Crazy thing is gold is underselling it. They found a fucking Diamond mine with Overwatch and completely screwed it all up. It’s genuinely impressive how much the IP was botched but that’s what happens when a bunch of soul sucking old white dudes value short term profits over the value of the IP lmfao.
the exect is too impatient to wait for 1 golden egg per month for 20+ years,so they distress the goose and force her to laid 10 eggs now and killed the goose instead
the original Overwatch release was the last hurrah for the real Blizzard. since then Activision has just been leeching the shit out of it and minimizing development costs and efforts , while the OG Blizzard developers have been leaving the company one by one, with hardly any of them left at this point. Its not surprising at all.
"Dont worry we can give you what boils down to the same shit weve been giving you as sorry excuse for events, except this time were gonna CHARGE YOU FOR IT" - Activision (FUCKING) blizzard
@@GaminylGames Not even your time. Cost of a desirable (legendary) skin is like 20 bucks. I forgot how much epics cost but lets say they're half that at 10 bucks and the average price of a skin is 15 bucks. Last I bothered to look (because it's a bit annoying to do so because you have to add all the coins from earnable weekly challenges) you only can earn a max of 60 coins per week and 100 coins is about 1 dollar. So $15= 1500 coins, divide by the 60 coin max per week and it would take you 25 weeks or about half a year to ear enough for the average cost of a skin. Again doing every challenge. Every week. Might be fine if you're rich and didn't have to work or are young and didn't have a job. So the reality is you're "earning" a skin every 6 months of religious play. SO in actuality your buying stuff.
@@projectblitz7290dont buy anything in the store with actual money but keep playing the game. It costs then money to host more players. Yes investors will see that theres a high population but they will also see that the income from sales to player population is not matching up
Blizzard: want a free drink? Fans: sure Blizzard: here’s a can. Fans: it’s empty Blizzard: oh I forgot, putting liquid in the can was too hard, but you can buy some, here I’ll scoop it with my hand while you drink it.
@@Shitposting_IHMN Its effectively dead, If they announced im going to remove lootboxes and a tank and charge 20bucks a skin and timegate characters behind a battlepass, no one would have wanted Ow2.
@Seven-pu5wj I disagree. Overwatch 2 was the PvE content, and now that that is not going to be in the game this is no longer Overwatch 2 as it was promised. If they fix the PvP of this game and make it an amazing game, it still wont be Overwatch 2, just a good versiom of Overwatch 1.
@@Seven-pu5wj this is just my personal opinion but I know that many other long time fans of ow feel this way too. For me, overwatch is dead. The dedicated fanbase took so much bs from them for years, because we were promised it was all for the sake of the PvE. And now we find out that it was cancelled, not only that but it was cancelled over a year ago meaning they launched overwatch "2" knowing full well that the whole reason for the sequels existence wouldn’t be coming. They were actively lying and deceiving us for over a year. To me that was the last straw, heck I’m not even someone who was super excited for the PvE, I literally just don’t wanna deal with this company anymore. At the end of the day, overwatch 2 is a relaunch that’s supposed to make them money. And it’s clearly working so good for them I guess, but they completely sacrificed their dedicated playerbase. It pains me that they killed a great game and an even greater PvE vision because of greed. The box game that they originally promised would’ve certainly made them a few millions if not more, but you know what’s even better than that? Charging 15 bucks for watered down story missions every other season. Minimum effort and maximum profit. So sure, their casual audience will always be there, always buying the battle pass cause that’s what they’re used to anyway. But for me, I don’t enjoy this game enough anymore to take their bs, especially not with the state that competitive is in. And I know that blizzard doesn’t care about players like me either because I don’t buy their 20 dollar skins, so I guess the feeling is mutual. Overwatch 2 is dead, not in the sense that it has no players but in the sense that the game itself literally doesn’t exist. Overwatch 2 from the beginning was supposed to be a PvE game, what we currently have is just the PvP update that was supposed to go alongside that. This isn’t overwatch 2, this is overwatch with a shop and battle pass.
The very existence of this video while Overwatch 2 is still in service is one of the most impressive shade throws I've ever seen. Slap that Overwatch 1.25, my guy.
After the views his (first) Overwatch Death of a Game video made, he was chomping at the bit to put out this one. I wonder if he's ever created something. This series is largely hilarious. Eagerly awaiting Death of Ticket Sales: Avengers Infinity War
@@Macheako considering the people who ACTUALLY care about OW have already stopped playing the game or have reduced the amount they play the game now, yeah it's pretty dead. People who don't care about the game that much don't matter
@@SkylineLofe They do matter, because those new players you say "don't care" about the game, will continue to and are much more likely to buy cosmetics. They keep the game running and will keep it running. OW2 isn't dead.
well they aren't lying, Bobby Kotick in charge, I'm not surprised "AAA" companies are just failures now for money and lifeless investment payoffs to people who don't even play videogames Passion and heart was destroyed for some loser's money
@@Bluzlbee In their eyes, we are the losers because they get to sail away on a yacht with arms around expensive hookers. Hard to argue with that, but try to live with yourself. Such people have something broken in their heads.
not even like the game they said they'd make was going to be a ground breaking concept. Was just going to be a pve class shooter... Like I feel like expectations weren't even that high.
Yup! The only change that has materialised is to the store. Everything else is either more of the same bad balance, or "cancelled" (ie. nonexistent) content.
The most hilarious thing about story mode's cancelation, is that when Blizzard brought up that it is too hard to design so many abilites for so many heroes, they in fact already done that. With their red headed step-child called Heroes of the Storm. Every hero, all with 20 sets of talents, each. Not all are entirely unique, of course, but they change the way a hero is played. Y'know, like they wanted to with overwatch.
@@tyrap6949 I used to play Overwatch 1 regularly until they destroyed it in favor of their greed. I still play HotS though as it's still a good game at its core.
I want to thank the rule 34 community for their outstanding Overwatch content over the years. I didn’t even know Overwatch was a video game until it’d been out for two years.
This is 100% corporate fault. Don't blame the devs. Bobby and the whole Activision suits are greedy and they have no morals, they would sell their own mother for cash.
I knew this would come. Overwatch 2 has done basically every possible wrong that one can do to a sequel. Overmonetize, produce less content than original, worsen gameplay in favor of monetization, promise features that gets thrown into the trash making players wonder where that dev time went. Oh boy... *Edit; I would like to point out that this feels like such a common trap that live-service games tend to fall into. Promise features that doesn't come out, causing player frustration to be high as they ask where said feature is? And if said feature isn't coming, where did the dev time go? I really hope developers will one day learn that live-service games isn't all sunshine and flowers but you need to properly dedicate dev time into things and when it doesn't go as planned, they need to salvage whats left to produce something anyways.
They had a near perfect monetization system for OW1 and just decided to ruin it. Spent probably around 1000 hours with OW1 between 2016-2018 and haven’t even considered installing OW2. What a disgrace
@@protaagit was a perfect monetization system for a game that is meant to live one or two years, now a days its impossible to maintain a live service game with only the box price, there's literally no live service game today without some case of microtransaction.
@@L3MVZombies Except for the fact that corporate profits keep going exponentially up no matter what happens. An entire development team of sometimes hundreds of people gets laid off, and in the very same year the company that made the decision to let all those people go announces record profits. Have you ever played Deep Rock Galactic? That's a live service game made by a relatively small team, and it has one of the most non intrusive monetization systems I've ever seen. Y'know one incredible thing about Deep Rock Galactic? Not only is it one of the best cooperative experiences of all time, it's a live service that's been alive and well for six years now. The dev team kept the game alive for six entire years selling ONLY the game itself (15 dollars) and cosmetic packs as DLCs, nothing more. Take note that one ENTIRE cosmetic pack in DRG, which includes skins for every possible customizable thing in the game (weapons, armors, hats, etc) costs less than a single legendary skin in OW2. Another cool little thing is that 90% of the game's coolest skins are completely earnable through just playing the game, and you cannot speed up the process with real money even if you wanted to. The truth is, 99% of all live service games exist not because the developers had a cool idea for a constantly evolving game, but because a company wanted a theoretical infinite ammount of profit stretched over an infinite ammount of time. A live service game is one of the safest bets a company can present to its investors. Good games CAN come out of this, but it's incredibly rare. So yeah, looking at the entire AAA gaming landscape as of late, I can confidently say what you claimed in your comment is bs. The only reason OW2 changed to a more predatory monetization scheme is because the investors pressured the devs into milking as much money out of it as they possibly could. The previous monetization system would have kept the game alive, hell it would even have earned the suits a nice ammount of profit, but it wouldn't have made the profit line go up as much as the investors wanted it to, so of course it had to be changed. Y'know what's the funniest thing about ALL this? You are defending the company that made Diablo Immortal.
You know what's even funnier than the "On Fire" system being returned??? The fact that it never left in the first place. Your hero would always mention them being on fire since OW2s launch, there was just no graphic for it. Not that it matters anyway, I'm pretty sure you don't even get anything special for being on fire since mvp cards postgame don't exist anymore
I am still baffled at how the switch version of overwatch 2's log in is broken. It asks you to enter a website in the console but it never opens and always sends you back at the start. That alone made all the claims of the game being rushed and poorly made be tangible
As someone who owned OW1 and played it casually from time to time, I really feel robbed by Blizzard. I paid for that game and they just took it away from me.
this is how i felt too, i played on occasion, and decided to come back for the OW2 release to find out that all those skins i could easily get from lootboxes were now locked forever and i had to pay for them. like i payed for what was in the game you can't just take it away like this, and i lost all interest in playing cause there's just nothing to grind for now, the rewards from the battlepass on the free pass are bad and few and not stuff i want and grinding the premium currency to buy skins is so slow it's not even worth mentioning. it sucks that every game i buy nowadays i don't actually own and the games can be changed at any time to be anything or just shut down and rendered unplayable games as a service is a scam
Technically yes, but for (7?) Years they've done a very good Work on the Most time so im cool with Spend over 100 € for ow 1. But for overwatch 2 im Not interested in giving Them even 0,01 € since they do what they promised.
@tblack4534 sure but that amount you spent on ow1 is gone and so is your product. They took away ow1 because they knew most of the fanbase would've look at ow2 played a bit and immediately go back to ow1
@@all4me501Not now that they have exclusive heroes you can't unlock without playing an obscene amount with some being downright broken. Also all of the abilities that they nuked in Overwatch 2, the missing maps, the poor matchmaking... It's a lobotomized Overwatch 1. No, not the same. Worse. No thank you.
Blizzard made a compelling setting, a truck load of interesting characters, and then proceeded to just make a pvp team shooter with increasingly aggressive and abusive monetization. If they had managed to execute on the original vision of Overwatch, we probably could have had a genuine masterpiece. Instead we got Overdraft 2, where you get charged absurd prices for things that were cheap or free in the original game that is now GONE because Blizzard knew a lot of people wouldn't have willingly "upgraded".
Am I the only one who hates when people say someone's being "too mean" or "too negative" when talking about a game like Overwatch 2? Giving greedy, useless companies like ActivisionBlizzard the benefit of the doubt is what brought us to this point!
@@lilwintery6434the only thing keeping it alive are the Apex and FTP players who are used to playing Unpolished games and buying battle passes :( But to the ppl Who played OW1 and Titanfall the switch to Apex and OW2 is rlly jarring
Damn there's already a death of a game for ow2? Makes sense. Since that game came out, I've heard very little positives associated with it. Every time it's in gaming news I'm left wondering if Activision blizzard is trying to teach a course on how to destroy a beloved franchise.
@@atyrannosaurusrex They also did a fair job of destroying World of Warcraft though they have made strides in repairing it. They did manage to squander just about all the good will they had and have lost players that will never come back.
