This is very true with the iPad Pro M4’s too. The newest AAA game for iOS Assassin’s Creed Mirage will frequently crash on the 8GB RAM iPad Pro but runs just fine on the 16GB RAM. Resident Evil Village can also only run at the highest settings on the 16GB version. 16GB should be a minimum in this day and age.
@@Aaron_BleuIt’s not true on many cases . Personally cleared the Mirage with 8gb M2 iPad Pro . Only 1 crash & that’s because new data was being compiled with the demo data
@@liverpoolwinucl2025tbh its more to the use of your mac, if you’re a student that opens small amounts of website 8 gigs is enough, unless you do mid weight coding, thats where 16 is needed(or 18) and trust me boi apple doesn’t get their money profit from their devices 😂 they’re getting it from the subscription that you them, selling device is just for the foundation for users to pay for the subscription that apple offers for user to steal their money, sorry if i typed too long
Would love a comparison between 16GB and 32 GB memory, as well as Ryujinx emulation (perhaps trying TOTK), I think emulation in general uses very large amounts of RAM.
That would surprise me, as even the Switch only has 3.5GB of useable ram. Surely you're going to need some overhead, but I would expect even an 8GB model to do fine. Other consoles that can currently be emulated have even less ram (both the ps3 and the 360 only have 512MB in total).
@@SterkeYerke5555 That would have been my guess as well but it’s been tested and TOTK requires 16GB on Apple Silicon to run acceptable, it chokes on 8GB, perhaps there might be a difference between 16 & 32.
Many tests already show the difference between 16 and 32gb of RAM is not much and barely noticeable to the user. Unless your workload really needs it 32gb isn't necessary. Emulation is also CPU heavy not RAM heavy
@@Crazyblox M3 Pro 16 vs 32, Switch emulation struggles with 8Gb of Ram, as do most recent titles in crossover, this has been shown, regardless of intuition they are not merely CPU bound but heavily memory dependent, it doesn’t matter the switch itself has only 4GB.
I'd reckon for Macs 24 GB memory is the recommended minimum (16 GB being the absolute minimum for tasks such as gaming). 8 GB to act as a "video memory" replacement and 16 GB to act as space for the rest of the system to do its work. All if you plan on running games natively or through translation layers onto the system itself. I own a relatively budget windows gaming desktop and my graphics card itself is 8 GB video memory and I originally started out with 16 GB system memory before upgrading to 32 GB system memory for better multitasking. Thats for a budget gaming system mind you. Mac owners who wish to game properly will have to take these things into account and spend money accordingly to make sure their system has the right config.
Cheapest version of Steam Deck have 16 GB of ram. And SteamOS is somewhat lightweight os and isn't encouraging multitasking. 8 GB for AAA gaming sounds like joke.
Its decent with steady 60 fps on low, it gets pretty hot when i dont have a cooling system though so probably not gonna play it for long periods at a time.
The majority of recent PC games have a minimum RAM memory requirement of 8 Gb of system RAM and a 4 Gb RAM card. This means that to run these games requires 16 Gb of unified RAM in a Mac.
One of the latest videos from Digital Foundry even suggested that they’ll expect more games to require systems with unified memory pools to have at least 24GB of memory similar to the ROG Ally X.
You made a mistake at 3:52 to 5:15 .....You listed/named the chapter/segment as "Borderlands Gate 3"......Instead of "Baldur's Gate 3".......minor mistake but I thought I should point it out. cheers
I hope it can be possible use mods in game, like in PC games. Because mods are soul and core of replaying a game, specially to laugh a lot with friends
I'm pretty sure that games like Horizon Zero Dawn outright refuse to run under translation on 8GB systems, so if you want to play games like that, be wary.
This is the same story with the iPad Pro M4’s too. The newest AAA game for iOS Assassin’s Creed Mirage will frequently crash on the 8GB RAM iPad Pro but runs just fine on the 16GB RAM. Resident Evil Village can also only run at the highest settings on the 16GB version. 16GB should be a minimum in this day and age.
I saw your video where you showed that street fighter runs in crossover...i tried it too on my m3 pro but it didnt work at all, it is still getting the D3D error when launched...am i doing something wrong? could you maybe make a video on how to install it properly or let me know what to do? also you said it runs because of GPTK2 but i didnt see anything about that in the crossover changelog...is that really integrated?
