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I think you should make a "Death of a Game: Resident Evil online games" (part 2), to include "Resident Evil Resistance" and "RE:Verse". Both games outsourced by Capcom with interesting concepts (at least for RE: Resistance) but very poorly invested and even less supported post-launch. Both were released only as "multiplayer modes" attached to main Resident Evil games (Resident Evil 3 and Resident Evil Village, respectively), made impossible to buy them standalone, both left permanently unbalanced. In RE:Verse's case, it was delayed for OVER 1 YEAR to be released only with 2 extra maps (1 of them is a short one dedicated for training) and on-game store with microtransactions.
@@phreakinpher UA-cam doesn't adequately pay their creators, and the more traffic their sponsors get, the more money they make. No one likes it, but don't hate the player, hate the game.
funny thing, that was not the reason for its death, like not even close lmao get a fucking internet connection u silly milenial! u are living in a 1st world country F#CK OFF
My main gripe was the cutscene FOR LITERALLY ANY ACTION. You wanna cross that bridge cutscene you wanna go through this crack in the wall cutscene it was maddening.
So the real reason why they did this was so they could make everyone sync into a new area, the game was released on Xbox and ps4 where load times were horrendous
They should make this game offline, and give the community mod tools. With some luck, some modders gonna be interested, and they could rebalance the game, introduce more variety in weapons and skills, and even maps and missions. Wait... That's what I dream for The Division 2, nvm.
I like how when a live service dies, and updates are returning the money it’s on the player. “If they would have hung in there we could have made great game” it’s a crappy stance to say to those that did stay and maybe if the game felt finished at launch it would have kept folks. I throws the responsibility onto the players, is gas lighting 101
Live service is often a lazy excuse for devs to fix it later. A live service game could be amazing if it's a finished product at release. Curious how the new skate game turns out by EA. Hopefully they have learned their lesson with anthem.
I always felt the game was finished, except for the balancing problems, but the fact was it had no real longterm content. The Excavations were very grindy and the timing mechanic ruined so much of it. They shot themselves in the foot there.
You REALLY should've mentioned one of the most infamous thing this game is known for. For 2 week's, it had one of the worst loot resets glitch ever seen in a looter.
way more than 2 weeks. More like 2 months until they finally figured it out. This game has so many bad technical issues, and the fact that they released a patch every 6 months didn't help. Game felt abandoned by devs immediately after launch, and they only begrudgingly did stuff to fix it.
@@Three60Mafia Didn't they outright destroy/nerf builds as they were too powerful and buff the bulletsponges? And iirc the "tank"-class only worked reliably with an legendary item... so many strange choices...
@@ParanoiderNutzer Yeah, they started nerfing the classes literally within that first week. UA-camrs that had gotten the game early and no-lifed it were saying that it was too easy, plus PCF realized just how trash the endgame was so they figured nerfing the classes would cause people to play longer since it would take longer for them to beat stuff. They also decreased how much time the endgame content gave you for most missions, which is hilarious cuz the general public hadn’t even beaten the game and they were already tightening the timers lol. Seriously, the servers were down most of that first week, and they tightened the end-game missions at the end of that week. Absolute morons.
@goose chaser That’s not even the full story. Originally, the bug was only affecting people that played multiplayer. Then PCF put out a patch that not only did NOT fix the bug, but made the bug able to affect EVERYONE that played the game, multiplayer AND solo. It took them another week to put out the next patch which… undid the previous patch. Absolutely fucking idiot debug team.
Great stuff as usual! However....I feel there are a couple of things you missed out on, that *actually* led to Outriders dying out. PCF inability to balance the game properly, manage community feedback and straight up bugs. - Early on, there was a bug that literally erased players progress. This took 1-2weeks to fix, which led to a really crappy ambient within the community and it's playerbase. A Looter shooter where you might lose all your loot "randomly" ( it was due to connectivity/sync issues when joining someone else's game ) - was not worth playing. - Exploits were rampart, which led to a good amount of people to simple exploit the Bounty Quests and get a lot of legendaries for little to no effort. To make matters worse, their fix was to nerf the BH Quest and leave it at that. It was only *after* the community uproar of some exploiting and getting stuff, while others ended up sucking on their thumbs, that PCF actually provided "compensation" for it. - Balance Patches. The very first patch was a CARPET BOMB NERF FIESTA of *everything* players were actually enjoying. People wanted more options, and instead, they were left with less. The dissatisfaction from the playerbase was visceral on this, which prompted PCF to be a lot more careful in the future ( narrator : They ended up doing it again ), concerning balance. - Patch schedule. Due to their own release and cadence, major patches ended up being deployed near the end of the week. Added with some Bank Holidays in between, and major bugs ( progression being lost, as mentioned ; Quests not updating and preventing people from advancing ... etc.. ) - this was another contributing factor for the community anger. We were left with a broken product, due to PCF "peacing out" for the holidays ( which was the release window THEY chose ). - End game was *universally* hated, as it ended up being all about Expeditions and to make matters worse, TIMED expeditions. This was the straw that broke the camel back - as players loved a lot of the story missions, but saw those get nerfed ("adjusted") to favour Expedition loop gameplay. From day 1, players hated the Timed expeditions, as they were ridiculous and incentivized a specific playstyle ( Firepower, with "rounds", essentially infinite firing capacity ). Then, due to the nerfs, ANOMALY based builds, were left completely rotting, which means there wasn't any variety on the endgame, either on builds or content choice. - NPCs/Monsters being broken. People were getting one shot. Left and right. This led to a massive division between the playerbase, which by then was NOT having fun anymore, and PCF. Where PCF kept throwing dirt to people eye's, saying everything was fine, when the playerbase kept popping videos proving that no, it was NOT fine. After 2-3 weeks intense debate between the community and PCF - they still refused to admit something was wrong, but implemented (lol) some "insurances" to prevent instant death from happening. The fact that the playerbase had to *again*, mobilize to show PCF that we were NOT enjoying something, and that we would NOT, in fact, eat shit - left once again, a sour taste in the playerbase mouth. By then, the constant FIGHTS/Battles against PCF from the community, had left the game barren. People had enough of constantly having to fight over little things, and beg for simple QoL stuff. PCF Handled everything poorly, from start to finish. Cue Worldslayer. People were excited, until....It was revealed as a paid expansion. and a 40/50e one at that! A lot of "us" complained, but there was nothing to be done. Most veterans gave them another chance, despite hating the fact we were being sold something that should've been free, or at the very most - 15e or so. Nothing really changed from the base game in the end. More bugs, less content overall - same endgame. The game died, because PCF never intended it to succeed. At least not at the scale it did. They tried to support it, but they had no idea what to do with the unexcepted success, so they fumbled and dropped the ball systematically. What still rubs me off the wrong way, was their arrogance in implementing constant changes that went directly against player feedback or enjoyment. So, I hope this helps to shed a bit more light, on a product that should've been 30e, maybe 60e with Worldslayer included.
Spot on! I played the game through all of this because I genuinely enjoyed it but damn did it leave a bad taste in my mouth. On top of the absolutely ridiculous grinding to get to endgame was insane
Sad to see this game actually die so hard. I bought it thinking it was gonna be the next best looter shooter since at the time Epic killed STW. Then this game ended up a disappointment and I waited a year or so in hopes they would fix it. Now I'm back hearing that this game died harder than a kid with cancer. Also who here remembers that one good OP class that keeps getting hard nerfed into the ground. Only for it to become useless. I stopped playing so fast I don't even remember the cass names all I remember is that we had 3 to choose from.
I dont feel bad for neteast because that's their business model. PCF, however, goes all in everytime. Their GaaS rodeo all failed not because they are financially unviable but because publishers see something shinier on the horizon. Fortnite BR proved to make much more money than StW and Outrider wasnt even intended to be GaaS by the studio in the first place.
I am quite surprised you did not mention other widely covered problems with the game, such as the infamous Inventory Wipe glitch, where players would log in and have 0 items. Such a glitch in a game based on loot collecting is something that makes sure people don’t want to play it.
My character got fucked really deep in the story. I was playing with some friends, but we stopped playing due to that until the devs were able to fix that. Plus one of my friends didn't want to log in to risk getting his character wiped. After a few weeks or months they "fixed" it, by giving me mostly everything back. However by then my friends lost interest in the game and aside from that the stuff they gave me was higher level than how I was using it (we were purposely using the weapons lower level than intended cause it was too easy otherwise). So that didn't help in hyping my friends (or me) again. It's q shame because I was loving that game. But such terrible bug ruined the experience for all of us.
It manages to do so many things right that live service games get wrong. From the ridiculously fun variety of weapon mods that can lead to very silly combinations, to the aesthetics of those guns shaming the blandness of the likes of Anthem. I got it once they ditched the mandatory Square Enix account and have been having a great time with it with friends ever since. It's up there with the likes of Gears of War for a fun thing to drop into for a co-op playthrough that you can come back to.
@@sunyavadin it’s like these games manage to nail one thing each, but struggle with more than that. The problem for them compared to a game like Destiny is Destiny and Warframe set the bar for these kinds of games …in their current form. It’s not fair, sure. Gamers don’t have the patience for those growing pains again. But at least Destiny and Warframe had gameplay that was fun enough from minute 1 and got better that players who left couldn’t wait to come back. Anthem, Avengers, Division 2, and Outriders is just missing that thing where being in the game is unbelievable fun. Anthem at least had the flying, but the fun kind of diminished a bit when the combat started. None of these games had combat gameplay loops that felt like the best examples of their style. And then these devs are also completely unprepared for the ravenous pace players consume content and desire more. And so existing content needs to be fun enough to play dozens or even hundreds of times to hold people over. Which is where they all struggle.
I wonder if it would have been better if it did go live service and just charge whales cosmetic items and use the money to keep building on the game. I had a lot of fun with it and was said to see it die off.
Some months ago I saw a lot of posts talking about how fun it was and how good the builds were in comparison to the division 2, now it’s more dead than it
My friend hyped this game up to me because there was nothing else to play at that time (still isn't, really). I was actually shocked at how drab and boring it was. It was like the worst aspects of Gears of War and Borderlands combined and none of the good.
it was never really hype though, it mostly caught destiny players' eye (and some borderlands players) at a point in time when destiny was dry waiting for the next expansion, a lot of people tried it, few stayed and those who stayed started leaving when the devs decided to kill their game by taking out any source of fun the game had to offer.
@@nousername2942 It honestly doesn't feel like Gears of War to me, cover shooter is one of the genre I simply do not enjoy, which is what Gears of War is. Outriders on the other hand I enjoyed quite a bit while it lasted. If you try to play it as a cover shooter you'll experience the worst aspect of the game.
@@nousername2942 Nothing new to play? haha seems like your the problem, there is always new games and dlc being released you are just not looking hard enough, or maybe your simply not expanding into enough new genres where I would agree that if you only play shooters of course there wouldn't be "anything to play"
I spent alot of time playing Outriders, and my biggest grief was the low inventory space & lack of load outs to make it easier to swap & try new builds.
I think a lot of the games early playbase was a result of Covid lockdowns. Lots of people were still at home looking to make time pass. I didn't really even know about the game until I saw in on Twitch during launch. Some streamers said it was alright so I, like many gave it a shot. Probably my biggest gripe in the whole thing was the story plot around Seth. He was built up as this big powerful, enigmatic character early in the game only to be offed a few hours later in the story.
This. It felt like it would be some big deal where there is like a secondary campaign, Seth fighting the TRUE big bad, and you as the main character are dealing with a much more human-level threat. I feel like if they went with that it really would have hit the idea of "this planet is bigger than any of us" on the head since, literally there is more going on than even the main player has a chance at. Yet despite Seth being this god-beast, and being killed by mister flame baby seemingly without issue, a few low-mid tier rifle magazines can give flame-baby some delayed birth control. It just felt like a massive power level shift at random. While I dont think that itself is why, or even necessarily part of why, Outriders failed / is failing I do think it's a symptom of some of the same problems.