I learned programming because i fell in love with warcraft 2 and then later Diablo and StarCraft, years later i went to the university and studied computer science all because i wanted to make videogames for blizzard. I had to face reality and now I'm doing something completely different (still programming though) but imagine how I felt watching blizzard's decline in the years. Like watching a person who was an inspiration for you destroy their own life
Ouch, this whole situation maybe hit you harder than most, cant help but feel sorry for you. But totally feel the same, except programming part. I am grown-up with they games and it saddens me very much, seen what kind of crap happened with this company recently.
@@valepu86 Glad to hear it! Focusing on the past too much is bad thing in general. Let's just cherish good memories and inspirations what they give us earlier and move on.
Overwatch is like being invited to dinner at the home of a master chef and he keeps popping out of the kitchen talking about how much you’re gonna like it and he walks into the dining room and drops a rock on the table, and then he asks you for money lol
It's more like the chef puts down an extremely nice steak after a week of waiting, and then before you can even take a bite he takes it back into the kitchen, secretly eats it all and then a day later comes back and shits it out on the plate in front of you... then asks you for money
Im absolutely howling at how nerdslayer usually takes am year or two to declare a game as "dead" but OW"2" got its mortuary not even 3 months after the annoucement lmao
He is usually quite on the spot with timing though. Guns of Icarus was correct almost on the day. And then i defended it as having small but lively community. And that month was the last time i had proper PVP. Community and game died like Walmart in South Park right there. You may still find special events that attract people there at specific times but randomly logging in and trying to play is no longer much of an option so the game is now dead.
@@nafereuskortex9055 Then ontop of that having a charge fee to play their shitty little "events' that simpulate a very bare bones rushed story mode for EACH. People who didnt quit after that are hopeless and adicted losers.
They didn't touch there reputation sadly diablo 4 is the fastest selling video game of all time. When are people going to realize that the people who pay attention to video game news and what not are in the extreme minority most people who play video games do not give a shit about anyting
@@VeryDryBones Diablo 4 was duged out from the trash bin by a Chinise team & transformed into actually something decent with sharp 180° overhaul change of everything. Hell, Diablo 4 itself was originally a hijacked Chinise phone-game project.
I feel really bad for all the memes we made about Kaplan knowing that he was the frontline against sexual harassment and assault for his team pretty much every day at Blizzard.
@@KalahridudexStarting up his own dev studio. Firestone or something like that. I forgot what it was but it has a campfire logo and is made of so far a majority of WoW devs and OW devs. Heres hoping it dosent become another Turtle Rock Studio tho
The greatest trick the Devil ever pulled was convincing the world he didn't exist. The greatest trick Blizzard ever pulled was convincing the world they released a new game.. Enjoy those store only content updates.. ¯\_(ツ)_/¯
@@Randomgamer-di3ow Yeah but if you knew literally anything more than just the name you would have known exactly what they were changing about the pvp. Blizz prob shouldn't have called their big update "OW2" but it was obvious from early on that it was just going to be a big update based on the changes they stated were being made to the game. Still, I cringe when I hear "Overwatch 2" since it's really just "Overwatch".
@Randomgamer-di3ow the moment I saw battlepass and skins costing cash now I knew it was a stunt and pve was a false move to groom the players into spending more, I mean look at the company it's shit
It is actually impressive how Blizzard completely and absolutely botched this franchise with incompetence and mismanagement. It's a wonder why anyone still plays and puts up with this game and Blizzard's practices.
@@blackm4niac "unique shooters" bruh, there's a dozen Hero shooters now, Paladins still exists, hell if you want a Hero shooter AND battle Royal you can play Apex Legends (which is doing laps around OW2 in terms of success) or I don't know.. VALORANT LOL
Honestly it's not getting better. The thing they said they're workin on instead of pve, the pvp and character balances...I bet they're not. And the tiny portion of off-hand lore they give us...non Canon ass lorebasically nonexistent. This game flopped harder then lebron in a playoff game
2016 was just one hell of a summer. I had like 20 people I played OW with and it felt like we had the perfect group to constantly have custom matches all the time. A year later and we all had life catch up with us and drag us away. Sad to see this happen
One of the most brutal and yet well deserved Death of a Games that’s technically only just come out. If only it were a new game, that would actually be a damning statement.
The game is fine and almost everything in this video is misinformation. Blizzard released their quarterly earnings and ow had the highest revenue and player count since ow1s release
The main lead dev of B.E.E.R. labs was literally one of my lecturers at my university last semester and to see the sponsored add gave me ridiculous whiplash omfg
It's really sad to see Overwatch flop this hard after a blockbuster release, it's one of the only online shooters that wasn't based on good aim so a lot more people could enjoy it
Yeah it felt good to not have to have God tier aim to be able to contribute but with how it is now... well, I don't even wanna contribute to the game itself let alone play and contribute to a team lol
@@FullMetalSheen Don't be condescending cause someone likes that overwatch was different in that strategy and proper resource management can win the game and not just frag montages and clicking heads like nearly every shooter ever. The bar of entry shouldn't alienate people who don't have or don't want to spend days labbing to perfect their aim but still want to feel retivent.
Yes exactly. I love playing support roles in any game and this game was so fun playing healer where I don’t have to be focused on kills like in COD. It’s a shame where it’s gone
"pulling a Final Fantasy XIV" is nothing you should EVER hope for. FF14 was an actual miracle that will most likely never happen in our lifetimes seeing as it was basically the equivalent of putting out a literal mountain of burning money with an equally big mountain of very flammable money, it should have full on BANKRUPT Square Enix but it SOMEHOW didn't.
FF14 may have been a piece of shit when it was released, but No Man's Sky was just a scam. the guy behind it only fixed it because he decided he'd rather have a reputation as failed game developer than as a con artist.
@@forgottencoast3677Could not disagree more, they did an ENORMOUS amount of work with a tiny team for a game that was for all intents and purposes dead. They had no idea that they'd recoup any of the money spent bringing the game to standard back. They're not con artists.
@@forgottencoast3677 you can't really say that he failed when him and his team managed to completely overhaul the game and delivered on most (if not all) of their promises that they made before launch.
Depending on how you think of it, Blizzard blamed the players for the death of PvE mode. They said something like _"we can't do it and still deliver the PvP content players expect."_ 😆
Seems to be their standard response these days every time they f up. Think it started around Reforged where they apologized for players not getting the experience they wanted.
Meanwhile Valve. Released MvM 20012. In between 2010 and 2013 they made: Alien Swarm. Portal 2. Counter Strike Global Offensive. And Dota 2. So while teasing and hyping MvM years ahead. They also manages to work on entire single player rich story games and VERY competitive balanced multiplayer games WITH bots.
This will be a hard watch because I absolutely love Overwatch, but there's no denying it - this game suffers from the incurable terminal cancer that is Bobby Kotick.
I think the lead character developer leaving after you talked about characters being locked behind pay walls might be ‘nuff said there. Like, “Hey, me and my team just spent x-amount of man hours crafting this character that only a few players will ever experience! Yay.”
The game was already dead there is no point in making this video. Blizzard already knew way before overwatch 2 that they would be cancelling the PvE they just didn't tell us.
This is my low key conspiracy theory, that Activision Blizzard was able to side step controversy for years by just making announcements for beloved franchises, before they're really ready to be announced and then putting pressure on the devs to deliver. Come out with a shit game? Just announce a new one and no one will remember yesterday's scam. OW2's announcement came shortly after the Blitzchung kerfuffle which at the time probably felt like a good move for the entire company but for OW1, it felt like there wasn't much reason to keep playing knowing that the base game was basically on hold so they could rush to get OW2 out...which just ended up being a retooling of the first game with new paywalls. Now, the sexual harassment scandal was just too huge to sweep under the rug like they have with previous controversies, and they can't really get by on promises that their games will get good eventually or there's a new good game on the horizon.
There is a reason why ff14 came back stronger and better. Its cause the devs and their leadership apologized, they knew they could do better and were ashamed of what they had created. Then they put their head down and did the work. They had the sole purpose and drive to show the players, "we are better than this and you dont have to trust us cause we will speak with actions, not words." I would imagine the devs at blizzard WANT to do similar but their leadership wont let them.
31:03 summed up the video perfectly, people forget (or straight up dont even know) FF14 devs stood up on stage with tears on their faces and apologized face to face to the entire FF14 community, we are not gonna see an Activision-Blizzard dev ever do anything close to that, their egos and greed are way too big for them to even understand the very concept of being in the wrong and apologizing for it.
Technically, locking heroes behind a paywall was apparently a bait-and-switch, because they were initially advertised as remaining free. Cancelling the story mode is also evidence of false advertising, especially if the allegations were true about them having ended development of the story mode long ago. To me, a chronicle of a death foretold. If Nerdslayer is doing a DOAG on Overwatch 2, then I guess a "What happened?" from Matt McMuscles won't be far away. And while the timing is a bit surprising to me though this not being unexpected, it is important that there is a detailed post-mortem on how Activision-Blizzard has killed the game. They may get a lot of money from the battle pass, but that doesn't compensate for losing sponsors for the OWL, and for possibly losing high profile creators to other games.
This is a nitpick, but cancelling the story is not false advertising. For something to be falsely advertised, information about what the consumer gets when they purchase the product needs to be incorrect. Advertising future things that end up not happening can't be false advertising.
Removing a tank also made the tank role rock paper scissors. I play Hog you go Orisa, then I go Queen, then you go Zarya etc. Having another tank to help support that swap on top of the ult charge change being reduced instead of 0. There was a SVB podcast a couple months ago after the game came out and Freedo brought it up how swapping after losing the first fight puts you AHEAD in the ult charge game, cause you swapping after losing forces the other tank to either swap to counter you, or play the bad MU and hope the ult is worth it.
can't play the off tanks anymore cause if you go off your team is left without a tank, havent seen a hammond in like 100 games, just endless orisa and reinhart
@@luisguess3885 this. I loved playing an off tank to help the main one and help make offensive pushes, but without the second tank I just felt all the abilities I learned were wasted.
Oh, this is that little indie game that's based on all those animated porn characters! It's a shame it had to end, but video game adaptations rarely succeed.
I've said it before and I'll say it again: Overwatch should've been a party game, don't rip your hairs out over balance, don't bother with forcing a competitive mode, and let the community develop stuff for the game.
I remember overwatch early days, people say they can't play tf2 competitive and say overwatch is fun going competitive lol, don't know how the future of overwatch going to be like this
I agree but the game was never like that if one person on your team was throwing you lost the match 99% of the time if you want a party first-person shooter play Team Fortress 2
This company was the gold standard when I was a kid. It CREATED genres. It forged forward. It loved its players. It gave QUALITY nerdy content to fans. It was easy to buy into the art style, epic storytelling, and community because it felt like the guys making these games were one of us. Seeing them be gutted, wring their remaining player base for every penny they have, and collapse internally breaks my heart.
Watching this was truly a somber experience. I cannot overstate my hopes and dreams I had for this game. I was a regularly blizzcon going 5 times in the last 10 years and ontop of that I hit t500/GM multiple times in all 3 roles repeatedly before and during covid. The amount of love and passion I had for overwatch was immense. But seeing how poorly it's been handled through the years has been a real gut punch. To see such an amazing game and such amazing potential completely squandered. Thanks for making this.
Why game companies fail? ... That questions is already answered, though I guess the devil's in the detail: when they start, these companies are often founded by passionate gamers who want to create the games they like and which they think are liked by a larger audience. This was, at least from what I know, the case with Blizzard. They created awesome, successful games that hold a special place in the hearts of millions of gamers around the globe. But at some point, these founders take a back seat: managers and organizers take the front row. Now its not gamers anymore but paper pushers that get to make meaningful decisions, first only via suggestions of how to make a product more profitable (which, lets be honest: these companies have to make money if they want to survive, so this is perfection reasonable), but later they influence how the games are made, not the least via monetization options. Which has lasting impacts on the games: they are no longer created by gamers for gamers but by marked observers for imaginated, non-existance crowds. The games and the company survive the transition because the players hold fast to their old love or passion or how-ever you want to call it, unwilling to let it go, simply because it has such a deep impact on their lives. The break-up is often painful, and then we watch videos like this, explaining step by step how the change happened and why. "Class, dismissed."
