I like your channel very much because you show how the standard render can offer pretty good results instead of using all that fancy stuff we see with Octane or Redshift. A good render is not just a matter of a good plugin, it's understanding light and materials and you, sir, a master on this topic!
Helpful tutorial, and nice lighting effect. I'm working in an office where the standard lighting is the one they use - not everyone is comfortable with redshift or v-ray after all. Thank you for this.
thanks. I'm using a default camera but rendering from the isometric view. The materials are quite basic. I'm using some sub-surface scattering effect for the "3D" block's material. Will probably do another tutorial about the material in the future.
Really nice tips and would love to see more tutorials on classic renderer in future. Also share one with global illumination. Do you use classic rendered for all of your projects?
You can select the Light. From the Properties Panel, select the Details tab, scroll down to the Falloff section where you can control the falloff radius and other properties.
Really nice simple yet informative tips on lighting setup (which can be extremely overwhelming for beginners). Can this be done with the free version of C4D that comes with AE on Creative Cloud subscriptions?
I like your channel very much because you show how the standard render can offer pretty good results instead of using all that fancy stuff we see with Octane or Redshift. A good render is not just a matter of a good plugin, it's understanding light and materials and you, sir, a master on this topic!
you don´t need octane or redshift what you need is the basics understanding of lighting and materials
Helpful tutorial, and nice lighting effect. I'm working in an office where the standard lighting is the one they use - not everyone is comfortable with redshift or v-ray after all. Thank you for this.
Absolutely beautiful. Loved it, you have taught to add beautiful lighting in such an easy way. Top class, I must admit.
Cool! Great to see the potential of Standard Renderer!
Hope to see more! Thank you, Minh.
Great tutorial. Never even seen the ambient illumination option used before. Thanks.
Thanks for the tutorial. Usually, we just see render settings for Redshift and Octane.
Thank you, Master! This's what I have been looking for and waiting for years
Very beautiful effects! Thanks for sharing. Would love to see the texture tutorial as well 😍🙏
Thank You Sir 😍😍😍
You finally fixed the problem, I'm facing from years!
Mind blowing simpleness 😊😊
it would be awesome if u make a tutorial of the entire scene modelling, beautiful light setup btw love it.
Really nice lighting tutorial. Thanks
This looks really good, This super snazzy with just a standard render. will be subscribing! looking forward for more content. :)
thank you! appreciate it
Thank you, found it pretty useful!
professional ❤️ you used key and fill light right ?
Awesome tutorial, thank you so much bro!
Very good, I would like to see how is the setting of the camera and the materials...
thanks. I'm using a default camera but rendering from the isometric view. The materials are quite basic. I'm using some sub-surface scattering effect for the "3D" block's material.
Will probably do another tutorial about the material in the future.
Best tutorial. Thank you!
Really nice tips and would love to see more tutorials on classic renderer in future. Also share one with global illumination.
Do you use classic rendered for all of your projects?
Thanks!! Yes, I only use the standard renderer for my work
@@MinhPhamDesign Wow, very nice. They look so professional like 3rd party renderers.
Thank you dear. Very helpful for me.
i enjoy your tutorials bro
awesome. I am always waiting for your tutorial. you show us something different. hope you get more and more subscriber. LOVE
Thank you!! I'm very glad to hear that.
Cheers!
Absolutely wonderful tutorial it was very helpful
But I wanted to ask how I can control the light falloff? Like I wanna control how far the light goes
You can select the Light. From the Properties Panel, select the Details tab, scroll down to the Falloff section where you can control the falloff radius and other properties.
@@MinhPhamDesign thank you so much!!
Really nice simple yet informative tips on lighting setup (which can be extremely overwhelming for beginners).
Can this be done with the free version of C4D that comes with AE on Creative Cloud subscriptions?
Do you know that you’re a life saver ?
May you give tutorial 3d isometric like this in spline
Hi bro, can you show me how to create it in Spline software or something like that. I wanna learn to design it. Thank you!
Thanks, great content!
Awesome tutorial 😍🙏
anh ơi em có thể hỏi về cấu hình tối thiểu đề làm đồ hoạ 3D cần những gì không ạ
Very nice!
Thank you!
what are your PC requirements for this especially graphics and Vram
awesome!
Awesome! can you make a tutorial on this using Spline
C4d standard renderer how to render good looking glass material?
Thank you..
Big up Big up !
i have made the same tutorial for blender on my channel
Thumb up cho anh mình
Bro please make this scene in Blender or Spline also.
Brother plz make this on spline something inspiration or something special plz brother
bạn có xài facebook ko?
facebook mình đây nhé facebook.com/pham.d.minh/
@@MinhPhamDesign OK BẠN,mình kết bạn nhé ^^
🐂🍺👓
C4D version?
R22+