Seems like on some of the games, the games weren’t close to the memory limit . While struggling, I wonder if 16gb unified memory has faster memory to get better gpu performance. Seems like if Apple wanted they could do 12gb and it run fine for this game usage.
On my Macbook M3 I saw that the major problem he is a temperature for longer gaming session, I have the 8/256 model and with emulation (ps3, switch and ps2) I could play everything with no issues, but after 30 minutes that fire is out of control and oh boy… everything goes in slo-mo.
I had a reality check with a 8GB PC yesterday, the thing was at 95% RAM usage with Firefox with 9 tabs and Visual Studio Code for Web Development. Do yourself a favour a go for 16GB.
I love your benchmarks but still wish if you also provide every time room temperature and some kind of real-time detection of Mac throttling. Because this passively cooled MacBooks very sensitive to heat after 15min of gaming workload so the end results could be very different. When is starting throttling you can have half of performance compared to your results.
im buying a mac. my usage will be aproximately 70% productive 20% gaming. i would not consider myself as the easiest user nor the most demanding. should i go for 16gb m3 air or pay a little more for m2 pro which i found a decend deal on?
8gb isn't enough and hasn't been for a while. It's also better in this case to look at 1% and 0.1% lows as 8gb of RAM is far more likely to show stutters. Just because the average might look fine, that doesn't mean the game feels good to play. It's just like with VRAM on a dedicated GPU not being enough but worse. Low end games are fine and some 8th gen games are fine but past that you run into issues with stutter as the game is forced to load stuff from the much slower SSD and place it into RAM
I have a 2014 Macbook pro 8 gb Ram, and thinking of buying 24 gb Ram M4 Macbook Air, I like that its light, instead of buying 16 gb Macbook pro M4, I dont edit videos and photos, just normal web browsing with a lot of tabs open and maybe some games (not hevely, I have an xbox series x. So it will be indie games that are on widows similar to inside. What you think?
I've done my research here's my thoughts: Frostpunk Manor Lords (CrossOver) Sim City 4 Surviving Mars Cities Skylines Anno 1800 (CrossOver) Timberborn Songs of Syx Townscaper Tropico 6 Steamworld Build Farthest Frontier (CrossOver) Before We Leave
I have the base m2 Mac Studio. I’d love to see if memory bandwidth came into play since the studio has double the bandwidth Does anyone know of software for disabling memory in Mac OS for testing something like amount of memory vs bandwidth ?
Is the GPU getting its "VRAM" from the system RAM ? If so it could explain the horrible frametimes. I believe you can't show this on MacOS, but GPU memory usage would be really interesting to look at.
It’s unified memory, there is no “VRAM”. This has a huge advantage for performance as the machine doesn’t have to shuttle data between CPU and GPU. Like any machine, you have to pick the configuration which suits your needs. Actually this video demonstrates that some games do well with 8GB. Not everyone is a high-end gamer so this may be fine for many people.
I recently installed 96 GB of PC3-12800 RAM in my 2010 Mac Pro (I could install 128 GB, but 96 GB runs in faster triple-channel mode). 96 GB is far more than I'll ever need for this rig, and I paid $123 (which is just under a dollar per gigabyte). 96 GB of RAM in an Apple Silicon Mac (for instance, a Mac Studio) costs an eye-watering $1200 in Australia.
So I guess we better wait for the M4 MBA and let's hope the base version will come with 16gb. 8gb is a joke in 2024, and for sure it will come because of the whole AI inside macOS.
hey! so i my dad ordered an 8gb mbp without asking me and this kinda relieves me. can i ask what games do you play? would be great if you reply after 3 months :)
@@hahahahha7704 hi all kinds of games. If you don’t have any apps open while in game mode then the computer isn’t working as hard. Some games will be low settings but it’s neither here or there.
XBOX Series X, PS5 and Steam Deck have 16GB., Xbox Series S has 10GB. Doesn't that tell you something about how much RAM you need for dedicated games console which have lighter OS than Mac OS.
I have the same with my m3 pro during serious professional use. But besides that, for some reason it also starts using swap for safari tabs while plenty of ram is still available.
Bro i appreciate your videos but why not show the thermal condition while gaming on your mac? I tried on my m3 mac based on your video guide and bloody hot like hell. yours also the same?
