The best thing about the Anti-Gadoid gun is that you can give it to a survivor that asks you to bring him a pistol to protect him and his son. You find out later (SPOILERS) that he instead uses the gun to shoot and kill another survivor in the tower which either means A: The devs overlooked that the Anti-Gadoid gun counted as a functional pistol that should be able to be used for that mission, or B: he happened to find the ONLY Gadoid in all of Harran and eliminate them with the righteous power of the Anti-Gadoid gun.
Let's not forget the Chinese Pistol from Fallout 3 and its Unique variant the Zhu-Rong v418. They use the same ammo as the 10mm Pistol but do less damage, which is crazy because you get a 10mm Pistol before you leave the Vault.
The v418 has benefits over the standard 10mm. It has a fire-damage DoT, and it benefits from Pyromaniac (which gives it a 50% damage boost). Or, rather, it's *supposed to* benefit from Pyromaniac, as confirmed by the official game guide, but Bethesda doesn't know how to consistently flag their weapons properly to actually work with the perk, since the Burnmaster isn't flagged for Pyromaniac, either, and it's also base-game. If we're talking about the weapon as it exists in the base game, it's still technically a DPP increase over the standard 10mm. A 10mm deals 9 damage base, up to 14.5 with all relevant perks. The v418 deals 4 damage plus a DoT of 2 damage for 5 seconds, up to 9.2 and 7.1 for 5 seconds with all relevant perks. This means that, all said and done, one shot from the v418 deals 14 damage without relevant damage perks, or 46.7 damage with all relevant perks. If you're working to conserve ammo, the v418 gives way more bang for your buck. Then again, weapons that inflict a DoT are insane with the Ghoul Ecology perk, since Ghoul Ecology is bugged AF and gives you a flat 5 damage bonus to literally all the damage you deal.
I wish The Bane didn’t slow movement to a crawl. I tried it, but I immediately put it away upon getting swarmed by skags. I feel like I didn’t get to experience the gun fully, even if a large part of that experience is getting screamed at by a chorus of gremlins 😢
The gun does decent damage if you can pin yourself where you dont have to move. Like dungeon corners. The slow movement is an issue. You do have to turn the actual system sound down to get the gun to stop and still screams through any controller.
There's a gun in Borderlands called "Morningstar" which is a reference to a comic called xkcd. It's apparently a really good gun, but it keeps guilt tripping you every time you kill someone with it.
it's also potentially the most powerful gun in the whole game if you perform a simple exploit unfortunately, said exploit has you reload many, many, many times, and every single time, it will play many, many, many voicelines at the same time
I keep Karens out of an earshot. So, yeah, not liking the gun. I would rather keep Bane than use Morningstar. And Bane is actually cool weapon when you need to shoot a lot. You want to move? Just switch to another weapon.
Fallout 4, Nuka-World DLC, Acid Soaker. It is a water gun that does 0 damage and even with the acid upgrade it isn’t good late game. And by the time you are powerful enough to take on Nuka-World every gun in your inventory is better.
Ah, BUT- you can configure the Thirst Zapper to have the 'Lorenzo's Artifact' configuration, which means you basically have a rapid fire fus-ro-dah that ragdolls everything in the game. It's a lot of fun.
Growing up, we named the most humiliating defeat in Goldeneye 007 as "being klobbered." Of course the most humiliating defeat was being killed by the klobb. :)
The first thing I did when I got Plan B was shoot Dex’s body a few times. Imagine my surprise when I learned it shoots money instead of bullets. It was like Dex was spitting on my face one last time.
@@SapphireDragon357 they keep patching those, but exploit or not, killing gonks on the street that keep respawning can get you more money from their loot than you'll probably spend with this gun.
I didn’t even realize Dex’s body was lootable or even there until LONG after finding the dead netrunner in the fridge just next to him. I don’t know if that says more about Dex, his gun, or my own oblivious ass.
In Pillars of Eternity, there is a gun that you can find really early on. You might be excited, until you realise that this is The Disappointer, and it has that name for a reason.
I love how Enter the Gungeon has its own version of the Klobb (the Moonraker and Golden Gun are also there) and its description is "Gungeonologists have long debated what is truly the worst gun in the Gungeon."
Funny enough the Gungeon's Klobb gets a hidden synergy with the Cog of Battle that makes it far better than it used to be. Still not worth taking the Klobb for but hey, it's something
The Klobb is apparently not the worst gun in GoldenEye either, that goes to the shotgun cause it does even less damage and falls off at range due to spread, with even lower fire rate. But on the upside, since synergies were added to Gungeon, the Klobb goes from one of the actual worse joke weapons in that game to easily one of the best
LOL. The Liberator pistol main point was to be dropped to a partisan or gueriila, he or she would sneak up to a German, kill him for his weapon instead lol.
@@garygearboy1358That woukd require you to install an automatic action to the gun, with coil springs and feed mechanisms. Kinda defeats the purpose of a cheap, disposable assassination weapon.
Is that new? I feel like he has always kind of hated the audience, his colleagues, his job, and videogames more broadly. 🤔 But more than likely it is just because he is a sarcastic sod. Love him though!
@@ashleysmith1276 I think if he truly hated video games and the whole content making thing he wouldn't have pivoted to Outside Xbox after Inside Xbox finished. But, if he were frustrated with the audience, I can totally sympathise. Most UA-cam audiences tend to behave really poorly, even if they're polite most of the time.
1. The anti gadoid gun in dying light is capable of 1 hit killing zombies I believe, of course you need to find the ammo and craft it in "the following" dlc 2. The euclic c finder in fallout New Vegas is amazingly overpowered and a joke, if you Dont activate the satellite to divert power to the gun, it does nothing, but if you do it launches a ray of death onto whoever you point at, granted you get 1 ammo a day
Salvation's Grip from Destiny 2. It does 2 things: 1: It destroys certain quest items 2: Sits in your vault and collects dust It's not actually even required for the first item anymore and can only freeze the lowest level of enemies. In fact, it does so little damage that when a raid team used only it to defeat a boss, it took them over an hour and a half to do it.
reminds me of the first "legendary" gun i found in Destiny 2. (i forget the name) it can be useful in CERTAIN situations, but it's perfectly ordinary in others. it's rather complicated, but the main point is that it's special ability only activates if you get HIT by an ELECTRICAL attack. if hit by any OTHER type of attack it does nothing special at all. i sometimes pulled it out for the "forge" minigame, but there was no other situation where it was worthwhile.
salvation’s grip is more useful as a tool for out of bounds glitching than it is as a weapon lol. but riskrunner carried my team through this season’s gm nightfalls, that gun is the GOAT.
Honestly for me it's the most abundant sidearm in Fallout 3, the .32 Pistol. With its astonishingly low damage, its only saving grace is that all the enemies who carry one aren't much threat to you.
@@aiden-hz8ox it has pretty good fire rate and a larger mag. You can smoke small unarmored wildlife, it has a reasonable use. .32 is bad enough to fail against stronger molerats in a sewer
@@NoPrefect Not really. The thing with the 32 pistol is that it's one of the only weapons using that ammo. With the Chinese pistol, plenty of much better weapons use 10mm ammo.
@@aiden-hz8ox the 32 ammo is also used by the hunting rifle, which can carry you to the end of the game if you're too paranoid to "waste" any ammo for stronger weapons
I unironically love the Klobb. When we were kids my brother and I would play Licensed to kill mode on Goldeneye (one-hit kills) with pistols only as our primary game mode. The Klobb is indeed a pistol and the only automatic one at that and was a monster!
And here I thought I was the only one who loved the Klobb! They were one of the easiest guns to dual wield, and with two you could tear enemies apart at close range.
I loved the Klobb too, but knew it was bad... when not dual-wielded. When you got a second one, that's when it became fun. If they had implemented it in a way where it was always a dual-wielded gun, people would probably have liked it... it just sucked to use only one.
Me and some friends did some testing in Goldeneye back in the day... It is very slightly quicker to use the melee slap to takedown someone in multiplayer than it is to use a klobb.
I loved the bane! I played BL2 with a friend online who had already beaten the game so he knew what it was and thought it’d be funny if I got it… unlucky for him I used it for nearly the rest of the campaign and we actually haven’t played another game together… no regrets!
The Pea Shooter from Enter The Gungeon proves that pelting enemies with soft green seeds is about as deadly as it sounds. Yeah, it's set up in the tutorial as a crap jokey weapon, but I guarantee the disappointment you feel when it appears during a proper run is palpable. Absolute peas-take.
The Bane was a great gun to whip out in co-op play. Especially if more than one player had it and at least one player had no idea what they were about to be subjected to. I've seen a lot of controllers and headsets thrown across rooms in surprise and horror; and it never got old to watch.
The Bane was so disappointing. It would've been cool to make it actually usable, so that you were tempted to endure all that screaming. But slowing your movement an insane amount was just unnecessary and felt tacked on.
Well, I definitely used it when I played through the game years ago. Idk how I endured the sound, but the dps was so much better then any other smg for a long time. Also you can just swap weapons if you need to go places, but for dumping a burst of damage into junky enemies, it was perfect
The Red Ryder BB Gun in Fallout deals 1-3 damage. The starting 10mm pistol deals 5-10 damage. Oh, and it doesn't help that it requires BBs, which are a fairly obscure kind of ammo in the game.
