Great introduction to the game! Outside the falling sand curtain of the Iridium cave is my favorite site for base. It is close to iridium and after the ice melts the iridium cave has a back entrance to sulfur, osmium and zeolite areas. Seed Lirma is very important later in game as it is used in a lot of crafting recipes.
A lot of the crates are Ti sensitive now so open them as late as you can. At the start you'll get silicon etc but if you open them above 200M Ti you'll get osmium, super alloy, seeds etc.
if you wait too long, you might already have other methods to get many of those items, don't need them any longer, and might have wasted the chance to get some more useful loot like food. It always depends on the playstyle. What always is important: the loot is determined randomly (from an internal list of items depending on your Ti) as soon as you open a chest or locker for the first time. After this first look, you won't get better loot by waiting to open it for looking or looting
The game is very fluid with how you progress so there's nothing to stop you from focussing on one aspect over the others, doing this will let you power through to unlocking the food growers and have them producing before you run low on spacefood. Only downside is that this will potentially slow down the appearance of lakes, not hugely noticable because you'll be running about finding and building. Performance can take a bit of a hit if you build everything in a single place so it might be simpler to make the outpost in the iridium cave into a heater base. Good idea to also take the materials for a door as well as the box when heading into the wilderness.
Wow, there is SUCH a difference between a well-paced, scripted video like this and one where someone is just kind of talking as they fumble around....very great video, thanks so much for the extra effort.
IMHO i would add into the begining to make a backpack upgrade and oxygen tank first, didn't take me a minute and that extra tank made it way easier to move around, i never have to use an oxygen capsule.
Finally! This, Tutorial Makers, is how you make a tutorial video. All the info you need in a well presented way. Succinct and concise. Good job matey! Like and a Sub well earned!
Just wanted to drop a comment and sub! I found your graveyard keeper video and it was utterly fantastic so then I look at your videos list and planet crafter is there too. Really well put together, concise, and entertaining. Thanks for the great work!
No,no, no! After you have created the construction chip, go outside the pod and construct a windmill or tow and a couple of drills. Do this before even thinkling of making a base. This is to start the Terraforming process. One of the first 'unlocks' is a better Oxygen tank, then a larger backpack. Build the windmills and drills near the pod. Don't worry about flooding. It takes a long while before the water starts rising. Note about the food grower, it takes a while to unlock it. It's unlocked by O2 level, and if you have a single Vegetube T1 with a LIRMA seed it will take 22 Hours to unlock. You won't find enough food to last that long in the game... Two vegetubes will halve the time, and using better seeds will reduce it even more. The Heater T1 will produce enough heat to unlock the Vegetube T2 in about 40 minutes. Two heaters does it in 20minutes. A single Vegetube T2(with LIRMA seed) can produce enough O2 from ZERO level to unlock of the Food grower in a bit over 2 hours. If you just found Iridium in either the cave or in a wreck, just construct the Heater in the small shelter you have there. No need to run back to home base with it. It's just wasting time.
No, you do worry about the water level, it's pretty annoying to move things in this game, so it's really the best advice to tell people to not start there.
@@FranciscoFloresNyu By the time that the lake area even BEGINS to flood you'll have a JetPack and large backpack. Picking up a couple of obsolete windmills and drills is done in a moment, if you even want to bother recovering the resources. Getting the larger O2 tank and Backpack sooner is really worth it.
There is a wreck in the Cracked Spires. These look like simple cargo containers, but they have three or four T2 solar panels. This is a major boon to early-game power. They can be made into wind turbines and then upgraded to T1 & T2 solar panels. 😊 This is always the second biome I visit. I also empty the Iridium cave and gold chest. By the time I move to the central plateau, I can do the T1 or T2 solar panels. 😊
One of the first things I do as soon as I can make the trip safely is head out to this wreck. Because the power in this game is wireless, you can deconstruct the solar panels and construct them right in that same spot immediately. You can do this for almost any piece of equipment that you find out in the field by utilizing a few pieces of iron to construct foundations.
@JohnSmith-vk9ds I still do this. In my twenty-second play session, I had a T2 solar panel up while building T2 Nuclear Reactors. I still find lockers left behind at wrecks with resources. Another tip is don't leave machines and resources scattered across the map. Bring everything back to where it can be upgraded or used.
