I always thought it is so cool how you can hear Quadraxis talking if you listen very closely. It seems to be speaking in the Luminoth language with a deep, electronic voice.
I love how Retro came up with unique bosses, suits and upgrades throughout the trilogy without relying on just the tried and true things from the 2D games. Can't wait to see what they come up with in Prime 4.
@@olsonbryce777 well that new team just made a brilliant MP1 remaster, so. that's how all long video game series work, the studio loses the old employees and hires new ones, that doesn't mean you can just say "it's not them anymore"
@@heathersmith4042 To further illustrate your point, MercurySteam was pretty much only known for some questionable Castlevania games and they gave us two excellent Metroid games, especially Dread. Retro Studios, themselves, was very much doubted, a Texas company making an FPS Metroid sounds like it should've failed. For this reason, we can at least give them the benefit of the doubt.
Logbook's a nightmare to navigate, and you can see some pixelly textures, notably through scan visor and on samus' armor, but the lighting, atmosphere, and environment cannot do a better job masking it. How the HELL did prime 2 and 3 not sell well?
I've always loved this boss fight. Despite being a giant mechanical sentinel, its movements always seemed so organic to me. Like the thing was a living machine.
@@MrSailing101Nope. O-Lir's hologram (Sanctuary Guardian) shows you the regular Quads when talking about the rogue machines. U-Mos shows you Quadraxis.
@@iratepirate3896 Ing Masher and Quadraxis were supposed to be used to repel the horde, but Ing possessed the machines and caused them to turn against the Luminoth.
@@Patricio4Christ like they did with the ing smasher and theirs sentry turret notable see how they can take controll of corpse too but no dark luhminot is see since all of them probably commit suicide killing the ing in the process
@@the_bane_of_all_anti_furry you can actually find several luminoth corpses in the Agon Wastes near the gunship, and if scanned it says that they "self terminated". Self termination is just a fancy way of saying suicide. Also, there are lore scans that specifically mention the Ing possesing Luminoth, and at least 1 actually calls them Dark Luminoth.
This thing creeps me out. I guess it stems from my dislike of large, semi-sentient robots, something about them unnerves me. Maybe it’s because it is so large, and the head almost never breaks line of sight with the player, it just stares at you...
0:34. You just have to take a moment to see just how big this guy is, this was the most intimidating boss fight I had in Metroid Prime 2. My absolute favorite boss fight ever!
My question is whether the galactic federation owns the central units in dread, or if the mawkin had them beforehand and the GF commandeered them when installing EMMIs on ZDR
The Metroid prime series always made you use your entire arsenal of upgrades in boss battles. Its remarkable really. MP2 had some my most favorite boss battles in the series.
I know this is a cheesy and seemingly unrelated comment but yours truly just passed his Sec+ exam. Was humming this monster of a tune the entire time. Seemed fitting!
It was too difficult to get around. You couldn’t enjoy The atmosphere without constantly looking at the map, which affected the flow and momentum of the game. It’s like a big map game
Each has its better qualities, but I had more FUN playing corruption. Echoes may be more of a metroid game, but I didn’t have as much fun. And this is coming from someone who has played and beat echoes and corruption four times each. I beat prime 1 twice.
The worst part is, since this fight is in the Dark World, your health is slowly depleting as you fight this giant robot. I once beat him, survived with just a little bit of health left, and then the Dark World radiation killed me before I could get to a save room, so I had to start over.
before i fought this boss i was like "omg omg omg, this is it..." then i backed out and tried again...lost the first fight, not the second, and by this time i have more energy tanks at this time, the trick is when you are locked on with the annihilator beam you are supposed to boost out of the way
probably the best boss in the game, at least my favourite to fight. feels so epic, the whole thing. And by the way, the idea of this boss probably comes from Fionn Muccumhail vs Cat Head. Cat Head was the son of a witch who could detach his head from his body. Fionn sliced Cat Head's head off but the head kept floating around and biting him. Pretty similar stuff.
I wondered why I thoroughly enjoyed fighting Wotan from Borderlands 3 for a reason, reminded me of this big lad, really fun fight. Wotan literally does similar things throughout the fight like Quadraxis does, even seperating into two parts near the end, was very nostalgic.
There's one thing I absolutely HATE about Quadraxis. When the head module is stunned and receiving signals, the game counts that as a separate scan point. Nowhere else in the entire trilogy do you have to scan a boss twice in the same phase, and there's nothing to hint at this. It was the only scan point that I, and many others, missed in the game, and it's an ugly blemish on an otherwise fantastic boss. Even the player in this video missed it.
@Enter Name Here One mad lad actually managed to beat Quadraxis without the Dark Suit AND without energy tanks. It was pretty much a rush to get every single energy pickup and even when the fight was already over.
I feel like the Prime series gets the size right for the Morphball. They have her in somersault position and basically have the ball appear over her, making it another layer of armor.
