Xenonauts 2 (EA v3) - Ep. 07: It's a Wash

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  • Опубліковано 16 жов 2024

КОМЕНТАРІ • 71

  • @Vipre-
    @Vipre- 4 місяці тому +15

    Feel almost bad for that first guy. Here he is just working a security job at the docks when suddenly in flies a black helicopter , two guys jump out, and he's misted by a grenade. He had a fishing trip planned this weekend.

  • @zombiefolklore
    @zombiefolklore 4 місяці тому +4

    The interrogators for xenonauts thankfully went to a different school than vahlen, whose interrogations always produced a corpse as a byproduct.

  • @Tridelo100
    @Tridelo100 4 місяці тому +7

    Ah, so they did keep the old Cleaner lore. Just made a weaker rank of indirectly manipulated intelligence/law officers. I hope they add yet another layer to the Cleaners for the final game with a group of rogue janitors and maids.

  • @neofulcrum5013
    @neofulcrum5013 4 місяці тому +5

    Cleaner leader? That’s definitely new. I didn’t even know you could catch them.

  • @kingsrook9866
    @kingsrook9866 4 місяці тому +10

    regarding your attempt to double suppress, the first flashbang only suppressed the cleaner leader, not the mook nearby. The mook was one tile out of range of the flashbang and thus was only hit by the second one

    • @RetconRaider
      @RetconRaider  4 місяці тому +7

      Ah, fair. I assumed I had already suppressed him since he was already kneeling. :)

  • @Kaebuki
    @Kaebuki 4 місяці тому +5

    Oop, actually, inventory management does cost TU - more specifically, picking up items. The TU cost was shown at 22:57 as "Total Item Move Cost".

    • @RetconRaider
      @RetconRaider  4 місяці тому +2

      Wow, I didn't notice that at all. I was watching the neon green AP bar on the bottom of the screen to see if it would change while I was moving things around.
      (And I can see now that it did change *after* I closed the inventory screen, but not while I was actually moving things around.)

    • @CowCommando
      @CowCommando 4 місяці тому +1

      @@RetconRaider This was one of those classic UA-cam moments where you circle your mouse over the TU cost as you say that it doesn't cost any TU.
      I like that the devs put the cost right above the confirmation button to help make sure you see it before you confirm changes, but they could have included a preview change to the green TU bar as well so that it would be consistent with shooting, moving, and most other things you do.

    • @RetconRaider
      @RetconRaider  4 місяці тому

      @@CowCommando Ha, wow, I just completely overlooked that too. Yeah, I was focused on the green bar to the exclusion of the other obvious markers. :)

  • @sertandoom4693
    @sertandoom4693 4 місяці тому +5

    The cleaner leader is Florida man

  • @Hopolit1
    @Hopolit1 4 місяці тому +7

    I really like this playthrough, it's seem like a good game that I would not have the patience to play myself. So thanks for playing it Ret

  • @Arrow1bowmen
    @Arrow1bowmen 4 місяці тому +4

    0:52 The sigh of relief seeing I got the good stuff this mission, if I die, I die in style XD
    19:39 "Listen not my fault I got greasy hands!"
    46:56 Cheers to you Angel-1, just needed the emotional support of the Commander watching over their mission

  • @exciting-burp
    @exciting-burp 4 місяці тому +4

    The flares substantially increase your vision at night, its really worth using them. You want to throw them past the end of your LOS.

    • @RetconRaider
      @RetconRaider  4 місяці тому +1

      Honestly, I just never even realized it was night time throughout the mission. :)

  • @KrullKama
    @KrullKama 4 місяці тому +2

    Retcon! The explanation for aerial combat is in the notes/guide section of the game. You can control the speed, roll left or right, and it’s right click to move it in a direction

    • @RetconRaider
      @RetconRaider  4 місяці тому +2

      Ha, yeah, I ended up taking a crash course in how it all works after I finished recording. I was mainly just surprised they hadn't even put a cribs note version in the tooltip. :)

    • @KrullKama
      @KrullKama 4 місяці тому +1

      @@RetconRaider and as always, Keep it up commander! Know that at least the shield legion is with you!

