"Shadow can you check what is in my suit?" Shadow, "ah, there's a weird man in your suit," Then Capac laughs. So good. This collection of personalities is soooo good to watch and try and accomplish something.
A few notes/tips for new players to help understand what happened/what to do: Best practice for powered airlocks is to put the controlling APC inside the airlock (ideally with a spare battery, exactly for the reason you see at the start of the episode. I put my battery chargers inside airlocks to cover all the bases.) Splitsie/Nev you might want to put a manual airlock in using the manual hatches as a backup with that many new players and then just weld them shut, as a backup so you can troubleshoot when needed without risking the habitat or breaking the airlock.) The reason the airlock stopped working correctly is because the cables were cut on the doors without disabling the console first. When it was reconnected both doors enabled value ended up with the same enabled state. Ask me how I know =). The airlock would be throwing an error but this game doesn't really express that unless you setup logic to monitor. The correct states are only written into the doors data ports when the airlock motherboard config is done, that's why when Nev pulled and re-setup the board everything fixed. Tanks equalize pressure when you plug something into them and, in most circumstances, will also equalize the gas mix. They should probably check the contents of the big oxygen tank to make sure it wasn't fouled when TFE's tank was plugged into it. The gasses should be diluted enough not to be a problem if it was fouled, but it's good to know. (they got there eventually and the person that plugged TFEs bottle into the big tank without checking it first did the dirty...). A solution that they could consider would be to setup a canister filler connected to a back pressure regulator and then a vent on the interior of the habitat. Set the back pressure regulator to 0kPa and it will void any air cannister connected to it. Once all the tanks are emptied, filter the air in the O2 refill system and the habitat completely and the system will stay clean until TFE tries to gas everyone again with nitrice. The difference between basic and powered chutes is that powered chutes can have logic circuits applied to them, basic chutes cannot. Otherwise they are functionally the same. As an example let's say that you want to store coal, but you're also running a coal generator and with your input rate, you figure you need 1/4 of your coal to go to the generator. A powered chute can be setup to divert every 4th item running through it to the side and pass the rest through. Combined with a sorter setup to only pass coal and you can split out that 1/4 of your coal automatically. In practice they aren't used very often because there are just better ways to handle sorting with logic, but it's an option. Ore/Ice storage: Splitsie's mining belt storage method is great but in a relatively recent update mining backpacks were added to the tier 1 tool printer. They have a much larger capacity than mining belts at the cost of 3 additional iron. Given that there are 5 people there, the belts probably aren't going to be large enough. Still paintable. Capac: I'll happily teach you how to make a legit cannon out of an airlock. With a little logic and a motion sensor you can set it up as a trap too. Think claymore. Splitsie/Nev: You're inputting O2 into your air cycle and people are emptying their waste tanks into the greenhouse. You're getting dangerously close to blowing out windows at night from pressure differential. 5 people unloading waste tanks is going to increase that pressure fast.
@@lechking941 In my defense, I was just trying to blast useless Uranium REALLY far away from my base to get rid of it. Technically the OG airlock trap was a nuclear weapon.
If you watch one of the first stream series Capac and I did together in Stationeers, we ended each stream making some sort of fireball or air cannon, it's really fun and I'm hoping we can mess around with such things when our base here is better established :)
@@Splitsie A fully filled in frame (iron or steel) has infinite pressure resistance and pressure doesn't make a wall blow out, pressure DIFFERENTIAL being too high on either side of the wall does and damage to the wall happens over time. That's the key. Have fun with it!
OMG the amount of chaos here is both funny and scary. A little tip on your oxygen replenishing supply system. It will eventually equalize to the same temperature as the outside atmosphere and if you don't bring that system inside those cold gases from the oxygen will damage your characters lungs to the point it will possibly kill you.
Good point, though I think the average temp is slightly above zero so I think we'll have built a new system before then and hopefully won't forget to use insulated tanks 😂
("Jessica" fades out) In tonight's episode: Capac is a skylight, TFE is tragically killed by his pants, Nev says funny things with a funny accent, Blackshadow holds some skulls, and Splitsie's head is too round.
One really should make sure that one powers the airlock with an APC that is _inside_ the airlock so one can always switch the battery with one in their equipment to cycle the airlock.
FLUSH, FLUSH, FLUSH - glad you finally figured that one out before end of session. Capac even said "we need to flush it", and the command still eluded you all, haha. BTW, a trick with auto-airlocks to flush tanks with toxins in them is to take off tank and put on floor of air lock, cycle airlock, and immediately open tank while pressure is going down. This puts bad stuff in air and gets flushed outside. Of course you need to do this when entering base, rather than leaving it, so toxins are flushed outside. When you open canister tanks, they immediately relieve all gas and equalize with current pressure, when should be zero if you do the timing right. Its hard to do it from outside going inside due to the low mars pressure - much easier when going inside to outside - but then you will be forced to scrub your base again. BTW, if you disable the auto-airlock and have it all manual control, very very easy to do.