The sound effects of this boss fight live in my head rent free. I remember I was awed into a sort of teenage gaming psychosis when I first experienced this fight.
Genuinely wonder how many Ing it took to FULLY take control of Quadraxis. This boy ain't no basic Quad, this is THE Quad Sentinel. With how big this mf was I wouldn't be surprised if it took at least 20 Ing Warriors or Hunters to get him up and running.
Honestly, I don't like Prime 2 _as much_ as 3 (but better than 1) but Bosses like these are Iconic all the same. And look how well those visuals hold up. I love the Switch but it's a calculator: the Gamecube was never this relatively weak in context - it went toe to toe with the then PS2 and fought it tooth and nail with amazing-looking Blockbusters like these! I hope Nintendo get their act together for the Switch 2 and make it at least decently powered; as good as a PS4 Pro.
all the bosses in metroid trilogy are soo hella funny to fight really sad how there is not possibility for fight them again like an sorta of boss rush like they did to zelda OoT remake on 3ds
I f**king love the Gamecube! I should really play through Prime 2 again; I don't think I've done a full playthrough of it since it came out in 2004. It was freaking hard, even with a strategy guide.
This is the definition of a GOOD boss fight. Prime 2 has the best bossfights in any videogame. Pisses me off seeing dark souls fanboys saying those games have "epic" bossfights when every boss in soulsborne games are literally the SAME THING. roll spam and poke, feels like you're fighting a regular enemy.
A quick "by the way": When destroying the feet at the beginning of the fight, a boost ball works just as well. It also doesn't have the annoying downside of Quadraxis moving his legs before the bomb actually goes off.
God the way this thing moves makes it look so large and intimidating. Like sure, there are big bosses in plenty of games but a lot of the time it feels like you’re just small. But this thing moves with weight and mechanical fluidity that makes it feel massive
Especially with how big it is just from afar. A lot of the fights in Prime 2 were against larger versions of common enemies, but Quadraxis goes FAR beyond that formula.
This post doesn’t scare me too much but it does make me very tense. The idea of fighting something giant while you’re looking away from it just sends chills down my spine.
One thing that always drives me nuts about watching people fight bosses or just about anything in this game, is that they NEVER use the beams. The light beam is THE absolute best thing against this boy. Easy/Veteran (Normal) light beam the entire way through the fight (it homes in). In hard/hyper mode, super missile AND light charge the knees, light beam the rest of the fight. This goes for just about every boss short of Alpha Blogg.
@@Rye-Uh That's the good thing in MP2. Even if you use up all your ammo, you still can charge your light/dark beam to shoot out a regular shot. With this you can still open up doors or destroy canisters/enemies to restore ammo.
@@olsonbryce777 Typically, light is good against dark enemies and dark against regular enemies. The one anomaly is Dark Samus. Beyond the Dark motif, she's made of the same phazon responsible for Dark Aether, so you'd think she'd be more vulnerable to the Light Beam especially when she's comfortably seen going about Dark Aether without being harmed by the atmosphere.
@@VGamingJunkieVTA year late, but my personal explanation as to why Dark Samus isn't vulnerable to the light beam is because she isn't attuned to the Energy of Dark Aether. The Light of Aether purifies the corrupted dark energy, which is why it is so deadly against the Ing who were born from the corrupted energy. Dark Samus was born of pure Phazon energy, not the corrupted Light of Aether.
This was the best boss in Metroid history until Raven Beak. His detached legs becoming a part of the arena that you need to use strategically to beat it was fucking genius.
I wonder what he's saying when talking in that robot voice.. My guess: "SAMUS-UNIT, my powerful human friend, I calculate that we simply have misunderstanding here. I predict a 100% chance of being able to settle this through verbal communica-OHMYGODWAI-..."
@@aetheriox463 I don't like the linearity in level design compared to prime 1. Also, the dark world is annoying and uninteresting to explore, not to mention, when moving between the dark and light world, there is an unskippable cutscene. However, I can understand that it is a cover for the game loading and rendering the dark world. The Ig were uninteresting, and the visors seemed uninspired, except for the echo visor. Many other annoying things about the game, but those are the first things that come to mind.
