Many thanks for letting me ramble on and apologies if I misremembered a few details on the spur of the moment - Elric rpg was - of course - Stormbringer and not White Wolf! Doh!
I still remember the feeling I had looking at the shelves filled with boxes of minis 26+ years ago. Warhammer has always been a part of my life in some way, shape or form ever since. Thank you for that, and as ya'll say across the pond... Cheers!
No need to say sorry @rickpriestley4569 ! You did well to go into as much detail as you did pretty much just on the fly! Was great to be able to meet you :)
The actual, true original source of all Warhammer and 40K. Speculation about the creation and meaning of these universes is pointless, since you can hear the words from the origination himself. Thank you Rick, without you our hobby and the fantasy worlds we love and know simply would not exist!
What I miss most about the oldest Oldhammer editions is that beastmen used to be truly chaotic, not just goat/ram like they are in every other wargame now. Beastmen were a chaotic mix of canines, bears, birds, turtles, _fish_, and I believe there was even a camel-man or something like it! Did make painting up a regiment rather tedious, though. I suppose that's why they streamlined the beastmen.
A friend bought 2nd edition and we used to enjoy going to a local art shop after school and buying random miniatures to use in the battles, we had a roll of green wallpaper that we rolled out on the floor and used cut up blue wallpaper as rivers, it was what first got me to the hobby, 10 years later I worked for GW in one of their stores, when people could turn up and play in the stores, such fun times.
I cannot stress enough how much I love Rick and what an influence he’s had in my life. I’m an illustrator and animator now and my work would not be the same without him and John Blanche.
I also played him when I was a lad at the first warmaster tournament in Nottingham, he had orcs and goblins, I had high elves, I lost badly. Great times for me at least, not sure I was the best opponent for play testing
"...the problem with having lots of modifiers is that they tend to swing very quickly to ones and sixes, particularly if few goblin are fighting elves..." thank you Rick!
30 years ago I spent most of my GCSE art years obsessed with these black and white line and cross hatch drawings. They would be a feature of everything I drew. Now I find it was due to a printing limitation 😂😂😂 amazing. Can't have been that bad as they gave us a reasonable mark at the end and shoved some of it on a wall 😂 thanks guys 😊
Thanks for archiving the words of someone I've never met but I feel is an important part of my childhood. As I get older I hope I can show my kid one day how this wonderful hobby began
If you want to trace its roots back further, war games existed long before this too. In fact, H.G. Wells made his own war game for him and his friends to play, that became a kinda "public" game that still has people playing to this day.
This man is like that big brother, uncle, next-door-neighbor, best friend you may have never met in person, but knew in a very odd, very special way through the games and stories he created. What a superb video. Thanks, Filmdeg!
This man and his creations played a HUGE part in my life in the late 70's early 80's. Thank you Rick for creating another world which I could escape to.
I would absolutely second this - I would have never thought that from picking up Citadel Miniatures in the local Stamp Collecting Shop in South Yorkshire in the late 70s it would take me down the hobby path I have taken. This man is more than a legend.
Fascinating interview, some really interesting tidbits. The sound is great too. Thanks for putting these together Tom and Rick for sparking off my imagination at an early age and the hundreds of happy hours spent hobbying and dice rolling since then. Would be very curious to know who was behind the more unified look to the units/armies going from 3rd to 4th edition if there's a follow up interview in future.
I've recently been getting back into Oldhammer and Midhammer (90s-00s), and the work done on those rules and army books was absolutely masterful. Although the new miniatures are gorgeous pieces, somehow the new game systems can't hold a candle to the old ones.
I remember Warhammer fantasy on store shelves in the early to mid- Eighties. Back then, gaming stores were few and far between. I didn't think much of Warhammer back then, as I was knee deep in role playing games. Who would have guessed back then it would spawn a phenomenon.
What an amazing and insightful look into the start of Warhammer/Games Workshop. You can tell that Rick really has a love for what he and his team made and all these years later, what we have now is still going going strong. Thank you for giving many of us fantasy/Sci fi warhammers a hobby we love.
12:10 Oh, I remember Rune Quest. I just played one adventure (which took several days/sessions) but I still remember a guy in our group permanently became a duck (by some magic). He then had to play as a duck and his character stayed a duck. ^^
I'm relieved to hear the early editions of Warhammer "rules" were of an ad hoc nature. The twelve year old me assumed they were beyond my grasp, or the grasp of any of my peers. We just muddled along, mostly. Still tremendous fun, and provided a respite from the awfulness of Thatcher's Britain.
