The reveling in your evil is exactly why land destruction is so great. LD has always been the archetype of "Oh no! Are you... are you a widdle bit pinched on mana? Did you think you could just durdle forever?"
Reminds me of the time my opponent played fall of the thran to blow up all my lands then played bojuka bog to exile my graveyard so I couldn't get lands back
I put together modern ponza once and my first opponent I completely hosed but... Looking them in the eye and seeing how sad they were they just didn't get to play magic made me disassemble the deck after the event. I just have too much empathy to play it in person. Digitally though... if I don't have to look a person in the eye I could probably play it, haha
I JUST made my first modern Ponza deck 😭I figured with how much MH has warped the format, it's gotta be one of the more fair ways to navigate modern right? RIGHT??
Lmao that was me playing the trap finder combo deck - I wondered if you were making a video when I saw it was you, I just didn't expect you on red green lmao
I try to do land destruction with copying mechanics but so many options only look good in theory. Cards like dual strike and similar cards actually have little in game value. The one that works best imo is arcane bombardment but I think thousand year storm might work well also
Hey Crim, might i recommend trying to make a turbofog historic deck with Howling mine? nothing would feel better than Karnsurfing while the opponent cant use their combat step
Hey. Indestructible won't matter if you get karn don't even need a coating to take out those indestructible lands with karn. Not to mention while you blow them up they can't be tapped for mana anyways lol
So like, where do you go when you're distraught about skull clamps? Like, I get it, you're threatening us trying to get us to do what they want, but why wouldn't we just do what we want and not be dominated by some snake....
So the idea of the deck was originally just a way to protect my angels but eventually turned out to be pretty evil. The "core" of the deck is basically focused on making it impossible for your opponent to do anything. The creatures I have are: Kira, Great Glass-Spinner Shalai, Voice of Plenty Jin-Gitaxias, Progress Tyrant Serra's Emissary Avacyn, Angel of Hope And the enchantments are: Deafening silence Rule of Law Planeswalkers: Serra the benevolent Teferi Time Raveler Karn, The Great Creator The rest is broadwipes, removal, and some card draw. Here's an example of a common set up I have. I'll have Rule of Law on the battlefield and Kira and Shalai. If my opponent wants to target one of my creatures with removal, they have to kill Shali first because Kira has hexproof from her. Except Kira counters the first targeted ability/spell that targets a creature you control and with Rule of Law, they cannot cast anymore spells that turn. Lets say you set up that combo but you have Jin on the battlefield. Now they get their first artifact/instant/sorcery countered each turn and can't play anymore because of rule of law. But they also can't get rid of any creatures in the first place because Kira counters abillities as well as targeted spells. Jin prevents boardwipes, even ones like farewell or ones like uninvited guests which could get around it because they are non targeting/edicts. Even if they have something like settle the wreakage, if I have hexproof from shali, it doesn't affect me since it only works if it targets a player. Things get ever more chaotic when you add in serra's emissaries giving me immunity to anything I want really. And the more time you bide, the worse the lock gets. And in order to remove the lock, you need to target specific parts of the combo but you can't because you can only cast one spell per turn and they get countered everytime. At many points I've had immunity from creatures, instants, sorceries, and enchantments, had kira/shali/jin all on the field at the same time. They can not target any creature I have because of Jin or Kira and they can not cast anymore spells after. They also can not use abilities from creatures like say Ravenous chupacabra because I'll have avaycn or an emissary with protection from creatures even if they cast two of them to get around kira. At that point I also often have Terferi and Karn who both do their things, karn especially can get a platnium angel and Serra herself can ultimate easily and with many cards preventing the casting of boardwipse, targeted removal, or avayn just making everything indestructible, they quite literally can not do anything as any direct damage won't kill me as long as I have a creature, which they can't remove all of them. Not even casting something like bonecrusher instant side would work. Theoretically, the only card that can stop me is Questing Beast and it's damage prevention nullifying abillity but in that case, I have multiple creatures with 5/5 or 8/8 bodies i can block with. And losing one part of the lock doesn't mean the entire thing collapses. I think I have some videos if you want to see it in action I can upload but I doubt that. Land destruction is evil but simple. My deck is evil because theoretically, you CAN cast anything you want. It's just that 99.99% of it does nothing and it honestly only takes two pieces to start the lock and they don't have to be specific ones. Jin and Serra Emissary alone can lock out an entire game much the same as Kira and rule of law can.