Watching videos like this are essentially a self help video of why the relationship went wrong and that reason xyz is why you're better off without. It's painful in the short term and for some you just can't get over it until the next things picks you up, dusts you off, and treats you better.
Holy, I completely agree with how you describe them failing on their promises and selling us the remaining stuff. They should definitely AT LEAST release the first few story missions for free, so we can try them out and decide if we truly want to pay $15 for these regularly.
I can't express how much fun OW1 was in the beta/early days. And it stayed fun for a few years. Never would I have imagined that by this time today it would be nothing but pure misery. I uninstalled it a few months ago and never looked back.
I played OW1 the first day it was released and was hooked. It just slowly went downhill, and I finally uninstalled when they announced the cancellation of PVE.
Excellent analysis. So sad to see what has happened to OW. I spent many, many happy hours on OW1 on multiple platforms, but bounced off OW2 hard during season 1 and never went back. A joyful experience had become a monetised, tiresome mess. The biggest gut punch for me is that my copies of OW1 are now rendered useless.
Overwatch 2 is, in my eyes atleast, the biggest insult ActiBlizz ever served to it's players. They actually must be thinking that all of us are literal morons. They abandon a perfectly fine game, re-release it and market it as a new game- only to be able to implement predatory monetization systems. Which in itself wouldn't be that bad- if the game was any fun. I personally deleted all ActiBlizz games after the Blitzchung incident- but I sincerely hope that OW2 will serve as a reminder of just how awful of a company they are and how little they think of their fans.
Warcraft 3 Reforged was worse. Atleast Overwatch was a playable game upon release. In Reforged: Ladder rankings didn't exist. It was impossible to finish a matchmaking game because you were guaranteed to be disconnected mid-game. This even applied to LAN matches and ruined several tournaments including the World finals match. This continued for a long period after the game was released. They removed many features including clans, online tournaments, and changed the in-game story cutscenes to have awkward camera angles. And if you had connected the game to your Blizzard client, even if you had a disc copy of Warcraft 3, you could no longer play it. It was essentially erased. Even now It's insufferably difficult to go back and play the base Warcraft 3 game's story campaigns without the new cutscenes. And finally Blizzard released a new EULA stating that any custom maps made by users were property of Activision and Blizzard entertainment because they were butthurt about losing that sweet DoTA money. There were many more issues, but I'm not an expert on the subject..
Crazy thing is they took away the game we all loved, that they neglected for years. Replaced it with a soulless unpolished cash grab, and then lied to us about what we would get. It’s a slap in the face.
"Double kill!" - Activision Blizzard Damn, this company went from being my favourite to a literal hate sink. 10 years back I would shudder even thinking about that turn of events, but here we are...
The funniest part about the On Fire thing is that technically it never left the game, Characters still played the Voicelines, the only thing they did was turn the UI feedback of the system off
"[But they aren't a small company] ["They lied to you.]" I always appreciate this mentioned. It's wild how people can look at these literal billion-dollar companies and actually believe they couldn't do [the thing] if they actually wanted. I wish more people understood two things: a) How much money they have, and what could be done with even a fraction of it. Nothing is "too hard :(" for them to do. b) They have an entire playbook on how to manipulate you. I don't mean making you spend money; I mean how to get away with sweeping changes to monetization. Making the fanbase mad isn't "they screwed up", no, they anticipate that. Making the fanbase mad enough the fanbase rallies together and *takes action* is them screwing up. When you see creeping monetization, one bad move after another, they aren't "getting worse"; they planned all that from the start. They just don't want you getting too upset all at once. Sincerely... *Sigh..* A Pokemon fan.
Hell. Also a Pokémon fan. It's quite unfortunate that companies rush stuff out for the sake of money when they could be such genuine gold mines for rich gameplay and storytelling.
Not to defend blizzard, but large companies pretty much always become really bloated and ineffective over time. There are certainly projects that are impossible to complete at companies solely because the structure makes it impossible, even if they have unlimited money. Organizational structuring is a massive roadblock that a lot of people don't know about.
The worst part of the "it was too hard" argument was that blizzard was able to dictate the narrative the entire time. Only Blizzard actually knew how big their vison for OW2's PvE actually was. It's this huge an massive endeavor? You mean the one that didn't exist? Why exactly should we care how big their vision for their project was if it never was going to be made to begin with? It's all a PR stunt to garner sympathy, it's hard to see it any more than that.
Overwatch 2 is like that family member that has let themselves go and that you still visit from time to time due to all the fond memories you have, only to be disappointed every time.
@@0uttaS1TEitanfall does not have the gaming influence nor internet community to deserve the "TF2" acronym, so your point is moot. It's also Tf2, not TF2.
yeah, its by no means gonna die anytime soon. Its still gaining money and very popular but like, imagine if activision didnt fuck this up. The playerbase would actually be through the roof, we could of had so many more characters and an actual story mode. I see it as the death of the game it could of been rather than what we have now.
If it wasn’t for its free-to-play model, its player base would be SIGNIFICANTLY lower. Being easily accessible on top of a popular IP will attract players by default. Doesn’t change the fact Blizzard’s transition into OW2 was a complete and utter disaster.
Seeing so many people defending Activision Blizzard even with their track history is just making me sad for the future of the Gaming Scene. Greedy monetization over player enjoyment ruins games and people still defend it, which is just sad.
A lot of people are stupid. Not everyone but most people just want to consume products and don't care about anything else. But the ones who care need to still care.
The best part about the on fire feature as well is that it most likely has always been in Overwatch 2. Almost every character (even the new ones such as Junker Queen) have voice lines involving being on fire but the meter and the animation were gone.
It's even funnier than that! They only patched out the little bar and visual effect. THEY FORGOT TO PATCH OUT THE VOICELINE WHEN OW2 LAUNCHED. You would be playing and hear your character say "I'M ON FIRE!" and get no visual indication.
My biggest gripe is that in OW1 I felt I could hold my own and even break out and be a superstar every once in awhile. OW2 I never found a rhythm and was constantly just fodder, with my best matches only feeling like I barely held my own weight. My other gripe was the hardcore tuning of the battle pass. Even if you wanted to stick around casually and wait for a turning pointe, you would get left in the dust loot wise, which in a game with such a focus on cosmetics, feels horrible.
something to note about the OWL viewership and ads mentioned early in the video: it was revealed that Blizzard was spoofing their numbers by embedding the OWL streams in the background of the client, so that people logging in to play WoW or Diablo 3 would be counted as viewers for OWL. Advertisers withdrawing support was the polite option, compared to just sueing
Excellent analysis on the state of Overwatch 2 and the company behind it. Saying that ActivisionBlizzard has become the Arthas of their own (Blizzard original's) story is so spot on. A company that had so much promise and passion and depth that they could do no wrong, now has been rammed into the ground by the outright, naked greed that is Activision and it's gremlin of a CEO. The focus on money over game or playerbase or even just outright human decency has been ruining this company ever since the buyout and I think these most recent developments with Overwatch 2 are the clearest signs yet that old Blizzard is dead and gone.
I'm still convinced the reason they announced OW 2 at that point was to detract from the Blitzchung scandal, which took place less than a month before BlizzCon. They needed some big headlines, so they quickly announced both OW 2 and Diablo 4, despite both games being years away from any presentable state.
Of course. Everything about Blizzard reeks of corporate slime. That’s what happens when old white pedophiles take the mantle and suck it all dry like the leeches they are.
26:35 look at that animation with Tracer. I truly believe this is the talent of the current OW team. Anything above this quality is old content from the original developers
I think your final point is extremely well worth noting. Just as a proper apology can only come from being truly sorry, a proper second chance can only happen when you've been willing to admit you were wrong in the first place. And admitting you were wrong is anathema in much of modern culture.
When they first announced OW2 I thought maybe I'd play again after a long hiatus. The instant they announced new characters needed to be unlocked in a battle pass instantly evaporated any chance of me touching that game ever again, and it seems I made the right choice.
I miss OW1 so much. Even when it was considered dead it was still extremely fun with chat and not some P2W crap where if you want to survive in the meta you have to buy the newest hero
Honestly even at the reveal trailer I had this weird feeling that the PVE looked so fake. It felt like vaporware from the start and the claims of over 100 missions just made that feeling stronger. So glad that I stuck with my gut Also side note since it wasn’t brought up in the video but if you bought overwatch 2 and paid for the PVE before it was cancelled you couldn’t get a refund and STILL would have to pay for the 3 PVE missions. That’s honestly fucking hilarious.
I thought the exact same thing. There's absolutely no way they were going to pull off such an absurd density of skill trees and ability variants for their 40 gajillion heroes while also pulling off 100 story missions that you can play co-op and somehow have all of it be balanced enough to be any fun at all, especially with the precedent of how weak most of the existing PvE content already was. Apparently the true extent of their capabilities was 0 skills or ability variants, and three missions.
@@GarudaRamudasRumpusRoom Think Jeff was too ambitious about that back in the day. It just doesnt look posssible to do without making an entirely different game with a different dev team working on it.
Honestly, this is the saddest video of this series for me. I remember having a lot of fun with Overwatch 1, but the monetization completely ruined it. :(
@@ginxxxxxno at this point fortnite is fine to exist. It still keeps the vast majority of twelve year olds (or those with the mental capacity of one) off of other games.
Im just ridiculously tired of every game getting shoehorned into a competitive scene. When was the last time you played a PvP game and not felt stress out about it is something we all need to ask ourselves from time to time. I agree with the narrative that overwatch shouldve just been a party game and not needed to stress so much about game balence. When i played the overwatch open beta back in 2016 it captured the child like wonder of enjoying a casual multiplayer game. It was just so fun to meet and play the game with new people. Cest la vie i suppose.
This! As OW1 became stricter and stricter with it's rules and tried to dictate the meta, the initial premise of "pick from this diverse pool of cool heroes" eroded into "pick a very specific comp or die!". That's around the time I started to realize the game isn't fun anymore and stopped playing. OW2 could have brought me back with a pvp focus, but I'm not interested in paying for archive missions 2.0 . In my opinion, TF2's large lobbies can still deliver a casual online shooter experience. But 5v5 mobas are stressful as you burden a large portion of the responsibility for your team to succeed. This game is clearly inspired by TF2 but also mobas, which occupy opposite ends of the spectrum when it comes to competitiveness, which I think ultimately ended up displeasing both casual and competitive players in the case of OW.
The saddest part was OWL starting up an absolute storm of meta. I played tank in diamond/masters so not with especially skilled players and the community started policing what you can and cannot play. I remember trying to run Rein in season 5 and being told off for it because dive... even though the average diamond team could not pull off a proper dive comp anyway.
Competitve events bring money, that's the only reason why games like R6 Siege, League, Overwatch or HOTS get progressively less fun with each season, or even killed off. It's all to create that ultra sweaty environment for pros to thrive in, while regular players are completely ignored. That's not to say that pro leagues are a bad thing, but games should NOT be made with only pro play in mind.
That’s why TF2 is so good. High moment commitment with low match commitment. Blowing up that sentry nest or getting trick stabs feels great regardless of whether your team wins. Plus you can always blame the guy playing Scout on defense.
It's kind of funny than in hindsight, Overwatch's loot boxes were one of the least predatory implementations of them. Duplicates gave currency which let you buy skins, they were given out VERY liberally, especially during seasonal events, I'm pretty sure even past holiday themed skins could be obtained the next holiday season, meaning there weren't permanently missable skins (until some promo ones later). And then because some people went ultra-predatory with lootboxes, they've now switched to the battlepass system which is somehow even worse.
what's so insane to me about this is that the relaunch was a success. everybody was talking about it, everybody logged back in. but because ALL off the feature people wanted to go back for werent implemented, it just was an update with some marketing budget, and it did fall flat
This is the part that killed me. I was so done with OW1, but I actually went back for OW2 and had some modest hopes that it might recreate what was lost. But then I saw all that goodwill washed away. Thank you for bringing it up.