@@calvintorgerson9686 There is a major difference in prime 2's map design in comparison to prime 1: You can get anywhere from anywhere. In prime one, to get from A to B (major locations), you are required to go through Magmoor, every time. This is very annoying and increases the time you have to travel, not to mention that most of the game Magmoor is still dangerous. With prime 2, every location has an elevator to everywhere else, the best example is before you get power bombs. You are currently in Sanctuary Fortress, just gotten spider ball I believe, you're tasked to go to the bottom of Torvus bog to fight the power bomb guardian, its quite a trek and takes some time. Once you have power bombs, there is an elevator right outside of the boss room that takes you right to Sanctuary right where you need to be. If this was in prime 1, you would have needed to go back all the way up through Torvus and then to temple grounds, back to the start of Sanctuary. This is how back tracking should be done (prime 2, not 1), and I don't understand how you can think that as linear, especially since it doesn't happen just then, its pretty often. Prime 1 was just as, if not more linear due to there being one path to each location. I can understand how the dark world can be seen as uninteresting and annoying, hell before you beat most of the game you take damage the entire time you're in there. I personally am fine with it because it basically doubles the games content, and a long Metroid game is better than a short one imo (increased travel time to places doesn't count, as you don't need to do anything interesting to do that). You fight most bosses in the dark world, which makes sense lore wise because you're trying to destroy it and get your upgrades back, and the best boss (imo) in the entire Metroid franchise is fought there, Quadraxis. (again, my opinion). There wasn't very much lore about the Ing minus the war between the Luminoth and them, so fair enough. The visors weren't that interesting in prime 1 either, you got thermal and x-ray, basically the same upgrade. Dark visor is just x-ray again, so yeah I can see what you mean, and you mentioned that the echo visor is cool and I agree. Personally to me, Echoes is the best game in the Prime series, but I did still really enjoy Prime 1. As a first attempt at a 3D Metroid game, it's one of the best Metroid games that exist. Prime 2 ironed out some of the kinks of the first one (better map design, over all more difficult as imo Prime 1 was too easy etc), and is just the better of the two. If you disagree, that's fine though.
Totally understandable to like Prime 1 more than Prime 2. Prime 2 is darker, drearier, grayer, and far more difficult. The dark world is very punishing and can be annoying to navigate. Some of the bosses (Spider Guardian) are jank and the sky fortress keys fucking SUCK to collect. That being said, still love Prime 2 more
my dad and I are doing this right now 😆 he loves to replay them. I'm 28 and he's 68, his hands are getting bad, so I have to do the boss battles because of his arthritis and anxiety won't let him play well. mine aren't great either but more manageable so it's on me to beat the bosses 😢
The only boss fight where you are on a time limit besides the last dark samus one, but the difference is the boss here is beaten in phases. Its unique for being a timed fight (sort of) as you slowly take damage and have to beat all phases of this fight.
You know, now that I think about it, I'm kind of sad that the Annihilator targeting reticle doesn't display "ENEMY LOCKED ON" in the same script as the Luminoth holograms.
Funny fact: The Ing discovered the fact they can possess machinery purely on accident and used that to their advantage against the war with the Luminoth.
When I 1st faced this boss I had to do with literally the old fashioned way I didn't know I could use my visor visors to detect his radio waves I literally had to aim the old fashionably and keep shooting at those antennas
this would make a great vr game i think. the rolling ball parts would be the only immersion breaking thing. played fallout 4 in vr once. Didnt like that when i crouched in the game, i felt like i was looking out of my knees.
Can you comment on my video of beating Quadraxis No dark suit No energy tanks 10 missiles and only 50 beam ammo please... ua-cam.com/video/M55BaRrQH08/v-deo.html There's the link.
Who else agrees that Metroid Prime 2 is the perfect sequel to Metroid Prime? And honestly with Metroid Prime, so far it seems that, like the Paper Mario series, the first game is infinitely memorable, followed by a perfect sequel which far outshines every game before and after it. And while Metroid Prime 3: Corruption and Super Paper Mario (the third games of each series, and the first for the Wii) were excellent games, they fell just short of whatever made the second games perfect. But specifically for Metroid Prime 3: Corruption, it was far inferior to its predecessor. While the ability to explore more freely and motion controls were amazing, the overall game was just too short, and every area was a bit too repetitive or just too easy. What I'm hoping for Metroid Prime 4 is that it will be more similar to Metroid Prime 2- WAY more environments, tougher bosses (MP2's bosses were all unique and very creative, and while not impossible to beat, offered exactly enough challenge to be satisfying for casual and experienced players alike. Additionally, MP2 has some areas that even today, 16 years later, still invoke a nervous feeling just thinking about them (for me, it's the Hall of Combat Mastery in Sanctuary Fortress, where an Ingsmasher always is, and some really ominous music plays).
Here here; MP3: Corruption was such a let down. Functional yes; but it just felt inferior to both Prime 1&2 in everyway. Especially the final boss of Corruption, it's like they copy and pasted this quadraxis fight but made it boring and unimpressive.
I always thought it is so cool how you can hear Quadraxis talking if you listen very closely. It seems to be speaking in the Luminoth language with a deep, electronic voice.
any examples on this video?
Cicopath around 4:26
How do you know🤔🤔🤔
I heard it!🙀🙀🙀🙀
cause it is speeking Luminoth. they invented it, and the ing stole it.
I still have a save file on my memory card specifically for replaying this boss fight.
It's *THAT* good.
