This made you want to buy Morrowind (or any other game)? Use this GOG referral link to support the channel! af.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition?as=1715648857 Playthrough with these mods: ua-cam.com/video/3X9qKDVGA_4/v-deo.html Although 300+ mods is always going to be an awesome experience in Morrowind it's just impractical to do for 95% of players. Not to mention at some point you're going to need a supercomputer. The point of this modlist is to get it as "next gen" as possible while still being something YOU can do. Of course if you want more mods on top of this, feel free to install more.
Those are some of the worst looking "fireflies" in any recent game or mod. It's like they were animated by somebody who never saw them in real life and assumed they move about similarly to fruit flies zipping around a rotten melon. For reference: ua-cam.com/video/T6QiKnTht3s/v-deo.html Notice anything different?
@@djhenyoThat's why I don't call them fireflies like I say in the video. They look exactly like many night bugs where I'm from. In the tropics they particularly zip around like that near lights but really anywhere they like. There are also fireflies in some parts of my country, so I know what they look like too and why I specifically said what I did in the video.
@@GamerZakh Good on you for being accurate! Wish somebody would make a proper fireflies mod. They look so much more beautiful with their angelic flight patterns.
@@darkroadsahead8668 I have an RTX 3080, 32GB RAM, and an AMD Ryzen 9 5900HX. When not recording, I get 60-90fps with the mods you see in the video with that view distance. If you have a better GPU, I'd push view distance a couple more cells. If a worse GPU then lower the view distance.
For reference, when I play with the settings in this video while not recording, I get 65-90fps outdoors with these mods, but I have an RTX3080. If I had a 4080, I could push the view distance and maintain a solid 60fps.
i never thought i would get a rtx to get shadows in new vegas but then new vegas reloaded came out and not since i like sci fi i am interested in starfield.
happy to see my trees coming to use, what i love most with morrowind is probably just hearing all the familiar ambient sounds and music, that will never need modding.
@Vurt72 I've been using your mods for something like 15 years and I find many of them irreplaceable to this day. Thanks for your passion projects, you're a huge part of why Morrowind has managed to age so gracefully.
Glad you had fun with my cloud mod :) FWIW, it's a good idea to use post-processing shaders from within OpenMW itself rather than applying reshade on top in order for effects to be applied in the right order. As an example, SSAO should be applied *before* volumetrics rather than after. There are several SSAO mods for OpenMW that are just as good as those in reshade, if not better (since they have access to a lot of in-game data that reshade simply doesn't).
I know how you feel, i feel this way hearing oblivion music and sounds. I used to feel relaxed in my house in anvil and corral with the music that played and looking through all my armors and weapons in the storages all around the house.
I don't know if it would be compatible with your mod list, but I strongly recommend giving a mod called Beautiful Cities of Morrowind a try. It really makes the towns on Vvardenfell come alive with lots of extra detail, which merges with the original content so well I can't tell which is which any more. The modders of Morrowind are on another level. Hats off!
Me thinking: "Man, this hardly looks any different than I remember let me just check it out unmodded again" ...man, nostalgia can really alter reality huh lmao.
@@RedSntDK A lot of people forget that their old game they remember playing were played on a CRT at first, and are surprised when that same game one a LCD looks worse and chalk it up to nostalgia being THAT bad. When in reality its not great, but the CRT does smooth a lot
LOL! Glancing through the video and I see you mention the 30 fps. When I originally played Morrowind it was on a really weak laptop and I played with ~20 fps and that dropped during combat! I still played the whole game and enjoyed it. I should also note this all looks amazing!
fps is highly overrated. my wife says she struggles to play anything below 60 and i think that's WILD high fps is nice but movies are 30 fps and cartoons are even lower. these games are basically cartoons. especially with the clunky datedness of the combat in a game like this, what does it really matter?
Unbelievable. I was literally planning on modding Morrowind and then going through the game for the first time (I've only ever fiddled about in the very opening area before)... and I had just looked at some of your prior videos and another one. And then bam, this one drops. What timing. Anyway, thank you GamerZakh! I only discovered your channel in the past year, and I am very grateful that the algorithm sent me your way!
Glad I could help! There's a lot of ways to mod Morrowind but I do think this is a pretty good one for new players. It's not too much and modernises the usual pain points (dice roll combat), but if you want a more vanilla experience with these mods you can skip the Rebirth stuff and Balanced Combat.
@@greenbow7888 I'm going to be playing this! It looks good, and it strikes a great balance between the classic graphics and something refreshed. Those other versions look too much like those other games, to me. But that's just my opinion! It's wonderful that we have so many options!!! Especially since the game with no mods doesn't cut it for me... I even had tried it on a CRT, since that's how I play a ton of older games. But it didn't have the same level of beauty on a CRT that a lot of games from the era have. I actually feel like Morrowind was trying to be something more, graphically speaking, even back then. So, these mods feel like a fulfillment of that original vision. However, I got sidetracked, because I also am playing Fallout 2, and The Nonary Games... so despite what I said earlier, I probably won't be installing these mods for a few months. But by the end of the year, I will!
@@pwnedd11 It does look good. It looks exceptional. However I'd need a fast travel mod before I would play it. I ground to a halt playing Morrowind three times before, due to no complete fast travel. Silt striders are partly useful, but you can't get from on side of the map to the other in one go. You have to sometimes walk a lot and make travel connections. What with cliff racers, and navigating ravines making walking as longer route, it became too much for me. Just ran out of steam with it. I want to play this, but I am no expert with mods, so Skywind for me I think.
this looks amazing! after playing oblivion and skyrim and loving both, being a huge fan of elder scrolls, and naming my cat khajiit, i am so excited to play morrowind with your mod list, thank you gamer zakh! also, you were able to introduce the bevilex mod list to me for oblivion and i am so glad i came across your video, as someone who put so many hours into xbox 360 oblivion, i had to get that mod list and i am enjoying it so much! have a greay day gamer zakh and thank you :)
Glass armor and weapons are the reason I bought Morrowind in the first place way back when. My friend's older brother showed me the game on the save he had with glass weapons and armor. It was so cool that I knew I had to get the game, too. My first Elder Scrolls game, and my favorite, even today.
This game will always be incredible, lately I've been playing it with the mod that allows you to play in online multiplayer mode with several players, it's really fun
Just one theory as to why that should be the case. 20 years ago your vision was much better so Morrowind *_seemed_* this sharp. Now 20 years later, your vison having worsened a bit (as it does with all of us), these new mods have managed to make it look just as sharp as your old 20/20 memories of it! Either that, or as GamerZakh has already mentioned --- Nostalgia.
