcast like in DOTA or League?
The problem I see with that, that did not exist in 'normal' mobas, is the movement. Usually you we're able to move by right-clicking but now its WASD. Holding, let's say 4 to use your ability once 4 is released, makes it almost impossible to move to the right using D. At least for me, since I prefer the abilities to stay at 1-4
@@VflStade11 that's just a general issue with finding the right keybinds. As long as it is just an option (per ability ideally), I really don't see the problem
@@benelemenope1625 That's true. Btw: I've probably found a way how to do the 'cast on release' already. But I'm currently not at my PC to test it. alias +ability1_quick_cast "+in_ability1" alias -ability1_quick_cast "+attack;-in_ability1;-attack" bind "1" +ability1_quick_cast Should do the trick. At least in CS:GO the '+" represented the 'button pressed' action and '-' the button released action. So if it's the same here, and I don't know why valve would change its logic with Deadlock, this should presumably work
this looks very similar to rust and cs2 console commands that let you do some whacky stuff (like alias', hotkeys to toggle/untoggle other commands while using a seperate hotkey, etc.) the options are limitless. Interested to see what else people come up with cause I'm certain you can do a lot more in this game. For example, using two abilities at the same time with a 3rd completely separate bind seems super easy to do if the game allows it. I'm gonna see if I can get it to work tmrw. Would be pretty helpful combined with the quickcast on someone like viscous. Quickcasting 1 and 3 at the same time with one key would be crazy good and seems possible thru console commands. I had an 'advanced' bind in CS2 using it's "alias" function to infinitely inspect my weapon when pressed. I used it for fun cause it would make my teammates think i was insane; basically after every bullet fired/weapon switch/reload, the command would make the game instantly start inspecting my gun knife or whatever I had equipped. It made it look as if I was constantly spamming the inspect key with inhuman reaction time but it was really just a togglable hotkey doing it..
@@AverageJonas yes it does but not sure where that cfg is being stored but it works exact same way as the autoexec. Until key is assigned in game the command will work .
I actually prefer having the confirm. Especially as McGuiness as it allows me to aim where I’m placing my turrets and health spray better. I’ll probably be turning quick cast off once it defaults to on.
For anyone wondering, if there is a way to get the 'activate on release' functionality. Just add alias +ability1_quick_cast "+in_ability1" alias -ability1_quick_cast "+attack;-in_ability1;-attack" bind "1" +ability1_quick_cast to your autoexec file ✌
your streans are addictive , almost feels like a friend from viewwers side . great team with red and tie . but i want to see you play more legends. it adds a varity and makes game feel awesoeme . like just one different legend every day in just one game
Hey Jonas, do you know if there is a way to make the quickcast hero specific? I've been using quickcast for a bit, but I've been looking to make the character specific since certain characters use specific items and others don't, so bebop double bomb uses abilities which my shiv/yamato only use it for items, I just usually copy paste them in when i get the hero in loading, but was wondering if there was a way around that.
I was trying to play Mo and Krill and found I really needed quick cast on the ult. Looked this up and it is way to much BS to do. I'll shelf them for now and just play other heroes. Hope they add this function soon.
for on key relese option u can use this script (change "in_ability1" to "in_item1" etc for active items), copy pase every line seperately (allows u to aim while a key is held): alias +foo "+in_ability1" alias -foo "+attack;-attack;-in_ability1" bind 1 +foo alias +foo2 "+in_ability2" alias -foo2 "+attack;-attack;-in_ability2" bind 2 +foo2 alias +foo3 "+in_ability3" alias -foo3 "+attack;-attack;-in_ability3" bind 3 +foo3 alias +foo4 "+in_ability4" alias -foo4 "+attack;-attack;-in_ability4" bind 4 +foo4
@@giladtal33 i wish there was a way to cancel this(I can't think of a way), in CS would just pull out the knife to cancel a throw, in case it doesn't really reach or go where I thought it would.
Very helpful.. thanks! Is there currently any way to add a modifier key to items so you can Quickcast on others or hold the modifier key and Quickcast on self? Or do we have to wait for official Quickcast functionality for that? Would be nice for items like Healing Rite.
I play deadlock on controller with gyro and use steaminput to remap everything as KBM inputs I do something that might be possible on the console commands, don't know if the game has this input option I bind my LMB as a extra input but "On Release" together with the ability buttons, so as long the button is held I can see trajectory for grenade skills and just have a moment in general before commiting the downside is that you have to zoom-in or quick melee to cancel the hold without using the ability/item
Oh, so it works like when in TF2 we Engineers bind the action of destroying a sentry and building a new one to a key instead of going through the construction PDA.
@@molotovtimmy2338 so that you can move your custom configs across multiple computers, what settings do or don't sync with the cloud is never consistent.
