Create an Open World Map in 10 min - Unreal Engine 5
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- Опубліковано 27 лип 2022
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Keep in mind that you always can adjust and sculpt onto your exported heightmap!
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Fantastic work mate, appreciate the intro tutorial, really eager to dive into World Machine and see what it's all about!
My channel is still very new. Will add tons of more useful content with time :) Thanks for the support! And if you want subscribe not to miss more cool stuff.
@@CGDealers Fantastic work, appreciate the intro tutorial, YOU HAVE SOME VERY GOOD HELP HERE,
simple, direct, informative. A+ stuff
Glad you liked it!
Thank you for releasing this great tutorial. Could you also do a video with tiling? I want to use World Machine tiling, combined with the UE5 World Partition system and procedural vegetation, along with masks for setting areas for different types of vegetation/assets. That would be great to show off what the combination of World Machine and UE5 can really do.
Great suggestion!
please understand i wasnt complaining to you, i was complaining that world machines tutorials are still on the old version and your tutorial was out of date. but thankyou again for this video!!!! :)
No worries!
Excellent! A quick question; if I find a nice picturesque ground level view in my newly created terrain, how can I capture an image of it? Thanks 😀
If you are asking about how to capture image in Unreal of your terrain. Read this from the official documentation.
docs.unrealengine.com/4.27/en-US/WorkingWithMedia/CapturingMedia/TakingScreenshots
So with the free version we are limited to a map with 1024*1024 right ? So we are limited to a 1024km wide area ? Even if I set 16km on world machine ? Because it is every time that size when I measure on ue5. Maybe there is smth I did not understand
Hi I'm trying to draw a certain shape for my island but i cant find the mask option as its changed from your last video.
Thanks for your tutorials...i would like to do a massive open world in ue5 like your older tutorial,but with the new versione of world machine i can't get it like that. I would like to do a big island of like 100km2 but with the explorer view i can't get the shapes to work properly...do you have any advice? Thanks
I'm working on a new video introducing you to Gaea. Gaea is Free at some point and can get this result. Stay tuned for the video. Coming very soon!
Ofc you can use world machine too to achieve this result.
You need to calculate the height of the heightmap you export in order to get the right shape.
Also one trick is - you can export terrain 10x10km2 and use the scale terrain option to make it bigger if you want this shape but in 100km2.
@@CGDealers i tried some heightmap and as you say i need to calculate the right height. When i import it on UE the shape is totally off.
Can you make multiple maps and connect them in ue5. Like say one for mountains for one area with a master material. And another world machine map for say desert with a different auto material?
Yeah just spread them across different scenes and you are good to go.
could you make a video on material painting and material blending on landscapes in ue5.
Great idea. Will make one next. How to make blending material for lendacapes :)
@@CGDealers thanks my guy
Hey tyvm for the awesome tutorial! Though, I'm still a bit confused with the different "Origin X,Y, width and Breadth" sizes in World Machine, combined with the UE resolution.
I would expect just 3 numbers, X klm x Y klm and the thickness.
Also, it will be nice to create another tutorial of how we can add a bigger World machine map in World Partition.
B well!
I ditched world machine for Gaea. Check out my last 2 videos. Gaea is way, way better in my opinion.
@@CGDealers I did! Excellent videos but still I couldn't find anything about creating a world partition large landscape in tiles from Gaea (not just a single landscape map). B well!
Would you recommend Gaea or World Machine? Which one do you prefer?
Gaea
so if i understand correct the landscape in this example is 4 km² big right? if i create multiple 2 x 2 km landscapes in WM and merge them together you re starting to build huge landscapes or is this not the right way to build a massive Open World with World Partition?!
Ye you can create different small chunks in World Machine and use world partition. If you don't have the pro to make the tiles in world machine this should work. Never tested it, but in theory should do the trick.
Did you make the materal, because you use it in almost all your terrain videos
No it's MWauto Material from Unreal Asset Store. It saves a lot of time. If you are interested i might make a break down of it how it's created?
@@CGDealers Yes please, that would be great!😀👍 ALSO, one more thing I'm quite new to UE5, so if you use any shortcuts or something in future videos can u mention how to do them.
@@CGDealers We would love that. Is it worth the price?
@@TitanSubZero15 Everything that is good enough to save you a lot of time and do amazing job in your daily work worth the money. Does not matter if it's in CG or in a repair shop :) Time is the most valuable thing and quality tools that saves time should be your goal.
Unless I missed it, you don't explain how you got the splat map working on the UE4 heightmap.
Unreal engine 4.26 is compatible this tutorial?
Ye i guess so.
have you got a video where it teaches people from scratch..Like i just downloaded the program got some free items from the store trees and such but absolutely struggling like hell to put this here that there so on and so on..I love what the program can do but were not all wizards gotta learn how to walk before you can run
I have a beginner course for Unreal Engine 4 which will teach you all the basics that are also applied for UE5.
Check my Udemy page in the description below.
Thanks for making this video, I did encounter a weird issue, as there appear to be a checkered pattern on my map and that edges of the map seem to be off.
Strange. Get into our discord and you can ask the community.
Hey! Thank you so much for this video. It would be great if in your past video you promote this one for more views. Also, what are your machine specs?
Thanks for the idea, I've changed the end clip ^^
I9 - 9900k 4.7/5Ghz Overclock
48 GB Ram
GTX 1080Ti 11GB
Nvme.2 - 2TB
1x SSD - 1TB
2x HDD x 7TB
What automaterial do you use?
MWautoMaterial. I'm working on a video how to create one from scratch. But it will be long one :)
Just a small check ,Create spelling is wrong in the title.
Thx, fixed!
@@CGDealers Any time my dude.
I cant set the resolution to 2017 x 2017 becaouse i need the payed version for that.
Do you see the lower one? If so you can test with it and if you like the result get the paid version.
Le frérot il fait des tuto mais y'a tout payant
Hello brother , how i can contact you ?
Send me email : shccold@gmail.com