Might want to fire up vanilla Morrowind and refresh that foggy memory. Vanilla Morrowind would not be appealing to most modern gamers due to how low rez the textures are
A mod that nobody every thinks of is the LGNPC set of mods, that make the conversations with NPCs much more detailed. Instead of 3 -4 lines, you might get 2 paragraphs! Given there is so much talking in this game, this mod is always totally requirable as far as I am concerned
Django's Dialogue is great too. It does something similar, and is totally compatible with LGNPC. The only thing about LGNPC.. I mean, I wouldn't play without it, but not all modules are created equal... The Pelagiad and Ald Velothi plug-ins should be avoided, for example (both have terrible writing), while the entire Redoran suite is absolutely outstanding.
I'm slowly starting to understand how modding OpenMW works. What I don't like is how many of the OpenMW modlists include the EEEEEEVIILLLLL Dagoth Ur voice mod. It completely misses the point that Dagoth Ur isn't supposed to be a black-and-white villain.
Idk he's pretty evil. Spreading a virus across the world to turn everyone into zombies.. And regardless of what happened at red mountain we know for a fact he betrayed his friends and used the heart to make himself immortal
Oh, wow! I'm totally going to try this for my own gameplay. I love trying out mod lists. 🙂 Morrowind is an old game, but it still looks lovely! And of course, there's the incredible story, the world, the characters... I never tire of it no matter how much time passes. 😊
The game has always had directional attacks @ 23:05. Great video. I just had to comment bc morrowind was the first game I ever played with movement based attacks. Years later I got heavily into M&B:Warband but thats another story...
I'm glad to see my journal and scrolls mod in your project. However, I would like to note that the left side of journal's texture is slightly cut off after your editing.
Oh sorry I didn't notice, but it still looks great! It was the only journal mod which felt like the perfect level of roughness. Others felt too clean or too dirty.
I tend to make one every 2 years, every year and not too much changes. Usually I wait for some new tech, like volumetric clouds or grass LOD or something.
Its crazy that Bethesda never made a next-gen remake of Morrowind... the game that basically SAVED Bethesda from financial ruin and annihilation. Without Morrowind, Skyrim, Fallout 3-4-New Vegas and Starfield never exist. Anyway great mods to make it look good, finally I'll be able to play Morrowind in VR and it'll look great.
It's probably just to do with money. A full remake of Morrowind would cost as much to make as a brand new game and a brand new game would straight up make more money. A remake of Morrowind would also be competing with all these mods, Skywind, and Morroblivion, so it will be a lot of comparisons and fighting for the same space. It's not like the Final Fantasy 7 remake where there isn't really anything like the Morrowind modding scene.
@@poilboiler Bethesda team back in Morrowind time was really small (they were only around 40-60 with some people doing work from outside) and apparently 13 out of 26 who were still at Bethesda when Morrowind shipped still worked there in 2017. A lot of them were forced to leave in 2001 when they ran out of money and the los angeles office closed. Probably in 2023 its way lower.
@@GamerZakh Dunno I could see a Morrowind remake selling a lot of copies. It might even get the sort of notoriet that Skyrim has. It's a highly celebrated game.
I check back about once a year to see if there have been anymore overhauls. It’s been about 5 years since my last playground. Morrowind came out my 7th grade year and remains my #1 fav. I think it’s time to play again
I remember looking at it in PC Gamer magazine and eagerly waiting for it's release. It had the most cutting edge graphics at the time. I think it's main competition was 'Thief - The dark project' and 'Half-Life'.
Quite a few years between Thief / Half-Life and Morrowind's release. 2002 had games that made Morrowind look pretty rough already, especially the character models. Noone Lives Forever 2, Hitman 2, Mafia.
@@hardywatkins7737 Nah, I fully believe Bethesda was hyping up their game with screenshots way before it (eventually) came out. I think they spent over 4 years making it, which was a crazy long development cycle for the late 90's.
Wow, that's a memory I thought I'd forgotten. PC Gamer, circa 2003, I remember the Q&A section of the magazine answering a question of "what game can I always play" with the response, "Morrowind. You'll be playing that game until your dying day." If only we knew how true that statement was.
Zakh, this is absolutely incredible, thank you. I have looked at Tamriel Rebuilt, Skywind (not even out yet), and all of the Morrowind projects, but nothing looks like this, and I already knew that I wanted the combat mod, so this is everything that I wanted, and more. And because this is in OpenMW, people can add any compatible mods they want to this list. Truly amazing, like playing MW for the first time, and with these graphics and combat upgrades, now TES III absolutely destroys all other Elder Scrolls games. Skyrim who? The only reason to play Skyrim now is because of the Nolvus mod plus some of the modders' quests, especially the Enderal alternative reality of Skyrim. That is if there is any reason to leave this stunning Morrowind universe...
Thanks! I'm glad you enjoy the collection. There's a lot of flexibility with it but I did make it as best as possible to what I think most would prefer.
This looks so good. When i get new hardware, I'll mod mw again. I have graphical herbalism running for 4 years on openmw. Even on modding just on the phone. Strange you didn't!
It's odd but it just didn't work for me the last time I modded. Probably just some obscure issue that only streamers run into haha, but had no issue this time it worked no probs.
I love this! Some of this modding is still -extremely- fiddly though, I teach computer science and even I am having a hard time modding Morrowind with OpenMW.
"You know you want this, don't lie to me!" at 0:48 and I'm like bro I'm literally foaming at the f*cking mouth, the last time I played Morro was Tamriel Rebuilt and this is so much better.
The fun of playing the vanilla game once in a while, next to the great game itself (story and such), is to see how far we've come today, no need for mods. Nostalgia is bliss
Of course there's no 'need' for mods, but Morrowind shipped with the Creation Kit. Of all old games, we were specifically told to mod Morrowind by the developers themselves.
@@GamerZakh This is a very good mod list. I have only one minor issue; I prefer TR over Rebirth, though both are fantastic mods, they aren't compatible. That being said, I still got it to work with TR and it looks breathtaking. So thank you for this, I'm glad this popped up in my feed when it did.
@@AsteriaRiselta Glad you like it! Yeah this modlist is pretty flexible, swapping Rebirth for Rebuilt shouldn't be an issue. It's an easy list to build on as well if you want more stuff.
thanks for all your work in this. We all appreciate the time and effort you've put into this. I'll have to come revisit this game again. It's been perhaps 10 years since I've played it.
I recommend "Signposts Retextured" instead of Real Signposts and "Pete's Scroll 2018 ...in 2020" as a replacer for books and scrolls They are better alternatives to the mentioned ones, in my opinion. But it's a matter of taste as always. :) Also, "Darknut" has extremely good replacers for monster textures. I think that's a major point that is missing in the list.