I loved Outriders. Played it constantly. And then *BAM* People Can Fly flushed it down the toilet with all those bugs and bs nerfs. I could understand the quick nerfs IF this was player vs player. If the players are engaged with running through the A.I with all these different builds then let it be. What made it worse was not bringing nerfs to the A.I being overpowered in that same swiftly manner that they did to the players. It's just sad to see. I would love to see what they could do with a clean slate and make Outriders 2. Dedicated servers and using Unreal Engine 5. A new game director that knows what they're doing long-term and not just for the short moment after launch. Building off what worked and learning from their mistakes. We may never get to see that happen.
Same thing happened with borderlands 3 and wonderlands EVERYTHING THAT WA SFUN WOULD GET NERFED I would have a character grind a buncha gear then be like “okay im done lemme log off and do some mayhem stuff” then the next day everything would get nerfed cod too you level up a gun then they nerf it, it gets so annoying
I really, really loved this game. It had so much potential for longevity and they just let it fall through. The story was actually pretty interesting with some unexpected twists but the end-game was where things dropped off a cliff. If you had a solid group of friends to play with, it was really fun. Though, if you had more than 2 other friends playing it, you'd often have someone get really frustrated about it being only 3 players instead of 4. The bugs were utterly obnoxious, including people losing their entire inventory of hard-earned legendary weapons/gear. There is something inherently wrong with your title when an early-game pre-order rifle was part of one of the best end-game builds... I tried playing it again after having left it for about 8 months and honestly, I think I was seeing the game through rose-tinted glasses the first time. Everything wrong with it stood out like a sore thumb and there was zero interest in continuing. I also opted to skip the expansion because I was just so "meh" about it. If they had opted to make it a live-service, people would probably still be playing it....
That is the definition of story driven games. The moment the story ends - game ends. On the other hand games as service have to inject content regularly to keep players interested. I have no idea how they thought of keeping popularity of the game without regular content updates
@candyman what? Okay then minecraft is a way better open world with more to do and it has a better story n minecrafts prolly about a decade old also fallout nv is way better in every way also about a decade old You can compare any game I don’t get why people say that you can compare anything I can compare roblox with this game and I’d think roblox is better But yeah elden ring better then 99.9% of games
When I was playing this, I saw a response from their community manager that infuriated me so much... The manager said that "the armor bug did not exist" in the game and the players simply "did not understand the mechanic", so bugs went without fixing while the drop rates were nerfed
@@negative6442 i dont know if its the one they were talking about but if you tried to play online the opening weeks there was a risk of you losing your inventory. All of it.
@@DestinyOmelete23 that was fixed somewhat quickly, the armor bug was that you should have around 50% of damage resistance with the full build, but suddenly you get one shotted, some guy did the math and the resistance was around 1.6%
@@DestinyOmelete23 Yea happend to me, i lost all my inventory, wich wouldn't have been that big of a problem for me (just get new equipment i am not at the grindpoint yet), but because my character had no equipment i got a connections failur the instant my character entert the world. They werent able to fix the problem for like a mount (after that i didn't try to log in again, so no idea if they fixed it)
genuinely makes me sad because this game is STILL fun for me to play every now and then. the transmog system is the best i've seen. i can change my drip MID COMBAT, along with any skills, weapons, ability trees, etc, all mid combat if I wanted to. the ability swapping freedom for guns where i can turn them into lasers, volcano bots, tornado spitters, elemental/status guns on top of w/e other status gun build, and the same freedom for gear as well. this game has such a good base and all they ever really needed to do, was make a roadmap to get themselves on track for consistent updates. take the acar spider they added that felt like a legit raid and add more of those. add new expeditions. make the game monetizable with weapon skins, character skins, truck skins, etc etc. this feels like genshin impact the way they put so much effort into things that could easily be endgame, and say fuck it we want story driven casual shit.
I loved this game, shame it died out but after the main campaign I didn't feel much to keep playing. The main campaign was excellent however, the scifi story felt like watching a space epic.
Remember getting to endgame and then getting my character glitched and rendered unplayable for weeks until I got my char back but with diffeently rolled items. Good times
100% played n loved the demo bought the game was loving it playing through end game n one day nothing inventory, held items all gone. In a looter shooter you might as well have written outsiders into a death note
This one should be interesting. Outriders was actually fun and pretty engaging during the initial playthrough. But once you beat it, the "endgame" quickly became boring. I honestly believe it would have done much better if it had just been an open world type rpg instead of another live service. That way, they could have focused on the story, world, and sidequests.
Outriders was actually not a live service. The developers said that they planned on having meaty expansions instead, however the first expansion felt pretty barebones.
I honestly don't understand how you guys can't see it was a live service game. An actual single player rpg is big, and takes a while to beat. Think of any Mass Effect, Final Fantasy, Witcher, Zelda, or Dragon Age game. Even Assassin's Creed Odyssey and Ghost Recon Breakpoint/Wildlands are more rpg than Outriders. Outriders was a short, always online, story mode, followed by a grindy "endgame" for gear. It's a live service game that never really took off the way they wanted. Had it been as popular as say Destiny, or The Division, the live service plans would have become more obvious.
@@tizodd6 Do you even know what “live service” even mean?? When people talk about live service games, they talk about League, Genshin, Fortnite, Path of Exile, WoW… What is the main thing that defines these games? Constant updates and content being added to the game to keep players playing, as well as things like battle passes, live events or daily missions. These are designed to keep players logging in and playing everyday. Outriders have none of those. It has one DLC pack after a few months of being released. Being always online doesn’t mean live service. Having a grindy end game also doesn’t mean live service. Have you ever play Borderlands or Diablo??? End game grinding is the norm. It could take up to over 100 hours to get one single god tier item.
LoL, people, just because the game failed as a live service game doesn't mean it wasn't live service. Otherwise we should agree that Anthem wasn't a live service game as well.
To everyone watching this now: if you have one or two friends to play with, give this thing a chance. I played it with a friend just this year and we couldn't understand the mixed reviews, not knowing about the broked launch. We played the whole thing coop (including the DLC) and had an absolute blast, one of the best coop experiences we had. The gameplay was satisfying and the story was best described as "dumb fun". Honestly, give the thing a chance if you haven't already.
I'm glad you've put this because me and my mate just ordered a copy of Worldslayer each so we can co-op it and as soon as I saw this video I was panicking if wasted my money haha
I discovered Outriders this past June and fell in love with the game. I soloed the game for months, but recently got a few friends into it, and we have been having a blast. None of us understood the hate this game gets. I have been playing almost everynight for the past few weeks with a 65 year old grandma and helping her level up her characters and she loves it. I keeping my fingers crossed for Outriders 2, or at least 1 more expansion since Worldslayer left off on a cliffhanger.
@@bobblesprout8163 The biggest downside of World Slayer for us was it was just too short but a good glimpse of what could have been. The story and storytelling takes a noticeable jump up, the areas have some really cool fresh ideas, overall it's great and we just wished there was more. Given what we've seen in this video though I guess in hindsight I'm surprised it wasn't as big an addon as me and buddy hoped for.
Awesome as always, but this is being very very kind about the technical state of the game launch. Like when they patched their game and deleted half the player bases progress, then the patch to fix that hit them all again and fixed nothing. It basically had 99% of the bad of an online service, and no meaningful upside. I also recall the game pass launch being substantially offset from the retail launch, so it not only fealt like the full price customers were beta testers - they'd mostly all given up by the time the game pass launch spiked the numbers. It seems so silly to get most of the hard part right (it's a good game, when it's working!) and then flub the easier bit. Square actually kept the rights out of their recent western games sell off, so someone thought it had ongoing potential.
i think the funniest thing about the game is that the symbol for the game a damn compass, yet they failed to at least include cardinal directions/symbols on the minimap, which would have been VERY helpful considering the map was static. knowing which direction was north/south is a big deal in any game.
Outriders, a game that i can only describe as a gem so in the rough that is almost indistinguishable from a rock. The combat was enjoyable for a bit but damn it falls hard after a while.
I had tons of fun with this game, even the harsh grind could not stop me from playing it. From all "Looter Shooter" Outriders has the best ways to build your own build. Most people just played it like it was a standart "Borderlands-Esque-Shooter", while it is in fact more like an Action-RPG.
Outrider was a fun game (with some flaws),but should have not been always online. With a focus on solo play/coop, the game could have put more ressource into his different flaws (lack of enemies variety, skill tree that only give numerical bonus and no power modification, etc).
I remember this game because when it first came out it was nearly impossible to find actual *gameplay* footage on any of the official YT or Steam pages. Everything shown at the time were either prerendered cutscenes or in-game cutscenes. There was a demo available, but when a company is trying to convince someone to try a demo there should be a highlight of gameplay mechanics. I shouldn't have to spend 45 minutes looking for footage to find out what kind of game is being pitched.
Outriders? I completely forgot about that. I remember seeing a bunch of commercials for it then it just disappeared. Well can’t wait to hear wat happened to it
They had the audacity to bring out a dlc and re-release the game+dlc for the full 60€ price after 1.5 years.. if that is not utterly greed, i don't know what is.
I remember when they allowed people to preorder Worldslayer DLC the price was I believe $30 for a couple days, then they jacked it up to $40 from there on in. That was sus as hell and I realized to wait it out and see how people who were willing to pay the full price of the DLC was saying about it before deciding to buy it. Glad I never did after seeing how it all turned out.
@Presented by Conor McTapper's Proper CatPiss to be fair that's not sus at all. It's very common for dlc to have a cheap release window, especially for pre orders.
@@JJJBunney001 Is it really standard to put out one price, make it last a couple days, then jack it up as the following price from then onwards? I don't think you see that all that often for game preorders. Imagine if EA or Activision put out some AAA game for $60 for a basic preorder price for the first few days after announcement, then 4 or 5 days later they change it immediately to $70 instead. Because I haven't seen them do that. I think PCF/SE's intent was to make the DLC cost $40 initially but for the first few days on making the pre-order available they had it at $30 to cash in on FOMO.
Devs - "This is not a cover shooter." Me - *gestures to ALL THIS COVER ALL OVER EVERY AREA that I can press a button to go into cover shooting mode on*
God it's like they didn't know what they wanted to do. It's not a cover shooter. but also there is cover you prioritize to sticking to instead of rolling. "Fashion contests" in the sub reddit with no ability to skin your character's armor. And a loot system that NEVER gave legendries.
Honestly, the marketing team for this game deserves some awards. they managed to sell a product that simply didn't exist & they almost did it twice with the "expansion." I'm still not over my disappointment with this game.
The game had tons of potential in my opinion. The base game was too short and the expansion wasn't bad either but also felt too short. I really did enjoy the game, wish there was more.
I really like this game a lot :( I finished the main story, and then the expansion and enjoyed both. I just wish the end game was larger. I got the top gear pretty quickly and then there was really nothing else to do.
Outriders had such potential but even from the start once you beat the campaign the actual endgame was just a circular grind that was not fun and actually punished you for trying to advance. Also, the gameplay marketing was off target... it was clearly designed to be a GoW cover based shooter. The design changed but the mechanics didn't so they just punished you for using cover instead of running in circles. I do think Outriders has a good shot of being a successful sequel if developed.
This is one of the few games that I've played that you covered, excited to see if the reasons why I stopped playing meshed up with your analysis of why the game failed. After starting the video: People did seem to respond to the story well, and I would've also if 'our' outrider wasn't such a jackass by default. The premise was interesting, and the journey that our character goes on is good, and the brief moments of having our character talk about their past had me caring for them, but almost every time that they opened their mouth, they were a snarky, mean-spirited asshole. No option to shrug and do what needs to be done, no option to at least show some regret in the life they're forced to live to survive, just the option to be mean and selfish. Didn't help that everyone talked like they were written by a 14 year old edgelord, and even the one character that showed that they were willing to do for others (Jakob) was a complete tool. You didn't touch much on the absolute _state_ that the game launched in. It was *so* bad. Progress wipes, class imbalances, and poor design decisions has PCF being raked over the coals. Because of how they designed their 'end game' to be timed, one of the classes (Devestator) was constantly booted out of matchmaking by players because it was the tank class and all that mattered was killing everything fast enough. Because of it being timed (being effectively a DPS check for the team) for the rewards worth doing, only certain builds were able to reliably do the end game content, and they were _vastly_ outperforming everything else. Then they got hit with the nerf bats hard, without bringing up other builds to the levels needed to complete the end game. This went on for months, which made people like myself leave. There was nothing to do once you went through the campaign once. No branching stories, no alternative personality choices to make, nothing. There was no replayability in the campaign. There was only one experience. Loot was a problem, because there was only one reliable way to get the legendaries that a player wanted that wasn't exploiting glitches, and that was the timed end game. Legendaries are what enabled most of the builds to even come close to succeeding. Part of the reason why the vastly outperforming builds (bullet builds) succeeded as much as they did was because of how they did scaling and they didn't need very many legendaries (if any) to succeed. So the most OP builds only needed like 1 or 2 legendaries, while others needed to have around 4-6. The thing about loot and balancing that I need to repeat though, is that it went on for _months_ . Enough time for people to go "I'll wait until they fix it", but move on to other games and forget about Outriders. That's if they didn't have any of the progress wiping bugs, tanking their 20+ hours and RNG drops.