(TFE's) Skulls for the Skull Throne! Oh my! Splitsie, you have the patience of a saint! Had I been "on site" in your shoes, I would have burst a vein in my temple a couple of times 😲 I've not touched Stationeers yet (the graphics initially put me off), but the systems stuff looks like its relatively deep.
@@Splitsie Deeper systems - that could be interesting. Welp, you're due a kickback from RocketWerkz. This new series of yours piqued my interest (noting my initial avoidance reason in first comment) ... What 'sold' me on the game was the logic circuits, which I saw in your second tute that I dug up from a couple of years back. (I envisage using Stationeers to help our small person with logic circuits once he "grows out" of Scratch programming on the Pi and is ready to do more with it) AND there's programmable logic with a form of assembly language 🤖 There's certainly plenty of depth with the (indoor) atmosphere management and the related gas extraction and plumbing ... which dovetails nicely into smelting alloys with the gas furnace. Not to mention the potential conveyor automation. I must say, once I got over the "cartoony" player avatars and actually got into the game, the gameplay really grabbed me, whereas the prettier Satisfactory did not.
BTW, mining backpacks are now available as low tech options through the tool maker. Much better than mining belts, with the caveat of not having any room for mining tools. Perfect for your plans to use them for bulk storage.
So much filtration. You ought to prioritize overproducing a filter setup so that next time someone inevitably misclicks and opens both airlock doors, you can clean the air out first.
Loved Shadow messing with the skulls. Also her OCD organising, Dawww, that would so be me if i was in this so i soooo get it. You should as someone else mentioned setup a way to control pressure inside the greenhouse. Ideally a pair of passive vents with a pump pulling through one of them, sending it through a filter where you have NOS and X filters, (Just in case), and then a sensor+valve set to open when the pressure is above a certain value that leads to a pump and then tank or to an active vent set outward so you can swap from pumping it back into the room via the second passive vent. The ideal would actually be to go to a tank via a pump and then have the tank hooked back into the pipe after the first valve before through another valve that only opens when the sensor detects the pressure is too low. That way it will regulate the pressure for you. You can also put a tank filler connected to a pump pumping away from the fill to empty your waste tanks into the system from outside and you could also connect an ice crusher on the outlet side of that pump, (so it can't backflow into the waste tank emptier), to let you shove more oxite into the system without having to empty it out into the room, (like what you've done with your oxygen tanks), and if you put all of that upstream of the pressure regulation valve it will neatly self regulate any inputs for you. Longterm your going to want a full gas filter system where a pump in each enclosed space continually pumps gas out of a room into a common pipe section that then goes through individual filters to seperate out each gas into it's own dedicated tank. Then each tank output to one or more temperature regulation systems that regulates the temperature of any outflow for whatever use case you have, (mostly it would be one per gas type, but for furnace use you might want a couple of gases to have a high temperature output regulator), and then tap gas off that to send to your various spaces, putting it through mixers if you need a mix for any reason. Also each tank and each temperature loop as well as each room should ideally have a passive vent connected through valve+sensor combo to an outward active vent outside to vent gas if the pressure gets dangerously high for any reason. But thats super advanced stuff that i've only partially ever done in a playthrough myself. the logic will give you headaches. Might wanna teach Shadow how that stuff works as i think from the minecraft video she grasps that stuff better than you. Or am i remembering that backwards because i'm dumb.
Between Shadow and Nev I think we've got the skills needed to set up the more complex stuff as both have programming experience (especially nev). It'll be interesting to get them to explain it to me when they do figure it out though :D
@@Splitsie haha, yeah. Half the grief was figuring out what combination of logic circuits i needed to do somthing. But my excel skills are pretty good so i found the rest of it not too tough.
I am going to be honest here I really want to see some progress (I have NO clue what can be done in this game) but I am really entertained by the backwards progress that is being done here 🤣🤣🤣. Therefore keep it coming Splitsie and gang!
@@advorak8529 ah.. well, in a haem sense.. yes! Wonder if he's started growing 'corn' yet? Edit: I also sense Nurgle's influence in the ice crusher pipework, but this is to be expected in the presence of such chaos.
Nev and perhaps Shadow are for Tzeench (sp?), then? - They'd be most welcome aboard my blue Chaos Battlefleet Gothic fleet (buried in the games cupboard somewhere) Then, if TFE paints his suit pink, he becomes a "horror"?