I’ve been playing for a few hours. Just reached moss and holy crap I just saw your map. Even on this map there’s so many areas I hadn’t explored. I can’t wait to do so, this game is so beautiful
A thing to keep in mind: the content of the loot boxes you find is randomized, and the items you can get are dependent on your current level. So I'd say, do your exploration with an 'as it goes' mentality instead of making it a priority. You can only loot them once, and the loot is much better later in the game. Also, you'll have much faster ways of transport and logistics available later.
An odd observation. If you just build power and drills, you will net heat. Power and oxygen will also net heat. Power and heat just get you heat. However you are not removed from the terraforming if you only accomplish one set. Power plus heat will drag you into blue sky, clouds, rain, etc.
you later have research (from blue chips, or simply by getting higher values for Ti etc) for better flashlights, bigger inventories (backpack as well as lockers), autocrafting, etc. There is no need to use mods for any of this and imho you only needlessly eliminate any difficulty of the game. I just start a new run and do the opposite: to have more time enjoying the game, all kinds of animal research etc, i have set map options to give Ti much slower (factor 0.1; while default for "casual" games is 1.2 to speed it up). Without mods, i still only need very few hours to get to the first 750k goal, and for subsequent phases. of course, everybody can play as he wants, but mods are NOT NEEDED to advance or finish the game.
Storage crates and chests can also be built outside, not just inside. But you have to put them on one of the iron foundation blocks if you want them outdoors.
yes, it's mostly worth it to test every new machine, storage, etc, that you get, whether it can only be built inside, only outside, or everywhere, and similarly whether it can or needs to be built on normal ground, on foundations, in habitats, on/in/near water, etc. I like to have my storage and crafting (if possible) outside on foundations, so that i am not limited by walls and can access everything easily from above, instead of walking back and forth in narrow corridors between storages and machines in my habitats.
HE! He! He! I've seen newbies make that mistake a lot of times. It's pretty funny to watch someone do that and all of a sudden everything is in the middle bottom of a lake and the air no longer works!
Well the best way I found is to concentrate your main base in one area and make sure you place all your power sources together, your pressure stuff together and your heat. This way when you place optimisers later on they effect those machines. Remember power is everything
I enjoyed your video, this is a very good guide, very similar to what I do on my playthroughs, which I'm playing right now. Also, you have a very nice voice. Thank you.
Starting area turns into a lake you say? Cheers dude for the heads up on that useful bit of info. would have come as a nasty shock for me later when my main base area flooded and i lost everything. time to move house me thinks me thinks.
The one thing I wish someone had told me before I started was to drop everything and prioritize rocket launches IMMEDIATELY upon unlocking them I spent hours going "man, the progression really... got fucking steep all of a sudden, huh?" and not realizing it was because you're supposed to launch rockets. And when I say "drop everything" I mean it. Literally nothing else should take priority over getting at least one uranium and one iridium rocket launched. The boost to your heat and pressure generation is borderline necessary to keep the game flowing, but you won't even know about them until you build the platform and go up to check the terminal. Please, don't be like me. Don't mill about for actual hours of your life waiting for the heat and pressure count to tick up, desperately placing miners and ovens around your base in a futile attempt to speed things along
I miss the days of game developers releasing playable demos for us to decide if we like the game or not. Having played the demo and then realizing that it is was suddenly 3 in the morning I think the demo was a success and I will likely be getting this game.
This is a great beginner's guild. Wish I had watched it when I first started playing, would have saved me a load of time. Although. I did really enjoy my first slow a$$ run. lol
I cannot stress enough the importance of outposts with plenty of storage. A lot of guides will advise you to avoid opening crates but unfortunately you will only acquire the blueprint chips, space food, and flower seeds necessary to progress the game by doing that. The ideal method is to open crates as you need to while leaving as many as you can for the much later stages of development (post 80 GTi on the terraforming index). You will find a ton of resources that you will make use of eventually and storage space will always be at a premium until you can unlock the T2 Locker Storage in the mid to late game. When building outposts in areas where resources are scarce, note that the Storage Crate costs only one iron and has 15 slots, while the Locker Storage costs three iron but only has 35 slots. A single foundation with five storage crates costs the same amount of iron as two lockers but nets five additional slots of storage. Stuffing six crates inside the single living compartment outpost will make it cramped but offer 15 extra storage slots. Consider a setup like this at every wreck you come across to move all the loot from a wreck to a single location and enable you to make multiple runs to haul it safely back to your main base.