I bought the game just about less than a year before 2 came out, a friend i was account sharing wanted to play and he convinced me to buy it, i played casually for a bit but it was mostly him, he stopped playing after a few months because he was kinda over it and none of his friends played it, 2 came out he was all over it and saying it's F2P so now his friends had no excuse, we played day 1, within the week no one played and that's how i basically lost 30 something dollars
I wasn't able to unlock Ramattra early on. Thus, I had to WIN ( Not Play, Win ) 35 Games queuing Tank or All Roles. Considering All Roles is basically Support and Tank even in casuals was at least a 3 minute queue for me to not even win all my games, that was terribly unfun, and I couldn't queue ranked as I didn't want to burden my teammates with an inability to play one of the most meta tanks, especially for Rush Centric Maps! 10/10 WILL NOT RECOMMEND!
Spent nearly 6 years playing the first game professionally. Every point you made in this video had me screaming internally screaming "THANK YOU." Also, it's worth noting that not only did they not let the grass roots scene grow, they did their best to stunt it. Sometimes to extents that could only be explained by malice or delusion. I don't know how much of that was ever talked about publicly, but they went out of their way to stop tournaments from happening shortly after OWL's announcement. If the tournament did happen, they would force the broadcast team of said tournament to intentionally LOWER THE QUALITY of the broadcast, as to not potentially out-do OWL's debut.
Watching Overwatch Apex as well as smaller tournaments was such a joy back then, it's an honest to god shame how downright horrendous they were with the esport scene of this game.
This is why I hate Blizzard's esport treatment, they want everything go by their rules, unlike other esports league where the devs are usually wait until it's big and simply adds money into the ecosystem. Blizzard had NO trust in their community. Esports are rarely profitable, that's why you have mtx shops and any other live service "feature".
...And may I remind that this video came out: -2 weeks before TF2 added 14 community maps and 6 community taunts and lessened the bot problem, -4 weeks before TF2 added an unstable 50v50 option for servers for the community to quickly fix with Vscript, -and 6 weeks before OW2 launched on Steam to face merciless, unyielding ridicule from every gamer that ActiBlizz ever censored. It's not original, but it's true: this video aged like fine wine. EDIT: Oh yeah, 4 of those community maps are for Vs. Saxton Hale, a community game mode. Official voice lines for it, too. And also one of the remaining 10 community maps, Selbyen, has a seal. And new voice lines for that, too. And you feed the seal.
I feel totally the same about the eSports aspect. My local team, the London Spitfires only has one player that has even ever set foot in the UK, let alone lives here. So it's pointless to root for a team that doesn't even have any national talent on the squad, let alone local. They might as well be "Team Red" and "Team Blue" at this point.
@@nerdSlayerstudioss @Larry To start I agree that trying to make an eSports team 'local' is absurd. But does local or national talent even matter for sports teams anymore? At least in the US, the majority of players for particular professional teams have no relation to where they are currently playing. Heck, considering the fuss I hear about football (futbol, soccer, however its said) over in Europe I assumed professional sports had the same plan that the US did. Get the best players for a local team so the locals can feel they are better than other team over there. To me the problem is that eSports just do NOT have the same draw that traditional sports do for locality. Blizzard was supposedly going to make actual stadiums in each area to pull in that local team cheering that is what helps drive local support, but then the entire first 2 seasons were played in CA. The majority of viewers are watching from their homes on a stream. There is no draw of hundreds or thousands of demographically based people all collectively rooting for the team nearby.
The switch to 5v5 just made imbalances worse due to there being 1 less person to help mitigate, and when that 1 person removed is from the role designed specifically to mitigate, that just exacerbates the problem more. OW2 is just a more frustrating to play than OW1 was.
This is honestly why I only still play this game with some friends who still enjoy it. It’s hard to let go when it’s the game that brought all of us together years ago and we still have a good time together. We don’t take the game seriously AT ALL and just basically have a party when we all team up to play again still. It can still be fun like that, I still can get some great times out of Overwatch 2, but it’s absolutely not what I originally fell in love with. Without my crew there’s no way I’d still be playing, it’s the only reason I can still enjoy it which says so much. It feels so hollow anytime I’m alone.
Great video! One thing that wasn't mentioned that sent me packing for a while was Season 2's sneaky matchmaking change. A regressive system that punished you between seasons, sending you all the way to the bottom of the previous rank you got in Season 1. And when the "Bronze Hell" bug was present through most of Season 1, they killed the ranked system in the first 2 seasons.
Happened to me as well. Finally grinded all the way back up to Masters 2 peak and the next day the PVE announcement dropped and I said nope, I’m out. Never had to make OW2 in the first place, wouldn’t have had to grind the ladder. Twice.
It's sad because I remember the hype of 2016 and the incredible release that it was. Everybody and their grandmother was on Overwatch. It was the fun people seeked and it was cheap as hell too. When Overwatch 2 was announced, we all knew where this was going.
Impressive of Activision/Blizzard how we got two of these before getting one for Paladins. Not for lack of trying either, but they at least corrected course. It's crazy how instead of the bandaid fixes they figured out a lot of the issues Overwatch faced from pretty much day one with in-match items for basically anything, but also damage boosts to shields and healing mitigation which these days gets mitigated over time automatically.
The music drop at 2:30 made me so sad. It brings up memories of all the cinematics and the good experience pvp can be. It's so sad to see, that the only thing pve we saw was the Halloween event. It's such a tease to present that and later announce it's not happening. edit: fixed spelling
Its amazing how Blizzard struck gold with Overwatch and managed to do what ever they could to ruin that golden goose
Crazy thing is gold is underselling it. They found a fucking Diamond mine with Overwatch and completely screwed it all up. It’s genuinely impressive how much the IP was botched but that’s what happens when a bunch of soul sucking old white dudes value short term profits over the value of the IP lmfao.
the exect is too impatient to wait for 1 golden egg per month for 20+ years,so they distress the goose and force her to laid 10 eggs now and killed the goose instead
the original Overwatch release was the last hurrah for the real Blizzard. since then Activision has just been leeching the shit out of it and minimizing development costs and efforts , while the OG Blizzard developers have been leaving the company one by one, with hardly any of them left at this point. Its not surprising at all.
maybe for old players its bad, but for new players like me and my friends this game is great
i don't care about anything else as long as i enjoyed the gameplay.
2013 - The new game has that "Blizzard feel" ^_^
2023 - The new game has that "Blizzard feel" -__-
A wonder what you can do in 10 years
2023 - The new tf2 update that “Blizzard feel” X_X 🦭
2013? wasnt announced until 2014 blizzcon.
"We cancelled our promise of years because we decided it was too hard" - billion dollar company
"don't worry we're going to keep creating skins that you pay for through your time and a monthly subscription"
"Dont worry we can give you what boils down to the same shit weve been giving you as sorry excuse for events, except this time
were gonna CHARGE YOU FOR IT" - Activision (FUCKING) blizzard
@@GaminylGames Not even your time. Cost of a desirable (legendary) skin is like 20 bucks. I forgot how much epics cost but lets say they're half that at 10 bucks and the average price of a skin is 15 bucks. Last I bothered to look (because it's a bit annoying to do so because you have to add all the coins from earnable weekly challenges) you only can earn a max of 60 coins per week and 100 coins is about 1 dollar. So $15= 1500 coins, divide by the 60 coin max per week and it would take you 25 weeks or about half a year to ear enough for the average cost of a skin. Again doing every challenge. Every week. Might be fine if you're rich and didn't have to work or are young and didn't have a job. So the reality is you're "earning" a skin every 6 months of religious play. SO in actuality your buying stuff.
@@projectblitz7290dont buy anything in the store with actual money but keep playing the game. It costs then money to host more players. Yes investors will see that theres a high population but they will also see that the income from sales to player population is not matching up
@treelinekids what about Whales though?
Blizzard: want a free drink?
Fans: sure
Blizzard: here’s a can.
Fans: it’s empty
Blizzard: oh I forgot, putting liquid in the can was too hard, but you can buy some, here I’ll scoop it with my hand while you drink it.
And for those that accept
Ok, I got one sip. Can I get the next one?
Blizzard: You're gonna have to wait 3-4 months.
Blizzard when there’s hard criticism: silence wrench
Blizzard when there’s hard criticism, in steam: silence wrench- oh i cant? Darn
I loved it when Arthas said, "This entire city must be purged!" then proceeded to purge the PvE mode of Overwatch 2.
He said "it's purgin' time" and then he purged all over the place
@@Chudpope There was purge everywhere, covered up all the PvE content.
amazing comment, made my day :D
Game isn't dead lmfao
@@Shitposting_IHMN Its effectively dead, If they announced im going to remove lootboxes and a tank and charge 20bucks a skin and timegate characters behind a battlepass, no one would have wanted Ow2.
The fact that you already made a "death of a game" video on overwatch… props to blizz for managing to kill the same game twice
They killed two games to make a product that doesn't exist.
@@PlatinumAltaria✨🤲🌈 IMAGINATION 🌈🤲✨
@@Seven-pu5wj It should be dead, no one should still be falling for the scam.
@Seven-pu5wj I disagree. Overwatch 2 was the PvE content, and now that that is not going to be in the game this is no longer Overwatch 2 as it was promised. If they fix the PvP of this game and make it an amazing game, it still wont be Overwatch 2, just a good versiom of Overwatch 1.
@@Seven-pu5wj this is just my personal opinion but I know that many other long time fans of ow feel this way too. For me, overwatch is dead. The dedicated fanbase took so much bs from them for years, because we were promised it was all for the sake of the PvE. And now we find out that it was cancelled, not only that but it was cancelled over a year ago meaning they launched overwatch "2" knowing full well that the whole reason for the sequels existence wouldn’t be coming. They were actively lying and deceiving us for over a year. To me that was the last straw, heck I’m not even someone who was super excited for the PvE, I literally just don’t wanna deal with this company anymore.
At the end of the day, overwatch 2 is a relaunch that’s supposed to make them money. And it’s clearly working so good for them I guess, but they completely sacrificed their dedicated playerbase. It pains me that they killed a great game and an even greater PvE vision because of greed. The box game that they originally promised would’ve certainly made them a few millions if not more, but you know what’s even better than that? Charging 15 bucks for watered down story missions every other season. Minimum effort and maximum profit.
So sure, their casual audience will always be there, always buying the battle pass cause that’s what they’re used to anyway. But for me, I don’t enjoy this game enough anymore to take their bs, especially not with the state that competitive is in. And I know that blizzard doesn’t care about players like me either because I don’t buy their 20 dollar skins, so I guess the feeling is mutual. Overwatch 2 is dead, not in the sense that it has no players but in the sense that the game itself literally doesn’t exist. Overwatch 2 from the beginning was supposed to be a PvE game, what we currently have is just the PvP update that was supposed to go alongside that. This isn’t overwatch 2, this is overwatch with a shop and battle pass.
The very existence of this video while Overwatch 2 is still in service is one of the most impressive shade throws I've ever seen. Slap that Overwatch 1.25, my guy.
After the views his (first) Overwatch Death of a Game video made, he was chomping at the bit to put out this one. I wonder if he's ever created something. This series is largely hilarious. Eagerly awaiting Death of Ticket Sales: Avengers Infinity War
@@ThatsMrGatrough cope my mang, i guess everyone who tries to document anything is a fraud then
Look at the player count….OW2 is farrrrrr from dead
@@Macheako considering the people who ACTUALLY care about OW have already stopped playing the game or have reduced the amount they play the game now, yeah it's pretty dead. People who don't care about the game that much don't matter
@@SkylineLofe They do matter, because those new players you say "don't care" about the game, will continue to and are much more likely to buy cosmetics. They keep the game running and will keep it running. OW2 isn't dead.