Well stated! I bought the game at launch and all of this was true. I started as a Devastator and I couldn't get into an expedition unless I started it. After seeing how low my damage was I switched to a dPS class. You did forget one thing. The expedition kicking thing became a tool for trolling other players as the host would kick you just before the last boss died so you would get NOTHING for the expedition. My last 3 hour session I was kicked 5 times including the last 3 expeditions, all just before the loot dropped. I deleted Outriders at that moment. I had got to WT15, had a great Devastator build and platinumed the game all solo. Then I had to build a different class so I could actually help in expeditions only to be met with an increasing percentage of times kicked just before the loot dropped. I LOVE co-op PvE games. Grouping with a few random people to work through a 'dungeon' is my favorite thing to do. Unfortunately, PCF found it necessary to include this kick function and the Outrider community was apparently infested with assholes. So disappointing, I would have played this game for a long time otherwise.
@@EpimethiusPSN TBH I never got to the point where I played with other people myself, just ended up getting as high as I could go purely solo. I just read about people kicking Devastators from reddit and videos, and my own experiences playing it solo. I love co-op PvE games also, and in most of the co-op games that I play have a kick option that isn't abused by the community. But all of those games I played a decent amount solo before jumping into the co-op experience, and Outriders just didn't have enough to make me want to co-op with randoms with all the problems that they had for as long as they had.
I am glad People Can Fly gave people a demo to play. I watched many What happened videos on Matt McMuscles channel. Usually, game developers just tell their fans to be patient.
Demos used to be a regular thing , as a kid in the 90s I can remember being subscribed to a gaming magazine, I dont remember which but once a month I got a demo disk with 5 or 6 demos on it for all kinds of random games that where coming out soon , was a cool time
Always online singleplayer ALONE should be an instant dealbreaker. Would be for me, anyway. The other problem, as some people here have mentioned, is how at beta and launch, the game was in an atrocious state for balancing and bugs, and people just got fed up with that and gradually left. Hell, the only reason I remember this game existed, was my friends talking about how bad it was at launch. And none of us even played it.
This game helped me realize what "People Can Fly" really meant as a studio - garbage. This was one of the first games I've purchased that I genuinley feel ripped off. PCF games are dead to me going forward - they've earned that.
i tired out the demo after a coworker recommended it, and was immediatly hooked and bought, and i clocked in maybe 25 hours before some bug made me loose ALL of my gear. I got it back and tried to get into the game again, i also tried making another character, but i just felt burned and angry by them, and couldnt really get into again. A real shame, apart from it being faaaaar to hard than it needed to be, i actually enjoyed myself
The base difficulty is easy but as you play more the game automatically levels up and makes enemies harder but gives better loot. At a certain point if you are just playing through the story normally staying at the highest world tier is next to impossible. You can make it easier again by turning down the world tier manually to a doable level.
Next time, on Death of a Game, Cartoon Network Universe: Fusionfall! This one almost stumped me, but I got it! I am a private investigator IRL, which I would like to think contributes to being able to find these each video, but really most of my aptitude at my job is just being very persistent and bad at giving up.
I just discovered this game on PC with the XBox Pass while downloading and testing a bunch of different games and I was immediately sucked in. It was exactly what I needed. It’s a great single player game with a great shooting mechanic. It takes best parts from Ghost Recon Breakpoint, Division 2, Destiny 2, Gears of War and wraps it in a great sci-fi story. It’s super responsive/athletic for those who enjoy Violence Speed and Momentum :)
Man, lotta recent-ish games on death of a game lately. Almost as if there's some kind of problem with a lot of modern big budget soulless cash grab releases. >__>
another clue id like to add was pre expansion balance, it felt like in order to get loot you needed to do particular difficulties and only certain builds for your character could handle those difficulties (see gun technomancer for example) so if you never got the loot you needed you were in limbo
I can't wait to watch this! I've been on the fence about this game since it came out. I've never played it and whenever I've had this gut feeling with other games they've usually ended up on this series. Love the content!
It’s a really fun game as long as you are just aware of what you are getting into. Fun classes, fun abilities, crazy damage but it will eventually wear off toward endgame
Treat it like a single player game with coop. Treat it like Mass Effect with more shooting and less RPG but just as much story and writing and cinematic. If it's $40 or under WELL worth it. Current steam sale has the full game plus DLC for under $40 and base under $20, you'll absolutely get your money's worth.
If you play it make sure you really really really really really like third person shooters with loot mechanics. Make sure you like them a lot. Because there is zero variation in the gameplay
I bailed the second week after the devs nerfed the shit out of most of the best character builds for being too “broken” in a SINGLE PLAYER/CO-OP game with no PvP and variable difficulty you could set yourself for way more challenge. Just a mess after that. Character profiles and inventories deleting themselves, restricting legendary rewards, slow patches and ignoring player input until the game is nearly dead…yeah. They wanted to be Bungo lording over their player base and needing their stuff with zero input and ignoring complaints. Not sad they died. They could have been so good had they just listened to players and not micromanaged their own way.
I actually really like this game! I played a ton of this for few months when it came out. I really like the story of this game it's a bit generic but I like the action hero vibe of the protag, the lore is pretty decent but when the expansion came out I didn't even try (hopefully someday) because I'm so burn out and hearing it's gonna be pretty much same.
The irony was just looking at the world design and how truly vast it was. From a "No Man's Zone" to: Hill sides, mountains, forest outskirts, forrests, jungles, deserts. The story as a whole was considerably large for how simple it was.
I felt like this was a fine game when playing with friends, but the balance between classes could be seen in the end game. If you played the Tank guy (earth one - forgot the name) you just get kicked if you was in pub game because of the dps check he lacked (changed in future update where they removed the time limit) . But after the plat, I just stopped. I wished the end game had a grind worth doing other than difficulty lvl and gear score. something to show off that was rewarding.
This game was real neat. I played a small amount of it. Unfortunately it didn’t go past “neat”, and the fact that I couldn’t play it with my group of four really killed it. I wish they’d stop limiting games to 3 player teams!
There were other issues with Oafriders, um, Outriders. The devs liked to push players right into the fight in certain levels instead of letting players play as they wished. There's one level where you cross a bridge to an area that is hilly and has lots of enemies hiding behind barriers. Also there are enemies nearby. If you try to back up so you don't get shot by the enemies on the hill, the game says,"Don't lead enemies back to your friends." You're too far away from home base. The end result is that I'm in a situation where I'm stuck against a wall, and moving forward is suicide. Also the endgame is heavily focused on multiplayer. I don't know if it's possible to play solo. The game is fun and I like being able to upgrade my weapons and armor.
Loved Outriders. I really did hurt when I noticed that I had run out of reasons to keep playing. Once again, another case of poor decisions and wasted potential.
While this was something that got fixed later on in Outriders my main problem was the poor balance and forcing people to use the same builds if they wanted to clear the expeditions fast enough to unlock the later challenge tiers. i never really played online with randoms but apparently it was very common to get kicked if you played Devastator because it couldn't bring enough damage and tanking damage really did not matter all that much. And that the middle skill tree for all classes was basically useless. Also being a lootershooter without dedicated drops really irritated me as well becaus it's just, Oh you need this piece of gear? Well good luck.
Outriders frankly had the BEST build diversity and build crafting freedom of any mmo or looter shooter I’ve played PERIOD. I only wish devs of the popular games weren’t so constantly obsessed with “balance” and forced grinds. Outriders still had those issues too and I hated them just as much, but when it game to designing how you wanted to play the sky felt like the limit. No game I’ve played will ever let you turn an “assassin class” into a tank and yet still be an assassin. I’m thinking of how the four javelins in anthem FORCED YOU into certain styles. There was no way PERIOD to “build” a storm javelin to fight like a colosses if you wanted to tank for instance limiting your paths. And the same is true in EVERY mmo I hate that so much now after experiencing Outriders. I just want to do WHAT I WANT TO DO PLEASE! Anyway what killed Outriders was its horrible launch and total lack of replayable content after even with Worldslayer. But its core mechanics as a looter shooter I wish existed in every looter shooter game! m.ua-cam.com/video/EU-O1n4aIrA/v-deo.html
I completely ignored this BECAUSE that's how the player base were describing it, "an always online, co-op looter shooter with bad loot and a nothing burger story". I'm only now just learning it's supposedly a story driven RPG/looter shooter.....games I usually always end up buying but that's clearly NOT what this is. So now we know why it failed but not why PCF made a completely different game than they described. That's the more pertinent question.
It didnt though? There was no over monetization with in store items, no battle pass, no weekly or dailies, no pvp, no gear fomo, etc. Just because something requires always online servers doesnt make it a live service. And honestly idk what dude above me is talking about since the loot was the best loot in a looter shooter since borderlands 2. Even in most looter shooters the gear is queit uninspired, at least here it was varied with unique attribute and actually fundementally changed gameplay and playstyle.
@@nolives The single player component of a game should NEVER be "always online", it's utterly pointless and turns SP gamers off knowing when the servers go, so does the game. Technically, this isn't a "live service" but with "always online" for a "story driven RPG", it may as well be. The DLC being far shorter than the main campaign but more expensive is "live service" style greedy pricing too. As for the loot comment, I didn't say it, I mentioned many people who bought it did (so did this channel) and if the loot was as good as BL2, why did PCF revamp it and mention the fix specifically in the DLC trailer?
This is a game that my friends and I were all extremely excited for, and by the time we had all beaten it, we decided that it was to be referred to as "The Game That Shall Not Be Named" because of how burned we were by it. That April 1st release date ended up being pretty ironic.
I got kinda suckered into this game. 3rd person shooters are my jam and I was so hopeful for this. Didn’t help that right after this I got pulled into the hype of Biomutant and got disappointed for a second time.
Regardless I still had fun and it was still worth the money. This was a game that played pretty well and a story that was at least somewhat interesting. I'd wager their support tapered off because they knew there was no point and I'd be inclined to agree, no updates would bring be back because I sorta had my fun with it and dipped. Hopefully their next project will be a good one because they have some serious talent in that studio, companies of 3000 people sometimes struggle to pump out a game like this.
@@hmmdoh7835 yeah this one is just sad. I've played it and the base game is amazing, especially flying and combat. It had so much potential that I'm genuinely shocked they abandoned it, even though Anthem 2.0 was supposedly nearly finished. Fuck EA
I really like this game. It isn't great by any means but it had this *something* that kept me invested. Outriders also has a gigantic lore potential that I wished was more used and explored and not just presented as a way to give gameplay. I still come back to it from time to time. I really do hope that there will be a sequel and that the developers will put more effort to the story.
They killed their game before it came out even. The demo had a small chance of legendaries dropping from chests hidden in the world, and so people farmed legendaries in demo, to see what they were like. PCF got scared and they nerfed world chests to be extremely unrewarding and shitty in the retail release. And they never ever made world chests worthwhile again. That set the precedent for the whole game. PCF were not interested in rewarding players for playing their game, but also didn't want to commit to a live service process.