@@certifiedclown939 I'm talking the original Fallout. You either have to kill a child, steal it from a useful store, or find it in a special encounter.
15:02 the plan B has the highest amount of reserve ammo and surprisingly is the cheapest weapon to get ammo for as most other weapons cost 10 eddies per shot
Fallout 4's syringer rifle: A dart gun that can fire projectiles with different effects like paralyzing the enemy or making them turn and attack other enemies. It sounds extremely cool until you discover that you can only craft the gun's ammunition and the items needed for the best darts are quite rare. They frequently involve fighting some pretty dangerous enemies and then only getting enough components for a single dart anyway. On top of that, the game lacks a basic mechanic for using different ammo types in a gun, most regular weapons having just one type. To load the syringer rifle, you have to access your character's pipboy and go into the inventory's "consumables" section. The darts aren't even listed in a way that makes them easy to find or puts them next to each other in the inventory. The whole process is incredibly clunky. The kicker is that once you've done all of that the darts frequently don't work anyway! Enemies can "resist" them even if the player uses a critical hit to ensure the dart doesn't miss. There's no in-game way to figure out when the darts are or aren't likely to work.
Yeah, but I always saw this as more of a joke gun anyway. It's really bad, but doesn't hurt the rest of the game. The pipe weapons, on the other hand, are just the absolute worst. Not only they are ugly as hell, they are also weaker than your first gun (the 10mm pistol) and they are EVERYWHERE. Fighting low level raiders? They have those. Supernatants? Lots of pipe weapons. High level mercenaries? Why not?! That floods the game with the proprietary .38 ammo that you will be carrying thousands by mid game with no use for it. Sure, if you find a legendary explosive variant it is better than the spray-and-pray, but the submachine gun is also terrible without mods to fix the awful damage output (just not so invasive as the god damn pipe weapons)
@@aquelegabriel .38 ammo’s great. Easy to get a shitload of it and it’s a cap a cartridge, more if you’ve got good Charisma. Scrapping. The guns for the metal and using it to make more .38 rounds to buy stuff with.
Gallows Dodger from Saints Row: Gat Out of Hell is what the bane should have been, it gradually builds up to a stronger overkill mode with each kill while complimenting the player in the process.
@@jehoiakimelidoronila5450 It's been done, but it doesn't make sense as a pistol round. The short of it is that shorter barrels are better suited to fatter (higher calibre) bullets. The long of it is a whole bunch of physics that are beyond the scope of a youtube comment.
The one thing worse then a bad gun is being a bad player. (Not a player that gets upset and yells because of “lag”.) As a kid I was so bad at Goldeneye 64 that when I was at a friends house and they had Goldeneye, they gave me the Gold, 1 hit kill, gun. Just to make thing fair. I still was pretty bad then.
The Cryolator in Fallout 4 is big, heavy, and its ammunition is unique and extremely hard to find. On top of that, its damage is only useful at the very beginning of the game, and, while it is located in the starting area, it is in a master locked case which is impossible to open unless you return for it several levels later, when its damage too low.
The Broadsider and (in the Far Harbor expansion) Harpoon Gun are also both terrible. Not quite as bad as the Cryolator due to hitting harder, but they're both slow and inaccurate single-shot heavy weapons that don't deal enough damage to justify lugging them around.
Plus, it doesnt really run out of ammo. Normal ammo has a cap, money doesnt. And since ammo would cost money if you bought it, youre not losing out much.
When talking about the Bane, Jane says if a gun could talk it might say something about being an implement of death, made only to kill, which is funny because that's exactly what the morning star does, a sniper also from Borderlands 2
honestly this list could of been full of borderlands guns like the sniper (i think) that flirts with you or the one that judges you when you miss or reload
I think a gun that fits here is the Kolibri from battlefield 1, a comically small gun that is only useful for shooting people in the head and yes, it was a real gun made by a clockmaker
I think the liberator is more deserving as at least the Kolibri can still kill enemies on it's own. Also, it's far more satisfying getting a Kolibri kill than a Liberator kill. Joke weapon or not, the liberator's just bad. Period.
Having watched so many of your lists, I knew The Bane would be on here the moment I saw Borderlands being involved. The thing is though. I never personally used the gun, but every time you guys are using it on screen, it makes me smile. I can't help but picture it being hilarious to use rather than annoying. Also, that snowball gun looks pretty fun.
It’s hilarious for a bit then you the game’s volume and it remains the same. Then switch to another weapon and the sound remains. It’s funny for a bit but it gets old really fast.
It's hilarious in multiplayer, since no matter how close you are to the person firing it you still hear it. Always keep one in my pocket to occasionally annoy my friends.
Another thing about the BL2 Bane is that, if you lower or disable the overall sound, the weapon still be as loud as it was at full sound. Also from Borderlands 2 is the entirety of Captain Blade's weapons from the Captain Scarlett DLC. Each of these weapons/items are obtained by completing the "Message in a Bottle" sidequests, and they screw you in different ways. The Otto Idol relic makes you gain health by killing enemies but reduces your Fight For Your Life time, making you more respawn vulnerable. The Orphan Maker Shotgun has increased damage and pellet count but hurts you a bit every time it hits an enemy. And so on. EDIT: Another thing about the Bane: it's manufactured by Hyperion (the villain corporation of the game) and it's found on a bandit-infested area that's also home to one of Jack's acquaintances, namely his girlfriend, the Sheriff of Lynchwood (Nisha in "The Pre-Sequel!")
Disagree on the Scarlett weapons - the rapier is fantastic for a melee Zer0. You do take increased melee damage but you do so much damage in a single melee they won't have a chance to get a bit in.
The Rapier’s good for Zer0 melee builds and the Orphan Maker is pretty good and I think you can avoid most of the self damage if you have a 94% Sham. They’re not ALL bad, they just have terrible side effects. If you’re talking about the Midnight Star, now that’s a different story.
Out of Scarlet DLC 2 our of 4 cursed weapons are actually worth it with "high risk, high reward" style gameplay. Rapier being the best melee weapon there is while you take more melee DMG yourself. Orphan Maker despite stealing your life during every shot, is the highest base DMG shotgun in the game. Also it doesn't have increased pellet count, but decreased to 2 per shot. The other 2 are complete garbage.
I had a really good drop for the Orphan Maker. Gaige has a skill where she recovers health when her magazine is full, so the Orphan Maker is perfect for boom'n'zoom tactics. 10/10 would boomstick again.
2:10 A tribute to the stupid bubble gun from Earthworm Jim. Nice. lolz ... DooM Beta: BFG 2704: Scattergun (no tracers and no autoaim - absolutely awful on top of the number of projectiles being more than enough to make most PCs from back then scream for mercy)
Destiny’s “No Land Beyond.” A potential SECOND sniper rifle in your loadout, NLB is a uniquely bolt-action sniper with misleading iron sights. All other snipers are semiauto and have dot sights. You literally have to use a special sprint technique to cancel the bolting animation, in order for it to be viable. Oh AND, it has the sight glint thing that snipers have, despite it having NO GLASS.
Double klobbs in bunker were great b/c they acted like suppressed weapons. The kF7 drew the attention of nearby enemies, and silenced pp7 was slow w/ even lower magazine capacity, 7 vs 2x20 for dual wielded klobbs. And its fun to shoot/spray :)
Micah's Revolver in Red Dead Redemption 2 has to count. It's a handy wee sidearm, don't get me wrong, but from the moment you pick it up (as early as Chapter Two) until you get bored of pottering around Beecher's Hope, either you or your horse will be carrying a silver, black and red memento of Micah Freakin' Bell.
The Flintlock Pistol in Terraria. By the time you unlock it, you always have something better, Either you have the musket, which can oneshot weaker enemies from a distance, the undertaker, which is literally a direct upgrade, or the boomstick, which is a shotgun.
@@peenyyt4921 also are you really so prideful yet lifeless that you have nothing better to do than to mock people for a minor spelling mistake that could've been because of autocorrect. Either stop typing bullcrap to feel superior or go touch grass, preferably both.
Funny thing is with BL2. If you have ultimate vault hunter pack two, you have the chance of having a pistol called the Wanderlust drop. Wanderlust's accuracy on the gun card is a whole whopping 1. While yes, the bane is annoying it still can hit what you are aiming at and can be serviceable.
The Klobb was an impossible invention: A gun that fires anywhere except where it's pointed and isn't good for killing anything. It's almost like an evil scientist wanted to torture a gun by making it impossible for it to achieve its purpose
The Reaper Blackstar from Mass Effect 3. It's long charge up time, and slow blast speed means whatever you're shooting will have moved out of the way well before it hits. And you can't even keep it after, to use at a later mission
Ha! I mentioned the awful (IMO) Acolyte pistol in the comments, from Mass Effect 3. Also, There was another gun in ME2, like the Blackstar. It's called the M-490 Blackstorm. Did you see or ever use that one? Similarly long charge up, but OH what fun when it went off. I used it a lot, putting up with the annoyingly slow buildup time. 🙂
The Liberator was dropped to resistance fighters as an assassination and last defense weapon, since there was a high possability of capture by the people it was meant to kill, its design was intended to be basic and disposable and thus of little use to the Germans.