I did look at Signposts Retextured but felt it looked a bit too modern for what I was going for. Pete's Scroll too, bit clean for my tastes haha, I wanted that cosy vibe. Darknut textures are a good alternative though, it's just the creature textures are already improved here by MET.
@@GamerZakh Makes sense! I am going for a little bit more modernization in general, with chocolate ui and a HUD mod I've created recently (Simple HUD for OpenMW). So those fit a little bit more in my setup and might look out of place in yours.
@@arkgaharandan5881 Are you interested in my Modlist? I'm writing on a guide for a Rebirth OpenMW modlist with roughly 70 Mods. There are also modlists on modding-openmw, but I personally find some of the common entries questionable and there is none with Rebirth in it.
Point lighting in Skyrim, by playing around with ENB, is also quite nice (though there are tons of settings in ENB for Skyrim as it depends on the time of day). It looks much simpler and really nice here in modded Morrowwind.
I hope one day modders give morrowind that brutal doom treatment and add a little more feedback to the combat, really important to making an FPS feel good.
That would be quite the feat. Given that the hit and block chances are entirely governed by stats (well, except if you really cannot aim, lol) that mod(s) would have to either modify the combat system (and face my curses) or make it so when you swing and you miss, the game animates an actual miss (like you attacking way off, or the enemy doing a quick evade). And in general, the attack animations would have to be a bit more random to make sense when you miss. But, thinking of it, that would be AWESOME!
@@Winnetou17 yeah i like to daydream about mod ideas too! I think more importantly when it does hit, it needs some impactful sounds, blood, a little screen shake and perhaps some chunks depending on the damage, to indicate a miss perhaps it could be sparks from the armor so at least there's no need to animate a dodge or a block, just a visual and sound mod 🤔 Would be dope if it was compatible with actual combat gameplay mods too!
Thanks for this bro. The game is absolutely gorgeous. I've been trying to do this for years and I have finally achieved it because of this video. It's been 18 years since I completed my last Morrowind playthrough
Love it. looking fantastic!! I admit to being intimidated by the prospect of modding, and hope that my retail CD original version of Morrowind will work with what you have suggested, or that openMW is free? anyhow, well done, it's nice to look at. I will clock my Sci-Fi Civ style game and do Morrowind again, again....again. LOL 🤗🤗🤩🤩
I know those words, I'm just speaking of multi-light sources in general. And I think there is a new walking animation mod now, it's not perfect but I think a lot of people like it.
I remember many years ago I had my game with all the available nexus mods, all the mods that improved something without breaking the immersion, there was not a single mod that I was missing, I even had mods that few people know but improved small items of the world that nobody had modded yet, to do something like that again today would take me weeks of compilation.
Thanks a lot! Sure it might not look like a 2023 game, but honestly it still looks pretty great. I'll probably give your list a shot when I have the time.
Man I want to get back into it I remember so many hidden gems in this game. This was really the peak of Bethesda and their creativity. All the amazing armor and weapon enchantments. So many hidden pois that just have amazing loot that you can get right off the bat if you're sneaky or tricky enough. The best part was that you couldn't grind the game you had to earn everything by exploring
Whats crazy is this is how i remember the game looked twenty years ago 🤣 god damn my eyes when i looked up OG Morrowind. (After reading through the comments this is a common occurrence, wild how memory works).
Thanks so much for making sense of this. I wouldn't want to try sticking hundreds of mods together. I recently heard of the Skywind project-funnily enough from a UA-cam comment made by a Skywind voice actor-and it looks kind of amazing. Do you know anything about it / are you looking forward to it?
I used to play morrowind in 2002 and 2003 religiously everyday after middle school and weekend mornings. That game had so much mystique, it almost matched ocarina of time for me. Trying to play it as an adult is so hard unfortunately, im so spoiled by games that play much faster from the last 15 years. Maybe ill try it again one day with this mod.
Nice video. Lots of new ideas here to try. I've been struggling to get good lighting on Open MW, even with the recommended lighting mods. I assume all this will work with the latest stable release 0.48, as that came out very recently.
I love your modlist, it looks amazing. Thanks. But I do struggle a bit with the grass mod to work with REBIRTH + OPENMW + MO2. As far as I understand now, you need both Aesthesia Groundcover and Rebirth Grass , correct? Or can you just add Rebirth Grass when you add the configs (as in the description) ?
Glad you like it! For proper grass, you need to have all the required mod files but they aren't activated in the modlist. You need to follow the guide linked in the description to put a bunch of new lines in a text document.
i get why people don’t like better balanced combat so ng+ is a good way to think of it. the questing, levelling, bartering, alchemy, conjuration and enchanting i went through to earn my constant effect restore magicka ring seem cheapened otherwise!
Oblivion is the first elder scrolls I truly played but I did technically start on morrowind. Played it very very briefly, but being 10, I went for the new game with the new graphics instead but I really want to go back and play this game. I’ve heard so many amazing things about this game and remember it having immaculate vibes when I did play through the first few missions. Now that I have a pc and can make it a bit prettier it will be easier to play , can’t wait!
Played so much of this game when I was a kid many many years ago. Funny thing is, this is how I remember it looking, I swear the graphics were incredible when I played it, and I guess at the time, they were.
Damn! I'm flabergasted. Thanks to your amazing video I'll have to reload my old save (running with MGE) once more and create a new profile on Vortex to test this up. Everybody's talking about how long people keep playing that old Skyrim but what about these old farts like me still roleplaying with Daggerfall Unity, Oblivion or Morrowind... ? To be fair, I even recently booted up Arena again for a while ;o) Kudos to Beth Soft for giving us some of the most amazing cRPGs ever created!
My apologies if this is something which another commenter already asked in regards to, but I was curious if this modlist would be compatible with the Project Tamriel & Tamriel Rebuilt series of mods in particular? I've been looking to do a lore-friendly run but have been holding it off in order to do it with those mods after watching the entertaining Warlockracy videos which reacquainted me with their progress vs. when I had last checked in a little over a decade previously hahaha. However, I've been stunlocked by the process of mod hunting (hence coming here blablabla), so any help you or any other viewer/commenter could provide would be immensely appreciated!
People generally say Rebuilt isn't compatible with Rebirth, so basically you can do all this but swap Rebirth for Rebuilt. You can also check the easy guide I have linked in the description if you're looking for something more straightforward.
Hey, just pointing out that: 11. Cozy Journal and Scroll Replacer (tweaked this so text fits) has been fixed on nexus, no need for homemade tweaking anymore
Love the video, Very helpful. I beat vanilla morrowind a few years ago and I'm getting the itch again. Idk if you know what reshade is but you should totally play around with it with this mod list, I know I will.
