Diablo 4 - All Rogue Uniques Ranked & Explained

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 618

  • @TuanHoang-zy7of
    @TuanHoang-zy7of Рік тому +234

    I wish they add a sound effect when you reach 3 combo point so you dont have to look down all the time. This would solve the condemnation dagger problem and just make combo gameplay more fluent.

    • @JR-sz7dw
      @JR-sz7dw Рік тому +25

      I wish they could just add an Ai to play the game for me so I can put minimum amount of effort possible into playing the game.

    • @Shadowsteal
      @Shadowsteal Рік тому +86

      ​@@JR-sz7dwwhat a reach for such an obvious quality of life request

    • @MrBret144
      @MrBret144 Рік тому +20

      @@JR-sz7dw I don't see how looking down no where near your character is a good thing at all; a sound effect would still keep the same "skill" factor, without having to compromise being able to move around and dodge mob abilities etc. The other option they could do is put the combo points above your character's head. Either of these options would still keep the "skill" factor you're probably going for, while alleviating the obvious flaw of NOT looking at your character. It'd be like playing WoW and using the default Blizz UI where all your buffs are in the top right hand corner... it's inefficient as hell.

    • @kevo1441
      @kevo1441 Рік тому +7

      Or just have super fast basic skill speed lol

    • @DotNET83
      @DotNET83 Рік тому +1

      I got a legendary that 50% of the time it creates 3 combo points on hit. It helps so much. Just hit puncture 1 time and usually ready to go.

  • @davidgehrke6871
    @davidgehrke6871 Рік тому +4

    For the Skyhunter bow, the first shot counts for any weapon not just the bow. I use it for twisting blades and spam it trying to hit multiple enemies. Then once it returns and starts spinning it’s still considered first shot on an enemy dealing critical damage to surrounding enemies. Rinse repeat and add some poison. 😊

  • @flagermusen
    @flagermusen Рік тому +4

    I was looking through the comments and surprised I didn't see anyone mention how good Ashearas dagger is! I think your review underrated this item a bit. This thing is an absolute beast for TB/Deathtrap build with a good roll on the special affix of 25-30%. The attack speed is absolutely nuts, not only does it drastically improve your ramp up time when the proc is online (which it is permanently pretty much), so you can inject TB much faster and be on the move, the faster attacks also increases your exposure procs too so you get more reliable death trap resets. Once you find and equip it, it feels like your rogue goes up a tier of power. It is very very good and feels so incredibly nice to play with. Only scenario i wouldnt use it is if its like 20 itempower below your other weapons and has a bad attack speed roll.

    • @DReeves87
      @DReeves87 Рік тому +1

      yep Im lvl 75 now. found ashearas at 63 with a nice roll. definitely felt like a big time upgrade and nothing comes close to replace it yet. found condemnation dagger at 72 and im dual wielding twisting blades melting through everything so far

  • @douglasandersson5247
    @douglasandersson5247 Рік тому +43

    I played alittle with the clone gloves and I agree you dont notice the clones damage. But one thing i liked them for was when you used dash. Your dash would slow and then the clones dash would daze. which I think was a pretty cool interaction atleast.

    • @GigaChad-Senpai
      @GigaChad-Senpai Рік тому +5

      running these rite now and most of the time i don't even notice when the clone comes out tbh

    • @foureight84
      @foureight84 Рік тому

      I think the clones might be bugged. It just stands there when it appears.

    • @lucretius8050
      @lucretius8050 Рік тому

      There's an aspect that gives clones imbuement effects, however I'm not sure if it stacks with those gloves.

    • @TuanHoang-zy7of
      @TuanHoang-zy7of Рік тому +3

      Yes the imitate aspect where shadow clone get your imbuement does work, i tested this with barrage even though i casted imbuement before the clone appear. As for the dash, there is already an aspect that guarantee dash will spawn a clone right after to daze enemy do I much prefer that because its more reliable.

    • @obesechicken13
      @obesechicken13 Рік тому

      Is this better than the aspect that straight drops a smoke bomb after dash?

  • @Yaso1804
    @Yaso1804 Рік тому +1

    I was waiting for this video, I got many Uniques that looked really good on paper but I saw none of them mentioned in any guides.

  • @meganesenpai
    @meganesenpai Рік тому +179

    There should be more uniques and each should be more build-defining, not just a stronger version of a legendary.

    • @drakedbz
      @drakedbz Рік тому +10

      I agree. I'd also say they should only let you equip one unique, and make sure they're powerful enough to justify the restriction. That would give us a lot more build diversity, rather than just "use these three uniques". It also means you hopefully won't feel as bad about not having all the uniques for your build, as you build around the ones you find.