The original Earthworm Jim - or maybe its sequel? - had a terrible bubble gun too. If I remember right, it caused zero damage, and Jim couldn't move while firing. The only way to get rid of the thing was to completely expend its 'ammunition', making it a real liability - especially during a chase, or anything else with a time constraint.
Duck Game's also got a slew of unhelpful weapons, but none so counter-productive as a backward-firing handgun. It's instantly fatal to the user, but easy to mistake for an actually useful pistol in the heat of combat.
Oh dang, I didn't know the Bane came with random effect, I got a corrosive one and it's my favorite last ditch gun. I love its noises, and despite its wild flailing, it's perfect for being surrounded or being on FFYL and has saved my life on countless occasions
@@l33tsamurai You're not wrong. It's main purpose was twofold: 1. A last ditch effort qeapon to pull out suddenly and 2. An attack on Nazi morale. America was VERY open about the fact that they had let thousands of these fall into Europe during the war. The hope was that Nazi officers would start getting paranoid about just any civilian having one for an assassination attempt.
Back when I was playing Goldeneye with friends, we had a rule that you couldn’t attack someone who was unarmed. Picking up the Klobb didn’t count as armed.
While I can't speak for Dex, in real life, plan A involves _not_ shooting people, e.g. negotiating rather than using force. At least that's the case in most ultra-cynical Cyberpunk milieus, including the tabletop game _Cyberpunk_ itself. The store-bought modules (at least the ones I've played) were created so that combat was _always_ a risky endeavor likely to get half the party killed.
The Disk Launcher in Vanquished. It fires buzzsaws which SOUNDS good, but you're fighting robots and tanks, so even fully upgraded it just sort of bounces around the field. Its real purpose is to be used as a melee weapon which… is not really what you're aiming for in a gun.
I honestly found it useful for momentary crowd control so mooks couldn't gank you from behind, but I get where you're coming from. Still, Vanquish is a game that wants you always moving and switching up your tactics, especially when that's switching between ranged and melee combat.
I played loads of the original Star Wars: Battlefront 2 in the day, a lot of sniping, and I still have flashbacks of dealing with the Beam Sniper Rifle. It was usually better to just die and respawn than keep it once earned. To explain: If you got enough kills with a weapon the game automatically replaced it with an elite version whether you wanted it or not, which was fine for most of them, but this one... it's a solid beam, so you obtained the ability to technically hit multiple enemies in a line (which comes up much less often when sniping than you think) but trade away the ability to actually hit what you aim at because the forced scope isn't very well designed and the shot has wonky hitboxes, so it doesn't generally hit what it's pointed at. You have to hip fire it (a sniper rifle!) to get any real use out of it.
I actually liked the Plan B in CP2077 in my gunslinger playthrough, it's convenient if you're about to run out of ammo. Also, at some point money becomes available as sand.
Always loved getting a Ghoul Slaying Gamma Gun in Fallout 4. Of course, the Gamma Gun heals ghouls for the damage it would do to any other enemy. Adding the Ghoul Slayer mod heals them HARDER!
I actually used Bane 'till the very end of of BL2 playthrough given how powerful it was for an SMG, and the fact that its element was slag. It kinda became a bit weak going into True Vault Hunter. Weirdly enough, it had rolled a damage value of 497... what kinda fecked RNG did this guy have?
Pair up Zer0 from BL2 with The Bane and the B0re skill in his sniper tree against The Bnk3r it will shred instantly especially if you have the corrosive Bane and you are using Zer0's Invisibility. You may need to do it when Bnk3r is hovering in one spot for the most amount of damage.
Fun fact, the klobbe is so notoriously terrible that it earned a spot on the roster of the many guns in enter the gungeon, in which it’s hard to kill anything with it, is super inaccurate, eats through ammo faster than you can say “this gun sucks” and is widely considered one of the worst guns in the game. In contrast, the golden gun, funnily enough, one shots pretty much anything besides bosses until late into a run (although it does have somewhat poor ammo capacity) Edit: spelling
The Golden Gun canonically is only a single shot pistol (in the movie anyway the book version it's a revolver), which is fair when you consider it's assembled from a pen, a cigarette case, a cuff link and a cigarette lighter. Its overpowered status in games has always been kind of ridiculous as its power was always from usage rather than anything special about it. Fun fact though the actor of Francisco Scaramanga the late Christopher Lee was Ian Fleming's step cousin, along with being good friends and golfing partners, while the name of the character was that of a classmate of Fleming's at Eton whom he detested.
The Liberator is less of a handgun, and more of a hand-to-hand gun. As in, you need to be within grappling range of your target to reliably hit them. It is in fact _very_ effective for its intended purpose... but practically useless for anything else. I'm glad to see the Bane on this list, I would have been disappointed if it wasn't. I'm less glad to _hear_ it on this list. The real world Klobb, i.e. the Skorpion, is a machine pistol developed as a PDW, or Personal Defense Weapon, intended for vehicle crews and other troops who could not carry a full size rifle. It is as far as I know considered one of the best such weapons of its generation, which makes the in-game counterpart almost insulting.
Yeah a good mate who was a driver would have killed for a Skorpion over the Austeyr, a royal pain to get out of the hatch in any hurry. For its intended purpose and in close quarters it handles reasonably well. The thing I will criticise about the FP-45 in game is the dowel never broke, that apparently was a thing.
Team Fortress 2 is a game with around a hundred unique guns, and out of all of them, the Pomson 6000 is easily the worst. The infinite ammo is a good upside, but that is the ONLY good thing about it. The projectiles are slow and weak, and for an Engineer away from his sentry, using this gun is almost certainly asking to be beaten to death by a Scout wielding a fish
The 2mm Kolibri from Battlefield 1. You would think that it's some sort of a joke weapon but its actually a real gun made by an Austrian watchmaker back in 1914
@@patrikhjorth3291 at least if you can get a head shot with it you have bragging rights. Also I swear I want to ask someone involved to their face what Ian's involvement in the Kolibri actually was in BF1, if it was his suggestion, a poke at him, or what.
My least favourite gun? The Pomson 6000 from TF2. The lasers are small, close to the slowest projectiles in the game and deal less damage than your regular shotgun just to start. Worst thing for me at least is that there's a firing delay that's mentioned nowhere, making it extremely hard to hit anyone.
There is an exotic weapon in Destiny 2 where it’s description says you are firing bullets that are sentient. It’s an SMG so you literally fire like 30 of those buggers in 3 seconds. Congrats Guardian, you just ended the existence of 300 sentient beings because you wanted to test out your new gun.
Projectile weapons in Mount and Blade 2 Bannerlord can be tricky. This is especially true for Bows and Crossbows - seems that throwing Knives and Javelins is easier to do, as using the Standard Bow and Crossbow requires a certain amount of skill just to equip, let alone use, unless your Character's background is such that they are already good with the weapon. Thankfully, there's the Hunting Bow and Hunting Crossbow, as well as Tournaments, that can be used to help you level up your skills. Going after Looter parties also helps. After all, part of your forces will be Archer sorts, unless you hire a Companion with such Bow/Xbow skills to turn them into that group's Troop Captain. As for guns, the Old Realms mod has those weapons. While it's easy to get gun-tooting troops in the form of Empire units, especially the Noble units, to get guns yourself, you must either take them off of a Witch Hunter companion (do so from their Civilian Outfit, so that they still have one in their Military Outfit - an easy money exploit in the mod is to hire the Companions for 2K gold, then strip them of both their Military and Civilian outfits, boot them, and then sell the gear for 15+K gold), or you must do The Engineer's Quest, which can only start if the Character has at minimum 50 Engineering, which is only raised through sieges. Thankfully, going to a Magister of Magic (any sort) allows access to Experience Books - a few deal with Engineering. Read those, and you'll easily get the level you need - in fact, if you got the money, buy and read all the books, as this will get you to over 100 in most abilities. Now, The Engineer's Quest - Runaway Parts. You must hunt down two groups - one stole this guy's blueprints, and the other stole the parts needed to make the weapons. Both groups have 30+ men, so the player will need the forces to take them on - a Vampire Count/Necromancer should have 40 man space, that can be used to fill with say Vampires, or Empire troops, or skeletons. Take out one group, see the Chief Engineer, then take out the other, see the fella again, and now you'll have access to Cannons and Mortors, but you need Engineers for using those, but the CE has access to those. Likewise, they have access to firearms, including the Repeating Long gun (or whatever), which can fire 7 shots before it needs to be reloaded. Not bad for a Medieval Fantasy firearm.
The Torgue Girth Blaster from Borderlands 3. It does less damage than white rarity pistols, can't roll with splash damage, and probably worst of all it was a pre order bonus so you had to pay real money to be LESS lethal.
The Plan B (personal trauma aside) is actually fairly damn solid, 2 eddies is genuinely a negligible ammount, especially in the late game when you have millions of eddies and nothing to do with them. It's basically equally as good as any given good rarity Liberty pistol, and Liberty pistols are pretty nice. I still prefer the Kongou overall as my favorite Liberty variant, but don't sleep on the Plan B.
a pistol round is still the equivalent of like 1/300th of an eddie, you never run out of ammo and even if you do you can easily craft heaps at a time, it's the worst version of a really solid pistol which makes it a mediocre weapon at best with a bunch of straight better options, including a just non-iconic Liberty that's not hard to find, or the Iconic Liberty you find during the heist that can carry you through the whole game
@@flyinbrian1739 Assuming you don't care about eddies (which can be assumed as a fact in late game), the downside isn't a downside. It's literally just a Liberty with extra bleed as far as anything meaningful statwise goes, and DOTs in this game are fairly solid anyways. It's a decent pistol, it's not the Kongou sure, but it's more than alright.
