I’ve been watching your videos since I first started to play Arma a few years ago. Never had a single problem. I’ve learned so much from your videos. Amazing stuff you put out there. Now I make missions for my friends that I served with. I also make them available to the public. Thank you for using your time to educate us all, on the endless possibilities this game has to offer.
As per normal, easy to follow and over the time I've been watching your video's and others I've gone from a right noob to making my own missions left, right and centre and even making my own videos. How could anyone not follow your tuts and there's always stop, rewind and play as an alternative to those who can't for some reason follow. !alive complainers;
You’re videos have helped me make a bunch of scenarios, appreciate the effort. I saw your video on stopping the onslaught feature using deletevehicle on a trigger activation, and I was curious if you can do the same on the regular spawn ai module or ai spawn point. Thanks again bud, cheers
Appreciate the response. Is there a module or trigger setup that's possible outside of sog prairie fire as well or is this strictly restricted to the dlc?
if you want him to play a animation when you are with in 2 meters then go into the animationviewer in 3den Editor and find the animation you want and then put inside the trigger (inside ACT) Hostage playmove "TheAnimation";
@@OnlineCombatBN Rickoshay created a script called ROS bodybag on the workshop, but as a new player theres no instruction on how to use it. Please help!
Hi man, I saw in one of your videos that you use LAMBS waypoints (task Rush, Assault etc.) When I give my AI group taskRush waypoint, and when they kill the enemy group, they just stand around their dead bodies in circle and won't move on next waypoint ( for example MOVE). Do you know how can I solve this? This is not a place for this question, but I tried everywhere, and I thought maybe you will be able to help me. Sorry and thanks.
@@OnlineCombatBN Sorry for spamming, but I just want to make a little bit easier for you, since you are helping me out. This ONLY happens with LAMBS waypoints (I tested RUSH and CREEP - the same problem). So basically, I will need some solution to force AI group to move after those LAMBS waypoints, and not just stand in place above dead enemies. I tried using triggers (skip waypoint) after I wipe out enemy group, and guess what? Friendlies will proceed on next waypoint 1 time out of 10. Maybe those LAMBS waypoints are bugged... Just so you know. And yes, I wouldn't bother myself nor you with this problem but those LAMBS waypoints are best for attacking (agressive AI, no turning back to enemies in gunfight and doing nothing for minutes and staring into trees while gunfight is on).
Ok, I've done some tests and the same thing happens when I use the lambs rush task. They rush, engage and then stand around. I tried using a hunt or retreat task after the rush with a trigger synced to "OFPOR Not Present" and they still stand there. If you're using lambs, a second waypoint doesn't seem to work.
@@OnlineCombatBN I can't thank you enough for the time you took to help me. Now I am sure it won't work since someone like you who is experienced didn't find a solution. I wont bother myself with this no more. I am learning other things from your videos also. It's really helpful, precise and simple. Thank you one more time!
Loving your videos mate. Could you please make a video helping me to make a shooting range using your advanced shooting range at kamino? Many thanks in advance
Ok, I'll get a video together for you on our ranges. It will be long and detailed, so I'll take it slowly and explain things as simply as I can. All the ranges require scripts, folders and other stuff, so I'll start working on that video soon.
@OnlineCombatBN thank you so much. I'm trying to turn Stratis not only into a task force Aegis base but also a training island and very immersive for the player so all the shooting ranges will be used for different shoots from grouping shoots (yellow tags), pistol range, grenade range all the way up to the advanced shooting range.
I’ve been watching your videos since I first started to play Arma a few years ago. Never had a single problem. I’ve learned so much from your videos. Amazing stuff you put out there. Now I make missions for my friends that I served with. I also make them available to the public. Thank you for using your time to educate us all, on the endless possibilities this game has to offer.
Thanks mate. Appreciate it.
A classic! Works like a charm everytime, great video thanks for sharing.
You are the ARMA3 Tutorial Maaster! there are many ARMA3 tutorials but non like yours. This tutorials have made my ARMA3 experience way better!
Prefect. Best hostage rescue tutorial I have seen, thank you. Just made my new scenario work! - Doc
Absolute legend didn’t think there would be a video on this
Thanks much for all your vids bro, learning so much from you.
You are a legend man thanks for the tutorials!!