I've toyed with cutting the episodes in half but felt like then some of the videos would see effectively zero progress and be a little frustrating to watch so I'm torn :/
So, todays episode is hosted by, Capac the feisty TFE the contaminator, Nev the calm, Blackshadow the organised (and don't worry, I was freaked out by the floppy naked TFE as well) and last but not least, Splitsie the stressed who it seems is a bottle washer in game and in life!
@Splitsie. When you left your helmet open at the beginning, you let some pollutants into your suit, that was why you had issues. Next time you see those warnings use the "FLUSH" button on your helmet to immediatly flush out all the air in your suit. This will immediatly let fresh O2 only into your suit and remove any other gasses. The only other option is to add a flter for pollutants to your suit.
I like this lets play and i wish episodes would release more often, the game looks really interesting and i tried finding other videos to watch but none of those UA-camrs are as funny as you bunch, Would love a video a week^^
that oxygen tank outside will get blow away in a dust storm if you have those enabled even when it is wrenched into the mount, either the tank breaks or the mount breaks, i cant rememember.
I haven't seen that happen in storms if things are locked down, but it's been a while. I tried to add the storms back in but the terraforming mod did something odd to them so they're a lot more random than I remember :P
It may be a good idea to extend the airlock by 1 more square. Turn it into a 2x1 rectangular airlock. Then more people can fit and items wont get stuck in the door.
I've had larger airlocks previously and they end up being interminably slow, which is why I tend to stick to a single room. But when we build something bigger I'll probably give it a go again :)
@@Splitsie Way around that is to have multiple Active vents per door. Improves speed that air cycles if there are more than one pumping the air. A few ways to do that, including with IC Circuits and programing. SO that vent 1a and vent 1b cycle together and vent 2a and 2b together, for example. Doubles the speed the airlock functions. There are hundreds of videos on the topic if you need to brush up on IC programming.
In essence when you working with pipes and devices, you always need do unscrew/dismantle them after each operation, so they do not keep any extra gas inside. Even N2 can kill you easily when it get into your suit. Also, most plants will be killed by too much N2 in air.
TBH, Nev was FREAKING ME OUT, when every you turned toward her, she was holding two skulls, lifting them up one at a time, using them like dumbbells in some satanic Stephen King workout.
Splitsie, Playing the game before everyone so he can get a grasp on things. then teaching everyone the best he can. Capac, I just want to make this easier and more convenient, Why don't you want that? , GAH!!! Nev, Literally our favorite German Tech support. Politely figuring out what went wrong. Shadow, Making sure everything goes in the right place and making cute Dutch noises. and last but not least Deus ex Tiffany. :D the dream team has at last been assembled.
Except he's not, because a valve is only useful when it can be switched off when you are doing testing and still allow for a meaningful test. Where he wanted to put the valve would have meant any test needed it open anyway
Is it bad I want them to do stuff in SPAAAAACE, primarily because Capac will go to throw something away and it will start to float into the distance... and then someone else will run out of jetpack thrust... and then and then and then....
a comedy of errors... At first i wanted to yell at the screen: Flush! Just flush the damned thing! Then i hear everybody say the same: why is my o2 low... why is this and that... Then i saw Splits place contaminated bottle in the main tank. And that was just the beginning. I think the only way you could contaminate your air supply more is to add hydrogen. That would spice the things up ;P And you venting the o2 was just cherry on top. Before you said you're going to be teaching those newbies. Well,I'm sure they will never forget those lessons xD. So... "angry upvote" from me i guess. I wonder what you gonna fail at next time.
Larger airlock will have to wait as they tend to be incredibly slow to transit, though I do want to try again to make one that's faster even though my previous experiments have been mixed at best :P
@Splitsie Er. I meant the crates inside the greenhouse. You can put a Container Mount down on the floor, and then Wrench the crates down onto it, so they won't blow around in the event of future decompressions or turning the room into a wind tunnel with active vents.
Oh yeah, I knew there was a key for that but with the unlock button right beside it I haven't found I've needed it all that much. I'm not sure I'm daring enough to leave my helmet unlocked :D
to get rid of stuff in your suit without needing to use filters you can click on the "flush" button on the helmet menu. this will only help if the stuff you dont want isnt in your oxygen tank.
Good Lord, they were doing pretty damn well in the first episode, then it all Almost fell apart in this one due to a contamination of NOS and poisonous levels of nitrogen. My only question is; could you have built a separate ice breaker to fill freshly made o2 bottles, then flushed the habitat in order to completely reset it's gas mixture? That way you could eliminate the NOS and nitrogen that were contaminating the o2 tanks?
Splitse: "TFE, I think you need to reconnect, you're badly out of sync"
TFE: "I think you are"
Splitse: "I'm the HOST"
🤣🤣🤣
Now I'm curious if I'm actually right about that :P
"Shadow can you check what is in my suit?" Shadow, "ah, there's a weird man in your suit," Then Capac laughs. So good.