@@Lark88 Well glitches aside the crafting system can make you a fair heap as long as you take the barter perks. So as to get the best selling price on your creations and the best prices on mats.
I imagine Plan A in Cyberpunk 2077 shoots vials of your blood instead of bullets. Everytime you shoot, you lose health points, meaning you have to be constantly healing yourself in a firefight (more so than you already would be.)
Funny thing, there is actually a pistol in Cyberpunk 2077 that drains your health with every shot. It's an iconic variant of the Nue called Death and Taxes.
How about Turok 2's Tranq Rifle? Low fire rate, low ammo count, ammo is relatively rare, does no damage, doesn't even work on half or more of the enemies, and on the ones it does work it usually takes multiple shots.
I used to think it was entirely pointless, too, but in a recent playground playthrough I leaned that it instantly takes a specific annoying enemy down in a single shot... I think it might have been the Leapers.
OK, so technically, a rocket launcher and not a gun but the Borderlands 2 Bunny. I mean, who doesn't want a rocket launcher that bounces around randomly (ok, usually right back at you) exploding every time it touches the ground. Sounds like a great idea😆
Plan b is not bad at all. A single pistol bullet purchased from vendors costs exactly 2 dollars yes. So in fact you are not spending any extra money. Not to mention its a semi automatic so you wont waste that many bullets spraying either, and eddies are very easy to get in the current version of the game
The hand gun from castlevania aria of sorrow. It does some of the worst damage in the game and halves your attack further reducing the damage. And it can only be found near the end of the game so you’ll already have better weapons by that point
Building pistols and stealth turn the Plan B into one of the best guns you can get. 1-2 shot headshots and a shit ton more ammo than you'll ever get in pistol ammo as long as you're not buying every car that comes your way lol
In Cyberpunk, I found Dex’s body LONG after finding the fridge with the dead netrunner right next to it. For some reason, I never even noticed Dex was still there. I don’t know if that’s more of a condemnation of Dex or his gun.
I don't remember the name of the gun, but in Borderlands 3 there's a legendary assault rifle that is very powerful and it's special ability is that it launches a spread of corrosive blobs. It kills well and delivers the promise, but it does it too well, as I end up dying from friendly fire from this gun than from enemy fire. It's a major hazard in a skirmish if you can't avoid its acid shots coming back at you.
There’s the Flak cannon from BL3 that fires flak shells which are basically explosive shotgun shells meant for shredding planes. They kill stuff so quickly including you.
The Corrosive assault rifle is the Breath of the Dying by Dahl. I guess its name refers to the person shooting it, since you'll be doing a lot of dying.
The Molotov launcher from enter the gungeon is a notable piece of garbage from a literal dungeon of guns, there are several D-quality guns I would take over it, it’s slow to reload, with a slow projectile, and spreads fire that you (usually) aren’t immune to
The best thing about the Anti-Gadoid gun is that you can give it to a survivor that asks you to bring him a pistol to protect him and his son. You find out later (SPOILERS) that he instead uses the gun to shoot and kill another survivor in the tower which either means A: The devs overlooked that the Anti-Gadoid gun counted as a functional pistol that should be able to be used for that mission, or B: he happened to find the ONLY Gadoid in all of Harran and eliminate them with the righteous power of the Anti-Gadoid gun.
Ok, that is actually pretty cool!
But of course if you play the following you can find more meteor rocks and unlock a upgrade making it a expensive but usable weapon
I'd like to imagine it's the latter.
Let's not forget the Chinese Pistol from Fallout 3 and its Unique variant the Zhu-Rong v418. They use the same ammo as the 10mm Pistol but do less damage, which is crazy because you get a 10mm Pistol before you leave the Vault.
The v418 has benefits over the standard 10mm. It has a fire-damage DoT, and it benefits from Pyromaniac (which gives it a 50% damage boost). Or, rather, it's *supposed to* benefit from Pyromaniac, as confirmed by the official game guide, but Bethesda doesn't know how to consistently flag their weapons properly to actually work with the perk, since the Burnmaster isn't flagged for Pyromaniac, either, and it's also base-game.
If we're talking about the weapon as it exists in the base game, it's still technically a DPP increase over the standard 10mm. A 10mm deals 9 damage base, up to 14.5 with all relevant perks. The v418 deals 4 damage plus a DoT of 2 damage for 5 seconds, up to 9.2 and 7.1 for 5 seconds with all relevant perks. This means that, all said and done, one shot from the v418 deals 14 damage without relevant damage perks, or 46.7 damage with all relevant perks.
If you're working to conserve ammo, the v418 gives way more bang for your buck. Then again, weapons that inflict a DoT are insane with the Ghoul Ecology perk, since Ghoul Ecology is bugged AF and gives you a flat 5 damage bonus to literally all the damage you deal.
That gun really should've been at least some sort of spam-fire pistol. Instead, it's just a terrible pistol that has no reason to be there.
Given the quality of Chineese products, that's just true to life tho.
Those guns are in the game for low level enemies to use on you, that's why their in the game
The .32 Revolver isn't much better
5:00 you forgot to mention, even if you mute the in game sounds, that gun will STILL scream at you.
I didn't know about this part. That's actually pretty great lmao
I wish The Bane didn’t slow movement to a crawl. I tried it, but I immediately put it away upon getting swarmed by skags. I feel like I didn’t get to experience the gun fully, even if a large part of that experience is getting screamed at by a chorus of gremlins 😢
The gun does decent damage if you can pin yourself where you dont have to move. Like dungeon corners. The slow movement is an issue. You do have to turn the actual system sound down to get the gun to stop and still screams through any controller.
@@sleep7.5R It would be fun if it actually was a very strong gun, but its a meh smg. so there's litterally no reason to use it
@@sleep7.5R fun fact its actually a chorus of Tiny Tinas, and the director's sister
There's a gun in Borderlands called "Morningstar" which is a reference to a comic called xkcd. It's apparently a really good gun, but it keeps guilt tripping you every time you kill someone with it.
I actually like the Morningstar. It's sassy, but it has a few funny lines. Plus, it hits like a tank. Which is unusual for a Hyperion sniper rifle.
So, in a way, it's exactly the kind of gun Jane was talking about when she started talking about the Bane.
If you were a better shot you wouldn't need to reload.
it's also potentially the most powerful gun in the whole game if you perform a simple exploit
unfortunately, said exploit has you reload many, many, many times, and every single time, it will play many, many, many voicelines at the same time
I keep Karens out of an earshot. So, yeah, not liking the gun. I would rather keep Bane than use Morningstar. And Bane is actually cool weapon when you need to shoot a lot. You want to move? Just switch to another weapon.
I didn't know Andy could get even sassier, but he is proving me he can and I'm all for it.
Andy sassing the audience and Jane trying to instill order made me laugh out loud 😂
Fallout 4, Nuka-World DLC, Acid Soaker. It is a water gun that does 0 damage and even with the acid upgrade it isn’t good late game. And by the time you are powerful enough to take on Nuka-World every gun in your inventory is better.
But that gun is supposed to be bad. The acid soaker though.....
Well it's only meant to be used on Colter
@@Rich-fr2yv that’s what it is. Sorry
@@Makarosc sorry I had the wrong gun in mind. It’s been a long time since I last playing F4 NW. I was thinking about the Acid Soaker.
Ah, BUT- you can configure the Thirst Zapper to have the 'Lorenzo's Artifact' configuration, which means you basically have a rapid fire fus-ro-dah that ragdolls everything in the game. It's a lot of fun.
Growing up, we named the most humiliating defeat in Goldeneye 007 as "being klobbered." Of course the most humiliating defeat was being killed by the klobb. :)
The first thing I did when I got Plan B was shoot Dex’s body a few times. Imagine my surprise when I learned it shoots money instead of bullets. It was like Dex was spitting on my face one last time.
I guess the game was rigged from the start.
I mean, Cyberpunk does have an infinite money exploit, so you can use the gun if you want to. :P
@@SapphireDragon357 they keep patching those, but exploit or not, killing gonks on the street that keep respawning can get you more money from their loot than you'll probably spend with this gun.
I didn’t even realize Dex’s body was lootable or even there until LONG after finding the dead netrunner in the fridge just next to him.
I don’t know if that says more about Dex, his gun, or my own oblivious ass.
@@joshuahunt3032 you didn't notice the 400 pounds of LYING, PROUD, FULL OF SHIT,, BETRAYAL right in the open there?
In Pillars of Eternity, there is a gun that you can find really early on. You might be excited, until you realise that this is The Disappointer, and it has that name for a reason.
I love how Enter the Gungeon has its own version of the Klobb (the Moonraker and Golden Gun are also there) and its description is "Gungeonologists have long debated what is truly the worst gun in the Gungeon."