Thank you - I've been meaning to retry OpenMW for a few years now, and you've answered a number of my concerns. I gotta say, tho - all those buggy, low-poly flying things from Where Are All Birds Going really don't help it look better. The same author (abot) implemented the same basic idea MUCH better with Water Life, which also implements fishing, NoM integration, and effectively extends the playable gamespace throughout the ocean; from the Nexus posts, it appears to be at least largely compatible with OpenMW.
My problem when I started morrowind (at least at first), wasn't the dice rolls in combats. I was playing before Daggerfall which also has dice rolls, but at least there was an audible clank when you failed to hit enemies. There was kinda of an indication that you hit something but it didn't penetrated it's armour. In morrowind from what I remember, it was some clanky swinging of my weapon over bugs, with clanky 3d, and I wasn't even sure I was positioning my camera well. I wasn't sure it was my fault and I was hitting air. Also, from what I remember, in Daggerfall when you fail it might be 1/3 or 1/6 or.. some low number like that. In Morrowind, at least in the beginning, I swear I would swing like 20 times over a bug and not hit it. Dice Rolls are not bad. They could have make it though more easy to hit something and have an audible clank or something.
My god, this is exactly how I remembered it, all the video I was like "what's the difference" and I happen to have the Xbox version here so I made the comparison OMG
OpenMW is definitely the best way to play Morrowind nowadays. A community-made engine that's compatible with most old .esp mods, and has Lua scripting? Sold (It plays very well, and provides some options for people who actually enjoyed certain unintended quirks of the original)
Adding more thoughts, about your visual output, since I'm using your modlist as a base to build upon and fiddled a lot with shader and openMW settings now, to get nice visuals and performance at the same time (laptop demands). (too?) Dark Bitter Coast: Connary's art is usually very dark and contrasting (compared to MET textures), you compensated for this with volumetric mist/fog, after that you reintroduced contrast with reshade's HDR. So there's a bit of ping-pong effect going on proceeding like this. That being said, I wanted Connary's art for BC, so I quickly "unblackened" their most critical textures, for my usage. I also found that making adjustments using war_adjustments shader offers some extended possibilities altering contrast, brightness, most importantly gamma (very useful to me) & saturation. Ultrabright Fog/Mist: Zesterer (clouds shader) mist, while being very nice introduces a very bright field of view, kinda bothered me and couldn't unbrighten it the way I wanted, despite the shader settings available. Instead I found that enabling all openMW advanced visual settings regarding fog gives some nice results, without going too white. Moving mist will be lost though, but it will still help to unflatten the view. Lastly, adding SSAO shader to your actual shader chain would be a nice improvement, really helps to feel more 3D in interiors and adding a sense of volume to groundcover/grass objetcs.
Wish I would understand how to get the grass mod working on OpenMW, but the instructions on both the OpenMW and the mod page are very unclear. How did everyone else get this to work in OpenMW instead of XE? You placed thr grass mod on second place of your order, but creating that file requires you to select all the mods that change the terrain, but the terrain mods come later in the list so I can't select them?
This made you want to buy Morrowind (or any other game)? Use this GOG referral link to support the channel! af.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition?as=1715648857
Playthrough with these mods: ua-cam.com/video/3X9qKDVGA_4/v-deo.html
Although 300+ mods is always going to be an awesome experience in Morrowind it's just impractical to do for 95% of players. Not to mention at some point you're going to need a supercomputer. The point of this modlist is to get it as "next gen" as possible while still being something YOU can do. Of course if you want more mods on top of this, feel free to install more.
Those are some of the worst looking "fireflies" in any recent game or mod. It's like they were animated by somebody who never saw them in real life and assumed they move about similarly to fruit flies zipping around a rotten melon. For reference: ua-cam.com/video/T6QiKnTht3s/v-deo.html
Notice anything different?
@@djhenyoThat's why I don't call them fireflies like I say in the video. They look exactly like many night bugs where I'm from. In the tropics they particularly zip around like that near lights but really anywhere they like. There are also fireflies in some parts of my country, so I know what they look like too and why I specifically said what I did in the video.
@@GamerZakh Good on you for being accurate! Wish somebody would make a proper fireflies mod. They look so much more beautiful with their angelic flight patterns.
@GamerZakh Could you post your pc specs please and thank you great video.
@@darkroadsahead8668 I have an RTX 3080, 32GB RAM, and an AMD Ryzen 9 5900HX. When not recording, I get 60-90fps with the mods you see in the video with that view distance. If you have a better GPU, I'd push view distance a couple more cells. If a worse GPU then lower the view distance.
I've not played Morrowind for almost 20 years, and this video looks just as I remember it. Amazing how memory is much higher res than reality. :)
yeah I played it in 2005 - 2006... time really flies away! Timeto give it another chance?? I played the heck out of it back then anyways
auto brain upscaling at play
best comment ever
Brain-processed anti-aliasing and anisotropic filtering is an amazing phenomenon.
My brain upped the res of GTA:SA a lot :D
Never thought I'd end up wanting to do a PC upgrade just to play a 20 year old game.
For reference, when I play with the settings in this video while not recording, I get 65-90fps outdoors with these mods, but I have an RTX3080. If I had a 4080, I could push the view distance and maintain a solid 60fps.
I recently bought a new monitor, upgrading from my old cheap ones that I used for far too long. First thing I played: Morrowind.
@@martinsch based
i never thought i would get a rtx to get shadows in new vegas but then new vegas reloaded came out and not since i like sci fi i am interested in starfield.
@@GamerZakhmust be nice
happy to see my trees coming to use, what i love most with morrowind is probably just hearing all the familiar ambient sounds and music, that will never need modding.
I don't think your flora will ever die haha
Jeremy did an amazing job with the music tracks. This is some of the most iconic modern day music ever written
wow!!!!!
i have been using your mods since 2005 iirc.
i have them backup on cd! ha ha ha ha ha ha ha
@@pcgamingeconomico3057 Cool :D
@Vurt72 I've been using your mods for something like 15 years and I find many of them irreplaceable to this day. Thanks for your passion projects, you're a huge part of why Morrowind has managed to age so gracefully.
Glad you had fun with my cloud mod :) FWIW, it's a good idea to use post-processing shaders from within OpenMW itself rather than applying reshade on top in order for effects to be applied in the right order. As an example, SSAO should be applied *before* volumetrics rather than after. There are several SSAO mods for OpenMW that are just as good as those in reshade, if not better (since they have access to a lot of in-game data that reshade simply doesn't).
Seriously though, Volumetric Clouds & Mists is the missing piece to make a high draw distance MW as atmospheric as the original.
The sound of this game make me feel so relaxed, the old times, it is like to go back home...for me the best elder scroll game.