  • @RFC3514
    @RFC3514 Місяць тому +2

    You have one (living) mentarch prisoner and no mentarch corpses, and yet the text talks about "reactions from a mentarch corpse" and tells you to "try to capture one alive". Looks like someone didn't bother to actually code a couple of basic checks before feeding the player that text. It would be pretty trivial to show different paragraphs based on what you actually have.

  • @mclouj
    @mclouj 4 місяці тому +4

    That got a bit close in the extraction mission, but well done getting everyone out regardless.

  • @HairTorque
    @HairTorque 4 місяці тому +2

    Gods dang you're good at what you're doing.. Just keep it coming..

  • @aproy42
    @aproy42 4 місяці тому +4

    So i don't know if the Cleaners will auto have an upgraded gun (basically the new weapons you can make to now but with a different look) when you do the Cleaners base.

  • @TheArklyte
    @TheArklyte 4 місяці тому +2

    I wonder if Cleaner base OR Cleaners at higher escalation get a combat vehicle? I mean, they don't have to transport it by Chinook so they have easier time procuring a technical in local area.

  • @MarkGiemza
    @MarkGiemza 4 місяці тому +5

    24:30 why I get paid the big bucks.

  • @CowCommando
    @CowCommando 4 місяці тому +1

    I'm definitely a fan of the soft timers instead of hard timers.

  • @JuanBautistaDumasOvejero
    @JuanBautistaDumasOvejero 4 місяці тому +1

    Like and good video.👍👍 The indomitable spirit of that pilot! WOW.

  • @discordinmymind6565
    @discordinmymind6565 4 місяці тому +3

    With the Angel fighter you can have a pair of two do pretty well. Basically you have to run the rabbit (Send one jet racing past the aliens after shooting their missiles) in the right corner you have options for evasion maneuvers and an afterburner mode (jets can't fight when in this mode, but are fast as hell).

    • @RetconRaider
      @RetconRaider  4 місяці тому +4

      I did end up doing some quick research into how the minigame works after I recorded this ep, and it makes a little more sense now.
      Though I do question why they decided to stick a fast-paced RTwP combat minigame in the middle of this old-school TBT game. :D

    • @Kaebuki
      @Kaebuki 4 місяці тому +1

      @@RetconRaider Guess they wanted to change up the pace, so players wouldn't get too comfortable 😅
      By the way, small tip, using the pause button, you can time when the plane rolls to avoid a shot from the enemy.

    • @MichaelDavis-v9o
      @MichaelDavis-v9o 4 місяці тому +3

      Don't know if you found in your researching, but the upper left corner has pre-fight deployment options (the very faint green circles with bright dots to represent planes). Still kind of limited, but better than flying in head-on.

    • @wadekirby8575
      @wadekirby8575 4 місяці тому +2

      Nameless pilot flying directly into the alien bullets seemed to work just fine. 😂 (A rare instance of YOLO working out.)

    • @CowCommando
      @CowCommando 4 місяці тому

      @@wadekirby8575 I'm guessing that the probes getting perfectly lined up made it so only one could shoot at a time. I think the first probe also missed its first two shots as well.

  • @addisonmartin3200
    @addisonmartin3200 4 місяці тому +1

    Addi to Punny here! I'll tag em, you bag em!

  • @discordinmymind6565
    @discordinmymind6565 4 місяці тому +4

    Nice, so the brain implants are still in

  • @CowCommando
    @CowCommando 4 місяці тому +2

    Ah yes, leave the shield with 42 durability on the ground in favor of carrying around the one with 4. The exact kind of decision making I've come to expect from people in a stressful situation.