How do you build the storage crates? I never saw those offered and I ran out of food before I could make it to the ship. I had to keep going to the starter pod and that ate up time and resources
Here’s a challenge for you: Survive Planet Crafter without opening any blue storage boxes; not even the one inside the capsule that you start in. Here’s the criteria: You get only one life to pull this feat off. Golden and small square storage boxes are fair game. Even the lockers are okay to open, if you can find one. Are you up for the challenge?
well shit NOW I learn I'm there because I littered and Queen Greta said "how dare you" and banished me to the new Gulags. here I thought I was there willingly 🤣
Your best bet is to keep building equipment that produces the highest environmental impact you can, for example, if you can make oxygen producing equipment and heaters, they generally have a great effect on getting to the first couple of milestones
i only need to buy the full version now since i finished the prologue and then I'll play the game way more, also I wonder if there's any way of getting multiplayer working in any kind of way in planet crafter
Great introduction to the game!
Outside the falling sand curtain of the Iridium cave is my favorite site for base. It is close to iridium and after the ice melts the iridium cave has a back entrance to sulfur, osmium and zeolite areas.
Seed Lirma is very important later in game as it is used in a lot of crafting recipes.
I started playing PlanetCrafter yesterday and I'm happy to have found your content. Thank you L/s.
A lot of the crates are Ti sensitive now so open them as late as you can. At the start you'll get silicon etc but if you open them above 200M Ti you'll get osmium, super alloy, seeds etc.
Yeah riiight..like i'm not going to peek inside a crate. It's impossible! 😛
if you wait too long, you might already have other methods to get many of those items, don't need them any longer, and might have wasted the chance to get some more useful loot like food. It always depends on the playstyle.
What always is important: the loot is determined randomly (from an internal list of items depending on your Ti) as soon as you open a chest or locker for the first time. After this first look, you won't get better loot by waiting to open it for looking or looting
The game is very fluid with how you progress so there's nothing to stop you from focussing on one aspect over the others, doing this will let you power through to unlocking the food growers and have them producing before you run low on spacefood. Only downside is that this will potentially slow down the appearance of lakes, not hugely noticable because you'll be running about finding and building.
Performance can take a bit of a hit if you build everything in a single place so it might be simpler to make the outpost in the iridium cave into a heater base.
Good idea to also take the materials for a door as well as the box when heading into the wilderness.
Thank you. A good guide!
Wish i had seen it before i built my main base on a small cliff next to the first spaceship...you quickly run out of room.
Did the exact same thing. It's not the most practical but it is the coolest base!
This game surprised me totally. I should hate it due to it's simplicity and i am big on Empyrion but i am still playing it.
Wow, there is SUCH a difference between a well-paced, scripted video like this and one where someone is just kind of talking as they fumble around....very great video, thanks so much for the extra effort.
IMHO i would add into the begining to make a backpack upgrade and oxygen tank first, didn't take me a minute and that extra tank made it way easier to move around, i never have to use an oxygen capsule.
Finally! This, Tutorial Makers, is how you make a tutorial video. All the info you need in a well presented way. Succinct and concise. Good job matey! Like and a Sub well earned!
Got bed but don't sleep
Just wanted to drop a comment and sub! I found your graveyard keeper video and it was utterly fantastic so then I look at your videos list and planet crafter is there too. Really well put together, concise, and entertaining. Thanks for the great work!
No,no, no!
After you have created the construction chip, go outside the pod and construct a windmill or tow and a couple of drills.
Do this before even thinkling of making a base. This is to start the Terraforming process. One of the first 'unlocks' is a better Oxygen tank, then a larger backpack.
Build the windmills and drills near the pod. Don't worry about flooding. It takes a long while before the water starts rising.
Note about the food grower, it takes a while to unlock it.
It's unlocked by O2 level, and if you have a single Vegetube T1 with a LIRMA seed it will take 22 Hours to unlock. You won't find enough food to last that long in the game...
Two vegetubes will halve the time, and using better seeds will reduce it even more.
The Heater T1 will produce enough heat to unlock the Vegetube T2 in about 40 minutes. Two heaters does it in 20minutes.
A single Vegetube T2(with LIRMA seed) can produce enough O2 from ZERO level to unlock of the Food grower in a bit over 2 hours.
If you just found Iridium in either the cave or in a wreck, just construct the Heater in the small shelter you have there. No need to run back to home base with it. It's just wasting time.