So I’m not the only one then
I hear you. It's my favorite boss fight from all Metroid games combined.
I wasnt the only one 🤣🤣
same
I have a savestate for in on Dolphin.
Notice how the boss moves his vulnerable parts AWAY from you? Its almost like this is good boss design or something...
Quadraxis has to be my favorite boss in all of game history
It is a little annoying, but I like that. Quadraxis is one of my favourite boss fights in any Metroid game.
Favorite boss fight in the whole series. Very well thought out.
Yes, but that would also be intelligent programming on the part of the Luminoth or the Ing, whoever actually made Quadraxis in-game.
So he hides his balls from you?
I love how Retro came up with unique bosses, suits and upgrades throughout the trilogy without relying on just the tried and true things from the 2D games. Can't wait to see what they come up with in Prime 4.
It's not retro anymore
@@olsonbryce777 cap
@@ashgonza92 it's not. 99% of the original team is gone
@@olsonbryce777 well that new team just made a brilliant MP1 remaster, so. that's how all long video game series work, the studio loses the old employees and hires new ones, that doesn't mean you can just say "it's not them anymore"
@@heathersmith4042
To further illustrate your point, MercurySteam was pretty much only known for some questionable Castlevania games and they gave us two excellent Metroid games, especially Dread. Retro Studios, themselves, was very much doubted, a Texas company making an FPS Metroid sounds like it should've failed. For this reason, we can at least give them the benefit of the doubt.
The game looks BEAUTIFUL. you definitely couldn't tell that this game is from 2004 at this resolution.
like mgs2, graphics still hold up to this day
Although the limitations are clearly present, it still manages to have a clean look to it.
Logbook's a nightmare to navigate, and you can see some pixelly textures, notably through scan visor and on samus' armor, but the lighting, atmosphere, and environment cannot do a better job masking it. How the HELL did prime 2 and 3 not sell well?
Poor timing. Nintendo had a nack for picking poor release dates for Metroid titles.
No wtf
They better rerelease the trilogy for the switch. imagine how it would look if it was remastered
BC- 15
W/ Prime 4 included
BC- 15 GameCube controls
Labo VR compatability.
I could have sworn it was announced they were doing a remastered version.
@@MrSailing101 and voice acting on prime 2
I've always loved this boss fight. Despite being a giant mechanical sentinel, its movements always seemed so organic to me. Like the thing was a living machine.
I mean technically it was possessed by a living thing
Love how when you just beat Torvus U-Mos shows you Quadraxis when describing Sanctuary and goes “yeah have fun”.
that was the image of the regular quads
@@MrSailing101Nope. O-Lir's hologram (Sanctuary Guardian) shows you the regular Quads when talking about the rogue machines. U-Mos shows you Quadraxis.
So was Quadraxis meant to be their weapon against Emperor Ing? Because if so that makes this fight even more terrifying
Yeah it was the ultimate weapon to fight back against the enroaching Horde. They never realised the Ing would invade their final sanctuary.
@@iratepirate3896 Ing Masher and Quadraxis were supposed to be used to repel the horde, but Ing possessed the machines and caused them to turn against the Luminoth.
@@Patricio4Christ like they did with the ing smasher and theirs sentry turret
notable see how they can take controll of corpse too but no dark luhminot is see since all of them probably commit suicide killing the ing in the process
@@the_bane_of_all_anti_furry you can actually find several luminoth corpses in the Agon Wastes near the gunship, and if scanned it says that they "self terminated".
Self termination is just a fancy way of saying suicide.
Also, there are lore scans that specifically mention the Ing possesing Luminoth, and at least 1 actually calls them Dark Luminoth.
@@jakehildebrand1824 Where is the dark luminoth entry?
I love this boss fight because it makes you use every technique you have learned up to that point.
For real. All those little missile and power bomb expansions you'd feel like you wasted your time collecting actually paid off in this fight.
@@Ichiboy900 and the echo visor came in handy here
Ah yes, the super missile. The answer to all of life's problems.
@@youraveragejoe2 Echo Visor was required.
@@metawolf987 after 3yrs later im surprised i got a response
One of my favorite boss fights in the entire series!
Facts
Hard facts
Yeah, AND the Shadow dinosaur of torbus bog, creepy
now see the battle with this song, "REZZ - Edge"......is so scary
This thing creeps me out. I guess it stems from my dislike of large, semi-sentient robots, something about them unnerves me. Maybe it’s because it is so large, and the head almost never breaks line of sight with the player, it just stares at you...
Robots no matter their sentience always have a prime directive. Quadraxis' in this moment was to make sure you were dead...
0:41 is where that head not breaking line of sight looks the creepiest.
0:34. You just have to take a moment to see just how big this guy is, this was the most intimidating boss fight I had in Metroid Prime 2. My absolute favorite boss fight ever!