Funniest comedy of the year: the game dev stream where they say making the game they promised is impossible so they simply gave up on trying it.
well they aren't lying, Bobby Kotick in charge, I'm not surprised "AAA" companies are just failures now for money and lifeless investment payoffs to people who don't even play videogames
Passion and heart was destroyed for some loser's money
@@Bluzlbee In their eyes, we are the losers because they get to sail away on a yacht with arms around expensive hookers.
Hard to argue with that, but try to live with yourself. Such people have something broken in their heads.
not even like the game they said they'd make was going to be a ground breaking concept. Was just going to be a pve class shooter... Like I feel like expectations weren't even that high.
@@Thefuhhinfoowhich would make it even worse considering the expectations that weren't even high was not even met
@@Thefuhhinfoo For real. Other games have achieved it.
Hell even League had something similar with Odyssey (I still miss Odyssey 😢)
The 'entire point' wasn't pve content... it was to change the name to Overwatch 2 so it could be re-monetized.
Yup! The only change that has materialised is to the store. Everything else is either more of the same bad balance, or "cancelled" (ie. nonexistent) content.
The most hilarious thing about story mode's cancelation, is that when Blizzard brought up that it is too hard to design so many abilites for so many heroes, they in fact already done that. With their red headed step-child called Heroes of the Storm. Every hero, all with 20 sets of talents, each. Not all are entirely unique, of course, but they change the way a hero is played. Y'know, like they wanted to with overwatch.
@@tyrap6949 I used to play Overwatch 1 regularly until they destroyed it in favor of their greed.
I still play HotS though as it's still a good game at its core.
@@tyrap6949Its also funny that every ow champ they added to the game made hots worse
I recall Diablo and WoW having pretty substantial talent trees as well.
They'd have to admit HotS exists, though. They've been trying to murder it since launch lmao
Spoiler Alert: Heroes of the Storm died too.
I want to thank the rule 34 community for their outstanding Overwatch content over the years. I didn’t even know Overwatch was a video game until it’d been out for two years.
Tell us you're a lonely virgin without saying you're a lonely virgin
Brags about how he's been jerking to cartoons for years but can't use Google
LMAO same the R34 community continues to be the goat of the internet
@@mangodxwns Coomer creep
Same. Was quit surprised to learn it was a video game.
I've seen 3D animations that throw shade to what Pixar has been doing recently.
Overwatch as a whole must be one of the biggest dissapointments in gaming history, such a good solid base completely wasted by terrible management.
Anthem syndrome.
This is 100% corporate fault. Don't blame the devs. Bobby and the whole Activision suits are greedy and they have no morals, they would sell their own mother for cash.
Sounds like battlefront and EA...
Worst sequel of all time.
@@SchmergDergen Technically it's more of a "let's find an excuse to put a sh*tty battlepass in our game because MONEY !" to me.
I knew this would come. Overwatch 2 has done basically every possible wrong that one can do to a sequel. Overmonetize, produce less content than original, worsen gameplay in favor of monetization, promise features that gets thrown into the trash making players wonder where that dev time went. Oh boy...
*Edit; I would like to point out that this feels like such a common trap that live-service games tend to fall into. Promise features that doesn't come out, causing player frustration to be high as they ask where said feature is? And if said feature isn't coming, where did the dev time go? I really hope developers will one day learn that live-service games isn't all sunshine and flowers but you need to properly dedicate dev time into things and when it doesn't go as planned, they need to salvage whats left to produce something anyways.
They had a near perfect monetization system for OW1 and just decided to ruin it. Spent probably around 1000 hours with OW1 between 2016-2018 and haven’t even considered installing OW2. What a disgrace
@@protaag Sadly yes. Greed does many things
@@protaagit was a perfect monetization system for a game that is meant to live one or two years, now a days its impossible to maintain a live service game with only the box price, there's literally no live service game today without some case of microtransaction.
@@L3MVZombies Except for the fact that corporate profits keep going exponentially up no matter what happens. An entire development team of sometimes hundreds of people gets laid off, and in the very same year the company that made the decision to let all those people go announces record profits.
Have you ever played Deep Rock Galactic? That's a live service game made by a relatively small team, and it has one of the most non intrusive monetization systems I've ever seen. Y'know one incredible thing about Deep Rock Galactic? Not only is it one of the best cooperative experiences of all time, it's a live service that's been alive and well for six years now. The dev team kept the game alive for six entire years selling ONLY the game itself (15 dollars) and cosmetic packs as DLCs, nothing more. Take note that one ENTIRE cosmetic pack in DRG, which includes skins for every possible customizable thing in the game (weapons, armors, hats, etc) costs less than a single legendary skin in OW2. Another cool little thing is that 90% of the game's coolest skins are completely earnable through just playing the game, and you cannot speed up the process with real money even if you wanted to.
The truth is, 99% of all live service games exist not because the developers had a cool idea for a constantly evolving game, but because a company wanted a theoretical infinite ammount of profit stretched over an infinite ammount of time. A live service game is one of the safest bets a company can present to its investors. Good games CAN come out of this, but it's incredibly rare.
So yeah, looking at the entire AAA gaming landscape as of late, I can confidently say what you claimed in your comment is bs. The only reason OW2 changed to a more predatory monetization scheme is because the investors pressured the devs into milking as much money out of it as they possibly could. The previous monetization system would have kept the game alive, hell it would even have earned the suits a nice ammount of profit, but it wouldn't have made the profit line go up as much as the investors wanted it to, so of course it had to be changed.
Y'know what's the funniest thing about ALL this? You are defending the company that made Diablo Immortal.
???? How is it overmonetized? It's LITERALLY free???? You gamers are just greedy.
You know what's even funnier than the "On Fire" system being returned??? The fact that it never left in the first place. Your hero would always mention them being on fire since OW2s launch, there was just no graphic for it.
Not that it matters anyway, I'm pretty sure you don't even get anything special for being on fire since mvp cards postgame don't exist anymore
Is that so? I swear i didnt hear the classic voice lines which i missed, not the graphics
I am still baffled at how the switch version of overwatch 2's log in is broken. It asks you to enter a website in the console but it never opens and always sends you back at the start. That alone made all the claims of the game being rushed and poorly made be tangible
my switch version is fine
@@qucio7885congrats. Have a cookie🍪
@@qucio7885is it fun?
@@Ozwmandeas no never touch the game overwatch at all or you will be trapped in an endless loop of torture
Im Still baffled how ppl play games on a overpriced worst handheld my Phone run smother than this
As someone who owned OW1 and played it casually from time to time, I really feel robbed by Blizzard. I paid for that game and they just took it away from me.
this is how i felt too, i played on occasion, and decided to come back for the OW2 release to find out that all those skins i could easily get from lootboxes were now locked forever and i had to pay for them. like i payed for what was in the game you can't just take it away like this, and i lost all interest in playing cause there's just nothing to grind for now, the rewards from the battlepass on the free pass are bad and few and not stuff i want and grinding the premium currency to buy skins is so slow it's not even worth mentioning. it sucks that every game i buy nowadays i don't actually own and the games can be changed at any time to be anything or just shut down and rendered unplayable
games as a service is a scam
Technically yes, but for (7?) Years they've done a very good Work on the Most time so im cool with Spend over 100 € for ow 1. But for overwatch 2 im Not interested in giving Them even 0,01 € since they do what they promised.
@tblack4534 sure but that amount you spent on ow1 is gone and so is your product. They took away ow1 because they knew most of the fanbase would've look at ow2 played a bit and immediately go back to ow1
@@lewanbroski504 well 5v5 *is* a bit faster than 6v6, but overall it's just the same game?
@@all4me501Not now that they have exclusive heroes you can't unlock without playing an obscene amount with some being downright broken. Also all of the abilities that they nuked in Overwatch 2, the missing maps, the poor matchmaking... It's a lobotomized Overwatch 1. No, not the same. Worse. No thank you.
Blizzard made a compelling setting, a truck load of interesting characters, and then proceeded to just make a pvp team shooter with increasingly aggressive and abusive monetization. If they had managed to execute on the original vision of Overwatch, we probably could have had a genuine masterpiece. Instead we got Overdraft 2, where you get charged absurd prices for things that were cheap or free in the original game that is now GONE because Blizzard knew a lot of people wouldn't have willingly "upgraded".
We know pretty much nothing about the lore
Why does Hanzo control a dragon? What caused the omnic crisis? Who is Sombra after?
The only good thing to come out of OW was always the porn.
@@jinn194not hearing the reaper voice actor saying “where’s my cookies?” In the holiday special?
@@jinn194 And Blizzard made headlines for trying to destroy that back when OW1 released too.
Am I the only one who hates when people say someone's being "too mean" or "too negative" when talking about a game like Overwatch 2? Giving greedy, useless companies like ActivisionBlizzard the benefit of the doubt is what brought us to this point!
there is a such thing as "too negative". but blizzard absolutely deserves every ounce of criticism they get.
it’s okay to discuss the negatives but this game is far from dead
@@lilwintery6434the only thing keeping it alive are the Apex and FTP players who are used to playing Unpolished games and buying battle passes :( But to the ppl Who played OW1 and Titanfall the switch to Apex and OW2 is rlly jarring
Leave alone the multi billion dollar company!!
Big corporations getting given the same leniency as small indie developers really just needs to stop, honestly
Damn there's already a death of a game for ow2? Makes sense. Since that game came out, I've heard very little positives associated with it. Every time it's in gaming news I'm left wondering if Activision blizzard is trying to teach a course on how to destroy a beloved franchise.
It would be a refresher, they already did that with Warcraft 3 Reforged
@@atyrannosaurusrex They also did a fair job of destroying World of Warcraft though they have made strides in repairing it. They did manage to squander just about all the good will they had and have lost players that will never come back.
@@atyrannosaurusrex was never into WoW but I remember that fiasco. It was around the time of that blizzard Hong Kong controversy too iirc
@sqidvishus wow is alive because of old players base doesn't grow
@@GabidenZhazylbekov Wow is mainly alive due to whales and the incredible power of the sunk cost fallacy.
I learned programming because i fell in love with warcraft 2 and then later Diablo and StarCraft, years later i went to the university and studied computer science all because i wanted to make videogames for blizzard. I had to face reality and now I'm doing something completely different (still programming though) but imagine how I felt watching blizzard's decline in the years. Like watching a person who was an inspiration for you destroy their own life
The Harvey Winstein effect. Great guy on the surface, inspired tons of people to get into cinema and studio production ...look at him now.
@@cronagorgon6435that’s why you never meet your heroes
Ouch, this whole situation maybe hit you harder than most, cant help but feel sorry for you. But totally feel the same, except programming part. I am grown-up with they games and it saddens me very much, seen what kind of crap happened with this company recently.
@@simplyspenser887 Thanks! At first it was pretty bad but now I learned to not care, just listening to news of their demise with detachment
@@valepu86 Glad to hear it! Focusing on the past too much is bad thing in general. Let's just cherish good memories and inspirations what they give us earlier and move on.
Overwatch is like being invited to dinner at the home of a master chef and he keeps popping out of the kitchen talking about how much you’re gonna like it and he walks into the dining room and drops a rock on the table, and then he asks you for money lol
It's more like the chef puts down an extremely nice steak after a week of waiting, and then before you can even take a bite he takes it back into the kitchen, secretly eats it all and then a day later comes back and shits it out on the plate in front of you... then asks you for money
@@AkariSarzullmao yes
Im absolutely howling at how nerdslayer usually takes am year or two to declare a game as "dead" but OW"2" got its mortuary not even 3 months after the annoucement lmao
He is usually quite on the spot with timing though. Guns of Icarus was correct almost on the day. And then i defended it as having small but lively community. And that month was the last time i had proper PVP. Community and game died like Walmart in South Park right there. You may still find special events that attract people there at specific times but randomly logging in and trying to play is no longer much of an option so the game is now dead.
To be fair Blizzard themselves announced its death when they said no PvE.