MULTIBIND will get you BANNED do NOT MULTIBIND its considered cheating main dev yoshi has said so FAMOUS STREAMER NECROS ALREADY SO HE STOPPED. 1BUTTON=3 ACTIVES= BAN
The ability to do this will likely be removed in the future in the same way Valve has done in their other games. Valve has traditionally viewed multi binds as cheating but never banned anyone for them. They just removed the functionality. Best not to get used to it.
If you have questions about Deadlock or want to see more gameplay/theorycrafting, don't hesitate to join my daily streams on twitch.tv/averagejonas
more like "how to enable cheats in deadlock"
I liked Average Jonas in Valorant, but I love him in Deadlock ❤
Same!!
wait i needed this. it's so annoying to confirm in this game especially for items only used for enemies.
Just a note to people in the comments, this is quick cast for all but a couple abilities. McGinnis 3 pops at the closest it can be always, and Vindicta 4 fires instantly for the first shot, and while usable, instant fire only does half damage. Also if you have hold to self cast (or possibly double tap) you can't self-cast Bebop 2, Viscous 2, or Ivy 4, or healing rite, or alt cast Dynamo 2.
Cant u solve this by using the hero specific hotkeys and just putting the key back ingame
I remember keybinds, so nostalgic. Back in tf2 I had a kill on self keybind and another keybind that would auto write the bee movie script in chat when pressed. It still works on my newer pc cus Steam cloud save kept the config
oh my god this is exactly what i was looking for, posted a day ago holy moly thank you
Keep at it man, I am addicted to this game
Yeah they're gonna have to go ahead and add this properly in the game for everyone, it will become unfair if some people have it through doing this and others don't, especially new players.
it is for everyone the game tells you to use dev console from f7 lol
@@pate7179 most people won't do that though or even know how to, they have to implement it properly in settings like every other moba
@@DJTempa tbf they probably will, until then its either do this or suffer the difference
@@Crixus187 you underestimate the amount of people who don't care enough to do this or are not smart enough to do this, or who people who simply just don't know because they havent seen the video lol casual gamers are 98% of all gamers even in a game like this
People with half a brain can at least try and look it up
I am very excited to have something like "quick cast with indicator" from League in Deadlock.
Hey Jonas, I have a suggestion for your quick cast script. If youre holding down m1 (shooting) while youre pressing the quick cast spell it bugs out and you need to let go of m1 to use the quick cast. In order to fix that you can simply add a "-attack" at the start of your script.
It would look something like this: bind 1 "+in_ability1;-attack; +attack;-in_ability1;-attack"
Man, I love your content, you seem to have much fun and it shows in the quality of the videos!! Can we get a Paradox guide please please please please🙏
This is how Bebop can cast his pull, bomb, echo shard, bomb, uppercut with just pressing the letter E twice, I assume
No thats a multibind:)
This is really good but is there a "on key release" version ? instead of it being "on key press" ? That way we can aim before using skill or item.
Exactly what i was thinking. I hope that it's added when they bring it into the game.
Why not aim before pressing the key? Why would you press the key, then aim?
@@Skorm.probably for throwables like alchemical fire and skills
@@Skorm. You press the key, you aim using the indicator, release the key to use the spell. Just like you have it in Dota 2 or League of Legends. You don't have an indicator if you use the version of quick cast that is in the video.
alias +ability1 "+in_ability1;"
alias -ability1 "+attack;-in_ability1;-attack;"
bind 1 "+ability1;"
this also brings the range indicator while holding the key down but it is not cancelable, once you press down you have committed to using that ability.
I strongly recommend having the semi-colon at the end of every command. something that is missing from Jonas description commands.
Why? I don't remember but ...
Source: trust me bro, I have 5,000+ hours in Source engine games
You changed my life. Thank you!
3:39 this can be tweak aswell in the future for quickcast, so it will still display the range indicator, If we make the quickcast ability on release rather than on the first input. So, it will display the range indicator while still be pressed. Just note this to the dev so they didn't forgot to add more QoL. xd
They should do the when we press the button and still have it pressed it shows the range and dont activate the ability , just activate when we release. This way if we just tap we do it fast but can aim if we stay it pressed... on other words... "activate on release"
Hopefully they will add this as it is a setting in other MOBA games. For example in League of Legends this is called "Quick cast with indicator"
They will add that for sure!