This collection of personalities is soooo good to watch and try and accomplish something.
Honestly I cracked up so many times while editing this one 🤣
Another great episode of Splitsie trying to herd cats.
... that's an incredibly easy task, actually, just hold some cat nip or sausage in front of them and they'll follow you.
was thinking the same thing
AGreed. Cats are easier to herd that most of this bunch. I suspect the pile of skulls will be mountainous long before the terraforming begins.
@@dawnfallon6812 You say that as if it was a bad thing …
@@thespacementv1506 or a TFE skull
I love Capac‘s dry humor in moments when everything else is falling apart. That’s when he’s in his element 🔥
when hes not willingly doing stuff
A few notes/tips for new players to help understand what happened/what to do:
Best practice for powered airlocks is to put the controlling APC inside the airlock (ideally with a spare battery, exactly for the reason you see at the start of the episode. I put my battery chargers inside airlocks to cover all the bases.) Splitsie/Nev you might want to put a manual airlock in using the manual hatches as a backup with that many new players and then just weld them shut, as a backup so you can troubleshoot when needed without risking the habitat or breaking the airlock.)
The reason the airlock stopped working correctly is because the cables were cut on the doors without disabling the console first. When it was reconnected both doors enabled value ended up with the same enabled state. Ask me how I know =). The airlock would be throwing an error but this game doesn't really express that unless you setup logic to monitor. The correct states are only written into the doors data ports when the airlock motherboard config is done, that's why when Nev pulled and re-setup the board everything fixed.
Tanks equalize pressure when you plug something into them and, in most circumstances, will also equalize the gas mix. They should probably check the contents of the big oxygen tank to make sure it wasn't fouled when TFE's tank was plugged into it. The gasses should be diluted enough not to be a problem if it was fouled, but it's good to know. (they got there eventually and the person that plugged TFEs bottle into the big tank without checking it first did the dirty...). A solution that they could consider would be to setup a canister filler connected to a back pressure regulator and then a vent on the interior of the habitat. Set the back pressure regulator to 0kPa and it will void any air cannister connected to it. Once all the tanks are emptied, filter the air in the O2 refill system and the habitat completely and the system will stay clean until TFE tries to gas everyone again with nitrice.
The difference between basic and powered chutes is that powered chutes can have logic circuits applied to them, basic chutes cannot. Otherwise they are functionally the same. As an example let's say that you want to store coal, but you're also running a coal generator and with your input rate, you figure you need 1/4 of your coal to go to the generator. A powered chute can be setup to divert every 4th item running through it to the side and pass the rest through. Combined with a sorter setup to only pass coal and you can split out that 1/4 of your coal automatically. In practice they aren't used very often because there are just better ways to handle sorting with logic, but it's an option.
Ore/Ice storage: Splitsie's mining belt storage method is great but in a relatively recent update mining backpacks were added to the tier 1 tool printer. They have a much larger capacity than mining belts at the cost of 3 additional iron. Given that there are 5 people there, the belts probably aren't going to be large enough. Still paintable.
Capac: I'll happily teach you how to make a legit cannon out of an airlock. With a little logic and a motion sensor you can set it up as a trap too. Think claymore.
Splitsie/Nev: You're inputting O2 into your air cycle and people are emptying their waste tanks into the greenhouse. You're getting dangerously close to blowing out windows at night from pressure differential. 5 people unloading waste tanks is going to increase that pressure fast.
OH GOD the fact you know how to make a airlock into a death cannon makes me fear what could be done. but i also want to know how thats done
@@lechking941 In my defense, I was just trying to blast useless Uranium REALLY far away from my base to get rid of it. Technically the OG airlock trap was a nuclear weapon.
If you watch one of the first stream series Capac and I did together in Stationeers, we ended each stream making some sort of fireball or air cannon, it's really fun and I'm hoping we can mess around with such things when our base here is better established :)
@@Splitsie A fully filled in frame (iron or steel) has infinite pressure resistance and pressure doesn't make a wall blow out, pressure DIFFERENTIAL being too high on either side of the wall does and damage to the wall happens over time. That's the key. Have fun with it!
24:10 Yes. I think we can all agree here. Sadly the person who vetted these people is Splitsie..... soooo..... Loving the series so far!
I feel I picked well, not for the functioning of the base, but for other things :P
@@Splitsie LOL Love the show man! Its like herding cats. But some of the cats find a way to kill themselves. Are you counting dead bodies now?
OMG the amount of chaos here is both funny and scary.
A little tip on your oxygen replenishing supply system.
It will eventually equalize to the same temperature as the outside atmosphere and if you don't bring that system inside those cold gases from the oxygen will damage your characters lungs to the point it will possibly kill you.
