@@TeaLeavesProgramming It was my version of Eye of the beholder, IIRC, you had to press a button [Y I think] to toggle the game from movement/combat to exploration mode. Movement/combat mode locked the cursor to your character portraits allowing you to use one of your 2 quick slots [B for main hand/melee, A for off hand/ranged/spell] and locked the D-Pad to movement Exploration mode gave control of the cursor to the D-pad for manipulation of stuff with A being take/examine, B being use. I think there was also a movement compass like on the bottom left of the Dos Screen that allowed movement in exploration mode. I used to play it all the time, but that was over 20 years ago.
Hrm. I watched it. Guess I’m a nerd lol. Wasn’t this a snes title as well?
Yes, it was ported to a number of platforms. I've never tried the SNES port though!
@@TeaLeavesProgramming It was my version of Eye of the beholder, IIRC, you had to press a button [Y I think] to toggle the game from movement/combat to exploration mode.
Movement/combat mode locked the cursor to your character portraits allowing you to use one of your 2 quick slots [B for main hand/melee, A for off hand/ranged/spell] and locked the D-Pad to movement
Exploration mode gave control of the cursor to the D-pad for manipulation of stuff with A being take/examine, B being use. I think there was also a movement compass like on the bottom left of the Dos Screen that allowed movement in exploration mode.
I used to play it all the time, but that was over 20 years ago.