One of the biggest destiny 2 youtubers got payed to advertise this game and he actively tried to convince people it would be destiny 2s biggest competition. Boy was he wrong
It really sucks because they created this interesting new world to explore further but they just abandoned it instead. I really wanted to this game evolve further.
I'm one of those 900 people still playing Outriders every now and then. I think they really did a lot right. The gameplay, buildcraft, and aesthetic are top notch imo. Which is crazy because thats where most looters fail. I think where they went wrong is not making it a live service. With looters, people want content. If they had taken the open-world structure of something like The Division, and pushed out seasons every 3-4 months...it would've been amazing imo. I love the way they they really went crazy with the mods and armor sets. They all have a huge impact on gameplay.
I have over 100 hours in this game and you missed one of the causes for death. When they released Worldslayer if you upgraded you could no longer play with people that didn't own the Worldslayer version even if you were doing base game content. Splitting the player base is never a good move. I upgraded to Worldslayer but none of my friends did and several asked me if I would run thru the base campaign with them again if they reinstalled the game and I had to tell them not to bother because I can't play with non Worldslayer players anymore cuz the game won't let me. Also I firmly believe the Worldslayer version should have been released as a $20 expansion not $40. Also if the game was meant to just be a good campaign with looter elements they really needed to pump the legendary drop rate. If you come across 2 legendaries by the time you beat it, including the 1 guaranteed legendary drop, you did better than 3 of my 4 characters. The legendary armors and weapons can really change how the game is played and your character is played but if you only have a single legendary by the end you didn't even get to explore the fun builds the game had to offer, which for me was the whole draw of the game.
My wife and I both bought this game new play on PC. We ran through the campaign at a leisurely pace, and had a lot of fun. Neither She nor I regret our purchase of the game. That said, we both knew as soon as we got to the end game it was going to be a grind fest, with any future DLC catering to that same style. So we hung up our hats when it was over. It's a shame that so many games these days try to do the destiny formula.
PCF has put out some really solid titles, it's unfortunate that they don't pan out. Painkiller on the original Xbox is an underrated gem on all counts! I played the hell out of fusionFall, can't wait to see your episode on that!
I remember two things about this game: calling it "Dirty Hipster Destiny" after seeing the first trailer, and someone on my discord server fighting me about how much better than Destiny it was when I called it that after it released. Now here we are.
Weird how I'm finding this out from this channel, I guess I expected this game too kind of bomb but it lasted much longer than I expected plus got alot of support and its community was pretty engaged
I actually loved this game's demo. I bought the full game without a thought... then the problems kicked in at launch. It took TWO WEEKS to eradicate very serious bugs, appearing at launch... which were nowhere during the beta/demo period. I was shocked, how the launch problems were handled. For a big project they were focusing on... the lack of care was so stunning. I hoped I will hear better things when the dlc launches... but there is still silence. Nobody is talking about this game. So I forgot about Outriders and it remains a painful memory to not sign up for any game like this at launch, but wait several weeks.
A major problem I had was the game felt over tuned when playing solo. The AI was designed to over whelm you. So you had what looked and controlled like a cover shooter that punished you for playing it like a cover shooter. So the game felt like it basically had one play style. Hyper aggressive. And since most players are solo players, this meant the game just didn’t feel fun. This was part of that doubling down that many reviewers talked about with the latest expansion. Having a game tuned more for coop play and feeling overtuned for solo play chases off the largest group of players that could have supported the game post release. On Xbox the achievement for just reaching lvl 10 is only at 42%. Players just didn’t think the game was worth sticking around for. And they never gave it a second chance.
Exactly. Many times I wanted to play sniper but was just constantly in the centre of airstrikes… and as a Trickster my depleting health needed close range kills so I had to go full Rambo to clear areas.
They later said it was mean to be co-op....and them not changing the numbers of enemies with 1 or 2 players pretty much says it. There was a lot of mistakes....The art for the designs of the legendaries was great. But many of them and their t3 mods were trash. This is a BAD thing given how rare they were... Honestly should not have been thay way either.
@@adamjones6252 Wait... so let me get this straight... you picked the Class that, IN THE DESCRIPTION, outright states that it's a Close-Ranged Combat Class and you expected to be able to Snipe? Sounds like that's a you problem, and not a game problem, buddy. You want to Snipe? Play a Pyromancer. Pyromancer, being the Caster Class, WANTS to be at Range. I only recently started playing the game and, thus, haven't finished the Campaign and reached End Game yet, but I play my Pyromancer as a Sniper. I have to since Pyromancer lacks the tankabililty and area clear of the Trickster (at least until I get certain Mods). However its Ranged Heal is INSANE. That being said, yes, the fact that a lot Captains have "airstrike" abilities is a pain in the butt. I've also heard that Technomancer is a good Sniper Class as well since it gets turrets and is the Support Class. Currently I only have a Trickster and a Pyromancer, but I'm looking forward to trying out Technomancer and Devastator later.
The demo did it for me. It just didn’t feel worth the money or investment to get into it. When I watched footage launch week and after the first dlc I was happy I never bothered. I appreciate the dev for making a demo it saved me £60.
I think you also missed one major issue that occurred early on. The infamous inventory game breaking bug, which i think happened a week or two into the launch. Players would get disconnected, and log on to see all of their gear and much of their progress lost. It was so bad that the solution was just not to play it until it got patched. I know for me that killed the game early on, so much that I didn't end up coming back to finish the story until this year.
This game was actually a good looter shooter without the grind, FOMO and other bad practices that other looter shooters have like Destiny. It's just that it never got updated lol
Let me tell you. When you're someone that recently quit playing Destiny, the last thing you wanna play is more Destiny. These games will continue to cannibalize one another because of that.
There is something to note about Outriders that I think is hugely important: the DEMO. Before Outriders, I maybe had 2 demos in my library. Now, I have 70+. PCF and Outriders showed devs and publishers that a good demo is a huge bonus that will sell the game, not a detriment.
I actually enjoyed my time with this game. Main issue is PCF don't know how to keep it alive. I can only grind the same endgame dungeon so many times before I'm bored out of my brains. They needed variety in the endgame and I think it would've lasted much longer.
I feel like the abilities don't fit with the cover based system. That's why I stopped playing. The combat systems felt like they were constantly fighting with eachother instead of flowing together.
Let's not forget about the bug where you get all your items deleted, it happened to most of my friends when we started the game together at the start .
Can someone explain this meme of "3 players only"? I have a large group of friends and 4 is usually our lucky number, the games with only 3 usually screws one of us when we want to play with each other
When are these developers realize they have to go free to play for live service games. No one wants to pay a $60/$70 admission fee to a broken game at launch that has to be improved over the course of 2 years
I enjoyed Outriders, as a Gears like Borderlands game. Needed to be played with others for the most part to be fun But something that stopped myself playing not mentioned in the video was the (really) poor update patches Each patch fixed 1 bug, then added 5. And the final straw for me was the armour bug that would have you get 1 shotted randomly
I remember playing the game at launch. What really killed the game for me was the bug that didn't allow me to log into my main character for a good couple of weeks and I didn't feel like slogging through the boring bullet spongey campaign again just to make another character. It also didn't help that they nerfed character builds and loot soon after launch just to try and stifle players from progressing too quickly through the game's nonexistent endgame.
When I played outriders and world slayer I was one of the few that actually loved it. It’s crafting and modding of weapons, great gameplay loop and the best transmog system I’ve ever seen were really good. However when I got to the endgame content and while it was fun for a time I started asking “is that it?” When world slayer came out with a new peice of endgame content I was excited and I had a good time unfortunately it didn’t last because instead of asking if that was it I asked “what new thing am I doing all this farming for?” Once I realized nothing new was coming I immediately stopped my farming and uninstalled cause if pcf stopped caring about this game why should I give it anymore time? While I have my problems with borderlands they still care about their titles enough to pay attention to their main one and give out golden keys for 2,3 and wonderlands to keep people coming back to their old content. If pcf gave this game the care it needed it would’ve been on par with the likes of division, destiny even borderlands. Probably won’t happen but I hope if outriders 2 ever comes out they’ll be able to get it right this time cause they have the makings of an awesome game here.
Here is why it died they made a Live Service game (when it comes to gameplay and story and potential) and said "you know what lets NOT treat it as such ... but you still have to be always online also no modding tools" and now they are like "What do you mean our game failed? you said you dont like live service games"
I Still remember how I quit this game. I got my perfect end game build, tried the final expedition, got kicked, entire inventory wiped, and immediately deleted. I only got to use the build for 3 hours as well.The thought of grinding again was not enticing at all.
From what I played, I firmly believe that PCF had no idea what they wanted Outriders to really be. It felt like it was a mishmash looter-shooters that was popular at the time. But ripped out the live service component when they realize that a lot of people are not tired of it
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I think you should make a "Death of a Game: Resident Evil online games" (part 2), to include "Resident Evil Resistance" and "RE:Verse". Both games outsourced by Capcom with interesting concepts (at least for RE: Resistance) but very poorly invested and even less supported post-launch. Both were released only as "multiplayer modes" attached to main Resident Evil games (Resident Evil 3 and Resident Evil Village, respectively), made impossible to buy them standalone, both left permanently unbalanced. In RE:Verse's case, it was delayed for OVER 1 YEAR to be released only with 2 extra maps (1 of them is a short one dedicated for training) and on-game store with microtransactions.
I love your channel but consider that this comment would be spam if it weren’t posted by you. Instead it’s pinned and the first thing you see.
A game losing it's players after months is no big deal.That's how it usually goes.
@Fallen Soul It's because other games don't have the funds to keep churning out content like Destiny does so they fail tor retain their player base.
@@phreakinpher UA-cam doesn't adequately pay their creators, and the more traffic their sponsors get, the more money they make. No one likes it, but don't hate the player, hate the game.
"Always online single player" is a rocketship for disaster.
funny thing, that was not the reason for its death, like not even close lmao get a fucking internet connection u silly milenial! u are living in a 1st world country F#CK OFF
My main gripe was the cutscene FOR LITERALLY ANY ACTION. You wanna cross that bridge cutscene you wanna go through this crack in the wall cutscene it was maddening.
Ahh I see where Starfield got the idea now
@@Honeybadger5408 yea but except of a cutscene you got load screen lol
So the real reason why they did this was so they could make everyone sync into a new area, the game was released on Xbox and ps4 where load times were horrendous
They should make this game offline, and give the community mod tools. With some luck, some modders gonna be interested, and they could rebalance the game, introduce more variety in weapons and skills, and even maps and missions. Wait... That's what I dream for The Division 2, nvm.
I think any game would benefit from this. This is what I dream for Path of Exile too, but it's never gonna happen.
this would apply to sooo many games Anthem jumps to mind first xd
Anthem, Godfall and Outriders. The trinity of fail always online game.
@@powerbeard5653 well there is no new content or dlc for those games :))
@@powerbeard5653 Payday did it, and it’s still blooming
But not everyone can survive bankruptcy many time like they did lol
I like how when a live service dies, and updates are returning the money it’s on the player. “If they would have hung in there we could have made great game” it’s a crappy stance to say to those that did stay and maybe if the game felt finished at launch it would have kept folks. I throws the responsibility onto the players, is gas lighting 101
Live service is often a lazy excuse for devs to fix it later. A live service game could be amazing if it's a finished product at release. Curious how the new skate game turns out by EA. Hopefully they have learned their lesson with anthem.
I always felt the game was finished, except for the balancing problems, but the fact was it had no real longterm content. The Excavations were very grindy and the timing mechanic ruined so much of it. They shot themselves in the foot there.
@@Krampus6-1-6 The day EA learns their lesson from all of their failures, is the day pig's grow wings and learn to fly
Lots of redditors said this game isn't live service.
@@Krampus6-1-6 wasn't the issue with anthem was that it was essentially false advertising?
You REALLY should've mentioned one of the most infamous thing this game is known for.
For 2 week's, it had one of the worst loot resets glitch ever seen in a looter.
way more than 2 weeks. More like 2 months until they finally figured it out. This game has so many bad technical issues, and the fact that they released a patch every 6 months didn't help.
Game felt abandoned by devs immediately after launch, and they only begrudgingly did stuff to fix it.