The wargaming -> role playing games -> wargaming crossover in the 70s and 80s is pretty cool. D&D evolves out of the Chainmail wargame in '74. D&D spawns a ton of other fantasy roleplaying games - many of which people play with miniatures. Rick and Co are selling models for fantasy TTRPGs and then decide to make their own wargame with them in '83 ish. Full circle.
I fell in love with Warhammer at second edition. It was a box of magic. I also would love to ask Rick where they got inspiration for Emperor Karl Franz given that’s virtually my name and I was on your mailing list.
Rick is so awesome. He also starts looking like one o the old metal Necromancers, he just needs a longer beard. And yes, from a decade-long Undead collector, that is a compliment
An important video for the ages to come. We are not getting younger, and these stories should not be lost. On Richard Halliwell: This video confirms for me, that Richard Halliwell was the near mythological creating force behind it all. Seems his whole life was an adventure and almost mysterious in nature. Really sad Richard Halliwell could not be here, to tell his story.
Nothing has replicated the tone or feel of WHFB 1st edition, I regret ever getting rid of my 1st ed books, I think I'd still play it if I had the books. Thankyou for WHFB Rick.
Man, that advanced psychology stuff from 2e is hilarious, and would slot so well into the new Path to Glory/Crusade systems in AoS and 40K. I hope The Old World includes a similar system; it would be a fantastic update to these old-school RPG elements.
Great vid. Great man. WOuld be interesting to hear where the ideas of 'Chaos' came from, ie the main four chaos gods and how they developed, where the visual imagery came from for each God etc.
Still got my second edition set, which is still in fair condition. Never got round to getting the 3rd edition for myself, though I did play it quite a bit.
16:30 this push up move is back in the new version of Warhammer, The Old World, and my first though when I read the rule was exactly what Rick Priestley describes: "if you got big units, just moving them back 2" is gonna be such a burden !"
LOL I love how the end just fades out while Rick is still talking. Like if you left to go to the kitchen for a drink of water, and when you came back Rick would still be talking. LOL
lovely video, thank you so much for bringing this to us all! And all my love to @rickpriestley4569 who made my dreams come to life. This 50-year-old little boy cannot thank you enough!
Great video and a good piece of nostalgia for myself who grew up on 2nd and 3rd ed. Wrt the boxed games i think Blood Bowl was first, then Dark Future, then Adeptus Titanicus and then Space Marine. Thank you to Rick (amongst others) for my 80's 😂
You're a big tease fading him when there is so much more! This is a great series, fantastic to hear about the work and lives of the designers begund the games!
Great interview! Some comments. There were an army list supplement for 2nd edition, and that was Ravening Hordes, that Rick mentioned! The Moorcockian rpg that chaosium made was called Stormbringer and yes, GW did publish a licenced version.
great to hear some IRL Fantasy lore for the 40th anniversary from one of the creators, especially since we got nothing but previews for fantasy from GW while 40k steals the spotlight
It would be nice to ask Priestley much more about the old atmospheres, the old lore, what differentiates it so profoundly from the current editions, perhaps exploring the mentality of the nerds of the 1980s. For example, I noticed that the old ruler of Kislev was a simple Tsar, similar to Peter the Great, instead of being a big man who rode a bear, just as Bretonnia was more similar to a decadent Bourbon France. And Karl Franz an elderly emperor, not dying epically in battle against monsters, but murdered by a Ulric fanatic. And Chaos is understood more as a subtle internal threat, rather than being characterized by massive invasions of barbarians and demons. In short, a simpler and more down to earth setting (obviously compared, I don't know, with the fifth or eighth edition) and closer to horror than to High Fantasy. I noticed that a lot of armies in older editions didn't have all that ultra-fantasy stuff (knights on pegasus, steam tanks, gyrocopters, etc). It would be nice to investigate all those ideas that were thought of, but never came to light, from the period of the first three editions. For example, regarding the first edition of the role-playing game, what would a supplement set in Bretonnia, or Nippon, have been like? Were there perhaps plans to produce a film or an animated series? And regarding the third edition, how would they have been complete lists on Nippon, Norsca (I know that these two could offer mercenary units, but they are not real complete rosters) Tilea, Estalia, Arabia, Cathay, Kislev (perhaps divided into Gospodar tradition and Ungol), Albion, Steppe Folk, Kuresh, in pure story-heavy and grounded style, with limited monsters ? And as for 6th edition, were there any concepts for these factions (yes, Tilea got an article on White Dwarf, and no, the Kislev supplement doesn't count, I'm talking about complete armies)?