Most intimidating boss fight I've ever had. The sheer size of your opponent...
I love how Quadraxis' head stays perfectly level and locked with the camera view.
It's watching you...
The scan, near the beginning, makes this eerily clear. It's like the head is detached..... before it's actually detached.
Don’t forget to scan the Stunned Phase of the Head Module.
I see I'm not the only one who noticed that MISSED Scan opportunity.
@@GRIMLOCK07 It's easy to miss. Both times I finished the game with a 99%, that was the only scan log I forgot.
OH GOD NO-
The Chozo (and later Space Pirates) had Mother Brain, the Galactic Federation had Aurora Units, the Luminoth had Quadraxis.
My question is whether the galactic federation owns the central units in dread, or if the mawkin had them beforehand and the GF commandeered them when installing EMMIs on ZDR
@@ryanmauery5459 raven beak used those units to control the EMMIs
@@ryanmauery5459 Raven Beak used Quite Robe to build the central units for controlling the EMMIs
The Metroid prime series always made you use your entire arsenal of upgrades in boss battles. Its remarkable really. MP2 had some my most favorite boss battles in the series.
Moving it to first person was more genius than they realized
I know this is a cheesy and seemingly unrelated comment but yours truly just passed his Sec+ exam. Was humming this monster of a tune the entire time. Seemed fitting!
I love how Samus just casually rolls off the head module after defeating Quadraxis.
The fact samus took this thing down on her own is a testament to how amazing she is.
this thing is honestly terrifying
Crocomire from super Metroid and nightmare from both fusion and other m are in second and third place for terrifying Metroid bosses
i love how the screens shake as quadaxis walks
even tho MP2:Echos was the least liked of the trilogy, its my absolute favorite of the three.
Who the hell preferred Corruption over Echoes?
@@iratepirate3896 ikr, echoes was way better
It was too difficult to get around. You couldn’t enjoy The atmosphere without constantly looking at the map, which affected the flow and momentum of the game. It’s like a big map game
@@williampatrick2971 they where all like that to an extent though
Each has its better qualities, but I had more FUN playing corruption. Echoes may be more of a metroid game, but I didn’t have as much fun. And this is coming from someone who has played and beat echoes and corruption four times each. I beat prime 1 twice.
Imagine the remastered version of this fight... it will be awesome!
The worst part is, since this fight is in the Dark World, your health is slowly depleting as you fight this giant robot. I once beat him, survived with just a little bit of health left, and then the Dark World radiation killed me before I could get to a save room, so I had to start over.
Oof
Isnt there yellow and blue energy orbs dropped from the boss? Yellow heals one energy tank and blue heals 50.
@@glitzy5214 red blue and yellow.
Red heals 10, blue heals 25, and yellow heals 50.
@@jakehildebrand1824 i swear yellow heals like one e tank
@@jakehildebrand1824 Purple heals 10, red 25, blue 50, gold is a full tank.
before i fought this boss i was like "omg omg omg, this is it..." then i backed out and tried again...lost the first fight, not the second, and by this time i have more energy tanks at this time, the trick is when you are locked on with the annihilator beam you are supposed to boost out of the way
probably the best boss in the game, at least my favourite to fight. feels so epic, the whole thing. And by the way, the idea of this boss probably comes from Fionn Muccumhail vs Cat Head. Cat Head was the son of a witch who could detach his head from his body. Fionn sliced Cat Head's head off but the head kept floating around and biting him. Pretty similar stuff.
I wondered why I thoroughly enjoyed fighting Wotan from Borderlands 3 for a reason, reminded me of this big lad, really fun fight.
Wotan literally does similar things throughout the fight like Quadraxis does, even seperating into two parts near the end, was very nostalgic.
There's one thing I absolutely HATE about Quadraxis. When the head module is stunned and receiving signals, the game counts that as a separate scan point. Nowhere else in the entire trilogy do you have to scan a boss twice in the same phase, and there's nothing to hint at this. It was the only scan point that I, and many others, missed in the game, and it's an ugly blemish on an otherwise fantastic boss. Even the player in this video missed it.
Metroid Prime 3 enters the room.
There’s a lot of missable scans in each game. In Metroid Prime I always forgot to scan the aqua drone.
Flaahgra has two scans, and its tentacles was the only scan I missed in Prime 1. Got a letter reply from nintendo power informing me of such!
Imagine How much harder would be this boss without the blue and yellow energy drops
It would be next to impossible, since your health is constantly being drained by the dark atmosphere.
@@JanusHoW it wouldn't
@Enter Name Here
One mad lad actually managed to beat Quadraxis without the Dark Suit AND without energy tanks. It was pretty much a rush to get every single energy pickup and even when the fight was already over.
I feel like the Prime series gets the size right for the Morphball. They have her in somersault position and basically have the ball appear over her, making it another layer of armor.