Good point, though I think the average temp is slightly above zero so I think we'll have built a new system before then and hopefully won't forget to use insulated tanks 😂
Disclaimer; No TFE's were hurt in the making of this video. It just looks that way. But it was considered. Often, and at great length.
("Jessica" fades out) In tonight's episode: Capac is a skylight, TFE is tragically killed by his pants, Nev says funny things with a funny accent, Blackshadow holds some skulls, and Splitsie's head is too round.
lol :D
Man, you all almost got stuck in a death spiral there, honestly impressed you guys recovered.
It did get a little close :D
Lol. Capac saying "how do I install the valve into your brain?" made me crack up so hard.
surgical procedure to reduce cranial pressure …
15:30 I almost screamed out "HE NEEDS POLLUTANT AND NOS FILTERS ARGHHHH". The chaos of these couple of minutes of dying and confusion was insane.
Yeah, but the chaos was so much fun to watch
Or he just hits the "Flush" button on his helmet.
One really should make sure that one powers the airlock with an APC that is _inside_ the airlock so one can always switch the battery with one in their equipment to cycle the airlock.
I like that the first third of this episode was not working towards making the planet habitable, but was infact making TFE's suit habitable first.
Lol 😂
FLUSH, FLUSH, FLUSH - glad you finally figured that one out before end of session. Capac even said "we need to flush it", and the command still eluded you all, haha. BTW, a trick with auto-airlocks to flush tanks with toxins in them is to take off tank and put on floor of air lock, cycle airlock, and immediately open tank while pressure is going down. This puts bad stuff in air and gets flushed outside. Of course you need to do this when entering base, rather than leaving it, so toxins are flushed outside. When you open canister tanks, they immediately relieve all gas and equalize with current pressure, when should be zero if you do the timing right. Its hard to do it from outside going inside due to the low mars pressure - much easier when going inside to outside - but then you will be forced to scrub your base again. BTW, if you disable the auto-airlock and have it all manual control, very very easy to do.
(TFE's) Skulls for the Skull Throne!
Oh my! Splitsie, you have the patience of a saint! Had I been "on site" in your shoes, I would have burst a vein in my temple a couple of times 😲
I've not touched Stationeers yet (the graphics initially put me off), but the systems stuff looks like its relatively deep.
The systems are pretty deep and the devs seem to have plans to go deeper 🤔
@@Splitsie Deeper systems - that could be interesting.
Welp, you're due a kickback from RocketWerkz. This new series of yours piqued my interest (noting my initial avoidance reason in first comment) ...
What 'sold' me on the game was the logic circuits, which I saw in your second tute that I dug up from a couple of years back.
(I envisage using Stationeers to help our small person with logic circuits once he "grows out" of Scratch programming on the Pi and is ready to do more with it)
AND there's programmable logic with a form of assembly language 🤖
There's certainly plenty of depth with the (indoor) atmosphere management and the related gas extraction and plumbing ... which dovetails nicely into smelting alloys with the gas furnace. Not to mention the potential conveyor automation.
I must say, once I got over the "cartoony" player avatars and actually got into the game, the gameplay really grabbed me, whereas the prettier Satisfactory did not.
Another episode of Mutiny on the HMSS Deathtrap. Staring the brutal captain Splitsie and his rogue crew.
Watching her wave his life less body like a fish trying to revive him made me laugh too hard.
Are you funny now delivered so dryly had me in stitches.
Honestly, even though I'm the punchline it had me cracking up too 😂
BTW, mining backpacks are now available as low tech options through the tool maker. Much better than mining belts, with the caveat of not having any room for mining tools. Perfect for your plans to use them for bulk storage.
Yep, we discover that before getting too many belts thankfully 🙂
Splitsie:ism of the day a'la Stationeers.
"Your suit is full of badness"
Bonus Capac:ism.. "If his suit is full of toxins then we need some homeopathic medicine"
So much filtration. You ought to prioritize overproducing a filter setup so that next time someone inevitably misclicks and opens both airlock doors, you can clean the air out first.
37:20, "Which way is up?" - Capac
"Ah, yes. Good times" - Everyone else.
Loved Shadow messing with the skulls. Also her OCD organising, Dawww, that would so be me if i was in this so i soooo get it.
You should as someone else mentioned setup a way to control pressure inside the greenhouse. Ideally a pair of passive vents with a pump pulling through one of them, sending it through a filter where you have NOS and X filters, (Just in case), and then a sensor+valve set to open when the pressure is above a certain value that leads to a pump and then tank or to an active vent set outward so you can swap from pumping it back into the room via the second passive vent.