The reveling in your evil is exactly why land destruction is so great. LD has always been the archetype of "Oh no! Are you... are you a widdle bit pinched on mana? Did you think you could just durdle forever?"
I LOVE how toxic he is. Nothing I enjoy more then a meta netdecker being salty.
1st player was like: "I hate decks that doesn't let me play my deck that doesn't let other players play their deck"
Reminds me of the time my opponent played fall of the thran to blow up all my lands then played bojuka bog to exile my graveyard so I couldn't get lands back
That might have been me. If so, sorry homie!
I used to play a deck like that as well
Completely based
I put together modern ponza once and my first opponent I completely hosed but... Looking them in the eye and seeing how sad they were they just didn't get to play magic made me disassemble the deck after the event. I just have too much empathy to play it in person.
Digitally though... if I don't have to look a person in the eye I could probably play it, haha
I JUST made my first modern Ponza deck 😭I figured with how much MH has warped the format, it's gotta be one of the more fair ways to navigate modern right? RIGHT??
@elogee_yt Ha, I cashed out of modern after MH1 and sold my staples so I have no idea about that format anymore.
Literally pushed to mythic a week ago with a budget stone rain grull control, feels good to see this video pop up on my youtube right now
I may not like best of one, but any time we're blowing up lands I'm there with bells on.
Lmao that was me playing the trap finder combo deck - I wondered if you were making a video when I saw it was you, I just didn't expect you on red green lmao
Honestly I don’t know why ppl complain about the emoting. The “it’s ok slugger” was much more vicious hahaha
Have you tried Haywire Mite in this list?
Works well with both Coating and Karn
I didn’t know putrid goblin was on arena, makes me want to try to combo with it
That last opponent tried, first day of class makes everything enter with a counter, plus altar of dementia
You can feel the seethe in those first few games.
I love playing Ponza against control. It makes the control player feel what they make others feel with their control :D
that thumbnail art is hilarious
I try to do land destruction with copying mechanics but so many options only look good in theory. Cards like dual strike and similar cards actually have little in game value. The one that works best imo is arcane bombardment but I think thousand year storm might work well also
do you know that Ancient Grudge is on a arena?
Sei un Mito!!!!! I watch your video with a lot of fun!
One of my favorite decks
Hey Crim, might i recommend trying to make a turbofog historic deck with Howling mine? nothing would feel better than Karnsurfing while the opponent cant use their combat step
Land destruction? Yes, please. 😂
💜⚡️
At 12:15 you can command to put a land on top+shuffle the yard away, no? seems like it puts them back a lot.
When will people realize that roping doesn’t discourage things like this. It rewards it 😈
Hey. Indestructible won't matter if you get karn don't even need a coating to take out those indestructible lands with karn. Not to mention while you blow them up they can't be tapped for mana anyways lol
I’m a simple person. I sees ponza in title, I clicks like 😏
First oponent is also youtuber :) Its Sloth :)
Or wait, maybe not hes nick Omega but this program cut the begin of nick
Why did the artifact deck, with only one permanent that wasn’t an artifact, counter liquimetal coating?
No ones knows 😂😂😂
No haywire mite?! Didn’t you see what Seth did with that lil guy?!
Liquimetal Coating + Stone Rain + 1 mana artifact destroy for the win
Ponza that’s a name I haven’t herd in a long time…
Could LD be considered a form of control? 🤔
I personally don’t know what else you would call it
Crim plays control: 🤢
Crim runs land destruction😁
Why are the artifact lands in there? Are they just in there for cleansing wildfire or am I missing something?
