It's so much cooler and satisfying to actually see the voice actor do the voice and know it's them instead of just a AI voice anyone can do. I think people forget that the more effort you put into a punchline, the better it is.
This video is mostly a "Effort that IOI put into Hitman that you've never noticed", which I think is an absolutely fantastic addition! The fact it *also* showcases lack of effort in other places is just all the more entertaining!
the 2 guards on the stairs in the author being blind is lowkey useful, i never knew i could just walk past them instead of dealing with them before going to the target
From my layman's idea of programming, I think your ascending orders of scariness about things that can bleed is backwards- the costumes likely can bleed because they're on modified NPC models or something and the bleeding property never got removed from them. The TP, however, really doesn't have a similar potential excuse. *what is it made out of that can bleed wtf*
I figure it's probably attributed to everything with a fabric texture; outfits, toilet paper, hats, etc. That's likely also how they implemented the glasses thing, rather than consciously adding it to the game.
as a hitman absolution 47/47 achievement haver: it is really interesting how much the (2016) trilogy refines the really rough formula absolution laid out
Ah, Ghost Mode. I think I can relate to your mention of the Hackl pistols in that section, just because of how much Hitman 2 I played back in the day! I've been trying to pick between my Black Lily and Silverballer since the launch of WoA, so maybe I'll start using the former more often for its unique sound? Again, good to have you back, Cassidy!
@@Theorangecrushgamer True, but I imagine they'll eventually come back to Hitman. Even if they do a whole Bond trilogy, the way they released WoA means it won't take as long as most other trilogies.
Concept 5 was specifically changed in one patch in hitman 3 to sound silenced for whatever reason even tho it doesnt have a supressor and the 9S and 9R variants of Hackl and Bartoli have different accuracy recovery times as far as I know. The R variants recover slightly faster and I think also allow you to fire faster as well.
I do not remember when I noticed that the catwalk area didn't have a real roof but it was during one of my countless runs of the level back in Hitman 2. It's just one of those level design things you don't think about when playing a game until you happen to have the camera facing in the right direction. The double-imposter guy was probably the best part of the video, that or the bullet impact showcase. lol
I found a new glitch the other day. I call it the duplicate pickupable distraction items glitch. Place something like napoleon blownapart on the ground, then right when a npc goes goes pick it up you pick it up and if the animations occur at the same time the object will duplicate. Making it so you now have two blownaparts. Rinse and repeat. You know when you did it because you'll still have a the item and a separate detonator for that item. It's tricky to time properly. But do it enough times and you'll have enough for every npc on the map for a kill everyone challenge. And since explosives of the same items will detonate at the same time. It can create a rather interesting kill everyone challenge. I recommend doing this with an mostly isolated npc that's close enought to another. Do the glitch, then knock em out without being spotted by them, pick up the duplicate, then make moise to cause someone to come over and they get woken up, then rinse and repeat. Best to find more than one npc to do get more items quickly. Try it out on a lower npc location. I recommend doing it with the explosive phone without triggering before npc picks it up.
oh the catwalk thing is so fun, I had noticed that before but god only knows when that was amidst hundreds of hours of hitmanning across normal missions and freelancer. really love seeing this series back and congratulations on coming out
The music from K&L is an interesting factoid. I never played, but I like the references in the Hitman games, because I always like developers to reference their previous games in new ones. Here's a useless fact: Orson (the guy in Hawke's Bay) is mentioned multiple times. The Ark map, the Mendoza map, and the Carpathian (train) map. There is also a nameless guard who has a long history of being at the wrong place at the wrong time. In the Dubai map, I think he's the naked guy in the dressing room. He mentions Paris, Bangkok, and I think another map, including Dubai. I felt so bad for him.