8gb is phone memory, and there is a reason why even consoles have 16gb of ram. Apple uses shared memory, not a separate Vram for the GPU, which means an even stronger need for 16gb, as it needs this for both the CPU, GPU, and OS. It's almost like Apple users don't understand what ram does or the sheer load gaming does and how it pushes hardware to its limits.
tried to install OLD Heroes Of Might and Magic 3 from GOG on my Air M3, and even that old games don't work on new 23.xx Crossover. This software is bullshit. Ofcourse Crossover says that its should work excellent, however users on redit have the same issues - game docent start. If that old and simple games don't want to start - there is no point to install Diablo 4 or 2 Resurrected
i dont want to redo anything, kindof sad tycoon didnt work anymore, looks like they really tuned for the other games yet those also unplayable, very confusing
No. 64gb on Apple is 64gb on Windows. Same goes for 8gb is the same on both. Your average user could get away with 8gb of RAM fine on a Mac or a Windows computer because they don't do anything intensive that would put strain on the RAM
£1000 laptop playing games on lowest settings in 2024.......no one surely is buying nice potatoes for gaming. Right....right? Can get a rtx 4060 laptop for £1000 thatll run anything at high settings
So 16 GB on Mac are the same as having 16GB on PC or upto 32GB. Not that 8GB Apple are 16GB PC, when doing the same tasks and workloads without further possible optimization.
Not really, as memory management on the two platforms works differently. In general MacOS performs a bit "better" with lower memory amounts than Windows, but that's very dependent upon the programs being run and the tasks being performed. These tests are specific to gaming, and show that MacOS is benefiting from having more memory available even when swap wasn't being touched on the 8GB machine. That said, you generally don't buy a Mac specifically for gaming - you buy a Mac for other tasks, and it happens to be *capable* of gaming as well. With that in mind, performance for those other tasks may be more important. Right now 16GB seems like a good recommendation for anyone but the lightest users, with heaver or more specialized uses requiring more (and you'd know who you are if you need 32GB+ - IE: Development, LLMs, etc...).
@@Yukeake Why do you defend Apple? Do they pay you for that or are you their secretary? If you don't just defend the brand out of fanaticism, Apple does things wrong and its zombie fans applaud it
The number of times I've ran into memory crashes on my 8Gb is too much
With games or also other stuff?
This is very true with the iPad Pro M4’s too. The newest AAA game for iOS Assassin’s Creed Mirage will frequently crash on the 8GB RAM iPad Pro but runs just fine on the 16GB RAM. Resident Evil Village can also only run at the highest settings on the 16GB version. 16GB should be a minimum in this day and age.
@@monkeyfish227 Games
@@Aaron_BleuIt’s not true on many cases .
Personally cleared the Mirage with 8gb M2 iPad Pro .
Only 1 crash & that’s because new data was being compiled with the demo data
Made me spit my drink homie
TLDW: 8gb isn't enough, 16gb is the minimum. The end!
6 min is too long
apple fanboy is unhappy that his favorite company is receiving less profit
Thx for your summary dude
@@liverpoolwinucl2025tbh its more to the use of your mac, if you’re a student that opens small amounts of website 8 gigs is enough, unless you do mid weight coding, thats where 16 is needed(or 18) and trust me boi apple doesn’t get their money profit from their devices 😂 they’re getting it from the subscription that you them, selling device is just for the foundation for users to pay for the subscription that apple offers for user to steal their money, sorry if i typed too long
Im not with u, i cleared re8 on my mac mini m2 8gb at good graphics and 2560 x 1080 with metaalfx quality 50-60 fps.
Would love a comparison between 16GB and 32 GB memory, as well as Ryujinx emulation (perhaps trying TOTK), I think emulation in general uses very large amounts of RAM.
That would surprise me, as even the Switch only has 3.5GB of useable ram. Surely you're going to need some overhead, but I would expect even an 8GB model to do fine. Other consoles that can currently be emulated have even less ram (both the ps3 and the 360 only have 512MB in total).
@@SterkeYerke5555 That would have been my guess as well but it’s been tested and TOTK requires 16GB on Apple Silicon to run acceptable, it chokes on 8GB, perhaps there might be a difference between 16 & 32.
Many tests already show the difference between 16 and 32gb of RAM is not much and barely noticeable to the user. Unless your workload really needs it 32gb isn't necessary. Emulation is also CPU heavy not RAM heavy
m3 chip doesn't have 32gb of ram. regardless, it would just mean any stutter thats induced would mean that it's not from ram limitations.
@@Crazyblox M3 Pro 16 vs 32, Switch emulation struggles with 8Gb of Ram, as do most recent titles in crossover, this has been shown, regardless of intuition they are not merely CPU bound but heavily memory dependent, it doesn’t matter the switch itself has only 4GB.