This setting in Dota 2 was added very recently, where you can decide quick cast on button press, quick cast on button release and normal cast for every item (not slot, every item). I think they'll add it in deadlock too
What if you bind the key to cast ability + -, then bind the negative input of the key to attack+ -? Wouldn't that work as a negative-edge quickcast like in DOTA or League?
cast on button release would be nice
dota has it so it wil most likely be implemented in the future we just have to wait
yea so you can see the hitbox but still make the action faster, would be nice
The problem I see with that, that did not exist in 'normal' mobas, is the movement. Usually you we're able to move by right-clicking but now its WASD. Holding, let's say 4 to use your ability once 4 is released, makes it almost impossible to move to the right using D.
At least for me, since I prefer the abilities to stay at 1-4
@@VflStade11 that's just a general issue with finding the right keybinds. As long as it is just an option (per ability ideally), I really don't see the problem
@@benelemenope1625
That's true.
Btw: I've probably found a way how to do the 'cast on release' already. But I'm currently not at my PC to test it.
alias +ability1_quick_cast "+in_ability1"
alias -ability1_quick_cast "+attack;-in_ability1;-attack"
bind "1" +ability1_quick_cast
Should do the trick. At least in CS:GO the '+" represented the 'button pressed' action and '-' the button released action. So if it's the same here, and I don't know why valve would change its logic with Deadlock, this should presumably work
Not permanently enabled in the future, what they meant was that it will be a toggleable option in the menu instead of a console command.
Thats what I meant too :)
this looks very similar to rust and cs2 console commands that let you do some whacky stuff (like alias', hotkeys to toggle/untoggle other commands while using a seperate hotkey, etc.) the options are limitless. Interested to see what else people come up with cause I'm certain you can do a lot more in this game. For example, using two abilities at the same time with a 3rd completely separate bind seems super easy to do if the game allows it. I'm gonna see if I can get it to work tmrw. Would be pretty helpful combined with the quickcast on someone like viscous. Quickcasting 1 and 3 at the same time with one key would be crazy good and seems possible thru console commands.
I had an 'advanced' bind in CS2 using it's "alias" function to infinitely inspect my weapon when pressed. I used it for fun cause it would make my teammates think i was insane; basically after every bullet fired/weapon switch/reload, the command would make the game instantly start inspecting my gun knife or whatever I had equipped. It made it look as if I was constantly spamming the inspect key with inhuman reaction time but it was really just a togglable hotkey doing it..
No need to have auto exec even if you put console commands . Just in the end type host_writeconfig and press enter
Oh nice! Does that write the current settings to a config?
@@AverageJonas yes it does but not sure where that cfg is being stored but it works exact same way as the autoexec. Until key is assigned in game the command will work .
they deadass just added quickcast support in the settings 2 days later loool
TY for this king 👑
Thanks for this video. Game changer!
I actually prefer having the confirm. Especially as McGuiness as it allows me to aim where I’m placing my turrets and health spray better. I’ll probably be turning quick cast off once it defaults to on.
You can set it for turret and then it off for other stuff
Wait, I just realized... could you use this to bind it so you can use McGinnis Turret or Bebop's bomb and Echo shard on the same button press?
Yeah you can. I did it in a video a while back but the devs said it wont be allowed soon so i wouldnt get used to it!
Great, i was hoping for this because i always fuck up krill ult with alchemical fire
For anyone wondering, if there is a way to get the 'activate on release' functionality. Just add
alias +ability1_quick_cast "+in_ability1"
alias -ability1_quick_cast "+attack;-in_ability1;-attack"
bind "1" +ability1_quick_cast
to your autoexec file ✌
I used your double bomb bebop bind. Now do I now remove said bind from my e?
Why is Goomans skill already on quickcast. Everyone else's grenade lets you preaim
Shouldnt it be +exec ?
your streans are addictive , almost feels like a friend from viewwers side . great team with red and tie . but i want to see you play more legends. it adds a varity and makes game feel awesoeme . like just one different legend every day in just one game
Thanks for the tip. Is there a way to create a command for cast on release?
Hey Jonas, do you know if there is a way to make the quickcast hero specific? I've been using quickcast for a bit, but I've been looking to make the character specific since certain characters use specific items and others don't, so bebop double bomb uses abilities which my shiv/yamato only use it for items, I just usually copy paste them in when i get the hero in loading, but was wondering if there was a way around that.
I just rebind the ability in game when i dont use it and it will overwrite the quick cast!
I was trying to play Mo and Krill and found I really needed quick cast on the ult. Looked this up and it is way to much BS to do. I'll shelf them for now and just play other heroes. Hope they add this function soon.