I know how you feel, i feel this way hearing oblivion music and sounds. I used to feel relaxed in my house in anvil and corral with the music that played and looking through all my armors and weapons in the storages all around the house.
Morrowind is the greatest game of all time!
Glad you still upload Morrowind content! This game is just so alien and captivating.
Looking forward to Skywind.
I don't know if it would be compatible with your mod list, but I strongly recommend giving a mod called Beautiful Cities of Morrowind a try. It really makes the towns on Vvardenfell come alive with lots of extra detail, which merges with the original content so well I can't tell which is which any more.
The modders of Morrowind are on another level. Hats off!
can anyone confirm if its compatible?
@@carlosascanio7143 did u confirm?
Me thinking: "Man, this hardly looks any different than I remember let me just check it out unmodded again"
...man, nostalgia can really alter reality huh lmao.
I waited years to play Morrowind, and even then I played it on a CRT monitor and that probably helps a lot with the smoothing tbh.
The whole effort is to make Morrowind look like we remember it, not like it actually was.
@@RedSntDK A lot of people forget that their old game they remember playing were played on a CRT at first, and are surprised when that same game one a LCD looks worse and chalk it up to nostalgia being THAT bad. When in reality its not great, but the CRT does smooth a lot
LOL! Glancing through the video and I see you mention the 30 fps. When I originally played Morrowind it was on a really weak laptop and I played with ~20 fps and that dropped during combat! I still played the whole game and enjoyed it.
I should also note this all looks amazing!
fps is highly overrated. my wife says she struggles to play anything below 60 and i think that's WILD
high fps is nice but movies are 30 fps and cartoons are even lower. these games are basically cartoons. especially with the clunky datedness of the combat in a game like this, what does it really matter?
Unbelievable. I was literally planning on modding Morrowind and then going through the game for the first time (I've only ever fiddled about in the very opening area before)... and I had just looked at some of your prior videos and another one. And then bam, this one drops. What timing. Anyway, thank you GamerZakh! I only discovered your channel in the past year, and I am very grateful that the algorithm sent me your way!
Glad I could help! There's a lot of ways to mod Morrowind but I do think this is a pretty good one for new players. It's not too much and modernises the usual pain points (dice roll combat), but if you want a more vanilla experience with these mods you can skip the Rebirth stuff and Balanced Combat.
@@GamerZakh Awesome, that makes sense! I might try the combat vanilla first and the modify it, if I don't like it! Thank you so much!
Yeah, what to do?
Play this or wait for Skywind, (and SkyBlivion of course).
@@greenbow7888 I'm going to be playing this! It looks good, and it strikes a great balance between the classic graphics and something refreshed. Those other versions look too much like those other games, to me. But that's just my opinion! It's wonderful that we have so many options!!! Especially since the game with no mods doesn't cut it for me... I even had tried it on a CRT, since that's how I play a ton of older games. But it didn't have the same level of beauty on a CRT that a lot of games from the era have. I actually feel like Morrowind was trying to be something more, graphically speaking, even back then. So, these mods feel like a fulfillment of that original vision.
However, I got sidetracked, because I also am playing Fallout 2, and The Nonary Games... so despite what I said earlier, I probably won't be installing these mods for a few months. But by the end of the year, I will!
@@pwnedd11 It does look good. It looks exceptional. However I'd need a fast travel mod before I would play it. I ground to a halt playing Morrowind three times before, due to no complete fast travel.
Silt striders are partly useful, but you can't get from on side of the map to the other in one go. You have to sometimes walk a lot and make travel connections. What with cliff racers, and navigating ravines making walking as longer route, it became too much for me. Just ran out of steam with it.
I want to play this, but I am no expert with mods, so Skywind for me I think.
this looks amazing! after playing oblivion and skyrim and loving both, being a huge fan of elder scrolls, and naming my cat khajiit, i am so excited to play morrowind with your mod list, thank you gamer zakh!
also, you were able to introduce the bevilex mod list to me for oblivion and i am so glad i came across your video, as someone who put so many hours into xbox 360 oblivion, i had to get that mod list and i am enjoying it so much!
have a greay day gamer zakh and thank you :)
I'm glad you like it and find them useful! Have fun playing!
I loved Oblivion.
This is nuts. You're right, I want this. Just when I thought I was done messing with my modlist 😆
Now I want to play Morrowind again.
Sorry for your daylight hours lol
Glass armor and weapons are the reason I bought Morrowind in the first place way back when. My friend's older brother showed me the game on the save he had with glass weapons and armor. It was so cool that I knew I had to get the game, too. My first Elder Scrolls game, and my favorite, even today.
This game will always be incredible, lately I've been playing it with the mod that allows you to play in online multiplayer mode with several players, it's really fun
Great to see you back on Morrowind! Been enjoying your new Augustus playthroughs also.
IDK man, this looks EXACTLY like I remembered it looking 20 years ago🤔
Nostalgia is a powerful tool lol
Just one theory as to why that should be the case. 20 years ago your vision was much better so Morrowind *_seemed_* this sharp. Now 20 years later, your vison having worsened a bit (as it does with all of us), these new mods have managed to make it look just as sharp as your old 20/20 memories of it! Either that, or as GamerZakh has already mentioned --- Nostalgia.
Might want to fire up vanilla Morrowind and refresh that foggy memory. Vanilla Morrowind would not be appealing to most modern gamers due to how low rez the textures are
What a grand and intoxicating mod list
A mod that nobody every thinks of is the LGNPC set of mods, that make the conversations with NPCs much more detailed. Instead of 3 -4 lines, you might get 2 paragraphs! Given there is so much talking in this game, this mod is always totally requirable as far as I am concerned
Django's Dialogue is great too. It does something similar, and is totally compatible with LGNPC. The only thing about LGNPC.. I mean, I wouldn't play without it, but not all modules are created equal... The Pelagiad and Ald Velothi plug-ins should be avoided, for example (both have terrible writing), while the entire Redoran suite is absolutely outstanding.
I'm slowly starting to understand how modding OpenMW works. What I don't like is how many of the OpenMW modlists include the EEEEEEVIILLLLL Dagoth Ur voice mod. It completely misses the point that Dagoth Ur isn't supposed to be a black-and-white villain.
Idk he's pretty evil. Spreading a virus across the world to turn everyone into zombies..
And regardless of what happened at red mountain we know for a fact he betrayed his friends and used the heart to make himself immortal
I love how Dagoth Ur comes off clearly thinking that he's right and reasonable while making people grow face trunks and stacking chairs
Why would they change his voice??? It's perfect! I've modded the hell out of Morrowind and never even contemplated it.
