Blender 3.4 Eye Rig | Tutorial 5

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 23

  • @ЯрославЛитвин-г6з

    Your tutorials are great. Everything is clear to me even with subtitles. I am writing this Commentary through Google Translate. Thank you very much.

  • @dormancycui410
    @dormancycui410 Рік тому +1

    I learned so much from these tutorials!Thanks a lot!It is really hard to find a full breakdown tutorial of custom rigging,everyone just introduces the riggfy addon and places the bones on their model then click a button without explain.
    Looking for your new tutorial in the future!Thanks U so much!

  • @amitkumar3dart
    @amitkumar3dart Рік тому

    You could add track to constrains to a single bone instead of making two. or may use damped track and copy rotation together for a single bone to drive both eyes.

  • @jonnypawan4650
    @jonnypawan4650 Рік тому +1

    Great Teachings always, Thank you for your time and efforts.

  • @thebuniverse6739
    @thebuniverse6739 Рік тому +1

    This tutorial including the other Remy rig too me a few months to get a hang to, now that the eye rig is finished, will you do tutorial on eye blink and mouth rig version 3.5? Because he got a teeths! Thank you for the tutorials MK! ❤

    • @mk3dgraphics
      @mk3dgraphics  Рік тому

      I made a tutorial about face rigging. So I dont think to make again. ua-cam.com/video/AteZXmqDfto/v-deo.html

  • @Moodzilla2020
    @Moodzilla2020 Рік тому

    Why when I set the bone parent to the left/right eye of my model, it only glitches? like it makes any eye all the way down and probably works

  • @caffeinsugarfree
    @caffeinsugarfree Рік тому

    SO HOW DO I MAKE IT SO THAT THE DUPLICATED EYECONTROLLER BONE STAYS STILL? BECAUSE i WANT THE EYE BALLS TO FOCUS ON ONE POINT THROUGH A ANIMATION LIKE ITS LOOKING AT A CAMERA YOU KNOW?. RIGHT NOW IT JUST MOVES THE EYE CONTROLLERS WITH THE HEAD.
    PLEASE TELL ME HOW TO DO THIS IN A NOOB FRIENDLY WAY. OR BETTER, MAKE ANOTHER TUTORIAL
    THANKS

  • @tds-hiphop9529
    @tds-hiphop9529 Рік тому

    how could i do with the eyelashes ?

  • @markusj.hassigsinus8460
    @markusj.hassigsinus8460 Рік тому

    Again great. I made this tutorial with controlling the eyes, part 5.
    I searched the last (I guess) part of this tutorial, part 6 (what you call "wet painting tutorial".
    But I cannot find it. Is it possible, that you did not yet?
    Or have I to do another tutorial from your list?
    Thanks!

    • @mk3dgraphics
      @mk3dgraphics  Рік тому

      I am happy if the tutorials help you. I havent made "weight paint" tutorial yet. But, I will make soon.

    • @markusj.hassigsinus8460
      @markusj.hassigsinus8460 Рік тому

      ​@@mk3dgraphics Thanks a lot - in advance for your great work. I mean, lern rigging, there are quite a lot of tutorials out there.
      But yours, from my point of view, are oustanding, because they are precisely and you go patiently through all steps. Great!
      And, BTW, you anwers very quickly! 😀

    • @zhourussell5025
      @zhourussell5025 10 місяців тому

      To solve the teeth problem, just painting less weight to jaw area, the it will work fine while rotate head bone. use skills learned in tutorial 4 when rig foot.

  • @nitrufreefire5010
    @nitrufreefire5010 Рік тому

    thank you so much sir

  • @Imran400e
    @Imran400e Рік тому

    can we copy a character full rig to any other different character ???

    • @mk3dgraphics
      @mk3dgraphics  Рік тому +2

      Yes, it is possible to copy a character's full rig from one character to another in Blender 3D. This can be a useful technique when you have a rig that you want to reuse for multiple characters.
      1) Open the Blender file containing the character with the rig you want to copy and the Blender file for the character you want to transfer the rig to. It means different 2 blender files.
      2)In the destination Blender file (the one where you want to transfer the rig), go to "File" > "Append" In the file browser that opens, navigate to the source Blender file and open it.
      Select the "Object" folder in the source file, then select the armature (rig) you want to transfer. Click the "Append"
      3)After appending or linking the rig, you may need to position and scale it to fit the new character mesh. Use the transformation tools (G for move, S for scale) to adjust the rig's position and size.
      4) Select the character mesh of the new character. Press Ctrl + P to open the parent menu and choose "With Automatic Weights" or "With Empty Groups," depending on your needs.
      5) Go to the Pose mode and test your armature.

  • @sekendarali61
    @sekendarali61 Рік тому

    Which tool do you use to show the keyboard and mouse cursor?

  • @nitrufreefire5010
    @nitrufreefire5010 Рік тому

    i need face, mouth rig tutorials too.

    • @mk3dgraphics
      @mk3dgraphics  Рік тому

      I had made a tutorial about face rig. U can control the face with shape keys.ua-cam.com/video/AteZXmqDfto/v-deo.html
      Or you can use rigify addon to control face. ua-cam.com/video/EA50BBo84uI/v-deo.html

  • @abhijeet4799
    @abhijeet4799 Рік тому

    Where's the next tutorial?