This thing puts all Metal Gears, Gundams, and those Scarabs from Halo to shame!
The sound effects of this boss fight live in my head rent free. I remember I was awed into a sort of teenage gaming psychosis when I first experienced this fight.
Genuinely wonder how many Ing it took to FULLY take control of Quadraxis. This boy ain't no basic Quad, this is THE Quad Sentinel. With how big this mf was I wouldn't be surprised if it took at least 20 Ing Warriors or Hunters to get him up and running.
One of my favorite bosses from the Prime series. Such an epic battle.
Honestly, I don't like Prime 2 _as much_ as 3 (but better than 1) but Bosses like these are Iconic all the same.
And look how well those visuals hold up. I love the Switch but it's a calculator: the Gamecube was never this relatively weak in context - it went toe to toe with the then PS2 and fought it tooth and nail with amazing-looking Blockbusters like these!
I hope Nintendo get their act together for the Switch 2 and make it at least decently powered; as good as a PS4 Pro.
all the bosses in metroid trilogy are soo hella funny to fight
really sad how there is not possibility for fight them again like an sorta of boss rush like they did to zelda OoT remake on 3ds
I've seen what this guy can do and let me tell you something you've got the tear this hunk of junk apart right now
I f**king love the Gamecube! I should really play through Prime 2 again; I don't think I've done a full playthrough of it since it came out in 2004. It was freaking hard, even with a strategy guide.
Forgot to scan the stunned Quadraxis Head. That's way there was an 80% scanned instead of the full 100%.
Came to the comments to find this. Thanks!
@@ddownpound6 No Problem.
You are supposed to also scan it again once it loses it's tactical link with the body.
I just noticed that this is the first boss fight in prime 2 where there are no light beacons or crystals
Boost Guardian :)
0:41 There's something very disturbing about how the scan visor highlights the Quadraxis' head constantly facing you.
Would love to play the trilogy, to catch up for 4. Its been so long since I beat these games, and I want to do it again. Great memories.
Watching you jump down to the arena made me lol, I always took the elevator down
This is the definition of a GOOD boss fight.
Prime 2 has the best bossfights in any videogame.
Pisses me off seeing dark souls fanboys saying those games have "epic" bossfights when every boss in soulsborne games are literally the SAME THING.
roll spam and poke, feels like you're fighting a regular enemy.
A quick "by the way":
When destroying the feet at the beginning of the fight, a boost ball works just as well. It also doesn't have the annoying downside of Quadraxis moving his legs before the bomb actually goes off.
The game actually hints at this, since boosting into the orbs is also effective against the smaller normal enemy variant.
@@VGamingJunkieVT Yea, I didn't even know that bombs could work on them before this video
God the way this thing moves makes it look so large and intimidating. Like sure, there are big bosses in plenty of games but a lot of the time it feels like you’re just small. But this thing moves with weight and mechanical fluidity that makes it feel massive
Especially with how big it is just from afar. A lot of the fights in Prime 2 were against larger versions of common enemies, but Quadraxis goes FAR beyond that formula.
This post doesn’t scare me too much but it does make me very tense. The idea of fighting something giant while you’re looking away from it just sends chills down my spine.
this boss is harder than all Prime 1 bosses combined
Just recently played this game a few hours ago and beat this boss on the first try
One of the most memorable boss fights is the whole franchise.
quadraxis is by far my favourite and most annoying bosses no wait spider ball boss actually
And the Grapple Guardian. But the worst of all is the Power Ball Guardian.
Ahem boost guardian
power guardian was a wuss in my opinion
the spider guardian is terrible. i played the “easier” version on wii, but heck that thing was still hard
@@mrsaturn9974 i played normal on gc and it was actually surprisingly easy
All-time-favorite boss.
Tied with Hag 1 for me. Can't decide which has the better theme either
8:05 Need a first 4 figure of the dark suit with that pose
One thing that always drives me nuts about watching people fight bosses or just about anything in this game, is that they NEVER use the beams. The light beam is THE absolute best thing against this boy. Easy/Veteran (Normal) light beam the entire way through the fight (it homes in). In hard/hyper mode, super missile AND light charge the knees, light beam the rest of the fight. This goes for just about every boss short of Alpha Blogg.
I have a terrible OCD about using limited ammo "incase I really need it"
I personally love mashing a and power beaming things away.
@@Rye-Uh
That's the good thing in MP2.
Even if you use up all your ammo, you still can charge your light/dark beam to shoot out a regular shot.
With this you can still open up doors or destroy canisters/enemies to restore ammo.
This game doesn't do a very good job of letting you know what weapons work against what
@@olsonbryce777
Typically, light is good against dark enemies and dark against regular enemies. The one anomaly is Dark Samus. Beyond the Dark motif, she's made of the same phazon responsible for Dark Aether, so you'd think she'd be more vulnerable to the Light Beam especially when she's comfortably seen going about Dark Aether without being harmed by the atmosphere.