In effect GW when it was in the creative, start-up phase and full of life, as opposed to the latter corporate undead phase?! I jest somewhat but I think the connection between the makers and the fans was intact back then ie they were fans of what they did not professionals serving a market so much albeit they had to keep a beady-eye on the bottom line to keep being a going-concern? I think developing Warhammer Lore took a good turn with some of the ideas they developed albeit like what you said more horror, more protean and less definite and more ambiguous keeps the world ticking better than over-explaining it does...
Personally, I think that the lore of the "Warhammer World" reached it's point of perfection between 4th & 5th edition of WHFB. It had just the right amount of bizarre abstraction mixed with more "realistic" and dirty, grimy elements all with a certain tongue-in-cheek attitude while still being incredibly grim at times. I never cared as much for any other fantasy world than I did for the Old World in between those years from probably 1992-1999, not even Tolkien's Middle Earth
@@KomradeKrusher I agree, they perfected it then imho also. One speculative reason is they had all the protean and RPG elements infusing and informing and some randomness as Priestly recounts combining with the more "systematic" approach ie corporate, professional and that generated higher quality creativity. I think GW started run out of imagination and creativity later on.
Many thanks for letting me ramble on and apologies if I misremembered a few details on the spur of the moment - Elric rpg was - of course - Stormbringer and not White Wolf! Doh!
Thank you for making our lives more fun!
@@Patrioticification hear hear! Thank you Rick - Warhammer has been such a positive in my life!
I still remember the feeling I had looking at the shelves filled with boxes of minis 26+ years ago. Warhammer has always been a part of my life in some way, shape or form ever since. Thank you for that, and as ya'll say across the pond... Cheers!
Dude ramble all you want. I've been obsessed with Warhammer / 40K for around 30 years.
No need to say sorry @rickpriestley4569 ! You did well to go into as much detail as you did pretty much just on the fly! Was great to be able to meet you :)
The actual, true original source of all Warhammer and 40K. Speculation about the creation and meaning of these universes is pointless, since you can hear the words from the origination himself. Thank you Rick, without you our hobby and the fantasy worlds we love and know simply would not exist!
I cannot described how PUMPED I am that warrhammer history is becoming its own sub niche sub genre on youtube.
Enjoy getting pumped 😂
Rick deserves so much more than whatever he got for his creations.
Never get bored of hearing the great one talk.
Can you also hit Rick back up and get him to finish explaining how the rest of the combat resolution in 3rd goes??? Curious minds want to know 😂
"The unit needed rules and it was almost 5pm" feels to me like GW has kept this design tradition alive!
What I miss most about the oldest Oldhammer editions is that beastmen used to be truly chaotic, not just goat/ram like they are in every other wargame now. Beastmen were a chaotic mix of canines, bears, birds, turtles, _fish_, and I believe there was even a camel-man or something like it! Did make painting up a regiment rather tedious, though. I suppose that's why they streamlined the beastmen.
No Warhammer Fantasy without this man :)
And 40K
A friend bought 2nd edition and we used to enjoy going to a local art shop after school and buying random miniatures to use in the battles, we had a roll of green wallpaper that we rolled out on the floor and used cut up blue wallpaper as rivers, it was what first got me to the hobby, 10 years later I worked for GW in one of their stores, when people could turn up and play in the stores, such fun times.
I cannot stress enough how much I love Rick and what an influence he’s had in my life. I’m an illustrator and animator now and my work would not be the same without him and John Blanche.
A piece of history, and my childhood. Sincere thanks to you and Rick
I played Rick at Warmaster once. I was about 13 - he won. Not surprising, really seeing as he wrote it.
What was he like?
@@TechnicolorDave As you see here but 20 years younger! Affable, down to earth and ruthless in battle like any good wargamer.
I also played him when I was a lad at the first warmaster tournament in Nottingham, he had orcs and goblins, I had high elves, I lost badly. Great times for me at least, not sure I was the best opponent for play testing
@@robertsmith8520 was there too! such a fun system compared to the special rules and doodads you have to wade through today.