@@Three60Mafia Didn't they outright destroy/nerf builds as they were too powerful and buff the bulletsponges? And iirc the "tank"-class only worked reliably with an legendary item... so many strange choices...
@@ParanoiderNutzer Yeah, they started nerfing the classes literally within that first week. UA-camrs that had gotten the game early and no-lifed it were saying that it was too easy, plus PCF realized just how trash the endgame was so they figured nerfing the classes would cause people to play longer since it would take longer for them to beat stuff.
They also decreased how much time the endgame content gave you for most missions, which is hilarious cuz the general public hadn’t even beaten the game and they were already tightening the timers lol.
Seriously, the servers were down most of that first week, and they tightened the end-game missions at the end of that week. Absolute morons.
@goose chaser That’s not even the full story. Originally, the bug was only affecting people that played multiplayer. Then PCF put out a patch that not only did NOT fix the bug, but made the bug able to affect EVERYONE that played the game, multiplayer AND solo.
It took them another week to put out the next patch which… undid the previous patch. Absolutely fucking idiot debug team.
Yeah I remember that. And then Devs didn't do shit but nerfing everything for few weeks. It was absolutely terrible.
Great stuff as usual!
However....I feel there are a couple of things you missed out on, that *actually* led to Outriders dying out.
PCF inability to balance the game properly, manage community feedback and straight up bugs.
- Early on, there was a bug that literally erased players progress. This took 1-2weeks to fix, which led to a really crappy ambient within the community and it's playerbase. A Looter shooter where you might lose all your loot "randomly" ( it was due to connectivity/sync issues when joining someone else's game ) - was not worth playing.
- Exploits were rampart, which led to a good amount of people to simple exploit the Bounty Quests and get a lot of legendaries for little to no effort. To make matters worse, their fix was to nerf the BH Quest and leave it at that. It was only *after* the community uproar of some exploiting and getting stuff, while others ended up sucking on their thumbs, that PCF actually provided "compensation" for it.
- Balance Patches. The very first patch was a CARPET BOMB NERF FIESTA of *everything* players were actually enjoying. People wanted more options, and instead, they were left with less. The dissatisfaction from the playerbase was visceral on this, which prompted PCF to be a lot more careful in the future ( narrator : They ended up doing it again ), concerning balance.
- Patch schedule. Due to their own release and cadence, major patches ended up being deployed near the end of the week. Added with some Bank Holidays in between, and major bugs ( progression being lost, as mentioned ; Quests not updating and preventing people from advancing ... etc.. ) - this was another contributing factor for the community anger. We were left with a broken product, due to PCF "peacing out" for the holidays ( which was the release window THEY chose ).
- End game was *universally* hated, as it ended up being all about Expeditions and to make matters worse, TIMED expeditions.
This was the straw that broke the camel back - as players loved a lot of the story missions, but saw those get nerfed ("adjusted") to favour Expedition loop gameplay.
From day 1, players hated the Timed expeditions, as they were ridiculous and incentivized a specific playstyle ( Firepower, with "rounds", essentially infinite firing capacity ).
Then, due to the nerfs, ANOMALY based builds, were left completely rotting, which means there wasn't any variety on the endgame, either on builds or content choice.
- NPCs/Monsters being broken. People were getting one shot. Left and right. This led to a massive division between the playerbase, which by then was NOT having fun anymore, and PCF. Where PCF kept throwing dirt to people eye's, saying everything was fine, when the playerbase kept popping videos proving that no, it was NOT fine.
After 2-3 weeks intense debate between the community and PCF - they still refused to admit something was wrong, but implemented (lol) some "insurances" to prevent instant death from happening. The fact that the playerbase had to *again*, mobilize to show PCF that we were NOT enjoying something, and that we would NOT, in fact, eat shit - left once again, a sour taste in the playerbase mouth.
By then, the constant FIGHTS/Battles against PCF from the community, had left the game barren. People had enough of constantly having to fight over little things, and beg for simple QoL stuff.
PCF Handled everything poorly, from start to finish.
Cue Worldslayer. People were excited, until....It was revealed as a paid expansion. and a 40/50e one at that!
A lot of "us" complained, but there was nothing to be done. Most veterans gave them another chance, despite hating the fact we were being sold something that should've been free, or at the very most - 15e or so.
Nothing really changed from the base game in the end. More bugs, less content overall - same endgame.
The game died, because PCF never intended it to succeed. At least not at the scale it did. They tried to support it, but they had no idea what to do with the unexcepted success, so they fumbled and dropped the ball systematically.
What still rubs me off the wrong way, was their arrogance in implementing constant changes that went directly against player feedback or enjoyment.
So, I hope this helps to shed a bit more light, on a product that should've been 30e, maybe 60e with Worldslayer included.
Spot on! I played the game through all of this because I genuinely enjoyed it but damn did it leave a bad taste in my mouth. On top of the absolutely ridiculous grinding to get to endgame was insane
Its sad but I must agree...
“A couple things”
Sad to see this game actually die so hard. I bought it thinking it was gonna be the next best looter shooter since at the time Epic killed STW.
Then this game ended up a disappointment and I waited a year or so in hopes they would fix it. Now I'm back hearing that this game died harder than a kid with cancer.
Also who here remembers that one good OP class that keeps getting hard nerfed into the ground. Only for it to become useless. I stopped playing so fast I don't even remember the cass names all I remember is that we had 3 to choose from.
Also worldslayer dlc destroyed the game with its tedious boring samey long grind to apoc tier 40 that was what broke the camels back
People Can Fly has become a frequent "guest" on this series it is almost rivaling the number of Netease's appearances.
Amazing talent, seemingly lackluster market selection and follow through. Reminds me of the guys behind Back 4 Blood.
I would love to see a series about death of a studio!
@@Akzidentz most of the stories would be about EA buying studios and disbanding them in a few years
I dont feel bad for neteast because that's their business model. PCF, however, goes all in everytime.
Their GaaS rodeo all failed not because they are financially unviable but because publishers see something shinier on the horizon. Fortnite BR proved to make much more money than StW and Outrider wasnt even intended to be GaaS by the studio in the first place.
@@Akzidentz well we did have the Telletale episode.
I am quite surprised you did not mention other widely covered problems with the game, such as the infamous Inventory Wipe glitch, where players would log in and have 0 items. Such a glitch in a game based on loot collecting is something that makes sure people don’t want to play it.
I had an issue where my turrets wouldn't spawn but they'd still go into cool down 🤣😭
My character got fucked really deep in the story. I was playing with some friends, but we stopped playing due to that until the devs were able to fix that. Plus one of my friends didn't want to log in to risk getting his character wiped. After a few weeks or months they "fixed" it, by giving me mostly everything back. However by then my friends lost interest in the game and aside from that the stuff they gave me was higher level than how I was using it (we were purposely using the weapons lower level than intended cause it was too easy otherwise). So that didn't help in hyping my friends (or me) again. It's q shame because I was loving that game. But such terrible bug ruined the experience for all of us.
@@dylanpark4796 i also had a bug for the Technomancher where I couldn't use my abilities. It was very annoying
@@ironmaiden93ofangmar I bet :(
A non live service game that feels a lot like a live service game
yep
It manages to do so many things right that live service games get wrong. From the ridiculously fun variety of weapon mods that can lead to very silly combinations, to the aesthetics of those guns shaming the blandness of the likes of Anthem. I got it once they ditched the mandatory Square Enix account and have been having a great time with it with friends ever since. It's up there with the likes of Gears of War for a fun thing to drop into for a co-op playthrough that you can come back to.
Tons of AAA games feel like that nowadays. Well, if you want to make the most money, guess you have to do what you have to do.
@@sunyavadin it’s like these games manage to nail one thing each, but struggle with more than that.
The problem for them compared to a game like Destiny is Destiny and Warframe set the bar for these kinds of games …in their current form. It’s not fair, sure. Gamers don’t have the patience for those growing pains again. But at least Destiny and Warframe had gameplay that was fun enough from minute 1 and got better that players who left couldn’t wait to come back.
Anthem, Avengers, Division 2, and Outriders is just missing that thing where being in the game is unbelievable fun. Anthem at least had the flying, but the fun kind of diminished a bit when the combat started. None of these games had combat gameplay loops that felt like the best examples of their style. And then these devs are also completely unprepared for the ravenous pace players consume content and desire more. And so existing content needs to be fun enough to play dozens or even hundreds of times to hold people over. Which is where they all struggle.
I wonder if it would have been better if it did go live service and just charge whales cosmetic items and use the money to keep building on the game. I had a lot of fun with it and was said to see it die off.
This one was wild with how quickly it traveled from one extreme of the hype-to-meh scale to the other
Some months ago I saw a lot of posts talking about how fun it was and how good the builds were in comparison to the division 2, now it’s more dead than it
My friend hyped this game up to me because there was nothing else to play at that time (still isn't, really). I was actually shocked at how drab and boring it was. It was like the worst aspects of Gears of War and Borderlands combined and none of the good.
it was never really hype though, it mostly caught destiny players' eye (and some borderlands players) at a point in time when destiny was dry waiting for the next expansion, a lot of people tried it, few stayed and those who stayed started leaving when the devs decided to kill their game by taking out any source of fun the game had to offer.
@@nousername2942 It honestly doesn't feel like Gears of War to me, cover shooter is one of the genre I simply do not enjoy, which is what Gears of War is. Outriders on the other hand I enjoyed quite a bit while it lasted. If you try to play it as a cover shooter you'll experience the worst aspect of the game.
@@nousername2942 Nothing new to play? haha seems like your the problem, there is always new games and dlc being released you are just not looking hard enough, or maybe your simply not expanding into enough new genres where I would agree that if you only play shooters of course there wouldn't be "anything to play"
I spent alot of time playing Outriders, and my biggest grief was the low inventory space & lack of load outs to make it easier to swap & try new builds.
My biggest grief is the dlc optional raid boss
I think a lot of the games early playbase was a result of Covid lockdowns. Lots of people were still at home looking to make time pass. I didn't really even know about the game until I saw in on Twitch during launch. Some streamers said it was alright so I, like many gave it a shot. Probably my biggest gripe in the whole thing was the story plot around Seth. He was built up as this big powerful, enigmatic character early in the game only to be offed a few hours later in the story.
This. It felt like it would be some big deal where there is like a secondary campaign, Seth fighting the TRUE big bad, and you as the main character are dealing with a much more human-level threat. I feel like if they went with that it really would have hit the idea of "this planet is bigger than any of us" on the head since, literally there is more going on than even the main player has a chance at. Yet despite Seth being this god-beast, and being killed by mister flame baby seemingly without issue, a few low-mid tier rifle magazines can give flame-baby some delayed birth control. It just felt like a massive power level shift at random. While I dont think that itself is why, or even necessarily part of why, Outriders failed / is failing I do think it's a symptom of some of the same problems.
Considering bulletstorm, Seth dying like that kinda made sense. Not saying it was a good call, but the storyline was expected
The entire story is a piece of shit, everything is shit for the sake of being shit and was tiring
I loved Outriders. Played it constantly. And then *BAM* People Can Fly flushed it down the toilet with all those bugs and bs nerfs. I could understand the quick nerfs IF this was player vs player. If the players are engaged with running through the A.I with all these different builds then let it be. What made it worse was not bringing nerfs to the A.I being overpowered in that same swiftly manner that they did to the players.
It's just sad to see. I would love to see what they could do with a clean slate and make Outriders 2. Dedicated servers and using Unreal Engine 5. A new game director that knows what they're doing long-term and not just for the short moment after launch. Building off what worked and learning from their mistakes. We may never get to see that happen.
Theres a lot of singleplayer games pulling the nerfing everything fun or op in the last few years. I just dont understand why they do it
@candyman I didnt even think of that, tiny peanut brain was thinking of solo only
Same thing happened with borderlands 3 and wonderlands EVERYTHING THAT WA SFUN WOULD GET NERFED
I would have a character grind a buncha gear then be like “okay im done lemme log off and do some mayhem stuff” then the next day everything would get nerfed cod too you level up a gun then they nerf it, it gets so annoying
Why would anyone want dedicated servers instead of peer to peer servers in a game like this?