I remember there being a broken ledge in Marrakesh, at the top of the stairs to the school headmaster's terrace. If you dump a body over the end of the edge by the stairs, next to the box, it will kill the npc, even tho you can dump the body 1cm closer the the stairs and it doesn't kill
The fashion show is taking place in the atrium of the palace. They have a tarp covering the event's catwalk. The lights and speakers are not naturally apart of the palace, Sanguine just took it upon themselves to anchor and bolt all that to the seemingly historic building for their fashion show.
Thank you for bringing attention to the voice actors and for supporting them instead of AI replacing them. Voice actors deserve same fair wages as anyone else, so again thank you for sticking up for them, it is appreciated.
My personal favorite useless Hitman Woa fact is that in hokkaido, if you shoot the right sided heart through the window with a silenced pistol, the guards in the room will have a unique conversation.
I love your dedication to the game! Great videos you provide here! I wonder if you sometimes put up challenges or competitions for your community? Like Hitman Roulette or something?
I occasionally run Community Challenges (some of which have videos covering them on this channel!) in my Discord server, but participation in them has never been particularly high, so I haven't done any in a while. I also do the odd Community Event, which can involve cooperation or competition, but outside of Hitman.
On weapon accuracy: I used to avoid the Krugermeyer in Freelancer for its insanely large ADS crosshairs, just to find that in practice it's nearly as accurate as the Silverballer (though far more limited in range and damage). I wonder how many other guns just lie about their accuracy in this way.
i like to think that the reason there is a gamma stuff around the other maps is simply it's just a common hosptial around the world and it's like second hand stuff
hooting and hollering at being blindsided by the Paris catwalk being outside like i'm Donkey Kong watching my close personal life partner Banjo get announced or Smash
Yes, those railings as well as the areas to hide the body in Haven Island waters don't count if you hide a body in them, I think that some other maps have something like this too and if a complication in contract or challenge in Freelancer is to hide the bodies, it will fail the objective or said complication.
Nice to see this series back! I'm now catching up on earlier episodes, but I've noticed that there does not appear to be an episode 6. Did it get copyright claimed or something?
So, I started making F&F #6, but then stopped developing it for reasons I can't even remember anymore. When I started anew by writing a script, as I always do, I checked which episode I was on by looking at the scripts I had in my Google Docs so far, saw the incomplete script for "Facts and Features #6", and assumed I was on #7. After my mistake was pointed out to me, I joked about it in the first Community Challenge video, referring to it as "Episode 6/7 of Facts and Features".
The guard in the underground security room with the safe from Santa Fortuna is also blind. the dude that stands against the whiteboard. You can strangle the fishing hat fellow right in front of him and he doesnt move.
this is probably nostalgia talking, but i’ll forever maintain that absolution deserves to be in the top 3 hitman games - so much god damn fun and very clever with really great level design
5:30 Huh... wonder if it's actually a NPC frozen in place? Would explain why the stand bleeds and has bullet wound decals when shot. (Same would go for the Scarecrow outfit.)
That's what I was thinking. I'm guessing the programming logic is such that disguises can only be in two states: on an NPC or dropped (appearing as the laundry bag). So in the third state where a disguise is displayed but isn't intended be depicted as being worn by an NPC, the game has to cheese it by putting an NPC corpse under the disguise that disappears when 47 wears the disguise.
“And I love monetizing my Autism Spectrum Disorder.” As someone who is also autistic and whose current special interest is also Hitman, I feel this so hard.
Another Funfact : almost every single map has 2 different Types of Pistols and Rifles and Shotguns aswell as SMGs for the guards at all times (best to be fact checked in H2016 Maps especially Colorado) - Bartoli 75S (in 2016 : Bartoli 9S) - Bartoli 75R (In 2016 : Bartoli 9R) -Hackl 9R -Hackl9S -Fusil G2 -Fusil G1-4 -Fusil G1-4/C -HX-7 -HX-10 -Tactical Bartoli 12g -Bartoli 12g
Speaking of New York and the lethality of that lady, I've had the frizzie-haired guard guy die by tripping over her while someone was being given the task to bag and tag her.
a kind of useless fact I just discovered, it's that if you have an assault rifle on your back, a suitcase on your left hand and a sword/machete on your right hand, and press the button to switch/equip weapon, the game allows you to hold the suitcase, and you can shoot holding it and not dropping in on the ground. Problem is, it blocks the view so it makes aiming difficult.
