It seems that I missed some dialogue. Thank you to @sniffleblox2, @darrenyu7961, and @silviocarysi3222. You can check out the extra dialogue video here: ua-cam.com/video/Zg7mBNM3rdc/v-deo.html
I loved the dialogue in this mission. Feels kinda surreal how freely they used the term "clone" in this ET considering the rest of the trilogy downplayed that part of the lore
Honestly, when the word "Romania" was said, I was instantly like "Oh god... oh no... oh hell no". And when the clones were revealed, I just stood there in abject horror... Brilliantly done moment Edit: Also good on 47 for keeping a cool head about this. As Diana says, it couldn't have been easy for him. He even kills the dancing clone... Pretty much the only time he lets his true feelings slip is the little "I think you're the freak" comment
As someone who arrived at the office meeting late in Part 2 after crossing out some of the clones, just in time to see the negotiator got whacked for seemingly no reason, this is super appreciated.
You were lucky you didn't get whacked yourself! After they take out Pritchard there is about a ten second window when everyone inside the facility turns into an enforcer. If they spot you during this time your cover gets blown and they start hunting you. That's why I was taking cover in the doorway. Strangely, once it passes you're free to roam. The first time Pritchard got taken out, whilst I was still exploring for footage ideas, I was in the room. It didn't go well! 🤣
@@Euler13 I made it out of there as soon as the detection meters started going off. Sadly, I think his body being seen still counts as a fail condition for Part 2 or something, because I instantly failed out even though I was out of everybody's line of sight.
It seems that I missed some dialogue. After you kill dancing-clone, the female technician goes to the tanks and has a "technical" conversation with the technician who is already working in there. The legendary dialogue collator, @silviocaruso3222, pointed this out. He has produced a dialogue video where you can hear the conversation by following the time-stamped link below. If you enjoy dialogue videos, it's well worth your time checking out his other excellent work whilst you're there. ua-cam.com/video/KE62ANVqGq8/v-deo.html
This was the best elusive target.. not only in a while since we barely got any new in 3 but also of all time in my oppinion. Re-designed the map with a new story. Finally we got some effort again. I love it.
This mission was something else! I felt like I'd wandered into Kamino at times. Though I admit to being surprised that Doctor Hei wasn't a target as well, considering she's the one responsible for the clones in the first place.
Considering the ICA is good at gathering intel, they may have a reason to spare her - maybe they investigated and realised she was forced into it? Given she tries to help Pritchard keep from pissing off Valliant, she may not be so bad.
I love how there’s dialogue for either one of the parties not showing up, considering how small a window there is to stop one side from showing. Does Pritchard actually go to the restaurant he’s in the main game to eat then? Also omg the event caused from around 29:00 is mad, I’m glad you found that because that’s a very cool aspect of the ET that IOI put effort into.
There's also a bit of dialogue from him in the form of subdue dialogue and dialogue for him telling guards if he know or doesn't know who knocked him out.
Pritchard does go to the restaurant, but there is no dialogue. All he does is go up the stairs, turn to the right and look thoughtfully at the table indefinitely. I was debating whether or not to put it in, but decided against it in the end as it felt like he got stuck.
Hey here’s a fun fact here: If you somehow avoid seeing the clones and kill the real Valliant, you’ll get more dialogue. It’s mostly the same, but it might be interesting.
When I played this for the first time, I was genuinely confused, shocked and horrified once Valliant revealed his true intentions I was like "dude, 13 FUCKING TARGETS?!"
Hi for the dialogues where Pritchard dies I had to kill all the clones on the upper floors andwith me it was a guard who kills him not a clone I was just wondering how you triggered that Otherwise I didn't think about making sure that the meeting between Dr. Hei and Pritchard doesn't take place either otherwise I think you forgot a dialogue between 2 engineers ua-cam.com/video/KE62ANVqGq8/v-deo.html It is the engineer who is in front of the door of the dancing clone
It seems that you need to allow Valliant to know that at least two clones have died to trigger the kill of Pritchard. That's why I let the blindfolded clone drop in front of them and let him see the poisoned body in the dojo. I believe that the clone that shoots Pritchard is one from the shooting range, so if you took him out, a guard does it instead. I can't believe I missed that dialogue with the technician who goes to the tanks after you kill dancing-clone. I saw that early on and made a mental note to capture it, but completely forgot. I hope you don't mind, but I've added a pinned link to your video.