This.
I really, really loved this game. It had so much potential for longevity and they just let it fall through. The story was actually pretty interesting with some unexpected twists but the end-game was where things dropped off a cliff. If you had a solid group of friends to play with, it was really fun. Though, if you had more than 2 other friends playing it, you'd often have someone get really frustrated about it being only 3 players instead of 4. The bugs were utterly obnoxious, including people losing their entire inventory of hard-earned legendary weapons/gear. There is something inherently wrong with your title when an early-game pre-order rifle was part of one of the best end-game builds... I tried playing it again after having left it for about 8 months and honestly, I think I was seeing the game through rose-tinted glasses the first time. Everything wrong with it stood out like a sore thumb and there was zero interest in continuing. I also opted to skip the expansion because I was just so "meh" about it. If they had opted to make it a live-service, people would probably still be playing it....
Outriders. A game I actually really liked. Beat, platinumed, and then never crossed my mind again.
That is the definition of story driven games. The moment the story ends - game ends.
On the other hand games as service have to inject content regularly to keep players interested.
I have no idea how they thought of keeping popularity of the game without regular content updates
@@DmytroBogdan >Elden Ring
@@ifkaralhaq1347 the bait is strong with this one.
@@jn1211 how is it bait when it’s true 😂
@candyman what? Okay then minecraft is a way better open world with more to do and it has a better story n minecrafts prolly about a decade old also fallout nv is way better in every way also about a decade old
You can compare any game I don’t get why people say that you can compare anything I can compare roblox with this game and I’d think roblox is better
But yeah elden ring better then 99.9% of games
I actually really enjoy Outriders while it lasted, if they made another game like this and iron out the janks I would be down for it again.
When I was playing this, I saw a response from their community manager that infuriated me so much...
The manager said that "the armor bug did not exist" in the game and the players simply "did not understand the mechanic", so bugs went without fixing while the drop rates were nerfed
What was the bug?
@@negative6442 i dont know if its the one they were talking about but if you tried to play online the opening weeks there was a risk of you losing your inventory. All of it.
@@DestinyOmelete23 that was fixed somewhat quickly, the armor bug was that you should have around 50% of damage resistance with the full build, but suddenly you get one shotted, some guy did the math and the resistance was around 1.6%
@@DestinyOmelete23 Yea happend to me, i lost all my inventory, wich wouldn't have been that big of a problem for me (just get new equipment i am not at the grindpoint yet), but because my character had no equipment i got a connections failur the instant my character entert the world. They werent able to fix the problem for like a mount (after that i didn't try to log in again, so no idea if they fixed it)
@@Guigax_ This is what caused my team to stop playing. Never naturally saw the ending, had to watch other people do it and was totally unsatisfied.
genuinely makes me sad because this game is STILL fun for me to play every now and then. the transmog system is the best i've seen. i can change my drip MID COMBAT, along with any skills, weapons, ability trees, etc, all mid combat if I wanted to. the ability swapping freedom for guns where i can turn them into lasers, volcano bots, tornado spitters, elemental/status guns on top of w/e other status gun build, and the same freedom for gear as well. this game has such a good base and all they ever really needed to do, was make a roadmap to get themselves on track for consistent updates. take the acar spider they added that felt like a legit raid and add more of those. add new expeditions. make the game monetizable with weapon skins, character skins, truck skins, etc etc. this feels like genshin impact the way they put so much effort into things that could easily be endgame, and say fuck it we want story driven casual shit.
I loved this game, shame it died out but after the main campaign I didn't feel much to keep playing. The main campaign was excellent however, the scifi story felt like watching a space epic.
Remember getting to endgame and then getting my character glitched and rendered unplayable for weeks until I got my char back but with diffeently rolled items. Good times
100% played n loved the demo bought the game was loving it playing through end game n one day nothing inventory, held items all gone. In a looter shooter you might as well have written outsiders into a death note
This one should be interesting. Outriders was actually fun and pretty engaging during the initial playthrough. But once you beat it, the "endgame" quickly became boring.
I honestly believe it would have done much better if it had just been an open world type rpg instead of another live service. That way, they could have focused on the story, world, and sidequests.
Outriders was actually not a live service. The developers said that they planned on having meaty expansions instead, however the first expansion felt pretty barebones.
That's the sad part about outriders it should've never been a live service game and the reason for having it be always online made little sense.
I honestly don't understand how you guys can't see it was a live service game. An actual single player rpg is big, and takes a while to beat. Think of any Mass Effect, Final Fantasy, Witcher, Zelda, or Dragon Age game. Even Assassin's Creed Odyssey and Ghost Recon Breakpoint/Wildlands are more rpg than Outriders.
Outriders was a short, always online, story mode, followed by a grindy "endgame" for gear. It's a live service game that never really took off the way they wanted. Had it been as popular as say Destiny, or The Division, the live service plans would have become more obvious.
@@tizodd6 Do you even know what “live service” even mean?? When people talk about live service games, they talk about League, Genshin, Fortnite, Path of Exile, WoW… What is the main thing that defines these games? Constant updates and content being added to the game to keep players playing, as well as things like battle passes, live events or daily missions. These are designed to keep players logging in and playing everyday.
Outriders have none of those. It has one DLC pack after a few months of being released. Being always online doesn’t mean live service. Having a grindy end game also doesn’t mean live service. Have you ever play Borderlands or Diablo??? End game grinding is the norm. It could take up to over 100 hours to get one single god tier item.
LoL, people, just because the game failed as a live service game doesn't mean it wasn't live service. Otherwise we should agree that Anthem wasn't a live service game as well.
To everyone watching this now: if you have one or two friends to play with, give this thing a chance. I played it with a friend just this year and we couldn't understand the mixed reviews, not knowing about the broked launch. We played the whole thing coop (including the DLC) and had an absolute blast, one of the best coop experiences we had. The gameplay was satisfying and the story was best described as "dumb fun". Honestly, give the thing a chance if you haven't already.
Me and a friend did the exact same thing, really enjoyed it
Same, it was almost as good coop as Remnant from the ashes
I'm glad you've put this because me and my mate just ordered a copy of Worldslayer each so we can co-op it and as soon as I saw this video I was panicking if wasted my money haha
I discovered Outriders this past June and fell in love with the game. I soloed the game for months, but recently got a few friends into it, and we have been having a blast. None of us understood the hate this game gets. I have been playing almost everynight for the past few weeks with a 65 year old grandma and helping her level up her characters and she loves it. I keeping my fingers crossed for Outriders 2, or at least 1 more expansion since Worldslayer left off on a cliffhanger.
@@bobblesprout8163 The biggest downside of World Slayer for us was it was just too short but a good glimpse of what could have been. The story and storytelling takes a noticeable jump up, the areas have some really cool fresh ideas, overall it's great and we just wished there was more. Given what we've seen in this video though I guess in hindsight I'm surprised it wasn't as big an addon as me and buddy hoped for.
Awesome as always, but this is being very very kind about the technical state of the game launch. Like when they patched their game and deleted half the player bases progress, then the patch to fix that hit them all again and fixed nothing. It basically had 99% of the bad of an online service, and no meaningful upside. I also recall the game pass launch being substantially offset from the retail launch, so it not only fealt like the full price customers were beta testers - they'd mostly all given up by the time the game pass launch spiked the numbers.
It seems so silly to get most of the hard part right (it's a good game, when it's working!) and then flub the easier bit. Square actually kept the rights out of their recent western games sell off, so someone thought it had ongoing potential.
i think the funniest thing about the game is that the symbol for the game a damn compass, yet they failed to at least include cardinal directions/symbols on the minimap, which would have been VERY helpful considering the map was static. knowing which direction was north/south is a big deal in any game.
Oya or their direction marker thing always being wrong...taking you back to where you just came from for the next objective to go to...lol.
Outriders, a game that i can only describe as a gem so in the rough that is almost indistinguishable from a rock.
The combat was enjoyable for a bit but damn it falls hard after a while.
I really enjoyed the combat and I thought the mechanic of gaining health from doing damage worked really well
@@aadlersberg issue I found that its not balanced well by mid-late game. Feel like it would be better as an offline co op game
I had tons of fun with this game, even the harsh grind could not stop me from playing it.
From all "Looter Shooter" Outriders has the best ways to build your own build. Most people just played it like it was a standart "Borderlands-Esque-Shooter", while it is in fact more like an Action-RPG.
Outrider was a fun game (with some flaws),but should have not been always online. With a focus on solo play/coop, the game could have put more ressource into his different flaws (lack of enemies variety, skill tree that only give numerical bonus and no power modification, etc).
I remember this game because when it first came out it was nearly impossible to find actual *gameplay* footage on any of the official YT or Steam pages. Everything shown at the time were either prerendered cutscenes or in-game cutscenes.
There was a demo available, but when a company is trying to convince someone to try a demo there should be a highlight of gameplay mechanics. I shouldn't have to spend 45 minutes looking for footage to find out what kind of game is being pitched.
Outriders?
I completely forgot about that. I remember seeing a bunch of commercials for it then it just disappeared. Well can’t wait to hear wat happened to it
I love all the work you put in. It’s great to see somebody collect all the info and put it together post Mortem.
They had the audacity to bring out a dlc and re-release the game+dlc for the full 60€ price after 1.5 years.. if that is not utterly greed, i don't know what is.
I remember when they allowed people to preorder Worldslayer DLC the price was I believe $30 for a couple days, then they jacked it up to $40 from there on in. That was sus as hell and I realized to wait it out and see how people who were willing to pay the full price of the DLC was saying about it before deciding to buy it. Glad I never did after seeing how it all turned out.
Thats industry standards, you been sleeping under a rock?
@Presented by Conor McTapper's Proper CatPiss to be fair that's not sus at all. It's very common for dlc to have a cheap release window, especially for pre orders.
@@JJJBunney001 Is it really standard to put out one price, make it last a couple days, then jack it up as the following price from then onwards? I don't think you see that all that often for game preorders. Imagine if EA or Activision put out some AAA game for $60 for a basic preorder price for the first few days after announcement, then 4 or 5 days later they change it immediately to $70 instead.
Because I haven't seen them do that. I think PCF/SE's intent was to make the DLC cost $40 initially but for the first few days on making the pre-order available they had it at $30 to cash in on FOMO.
Devs - "This is not a cover shooter."
Me - *gestures to ALL THIS COVER ALL OVER EVERY AREA that I can press a button to go into cover shooting mode on*
True, I think the cover was mostly for the enemies though lol, if someone was using the cover, they were definitely handicapping themselves
God it's like they didn't know what they wanted to do. It's not a cover shooter. but also there is cover you prioritize to sticking to instead of rolling. "Fashion contests" in the sub reddit with no ability to skin your character's armor. And a loot system that NEVER gave legendries.
@@silverwing4153 or you Just get in like every Normal person
You'd say that, but being able to slide to the cover is actually pretty useful for traversal.
Honestly, the marketing team for this game deserves some awards. they managed to sell a product that simply didn't exist & they almost did it twice with the "expansion." I'm still not over my disappointment with this game.
Pretty much. Barely even got through a quarter of the game before I had enough. Nearly forgot about it entirely
The game had tons of potential in my opinion. The base game was too short and the expansion wasn't bad either but also felt too short. I really did enjoy the game, wish there was more.
I really like this game a lot :( I finished the main story, and then the expansion and enjoyed both. I just wish the end game was larger. I got the top gear pretty quickly and then there was really nothing else to do.
Outriders had such potential but even from the start once you beat the campaign the actual endgame was just a circular grind that was not fun and actually punished you for trying to advance. Also, the gameplay marketing was off target... it was clearly designed to be a GoW cover based shooter. The design changed but the mechanics didn't so they just punished you for using cover instead of running in circles.
I do think Outriders has a good shot of being a successful sequel if developed.
This is one of the few games that I've played that you covered, excited to see if the reasons why I stopped playing meshed up with your analysis of why the game failed.
