The Ultimate Kineticist Guide for Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous
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- Опубліковано 23 лип 2024
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Thanks for taking your time and making those ui animations. Makes it very easy to follow.
I feel I understand a class I’ve never played with a little better now. Thanks.
Huzza, objective completed! :)
This explanation was great
Now im gonna respec Kalikke 🤗
This Will be intresting
Psych kin is great because of multi with monk ofc
What's the best kinetic knight build? Suggestions for dual class?
Basically as I described in the video, focus on either strength or dex and use elemental overload for added protection (ac with water or ranged hit reduction with air)
Best attack to use right now is fire for energy attacks, in Kingmaker that is fine, but in Wrath fire might not be optimal with all the resistances on Demons.
If only we had other energy types to chose from...
Do you understand the Kineticist better now, or are you just more confused? :D
better and always confused?
@Game kNight Plays i know its an old video but PLEASE someone tell me, how exactly do i accept burn? I dont find any ability to make an action to accept burn, i only have gather power abilities and Fire blast - kinetic blade
Whenever you apply an infusion, you apply burn - some infusions apply more burn, and gaining levels will reduce the amount of burn infusions generate.
So you'll need to pick something that enhances your blast in some way, or use some of the buffing abilities that each element provides.
@@GamekNightPlays and do i get infusions later? or kineticist knights dont get infusions at all? I retrained valerie for a kineticist knight and havent seen any of the infusions mentioned in the video. She only has gather power
You have other stuff, like the ability to increase your AC if you picked water, or the ability to increase ranged resistance if you picked air, both take burn to activate :) Check your skills section, they might not bw on your bar.
Are you using some sort of camera mod here? It just looks better than on my computer! ;)
Not really, no :) I think running the game with no ui makes it look better though 😁
@@GamekNightPlays Ah, ok ;)
Enveloping Winds seem not to work for me, maybe a bug.
So how would a kinetic knight fighter build work cuz thays what im trying and I find my damage lacking
when melding two or more classes, you want the overlap to enforce desired qualities in each class without detracting too much from either. Fighter and Kinetic Knight have very little to offer each other, while the more Fighter you take, the less effective Kinetic Knight is, as the Kineticist class is one that gets progressively self reinforcingly stronger with each level. Kineticist multiclassing requires a minimal alternate class footprint with some immediate significant specialised advantage.
Two levels of Rogue, Thug subclass, for example, gives a free Weapon Finesse feat (which lines up well with Kineticists favouring Dex based combat), a little sneak damage dice, Evasion and the Thug's Frightening feat, which can be built on through the Kinetic Knight's levels to make a solid crowd control feature. You lose very little of the Kineticists power, while gaining a lot of stuff that fits well with the built in features of the class. The issue with Fighter is that all you are gaining is a slight boost in BAB and a few more feats than you would have otherwise, but none of it is specialised enough to be worth what you are losing from a pure class build.
How can this be a guide for a game that won't release for at least another 18 months? Do we think that literally nothing will change skill-wise for the next game?
Yes :) ruleset is the same as before, if anything changes, it will be minimal OR added elements like wood and void
@@GamekNightPlays Well that's fantastic news, I'm currently putting this info to good use with my first ever kineticist so thanks!
Happy to hear it! :)
Uh, yes? You know that Pathfinder is a well established desktop game, right? This means that unlike usual games where they are changing how things work for each new successive iteration, this game will stay pretty consistent other than for minor variations and additional implementations. The point of having a game based on an already established system of play is that someone who is familiar with playing the pen an paper game could pick up either computer game and know that the things that they are use to in the game will be in both these as well.
@@cameronb851 So you saw that this comment had already been answered by the creator, 2 and a half years ago, and you still thought it would be a good idea to post this 'um Ackchyually' comment anyway? Weird.
You only renamed the old guide video, as this does not mention the Wrath of the Righteous specific new archetypes at all.
Granted, I didn't cover the three new archetypes (since this is made before Wrath), but there are no new elementals so this guide is still very much viable for the Wrath of the Righteous.
hello budies