Evil? Never heard of that mod
Oh, wow! I'm totally going to try this for my own gameplay. I love trying out mod lists. 🙂 Morrowind is an old game, but it still looks lovely! And of course, there's the incredible story, the world, the characters... I never tire of it no matter how much time passes. 😊
The game has always had directional attacks @ 23:05. Great video. I just had to comment bc morrowind was the first game I ever played with movement based attacks. Years later I got heavily into M&B:Warband but thats another story...
I'm glad to see my journal and scrolls mod in your project. However, I would like to note that the left side of journal's texture is slightly cut off after your editing.
Oh sorry I didn't notice, but it still looks great! It was the only journal mod which felt like the perfect level of roughness. Others felt too clean or too dirty.
Thank you king! Been waiting for an updated modlist from you for a while now.
I tend to make one every 2 years, every year and not too much changes. Usually I wait for some new tech, like volumetric clouds or grass LOD or something.
Thank you for the list! Took me 5 days with trials and errors, but finally everything works! Looks beautiful and most importantly magical!
Congrats on getting it all working! This is a pretty tough one to set up.
Its crazy that Bethesda never made a next-gen remake of Morrowind... the game that basically SAVED Bethesda from financial ruin and annihilation. Without Morrowind, Skyrim, Fallout 3-4-New Vegas and Starfield never exist. Anyway great mods to make it look good, finally I'll be able to play Morrowind in VR and it'll look great.
It's probably just to do with money. A full remake of Morrowind would cost as much to make as a brand new game and a brand new game would straight up make more money. A remake of Morrowind would also be competing with all these mods, Skywind, and Morroblivion, so it will be a lot of comparisons and fighting for the same space. It's not like the Final Fantasy 7 remake where there isn't really anything like the Morrowind modding scene.
Is there a single artist, programmer, etc left at bethesda who worked on Morrowind?
@@poilboiler Todd Howard worked on Morrowind.
@@poilboiler Bethesda team back in Morrowind time was really small (they were only around 40-60 with some people doing work from outside) and apparently 13 out of 26 who were still at Bethesda when Morrowind shipped still worked there in 2017. A lot of them were forced to leave in 2001 when they ran out of money and the los angeles office closed. Probably in 2023 its way lower.
@@GamerZakh Dunno I could see a Morrowind remake selling a lot of copies. It might even get the sort of notoriet that Skyrim has. It's a highly celebrated game.
I check back about once a year to see if there have been anymore overhauls. It’s been about 5 years since my last playground. Morrowind came out my 7th grade year and remains my #1 fav. I think it’s time to play again
I remember looking at it in PC Gamer magazine and eagerly waiting for it's release. It had the most cutting edge graphics at the time. I think it's main competition was 'Thief - The dark project' and 'Half-Life'.
Quite a few years between Thief / Half-Life and Morrowind's release. 2002 had games that made Morrowind look pretty rough already, especially the character models. Noone Lives Forever 2, Hitman 2, Mafia.
@@Fastwinstondoom Maybe i'm mistaken, it was a long time ago.
@@hardywatkins7737 Nah, I fully believe Bethesda was hyping up their game with screenshots way before it (eventually) came out. I think they spent over 4 years making it, which was a crazy long development cycle for the late 90's.
I remember reading those articles. Also remember it being called "overly ambitious". I think that ambition paid off in the long run
Wow, that's a memory I thought I'd forgotten. PC Gamer, circa 2003, I remember the Q&A section of the magazine answering a question of "what game can I always play" with the response, "Morrowind. You'll be playing that game until your dying day."
If only we knew how true that statement was.
this is still my all time favourite game, so this makes me happy
Ahhh yes... time to take a break from modding Skyrim to modding Morrowind. Vvardenfell will forever be my home!
Thank you for this lovely video, Zakh!
Glad you liked it!
Zakh, this is absolutely incredible, thank you.
I have looked at Tamriel Rebuilt, Skywind (not even out yet), and all of the Morrowind projects, but nothing looks like this, and I already knew that I wanted the combat mod, so this is everything that I wanted, and more.
And because this is in OpenMW, people can add any compatible mods they want to this list.
Truly amazing, like playing MW for the first time, and with these graphics and combat upgrades, now TES III absolutely destroys all other Elder Scrolls games. Skyrim who?
The only reason to play Skyrim now is because of the Nolvus mod plus some of the modders' quests, especially the Enderal alternative reality of Skyrim. That is if there is any reason to leave this stunning Morrowind universe...
Thanks! I'm glad you enjoy the collection. There's a lot of flexibility with it but I did make it as best as possible to what I think most would prefer.
thank you for keeping us updated with a recommended modding guide! awesome work. i plan to do this later this year.
Glad you like it! It's worth checking back on mods every 2-3 years. Things tend to change a lot.
This looks so good. When i get new hardware, I'll mod mw again. I have graphical herbalism running for 4 years on openmw. Even on modding just on the phone. Strange you didn't!
It's odd but it just didn't work for me the last time I modded. Probably just some obscure issue that only streamers run into haha, but had no issue this time it worked no probs.
You're an articulate speaker, Zakh. Your speech is fluent and clear. Thanks for making this descriptive and easy-to-follow video.
I love this! Some of this modding is still -extremely- fiddly though, I teach computer science and even I am having a hard time modding Morrowind with OpenMW.
Yeah especially the first time you do it, plus you know computers, sometimes it just doesn't work for no reason haha.
Just re-installed Morrowind and damn, time to mod it. I remember playing this years back but this gives it a really fresh look and feel.
Graphic Herbalism is so simple yet so good
Awesome! TBH I've played so much Morrowind without mods except for one: Graphic Herbalism. Couldn't play without it.
It's beautiful. I love pc graphics. No matter which year it came out. I just love the raster graphics.
"You know you want this, don't lie to me!" at 0:48 and I'm like bro I'm literally foaming at the f*cking mouth, the last time I played Morro was Tamriel Rebuilt and this is so much better.
Mods have really come a long way. I like to check back every 2 years because the mod makers keep making progress.
The fun of playing the vanilla game once in a while, next to the great game itself (story and such), is to see how far we've come today, no need for mods. Nostalgia is bliss
Of course there's no 'need' for mods, but Morrowind shipped with the Creation Kit. Of all old games, we were specifically told to mod Morrowind by the developers themselves.
@@GamerZakh This is a very good mod list. I have only one minor issue; I prefer TR over Rebirth, though both are fantastic mods, they aren't compatible. That being said, I still got it to work with TR and it looks breathtaking. So thank you for this, I'm glad this popped up in my feed when it did.