@@silviocaruso3222 As I'd missed a couple of other things, I decided to include this conversation in an extra dialogue video. I thanked you in the video description.
@jesuschrist6409 As far as I can tell, Valliant needs to witness the deaths of at least two clones. In the video I caused splits clone to drop in front of him and he saw bricks clone's body. If Valliant saw splits clone drop and you killed bricks clone by challenging him also triggers the death of Pritchard, but I felt it was far more dramatic letting approach the dojo with such anticipation only to see he was dead. There may be other ways to trigger it.
It seems that I missed some dialogue. Thank you to @sniffleblox2, @darrenyu7961, and @silviocarysi3222. You can check out the extra dialogue video here:
ua-cam.com/video/Zg7mBNM3rdc/v-deo.html
I loved the dialogue in this mission. Feels kinda surreal how freely they used the term "clone" in this ET considering the rest of the trilogy downplayed that part of the lore
Bwring it on! Because of my big legs and kara-tey, I can do this all day. No pwoooblem.
Even the random NPCs have extra fun dialogue that feed the corny 80s movie feeling of this ET. I love it!
Honestly, when the word "Romania" was said, I was instantly like "Oh god... oh no... oh hell no". And when the clones were revealed, I just stood there in abject horror... Brilliantly done moment
Edit: Also good on 47 for keeping a cool head about this. As Diana says, it couldn't have been easy for him. He even kills the dancing clone... Pretty much the only time he lets his true feelings slip is the little "I think you're the freak" comment
I was the same, except my reaction was Donna Noble from Doctor Who: "No! You are kidding me!"
As someone who arrived at the office meeting late in Part 2 after crossing out some of the clones, just in time to see the negotiator got whacked for seemingly no reason, this is super appreciated.
You were lucky you didn't get whacked yourself! After they take out Pritchard there is about a ten second window when everyone inside the facility turns into an enforcer. If they spot you during this time your cover gets blown and they start hunting you. That's why I was taking cover in the doorway. Strangely, once it passes you're free to roam. The first time Pritchard got taken out, whilst I was still exploring for footage ideas, I was in the room. It didn't go well! 🤣
@@Euler13 I made it out of there as soon as the detection meters started going off. Sadly, I think his body being seen still counts as a fail condition for Part 2 or something, because I instantly failed out even though I was out of everybody's line of sight.
It seems that I missed some dialogue. After you kill dancing-clone, the female technician goes to the tanks and has a "technical" conversation with the technician who is already working in there. The legendary dialogue collator, @silviocaruso3222, pointed this out. He has produced a dialogue video where you can hear the conversation by following the time-stamped link below. If you enjoy dialogue videos, it's well worth your time checking out his other excellent work whilst you're there.
ua-cam.com/video/KE62ANVqGq8/v-deo.html
Perhaps an Extra Dialogue video is called for?
@bigmanhelper Didn't you think that @silviocaruso3222's video covered the missing dialogue more than well enough?
@@Euler13 I did, it's just that, and this is just me, but I just prefer dialogue/captions in English. It's my personal preference, nothing more.
@@bigmanhelper You clearly know me too well. Given there were a couple of other things I decided to do an extra dialogue. Thanks for the suggestion.
@@Euler13 I just finished watching it! Thank you!
9:51 This is such a well directed moment, this was a pure happiness to see the joy you are going to have.
Yes, it was impressive the way they briefly paused the dialogue to allow Diana to issue her updated mission.
This was the best elusive target.. not only in a while since we barely got any new in 3 but also of all time in my oppinion. Re-designed the map with a new story. Finally we got some effort again. I love it.
This mission was something else! I felt like I'd wandered into Kamino at times. Though I admit to being surprised that Doctor Hei wasn't a target as well, considering she's the one responsible for the clones in the first place.
I mean you could always just kill all of the Valiant group guys but that’s not for everyone I guess.
Considering the ICA is good at gathering intel, they may have a reason to spare her - maybe they investigated and realised she was forced into it? Given she tries to help Pritchard keep from pissing off Valliant, she may not be so bad.