@@nafereuskortex9055 Then ontop of that having a charge fee to play their shitty little "events' that simpulate a very bare bones rushed story mode for EACH.
People who didnt quit after that are hopeless and adicted losers.
I loved when Blizzard said "it's time to overwatch" and murdered in cold blood their reputation. Blizzard really is the developer of all time
Activision-Blizzard: Now we are one!
They didn't touch there reputation sadly diablo 4 is the fastest selling video game of all time. When are people going to realize that the people who pay attention to video game news and what not are in the extreme minority most people who play video games do not give a shit about anyting
@@VeryDryBonesyup. only reason why ubisoft still exist because normal people just buy whatever has a recognizable name.
@@VeryDryBones Diablo 4 was duged out from the trash bin by a Chinise team & transformed into actually something decent with sharp 180° overhaul change of everything. Hell, Diablo 4 itself was originally a hijacked Chinise phone-game project.
@@peterdenov4898 ok and.... my statement still stands.
I feel really bad for all the memes we made about Kaplan knowing that he was the frontline against sexual harassment and assault for his team pretty much every day at Blizzard.
Kaplan was the leader we needed and didn't deserve. I hope that man is doing damned well for himself.
What is he doing these days?
Kaplan was just as bad as anyone else what do you mean lol
@@KalahridudexStarting up his own dev studio. Firestone or something like that. I forgot what it was but it has a campfire logo and is made of so far a majority of WoW devs and OW devs. Heres hoping it dosent become another Turtle Rock Studio tho
@@erundorgames8941no he wasn't, he reportedly shielded his team from the harassment and hated it.
The greatest trick the Devil ever pulled was convincing the world he didn't exist. The greatest trick Blizzard ever pulled was convincing the world they released a new game.. Enjoy those store only content updates.. ¯\_(ツ)_/¯
IDK how so many people were stupid enough to think OW2 was going to be a whole new game to begin with
@@valith1937idk maybe the fact it had "2" in the game telling everyone would be a Sequel and not a cash grab😊
@@Randomgamer-di3ow Yeah but if you knew literally anything more than just the name you would have known exactly what they were changing about the pvp. Blizz prob shouldn't have called their big update "OW2" but it was obvious from early on that it was just going to be a big update based on the changes they stated were being made to the game. Still, I cringe when I hear "Overwatch 2" since it's really just "Overwatch".
Activision say it right
@Randomgamer-di3ow the moment I saw battlepass and skins costing cash now I knew it was a stunt and pve was a false move to groom the players into spending more, I mean look at the company it's shit
It is actually impressive how Blizzard completely and absolutely botched this franchise with incompetence and mismanagement.
It's a wonder why anyone still plays and puts up with this game and Blizzard's practices.
it's still one of the most unique shooters on the market, that's why.
@@blackm4niac "unique shooters" bruh, there's a dozen Hero shooters now, Paladins still exists, hell if you want a Hero shooter AND battle Royal you can play Apex Legends (which is doing laps around OW2 in terms of success) or I don't know.. VALORANT LOL
But we got diablo ok
Honestly it's not getting better. The thing they said they're workin on instead of pve, the pvp and character balances...I bet they're not. And the tiny portion of off-hand lore they give us...non Canon ass lorebasically nonexistent. This game flopped harder then lebron in a playoff game
Sunk cost? But unlike this game, at least games like tf2 have good community content.
2016 was just one hell of a summer. I had like 20 people I played OW with and it felt like we had the perfect group to constantly have custom matches all the time. A year later and we all had life catch up with us and drag us away. Sad to see this happen
2017 was golden age of overwatch in my opinion
A beautifully made video about a sad and tragic death. Long live Overwatch 1 and the true fans.
We knew this episode was destined to happen. But I wasn't expecting to be Blizzard themselves that shot on their foots... That fast.
People still playing the game just fine
They didn't shoot themselves in the foot. This was more like an OG MW2 Javelin Glitch
They fanned the hammer on their own feet, combat rolled, and fanned the hammer again.
@@TheAcidicMolotovyea but the game sucks
@@losbloontas in your opinion, many people dont agree
One of the most brutal and yet well deserved Death of a Games that’s technically only just come out. If only it were a new game, that would actually be a damning statement.
It’s barely *BARELY* a year old
It is spectacular how badly blizzard screwed this badly
Its 8 months
Can't really say it's barely a year old when it's just a reskin of the original. To me, this was effectively released on may 2016.
i think the record still goes to babylon's fall
and i'm afraidit will keep getting worst
The game is fine and almost everything in this video is misinformation. Blizzard released their quarterly earnings and ow had the highest revenue and player count since ow1s release
The main lead dev of B.E.E.R. labs was literally one of my lecturers at my university last semester and to see the sponsored add gave me ridiculous whiplash omfg
Cool
It's really sad to see Overwatch flop this hard after a blockbuster release, it's one of the only online shooters that wasn't based on good aim so a lot more people could enjoy it
Yeah it felt good to not have to have God tier aim to be able to contribute but with how it is now... well, I don't even wanna contribute to the game itself let alone play and contribute to a team lol
@@FullMetalSheen Don't be condescending cause someone likes that overwatch was different in that strategy and proper resource management can win the game and not just frag montages and clicking heads like nearly every shooter ever.
The bar of entry shouldn't alienate people who don't have or don't want to spend days labbing to perfect their aim but still want to feel retivent.
Not sad at all, shit game deserves to crash and fall like this. Justified
Yes exactly. I love playing support roles in any game and this game was so fun playing healer where I don’t have to be focused on kills like in COD. It’s a shame where it’s gone
@@FullMetalSheen Why are you so mad holy shit dude lmao
"pulling a Final Fantasy XIV" is nothing you should EVER hope for. FF14 was an actual miracle that will most likely never happen in our lifetimes seeing as it was basically the equivalent of putting out a literal mountain of burning money with an equally big mountain of very flammable money, it should have full on BANKRUPT Square Enix but it SOMEHOW didn't.
Well, there was also No Man's Sky...
But still - it's two (or few more I'm unaware of) cases in entire gaming history.
FF14 may have been a piece of shit when it was released, but No Man's Sky was just a scam. the guy behind it only fixed it because he decided he'd rather have a reputation as failed game developer than as a con artist.
@@forgottencoast3677Could not disagree more, they did an ENORMOUS amount of work with a tiny team for a game that was for all intents and purposes dead. They had no idea that they'd recoup any of the money spent bringing the game to standard back. They're not con artists.
@@forgottencoast3677 you can't really say that he failed when him and his team managed to completely overhaul the game and delivered on most (if not all) of their promises that they made before launch.
@@asioca1992hey failed the moment they couldn’t deliver a complete game, no ifs ands or buts about it. Doesn’t matter that they did it after launch.
"Because games and companies are always dying, and we need to know why?..."
Honestly really poetic coming from you since well, you being a detective
This video was more entertainment than the actual game
Depending on how you think of it, Blizzard blamed the players for the death of PvE mode. They said something like _"we can't do it and still deliver the PvP content players expect."_ 😆
also they just cannot do it at all (they left that part out as a lie by omission).
Seems to be their standard response these days every time they f up. Think it started around Reforged where they apologized for players not getting the experience they wanted.
Meanwhile Valve. Released MvM 20012.
In between 2010 and 2013 they made:
Alien Swarm.
Portal 2.
Counter Strike Global Offensive.
And Dota 2.
So while teasing and hyping MvM years ahead. They also manages to work on entire single player rich story games and VERY competitive balanced multiplayer games WITH bots.
This will be a hard watch because I absolutely love Overwatch, but there's no denying it - this game suffers from the incurable terminal cancer that is Bobby Kotick.
Just like every Acti-Blizz IP. 😂
and the players
It’s like throwing away a trash can to replace it with a garbage truck
@@xod851It's a mixed bag with kind friendly people to racist bigots and weird people sometimes
yeah the problem people i meant are the kind and friendly people of the community
I think the lead character developer leaving after you talked about characters being locked behind pay walls might be ‘nuff said there. Like, “Hey, me and my team just spent x-amount of man hours crafting this character that only a few players will ever experience! Yay.”
That character isn't even important and you know it...
the worse part is, it had potential to make a come back but they just let it flop again, low than it was before
The game was already dead there is no point in making this video. Blizzard already knew way before overwatch 2 that they would be cancelling the PvE they just didn't tell us.
It had to be done, so sad to see such a promising sequel come to this...
F
Didnt see anything promisingabout OW1.5 and now its just ovewatch 1 with 5v5 instead 6v6
What are you smoking to think overwatch 2 was promising lmao
Smothered in the crib, by greed.
"promising"
"sequel"
This is my low key conspiracy theory, that Activision Blizzard was able to side step controversy for years by just making announcements for beloved franchises, before they're really ready to be announced and then putting pressure on the devs to deliver. Come out with a shit game? Just announce a new one and no one will remember yesterday's scam. OW2's announcement came shortly after the Blitzchung kerfuffle which at the time probably felt like a good move for the entire company but for OW1, it felt like there wasn't much reason to keep playing knowing that the base game was basically on hold so they could rush to get OW2 out...which just ended up being a retooling of the first game with new paywalls. Now, the sexual harassment scandal was just too huge to sweep under the rug like they have with previous controversies, and they can't really get by on promises that their games will get good eventually or there's a new good game on the horizon.
So it's the whole issue of killing the current product by announcing the sequel before it's ready.
All those problems, but did anyone ever asked for a sequel?
The first game wasn't even finished
There is a reason why ff14 came back stronger and better. Its cause the devs and their leadership apologized, they knew they could do better and were ashamed of what they had created. Then they put their head down and did the work. They had the sole purpose and drive to show the players, "we are better than this and you dont have to trust us cause we will speak with actions, not words." I would imagine the devs at blizzard WANT to do similar but their leadership wont let them.
They also had a drastic change in leadership over the game, which also helped with their attempt at a new direction
Endless space did the same
@@nullskull6860 never heard of it. But you're saying it's good?
@@hereniho Especially that this new leadership like Yoshi P actually cares about the game and it shows.
The type of devs I would follow, mad respect for that
31:03 summed up the video perfectly, people forget (or straight up dont even know) FF14 devs stood up on stage with tears on their faces and apologized face to face to the entire FF14 community, we are not gonna see an Activision-Blizzard dev ever do anything close to that, their egos and greed are way too big for them to even understand the very concept of being in the wrong and apologizing for it.
Never forget the late April Fool's joke
And if they do. It will be just an act.
Blizzard is more of a "do you guys not have phones?" kind of attitude
You guys never stop dick riding the 14 devs. Its crazy
Technically, locking heroes behind a paywall was apparently a bait-and-switch, because they were initially advertised as remaining free. Cancelling the story mode is also evidence of false advertising, especially if the allegations were true about them having ended development of the story mode long ago. To me, a chronicle of a death foretold.
If Nerdslayer is doing a DOAG on Overwatch 2, then I guess a "What happened?" from Matt McMuscles won't be far away. And while the timing is a bit surprising to me though this not being unexpected, it is important that there is a detailed post-mortem on how Activision-Blizzard has killed the game. They may get a lot of money from the battle pass, but that doesn't compensate for losing sponsors for the OWL, and for possibly losing high profile creators to other games.
Story mode exists lol
@@flexhead I meant the one conceived by Overwatch, not those story elements they keep regurgitating since the original Overwatch.
This is a nitpick, but cancelling the story is not false advertising. For something to be falsely advertised, information about what the consumer gets when they purchase the product needs to be incorrect. Advertising future things that end up not happening can't be false advertising.
Removing a tank also made the tank role rock paper scissors. I play Hog you go Orisa, then I go Queen, then you go Zarya etc. Having another tank to help support that swap on top of the ult charge change being reduced instead of 0. There was a SVB podcast a couple months ago after the game came out and Freedo brought it up how swapping after losing the first fight puts you AHEAD in the ult charge game, cause you swapping after losing forces the other tank to either swap to counter you, or play the bad MU and hope the ult is worth it.
can't play the off tanks anymore cause if you go off your team is left without a tank, havent seen a hammond in like 100 games, just endless orisa and reinhart
@@luisguess3885 this. I loved playing an off tank to help the main one and help make offensive pushes, but without the second tank I just felt all the abilities I learned were wasted.