@@AsteriaRiselta Glad you like it! Yeah this modlist is pretty flexible, swapping Rebirth for Rebuilt shouldn't be an issue. It's an easy list to build on as well if you want more stuff.
thanks for all your work in this. We all appreciate the time and effort you've put into this. I'll have to come revisit this game again. It's been perhaps 10 years since I've played it.
Thank you! I'm glad I could help.
I recommend
"Signposts Retextured" instead of Real Signposts
and "Pete's Scroll 2018 ...in 2020" as a replacer for books and scrolls
They are better alternatives to the mentioned ones, in my opinion. But it's a matter of taste as always. :)
Also, "Darknut" has extremely good replacers for monster textures. I think that's a major point that is missing in the list.
I did look at Signposts Retextured but felt it looked a bit too modern for what I was going for. Pete's Scroll too, bit clean for my tastes haha, I wanted that cosy vibe. Darknut textures are a good alternative though, it's just the creature textures are already improved here by MET.
@@GamerZakh Makes sense! I am going for a little bit more modernization in general, with chocolate ui and a HUD mod I've created recently (Simple HUD for OpenMW).
So those fit a little bit more in my setup and might look out of place in yours.
can you give me some lists i cant find many mod lists for morrowind.
@@arkgaharandan5881 Are you interested in my Modlist? I'm writing on a guide for a Rebirth OpenMW modlist with roughly 70 Mods. There are also modlists on modding-openmw, but I personally find some of the common entries questionable and there is none with Rebirth in it.
Point lighting in Skyrim, by playing around with ENB, is also quite nice (though there are tons of settings in ENB for Skyrim as it depends on the time of day). It looks much simpler and really nice here in modded Morrowwind.
Be the hero of our age. Be the one who finally makes a Wabbajack list for OpenMW.
I'm not sure if all these mods would work with Wabbajack?
Why wouldn't they? There are huge Modlists for Skyrim using Wabbajack.@@GamerZakh
I mean, You Are Just An Nwah is pretty dang cool as well. More of a gameplay-focused, hardcore modpack, but _very good_ at what it does.
Looks great, would have loved chapter notes. Thanks for posting
One of the best games I ever played.
Love this. Thank you!
I hope one day modders give morrowind that brutal doom treatment and add a little more feedback to the combat, really important to making an FPS feel good.
swish swish
That would be quite the feat. Given that the hit and block chances are entirely governed by stats (well, except if you really cannot aim, lol) that mod(s) would have to either modify the combat system (and face my curses) or make it so when you swing and you miss, the game animates an actual miss (like you attacking way off, or the enemy doing a quick evade). And in general, the attack animations would have to be a bit more random to make sense when you miss. But, thinking of it, that would be AWESOME!
@@Winnetou17 yeah i like to daydream about mod ideas too! I think more importantly when it does hit, it needs some impactful sounds, blood, a little screen shake and perhaps some chunks depending on the damage, to indicate a miss perhaps it could be sparks from the armor so at least there's no need to animate a dodge or a block, just a visual and sound mod 🤔 Would be dope if it was compatible with actual combat gameplay mods too!
Thanks for this bro. The game is absolutely gorgeous. I've been trying to do this for years and I have finally achieved it because of this video. It's been 18 years since I completed my last Morrowind playthrough
Glad I could help, have fun playing through again!
I changed my point light settings to yours, and it looks so much better
Love it. looking fantastic!! I admit to being intimidated by the prospect of modding, and hope that my retail CD original version of Morrowind will work with what you have suggested, or that openMW is free? anyhow, well done, it's nice to look at. I will clock my Sci-Fi Civ style game and do Morrowind again, again....again. LOL 🤗🤗🤩🤩
34:46 chandelier and candelabra, are the words you are looking for.
Walking animations is the biggest thing Morrowind needs.
I know those words, I'm just speaking of multi-light sources in general. And I think there is a new walking animation mod now, it's not perfect but I think a lot of people like it.
I remember many years ago I had my game with all the available nexus mods, all the mods that improved something without breaking the immersion, there was not a single mod that I was missing, I even had mods that few people know but improved small items of the world that nobody had modded yet, to do something like that again today would take me weeks of compilation.
Thanks a lot! Sure it might not look like a 2023 game, but honestly it still looks pretty great. I'll probably give your list a shot when I have the time.
Glad you enjoyed it!
Can't wait to dive in! Morrowind began it all for me! 😉
Man I want to get back into it I remember so many hidden gems in this game. This was really the peak of Bethesda and their creativity. All the amazing armor and weapon enchantments. So many hidden pois that just have amazing loot that you can get right off the bat if you're sneaky or tricky enough. The best part was that you couldn't grind the game you had to earn everything by exploring
Awesome video
Yeahhh! thats what was I'm talking about!)))
I did it, managed to install everything...I'm programmer now, Thanks Zakh!!
Awesome! I'm glad I could help a bit.
My first TES and the best.
Compared to current rpgs, it was a masterpiece, deep gameplay, content with dlcs
Whats crazy is this is how i remember the game looked twenty years ago 🤣 god damn my eyes when i looked up OG Morrowind. (After reading through the comments this is a common occurrence, wild how memory works).
Thanks so much for making sense of this. I wouldn't want to try sticking hundreds of mods together.
I recently heard of the Skywind project-funnily enough from a UA-cam comment made by a Skywind voice actor-and it looks kind of amazing. Do you know anything about it / are you looking forward to it?
I used to play morrowind in 2002 and 2003 religiously everyday after middle school and weekend mornings. That game had so much mystique, it almost matched ocarina of time for me. Trying to play it as an adult is so hard unfortunately, im so spoiled by games that play much faster from the last 15 years. Maybe ill try it again one day with this mod.
Nice video. Lots of new ideas here to try. I've been struggling to get good lighting on Open MW, even with the recommended lighting mods. I assume all this will work with the latest stable release 0.48, as that came out very recently.
Thanks! Yes it'll work with 0.48, when I made this it was still dev builds working up to that version so most is the same.
I love your modlist, it looks amazing. Thanks.
But I do struggle a bit with the grass mod to work with REBIRTH + OPENMW + MO2.
As far as I understand now, you need both Aesthesia Groundcover and Rebirth Grass , correct?
Or can you just add Rebirth Grass when you add the configs (as in the description) ?
Glad you like it! For proper grass, you need to have all the required mod files but they aren't activated in the modlist. You need to follow the guide linked in the description to put a bunch of new lines in a text document.
