I like your channel very much because you show how the standard render can offer pretty good results instead of using all that fancy stuff we see with Octane or Redshift. A good render is not just a matter of a good plugin, it's understanding light and materials and you, sir, a master on this topic!
Helpful tutorial, and nice lighting effect. I'm working in an office where the standard lighting is the one they use - not everyone is comfortable with redshift or v-ray after all. Thank you for this.
Really nice simple yet informative tips on lighting setup (which can be extremely overwhelming for beginners). Can this be done with the free version of C4D that comes with AE on Creative Cloud subscriptions?
Really nice tips and would love to see more tutorials on classic renderer in future. Also share one with global illumination. Do you use classic rendered for all of your projects?
thanks. I'm using a default camera but rendering from the isometric view. The materials are quite basic. I'm using some sub-surface scattering effect for the "3D" block's material. Will probably do another tutorial about the material in the future.
You can select the Light. From the Properties Panel, select the Details tab, scroll down to the Falloff section where you can control the falloff radius and other properties.
I like your channel very much because you show how the standard render can offer pretty good results instead of using all that fancy stuff we see with Octane or Redshift. A good render is not just a matter of a good plugin, it's understanding light and materials and you, sir, a master on this topic!
you don´t need octane or redshift what you need is the basics understanding of lighting and materials
Cool! Great to see the potential of Standard Renderer!
Hope to see more! Thank you, Minh.
Thank you, Master! This's what I have been looking for and waiting for years
Absolutely beautiful. Loved it, you have taught to add beautiful lighting in such an easy way. Top class, I must admit.
Great tutorial. Never even seen the ambient illumination option used before. Thanks.
Helpful tutorial, and nice lighting effect. I'm working in an office where the standard lighting is the one they use - not everyone is comfortable with redshift or v-ray after all. Thank you for this.
Thank You Sir 😍😍😍
You finally fixed the problem, I'm facing from years!
Very beautiful effects! Thanks for sharing. Would love to see the texture tutorial as well 😍🙏
Thanks for the tutorial. Usually, we just see render settings for Redshift and Octane.
Thank you, found it pretty useful!
Best tutorial. Thank you!
i enjoy your tutorials bro
Awesome tutorial, thank you so much bro!
Thanks, great content!
This looks really good, This super snazzy with just a standard render. will be subscribing! looking forward for more content. :)
thank you! appreciate it
Really nice lighting tutorial. Thanks
Awesome tutorial 😍🙏
it would be awesome if u make a tutorial of the entire scene modelling, beautiful light setup btw love it.
Mind blowing simpleness 😊😊
Thank you dear. Very helpful for me.
awesome!
awesome. I am always waiting for your tutorial. you show us something different. hope you get more and more subscriber. LOVE
Thank you!! I'm very glad to hear that.
Cheers!
Thank you!
Very nice!
Really nice simple yet informative tips on lighting setup (which can be extremely overwhelming for beginners).
Can this be done with the free version of C4D that comes with AE on Creative Cloud subscriptions?
Thank you..
professional ❤️ you used key and fill light right ?
Big up Big up !
Do you know that you’re a life saver ?
Really nice tips and would love to see more tutorials on classic renderer in future. Also share one with global illumination.
Do you use classic rendered for all of your projects?
Thanks!! Yes, I only use the standard renderer for my work
@@MinhPhamDesign Wow, very nice. They look so professional like 3rd party renderers.
Awesome! can you make a tutorial on this using Spline
Very good, I would like to see how is the setting of the camera and the materials...
thanks. I'm using a default camera but rendering from the isometric view. The materials are quite basic. I'm using some sub-surface scattering effect for the "3D" block's material.
Will probably do another tutorial about the material in the future.
Absolutely wonderful tutorial it was very helpful
But I wanted to ask how I can control the light falloff? Like I wanna control how far the light goes
You can select the Light. From the Properties Panel, select the Details tab, scroll down to the Falloff section where you can control the falloff radius and other properties.
@@MinhPhamDesign thank you so much!!
Thumb up cho anh mình
May you give tutorial 3d isometric like this in spline
anh ơi em có thể hỏi về cấu hình tối thiểu đề làm đồ hoạ 3D cần những gì không ạ
Hi bro, can you show me how to create it in Spline software or something like that. I wanna learn to design it. Thank you!
C4d standard renderer how to render good looking glass material?
Brother plz make this on spline something inspiration or something special plz brother
Bro please make this scene in Blender or Spline also.
i have made the same tutorial for blender on my channel
what are your PC requirements for this especially graphics and Vram
🐂🍺👓
bạn có xài facebook ko?
facebook mình đây nhé facebook.com/pham.d.minh/
@@MinhPhamDesign OK BẠN,mình kết bạn nhé ^^
C4D version?
R22+