@@VGamingJunkieVTA year late, but my personal explanation as to why Dark Samus isn't vulnerable to the light beam is because she isn't attuned to the Energy of Dark Aether. The Light of Aether purifies the corrupted dark energy, which is why it is so deadly against the Ing who were born from the corrupted energy. Dark Samus was born of pure Phazon energy, not the corrupted Light of Aether.
All who played prime trilogy will say the same
Quadraxis is one of the best ego shooter boss fights out there
Hands down
i love this boss not from its battle but the design and the music
Adventure Wolf I agree completely
The music is amazing. I love the repeating, descending elements in the background.
I come from 7 years in the future to say thank you for this upload. This fight was giving me trouble as I couldn't figure out the final phase.
just imagine a new one. mannn
T SMACKS Metroid Prime 4 ;) guess they heard you
Mandal greed guess they did too!!!
@@tsmacks9 they restarted development. And hired new artists from halo and crysis
Your Average Joe 2 I don’t think they restarted. Didn’t they just hire mo ppl. It was restarted last 2 yrs ago
@@tsmacks9 i was right about the artist thing
I like this boss in Metroid prime 2,it’s a biggest mech to fight and be easy to take it down,Quadraxis boss always be best
the title makes it seem like you fight this boss thirteen times lol
I miss this games so much. I hope the rumors of a remake trilogy coming to switch are true.
The start of this boss fight with the music could not be more epic!
whoever played this clearly was tryna get all the scans but they missed that the stunned head 5:19 is its own scan. rookie mistake
This was the best boss in Metroid history until Raven Beak.
His detached legs becoming a part of the arena that you need to use strategically to beat it was fucking genius.
I love it when Quadraxis gets pwoered on and the bass drum on the music just KICKS your eardrums.
This is one of best boss fights ever!
I wonder what he's saying when talking in that robot voice..
My guess: "SAMUS-UNIT, my powerful human friend, I calculate that we simply have misunderstanding here. I predict a 100% chance of being able to settle this through verbal communica-OHMYGODWAI-..."
I uploaded a video of beating Quadraxis without the dark suit and only 1 energy tank.
Not even ONE energy tank. That was a damn impressive fight.
I might not like echos that much, but this boss was beyond incredible.
echoes is the best prime game tho how can you not like it that much
@@aetheriox463 I don't like the linearity in level design compared to prime 1. Also, the dark world is annoying and uninteresting to explore, not to mention, when moving between the dark and light world, there is an unskippable cutscene. However, I can understand that it is a cover for the game loading and rendering the dark world. The Ig were uninteresting, and the visors seemed uninspired, except for the echo visor. Many other annoying things about the game, but those are the first things that come to mind.
@@calvintorgerson9686 There is a major difference in prime 2's map design in comparison to prime 1: You can get anywhere from anywhere. In prime one, to get from A to B (major locations), you are required to go through Magmoor, every time. This is very annoying and increases the time you have to travel, not to mention that most of the game Magmoor is still dangerous. With prime 2, every location has an elevator to everywhere else, the best example is before you get power bombs.
You are currently in Sanctuary Fortress, just gotten spider ball I believe, you're tasked to go to the bottom of Torvus bog to fight the power bomb guardian, its quite a trek and takes some time. Once you have power bombs, there is an elevator right outside of the boss room that takes you right to Sanctuary right where you need to be. If this was in prime 1, you would have needed to go back all the way up through Torvus and then to temple grounds, back to the start of Sanctuary. This is how back tracking should be done (prime 2, not 1), and I don't understand how you can think that as linear, especially since it doesn't happen just then, its pretty often. Prime 1 was just as, if not more linear due to there being one path to each location.
I can understand how the dark world can be seen as uninteresting and annoying, hell before you beat most of the game you take damage the entire time you're in there. I personally am fine with it because it basically doubles the games content, and a long Metroid game is better than a short one imo (increased travel time to places doesn't count, as you don't need to do anything interesting to do that). You fight most bosses in the dark world, which makes sense lore wise because you're trying to destroy it and get your upgrades back, and the best boss (imo) in the entire Metroid franchise is fought there, Quadraxis. (again, my opinion).
There wasn't very much lore about the Ing minus the war between the Luminoth and them, so fair enough. The visors weren't that interesting in prime 1 either, you got thermal and x-ray, basically the same upgrade. Dark visor is just x-ray again, so yeah I can see what you mean, and you mentioned that the echo visor is cool and I agree.
Personally to me, Echoes is the best game in the Prime series, but I did still really enjoy Prime 1. As a first attempt at a 3D Metroid game, it's one of the best Metroid games that exist. Prime 2 ironed out some of the kinks of the first one (better map design, over all more difficult as imo Prime 1 was too easy etc), and is just the better of the two. If you disagree, that's fine though.