"No,no, no!"🤓
No, you do worry about the water level, it's pretty annoying to move things in this game, so it's really the best advice to tell people to not start there.
@@FranciscoFloresNyu By the time that the lake area even BEGINS to flood you'll have a JetPack and large backpack. Picking up a couple of obsolete windmills and drills is done in a moment, if you even want to bother recovering the resources.
Getting the larger O2 tank and Backpack sooner is really worth it.
Excellent video! Concise, informative and entertaining. I don't understand why you don't have more views and subs. Subbed!
Thank you!
There is a wreck in the Cracked Spires. These look like simple cargo containers, but they have three or four T2 solar panels. This is a major boon to early-game power. They can be made into wind turbines and then upgraded to T1 & T2 solar panels. 😊
This is always the second biome I visit. I also empty the Iridium cave and gold chest.
By the time I move to the central plateau, I can do the T1 or T2 solar panels. 😊
One of the first things I do as soon as I can make the trip safely is head out to this wreck. Because the power in this game is wireless, you can deconstruct the solar panels and construct them right in that same spot immediately. You can do this for almost any piece of equipment that you find out in the field by utilizing a few pieces of iron to construct foundations.
@JohnSmith-vk9ds
I still do this. In my twenty-second play session, I had a T2 solar panel up while building T2 Nuclear Reactors. I still find lockers left behind at wrecks with resources.
Another tip is don't leave machines and resources scattered across the map. Bring everything back to where it can be upgraded or used.
I’ve been playing for a few hours. Just reached moss and holy crap I just saw your map. Even on this map there’s so many areas I hadn’t explored. I can’t wait to do so, this game is so beautiful
A thing to keep in mind: the content of the loot boxes you find is randomized, and the items you can get are dependent on your current level. So I'd say, do your exploration with an 'as it goes' mentality instead of making it a priority. You can only loot them once, and the loot is much better later in the game. Also, you'll have much faster ways of transport and logistics available later.
They added frogs and a new biome the other day!
I literally watch this video every time I play the game! Thanks for you great content!
An odd observation.
If you just build power and drills, you will net heat.
Power and oxygen will also net heat.
Power and heat just get you heat.
However you are not removed from the terraforming if you only accomplish one set.
Power plus heat will drag you into blue sky, clouds, rain, etc.
Thanks help me a lot just starting the game.....
Imo the stackable inventory, craft from storage, and better flashlight mods are 110% essential for this game.
I've done 6 playthroughs without any of those. You don't NEED them.
you later have research (from blue chips, or simply by getting higher values for Ti etc) for better flashlights, bigger inventories (backpack as well as lockers), autocrafting, etc. There is no need to use mods for any of this and imho you only needlessly eliminate any difficulty of the game.
I just start a new run and do the opposite: to have more time enjoying the game, all kinds of animal research etc, i have set map options to give Ti much slower (factor 0.1; while default for "casual" games is 1.2 to speed it up). Without mods, i still only need very few hours to get to the first 750k goal, and for subsequent phases.
of course, everybody can play as he wants, but mods are NOT NEEDED to advance or finish the game.
Storage crates and chests can also be built outside, not just inside. But you have to put them on one of the iron foundation blocks if you want them outdoors.
yes, it's mostly worth it to test every new machine, storage, etc, that you get, whether it can only be built inside, only outside, or everywhere, and similarly whether it can or needs to be built on normal ground, on foundations, in habitats, on/in/near water, etc.
I like to have my storage and crafting (if possible) outside on foundations, so that i am not limited by walls and can access everything easily from above, instead of walking back and forth in narrow corridors between storages and machines in my habitats.
Thanks for the guide. I'm thinking about picking this up during the Steam summer sale in a few weeks.
"A lake is going to be here so don't build anything too advanced"
Me who just started playing and built a large base in the exact place the lake is. 😐
HE! He! He! I've seen newbies make that mistake a lot of times. It's pretty funny to watch someone do that and all of a sudden everything is in the middle bottom of a lake and the air no longer works!
Got the game today, and storage crates can be built outdoors on foundations too.
Well the best way I found is to concentrate your main base in one area and make sure you place all your power sources together, your pressure stuff together and your heat. This way when you place optimisers later on they effect those machines. Remember power is everything
I enjoyed your video, this is a very good guide, very similar to what I do on my playthroughs, which I'm playing right now. Also, you have a very nice voice. Thank you.
Great job on the video, thank you.