"...the problem with having lots of modifiers is that they tend to swing very quickly to ones and sixes, particularly if few goblin are fighting elves..." thank you Rick!
I joined the Warhammer hobby at 3rd edition after a brief stint with Heroquest. I was about 13. This brings back so many memories.
I wish i was alive when these games were being made, oh wait, i was and i played them and it was great.
An actual living legend worthy of the title. Rick really has brought so much joy into the world.
30 years ago I spent most of my GCSE art years obsessed with these black and white line and cross hatch drawings. They would be a feature of everything I drew. Now I find it was due to a printing limitation 😂😂😂 amazing. Can't have been that bad as they gave us a reasonable mark at the end and shoved some of it on a wall 😂 thanks guys 😊
Thanks for archiving the words of someone I've never met but I feel is an important part of my childhood.
As I get older I hope I can show my kid one day how this wonderful hobby began
If you want to trace its roots back further, war games existed long before this too. In fact, H.G. Wells made his own war game for him and his friends to play, that became a kinda "public" game that still has people playing to this day.
This man is like that big brother, uncle, next-door-neighbor, best friend you may have never met in person, but knew in a very odd, very special way through the games and stories he created. What a superb video. Thanks, Filmdeg!
This man and his creations played a HUGE part in my life in the late 70's early 80's. Thank you Rick for creating another world which I could escape to.
I would absolutely second this - I would have never thought that from picking up Citadel Miniatures in the local Stamp Collecting Shop in South Yorkshire in the late 70s it would take me down the hobby path I have taken. This man is more than a legend.
Fascinating interview, some really interesting tidbits. The sound is great too. Thanks for putting these together Tom and Rick for sparking off my imagination at an early age and the hundreds of happy hours spent hobbying and dice rolling since then. Would be very curious to know who was behind the more unified look to the units/armies going from 3rd to 4th edition if there's a follow up interview in future.
I've recently been getting back into Oldhammer and Midhammer (90s-00s), and the work done on those rules and army books was absolutely masterful. Although the new miniatures are gorgeous pieces, somehow the new game systems can't hold a candle to the old ones.
Funnily enough, AoS is the real Midhammer
@@pludedriteken How so?
@@pludedriteken AoS isn't good enough to be classed as mid
That's about when I showed up to this amazing hobby. WHFB 3rd Edition. Rick Priestley and Andy Chambers were the great ones to me.
I remember Warhammer fantasy on store shelves in the early to mid- Eighties. Back then, gaming stores were few and far between. I didn't think much of Warhammer back then, as I was knee deep in role playing games. Who would have guessed back then it would spawn a phenomenon.
I never got to play WHFB 3rd against another player, only did practice solo games. That book was a great production for the time though.
What an amazing and insightful look into the start of Warhammer/Games Workshop.
You can tell that Rick really has a love for what he and his team made and all these years later, what we have now is still going going strong. Thank you for giving many of us fantasy/Sci fi warhammers a hobby we love.
Another fantastic video. Well done and thank you!
My jaw dropped hearing about the 3rd ed combat resolution!
Excellent content, thank you for doing these
😊 thank you mr. Primarch , your imagination gave us endless hours of entertainment !!! 🎉
Still got my 30+ yo Warhammer DE army. So do my brothers. Great times.
Fantastic! Great to hear all the behind-the-scenes stuff. Look forward to part 2!
Yes! Can't wait to listen to this. A big thank you for doing this!
So nicely filmed. Can’t wait for part 2! 👏🏼
I could listen to Rick read a phone book. Much like his video on LotR, I am glad this is recorded for historical purposes.
Here Luis from Spain: I LOVE the old good times! Thank you, great interview.
Good man. Imprinted on my young adulthood. Will be remembered in a thousand years. Warhammer is forever.
This is fascinating stuff. Amazing thank you. Can’t wait for part 2!
12:10 Oh, I remember Rune Quest. I just played one adventure (which took several days/sessions) but I still remember a guy in our group permanently became a duck (by some magic). He then had to play as a duck and his character stayed a duck. ^^
I'm relieved to hear the early editions of Warhammer "rules" were of an ad hoc nature. The twelve year old me assumed they were beyond my grasp, or the grasp of any of my peers. We just muddled along, mostly. Still tremendous fun, and provided a respite from the awfulness of Thatcher's Britain.
The wargaming -> role playing games -> wargaming crossover in the 70s and 80s is pretty cool.