The ideal would actually be to go to a tank via a pump and then have the tank hooked back into the pipe after the first valve before through another valve that only opens when the sensor detects the pressure is too low. That way it will regulate the pressure for you. You can also put a tank filler connected to a pump pumping away from the fill to empty your waste tanks into the system from outside and you could also connect an ice crusher on the outlet side of that pump, (so it can't backflow into the waste tank emptier), to let you shove more oxite into the system without having to empty it out into the room, (like what you've done with your oxygen tanks), and if you put all of that upstream of the pressure regulation valve it will neatly self regulate any inputs for you.
Longterm your going to want a full gas filter system where a pump in each enclosed space continually pumps gas out of a room into a common pipe section that then goes through individual filters to seperate out each gas into it's own dedicated tank. Then each tank output to one or more temperature regulation systems that regulates the temperature of any outflow for whatever use case you have, (mostly it would be one per gas type, but for furnace use you might want a couple of gases to have a high temperature output regulator), and then tap gas off that to send to your various spaces, putting it through mixers if you need a mix for any reason. Also each tank and each temperature loop as well as each room should ideally have a passive vent connected through valve+sensor combo to an outward active vent outside to vent gas if the pressure gets dangerously high for any reason.
But thats super advanced stuff that i've only partially ever done in a playthrough myself. the logic will give you headaches. Might wanna teach Shadow how that stuff works as i think from the minecraft video she grasps that stuff better than you. Or am i remembering that backwards because i'm dumb.
Between Shadow and Nev I think we've got the skills needed to set up the more complex stuff as both have programming experience (especially nev). It'll be interesting to get them to explain it to me when they do figure it out though :D
@@Splitsie haha, yeah. Half the grief was figuring out what combination of logic circuits i needed to do somthing. But my excel skills are pretty good so i found the rest of it not too tough.
Also! The portable filter can be bolted down to the same adapter that the Portable O2 tank is and connected to a pipe network.
Didn't realise splitsie was playing stationeers again this is epic
I've been wanting to do this for an age, so glad people are enjoying the series so far :)
I am going to be honest here I really want to see some progress (I have NO clue what can be done in this game) but I am really entertained by the backwards progress that is being done here 🤣🤣🤣. Therefore keep it coming Splitsie and gang!
lol We're definitely a group where you'll be seeing 2 steps forward, 1 step back, 2 steps forward, trip over flat :P
Skulls for the Skull Throne! Er, I mean the Splitsie Throne!
I feel like nev and splitsie are the only two who know what they are doing, and the others are just chaos, haha
Mostly true, Capac knew plenty at one point in the past at least 😂
He knew, before the accident
In today's episode, Splitsie starts collecting the materials needed for his throne!
… that would be iron?
@@advorak8529 ah.. well, in a haem sense.. yes! Wonder if he's started growing 'corn' yet?
Edit: I also sense Nurgle's influence in the ice crusher pipework, but this is to be expected in the presence of such chaos.
Nev and perhaps Shadow are for Tzeench (sp?), then? - They'd be most welcome aboard my blue Chaos Battlefleet Gothic fleet (buried in the games cupboard somewhere)
Then, if TFE paints his suit pink, he becomes a "horror"?
Absolutly love how they take everything serious but still have so funn. Best gameplay ever imo.
Please continue this series, it's really nice!
Gl;ad you're enjoying it :)
My new favourite Series!
Smaller , more frequent Episodes would be superb!
I've toyed with cutting the episodes in half but felt like then some of the videos would see effectively zero progress and be a little frustrating to watch so I'm torn :/
@@Splitsie do what you think is best :)
16:08, TFE's died three times this episode.
Capac's getting jealous
I need a Splitsie to join my game and fix everything for me too. Fun video! Loving this series.
He spent 25 mins not knowing the Flush button was a thing.... what exactly do you think he can fix??
Splitsie's Murder Room! 😂😂😂
Great job at having patience with capac and tfe I would get soo mad
lol :D
Whingy Capac is best Capac.🤣
Capac has a Steve, Shadow has a Tiffany skull apparently.
Shadow is the Shadow of shaken beer.
18:40, Alas poor TFE, I stripped him Horatio
The pure chaos this entire episode xDDDD
The first episode went so well...
2 skulls, and plenty more to come! :D
Stationeers and Nature of Predators. A great combo
Was waiting for this!! Awesome gameplay, technical sandbox survival is something I haven't seen outside modded Minecraft
From what I've experienced of this stuff in minecraft mods, it's done a fair bit better here because there are more physics objects to go crazy :D
15:30, Splitsie with one hand is holding an unconscious TFE off the ground, by his neck. While trying to figure out why TFE's unconscious.
:)
@@honza2447 LOL!
@@MistahBryanI find your lack of faith … disturbing!
Can this be a twice weekly series instead of biweekly. This is my new favorite series.