I'd reckon for Macs 24 GB memory is the recommended minimum (16 GB being the absolute minimum for tasks such as gaming). 8 GB to act as a "video memory" replacement and 16 GB to act as space for the rest of the system to do its work. All if you plan on running games natively or through translation layers onto the system itself. I own a relatively budget windows gaming desktop and my graphics card itself is 8 GB video memory and I originally started out with 16 GB system memory before upgrading to 32 GB system memory for better multitasking. Thats for a budget gaming system mind you. Mac owners who wish to game properly will have to take these things into account and spend money accordingly to make sure their system has the right config.
Cheapest version of Steam Deck have 16 GB of ram. And SteamOS is somewhat lightweight os and isn't encouraging multitasking. 8 GB for AAA gaming sounds like joke.
Yes, since both the Steam Deck and Mac use shared pools of RAM for the CPU and GPU.
I downloaded elden ring other day and it runs pretty smooth on my M1pro 16gb 10 core .. its amazing
I should give it a try too, got the same machine
What app you are using to play Elden Ring on Mac? 😢
My data point: Surprisingly, 7 Days to Die runs very well on the M1 Mac mini with 8GB
Downloading it on my macbook air m3 just because of this comment, ill let you know if it runs good!
Its decent with steady 60 fps on low, it gets pretty hot when i dont have a cooling system though so probably not gonna play it for long periods at a time.
The majority of recent PC games have a minimum RAM memory requirement of 8 Gb of system RAM and a 4 Gb RAM card. This means that to run these games requires 16 Gb of unified RAM in a Mac.
One of the latest videos from Digital Foundry even suggested that they’ll expect more games to require systems with unified memory pools to have at least 24GB of memory similar to the ROG Ally X.
You made a mistake at 3:52 to 5:15 .....You listed/named the chapter/segment as "Borderlands Gate 3"......Instead of "Baldur's Gate 3".......minor mistake but I thought I should point it out. cheers
Pookie’s Soirée
Another amazing jam, thank you!
Got the 16gb version for work not really for gaming but be nice to do some when im on breaks etc thanks for the video 😊
It's truly depends on the video game publishers, GTA V runs on 256mb ram PS3, 60fps on base mac
I hope it can be possible use mods in game, like in PC games. Because mods are soul and core of replaying a game, specially to laugh a lot with friends
I'm pretty sure that games like Horizon Zero Dawn outright refuse to run under translation on 8GB systems, so if you want to play games like that, be wary.
This is the same story with the iPad Pro M4’s too. The newest AAA game for iOS Assassin’s Creed Mirage will frequently crash on the 8GB RAM iPad Pro but runs just fine on the 16GB RAM. Resident Evil Village can also only run at the highest settings on the 16GB version. 16GB should be a minimum in this day and age.
I saw your video where you showed that street fighter runs in crossover...i tried it too on my m3 pro but it didnt work at all, it is still getting the D3D error when launched...am i doing something wrong? could you maybe make a video on how to install it properly or let me know what to do? also you said it runs because of GPTK2 but i didnt see anything about that in the crossover changelog...is that really integrated?
You need to follow the GPTK2 CrossOver tutorial here: ua-cam.com/video/JrkvFOiTph4/v-deo.html
@@AndytizerThank you very much!
@Andytizer is this 16/256 or 16/512? Plz reply❤
I would love to see you try Outer Wilds, I'd like to play it on mac, but I don't know what's the best way to make it work :)
I love the game too, works great on CrossOver!
Seems like on some of the games, the games weren’t close to the memory limit . While struggling, I wonder if 16gb unified memory has faster memory to get better gpu performance. Seems like if Apple wanted they could do 12gb and it run fine for this game usage.
hello how did you display fps // ram usage . wanna check if my m3 air with thermalpads is doing good in gaming
On my Macbook M3 I saw that the major problem he is a temperature for longer gaming session, I have the 8/256 model and with emulation (ps3, switch and ps2) I could play everything with no issues, but after 30 minutes that fire is out of control and oh boy… everything goes in slo-mo.
Apple should be ashamed of shipping 8GB in 2024
ive said those in 2023
I had a reality check with a 8GB PC yesterday, the thing was at 95% RAM usage with Firefox with 9 tabs and Visual Studio Code for Web Development. Do yourself a favour a go for 16GB.