Keep up the videos. You explained simple but also with details. Thanks
Even a year later, this is still useful. Thanks so much. Are you thinking you'll make an update once 1.0 releases?
Starting area turns into a lake you say? Cheers dude for the heads up on that useful bit of info. would have come as a nasty shock for me later when my main base area flooded and i lost everything. time to move house me thinks me thinks.
Correction: you can place the blue chests outside but only if you put down a foundation block first.
Outstanding!!
you can build crates and lockers outside. You need to put down a platform first though.
Great tip!
The map screens can also be plopped down anywhere which is handy for getting unlost.
The one thing I wish someone had told me before I started was to drop everything and prioritize rocket launches IMMEDIATELY upon unlocking them
I spent hours going "man, the progression really... got fucking steep all of a sudden, huh?" and not realizing it was because you're supposed to launch rockets.
And when I say "drop everything" I mean it. Literally nothing else should take priority over getting at least one uranium and one iridium rocket launched. The boost to your heat and pressure generation is borderline necessary to keep the game flowing, but you won't even know about them until you build the platform and go up to check the terminal.
Please, don't be like me. Don't mill about for actual hours of your life waiting for the heat and pressure count to tick up, desperately placing miners and ovens around your base in a futile attempt to speed things along
I miss the days of game developers releasing playable demos for us to decide if we like the game or not.
Having played the demo and then realizing that it is was suddenly 3 in the morning I think the demo was a success and I will likely be getting this game.
there is also a ladder buried in the sand at the dune desert that has some nice early game loot.
huh? what do u mean "1630" subs? u deserve way more. thanks for the Video :3
This is a great beginner's guild. Wish I had watched it when I first started playing, would have saved me a load of time. Although. I did really enjoy my first slow a$$ run. lol
I cannot stress enough the importance of outposts with plenty of storage. A lot of guides will advise you to avoid opening crates but unfortunately you will only acquire the blueprint chips, space food, and flower seeds necessary to progress the game by doing that. The ideal method is to open crates as you need to while leaving as many as you can for the much later stages of development (post 80 GTi on the terraforming index).
You will find a ton of resources that you will make use of eventually and storage space will always be at a premium until you can unlock the T2 Locker Storage in the mid to late game. When building outposts in areas where resources are scarce, note that the Storage Crate costs only one iron and has 15 slots, while the Locker Storage costs three iron but only has 35 slots. A single foundation with five storage crates costs the same amount of iron as two lockers but nets five additional slots of storage. Stuffing six crates inside the single living compartment outpost will make it cramped but offer 15 extra storage slots. Consider a setup like this at every wreck you come across to move all the loot from a wreck to a single location and enable you to make multiple runs to haul it safely back to your main base.
How do you build the storage crates? I never saw those offered and I ran out of food before I could make it to the ship. I had to keep going to the starter pod and that ate up time and resources
Best guide ever
Too fast dude! Please pause a few seconds after disclosing locations 🤣 Great video. thank you :)
Hahaha, definitely. Thanks for the comment hope the video helped :)
Cheers
-modish
6:52 is when we actually start
Here’s a challenge for you:
Survive Planet Crafter without opening any blue storage boxes; not even the one inside the capsule that you start in.
Here’s the criteria:
You get only one life to pull this feat off.
Golden and small square storage boxes are fair game.
Even the lockers are okay to open, if you can find one.
Are you up for the challenge?
When I save from the game, after exiting the game, either the screen turns black or I fall from a height, and nothing can be done, please help me.
the game has a discord with channels for help, suggestions, bugs, etc
well shit NOW I learn I'm there because I littered and Queen Greta said "how dare you" and banished me to the new Gulags. here I thought I was there willingly 🤣
Great video, but "silicon"≠"silicone".
Lol My craft screen progress thing has not gone away. I don't know what I'm missing.
Some things this game doesn't explain well. Drills venting into the atmosphere raising pressure.
how can i reach 175000 Ti
Your best bet is to keep building equipment that produces the highest environmental impact you can, for example, if you can make oxygen producing equipment and heaters, they generally have a great effect on getting to the first couple of milestones
i don't have planet crafter😭😭😭😭
i got hit by a meteor in the game
is that rare?
@@faisala458no
I made a comment then removed it because i noticed you just give hearts to comments you don't reply.
i only need to buy the full version now since i finished the prologue and then I'll play the game way more, also I wonder if there's any way of getting multiplayer working in any kind of way in planet crafter