    • @RetconRaider
      @RetconRaider  4 місяці тому

      Ha, didn't even realize they displayed the durability. I'll keep that in mind in the future.
      Honestly, it was my first time to ever juggle inventory mid-fight. :)

    • @CowCommando
      @CowCommando 4 місяці тому

      @@RetconRaider You've just made me realize that pouring over the UI of a game the first couple times I play it may just be a me thing.
      Don't feel too bad about missing it. All things considered, all I have to do is watch and listen. You have to figure out the game, play it, live commentate the gameplay, entertain, and pace the episode pseudo live all while knowing that people on the internet are going to inevitably backseat every decision and mistake that you make. That's a fair few things to keep track of all at once compared to a regular playthrough.

    • @RFC3514
      @RFC3514 Місяць тому +1

      @@CowCommando - Pouring what? Something alcoholic?

  • @rebekalandwehr7886
    @rebekalandwehr7886 4 місяці тому +1

    Great intercept fight

  • @definitelynotadam
    @definitelynotadam 4 місяці тому +1

    28:00 those smokes would come handy about now :)

    • @RetconRaider
      @RetconRaider  4 місяці тому +1

      I have such a love-hate relationship with smokes. I recognize that they're useful, but I always end up feeling like its better to flash/explode a target rather than lay down smoke and hope the RNG is feeling cooperative. :D

  • @Kaebuki
    @Kaebuki 4 місяці тому +1

    Hoi Ret, I think you could use flares a bit more often during night missions. At 20:54, you could have thrown a flare down the alleyway to extend Henrik's sight, allowing him to spot enemies before they see him, although it would have costed his overwatch shot. I think it also removes or reduces the accuracy penalty on attacking enemies caused by darkness? Not sure about that.

    • @RetconRaider
      @RetconRaider  4 місяці тому +1

      Honestly, I think I overlooked that it was even night-time during the mission. It's a pretty subdued lighting effect. :)

    • @RadekKaleta
      @RadekKaleta 4 місяці тому +2

      I just wanna write the same, use flares in night missions. good for extending sight radius and it help to accuracy as well. you can easily recognize night missions just because flares are "visible for use".

  • @thecannuck7579
    @thecannuck7579 4 місяці тому +4

    Hell ya got a kill

  • @sachad964
    @sachad964 4 місяці тому

    i cant wait to play the full version, i have early access but dont want to spoil the new game. played the 1st 1 a few times, even the community expansion but could not get the really good mod to work which had xenomorphs in it

  • @erichammer2751
    @erichammer2751 4 місяці тому +1

    Wow, two months in, and you're not losing money from any region. They have really cooled things off for the early game compared to Xenonauts 1. Only 4 UFOs in two months? That's crazy. In Xeno 1, I would get that many in a week.
    It's a shame you let that good recruit slip by. Someone that good comes along rarely. In Xeno 1, the recruit pool turned over every month, but new ones would be generated to replace any you hired. In fact, if you had the money, you could hire the whole pool and get a new set of recruits. You'd be lucky to get a recruit as good as Lauren in two or three iterations of the pool. Not that your Raiders are bad, by any means, but Lauren was definitely exceptional.
    That said, Selene looks very good, and you've got a couple of excellent Sniper candidates in this month's batch. 65 TU is the most you're going to get on a new recruit unless you mod the game, and 58 ACC is not much worse than 60.

    • @RetconRaider
      @RetconRaider  4 місяці тому

      Yeah, skipping Lauren was more just a side effect of having a waiting list.
      I would have definitely snapped her up in a for-fun game, in this case I'm also trying to match recruits to the requestee where possible, and unsurprisingly I do tend to have a bit of a gender disparity in my audience. :)

    • @RetconRaider
      @RetconRaider  4 місяці тому

      Regardling early game pressure, yeah, I do feel like the introduction of the Cleaners has really kind of "softened" that initial ramp-up.
      The first month is almost entirely Cleaners now, with Scouts only really showing up in Month 2, and then Destroyers in Month 3.