D&D evolves out of the Chainmail wargame in '74. D&D spawns a ton of other fantasy roleplaying games - many of which people play with miniatures. Rick and Co are selling models for fantasy TTRPGs and then decide to make their own wargame with them in '83 ish. Full circle.
Just got my hands on a copy of 3rd. You definitely did a good job on the book.
Just bought a copy again. Trying to remember what happened to my original copy...
this guy is an actual "THE MAN"! great to hear his perspective. thank you!!!
Thanks Rick. I was, and still am absolutely beguiled by the worlds you created.
Excellent interview with a legend. Fantastic quality as well. Can’t wait for the next one!
Great interview about the business side of things! Can’t wait for part 2
Wonderful insight and video ❤
Thank you for this content, this was absolutely fascinating insight into a previous time of my life.
The man the Legend! I'd love to see an interview with Tuomas Pirinen. Mordheim related ;)
It’s on its way 😅
Thank you for the interview with the living legend!
Really interesting. Thanks for this! I recently found all my old miniatures and got nostalgic...
Can't wait for part 2 😁
Wow, seeing that artwork from the 3rd edition brought back some memories.
So interesting listening to the business aspect of all of it ! Thx a lot for sharing, much appreciated !
That was actually quite interesting, if you like me, have followed wfb since 2nd. edition. Thanks.
I fell in love with Warhammer at second edition. It was a box of magic. I also would love to ask Rick where they got inspiration for Emperor Karl Franz given that’s virtually my name and I was on your mailing list.
Rick is so awesome. He also starts looking like one o the old metal Necromancers, he just needs a longer beard. And yes, from a decade-long Undead collector, that is a compliment
An important video for the ages to come. We are not getting younger, and these stories should not be lost.
On Richard Halliwell: This video confirms for me, that Richard Halliwell was the near mythological creating force behind it all. Seems his whole life was an adventure and almost mysterious in nature. Really sad Richard Halliwell could not be here, to tell his story.
Oh wow these interviews are an absolute delight. Thanks for sharing these!
Thanks for getting them on and collecting these interviews. Super interesting to hear their recollections!
Massive part of my childhood- thank you so mich
Nothing has replicated the tone or feel of WHFB 1st edition, I regret ever getting rid of my 1st ed books, I think I'd still play it if I had the books. Thankyou for WHFB Rick.
Great watch, looking forward to part 2!
this was Fascinating. please I need More GW back stories
Man, that advanced psychology stuff from 2e is hilarious, and would slot so well into the new Path to Glory/Crusade systems in AoS and 40K. I hope The Old World includes a similar system; it would be a fantastic update to these old-school RPG elements.
Great vid.
Great man.
WOuld be interesting to hear where the ideas of 'Chaos' came from, ie the main four chaos gods and how they developed, where the visual imagery came from for each God etc.
This is fabs,can't believe it doesn't have more views!
Thx for sharing this. Glorious times, a legend seen from today. Love it. ❤
Man, can't wait for part 2!!!
Hearing Mr. Priestley speak is fantastic. Thank you so much for sharing this!
Truly a great moment ! Thanks a lot !
This is absolutely amazing, thank you! And thank you Rick for everything!
Such a great interview! Thank you for sharing this ❤
Still got my second edition set, which is still in fair condition. Never got round to getting the 3rd edition for myself, though I did play it quite a bit.
Thank you for this interview.
When can we expect part2!? This was really great to listen to
16:30 this push up move is back in the new version of Warhammer, The Old World, and my first though when I read the rule was exactly what Rick Priestley describes: "if you got big units, just moving them back 2" is gonna be such a burden !"
This is absolutely magnificent. THANK YOU SO MUCH.
Black Powder and Bolt Action from Warlord Games are worth looking into. Excellent rule-sets
Early rpgs really had the feel of secret, occult books
Thank you - very cool.
LOL I love how the end just fades out while Rick is still talking. Like if you left to go to the kitchen for a drink of water, and when you came back Rick would still be talking. LOL
lovely video, thank you so much for bringing this to us all! And all my love to @rickpriestley4569 who made my dreams come to life. This 50-year-old little boy cannot thank you enough!
Thank you for this ONE!