Funny enough the Gungeon's Klobb gets a hidden synergy with the Cog of Battle that makes it far better than it used to be. Still not worth taking the Klobb for but hey, it's something
The Klobb is apparently not the worst gun in GoldenEye either, that goes to the shotgun cause it does even less damage and falls off at range due to spread, with even lower fire rate. But on the upside, since synergies were added to Gungeon, the Klobb goes from one of the actual worse joke weapons in that game to easily one of the best
@chinsaw2727 so you can use it 20 times before it's just dead weight?
@chinsaw2727 that's awesome
Fun fact about the Liberator pistol: It actually less time to assemble a new one than to reload it.
LOL. The Liberator pistol main point was to be dropped to a partisan or gueriila, he or she would sneak up to a German, kill him for his weapon instead lol.
Also, the lack of rifling wouldn't matter- you were supposed to fire point- blank.
the gun could of been better if they just made it have a magazine it had the size and it even held freaking bullts in it bro
@@garygearboy1358That woukd require you to install an automatic action to the gun, with coil springs and feed mechanisms. Kinda defeats the purpose of a cheap, disposable assassination weapon.
true but im just thinking if it was made today it would of been smarter to make it mag fed @@BogeyTheBear
I know he’s joking but I love how weirdly hostile Andy has been lately lol
“Start your own UA-cam channel, see how easy it is then” to “thanks for watching, love you” in 10 seconds flat 😂
“Things just happen to people that don’t watch outsidexbox” -Andy
Is that new? I feel like he has always kind of hated the audience, his colleagues, his job, and videogames more broadly. 🤔 But more than likely it is just because he is a sarcastic sod. Love him though!
@@ashleysmith1276 I think if he truly hated video games and the whole content making thing he wouldn't have pivoted to Outside Xbox after Inside Xbox finished. But, if he were frustrated with the audience, I can totally sympathise. Most UA-cam audiences tend to behave really poorly, even if they're polite most of the time.
@@DeLaKleve His outro made me snort laugh! It caught me so off guard. I loved Jane chastising him from off camera. Lol 😆
The liberator did one good thing: it inspired the EZ gun in MGS3, which is undoubtedly the best gun in the game
If I remember correctly, Plan B does the least headshot damage of all guns in game. Quite fitting considering that Dex shot you in the head with it...
Reminds me of Fallout NV in a way.
I love these tiny little details devs put in their games. Its almost more fun trying to find them rather than play the game sometimes.
You don't remember correctly. It's actually extremely powerful at headshots. It's an amazing pistol, only out-classed by Jackie's old guns.
@@MaxSMoke777 As a standard early game pistol it's decent, but it's shit compared to most iconic pistols mid or late game.
1. The anti gadoid gun in dying light is capable of 1 hit killing zombies I believe, of course you need to find the ammo and craft it in "the following" dlc
2. The euclic c finder in fallout New Vegas is amazingly overpowered and a joke, if you Dont activate the satellite to divert power to the gun, it does nothing, but if you do it launches a ray of death onto whoever you point at, granted you get 1 ammo a day
The C-Finder was essentially the precursor to FO4's Artillery Strikes... sort of.
@@IkeFanBoy64 not rly, their similarities are only attack from the sky, one is a gun another is a throwable
@@wtfrykm4452 Hence why I said "sort of"
Salvation's Grip from Destiny 2. It does 2 things:
1: It destroys certain quest items
2: Sits in your vault and collects dust
It's not actually even required for the first item anymore and can only freeze the lowest level of enemies. In fact, it does so little damage that when a raid team used only it to defeat a boss, it took them over an hour and a half to do it.
Yup. Came here to say exactly this. Can't even make it a meme gun.
reminds me of the first "legendary" gun i found in Destiny 2. (i forget the name)
it can be useful in CERTAIN situations, but it's perfectly ordinary in others.
it's rather complicated, but the main point is that it's special ability only activates if you get HIT by an ELECTRICAL attack.
if hit by any OTHER type of attack it does nothing special at all.
i sometimes pulled it out for the "forge" minigame, but there was no other situation where it was worthwhile.
@@ericb3157 That's the Riskrunner. It still a great weapon and tons of fun in situations where the enemies mostly do arc damage.
@@Kory1084 don't forget you can use your own arc abilities to trigger it even if they dont damage you
salvation’s grip is more useful as a tool for out of bounds glitching than it is as a weapon lol.
but riskrunner carried my team through this season’s gm nightfalls, that gun is the GOAT.
Andy sneakily educating us by disguising history lessons as video game trivia. And here I thought I'd escaped the clutches of education
Honestly for me it's the most abundant sidearm in Fallout 3, the .32 Pistol. With its astonishingly low damage, its only saving grace is that all the enemies who carry one aren't much threat to you.
Nah, you're forgetting the Chinese pistol, probably more common and even worse damage.
@@aiden-hz8ox it has pretty good fire rate and a larger mag. You can smoke small unarmored wildlife, it has a reasonable use. .32 is bad enough to fail against stronger molerats in a sewer
@@NoPrefect Not really. The thing with the 32 pistol is that it's one of the only weapons using that ammo. With the Chinese pistol, plenty of much better weapons use 10mm ammo.
@@aiden-hz8ox the 32 ammo is also used by the hunting rifle, which can carry you to the end of the game if you're too paranoid to "waste" any ammo for stronger weapons
The only other saving grace is the fact the hunting rifle and it's unique variant wielded by dave at the republic of dave uses .32.
I unironically love the Klobb. When we were kids my brother and I would play Licensed to kill mode on Goldeneye (one-hit kills) with pistols only as our primary game mode. The Klobb is indeed a pistol and the only automatic one at that and was a monster!
And here I thought I was the only one who loved the Klobb! They were one of the easiest guns to dual wield, and with two you could tear enemies apart at close range.
@@PaladinCasdin Also you can say its Klobb-ering time! ...I'll see myself out.
I loved the Klobb too, but knew it was bad... when not dual-wielded. When you got a second one, that's when it became fun. If they had implemented it in a way where it was always a dual-wielded gun, people would probably have liked it... it just sucked to use only one.
Me and some friends did some testing in Goldeneye back in the day...
It is very slightly quicker to use the melee slap to takedown someone in multiplayer than it is to use a klobb.
The Klobb was good for one thing. Shooting people lots and lots of times before they die.
That’s actually hilarious
Are we sure the developers didn't actually hate Ken lobb?
The Klobb is just about the only weapon that won't OHK enemies when Enemy Health is set to zero in 007 mode.
@@meapickle I do wonder if before it was going to be named after a dev it would have been a good weapon but then they made it terrible as a joke
I loved the bane! I played BL2 with a friend online who had already beaten the game so he knew what it was and thought it’d be funny if I got it… unlucky for him I used it for nearly the rest of the campaign and we actually haven’t played another game together… no regrets!
The Bane sounds like a furious hoard of rubber chickens, charging into battle
Some other fun quirks about the FP-45 Liberator are the beautiful things it does to your wrist whenever you fire it
The Pea Shooter from Enter The Gungeon proves that pelting enemies with soft green seeds is about as deadly as it sounds. Yeah, it's set up in the tutorial as a crap jokey weapon, but I guarantee the disappointment you feel when it appears during a proper run is palpable. Absolute peas-take.
Should've been a PvZ reference.
The Bane was a great gun to whip out in co-op play. Especially if more than one player had it and at least one player had no idea what they were about to be subjected to. I've seen a lot of controllers and headsets thrown across rooms in surprise and horror; and it never got old to watch.
Sounds like a Grunt.
My brother used that gun a lot
The Bane was so disappointing. It would've been cool to make it actually usable, so that you were tempted to endure all that screaming. But slowing your movement an insane amount was just unnecessary and felt tacked on.
It literally took into the dlc before I found a better sub machine gun and then I kicked Bane off a cliff.
I LOVED the Bane. If it didn't slow me, I'd absolutely harass my friends with it. xD
@@cluelesskhajiit well then, maybe I SHOULD be grateful for the movement punishment, maybe gearbox was just trying to protect us from ourselves lol
Well, I definitely used it when I played through the game years ago. Idk how I endured the sound, but the dps was so much better then any other smg for a long time.
Also you can just swap weapons if you need to go places, but for dumping a burst of damage into junky enemies, it was perfect
Fun fact: the voice of the Bane belongs to Ashly Burch, who is also the voice of Tiny Tina.
In my most recent playthrough of Borderlands 2, the Bane glitched two of us so we'd get bane noises regardless of whether we even had it equipped.
Nightmare mode
The Liberator was meant to be hidden, shot point blank, then you take the enemy soldier's gun, while the user was masquerading as a civilian.
Is it really a masquerade if they actually are civilians?
Not a whole lot of civilians in Battlefield, in my experience.
Ye but it's still butts in the game
Yeah don't know why they put basically an assassination tool in a fps based around squad combat lol
Best way to describe Liberator, if you need use sights to aim, you are out of effective range.
6:10 The liberator could also be reloaded in real life, in fact, the in game reload is very realistic, tho a bit sped up for gameplay purposes.
The Red Ryder BB Gun in Fallout deals 1-3 damage. The starting 10mm pistol deals 5-10 damage. Oh, and it doesn't help that it requires BBs, which are a fairly obscure kind of ammo in the game.
To be fair if you’re talking the one from Fallout 3, you get it when you’re a kid lol
@@certifiedclown939 I'm talking the original Fallout. You either have to kill a child, steal it from a useful store, or find it in a special encounter.