@@matheusmoreira9951I agree completely. This game just keeps losing ways of self expression
Every single heroes that were in Overwatch 1 were never meant and will NEVER be accustomed to 5v5, they are fully-fledged to be used in 6v6.
Forcing team comps is stupid as fuck
Oh, this is that little indie game that's based on all those animated porn characters! It's a shame it had to end, but video game adaptations rarely succeed.
I've said it before and I'll say it again: Overwatch should've been a party game, don't rip your hairs out over balance, don't bother with forcing a competitive mode, and let the community develop stuff for the game.
agree
I remember overwatch early days, people say they can't play tf2 competitive and say overwatch is fun going competitive lol, don't know how the future of overwatch going to be like this
@@huntzxcthe funny thing is that TF2 has had an organic competitive scene that's been going on for over a decade and still hasn't run out of steam.
@@asturias0267 keyword: organic. Naturally grown, you cannot domesticate a competitive scene, you have to let it develop itself
I agree but the game was never like that if one person on your team was throwing you lost the match 99% of the time if you want a party first-person shooter play Team Fortress 2
This company was the gold standard when I was a kid. It CREATED genres. It forged forward. It loved its players. It gave QUALITY nerdy content to fans. It was easy to buy into the art style, epic storytelling, and community because it felt like the guys making these games were one of us.
Seeing them be gutted, wring their remaining player base for every penny they have, and collapse internally breaks my heart.
Then Bobby Kotick came along and ruined it. Not surprising though if you check out Bobby’s Early Life section.
Watching this was truly a somber experience. I cannot overstate my hopes and dreams I had for this game. I was a regularly blizzcon going 5 times in the last 10 years and ontop of that I hit t500/GM multiple times in all 3 roles repeatedly before and during covid. The amount of love and passion I had for overwatch was immense. But seeing how poorly it's been handled through the years has been a real gut punch. To see such an amazing game and such amazing potential completely squandered. Thanks for making this.
Why game companies fail? ... That questions is already answered, though I guess the devil's in the detail: when they start, these companies are often founded by passionate gamers who want to create the games they like and which they think are liked by a larger audience. This was, at least from what I know, the case with Blizzard. They created awesome, successful games that hold a special place in the hearts of millions of gamers around the globe. But at some point, these founders take a back seat: managers and organizers take the front row. Now its not gamers anymore but paper pushers that get to make meaningful decisions, first only via suggestions of how to make a product more profitable (which, lets be honest: these companies have to make money if they want to survive, so this is perfection reasonable), but later they influence how the games are made, not the least via monetization options. Which has lasting impacts on the games: they are no longer created by gamers for gamers but by marked observers for imaginated, non-existance crowds. The games and the company survive the transition because the players hold fast to their old love or passion or how-ever you want to call it, unwilling to let it go, simply because it has such a deep impact on their lives. The break-up is often painful, and then we watch videos like this, explaining step by step how the change happened and why.
"Class, dismissed."
Watching videos like this are essentially a self help video of why the relationship went wrong and that reason xyz is why you're better off without. It's painful in the short term and for some you just can't get over it until the next things picks you up, dusts you off, and treats you better.
Thank you for typing and expanding on why companies fail by steve jobs
I aint readin, allat
Thanks for the ted talk
If I have to reduce the reason in one sentence :
The a**h*les at the head of it.
you know its bad when the sequels death of a game comes only a year after the first games video
Blizzard's greed is endless and it clearly affects how people look at Overwatch
Activison’s greed* Blizzard died a long while ago.
as long as we have ceos that have never seen a gamepad in these companys nothing changes
Holy, I completely agree with how you describe them failing on their promises and selling us the remaining stuff. They should definitely AT LEAST release the first few story missions for free, so we can try them out and decide if we truly want to pay $15 for these regularly.
I can't express how much fun OW1 was in the beta/early days. And it stayed fun for a few years. Never would I have imagined that by this time today it would be nothing but pure misery. I uninstalled it a few months ago and never looked back.
I played OW1 the first day it was released and was hooked. It just slowly went downhill, and I finally uninstalled when they announced the cancellation of PVE.
Welcome to Team Fortress 2. After 15 years of existence, hopefully it will have been worth the wait. Thanks, and have fun! 🙃
@@therobertguy2436 TF2 is a great game but years of neglect have made it stale.
Excellent analysis. So sad to see what has happened to OW. I spent many, many happy hours on OW1 on multiple platforms, but bounced off OW2 hard during season 1 and never went back. A joyful experience had become a monetised, tiresome mess. The biggest gut punch for me is that my copies of OW1 are now rendered useless.
I wonder how much time it'll take for people to crack n make a server for OW1 for ppl to play the old game
@@sheeptasticSeb for sure - that’s a ‘when’, not an ‘if’.
Overwatch 2 is, in my eyes atleast, the biggest insult ActiBlizz ever served to it's players. They actually must be thinking that all of us are literal morons. They abandon a perfectly fine game, re-release it and market it as a new game- only to be able to implement predatory monetization systems. Which in itself wouldn't be that bad- if the game was any fun.
I personally deleted all ActiBlizz games after the Blitzchung incident- but I sincerely hope that OW2 will serve as a reminder of just how awful of a company they are and how little they think of their fans.
You do know the reason Blitzchung got screwed was because he broke his contract, not just because he said stuff about hong kong right?
Warcraft 3 Reforged was worse. Atleast Overwatch was a playable game upon release.
In Reforged:
Ladder rankings didn't exist. It was impossible to finish a matchmaking game because you were guaranteed to be disconnected mid-game. This even applied to LAN matches and ruined several tournaments including the World finals match. This continued for a long period after the game was released.
They removed many features including clans, online tournaments, and changed the in-game story cutscenes to have awkward camera angles.
And if you had connected the game to your Blizzard client, even if you had a disc copy of Warcraft 3, you could no longer play it. It was essentially erased. Even now It's insufferably difficult to go back and play the base Warcraft 3 game's story campaigns without the new cutscenes.
And finally Blizzard released a new EULA stating that any custom maps made by users were property of Activision and Blizzard entertainment because they were butthurt about losing that sweet DoTA money.
There were many more issues, but I'm not an expert on the subject..
Crazy thing is they took away the game we all loved, that they neglected for years. Replaced it with a soulless unpolished cash grab, and then lied to us about what we would get. It’s a slap in the face.
Yep that's exactly what happened...I uninstalled and never looked back.
From "Game of the Year" to "Death of a Game"
TWICE!!
"Double kill!" - Activision Blizzard
Damn, this company went from being my favourite to a literal hate sink. 10 years back I would shudder even thinking about that turn of events, but here we are...
multi-billion dollar company found it too difficult to fulfil on the promised PvE mode.
30:04 "Blizzard really did become Activition Blizzard and then some, the Arthas of their own story" that line gave me chills
Sadly fitting, isn't it? A monster and enemy of the world.
Yeah. That was an amazing line and so very fitting.
The funniest part about the On Fire thing is that technically it never left the game, Characters still played the Voicelines, the only thing they did was turn the UI feedback of the system off
"[But they aren't a small company] ["They lied to you.]" I always appreciate this mentioned. It's wild how people can look at these literal billion-dollar companies and actually believe they couldn't do [the thing] if they actually wanted. I wish more people understood two things:
a) How much money they have, and what could be done with even a fraction of it. Nothing is "too hard :(" for them to do.
b) They have an entire playbook on how to manipulate you. I don't mean making you spend money; I mean how to get away with sweeping changes to monetization. Making the fanbase mad isn't "they screwed up", no, they anticipate that. Making the fanbase mad enough the fanbase rallies together and *takes action* is them screwing up. When you see creeping monetization, one bad move after another, they aren't "getting worse"; they planned all that from the start. They just don't want you getting too upset all at once.
Sincerely... *Sigh..* A Pokemon fan.
Hell. Also a Pokémon fan. It's quite unfortunate that companies rush stuff out for the sake of money when they could be such genuine gold mines for rich gameplay and storytelling.
Not to defend blizzard, but large companies pretty much always become really bloated and ineffective over time. There are certainly projects that are impossible to complete at companies solely because the structure makes it impossible, even if they have unlimited money. Organizational structuring is a massive roadblock that a lot of people don't know about.
The worst part of the "it was too hard" argument was that blizzard was able to dictate the narrative the entire time. Only Blizzard actually knew how big their vison for OW2's PvE actually was. It's this huge an massive endeavor? You mean the one that didn't exist? Why exactly should we care how big their vision for their project was if it never was going to be made to begin with? It's all a PR stunt to garner sympathy, it's hard to see it any more than that.
It's worse with Pokemon because Nintendo has a reputation for being above unpolished trash.
Overwatch 2 is like that family member that has let themselves go and that you still visit from time to time due to all the fond memories you have, only to be disappointed every time.
It's more like that friend that's developed a meth addiction
Oh boy the TF2 community is going to have one hell of a field trip with this one
tf2 not dead but tf2 players ded inside
Which TF2 though?
@@0uttaS1TE team fortress 2
@@0uttaS1TEitanfall does not have the gaming influence nor internet community to deserve the "TF2" acronym, so your point is moot.
It's also Tf2, not TF2.
Conga time.
"death" still getting seasons surprisingly
yeah, its by no means gonna die anytime soon. Its still gaining money and very popular but like, imagine if activision didnt fuck this up. The playerbase would actually be through the roof, we could of had so many more characters and an actual story mode. I see it as the death of the game it could of been rather than what we have now.
If it wasn’t for its free-to-play model, its player base would be SIGNIFICANTLY lower. Being easily accessible on top of a popular IP will attract players by default. Doesn’t change the fact Blizzard’s transition into OW2 was a complete and utter disaster.
Seeing so many people defending Activision Blizzard even with their track history is just making me sad for the future of the Gaming Scene. Greedy monetization over player enjoyment ruins games and people still defend it, which is just sad.
A lot of people are stupid. Not everyone but most people just want to consume products and don't care about anything else.
But the ones who care need to still care.
The best part about the on fire feature as well is that it most likely has always been in Overwatch 2. Almost every character (even the new ones such as Junker Queen) have voice lines involving being on fire but the meter and the animation were gone.
It's even funnier than that! They only patched out the little bar and visual effect. THEY FORGOT TO PATCH OUT THE VOICELINE WHEN OW2 LAUNCHED. You would be playing and hear your character say "I'M ON FIRE!" and get no visual indication.
Uh oh. I guess it’s about time to see what happened to Overwatch Reforged.
My biggest gripe is that in OW1 I felt I could hold my own and even break out and be a superstar every once in awhile. OW2 I never found a rhythm and was constantly just fodder, with my best matches only feeling like I barely held my own weight. My other gripe was the hardcore tuning of the battle pass. Even if you wanted to stick around casually and wait for a turning pointe, you would get left in the dust loot wise, which in a game with such a focus on cosmetics, feels horrible.
something to note about the OWL viewership and ads mentioned early in the video: it was revealed that Blizzard was spoofing their numbers by embedding the OWL streams in the background of the client, so that people logging in to play WoW or Diablo 3 would be counted as viewers for OWL. Advertisers withdrawing support was the polite option, compared to just sueing
Excellent analysis on the state of Overwatch 2 and the company behind it. Saying that ActivisionBlizzard has become the Arthas of their own (Blizzard original's) story is so spot on. A company that had so much promise and passion and depth that they could do no wrong, now has been rammed into the ground by the outright, naked greed that is Activision and it's gremlin of a CEO. The focus on money over game or playerbase or even just outright human decency has been ruining this company ever since the buyout and I think these most recent developments with Overwatch 2 are the clearest signs yet that old Blizzard is dead and gone.