"Twelve Kane and Lynch fans" its way more than that bevieve me. It also worth mentioning that K&L are in the same universe as Hitman. Idk if you already said it in one of your videos but yeah.
12:32 Isn't this just the glitch where if target's VIP bodyguard see you holding an illegal item they go blind?It works for most if not all of the target's bodyguard(s) I think.
Rocco got so paranoid he hired a body double
I LOVE this explanation. Rocco's hired another master of disguise to take his place in Sapienza and try to stop 47 the next time he goes there.
That thing about the catwalk having no roof is insane. I refuse to believe I've never noticed that before
Same WTF
I just came here to say, I know it since Hitman 2016
I realised i 2 days agi
It is absolutely insane in my 8 years of playing Hitman I have never looked up on the Paris catwalk
I remember when I first noticed it. I spent a moment flabbergasted that I never thought about it. It makes sense, but I never thought of it.
It's so much cooler and satisfying to actually see the voice actor do the voice and know it's them instead of just a AI voice anyone can do. I think people forget that the more effort you put into a punchline, the better it is.
I do like how Perry smiles at the end of her lines. She really enjoys it.
The way her fake British voice was SO convincing, I never thought she was the tutorial voice! It's nice when game devs add little details like this
This video is mostly a "Effort that IOI put into Hitman that you've never noticed", which I think is an absolutely fantastic addition!
The fact it *also* showcases lack of effort in other places is just all the more entertaining!
Call it the duality of man
@@a_catfish5180More like the Duality of Hitman :P
Fun fact: Jane Perry who voices Diana also voiced Rogue in Cyberpunk 2077
9:34 if anyone is sick of hearing Ave Maria, they’re not a Hitman fan 😂
thats what i was telling myself. I first heard it in Isle of Sgail and stayed there just listening to it in the game for over 30 mins
7:18 I don't know why but when I first played patient zero I thought that guy was Rocco's boyfriend
the 2 guards on the stairs in the author being blind is lowkey useful, i never knew i could just walk past them instead of dealing with them before going to the target
I’m pretty sure you can do it to other bodyguards I’m pretty sure it’s called “gun flashing”
6:54 Cassidy commits a hate crime against the french
(Justified)
I can gladly say I did notice myself that Paris had indeed a tarp over an exposed courtyard
From my layman's idea of programming, I think your ascending orders of scariness about things that can bleed is backwards- the costumes likely can bleed because they're on modified NPC models or something and the bleeding property never got removed from them. The TP, however, really doesn't have a similar potential excuse. *what is it made out of that can bleed wtf*
I figure it's probably attributed to everything with a fabric texture; outfits, toilet paper, hats, etc. That's likely also how they implemented the glasses thing, rather than consciously adding it to the game.
I agree. Toilet paper bleeding when you shoot it has no logic to it at all and it's much more creepy.
@@CassidyCope that makes sense
as a hitman absolution 47/47 achievement haver: it is really interesting how much the (2016) trilogy refines the really rough formula absolution laid out
I paused my game to be here
"good day ladies, enbies and etcs" I'm using that, I'm stealing that
As one of the 12 Kane and lynch fans as someone who's listened to those tracks so many times I genuinely never noticed that
“Ladies, enbies, and etceteras.”
I LOVE your intro.