Yeah they ramp you?
@@meagherman1013 I was just confused why he's playing darksteel citadel over Cascading Cataracts
I love ponza
In this case LD really doesn’t stand for Land Destruction. Don’t forget your helmet next time little guy.
Ain't no way a BW control player got upset because they couldn't play AINT NO WAY
Super sad
So like, where do you go when you're distraught about skull clamps? Like, I get it, you're threatening us trying to get us to do what they want, but why wouldn't we just do what we want and not be dominated by some snake....
I have a more evil deck.
Ok so share it
Proooove it.
So the idea of the deck was originally just a way to protect my angels but eventually turned out to be pretty evil.
The "core" of the deck is basically focused on making it impossible for your opponent to do anything.
The creatures I have are:
Kira, Great Glass-Spinner
Shalai, Voice of Plenty
Jin-Gitaxias, Progress Tyrant
Serra's Emissary
Avacyn, Angel of Hope
And the enchantments are:
Deafening silence
Rule of Law
Planeswalkers:
Serra the benevolent
Teferi Time Raveler
Karn, The Great Creator
The rest is broadwipes, removal, and some card draw.
Here's an example of a common set up I have.
I'll have Rule of Law on the battlefield and Kira and Shalai. If my opponent wants to target one of my creatures with removal, they have to kill Shali first because Kira has hexproof from her. Except Kira counters the first targeted ability/spell that targets a creature you control and with Rule of Law, they cannot cast anymore spells that turn.
Lets say you set up that combo but you have Jin on the battlefield. Now they get their first artifact/instant/sorcery countered each turn and can't play anymore because of rule of law. But they also can't get rid of any creatures in the first place because Kira counters abillities as well as targeted spells. Jin prevents boardwipes, even ones like farewell or ones like uninvited guests which could get around it because they are non targeting/edicts. Even if they have something like settle the wreakage, if I have hexproof from shali, it doesn't affect me since it only works if it targets a player.
Things get ever more chaotic when you add in serra's emissaries giving me immunity to anything I want really. And the more time you bide, the worse the lock gets. And in order to remove the lock, you need to target specific parts of the combo but you can't because you can only cast one spell per turn and they get countered everytime.
At many points I've had immunity from creatures, instants, sorceries, and enchantments, had kira/shali/jin all on the field at the same time. They can not target any creature I have because of Jin or Kira and they can not cast anymore spells after. They also can not use abilities from creatures like say Ravenous chupacabra because I'll have avaycn or an emissary with protection from creatures even if they cast two of them to get around kira.
At that point I also often have Terferi and Karn who both do their things, karn especially can get a platnium angel and Serra herself can ultimate easily and with many cards preventing the casting of boardwipse, targeted removal, or avayn just making everything indestructible, they quite literally can not do anything as any direct damage won't kill me as long as I have a creature, which they can't remove all of them.
Not even casting something like bonecrusher instant side would work. Theoretically, the only card that can stop me is Questing Beast and it's damage prevention nullifying abillity but in that case, I have multiple creatures with 5/5 or 8/8 bodies i can block with. And losing one part of the lock doesn't mean the entire thing collapses.
I think I have some videos if you want to see it in action I can upload but I doubt that.
Land destruction is evil but simple. My deck is evil because theoretically, you CAN cast anything you want. It's just that 99.99% of it does nothing and it honestly only takes two pieces to start the lock and they don't have to be specific ones. Jin and Serra Emissary alone can lock out an entire game much the same as Kira and rule of law can.
That is a pretty solid lock. I'm gonna brew around with this. Great deck idea, cheers!
@@JackGamesTooMuch no problem! It's really flexible as well, many ways to add and change it!
Howdy
Filthy! (I must be as well for clicking on this video)
Meow
I love decks designed to not let people play magic malding that they can't play magic 😂
Fiend