After starting the video: People did seem to respond to the story well, and I would've also if 'our' outrider wasn't such a jackass by default. The premise was interesting, and the journey that our character goes on is good, and the brief moments of having our character talk about their past had me caring for them, but almost every time that they opened their mouth, they were a snarky, mean-spirited asshole. No option to shrug and do what needs to be done, no option to at least show some regret in the life they're forced to live to survive, just the option to be mean and selfish. Didn't help that everyone talked like they were written by a 14 year old edgelord, and even the one character that showed that they were willing to do for others (Jakob) was a complete tool.
You didn't touch much on the absolute _state_ that the game launched in. It was *so* bad. Progress wipes, class imbalances, and poor design decisions has PCF being raked over the coals. Because of how they designed their 'end game' to be timed, one of the classes (Devestator) was constantly booted out of matchmaking by players because it was the tank class and all that mattered was killing everything fast enough. Because of it being timed (being effectively a DPS check for the team) for the rewards worth doing, only certain builds were able to reliably do the end game content, and they were _vastly_ outperforming everything else. Then they got hit with the nerf bats hard, without bringing up other builds to the levels needed to complete the end game. This went on for months, which made people like myself leave. There was nothing to do once you went through the campaign once. No branching stories, no alternative personality choices to make, nothing. There was no replayability in the campaign. There was only one experience.
Loot was a problem, because there was only one reliable way to get the legendaries that a player wanted that wasn't exploiting glitches, and that was the timed end game. Legendaries are what enabled most of the builds to even come close to succeeding. Part of the reason why the vastly outperforming builds (bullet builds) succeeded as much as they did was because of how they did scaling and they didn't need very many legendaries (if any) to succeed. So the most OP builds only needed like 1 or 2 legendaries, while others needed to have around 4-6.
The thing about loot and balancing that I need to repeat though, is that it went on for _months_ . Enough time for people to go "I'll wait until they fix it", but move on to other games and forget about Outriders. That's if they didn't have any of the progress wiping bugs, tanking their 20+ hours and RNG drops.
Well said, Lead. That mirrors my experiences with the game exactly.
Well stated! I bought the game at launch and all of this was true. I started as a Devastator and I couldn't get into an expedition unless I started it. After seeing how low my damage was I switched to a dPS class.
You did forget one thing. The expedition kicking thing became a tool for trolling other players as the host would kick you just before the last boss died so you would get NOTHING for the expedition. My last 3 hour session I was kicked 5 times including the last 3 expeditions, all just before the loot dropped. I deleted Outriders at that moment.
I had got to WT15, had a great Devastator build and platinumed the game all solo. Then I had to build a different class so I could actually help in expeditions only to be met with an increasing percentage of times kicked just before the loot dropped.
I LOVE co-op PvE games. Grouping with a few random people to work through a 'dungeon' is my favorite thing to do. Unfortunately, PCF found it necessary to include this kick function and the Outrider community was apparently infested with assholes. So disappointing, I would have played this game for a long time otherwise.
@@EpimethiusPSN TBH I never got to the point where I played with other people myself, just ended up getting as high as I could go purely solo. I just read about people kicking Devastators from reddit and videos, and my own experiences playing it solo.
I love co-op PvE games also, and in most of the co-op games that I play have a kick option that isn't abused by the community. But all of those games I played a decent amount solo before jumping into the co-op experience, and Outriders just didn't have enough to make me want to co-op with randoms with all the problems that they had for as long as they had.
Couldn’t have said it better
@@leadpaintchips9461 Thank You for reading my rant.
To all that read it, I apologize for it, I apparently needed to vent. 🙂
I am glad People Can Fly gave people a demo to play. I watched many What happened videos on Matt McMuscles channel. Usually, game developers just tell their fans to be patient.
Demos used to be a regular thing , as a kid in the 90s I can remember being subscribed to a gaming magazine, I dont remember which but once a month I got a demo disk with 5 or 6 demos on it for all kinds of random games that where coming out soon , was a cool time
Gotta say seeing a game I used to play end up on this list is something I haven't experienced before until this video came around.
Always online singleplayer ALONE should be an instant dealbreaker. Would be for me, anyway. The other problem, as some people here have mentioned, is how at beta and launch, the game was in an atrocious state for balancing and bugs, and people just got fed up with that and gradually left. Hell, the only reason I remember this game existed, was my friends talking about how bad it was at launch. And none of us even played it.
This game was the poster child for "“If you try to please everyone you'll please no one.”
Also if your opening dialogue is terrible then your game is probably going to fail.
I don't think this applies. It's just a shitty, underbaked game. Pretty standard stuff.
More like hide your true nature, this game was another loot live service pretending it wasn’t one 😂
That doesn't apply to this game though.
This game helped me realize what "People Can Fly" really meant as a studio - garbage. This was one of the first games I've purchased that I genuinley feel ripped off. PCF games are dead to me going forward - they've earned that.
i tired out the demo after a coworker recommended it, and was immediatly hooked and bought, and i clocked in maybe 25 hours before some bug made me loose ALL of my gear. I got it back and tried to get into the game again, i also tried making another character, but i just felt burned and angry by them, and couldnt really get into again. A real shame, apart from it being faaaaar to hard than it needed to be, i actually enjoyed myself
Sorry to hear that I was told about that bug a few times
The base difficulty is easy but as you play more the game automatically levels up and makes enemies harder but gives better loot. At a certain point if you are just playing through the story normally staying at the highest world tier is next to impossible. You can make it easier again by turning down the world tier manually to a doable level.
I've little interest in the on-line play but have been enjoying the single player experience. It's quite well done.
Enjoy it while it’s not stale
Next time, on Death of a Game, Cartoon Network Universe: Fusionfall!
This one almost stumped me, but I got it! I am a private investigator IRL, which I would like to think contributes to being able to find these each video, but really most of my aptitude at my job is just being very persistent and bad at giving up.
That moment I see a glimpse of a game and instantly; "Oh yeah, I playtested this for the kids I was babysitting..:
I just discovered this game on PC with the XBox Pass while downloading and testing a bunch of different games and I was immediately sucked in. It was exactly what I needed. It’s a great single player game with a great shooting mechanic. It takes best parts from Ghost Recon Breakpoint, Division 2, Destiny 2, Gears of War and wraps it in a great sci-fi story. It’s super responsive/athletic for those who enjoy Violence Speed and Momentum :)
Man, lotta recent-ish games on death of a game lately.
Almost as if there's some kind of problem with a lot of modern big budget soulless cash grab releases. >__>
two words: LIVE SERVICE
another clue id like to add was pre expansion balance, it felt like in order to get loot you needed to do particular difficulties and only certain builds for your character could handle those difficulties (see gun technomancer for example) so if you never got the loot you needed you were in limbo
I can't wait to watch this! I've been on the fence about this game since it came out. I've never played it and whenever I've had this gut feeling with other games they've usually ended up on this series. Love the content!
It’s a really fun game as long as you are just aware of what you are getting into. Fun classes, fun abilities, crazy damage but it will eventually wear off toward endgame
Treat it like a single player game with coop. Treat it like Mass Effect with more shooting and less RPG but just as much story and writing and cinematic. If it's $40 or under WELL worth it. Current steam sale has the full game plus DLC for under $40 and base under $20, you'll absolutely get your money's worth.
If you play it make sure you really really really really really like third person shooters with loot mechanics. Make sure you like them a lot. Because there is zero variation in the gameplay
I bailed the second week after the devs nerfed the shit out of most of the best character builds for being too “broken” in a SINGLE PLAYER/CO-OP game with no PvP and variable difficulty you could set yourself for way more challenge. Just a mess after that. Character profiles and inventories deleting themselves, restricting legendary rewards, slow patches and ignoring player input until the game is nearly dead…yeah.
They wanted to be Bungo lording over their player base and needing their stuff with zero input and ignoring complaints. Not sad they died. They could have been so good had they just listened to players and not micromanaged their own way.
I actually really like this game! I played a ton of this for few months when it came out. I really like the story of this game it's a bit generic but I like the action hero vibe of the protag, the lore is pretty decent but when the expansion came out I didn't even try (hopefully someday) because I'm so burn out and hearing it's gonna be pretty much same.
The irony was just looking at the world design and how truly vast it was. From a "No Man's Zone" to: Hill sides, mountains, forest outskirts, forrests, jungles, deserts. The story as a whole was considerably large for how simple it was.
I felt like this was a fine game when playing with friends, but the balance between classes could be seen in the end game. If you played the Tank guy (earth one - forgot the name) you just get kicked if you was in pub game because of the dps check he lacked (changed in future update where they removed the time limit) . But after the plat, I just stopped. I wished the end game had a grind worth doing other than difficulty lvl and gear score. something to show off that was rewarding.
This game was real neat. I played a small amount of it. Unfortunately it didn’t go past “neat”, and the fact that I couldn’t play it with my group of four really killed it. I wish they’d stop limiting games to 3 player teams!
This is because as a 3rd player at times the connection was trash for the 3rd player that is why they did not opt for 4 players too.
There were other issues with Oafriders, um, Outriders.
The devs liked to push players right into the fight in certain levels instead of letting players play as they wished.
There's one level where you cross a bridge to an area that is hilly and has lots of enemies hiding behind barriers. Also there are enemies nearby. If you try to back up so you don't get shot by the enemies on the hill, the game says,"Don't lead enemies back to your friends." You're too far away from home base.
The end result is that I'm in a situation where I'm stuck against a wall, and moving forward is suicide.
Also the endgame is heavily focused on multiplayer. I don't know if it's possible to play solo.
The game is fun and I like being able to upgrade my weapons and armor.
Loved Outriders. I really did hurt when I noticed that I had run out of reasons to keep playing.
Once again, another case of poor decisions and wasted potential.
While this was something that got fixed later on in Outriders my main problem was the poor balance and forcing people to use the same builds if they wanted to clear the expeditions fast enough to unlock the later challenge tiers. i never really played online with randoms but apparently it was very common to get kicked if you played Devastator because it couldn't bring enough damage and tanking damage really did not matter all that much. And that the middle skill tree for all classes was basically useless. Also being a lootershooter without dedicated drops really irritated me as well becaus it's just, Oh you need this piece of gear? Well good luck.
Outriders frankly had the BEST build diversity and build crafting freedom of any mmo or looter shooter I’ve played PERIOD. I only wish devs of the popular games weren’t so constantly obsessed with “balance” and forced grinds.
Outriders still had those issues too and I hated them just as much, but when it game to designing how you wanted to play the sky felt like the limit.
No game I’ve played will ever let you turn an “assassin class” into a tank and yet still be an assassin.
I’m thinking of how the four javelins in anthem FORCED YOU into certain styles. There was no way PERIOD to “build” a storm javelin to fight like a colosses if you wanted to tank for instance limiting your paths. And the same is true in EVERY mmo I hate that so much now after experiencing Outriders. I just want to do WHAT I WANT TO DO PLEASE!
Anyway what killed Outriders was its horrible launch and total lack of replayable content after even with Worldslayer. But its core mechanics as a looter shooter I wish existed in every looter shooter game!
m.ua-cam.com/video/EU-O1n4aIrA/v-deo.html
how could they make the claim this wasn't a "games as a service" game when it did everything like all of them do
I completely ignored this BECAUSE that's how the player base were describing it, "an always online, co-op looter shooter with bad loot and a nothing burger story".
I'm only now just learning it's supposedly a story driven RPG/looter shooter.....games I usually always end up buying but that's clearly NOT what this is.
So now we know why it failed but not why PCF made a completely different game than they described. That's the more pertinent question.
It didnt though? There was no over monetization with in store items, no battle pass, no weekly or dailies, no pvp, no gear fomo, etc. Just because something requires always online servers doesnt make it a live service. And honestly idk what dude above me is talking about since the loot was the best loot in a looter shooter since borderlands 2. Even in most looter shooters the gear is queit uninspired, at least here it was varied with unique attribute and actually fundementally changed gameplay and playstyle.
@@nolives The single player component of a game should NEVER be "always online", it's utterly pointless and turns SP gamers off knowing when the servers go, so does the game. Technically, this isn't a "live service" but with "always online" for a "story driven RPG", it may as well be. The DLC being far shorter than the main campaign but more expensive is "live service" style greedy pricing too.