“And I love monetizing my autism spectrum disorder” NVM IT GOT BETTER
As a queer autistic lady, this video is awesome. Keep shoveling useless but entertaining facts at us. 😂
I fucking love it too!
okay the "goodday ladies, enbies and etcs" got me to sub
@@jimmypeeps8471 im a girl
14:18 there is also an alternate exfiltration theme for leaving the Icon while in combat
3:48 this is ironic because she's technically narrating the mission where she dies
Ah, Ghost Mode. I think I can relate to your mention of the Hackl pistols in that section, just because of how much Hitman 2 I played back in the day! I've been trying to pick between my Black Lily and Silverballer since the launch of WoA, so maybe I'll start using the former more often for its unique sound?
Again, good to have you back, Cassidy!
Can't wait until IOI's next Hitman project. If it's developed in 2030ish, imagine what kind of NPC AI tech will be around then.
They aren't going hitman anymore. They are working on a James bond game
@@Theorangecrushgamer True, but I imagine they'll eventually come back to Hitman. Even if they do a whole Bond trilogy, the way they released WoA means it won't take as long as most other trilogies.
Concept 5 was specifically changed in one patch in hitman 3 to sound silenced for whatever reason even tho it doesnt have a supressor and the 9S and 9R variants of Hackl and Bartoli have different accuracy recovery times as far as I know. The R variants recover slightly faster and I think also allow you to fire faster as well.
One thing I noticed is that in Jason postman’s room In Hokkaido, his papers about his stay there it seems that it is describing Erich instead of Jason
I do not remember when I noticed that the catwalk area didn't have a real roof but it was during one of my countless runs of the level back in Hitman 2.
It's just one of those level design things you don't think about when playing a game until you happen to have the camera facing in the right direction.
The double-imposter guy was probably the best part of the video, that or the bullet impact showcase. lol
11:32 When you fired off a loud gun and panic Rocco. I was laughing so hard I spit out my soda because of his response to you.😂
Lassie's snarky comments on Nay-Sayers reminds me of The Lock Picking Lawyer's Humour
10/10
I love this video series. It's all important info we need for our missions!
I did not expect that Jane Perry cameo😂👍🏿
I found a new glitch the other day. I call it the duplicate pickupable distraction items glitch. Place something like napoleon blownapart on the ground, then right when a npc goes goes pick it up you pick it up and if the animations occur at the same time the object will duplicate. Making it so you now have two blownaparts. Rinse and repeat. You know when you did it because you'll still have a the item and a separate detonator for that item. It's tricky to time properly. But do it enough times and you'll have enough for every npc on the map for a kill everyone challenge. And since explosives of the same items will detonate at the same time. It can create a rather interesting kill everyone challenge. I recommend doing this with an mostly isolated npc that's close enought to another. Do the glitch, then knock em out without being spotted by them, pick up the duplicate, then make moise to cause someone to come over and they get woken up, then rinse and repeat. Best to find more than one npc to do get more items quickly. Try it out on a lower npc location. I recommend doing it with the explosive phone without triggering before npc picks it up.
This is sick!! I aint doing it but please someone make a video about this
Good find!!
liking just cause of the monetizing autism joke at the beginning 😂
oh the catwalk thing is so fun, I had noticed that before but god only knows when that was amidst hundreds of hours of hitmanning across normal missions and freelancer. really love seeing this series back and congratulations on coming out
15:39 “knock people out”
The music from K&L is an interesting factoid. I never played, but I like the references in the Hitman games, because I always like developers to reference their previous games in new ones.
Here's a useless fact: Orson (the guy in Hawke's Bay) is mentioned multiple times. The Ark map, the Mendoza map, and the Carpathian (train) map. There is also a nameless guard who has a long history of being at the wrong place at the wrong time. In the Dubai map, I think he's the naked guy in the dressing room. He mentions Paris, Bangkok, and I think another map, including Dubai. I felt so bad for him.
Love the video! It’s great to have you back ❤
0:50 your credo earned my sub. Keep on entertaining!
I always like to think that the majority of 47's possessions in his safehouse were all stolen from the missions.
It's so weird hearing Diana talk without an English accent.