15:02 the plan B has the highest amount of reserve ammo and surprisingly is the cheapest weapon to get ammo for as most other weapons cost 10 eddies per shot
Fallout 4's syringer rifle: A dart gun that can fire projectiles with different effects like paralyzing the enemy or making them turn and attack other enemies. It sounds extremely cool until you discover that you can only craft the gun's ammunition and the items needed for the best darts are quite rare. They frequently involve fighting some pretty dangerous enemies and then only getting enough components for a single dart anyway.
On top of that, the game lacks a basic mechanic for using different ammo types in a gun, most regular weapons having just one type. To load the syringer rifle, you have to access your character's pipboy and go into the inventory's "consumables" section. The darts aren't even listed in a way that makes them easy to find or puts them next to each other in the inventory. The whole process is incredibly clunky.
The kicker is that once you've done all of that the darts frequently don't work anyway! Enemies can "resist" them even if the player uses a critical hit to ensure the dart doesn't miss. There's no in-game way to figure out when the darts are or aren't likely to work.
I've finished Fallout 4 once and half finished it twice. I've never used the syringer.
There are some kick ass mods for it though that fix it.
I remember using it just the once.
Yeah, but I always saw this as more of a joke gun anyway. It's really bad, but doesn't hurt the rest of the game.
The pipe weapons, on the other hand, are just the absolute worst.
Not only they are ugly as hell, they are also weaker than your first gun (the 10mm pistol) and they are EVERYWHERE. Fighting low level raiders? They have those. Supernatants? Lots of pipe weapons. High level mercenaries? Why not?! That floods the game with the proprietary .38 ammo that you will be carrying thousands by mid game with no use for it.
Sure, if you find a legendary explosive variant it is better than the spray-and-pray, but the submachine gun is also terrible without mods to fix the awful damage output (just not so invasive as the god damn pipe weapons)
@@aquelegabriel .38 ammo’s great. Easy to get a shitload of it and it’s a cap a cartridge, more if you’ve got good Charisma. Scrapping. The guns for the metal and using it to make more .38 rounds to buy stuff with.
Gallows Dodger from Saints Row: Gat Out of Hell is what the bane should have been, it gradually builds up to a stronger overkill mode with each kill while complimenting the player in the process.
"Well testicles, we had a good run."
I almost sprayed milk out of my nose when I heard that. Thank you, Mike 🤣
"Instead of shooting bullets, it shoots money. Every single round fired from the Plan B sucks 2€ from your wallet."
Oh, so it's chambered in .223.
Which is itself an expensive Ammo. But one question: how do you stuff .223 in a pistol...? 🤣
@@jehoiakimelidoronila5450 It's been done, but it doesn't make sense as a pistol round. The short of it is that shorter barrels are better suited to fatter (higher calibre) bullets. The long of it is a whole bunch of physics that are beyond the scope of a youtube comment.
The one thing worse then a bad gun is being a bad player. (Not a player that gets upset and yells because of “lag”.) As a kid I was so bad at Goldeneye 64 that when I was at a friends house and they had Goldeneye, they gave me the Gold, 1 hit kill, gun. Just to make thing fair. I still was pretty bad then.
It didn’t matter what gun I had in Goldeneye. I shot the floor and the wall more than anyone.
@@robinaraven3943 glad to know I am among friends.
1:20 It's such a subtle but hilarious thing that Rico just opens the... driver's side door of that jet. XDXD
The Cryolator in Fallout 4 is big, heavy, and its ammunition is unique and extremely hard to find. On top of that, its damage is only useful at the very beginning of the game, and, while it is located in the starting area, it is in a master locked case which is impossible to open unless you return for it several levels later, when its damage too low.
The Broadsider and (in the Far Harbor expansion) Harpoon Gun are also both terrible. Not quite as bad as the Cryolator due to hitting harder, but they're both slow and inaccurate single-shot heavy weapons that don't deal enough damage to justify lugging them around.
I believe you can exploit dogmeat to get it for you. I haven't tried it yet, though
@@Tink00 You could when the game was first released. I believe that was patched, though.
@@Macrochenia did it literally a couple weeks ago so nit patched.
@@Macrochenia dang it, those jerks
For Cyberpunk I'd also recommend the Slaught-o-matic, a 1 time use non reloadable plastic smg you can buy from vending machines around Night City
7. Plan B isn't that bad. It literally gives you Bang for your Buck!
Plus, it doesnt really run out of ammo. Normal ammo has a cap, money doesnt. And since ammo would cost money if you bought it, youre not losing out much.
When talking about the Bane, Jane says if a gun could talk it might say something about being an implement of death, made only to kill, which is funny because that's exactly what the morning star does, a sniper also from Borderlands 2
honestly this list could of been full of borderlands guns like the sniper (i think) that flirts with you or the one that judges you when you miss or reload
I think a gun that fits here is the Kolibri from battlefield 1, a comically small gun that is only useful for shooting people in the head and yes, it was a real gun made by a clockmaker
I think the liberator is more deserving as at least the Kolibri can still kill enemies on it's own. Also, it's far more satisfying getting a Kolibri kill than a Liberator kill. Joke weapon or not, the liberator's just bad. Period.
Having watched so many of your lists, I knew The Bane would be on here the moment I saw Borderlands being involved. The thing is though. I never personally used the gun, but every time you guys are using it on screen, it makes me smile. I can't help but picture it being hilarious to use rather than annoying.
Also, that snowball gun looks pretty fun.
It’s hilarious for a bit then you the game’s volume and it remains the same. Then switch to another weapon and the sound remains. It’s funny for a bit but it gets old really fast.
It's hilarious in multiplayer, since no matter how close you are to the person firing it you still hear it. Always keep one in my pocket to occasionally annoy my friends.
@@kevinstephenson3531 It does it even when you're using a different gun?
@@premiumheadpats4150 when its that you can scroll through on your weapon wheel. So not when you unequip it but just scroll your shotgun or something.
@@kevinstephenson3531 So, as long as it's equipped in one of your four weapon slots, no matter which one you use, it's accompanied by the sound?
I haven't played the game, but I sure hope there is a liberator only game mode. That would be so much fun!
Another thing about the BL2 Bane is that, if you lower or disable the overall sound, the weapon still be as loud as it was at full sound.
Also from Borderlands 2 is the entirety of Captain Blade's weapons from the Captain Scarlett DLC. Each of these weapons/items are obtained by completing the "Message in a Bottle" sidequests, and they screw you in different ways. The Otto Idol relic makes you gain health by killing enemies but reduces your Fight For Your Life time, making you more respawn vulnerable. The Orphan Maker Shotgun has increased damage and pellet count but hurts you a bit every time it hits an enemy. And so on.
EDIT: Another thing about the Bane: it's manufactured by Hyperion (the villain corporation of the game) and it's found on a bandit-infested area that's also home to one of Jack's acquaintances, namely his girlfriend, the Sheriff of Lynchwood (Nisha in "The Pre-Sequel!")
Disagree on the Scarlett weapons - the rapier is fantastic for a melee Zer0. You do take increased melee damage but you do so much damage in a single melee they won't have a chance to get a bit in.
Personally, I found that the shotgun's super-fast fire and reload rates made up for its deficiencies. That gun was one of my MVPs for so long..
The Rapier’s good for Zer0 melee builds and the Orphan Maker is pretty good and I think you can avoid most of the self damage if you have a 94% Sham. They’re not ALL bad, they just have terrible side effects. If you’re talking about the Midnight Star, now that’s a different story.
Out of Scarlet DLC 2 our of 4 cursed weapons are actually worth it with "high risk, high reward" style gameplay.
Rapier being the best melee weapon there is while you take more melee DMG yourself.
Orphan Maker despite stealing your life during every shot, is the highest base DMG shotgun in the game. Also it doesn't have increased pellet count, but decreased to 2 per shot.
The other 2 are complete garbage.
I had a really good drop for the Orphan Maker. Gaige has a skill where she recovers health when her magazine is full, so the Orphan Maker is perfect for boom'n'zoom tactics. 10/10 would boomstick again.
2:10 A tribute to the stupid bubble gun from Earthworm Jim. Nice. lolz
...
DooM Beta: BFG 2704: Scattergun (no tracers and no autoaim - absolutely awful on top of the number of projectiles being more than enough to make most PCs from back then scream for mercy)
Destiny’s “No Land Beyond.” A potential SECOND sniper rifle in your loadout, NLB is a uniquely bolt-action sniper with misleading iron sights. All other snipers are semiauto and have dot sights. You literally have to use a special sprint technique to cancel the bolting animation, in order for it to be viable. Oh AND, it has the sight glint thing that snipers have, despite it having NO GLASS.
Be careful with that opinion, there's some very dedicated NLB enthusiasts who would lynch you for saying something like that.
I still want it back in D2 just because of the uniqueness.
to be fair it's a great anti-tank weapon irl and still in use in real life! but yeah, not the type of thing you want to be caught with in the Crucible
Nostalgia makes me want the gun back, viability makes me happy it stays permanently in Devrim's hands
Double klobbs in bunker were great b/c they acted like suppressed weapons. The kF7 drew the attention of nearby enemies, and silenced pp7 was slow w/ even lower magazine capacity, 7 vs 2x20 for dual wielded klobbs. And its fun to shoot/spray :)
Micah's Revolver in Red Dead Redemption 2 has to count. It's a handy wee sidearm, don't get me wrong, but from the moment you pick it up (as early as Chapter Two) until you get bored of pottering around Beecher's Hope, either you or your horse will be carrying a silver, black and red memento of Micah Freakin' Bell.