    • @erichammer2751
      @erichammer2751 4 місяці тому +1

      @@RetconRaider Which leads to a question: I wonder how much Alien progress is tied to the Cleaner chapter? Now that you have found the HQ, will the Aliens ramp up their missions? Or does the game wait until you have destroyed the Cleaner HQ to start throwing Aliens at you? If the latter, that's an exploit to be abused, if you don't mind just doing a bunch of Cleaner missions for awhile while you deal with the research backlog.

    • @erichammer2751
      @erichammer2751 4 місяці тому +2

      @@RetconRaider You get another candidate like her, you name her "Erica Hammer" and put her in, Coach!

    • @RetconRaider
      @RetconRaider  4 місяці тому

      @@erichammer2751 Based on what I see a few episodes out, I can safely say the aliens still escalate. :)

  • @narcyz1988
    @narcyz1988 4 місяці тому +1

    I feel like You forgot that it was a night mission ;) You could use flares to get better vision (especially with Jay, when he was helping sniper covering flank).
    And I wonder why You didn't wait for day to take this mission? Was it on purpose?

    • @RetconRaider
      @RetconRaider  4 місяці тому +1

      Nah, definitely not on purpose. I just kind of forgot night missions were even a thing!
      But hey, it still worked out in the end. :)

  • @ombrepourpre7562
    @ombrepourpre7562 4 місяці тому

    Mind control, yet also brain/reflex augment 🤔 If you can reverse engineer the last, that mean cyberpunk Aug for your soldiers ❤

  • @mikashomer3907
    @mikashomer3907 3 місяці тому +1

    You can move the Figter plane =)

    • @RetconRaider
      @RetconRaider  3 місяці тому +1

      Ha, yeah. I was trying to click around to see if I could reposition, but I hadn't selected the fighter jet so nothing was happening.
      It made more sense after I went through a couple of tutorials. :)

  • @Penfolduk001
    @Penfolduk001 4 місяці тому

    I know the comments are in jest, but what have the XN2 devs got against engineers?

  • @thecannuck7579
    @thecannuck7579 4 місяці тому +3

    Dam hope I do better than the last private

  • @danielgreen6302
    @danielgreen6302 4 місяці тому

    This is actually pretty cool, but I was expecting a bit more state of the art graphical fireworks, although this is still in beta Right? Hopefully.-Edit Explosions really need some work.🤨

  • @amosb1452
    @amosb1452 4 місяці тому

    comment for the comment god!

  • @dam_ly
    @dam_ly 4 місяці тому +1

    Grenades are OP and are in need a nerf!

    • @RetconRaider
      @RetconRaider  4 місяці тому +2

      To be fair, they're heavy and destroy loot we might otherwise salvage. :)
      That said, I do think its weird they have set damage. They should have a randomized damage range like normal weapons do to make them less predictable.

    • @dam_ly
      @dam_ly 4 місяці тому +1

      @@RetconRaider If the player is choosing it over shooting on a regular basis there's a balance issue. The high dmg and the fact it lands exactly where you want it makes it too good. The guaranteed get out of 'oh, shit' situations minimizes tension. If it had deviation and dmg reduction each tile from center would make it more interesting.

    • @Kaebuki
      @Kaebuki 4 місяці тому +1

      @@RetconRaider I think maybe they should also have a bit of fall-off damage with range? The dangerous part of grenades like the ones your Xenonauts use are the fragments that explode outwards. Closer in perhaps you're likely to get hit by more fragments, while farther out you'd be hit by less.

    • @CowCommando
      @CowCommando 4 місяці тому +1

      I think the grenades are fine. In addition to the issues already mentioned by others, weight and loot destruction, they have a really short range compared to firearms, and they already can't one shot armored basic enemies.

    • @RetconRaider
      @RetconRaider  4 місяці тому

      @@CowCommando That's kind of my thought on it at the moment. They can mist basic Cleaner Agents and Sectons, but otherwise they're mostly for clearing cover or maybe tenderizing a target.