That Rocco catch was a journey xD; I love your videos so much please keep on doing what you are doing sis!
I remember there being a broken ledge in Marrakesh, at the top of the stairs to the school headmaster's terrace. If you dump a body over the end of the edge by the stairs, next to the box, it will kill the npc, even tho you can dump the body 1cm closer the the stairs and it doesn't kill
The fashion show is taking place in the atrium of the palace. They have a tarp covering the event's catwalk. The lights and speakers are not naturally apart of the palace, Sanguine just took it upon themselves to anchor and bolt all that to the seemingly historic building for their fashion show.
Thank you for bringing attention to the voice actors and for supporting them instead of AI replacing them. Voice actors deserve same fair wages as anyone else, so again thank you for sticking up for them, it is appreciated.
Not anymore.
13:55 The ghosts of Viktor Novikov and Dalia Margolis would get a good chuckle out of that.
Now I think Ave Maria plays in 47s head 24/7
Babe wake up, Cass just uploaded
Love your content ❤
Thanks mom. It took me 6 days but I’m up.
My personal favorite useless Hitman Woa fact is that in hokkaido, if you shoot the right sided heart through the window with a silenced pistol, the guards in the room will have a unique conversation.
“Absolution has already breached our defenses”
I love your dedication to the game! Great videos you provide here! I wonder if you sometimes put up challenges or competitions for your community? Like Hitman Roulette or something?
I occasionally run Community Challenges (some of which have videos covering them on this channel!) in my Discord server, but participation in them has never been particularly high, so I haven't done any in a while.
I also do the odd Community Event, which can involve cooperation or competition, but outside of Hitman.
"Good day Ladies, Enbys, and etcs"
based based based based based
instantly subscribed
3:50 she looks so happy for doing this cameo lmao 😂
On weapon accuracy:
I used to avoid the Krugermeyer in Freelancer for its insanely large ADS crosshairs, just to find that in practice it's nearly as accurate as the Silverballer (though far more limited in range and damage).
I wonder how many other guns just lie about their accuracy in this way.
:o i heard your intro "Good day ladies enbies and etceteras" and i immediately subbed
I think 47 just got really good at climbing in between games
i could've sworn there was a roof above the paris fashion show, but now that i think about it, i've never turned my camera up while on the catwalks
Got to love Rocco he needs a lore video
okay but that intro was great and i will be using that now
They way it was described makes the Kane and Lynch ownership sound like a curse.
0:25 hahaha i have autism and that shit made me laugh hard good video man
i like to think that the reason there is a gamma stuff around the other maps is simply it's just a common hosptial around the world and it's like second hand stuff
hooting and hollering at being blindsided by the Paris catwalk being outside like i'm Donkey Kong watching my close personal life partner Banjo get announced or Smash
Yes, those railings as well as the areas to hide the body in Haven Island waters don't count if you hide a body in them, I think that some other maps have something like this too and if a complication in contract or challenge in Freelancer is to hide the bodies, it will fail the objective or said complication.
Nice to see this series back! I'm now catching up on earlier episodes, but I've noticed that there does not appear to be an episode 6. Did it get copyright claimed or something?
So, I started making F&F #6, but then stopped developing it for reasons I can't even remember anymore. When I started anew by writing a script, as I always do, I checked which episode I was on by looking at the scripts I had in my Google Docs so far, saw the incomplete script for "Facts and Features #6", and assumed I was on #7.
After my mistake was pointed out to me, I joked about it in the first Community Challenge video, referring to it as "Episode 6/7 of Facts and Features".
@@CassidyCope Alright, fair enough.
5:33 there is actually one more. Janus’ robe in Isle of Sgail also bleeds
The American suburb punchline snuck up on me, well done
The guard in the underground security room with the safe from Santa Fortuna is also blind. the dude that stands against the whiteboard. You can strangle the fishing hat fellow right in front of him and he doesnt move.
Took me a very long time to notice the cover over the catwalk.