Glad you're enjoying it - these ones are a bit of a bigger editing task so they'll be sticking at every second week for now :D
Awe this is what I was looking for :( dangit every 2 weeks :(
So, todays episode is hosted by, Capac the feisty
TFE the contaminator, Nev the calm, Blackshadow the organised (and don't worry, I was freaked out by the floppy naked TFE as well) and last but not least, Splitsie the stressed who it seems is a bottle washer in game and in life!
lol :D
@Splitsie. When you left your helmet open at the beginning, you let some pollutants into your suit, that was why you had issues. Next time you see those warnings use the "FLUSH" button on your helmet to immediatly flush out all the air in your suit. This will immediatly let fresh O2 only into your suit and remove any other gasses. The only other option is to add a flter for pollutants to your suit.
Yup, was a challenge watching myself during the edit knowing I'd eventually use the flush command but seeing the opportunities for it much earlier :P
I like this lets play and i wish episodes would release more often, the game looks really interesting and i tried finding other videos to watch but none of those UA-camrs are as funny as you bunch, Would love a video a week^^
I'd initially hoped to do it as a weekly thing but it wasn't going to be sustainable, hopefully every second week will still be fun to watch though :)
that oxygen tank outside will get blow away in a dust storm if you have those enabled even when it is wrenched into the mount, either the tank breaks or the mount breaks, i cant rememember.
I haven't seen that happen in storms if things are locked down, but it's been a while. I tried to add the storms back in but the terraforming mod did something odd to them so they're a lot more random than I remember :P
It may be a good idea to extend the airlock by 1 more square. Turn it into a 2x1 rectangular airlock. Then more people can fit and items wont get stuck in the door.
I've had larger airlocks previously and they end up being interminably slow, which is why I tend to stick to a single room. But when we build something bigger I'll probably give it a go again :)
@@Splitsie Way around that is to have multiple Active vents per door. Improves speed that air cycles if there are more than one pumping the air. A few ways to do that, including with IC Circuits and programing. SO that vent 1a and vent 1b cycle together and vent 2a and 2b together, for example. Doubles the speed the airlock functions. There are hundreds of videos on the topic if you need to brush up on IC programming.
This and the previous video have me close to purchasing Stationeers to MP with mates!
It's a fun challenge to get things working with just enough creative building thrown in to keep me interested :)
I love this cat trying to live series.
Ah the four stooges, in space. Always fun.
OMG the chaos is real. I'm laughing non-stop
this is my favorite series right now
Thanks, glad you're enjoying it :)
I have no clue how this game works, but I love how satisfying the building is! Also, how much of this is vanilla and how much is modded, just curious?
Other than the goal we've got from the 'terraforming' mod and the extra lander it's all vanilla :)
Capac "I threw it on the ground!" 😂😂😂😂😂😂
In essence when you working with pipes and devices, you always need do unscrew/dismantle them after each operation, so they do not keep any extra gas inside. Even N2 can kill you easily when it get into your suit. Also, most plants will be killed by too much N2 in air.
I still don't know what's going on, but I thoroughly enjoyed watching it nonetheless.
holy glitch central!
Shadow now has the Magic 8 Skull.
I'm not familiar with this game, so I'm looking forward to learning about it with this series.
You'll likely learn a healthy mix of what to do and what NOT to do :D
@@Splitsie lol
TBH, Nev was FREAKING ME OUT, when every you turned toward her, she was holding two skulls, lifting them up one at a time, using them like dumbbells in some satanic Stephen King workout.
That's Shadow who's had the skulls, Nev is wearing the blue suit :D
@@Splitsie Ah...well, it was still quite disturbing. I thought he was gonna do some bowling like Janeane Garofalo in Mystery Men, lol.
Splitsie, Playing the game before everyone so he can get a grasp on things. then teaching everyone the best he can.
Capac, I just want to make this easier and more convenient, Why don't you want that? , GAH!!!
Nev, Literally our favorite German Tech support. Politely figuring out what went wrong.
Shadow, Making sure everything goes in the right place and making cute Dutch noises.
and last but not least
Deus ex Tiffany. :D
the dream team has at last been assembled.
lol :D
great video!!! honestly when I read the title the first thought was "What did capac do again and how did splitsie fix it?"
lol :D
Capac is right in inputting valves so as for any future adjustments and upgrades
Except he's not, because a valve is only useful when it can be switched off when you are doing testing and still allow for a meaningful test. Where he wanted to put the valve would have meant any test needed it open anyway
hit the flush button splitsie! get rid of those nasty toxins from your suit...