Difference is pc vs mac
Can you do this with the 16gb m3 vs 16gb m4 mini you have??
I love your benchmarks but still wish if you also provide every time room temperature and some kind of real-time detection of Mac throttling. Because this passively cooled MacBooks very sensitive to heat after 15min of gaming workload so the end results could be very different. When is starting throttling you can have half of performance compared to your results.
What about game development? How much RAM Unity and Godot or Unreal need. What about pro chips or max
im buying a mac. my usage will be aproximately 70% productive 20% gaming. i would not consider myself as the easiest user nor the most demanding. should i go for 16gb m3 air or pay a little more for m2 pro which i found a decend deal on?
if you can you make a video about xplane 12 and which is the best Mac value for money in terms of FPS
8gb isn't enough and hasn't been for a while. It's also better in this case to look at 1% and 0.1% lows as 8gb of RAM is far more likely to show stutters. Just because the average might look fine, that doesn't mean the game feels good to play. It's just like with VRAM on a dedicated GPU not being enough but worse. Low end games are fine and some 8th gen games are fine but past that you run into issues with stutter as the game is forced to load stuff from the much slower SSD and place it into RAM
For Baldur's Gate 3 you had the 16GB Version on 60Hz? Not a fair comparison
24 is the sweet spot
I have a 2014 Macbook pro 8 gb Ram, and thinking of buying 24 gb Ram M4 Macbook Air, I like that its light, instead of buying 16 gb Macbook pro M4, I dont edit videos and photos, just normal web browsing with a lot of tabs open and maybe some games (not hevely, I have an xbox series x. So it will be indie games that are on widows similar to inside. What you think?
I just want to play Once Human on my mac. I got it to boot up but not much further than server selection & main screen before you enter the game.
Image a MB"Pro" with 8GB ram which is shared by CPU, GPU, NPU and the media engine
Is there any chance to run DOOM Eternal on crossover with new game porting tool ?
is 8gb enough for switch emulators? and 3ds
Can u made video 10 city building game for mac m1 ?
I've done my research here's my thoughts:
Frostpunk
Manor Lords (CrossOver)
Sim City 4
Surviving Mars
Cities Skylines
Anno 1800 (CrossOver)
Timberborn
Songs of Syx
Townscaper
Tropico 6
Steamworld Build
Farthest Frontier (CrossOver)
Before We Leave
The results where the memory wasn't being maxed specially RE7 look suspicious. Almost as if 16GB were running at a faster bandwidth than 8GB.
What the hell happened to the frame times? It looks horrible.
Interesting. I kind of figured that SSD swap was fast enough with the newer Macs these days. I guess not!
yeah its just that i always live in uncertainty and confusion, smtms its really tiring
prob waiting and disappointment is smth im very excel at
The M4 has 12 gigs of RAM wondering if Apple locks it away regardless we need the ram
I have the base m2 Mac Studio. I’d love to see if memory bandwidth came into play since the studio has double the bandwidth
Does anyone know of software for disabling memory in Mac OS for testing something like amount of memory vs bandwidth ?
Is the GPU getting its "VRAM" from the system RAM ? If so it could explain the horrible frametimes.
I believe you can't show this on MacOS, but GPU memory usage would be really interesting to look at.
It’s unified memory, there is no “VRAM”. This has a huge advantage for performance as the machine doesn’t have to shuttle data between CPU and GPU. Like any machine, you have to pick the configuration which suits your needs. Actually this video demonstrates that some games do well with 8GB. Not everyone is a high-end gamer so this may be fine for many people.
@@y2an And not many people have that much money to pay extra for the same specs...
If you actually want to use your computer seriously, get 16gb. I did in February and it was night and day. Easily worth it
just be grateful that you have option to just go home and live peacefully, i dont
I recently installed 96 GB of PC3-12800 RAM in my 2010 Mac Pro (I could install 128 GB, but 96 GB runs in faster triple-channel mode). 96 GB is far more than I'll ever need for this rig, and I paid $123 (which is just under a dollar per gigabyte). 96 GB of RAM in an Apple Silicon Mac (for instance, a Mac Studio) costs an eye-watering $1200 in Australia.
Hey Andrew, you got a typo in the chapters, instead of Baldurs Gate 3 you called it Borderlands Gate 3.
Why make the RAM so a different in a game?
8 GB haven't been good enough for gaming for many years, especially on a system where ram is shared with the gpu.
Better M1 Pro with 120Hz and 3456 by 2234 pixels 😝
And still best and chipper!)