Great video and a good piece of nostalgia for myself who grew up on 2nd and 3rd ed. Wrt the boxed games i think Blood Bowl was first, then Dark Future, then Adeptus Titanicus and then Space Marine. Thank you to Rick (amongst others) for my 80's 😂
"Trousering" is definitely the best term ive ever heard for what a ceo does with tons of profit
Great interview and dive into the history of Warhammer!
First Edition was my intro. A Skeleton army, all done using QT Models Samurai with skulls instead of heads...
He sounds so much more intelligent than most modern games designers
Thanks Rick
Great interview-documentary type deal, glad I found your channel!
Thanks for this - so interesting.
Loved everything about this video mate! Amazing insights. Lovely work 👏👏
Fascinating! Thank you so much for this.
You're a big tease fading him when there is so much more! This is a great series, fantastic to hear about the work and lives of the designers begund the games!
I remember owning 1st Ed back in 1985-86 I think it was when I was still in high school.
What an interesting man and story.
Great interview!
Some comments. There were an army list supplement for 2nd edition, and that was Ravening Hordes, that Rick mentioned!
The Moorcockian rpg that chaosium made was called Stormbringer and yes, GW did publish a licenced version.
He was also wrong on the Middle Earth game, MERP was by Iron Crown Enterprises.
@@jprp999 Games Workshop did produce it in the UK tho, so Rick was actually correct on that count.
@@Joth4851 Oh, ok, i knew they sold it in their shops at that point but didn't know they were involved with the production.
great to hear some IRL Fantasy lore for the 40th anniversary from one of the creators, especially since we got nothing but previews for fantasy from GW while 40k steals the spotlight
It would be nice to ask Priestley much more about the old atmospheres, the old lore, what differentiates it so profoundly from the current editions, perhaps exploring the mentality of the nerds of the 1980s. For example, I noticed that the old ruler of Kislev was a simple Tsar, similar to Peter the Great, instead of being a big man who rode a bear, just as Bretonnia was more similar to a decadent Bourbon France. And Karl Franz an elderly emperor, not dying epically in battle against monsters, but murdered by a Ulric fanatic. And Chaos is understood more as a subtle internal threat, rather than being characterized by massive invasions of barbarians and demons. In short, a simpler and more down to earth setting (obviously compared, I don't know, with the fifth or eighth edition) and closer to horror than to High Fantasy. I noticed that a lot of armies in older editions didn't have all that ultra-fantasy stuff (knights on pegasus, steam tanks, gyrocopters, etc). It would be nice to investigate all those ideas that were thought of, but never came to light, from the period of the first three editions. For example, regarding the first edition of the role-playing game, what would a supplement set in Bretonnia, or Nippon, have been like? Were there perhaps plans to produce a film or an animated series? And regarding the third edition, how would they have been complete lists on Nippon, Norsca (I know that these two could offer mercenary units, but they are not real complete rosters) Tilea, Estalia, Arabia, Cathay, Kislev (perhaps divided into Gospodar tradition and Ungol), Albion, Steppe Folk, Kuresh, in pure story-heavy and grounded style, with limited monsters ? And as for 6th edition, were there any concepts for these factions (yes, Tilea got an article on White Dwarf, and no, the Kislev supplement doesn't count, I'm talking about complete armies)?
In effect GW when it was in the creative, start-up phase and full of life, as opposed to the latter corporate undead phase?! I jest somewhat but I think the connection between the makers and the fans was intact back then ie they were fans of what they did not professionals serving a market so much albeit they had to keep a beady-eye on the bottom line to keep being a going-concern? I think developing Warhammer Lore took a good turn with some of the ideas they developed albeit like what you said more horror, more protean and less definite and more ambiguous keeps the world ticking better than over-explaining it does...
Personally, I think that the lore of the "Warhammer World" reached it's point of perfection between 4th & 5th edition of WHFB. It had just the right amount of bizarre abstraction mixed with more "realistic" and dirty, grimy elements all with a certain tongue-in-cheek attitude while still being incredibly grim at times. I never cared as much for any other fantasy world than I did for the Old World in between those years from probably 1992-1999, not even Tolkien's Middle Earth
@@KomradeKrusher I agree, they perfected it then imho also. One speculative reason is they had all the protean and RPG elements infusing and informing and some randomness as Priestly recounts combining with the more "systematic" approach ie corporate, professional and that generated higher quality creativity. I think GW started run out of imagination and creativity later on.
The film phase was later in the mid 90's Inquisitor, Hive Infestation an Blood for the blood god.