"Let me guess, conservatives?"
👊🎅
THIS IS TOO FUNNY MY GOD
6:55
this is probably nostalgia talking, but i’ll forever maintain that absolution deserves to be in the top 3 hitman games - so much god damn fun and very clever with really great level design
The hazmat suits in sapienza also bleed! Its a good way to see the cool blood dripping they put ingame
In Colorado, in the basement right to the stairs, on one of the shelves (it's pretty dark there), there's a boot that also bleed
this is that 2k hour knowledge
5:30 Huh... wonder if it's actually a NPC frozen in place? Would explain why the stand bleeds and has bullet wound decals when shot.
(Same would go for the Scarecrow outfit.)
That's what I was thinking. I'm guessing the programming logic is such that disguises can only be in two states: on an NPC or dropped (appearing as the laundry bag). So in the third state where a disguise is displayed but isn't intended be depicted as being worn by an NPC, the game has to cheese it by putting an NPC corpse under the disguise that disappears when 47 wears the disguise.
Your homework is god tier.
How does one set up the athena savalas kill at 14:09 ?
She leans against the glass in her office and you can loosen it with a screwdriver so she falls when she leans on it
I have over 500 hours in the hitman trilogy and not once have I looked up while on the light rig thing, and I thought I was observant lol
“And I love monetizing my Autism Spectrum Disorder.” As someone who is also autistic and whose current special interest is also Hitman, I feel this so hard.
The devil statue at the end of the first Blood Money mission also bleeds
Yay! More Casi!
Hi reimu fumo
Reimu fumo
Thank you for keeping your promise
“And I love monetizing my autism spectrum disorder”
Me fr
Another Funfact : almost every single map has 2 different Types of Pistols and Rifles and Shotguns aswell as SMGs for the guards at all times (best to be fact checked in H2016 Maps especially Colorado)
- Bartoli 75S (in 2016 : Bartoli 9S)
- Bartoli 75R (In 2016 : Bartoli 9R)
-Hackl 9R
-Hackl9S
-Fusil G2
-Fusil G1-4
-Fusil G1-4/C
-HX-7
-HX-10
-Tactical Bartoli 12g
-Bartoli 12g
the Paris tarp hello???? I would have NEVER noticed
Beat us to death with Absolution
I also have autism and love hitman
I actually know that the catwalk didn't have a roof. It just has me confusing what that building is supposed to be now.
thank you Cassidy for this very useful information
Speaking of New York and the lethality of that lady, I've had the frizzie-haired guard guy die by tripping over her while someone was being given the task to bag and tag her.
5:42 wonder if this is due to the bullet on a specific entity material type?
im abusing the striker in freelancer now
a kind of useless fact I just discovered, it's that if you have an assault rifle on your back, a suitcase on your left hand and a sword/machete on your right hand, and press the button to switch/equip weapon, the game allows you to hold the suitcase, and you can shoot holding it and not dropping in on the ground. Problem is, it blocks the view so it makes aiming difficult.
Camerini.....WE FOUND DECOY OCTOPUS
Shes back??????
Holy shit this is gas
12:08 I had an unpleasant experience with this railing.
6:51 what the fuck I've played 100s of hours of Hitman and even 100%'d Hitman 3... I never once looked up and noticed that.
Only just discovered these earlier today, and, if you'll forgive the foul language, absolutely fucking rule. Bless you.
Way Oblivion the best elder scrolls game ever.
"Twelve Kane and Lynch fans" its way more than that bevieve me. It also worth mentioning that K&L are in the same universe as Hitman. Idk if you already said it in one of your videos but yeah.
awesome vid man
12:32 Isn't this just the glitch where if target's VIP bodyguard see you holding an illegal item they go blind?It works for most if not all of the target's bodyguard(s) I think.
3:57 liked and subbed! ❤
YEAAAHHHH A NEW NICHE UA-camR DROPPED