I used the console to bind an item, but I've never gotten my keybinds reset.
so good ty
the question is why da fuq quick cast is not in game
It is now! They added it two days ago
@@AverageJonas i guess im blind then
for on key relese option u can use this script (change "in_ability1" to "in_item1" etc for active items), copy pase every line seperately (allows u to aim while a key is held):
alias +foo "+in_ability1"
alias -foo "+attack;-attack;-in_ability1"
bind 1 +foo
alias +foo2 "+in_ability2"
alias -foo2 "+attack;-attack;-in_ability2"
bind 2 +foo2
alias +foo3 "+in_ability3"
alias -foo3 "+attack;-attack;-in_ability3"
bind 3 +foo3
alias +foo4 "+in_ability4"
alias -foo4 "+attack;-attack;-in_ability4"
bind 4 +foo4
Does this show range indicator on press down and cast on release?? Ill try it!
@@AverageJonas yes, but maybe there is a nicer way to write it.
@@giladtal33 i wish there was a way to cancel this(I can't think of a way), in CS would just pull out the knife to cancel a throw, in case it doesn't really reach or go where I thought it would.
Very helpful.. thanks! Is there currently any way to add a modifier key to items so you can Quickcast on others or hold the modifier key and Quickcast on self? Or do we have to wait for official Quickcast functionality for that? Would be nice for items like Healing Rite.
I think you can hold the self cast key before clicking the cast button.
@@DevaWay No idea why I didn’t think of that.. my bad 😂. Cheers!
Jonas, how about items you can cast on both yourself and teamates? healing rite etc.
alternate cast modifier
I play deadlock on controller with gyro and use steaminput to remap everything as KBM inputs
I do something that might be possible on the console commands, don't know if the game has this input option
I bind my LMB as a extra input but "On Release" together with the ability buttons, so as long the button is held I can see trajectory for grenade skills and just have a moment in general before commiting
the downside is that you have to zoom-in or quick melee to cancel the hold without using the ability/item
is this allowed by the devs or an exploit?
i remember cs 1.6 this is my early signs as to be aspiring programmer😂
Anyone know how to get this to work for mouse wheel up/down?
Same issue, works with every key but cant get to make the mouse wheel click to work
@@OrdenH14 mwheeldown / mwheelup
@@stickyblad thanks
Did you find how to make it work for pressing the mouse wheel too ?
Does this work for self cast too. Or is there a different command for that?
you can hold down mouse 3 and then press the ability key to self cast
Anyone know how to set this for self cast, I play vicous and I want one bind to cube players and one to cube myself
What do i type if I want to bind it in a mouse key? I tried "mouse4" and "m4" but it wont work.
MOUSE4 works
@@Raezor85 it does? Okay bro, thanks. I might have to check it again coz maybe I did it wrong.
@@TuffSZN You need to use CAPITAL letters. mouse4 doesn't work, but MOUSE4 works.
@@Raezor85 thanks bro, I tried caps before but maybe i fcked it up somehow. It’s okay now.
Oh, so it works like when in TF2 we Engineers bind the action of destroying a sentry and building a new one to a key instead of going through the construction PDA.
They recently change sevem stun and it feels awful so I will change it to quick cast
Isnt this more or less a macro which valve has stated they dont want in their games
How to bind mouse button? writing mouse 4 doesnt work
it has to be written as MOUSE4 otherwise it wont work
How to bind melee in console I checked configs is something like "ability_melee" but doesn't work anyone knows ?
Why would you need to do this? Not trying to make it sound stupid, just wanna know what youre trying to achieve.
@@molotovtimmy2338 so that you can move your custom configs across multiple computers, what settings do or don't sync with the cloud is never consistent.
@@ambhaiji Ah that is a good idea. I hate reinstalling a game and it having ALL of my settings defaulted.
i like quick cast on others game but in dead lock quick cast seem like a troll imo
This is money. Thanks!
Legend
MULTIBIND will get you BANNED do NOT MULTIBIND its considered cheating main dev yoshi has said so FAMOUS STREAMER NECROS ALREADY SO HE STOPPED. 1BUTTON=3 ACTIVES= BAN
This is quickcast. Different thing.
good one
MOOO AND KRILLL TIME
The one downside to valve games. Every "mod" you need a fking config. HUD changes, binding changes. They need to make this stuff a feature.
brooooo tysm
is this bannable?
The ability to do this will likely be removed in the future in the same way Valve has done in their other games. Valve has traditionally viewed multi binds as cheating but never banned anyone for them. They just removed the functionality. Best not to get used to it.
No, it's not. Quickcast is different from multibind.
waiting for your steammm on twitchhhhhhhh
I miss your Valorant content 😢
Shit game. shittier company. Move on.
F-n face cam in the way....
This is cheating, but it's on Valve to remove the functionality. Still... I kind of view it as morally unethical to spread info like this around.
first
Avarage 20k views in videos Yea you will be in money trouble soon
This reeks of a macro heresy!
I am curious how youre able to record and post deadlock videos even though they have a bit of a harsh nda?