I'm still convinced the reason they announced OW 2 at that point was to detract from the Blitzchung scandal, which took place less than a month before BlizzCon. They needed some big headlines, so they quickly announced both OW 2 and Diablo 4, despite both games being years away from any presentable state.
Of course. Everything about Blizzard reeks of corporate slime. That’s what happens when old white pedophiles take the mantle and suck it all dry like the leeches they are.
This aged like a fine wine with the release of the 15$ for three incredibly barebones pve missions.
26:35 look at that animation with Tracer. I truly believe this is the talent of the current OW team. Anything above this quality is old content from the original developers
I think your final point is extremely well worth noting. Just as a proper apology can only come from being truly sorry, a proper second chance can only happen when you've been willing to admit you were wrong in the first place.
And admitting you were wrong is anathema in much of modern culture.
When they first announced OW2 I thought maybe I'd play again after a long hiatus.
The instant they announced new characters needed to be unlocked in a battle pass instantly evaporated any chance of me touching that game ever again, and it seems I made the right choice.
They moved to steam now, they cannot hide any stats anymore
I miss OW1 so much. Even when it was considered dead it was still extremely fun with chat and not some P2W crap where if you want to survive in the meta you have to buy the newest hero
Idk man, lifeweaver was underpowered and you can unlock them by just playing the game.
But yes, I get you. Hiding heroes behind BP is lame.
@@Appolo15966 League does it, but im pretty sure they got like 500 Champs so theres Overlap in Kits, OW2 has what? 50-70?
@@kellywilson137around 35 I believe
I don't miss having to hold left click on the enemy shields
@@bokunogentoo4420Me either but I guess people forgot that was a thing since Sigma launched and somehow found that fun since.
Thank you for covering this you are the best detective we’ve got. As for overwatch my disappointment is immeasurable and my year is ruined
thanks bud
Honestly even at the reveal trailer I had this weird feeling that the PVE looked so fake. It felt like vaporware from the start and the claims of over 100 missions just made that feeling stronger. So glad that I stuck with my gut
Also side note since it wasn’t brought up in the video but if you bought overwatch 2 and paid for the PVE before it was cancelled you couldn’t get a refund and STILL would have to pay for the 3 PVE missions. That’s honestly fucking hilarious.
I thought the exact same thing. There's absolutely no way they were going to pull off such an absurd density of skill trees and ability variants for their 40 gajillion heroes while also pulling off 100 story missions that you can play co-op and somehow have all of it be balanced enough to be any fun at all, especially with the precedent of how weak most of the existing PvE content already was. Apparently the true extent of their capabilities was 0 skills or ability variants, and three missions.
@@GarudaRamudasRumpusRoom Think Jeff was too ambitious about that back in the day. It just doesnt look posssible to do without making an entirely different game with a different dev team working on it.
Honestly, this is the saddest video of this series for me. I remember having a lot of fun with Overwatch 1, but the monetization completely ruined it. :(
This is the Death of a Game i never wanted to see but here we are
@@ginxxxxxno at this point fortnite is fine to exist. It still keeps the vast majority of twelve year olds (or those with the mental capacity of one) off of other games.
Why apologize? This is acti-blizz we're talking about. They deserve every negative criticism for being scummy.
Im just ridiculously tired of every game getting shoehorned into a competitive scene. When was the last time you played a PvP game and not felt stress out about it is something we all need to ask ourselves from time to time. I agree with the narrative that overwatch shouldve just been a party game and not needed to stress so much about game balence. When i played the overwatch open beta back in 2016 it captured the child like wonder of enjoying a casual multiplayer game. It was just so fun to meet and play the game with new people. Cest la vie i suppose.
This! As OW1 became stricter and stricter with it's rules and tried to dictate the meta, the initial premise of "pick from this diverse pool of cool heroes" eroded into "pick a very specific comp or die!". That's around the time I started to realize the game isn't fun anymore and stopped playing. OW2 could have brought me back with a pvp focus, but I'm not interested in paying for archive missions 2.0 .
In my opinion, TF2's large lobbies can still deliver a casual online shooter experience. But 5v5 mobas are stressful as you burden a large portion of the responsibility for your team to succeed. This game is clearly inspired by TF2 but also mobas, which occupy opposite ends of the spectrum when it comes to competitiveness, which I think ultimately ended up displeasing both casual and competitive players in the case of OW.
The saddest part was OWL starting up an absolute storm of meta. I played tank in diamond/masters so not with especially skilled players and the community started policing what you can and cannot play. I remember trying to run Rein in season 5 and being told off for it because dive... even though the average diamond team could not pull off a proper dive comp anyway.
Competitve events bring money, that's the only reason why games like R6 Siege, League, Overwatch or HOTS get progressively less fun with each season, or even killed off. It's all to create that ultra sweaty environment for pros to thrive in, while regular players are completely ignored.
That's not to say that pro leagues are a bad thing, but games should NOT be made with only pro play in mind.
That’s why TF2 is so good. High moment commitment with low match commitment. Blowing up that sentry nest or getting trick stabs feels great regardless of whether your team wins. Plus you can always blame the guy playing Scout on defense.
just play arcade
It's kind of funny than in hindsight, Overwatch's loot boxes were one of the least predatory implementations of them. Duplicates gave currency which let you buy skins, they were given out VERY liberally, especially during seasonal events, I'm pretty sure even past holiday themed skins could be obtained the next holiday season, meaning there weren't permanently missable skins (until some promo ones later). And then because some people went ultra-predatory with lootboxes, they've now switched to the battlepass system which is somehow even worse.
what's so insane to me about this is that the relaunch was a success. everybody was talking about it, everybody logged back in.
but because ALL off the feature people wanted to go back for werent implemented, it just was an update with some marketing budget, and it did fall flat
This is the part that killed me. I was so done with OW1, but I actually went back for OW2 and had some modest hopes that it might recreate what was lost. But then I saw all that goodwill washed away. Thank you for bringing it up.
Come on. It didn't last. Players checked it out and bailed.
I bought the game just about less than a year before 2 came out, a friend i was account sharing wanted to play and he convinced me to buy it, i played casually for a bit but it was mostly him, he stopped playing after a few months because he was kinda over it and none of his friends played it, 2 came out he was all over it and saying it's F2P so now his friends had no excuse, we played day 1, within the week no one played and that's how i basically lost 30 something dollars
I wasn't able to unlock Ramattra early on. Thus, I had to WIN ( Not Play, Win ) 35 Games queuing Tank or All Roles. Considering All Roles is basically Support and Tank even in casuals was at least a 3 minute queue for me to not even win all my games, that was terribly unfun, and I couldn't queue ranked as I didn't want to burden my teammates with an inability to play one of the most meta tanks, especially for Rush Centric Maps!
10/10 WILL NOT RECOMMEND!
Spent nearly 6 years playing the first game professionally.
Every point you made in this video had me screaming internally screaming "THANK YOU."
Also, it's worth noting that not only did they not let the grass roots scene grow, they did their best to stunt it. Sometimes to extents that could only be explained by malice or delusion. I don't know how much of that was ever talked about publicly, but they went out of their way to stop tournaments from happening shortly after OWL's announcement.
If the tournament did happen, they would force the broadcast team of said tournament to intentionally LOWER THE QUALITY of the broadcast, as to not potentially out-do OWL's debut.
Watching Overwatch Apex as well as smaller tournaments was such a joy back then, it's an honest to god shame how downright horrendous they were with the esport scene of this game.
This is why I hate Blizzard's esport treatment, they want everything go by their rules, unlike other esports league where the devs are usually wait until it's big and simply adds money into the ecosystem. Blizzard had NO trust in their community. Esports are rarely profitable, that's why you have mtx shops and any other live service "feature".
...And may I remind that this video came out:
-2 weeks before TF2 added 14 community maps and 6 community taunts and lessened the bot problem,
-4 weeks before TF2 added an unstable 50v50 option for servers for the community to quickly fix with Vscript,
-and 6 weeks before OW2 launched on Steam to face merciless, unyielding ridicule from every gamer that ActiBlizz ever censored.
It's not original, but it's true: this video aged like fine wine.
EDIT: Oh yeah, 4 of those community maps are for Vs. Saxton Hale, a community game mode. Official voice lines for it, too.
And also one of the remaining 10 community maps, Selbyen, has a seal. And new voice lines for that, too. And you feed the seal.
I feel totally the same about the eSports aspect. My local team, the London Spitfires only has one player that has even ever set foot in the UK, let alone lives here.
So it's pointless to root for a team that doesn't even have any national talent on the squad, let alone local.
They might as well be "Team Red" and "Team Blue" at this point.
COD has the same problem, London Ravens had literally 1 Brit lol
Explain the Ultimate Fighting Championships? Or Formula 1? Or WWE?
@@nerdSlayerstudioss Did someone delete a comment?
Soccer teams in shambles.
@@nerdSlayerstudioss @Larry To start I agree that trying to make an eSports team 'local' is absurd. But does local or national talent even matter for sports teams anymore?
At least in the US, the majority of players for particular professional teams have no relation to where they are currently playing. Heck, considering the fuss I hear about football (futbol, soccer, however its said) over in Europe I assumed professional sports had the same plan that the US did. Get the best players for a local team so the locals can feel they are better than other team over there.
To me the problem is that eSports just do NOT have the same draw that traditional sports do for locality. Blizzard was supposedly going to make actual stadiums in each area to pull in that local team cheering that is what helps drive local support, but then the entire first 2 seasons were played in CA. The majority of viewers are watching from their homes on a stream. There is no draw of hundreds or thousands of demographically based people all collectively rooting for the team nearby.
"Nailed it Polygon"
Well their accuracy has to be SOMEWHERE, right?
This one is the most painful Death Of A Game file i've watched so far.
I love it.
And makes me extremely sad.
The switch to 5v5 just made imbalances worse due to there being 1 less person to help mitigate, and when that 1 person removed is from the role designed specifically to mitigate, that just exacerbates the problem more. OW2 is just a more frustrating to play than OW1 was.
This is honestly why I only still play this game with some friends who still enjoy it. It’s hard to let go when it’s the game that brought all of us together years ago and we still have a good time together. We don’t take the game seriously AT ALL and just basically have a party when we all team up to play again still. It can still be fun like that, I still can get some great times out of Overwatch 2, but it’s absolutely not what I originally fell in love with.
Without my crew there’s no way I’d still be playing, it’s the only reason I can still enjoy it which says so much. It feels so hollow anytime I’m alone.
100% this is what i do too. the games feel so empty and maps feel too big 😢
Great video! One thing that wasn't mentioned that sent me packing for a while was Season 2's sneaky matchmaking change. A regressive system that punished you between seasons, sending you all the way to the bottom of the previous rank you got in Season 1. And when the "Bronze Hell" bug was present through most of Season 1, they killed the ranked system in the first 2 seasons.
Happened to me as well. Finally grinded all the way back up to Masters 2 peak and the next day the PVE announcement dropped and I said nope, I’m out. Never had to make OW2 in the first place, wouldn’t have had to grind the ladder. Twice.
Wow, that's why a once-a-platinum ranked players stuck in bronze, what the heck
It's sad because I remember the hype of 2016 and the incredible release that it was. Everybody and their grandmother was on Overwatch. It was the fun people seeked and it was cheap as hell too.
When Overwatch 2 was announced, we all knew where this was going.
Impressive of Activision/Blizzard how we got two of these before getting one for Paladins. Not for lack of trying either, but they at least corrected course.
It's crazy how instead of the bandaid fixes they figured out a lot of the issues Overwatch faced from pretty much day one with in-match items for basically anything, but also damage boosts to shields and healing mitigation which these days gets mitigated over time automatically.
The music drop at 2:30 made me so sad. It brings up memories of all the cinematics and the good experience pvp can be.
It's so sad to see, that the only thing pve we saw was the Halloween event. It's such a tease to present that and later announce it's not happening.
edit: fixed spelling