As for the loot comment, I didn't say it, I mentioned many people who bought it did (so did this channel) and if the loot was as good as BL2, why did PCF revamp it and mention the fix specifically in the DLC trailer?
Yeah to me as long as the save is on the devs hardware thats enough to be a game as a service. Nobody cares how its monetized or if it has coop
This is a game that my friends and I were all extremely excited for, and by the time we had all beaten it, we decided that it was to be referred to as "The Game That Shall Not Be Named" because of how burned we were by it. That April 1st release date ended up being pretty ironic.
I got kinda suckered into this game. 3rd person shooters are my jam and I was so hopeful for this. Didn’t help that right after this I got pulled into the hype of Biomutant and got disappointed for a second time.
Regardless I still had fun and it was still worth the money. This was a game that played pretty well and a story that was at least somewhat interesting.
I'd wager their support tapered off because they knew there was no point and I'd be inclined to agree, no updates would bring be back because I sorta had my fun with it and dipped. Hopefully their next project will be a good one because they have some serious talent in that studio, companies of 3000 people sometimes struggle to pump out a game like this.
agreed it wasn't amazing but i had fun with it and still occasionally play back through it :3
the moment the game labelled as "Destiny Killer" tent to be dying very fast lol
I was searching for the magic word in the comments
Everytime they call something destiny killer before it even releases you know it's gonna flop.
@@SLISKI_JOHNNY An(cough)them lol
@@hmmdoh7835 yeah this one is just sad. I've played it and the base game is amazing, especially flying and combat. It had so much potential that I'm genuinely shocked they abandoned it, even though Anthem 2.0 was supposedly nearly finished. Fuck EA
@@SLISKI_JOHNNY 2.0 coulda been big judged by rumor
sad EA just trash
I really like this game. It isn't great by any means but it had this *something* that kept me invested. Outriders also has a gigantic lore potential that I wished was more used and explored and not just presented as a way to give gameplay. I still come back to it from time to time. I really do hope that there will be a sequel and that the developers will put more effort to the story.
They killed their game before it came out even.
The demo had a small chance of legendaries dropping from chests hidden in the world, and so people farmed legendaries in demo, to see what they were like. PCF got scared and they nerfed world chests to be extremely unrewarding and shitty in the retail release. And they never ever made world chests worthwhile again.
That set the precedent for the whole game. PCF were not interested in rewarding players for playing their game, but also didn't want to commit to a live service process.
One of the biggest destiny 2 youtubers got payed to advertise this game and he actively tried to convince people it would be destiny 2s biggest competition. Boy was he wrong
i do recommend it as a solo/coop story game, especially after the "new horizon" update
but get it on sale
Oh hey! That's me. Cheers for the SO on the clip!
It really sucks because they created this interesting new world to explore further but they just abandoned it instead. I really wanted to this game evolve further.
I'm one of those 900 people still playing Outriders every now and then. I think they really did a lot right. The gameplay, buildcraft, and aesthetic are top notch imo. Which is crazy because thats where most looters fail. I think where they went wrong is not making it a live service. With looters, people want content. If they had taken the open-world structure of something like The Division, and pushed out seasons every 3-4 months...it would've been amazing imo. I love the way they they really went crazy with the mods and armor sets. They all have a huge impact on gameplay.
I have over 100 hours in this game and you missed one of the causes for death. When they released Worldslayer if you upgraded you could no longer play with people that didn't own the Worldslayer version even if you were doing base game content. Splitting the player base is never a good move. I upgraded to Worldslayer but none of my friends did and several asked me if I would run thru the base campaign with them again if they reinstalled the game and I had to tell them not to bother because I can't play with non Worldslayer players anymore cuz the game won't let me. Also I firmly believe the Worldslayer version should have been released as a $20 expansion not $40.
Also if the game was meant to just be a good campaign with looter elements they really needed to pump the legendary drop rate. If you come across 2 legendaries by the time you beat it, including the 1 guaranteed legendary drop, you did better than 3 of my 4 characters. The legendary armors and weapons can really change how the game is played and your character is played but if you only have a single legendary by the end you didn't even get to explore the fun builds the game had to offer, which for me was the whole draw of the game.
My wife and I both bought this game new play on PC. We ran through the campaign at a leisurely pace, and had a lot of fun. Neither She nor I regret our purchase of the game. That said, we both knew as soon as we got to the end game it was going to be a grind fest, with any future DLC catering to that same style. So we hung up our hats when it was over. It's a shame that so many games these days try to do the destiny formula.
PCF has put out some really solid titles, it's unfortunate that they don't pan out. Painkiller on the original Xbox is an underrated gem on all counts!
I played the hell out of fusionFall, can't wait to see your episode on that!
I mean, it has about 16 thousand players a day, just on pc. This video inspired be to try it out myself and I am loving it.
I remember two things about this game: calling it "Dirty Hipster Destiny" after seeing the first trailer, and someone on my discord server fighting me about how much better than Destiny it was when I called it that after it released. Now here we are.
Weird how I'm finding this out from this channel, I guess I expected this game too kind of bomb but it lasted much longer than I expected plus got alot of support and its community was pretty engaged
Always online to prevent modding and the main reason to sell micro transactions. Nice video. Keep up the good work.
I actually loved this game's demo. I bought the full game without a thought... then the problems kicked in at launch. It took TWO WEEKS to eradicate very serious bugs, appearing at launch... which were nowhere during the beta/demo period. I was shocked, how the launch problems were handled. For a big project they were focusing on... the lack of care was so stunning. I hoped I will hear better things when the dlc launches... but there is still silence. Nobody is talking about this game.
So I forgot about Outriders and it remains a painful memory to not sign up for any game like this at launch, but wait several weeks.
I've recently been playing it again and honestly, it's pretty good. It's a shame that it didn't get the love from the devs and players that it needed.
If they had a better endgame then they could've at least retained a decent player base.
The theme song line was kinda cold ngl 😮💨
A major problem I had was the game felt over tuned when playing solo. The AI was designed to over whelm you. So you had what looked and controlled like a cover shooter that punished you for playing it like a cover shooter. So the game felt like it basically had one play style. Hyper aggressive.
And since most players are solo players, this meant the game just didn’t feel fun. This was part of that doubling down that many reviewers talked about with the latest expansion.
Having a game tuned more for coop play and feeling overtuned for solo play chases off the largest group of players that could have supported the game post release. On Xbox the achievement for just reaching lvl 10 is only at 42%. Players just didn’t think the game was worth sticking around for. And they never gave it a second chance.
Exactly. Many times I wanted to play sniper but was just constantly in the centre of airstrikes… and as a Trickster my depleting health needed close range kills so I had to go full Rambo to clear areas.
They later said it was mean to be co-op....and them not changing the numbers of enemies with 1 or 2 players pretty much says it. There was a lot of mistakes....The art for the designs of the legendaries was great. But many of them and their t3 mods were trash. This is a BAD thing given how rare they were... Honestly should not have been thay way either.
@@adamjones6252 Wait... so let me get this straight... you picked the Class that, IN THE DESCRIPTION, outright states that it's a Close-Ranged Combat Class and you expected to be able to Snipe? Sounds like that's a you problem, and not a game problem, buddy.
You want to Snipe? Play a Pyromancer. Pyromancer, being the Caster Class, WANTS to be at Range. I only recently started playing the game and, thus, haven't finished the Campaign and reached End Game yet, but I play my Pyromancer as a Sniper. I have to since Pyromancer lacks the tankabililty and area clear of the Trickster (at least until I get certain Mods). However its Ranged Heal is INSANE. That being said, yes, the fact that a lot Captains have "airstrike" abilities is a pain in the butt.
I've also heard that Technomancer is a good Sniper Class as well since it gets turrets and is the Support Class. Currently I only have a Trickster and a Pyromancer, but I'm looking forward to trying out Technomancer and Devastator later.
The demo did it for me. It just didn’t feel worth the money or investment to get into it. When I watched footage launch week and after the first dlc I was happy I never bothered. I appreciate the dev for making a demo it saved me £60.
I think you also missed one major issue that occurred early on. The infamous inventory game breaking bug, which i think happened a week or two into the launch. Players would get disconnected, and log on to see all of their gear and much of their progress lost. It was so bad that the solution was just not to play it until it got patched. I know for me that killed the game early on, so much that I didn't end up coming back to finish the story until this year.
Wasn't that also happening in the demo?
This game was actually a good looter shooter without the grind, FOMO and other bad practices that other looter shooters have like Destiny. It's just that it never got updated lol
Let me tell you. When you're someone that recently quit playing Destiny, the last thing you wanna play is more Destiny. These games will continue to cannibalize one another because of that.
There is something to note about Outriders that I think is hugely important: the DEMO.
Before Outriders, I maybe had 2 demos in my library. Now, I have 70+.
PCF and Outriders showed devs and publishers that a good demo is a huge bonus that will sell the game, not a detriment.
this had such potential. makes me sad
I actually enjoyed my time with this game. Main issue is PCF don't know how to keep it alive. I can only grind the same endgame dungeon so many times before I'm bored out of my brains. They needed variety in the endgame and I think it would've lasted much longer.
Outriders is a great game but no the future
I feel like the abilities don't fit with the cover based system. That's why I stopped playing. The combat systems felt like they were constantly fighting with eachother instead of flowing together.
The covers are for the enemies.
Let's not forget about the bug where you get all your items deleted, it happened to most of my friends when we started the game together at the start .
Can someone explain this meme of "3 players only"? I have a large group of friends and 4 is usually our lucky number, the games with only 3 usually screws one of us when we want to play with each other
pretty much the biggest reason why i dont play apex. i cant leave my besties behind
I completely forgot this game existed and atthe same time am shocked it gets a death of the game already, it feels so recent still
When are these developers realize they have to go free to play for live service games. No one wants to pay a $60/$70 admission fee to a broken game at launch that has to be improved over the course of 2 years
I enjoyed Outriders, as a Gears like Borderlands game. Needed to be played with others for the most part to be fun
But something that stopped myself playing not mentioned in the video was the (really) poor update patches
Each patch fixed 1 bug, then added 5. And the final straw for me was the armour bug that would have you get 1 shotted randomly
I remember playing the game at launch. What really killed the game for me was the bug that didn't allow me to log into my main character for a good couple of weeks and I didn't feel like slogging through the boring bullet spongey campaign again just to make another character. It also didn't help that they nerfed character builds and loot soon after launch just to try and stifle players from progressing too quickly through the game's nonexistent endgame.
Wasn't expecting to hear a little blast of "Jet Black New Year" at the end there.
When I played outriders and world slayer I was one of the few that actually loved it. It’s crafting and modding of weapons, great gameplay loop and the best transmog system I’ve ever seen were really good. However when I got to the endgame content and while it was fun for a time I started asking “is that it?” When world slayer came out with a new peice of endgame content I was excited and I had a good time unfortunately it didn’t last because instead of asking if that was it I asked “what new thing am I doing all this farming for?” Once I realized nothing new was coming I immediately stopped my farming and uninstalled cause if pcf stopped caring about this game why should I give it anymore time? While I have my problems with borderlands they still care about their titles enough to pay attention to their main one and give out golden keys for 2,3 and wonderlands to keep people coming back to their old content. If pcf gave this game the care it needed it would’ve been on par with the likes of division, destiny even borderlands. Probably won’t happen but I hope if outriders 2 ever comes out they’ll be able to get it right this time cause they have the makings of an awesome game here.
Here is why it died
they made a Live Service game (when it comes to gameplay and story and potential)
and said
"you know what lets NOT treat it as such ... but you still have to be always online also no modding tools"
and now they are like
"What do you mean our game failed? you said you dont like live service games"
The biggest clue that this game was destined to fail was that one dev’s haircut
I Still remember how I quit this game. I got my perfect end game build, tried the final expedition, got kicked, entire inventory wiped, and immediately deleted. I only got to use the build for 3 hours as well.The thought of grinding again was not enticing at all.
From what I played, I firmly believe that PCF had no idea what they wanted Outriders to really be.
It felt like it was a mishmash looter-shooters that was popular at the time. But ripped out the live service component when they realize that a lot of people are not tired of it