Goldeneye still has by far the best pause music. It goes so hard for no reason
The Flintlock Pistol in Terraria. By the time you unlock it, you always have something better, Either you have the musket, which can oneshot weaker enemies from a distance, the undertaker, which is literally a direct upgrade, or the boomstick, which is a shotgun.
It's called the boomstick lmao
@@peenyyt4921 shut up, you mispelled stuff too
@@unevennoble9363 wrong.
@@peenyyt4921 also are you really so prideful yet lifeless that you have nothing better to do than to mock people for a minor spelling mistake that could've been because of autocorrect. Either stop typing bullcrap to feel superior or go touch grass, preferably both.
@@unevennoble9363 ha I'm not readin all of that
Funny thing is with BL2. If you have ultimate vault hunter pack two, you have the chance of having a pistol called the Wanderlust drop. Wanderlust's accuracy on the gun card is a whole whopping 1. While yes, the bane is annoying it still can hit what you are aiming at and can be serviceable.
I knew the Klobb was going to be on here. It took a whole clip to put down an enemy
It was never Klobb-erin time with that pea shooter
@@nicklindberg90 heh, nice
I remember having Klobb-only death matches back in the day.
The Klobb was an impossible invention: A gun that fires anywhere except where it's pointed and isn't good for killing anything. It's almost like an evil scientist wanted to torture a gun by making it impossible for it to achieve its purpose
As 14 year olds, we called this 'the staple gun'... not very funny, but fairly apt.
(Also... unrelated... but Jane's outfit here is fire 💥)
Andy’s sass is really accelerating, he’s building up to something
The Reaper Blackstar from Mass Effect 3. It's long charge up time, and slow blast speed means whatever you're shooting will have moved out of the way well before it hits. And you can't even keep it after, to use at a later mission
Not to mention, though this is subjective, that I always find it AFTER I've dealt with the sticky situation it was supposed to make easier ;)
Ha! I mentioned the awful (IMO) Acolyte pistol in the comments, from Mass Effect 3. Also, There was another gun in ME2, like the Blackstar. It's called the M-490 Blackstorm. Did you see or ever use that one? Similarly long charge up, but OH what fun when it went off. I used it a lot, putting up with the annoyingly slow buildup time. 🙂
@@troywinston I don't think I saw that one.
Oh yeah that weapon never really used other than to test it out, and after that never picked it up because i didn't like the design of it
@@troywinston Ah yes. Not remotely worth the effort, but fun seeing that portable nuke go off now and again.
The Liberator was dropped to resistance fighters as an assassination and last defense weapon, since there was a high possability of capture by the people it was meant to kill, its design was intended to be basic and disposable and thus of little use to the Germans.
The original Earthworm Jim - or maybe its sequel? - had a terrible bubble gun too. If I remember right, it caused zero damage, and Jim couldn't move while firing. The only way to get rid of the thing was to completely expend its 'ammunition', making it a real liability - especially during a chase, or anything else with a time constraint.
Duck Game's also got a slew of unhelpful weapons, but none so counter-productive as a backward-firing handgun. It's instantly fatal to the user, but easy to mistake for an actually useful pistol in the heat of combat.
Oh dang, I didn't know the Bane came with random effect, I got a corrosive one and it's my favorite last ditch gun. I love its noises, and despite its wild flailing, it's perfect for being surrounded or being on FFYL and has saved my life on countless occasions
In the liberators defense, it was supposed to be used more like a stealthy dagger than a gun. But then, why not just use the dagger?
It's harder to get up from a .45 ACP bullet than a Dagger
Probably easier for the person to "depersonalise" the act of killing by pulling a trigger than plunging a knife into someone.
@@lego007guym8 mmmm. I dunno. You get it to the hilt and that could be 7 inches of steel. Also it is quieter...
@@l33tsamurai You're not wrong. It's main purpose was twofold: 1. A last ditch effort qeapon to pull out suddenly and 2. An attack on Nazi morale. America was VERY open about the fact that they had let thousands of these fall into Europe during the war. The hope was that Nazi officers would start getting paranoid about just any civilian having one for an assassination attempt.
@@lego007guym8 It would also be very embarrassing to learn that a trained soldier had been killed by one of these pistols wielded by a civilian....
Back when I was playing Goldeneye with friends, we had a rule that you couldn’t attack someone who was unarmed. Picking up the Klobb didn’t count as armed.
You can actually upgrade the anti-gadiod gun in The Following after a long and length process and it pretty much one shots stuff
While I can't speak for Dex, in real life, plan A involves _not_ shooting people, e.g. negotiating rather than using force.
At least that's the case in most ultra-cynical Cyberpunk milieus, including the tabletop game _Cyberpunk_ itself. The store-bought modules (at least the ones I've played) were created so that combat was _always_ a risky endeavor likely to get half the party killed.
The Disk Launcher in Vanquished. It fires buzzsaws which SOUNDS good, but you're fighting robots and tanks, so even fully upgraded it just sort of bounces around the field. Its real purpose is to be used as a melee weapon which… is not really what you're aiming for in a gun.
I honestly found it useful for momentary crowd control so mooks couldn't gank you from behind, but I get where you're coming from. Still, Vanquish is a game that wants you always moving and switching up your tactics, especially when that's switching between ranged and melee combat.
Telesto, from Destiny 2. A okay-ish gun with a tendency to bug out the entire game so badly and so often that even Bungie started memeing about it.
That ending telling us to make our own channel was hilarious.
I'll make my own channel, with blackjack and hookers.
Gonna set that clip of Andy saying he loves me to play every morning to begin my day
I played loads of the original Star Wars: Battlefront 2 in the day, a lot of sniping, and I still have flashbacks of dealing with the Beam Sniper Rifle. It was usually better to just die and respawn than keep it once earned.
To explain: If you got enough kills with a weapon the game automatically replaced it with an elite version whether you wanted it or not, which was fine for most of them, but this one... it's a solid beam, so you obtained the ability to technically hit multiple enemies in a line (which comes up much less often when sniping than you think) but trade away the ability to actually hit what you aim at because the forced scope isn't very well designed and the shot has wonky hitboxes, so it doesn't generally hit what it's pointed at. You have to hip fire it (a sniper rifle!) to get any real use out of it.
Jane's hair is always goals!
I actually liked the Plan B in CP2077 in my gunslinger playthrough, it's convenient if you're about to run out of ammo. Also, at some point money becomes available as sand.
To be fair to the Liberator, it was chambered in .45 ACP, so if a Resistance member got the shot off, it would probably work.
4:49 My goodness, Jane is unbelievably gorgeous in this video! Best host on the team!
In "West of Loathing" DLC "Reckonin' at Gun Manor" there is a gun you can get LITERALLY called The Worst Gun
I should get that DLC. Any game as fun as WoL is worth it.
Always loved getting a Ghoul Slaying Gamma Gun in Fallout 4. Of course, the Gamma Gun heals ghouls for the damage it would do to any other enemy. Adding the Ghoul Slayer mod heals them HARDER!
I actually used Bane 'till the very end of of BL2 playthrough given how powerful it was for an SMG, and the fact that its element was slag. It kinda became a bit weak going into True Vault Hunter.
Weirdly enough, it had rolled a damage value of 497... what kinda fecked RNG did this guy have?
That must been one hell of a long playthrough if you were moving that slow. Good god.
@@valterain6907 Well, you only move slowly when the bane is firing, so not really.
Bane comes in all elements
Pair up Zer0 from BL2 with The Bane and the B0re skill in his sniper tree against The Bnk3r it will shred instantly especially if you have the corrosive Bane and you are using Zer0's Invisibility. You may need to do it when Bnk3r is hovering in one spot for the most amount of damage.
Fun fact, the klobbe is so notoriously terrible that it earned a spot on the roster of the many guns in enter the gungeon, in which it’s hard to kill anything with it, is super inaccurate, eats through ammo faster than you can say “this gun sucks” and is widely considered one of the worst guns in the game. In contrast, the golden gun, funnily enough, one shots pretty much anything besides bosses until late into a run (although it does have somewhat poor ammo capacity)
Edit: spelling
The Golden Gun canonically is only a single shot pistol (in the movie anyway the book version it's a revolver), which is fair when you consider it's assembled from a pen, a cigarette case, a cuff link and a cigarette lighter. Its overpowered status in games has always been kind of ridiculous as its power was always from usage rather than anything special about it. Fun fact though the actor of Francisco Scaramanga the late Christopher Lee was Ian Fleming's step cousin, along with being good friends and golfing partners, while the name of the character was that of a classmate of Fleming's at Eton whom he detested.
The little "love you" at the end melted my heart ❤️
The Liberator is less of a handgun, and more of a hand-to-hand gun. As in, you need to be within grappling range of your target to reliably hit them.
It is in fact _very_ effective for its intended purpose... but practically useless for anything else.
I'm glad to see the Bane on this list, I would have been disappointed if it wasn't. I'm less glad to _hear_ it on this list.