You made a funny and brilliant job of this Euler, so nice to see you're still playing. Happy Christmas
Thank you. Lovely to hear from you. Have a great Christmas too at the most wonderful time of the year.
Was waiting for your upload the moment this elusive target is made available.
I'm SO happy that I can watch this!
I hope you enjoyed it.
@@Euler13 I SURE DID!
I love how there’s dialogue for either one of the parties not showing up, considering how small a window there is to stop one side from showing. Does Pritchard actually go to the restaurant he’s in the main game to eat then?
Also omg the event caused from around 29:00 is mad, I’m glad you found that because that’s a very cool aspect of the ET that IOI put effort into.
Also 35:00 was one of the dialogues I found too, has to be one of my favourite guard convos lol
sabotaging the vats is another way to get it to trigger, although its very buggy.
There's also a bit of dialogue from him in the form of subdue dialogue and dialogue for him telling guards if he know or doesn't know who knocked him out.
Pritchard does go to the restaurant, but there is no dialogue. All he does is go up the stairs, turn to the right and look thoughtfully at the table indefinitely. I was debating whether or not to put it in, but decided against it in the end as it felt like he got stuck.
@@Euler13was going to comment about this. Nice to know.
Gotta love all the work they've done! Really enjoyable lore and dialogue, extraordinarily refreshing)
Hey here’s a fun fact here: If you somehow avoid seeing the clones and kill the real Valliant, you’ll get more dialogue. It’s mostly the same, but it might be interesting.
I didn't know that.
I decided to include it this in an extra dialogue video. I thanked you in the video description.
Another great dialogue video. Need to see the "team on standby to take care of the rest"
Awesome job! What a nice ET this was. Love how he sees the dead clone, thinks for a sec, then turns around.
Great work as always
I love this series, amazing video.
maximum risk - JCVD movie reference
Good spot!
Thank u so much for this!
impressive video! nice job and thanks for sharing
Excellent work!
When I played this for the first time, I was genuinely confused, shocked and horrified once Valliant revealed his true intentions
I was like "dude, 13 FUCKING TARGETS?!"
That was an entertaining watch
"I'll miss that dancing bear"
@@sailordarty9032 That's one kill that didn't feel good. 😟
YAY, thanks already!!!!!!!!!!
Did anyone saw the dancing clone of JCVD
For your viewing pleasure: 34:29, 35:42, 38:12, and 40:34. (c;
Wasn't the ICA already disbanded in the main story?
Hi for the dialogues where Pritchard dies I had to kill all the clones on the upper floors andwith me it was a guard who kills him not a clone I was just wondering how you triggered that
Otherwise I didn't think about making sure that the meeting between Dr. Hei and Pritchard doesn't take place either
otherwise I think you forgot a dialogue between 2 engineers
ua-cam.com/video/KE62ANVqGq8/v-deo.html
It is the engineer who is in front of the door of the dancing clone
It seems that you need to allow Valliant to know that at least two clones have died to trigger the kill of Pritchard. That's why I let the blindfolded clone drop in front of them and let him see the poisoned body in the dojo. I believe that the clone that shoots Pritchard is one from the shooting range, so if you took him out, a guard does it instead.
I can't believe I missed that dialogue with the technician who goes to the tanks after you kill dancing-clone. I saw that early on and made a mental note to capture it, but completely forgot. I hope you don't mind, but I've added a pinned link to your video.
@@Euler13 no problem I did the same thing for the dialogues when Dr. Hei and Pritchard don't meet, that I missed
@@silviocaruso3222 As I'd missed a couple of other things, I decided to include this conversation in an extra dialogue video. I thanked you in the video description.
@@Euler13 I'd be interested to see that
Do you like sushi?
Did you trigger valliant killing pritchard by killing the guy in his favourite room
@jesuschrist6409 As far as I can tell, Valliant needs to witness the deaths of at least two clones. In the video I caused splits clone to drop in front of him and he saw bricks clone's body. If Valliant saw splits clone drop and you killed bricks clone by challenging him also triggers the death of Pritchard, but I felt it was far more dramatic letting approach the dojo with such anticipation only to see he was dead. There may be other ways to trigger it.