Works well ! Manythanks
The master YODA of Tutorial. Ciaoooo
This isn't working !!! Nah I'm messing you - You a legend mate! Keep them tutorial's going - Purple Haze is built on OCBN's knowledge
As per normal, easy to follow and over the time I've been watching your video's and others I've gone from a right noob to making my own missions left, right and centre and even making my own videos. How could anyone not follow your tuts and there's always stop, rewind and play as an alternative to those who can't for some reason follow. !alive complainers;
You’re videos have helped me make a bunch of scenarios, appreciate the effort. I saw your video on stopping the onslaught feature using deletevehicle on a trigger activation, and I was curious if you can do the same on the regular spawn ai module or ai spawn point. Thanks again bud, cheers
Pretty sure you can. Try the respawn garrison module, it's the best.
Appreciate the response. Is there a module or trigger setup that's possible outside of sog prairie fire as well or is this strictly restricted to the dlc?
How to release his hands from the handcuffs and how to grab and get in him to the vehicle?
if you want him to play a animation when you are with in 2 meters then go into the animationviewer in 3den Editor and find the animation you want and then put inside the trigger (inside ACT) Hostage playmove "TheAnimation";
You want to handcuff and grab, use the ACE mod.
@@OnlineCombatBN Thanks!
@@OnlineCombatBN can you pleaseee!! Come up with a medevac script/mod?! One where you body bag a body and mark for ai help extract please!!!
@@OnlineCombatBN Rickoshay created a script called ROS bodybag on the workshop, but as a new player theres no instruction on how to use it. Please help!
Hi man, I saw in one of your videos that you use LAMBS waypoints (task Rush, Assault etc.) When I give my AI group taskRush waypoint, and when they kill the enemy group, they just stand around their dead bodies in circle and won't move on next waypoint ( for example MOVE). Do you know how can I solve this? This is not a place for this question, but I tried everywhere, and I thought maybe you will be able to help me. Sorry and thanks.
I'll look into that for you.
@@OnlineCombatBN Thanks, a lot man! I appreciate it, really.
@@OnlineCombatBN Sorry for spamming, but I just want to make a little bit easier for you, since you are helping me out. This ONLY happens with LAMBS waypoints (I tested RUSH and CREEP - the same problem). So basically, I will need some solution to force AI group to move after those LAMBS waypoints, and not just stand in place above dead enemies. I tried using triggers (skip waypoint) after I wipe out enemy group, and guess what? Friendlies will proceed on next waypoint 1 time out of 10. Maybe those LAMBS waypoints are bugged... Just so you know. And yes, I wouldn't bother myself nor you with this problem but those LAMBS waypoints are best for attacking (agressive AI, no turning back to enemies in gunfight and doing nothing for minutes and staring into trees while gunfight is on).
Ok, I've done some tests and the same thing happens when I use the lambs rush task. They rush, engage and then stand around. I tried using a hunt or retreat task after the rush with a trigger synced to "OFPOR Not Present" and they still stand there. If you're using lambs, a second waypoint doesn't seem to work.
@@OnlineCombatBN I can't thank you enough for the time you took to help me. Now I am sure it won't work since someone like you who is experienced didn't find a solution. I wont bother myself with this no more. I am learning other things from your videos also. It's really helpful, precise and simple. Thank you one more time!
Thnx, I wish I could get a mod with light attached to drones, that bright in sky of arma! 🎆
Loving your videos mate. Could you please make a video helping me to make a shooting range using your advanced shooting range at kamino? Many thanks in advance
Sure thing.
Ok, I'll get a video together for you on our ranges. It will be long and detailed, so I'll take it slowly and explain things as simply as I can. All the ranges require scripts, folders and other stuff, so I'll start working on that video soon.
@OnlineCombatBN thank you so much. I'm trying to turn Stratis not only into a task force Aegis base but also a training island and very immersive for the player so all the shooting ranges will be used for different shoots from grouping shoots (yellow tags), pistol range, grenade range all the way up to the advanced shooting range.
@Cymro1970 some of the ranges won't fit onto stratis, but I'll show you how to use the smaller ones. 100m rifle, pistol, etc.
Tops.
1. Is it possible to create a soldier without a gun?
2. Can u do a sitting soldier?
3. Can u do a sitting soldier with cuffs?
😊
Yes to all questions.