Can you try starfield please?
So I guess we better wait for the M4 MBA and let's hope the base version will come with 16gb. 8gb is a joke in 2024, and for sure it will come because of the whole AI inside macOS.
Hi Andrew can u try RUST for gaming.
I’m on 8 and never had an issue
hey! so i my dad ordered an 8gb mbp without asking me and this kinda relieves me. can i ask what games do you play? would be great if you reply after 3 months :)
@@hahahahha7704 hi all kinds of games. If you don’t have any apps open while in game mode then the computer isn’t working as hard. Some games will be low settings but it’s neither here or there.
XBOX Series X, PS5 and Steam Deck have 16GB., Xbox Series S has 10GB. Doesn't that tell you something about how much RAM you need for dedicated games console which have lighter OS than Mac OS.
When will Resident Evil 2 remake come?
m4 should be interesting
Playing Rust on my M2 pro 16 inch I need more RAM. Using 7gb of swap sometimes.
I have the same with my m3 pro during serious professional use.
But besides that, for some reason it also starts using swap for safari tabs while plenty of ram is still available.
thanks to the AI hype the next wave of macs will start with 16gb ram finally
Apple will equip base MacBook with 16 gb of ram when most games have minimum ram requirements of 64 gb and windows laptops have default 128 gb of ram.
that is just misinformation
Bro i appreciate your videos but why not show the thermal condition while gaming on your mac? I tried on my m3 mac based on your video guide and bloody hot like hell. yours also the same?
04:47 Batista
Apple talking bulshits and people think this true...
and who benefits from people thinking that way, its always the hidden grand question
yet the 'people' is also the one suffering and accepting
And apple asks for 200 dollars for 8 gb of ram🤣🤣🤣
that's 1/5th of the price of the laptop
but why MacBook air? ...
not sure but ill do my best anyways, its not that all sad stories but majority are
8gb is phone memory, and there is a reason why even consoles have 16gb of ram. Apple uses shared memory, not a separate Vram for the GPU, which means an even stronger need for 16gb, as it needs this for both the CPU, GPU, and OS. It's almost like Apple users don't understand what ram does or the sheer load gaming does and how it pushes hardware to its limits.
tried to install OLD Heroes Of Might and Magic 3 from GOG on my Air M3, and even that old games don't work on new 23.xx Crossover.
This software is bullshit. Ofcourse Crossover says that its should work excellent, however users on redit have the same issues - game docent start.
If that old and simple games don't want to start - there is no point to install Diablo 4 or 2 Resurrected
i dont want to redo anything, kindof sad tycoon didnt work anymore, looks like they really tuned for the other games yet those also unplayable, very confusing
@@iikatinggangsengii2471this crossover ad is just a manipulation It’s not worth it
Is apple 64gb or ram equivalent to windows 32gb of ram?
No. 64gb on Apple is 64gb on Windows. Same goes for 8gb is the same on both. Your average user could get away with 8gb of RAM fine on a Mac or a Windows computer because they don't do anything intensive that would put strain on the RAM
£1000 laptop playing games on lowest settings in 2024.......no one surely is buying nice potatoes for gaming. Right....right? Can get a rtx 4060 laptop for £1000 thatll run anything at high settings
So 16 GB on Mac are the same as having 16GB on PC or upto 32GB. Not that 8GB Apple are 16GB PC, when doing the same tasks and workloads without further possible optimization.
Not really, as memory management on the two platforms works differently. In general MacOS performs a bit "better" with lower memory amounts than Windows, but that's very dependent upon the programs being run and the tasks being performed.
These tests are specific to gaming, and show that MacOS is benefiting from having more memory available even when swap wasn't being touched on the 8GB machine.
That said, you generally don't buy a Mac specifically for gaming - you buy a Mac for other tasks, and it happens to be *capable* of gaming as well. With that in mind, performance for those other tasks may be more important.
Right now 16GB seems like a good recommendation for anyone but the lightest users, with heaver or more specialized uses requiring more (and you'd know who you are if you need 32GB+ - IE: Development, LLMs, etc...).
@@Yukeake Why do you defend Apple?
Do they pay you for that or are you their secretary? If you don't just defend the brand out of fanaticism, Apple does things wrong and its zombie fans applaud it
Yes they are the same
Fortnite 🤕
😂
You could test it yourself no? I'm an adult, I'm not allowed to do it
@@stephanemignot100 I should test it myself no I have no idea how to do it