The real world Klobb, i.e. the Skorpion, is a machine pistol developed as a PDW, or Personal Defense Weapon, intended for vehicle crews and other troops who could not carry a full size rifle.
It is as far as I know considered one of the best such weapons of its generation, which makes the in-game counterpart almost insulting.
Yeah a good mate who was a driver would have killed for a Skorpion over the Austeyr, a royal pain to get out of the hatch in any hurry. For its intended purpose and in close quarters it handles reasonably well.
The thing I will criticise about the FP-45 in game is the dowel never broke, that apparently was a thing.
Team Fortress 2 is a game with around a hundred unique guns, and out of all of them, the Pomson 6000 is easily the worst. The infinite ammo is a good upside, but that is the ONLY good thing about it. The projectiles are slow and weak, and for an Engineer away from his sentry, using this gun is almost certainly asking to be beaten to death by a Scout wielding a fish
The 2mm Kolibri from Battlefield 1. You would think that it's some sort of a joke weapon but its actually a real gun made by an Austrian watchmaker back in 1914
The kolibri had been my highest kill sidearm for a good period of time, because it was actually fun to use. The liberator on the other hand.
It _is_ a real gun, but that doesn't make it less of a joke weapon, in game or IRL.
@@patrikhjorth3291 at least if you can get a head shot with it you have bragging rights. Also I swear I want to ask someone involved to their face what Ian's involvement in the Kolibri actually was in BF1, if it was his suggestion, a poke at him, or what.
My least favourite gun? The Pomson 6000 from TF2. The lasers are small, close to the slowest projectiles in the game and deal less damage than your regular shotgun just to start. Worst thing for me at least is that there's a firing delay that's mentioned nowhere, making it extremely hard to hit anyone.
There is an exotic weapon in Destiny 2 where it’s description says you are firing bullets that are sentient. It’s an SMG so you literally fire like 30 of those buggers in 3 seconds.
Congrats Guardian, you just ended the existence of 300 sentient beings because you wanted to test out your new gun.
Osteo Striga?
Sounds like the cartoon gun from "Who Framed Rodger Rabbit?" but less cool
@@biohazard724 Sounds like it, and it’s actually good unlike those in this video so I’m not sure it fits.
You're talking about a guardian from Destiny, ending sentient life is what you do best.
@@biohazard724 yep 👍
Projectile weapons in Mount and Blade 2 Bannerlord can be tricky. This is especially true for Bows and Crossbows - seems that throwing Knives and Javelins is easier to do, as using the Standard Bow and Crossbow requires a certain amount of skill just to equip, let alone use, unless your Character's background is such that they are already good with the weapon. Thankfully, there's the Hunting Bow and Hunting Crossbow, as well as Tournaments, that can be used to help you level up your skills. Going after Looter parties also helps. After all, part of your forces will be Archer sorts, unless you hire a Companion with such Bow/Xbow skills to turn them into that group's Troop Captain.
As for guns, the Old Realms mod has those weapons. While it's easy to get gun-tooting troops in the form of Empire units, especially the Noble units, to get guns yourself, you must either take them off of a Witch Hunter companion (do so from their Civilian Outfit, so that they still have one in their Military Outfit - an easy money exploit in the mod is to hire the Companions for 2K gold, then strip them of both their Military and Civilian outfits, boot them, and then sell the gear for 15+K gold), or you must do The Engineer's Quest, which can only start if the Character has at minimum 50 Engineering, which is only raised through sieges. Thankfully, going to a Magister of Magic (any sort) allows access to Experience Books - a few deal with Engineering. Read those, and you'll easily get the level you need - in fact, if you got the money, buy and read all the books, as this will get you to over 100 in most abilities.
Now, The Engineer's Quest - Runaway Parts. You must hunt down two groups - one stole this guy's blueprints, and the other stole the parts needed to make the weapons. Both groups have 30+ men, so the player will need the forces to take them on - a Vampire Count/Necromancer should have 40 man space, that can be used to fill with say Vampires, or Empire troops, or skeletons. Take out one group, see the Chief Engineer, then take out the other, see the fella again, and now you'll have access to Cannons and Mortors, but you need Engineers for using those, but the CE has access to those. Likewise, they have access to firearms, including the Repeating Long gun (or whatever), which can fire 7 shots before it needs to be reloaded. Not bad for a Medieval Fantasy firearm.
The Torgue Girth Blaster from Borderlands 3. It does less damage than white rarity pistols, can't roll with splash damage, and probably worst of all it was a pre order bonus so you had to pay real money to be LESS lethal.
Ironically, if you could unlock thr klobb in perfect dark (well, the "Klo1313") it was actually quite a good gun in that game!
The Plan B (personal trauma aside) is actually fairly damn solid, 2 eddies is genuinely a negligible ammount, especially in the late game when you have millions of eddies and nothing to do with them. It's basically equally as good as any given good rarity Liberty pistol, and Liberty pistols are pretty nice. I still prefer the Kongou overall as my favorite Liberty variant, but don't sleep on the Plan B.
And as a backup gun for when you’re out of ammo, it’s got in interesting niche role.
a pistol round is still the equivalent of like 1/300th of an eddie, you never run out of ammo and even if you do you can easily craft heaps at a time, it's the worst version of a really solid pistol which makes it a mediocre weapon at best with a bunch of straight better options, including a just non-iconic Liberty that's not hard to find, or the Iconic Liberty you find during the heist that can carry you through the whole game
@@flyinbrian1739 Assuming you don't care about eddies (which can be assumed as a fact in late game), the downside isn't a downside. It's literally just a Liberty with extra bleed as far as anything meaningful statwise goes, and DOTs in this game are fairly solid anyways. It's a decent pistol, it's not the Kongou sure, but it's more than alright.
How do you have millions of eddies by the end of the game? I usually have just under 100K.
@@Lark88 Well glitches aside the crafting system can make you a fair heap as long as you take the barter perks. So as to get the best selling price on your creations and the best prices on mats.
Y'know, I never actually knew the Plan B from CP2077 did that.
I always wondered why the ammo counter went up so high when I equipped it.
Jane with the Wishmaster reference, love it. Such a goofy film but great performance by Divoff. “make…your…wiiiiiiiiiiiiissh”
I imagine Plan A in Cyberpunk 2077 shoots vials of your blood instead of bullets. Everytime you shoot, you lose health points, meaning you have to be constantly healing yourself in a firefight (more so than you already would be.)
reminds me of a several weapons in Death Stranding...
but in THAT game, your character's blood is actually dangerous to some enemies.
Funny thing, there is actually a pistol in Cyberpunk 2077 that drains your health with every shot. It's an iconic variant of the Nue called Death and Taxes.
How about Turok 2's Tranq Rifle? Low fire rate, low ammo count, ammo is relatively rare, does no damage, doesn't even work on half or more of the enemies, and on the ones it does work it usually takes multiple shots.
Luckily turok 2 other weapons are super awesome. Example the CEREBRAL BORE!
but yeah tranq sucks
I used to think it was entirely pointless, too, but in a recent playground playthrough I leaned that it instantly takes a specific annoying enemy down in a single shot... I think it might have been the Leapers.
OK, so technically, a rocket launcher and not a gun but the Borderlands 2 Bunny. I mean, who doesn't want a rocket launcher that bounces around randomly (ok, usually right back at you) exploding every time it touches the ground. Sounds like a great idea😆
Pretty sure behind the scenes cuts would all be Jane yelling "Andy!" or "Mike!" in the background.
Plan b is not bad at all.
A single pistol bullet purchased from vendors costs exactly 2 dollars yes. So in fact you are not spending any extra money.
Not to mention its a semi automatic so you wont waste that many bullets spraying either, and eddies are very easy to get in the current version of the game
The hand gun from castlevania aria of sorrow. It does some of the worst damage in the game and halves your attack further reducing the damage. And it can only be found near the end of the game so you’ll already have better weapons by that point
Building pistols and stealth turn the Plan B into one of the best guns you can get. 1-2 shot headshots and a shit ton more ammo than you'll ever get in pistol ammo as long as you're not buying every car that comes your way lol
The Syringer from Fallout 4. Guess we finally found out what John Kramer did with all those spare needles from Saw 2.
Yeah, but that isn't meant to kill people. It's more like a blow dart gun than a fire arm. It's meant to give them a status effect like berserker.
In Cyberpunk, I found Dex’s body LONG after finding the fridge with the dead netrunner right next to it. For some reason, I never even noticed Dex was still there.
I don’t know if that’s more of a condemnation of Dex or his gun.
I don't remember the name of the gun, but in Borderlands 3 there's a legendary assault rifle that is very powerful and it's special ability is that it launches a spread of corrosive blobs. It kills well and delivers the promise, but it does it too well, as I end up dying from friendly fire from this gun than from enemy fire. It's a major hazard in a skirmish if you can't avoid its acid shots coming back at you.
There’s the Flak cannon from BL3 that fires flak shells which are basically explosive shotgun shells meant for shredding planes. They kill stuff so quickly including you.
The Corrosive assault rifle is the Breath of the Dying by Dahl. I guess its name refers to the person shooting it, since you'll be doing a lot of dying.
The Molotov launcher from enter the gungeon is a notable piece of garbage from a literal dungeon of guns, there are several D-quality guns I would take over it, it’s slow to reload, with a slow projectile, and spreads fire that you (usually) aren’t immune to