Totally understandable to like Prime 1 more than Prime 2. Prime 2 is darker, drearier, grayer, and far more difficult. The dark world is very punishing and can be annoying to navigate. Some of the bosses (Spider Guardian) are jank and the sky fortress keys fucking SUCK to collect. That being said, still love Prime 2 more
This game deserves to be HD Remastered.
This boss was tough- 3 phases, your health slowly drains, and you have to utilize all you have learned up to that point.
Lol this is so funny watching this gameplay, I co-oped this game with my dad and he used to pass me the pad on every single boss fight, good times 🤣❤️
my dad and I are doing this right now 😆 he loves to replay them. I'm 28 and he's 68, his hands are getting bad, so I have to do the boss battles because of his arthritis and anxiety won't let him play well.
mine aren't great either but more manageable so it's on me to beat the bosses 😢
Best boss fight in the franchise
Great game. I REALLY hope we get a switch remaster soon. If not then my Gamecube version will suffice.
Thanks for this piece of collection!
I love the sounds it makes with it's body!
I wish there was a boss rush mode. I hate having to do entire playthroughs just to fight Quadraxis.
I keep a file with a save right before Quadraxis. I boot it up once in a while to fight it lol
You forget of scan damaged Head Module. Quadraxis is my favorite Boss of Trilogy
I did it too :(
One of the scariest bosses in metroid for me at least
The only boss fight where you are on a time limit besides the last dark samus one, but the difference is the boss here is beaten in phases. Its unique for being a timed fight (sort of) as you slowly take damage and have to beat all phases of this fight.
You know, now that I think about it, I'm kind of sad that the Annihilator targeting reticle doesn't display "ENEMY LOCKED ON" in the same script as the Luminoth holograms.
samus' visor translated it
Funny fact: The Ing discovered the fact they can possess machinery purely on accident and used that to their advantage against the war with the Luminoth.
okay, so this was made in order to match the emperor ING in terme of raw power.
Guess ill take my chance against it !
When I 1st faced this boss I had to do with literally the old fashioned way I didn't know I could use my visor visors to detect his radio waves I literally had to aim the old fashionably and keep shooting at those antennas
I've actually never have made it this far on Metroid Prime 2!
he’s the first thing i died to in prime 2
Hahaha, I played when I was 8 the first time. So I died at the Alpha Splinter... twice.
This had got to be the most annoying fuckin bosses ever. Period. Died like 3 times already
this would make a great vr game i think. the rolling ball parts would be the only immersion breaking thing. played fallout 4 in vr once. Didnt like that when i crouched in the game, i felt like i was looking out of my knees.
all the prime games would make amazing vr games, idk how they would do the morph ball though
BRUTALLLLL!!!!
Quadraxis
Difficulty:5
Weapons:3
Shield:4
Can you comment on my video of beating Quadraxis No dark suit No energy tanks 10 missiles and only 50 beam ammo please... ua-cam.com/video/M55BaRrQH08/v-deo.html
There's the link.
Weapons 3!? He's supposed to be the ultimate weapon against the ing. That's why he has the annihilator beam. Also holy cow I'm late to the party XD
Who else agrees that Metroid Prime 2 is the perfect sequel to Metroid Prime? And honestly with Metroid Prime, so far it seems that, like the Paper Mario series, the first game is infinitely memorable, followed by a perfect sequel which far outshines every game before and after it. And while Metroid Prime 3: Corruption and Super Paper Mario (the third games of each series, and the first for the Wii) were excellent games, they fell just short of whatever made the second games perfect.
But specifically for Metroid Prime 3: Corruption, it was far inferior to its predecessor. While the ability to explore more freely and motion controls were amazing, the overall game was just too short, and every area was a bit too repetitive or just too easy.
What I'm hoping for Metroid Prime 4 is that it will be more similar to Metroid Prime 2- WAY more environments, tougher bosses (MP2's bosses were all unique and very creative, and while not impossible to beat, offered exactly enough challenge to be satisfying for casual and experienced players alike. Additionally, MP2 has some areas that even today, 16 years later, still invoke a nervous feeling just thinking about them (for me, it's the Hall of Combat Mastery in Sanctuary Fortress, where an Ingsmasher always is, and some really ominous music plays).
Here here; MP3: Corruption was such a let down. Functional yes; but it just felt inferior to both Prime 1&2 in everyway. Especially the final boss of Corruption, it's like they copy and pasted this quadraxis fight but made it boring and unimpressive.
0:34
he's a big guy
For you
I was stuck on this boss for almost a month back in the day 😭
No un shielded module scan?
REMASTER MP2
You have a Compendium of all Bosses fight!
Blows the shitty squares right out of my gamecube damm the wii is missed by me
I Literally Liked The Annihilator Beam That He Got in 8:10