If you watch to the end we eventually remember that's a thing :P
Ending on a kick to the nuggets! lol
Is this Terraformers or Splitsies Game of Life :)
Lol... Survival what a team .. Splitsie needs a cattle prod.
awesome episode and the best hour of my day, you guys are amazing
Thanks, glad you're enjoying it :)
Can't wait for the next one
Is it bad I want them to do stuff in SPAAAAACE, primarily because Capac will go to throw something away and it will start to float into the distance... and then someone else will run out of jetpack thrust... and then and then and then....
Ah yes, the video is unhidden! Time to watch
Great vid, thanks for posting.
This team gives me stress, not sure how you handle it but great job.
lol It's been fun stress though :D
a comedy of errors... At first i wanted to yell at the screen: Flush! Just flush the damned thing! Then i hear everybody say the same: why is my o2 low... why is this and that... Then i saw Splits place contaminated bottle in the main tank. And that was just the beginning. I think the only way you could contaminate your air supply more is to add hydrogen. That would spice the things up ;P And you venting the o2 was just cherry on top.
Before you said you're going to be teaching those newbies. Well,I'm sure they will never forget those lessons xD.
So... "angry upvote" from me i guess. I wonder what you gonna fail at next time.
I'm sure there will be plenty that'll go wrong :P
Am I the only one seriously interested in an official Splitsie emotional support skull 💀
I did see a 3D print file for a dead stationeer on reddit the other day :D
This is gold! I love you all so much.
lol Thanks :)
This is the mayhem i was expecting 🤣
You can also make the ore backpack for mining materials
Thankfully we do realise that later - I didn't know it was a thing at the time 🤔
Love the team series. Please make a larger airlock and a second room. It is funny watching the struggles though. XD
Larger airlock will have to wait as they tend to be incredibly slow to transit, though I do want to try again to make one that's faster even though my previous experiments have been mixed at best :P
What a dumpster fire, lol. I love this !!
Capac is the best😂😂😂😂
Those crates need to get bolted down so the hurricane doesn't blow them around everywhere.
Capac's put them 'safely' in a hole 🤣
@Splitsie Er. I meant the crates inside the greenhouse. You can put a Container Mount down on the floor, and then Wrench the crates down onto it, so they won't blow around in the event of future decompressions or turning the room into a wind tunnel with active vents.
Love it, keep the episodes coming. 😂
@splitsie I think you can program an IC chip to auto close your helmet.
He needs a hardsuit first.
I am not sure @Splitsie is upgradable. But maybe teaching and constant drill works?
IC chips are also somewhat expensive compared to just opening and closing it, and flushing as needed
@aaronmichaelsimpson1 expensive yes. Required to keep him alive?
@@advorak8529 if that fails, explosions?
iirc you can use the "I" key (not the "L" key) to quickly open and close the helmet if it's unlocked, for those of you that don't know
Oh yeah, I knew there was a key for that but with the unlock button right beside it I haven't found I've needed it all that much. I'm not sure I'm daring enough to leave my helmet unlocked :D
@Splitsie ah. Is there any major dangers to not locking your helmet or? Started watching another guy do a Mars playthrough and he never locks his
25 mins of trying to 'fix' TFE's situation with that "Flush" button visible the WHOLE time.
Honestly I'd completely forgotten it was a thing as I've so rarely had to use it 😂
@@Splitsie Haha yeah, it's so easy to forget, was driving me nuts that it was open on your screen the whole time, lol
Just imagine how I feel editing when I see that stuff - gotta watch myself be a fool so many times over :D
Stationeers meets Police Academy :)
Just have to figure out whom is Tackleberry.
Lol that's disturbingly apt 😂
You guys need to make some filters for your suit. When you went outside with your helmet opened, it poisoned your suit.
Yup, just wait for the next thing we stuff up though 😂
TROUBLESHOOTING! -Terraformers #2
capac is killing me!
to get rid of stuff in your suit without needing to use filters you can click on the "flush" button on the helmet menu.
this will only help if the stuff you dont want isnt in your oxygen tank.
Only took us a little while before we finally did that :P
Good Lord, they were doing pretty damn well in the first episode, then it all Almost fell apart in this one due to a contamination of NOS and poisonous levels of nitrogen. My only question is; could you have built a separate ice breaker to fill freshly made o2 bottles, then flushed the habitat in order to completely reset it's gas mixture? That way you could eliminate the NOS and nitrogen that were contaminating the o2 tanks?
still lovin this series
There is a mining backpack with far more storage than the belts now.
Yep, we discover that before getting too many belts 🙂
So much chaos on one episode😂😂
Edit: going to buy the game so i can experience all of this first hand.
lol I'm not even sure this is peak chaos for us :D
why not get the crate connectors from the pods and place all crates locked outside?
I prefer lockers since they take up so much less floor space
@@Splitsie i agree, it is more for the start of the game, you were all struggling to get the crates inside, that's why i said it.