@@GamerZakh Thanks. I will try again.
i get why people don’t like better balanced combat so ng+ is a good way to think of it.
the questing, levelling, bartering, alchemy, conjuration and enchanting i went through to earn my constant effect restore magicka ring seem cheapened otherwise!
this looks how the game looked for 15yo me 20 years ago, it's amazing
Oblivion is the first elder scrolls I truly played but I did technically start on morrowind. Played it very very briefly, but being 10, I went for the new game with the new graphics instead but I really want to go back and play this game. I’ve heard so many amazing things about this game and remember it having immaculate vibes when I did play through the first few missions. Now that I have a pc and can make it a bit prettier it will be easier to play , can’t wait!
Played so much of this game when I was a kid many many years ago. Funny thing is, this is how I remember it looking, I swear the graphics were incredible when I played it, and I guess at the time, they were.
I prefer saying "quarter of a century ago"
over "decades ago", just to make it sound really ancient 😂
Excellent results my dude.
Damn! I'm flabergasted. Thanks to your amazing video I'll have to reload my old save (running with MGE) once more and create a new profile on Vortex to test this up. Everybody's talking about how long people keep playing that old Skyrim but what about these old farts like me still roleplaying with Daggerfall Unity, Oblivion or Morrowind... ?
To be fair, I even recently booted up Arena again for a while ;o)
Kudos to Beth Soft for giving us some of the most amazing cRPGs ever created!
Glad you like it! It's really impressive what you can do with mods now.
Sharpening in older games does miracles ! I say this based on using Reshade with Mordheim, which is not really an old game (2015).
You had me at 5 speed mist.
The Imperials immediately abolished themselves after seeing the beauty of this Vvanderfell version
My apologies if this is something which another commenter already asked in regards to, but I was curious if this modlist would be compatible with the Project Tamriel & Tamriel Rebuilt series of mods in particular? I've been looking to do a lore-friendly run but have been holding it off in order to do it with those mods after watching the entertaining Warlockracy videos which reacquainted me with their progress vs. when I had last checked in a little over a decade previously hahaha. However, I've been stunlocked by the process of mod hunting (hence coming here blablabla), so any help you or any other viewer/commenter could provide would be immensely appreciated!
People generally say Rebuilt isn't compatible with Rebirth, so basically you can do all this but swap Rebirth for Rebuilt. You can also check the easy guide I have linked in the description if you're looking for something more straightforward.
@@GamerZakh Thank you kindly!! Why walk when I could ride :)
Gos this game was a big highlight in my gaming life. Absolute game changer
I know what I’m doing when I get home from work!
Hey, just pointing out that:
11. Cozy Journal and Scroll Replacer (tweaked this so text fits)
has been fixed on nexus, no need for homemade tweaking anymore
Oh awesome! I messed up my fix a bit, so it's great it's done properly now.
Love the video, Very helpful. I beat vanilla morrowind a few years ago and I'm getting the itch again.
Idk if you know what reshade is but you should totally play around with it with this mod list, I know I will.
Thanks! I do know reshade and show my settings on this video.
@GamerZakh Dude, Your AMAZING. i been looking to make Morrowind look at least 1 grade better, and you just made my day!
Thank you - I've been meaning to retry OpenMW for a few years now, and you've answered a number of my concerns.
I gotta say, tho - all those buggy, low-poly flying things from Where Are All Birds Going really don't help it look better. The same author (abot) implemented the same basic idea MUCH better with Water Life, which also implements fishing, NoM integration, and effectively extends the playable gamespace throughout the ocean; from the Nexus posts, it appears to be at least largely compatible with OpenMW.
My problem when I started morrowind (at least at first), wasn't the dice rolls in combats. I was playing before Daggerfall which also has dice rolls, but at least there was an audible clank when you failed to hit enemies. There was kinda of an indication that you hit something but it didn't penetrated it's armour. In morrowind from what I remember, it was some clanky swinging of my weapon over bugs, with clanky 3d, and I wasn't even sure I was positioning my camera well. I wasn't sure it was my fault and I was hitting air. Also, from what I remember, in Daggerfall when you fail it might be 1/3 or 1/6 or.. some low number like that. In Morrowind, at least in the beginning, I swear I would swing like 20 times over a bug and not hit it. Dice Rolls are not bad. They could have make it though more easy to hit something and have an audible clank or something.
17:25 total Morrowind moment 😂
this is how i saw morriwnd 20 years ago
Until we get Skywind (someday) this is what we've got, and it looks great! Nice work!
My god, this is exactly how I remembered it, all the video I was like "what's the difference" and I happen to have the Xbox version here so I made the comparison OMG
Thank you very much.
I love this! I need to mod Morrowind again hahaha
Nice Video! Lots of great ideas here. I'm curious though, which mod are your trees coming from? 🤔
Thanks! Those would be part of Rebirth.
@@GamerZakh Awesome! Thank you!
wonderful video
Thank you!
OpenMW is definitely the best way to play Morrowind nowadays. A community-made engine that's compatible with most old .esp mods, and has Lua scripting? Sold
(It plays very well, and provides some options for people who actually enjoyed certain unintended quirks of the original)
Adding more thoughts, about your visual output, since I'm using your modlist as a base to build upon and fiddled a lot with shader and openMW settings now, to get nice visuals and performance at the same time (laptop demands).
(too?) Dark Bitter Coast:
Connary's art is usually very dark and contrasting (compared to MET textures), you compensated for this with volumetric mist/fog, after that you reintroduced contrast with reshade's HDR. So there's a bit of ping-pong effect going on proceeding like this. That being said, I wanted Connary's art for BC, so I quickly "unblackened" their most critical textures, for my usage. I also found that making adjustments using war_adjustments shader offers some extended possibilities altering contrast, brightness, most importantly gamma (very useful to me) & saturation.
Ultrabright Fog/Mist:
Zesterer (clouds shader) mist, while being very nice introduces a very bright field of view, kinda bothered me and couldn't unbrighten it the way I wanted, despite the shader settings available. Instead I found that enabling all openMW advanced visual settings regarding fog gives some nice results, without going too white. Moving mist will be lost though, but it will still help to unflatten the view.
Lastly, adding SSAO shader to your actual shader chain would be a nice improvement, really helps to feel more 3D in interiors and adding a sense of volume to groundcover/grass objetcs.
This is how I remember it looking at launch
I like how each Elder Scrolls has the same theme, but it's always a different 'flavor'.
Some of the drone shots look like theyre literally pulled out of Skyrim at least from a distance
There aren't any mod that its just one mod that fix the graphics at least a little because omg this is so many mods
Yeah you should follow my easy guide linked in the description, you can do it all in 30 minutes.
Wish I would understand how to get the grass mod working on OpenMW, but the instructions on both the OpenMW and the mod page are very unclear. How did everyone else get this to work in OpenMW instead of XE? You placed thr grass mod on second place of your order, but creating that file requires you to select all the mods that change the terrain, but the terrain mods come later in the list so I can't select them?