    • @SportySpice2004
      @SportySpice2004 Рік тому +13

      @@drakedbz this isnt destiny

    • @goonboyx
      @goonboyx Рік тому +5

      @@drakedbz "use this one unique"

    • @tztzmetalis
      @tztzmetalis Рік тому +1

      They likely are over-correcting from D3. As they get more feedback I think they will definitely make the necessary changes (though knowing blizz they don't understand the word "moderation"). I DO FEEL that based on how rare these things are to get, it SHOULD definitely have build-defining aspects or multipliers and not the weak sauce that most of these current uniques are.

    • @Obsolete386
      @Obsolete386 Рік тому +3

      If they're build defining that would mean that people's builds wouldn't come online until you find it, and the frustration of going into hour 30 without seeing it for example... nah i'd rather avoid that

  • @DrJuliusG
    @DrJuliusG Рік тому +8

    I use skyhunter for guaranteed melee crit. The aspect applies to any direct damage, not just the bow. Combined with the shadow step aspect, I can just spam shadow step and kill enemy after enemy provided I am one-shotting them. It’s useless on elites, but hella fun on non-elites.

  • @negative2positve380
    @negative2positve380 Рік тому +2

    I use the frost unique on my pen shot build with the crowd control spread aspect . Shits amazing

  • @zwojack7285
    @zwojack7285 Рік тому +85

    the lack of unique weapons, let alone crossbows, is really sad. D3 felt like it had way more interesting items that are not just "gain 10 to 30 percent more damage when X"

    • @troydenbrum2979
      @troydenbrum2979 Рік тому +4

      and D3's item system was bad compared to D2, further we fall.

    • @MasterOwnage007
      @MasterOwnage007 Рік тому +13

      No d3 had equip this item and do 30.000% more damage.. thats so much better 😂

    • @dilbopillobobip7528
      @dilbopillobobip7528 Рік тому +6

      D3 literally took 4 years to be slightly enjoyable too, and at that point it was just trying its hardest to copy PoE

    • @matx6666
      @matx6666 Рік тому +3

      Seems like you are talking about legendary effects and set bonuses, D3 had more stuff that would modify your skills but the stats on items were kind of ass, pretty 90% of the builds would use the exact same stats, crit chance, crit damage wherever you could, attack speed, cooldown reduction, etc. D4 has more nuance on the stat side of things but the legendary aspects and paragon bore are kind of a snooze fest of adding more percentage to different things.
      TLDR: D4 has better items on the stat side of things but they need to make more interesting effects in the paragon board and aspects. In D3 you didn't really have to make hard choices for survival, you maxed out DPS and would add survivability where you couldn't get good dps stats basically.

    • @matthewpittelli4451
      @matthewpittelli4451 Рік тому +3

      Agreed. Also, the stats and aspects on unique aren't even better than legendaies in most case. This is a failure on Blizzard's part. Uniques should be leaps and bounds better than most legendaries.

  • @TheDethsight
    @TheDethsight Рік тому +8

    definitely agree about the Grasp of Shadows gloves. it was my first unique in ~10 levels so was a nice upgrade...then i saw what the shadow clone it spawns does and got sad lol. it literally does 1 attack then POOF. gone. so it's just a stat stick till something better drops.

    • @Ky-mp6vi
      @Ky-mp6vi Рік тому

      Same I use shadow clone and was super disappointed lol

  • @Goagubbe79
    @Goagubbe79 Рік тому +3

    I think you undervalue Temerity. You can pot while at full health to have a constant barrier up and run the aspect which increases your damage while you have a barrier up.

  • @demana99
    @demana99 Рік тому +13

    Great vid - would love to see similar breakdowns for offensive / defensive rogue aspects

  • @JanMtthsn
    @JanMtthsn Рік тому +8

    In regard to the amulett it would be nice if they remove the directional Aspekt of rain of arrows and make it a area of effect around the character instead to get more use out of it. But as it is now especially when playing with a controller the rain of arrows is really hard to pull of properly

  • @jonathanhood5514
    @jonathanhood5514 Рік тому +7

    I’m using Razorplate, and it’s awesome. Again, I don’t think you thought through these uniques and are calling items trash that are actually really good. Match Razorplate up with a bubble or overshield, get perks that increase your damage, that give you health on a kill, that give you armor when you do damage, and that give you health when you’re surrounded, use the aspect that damages surrounding enemies when one enemy takes thorn damage, and use the death trap to bring in surrounding enemies to unleash your thorn fury. All you need to do is just stand there and watch enemies hit you and die. How is this trash?

  • @DrJupiter
    @DrJupiter Рік тому +1

    Very helpful. Answered all of my questions about the uniques on rogues.

  • @coasterplanet9945
    @coasterplanet9945 Рік тому +1

    For word of Hakan you don’t need energy cost reduction or cooldown reduce because you can run 3 imbues, concealment, rain of arrows and rapid fire. You don’t run out of energy because rapid fire refunds itself agains vuln targets. So you’re basically an imbued machine gun nonstop and that comes full of cc.

  • @Rosem_Blossom
    @Rosem_Blossom Рік тому +11

    I find it sad that Uniques can be interesting enough to try and form your entire build around them, but then they aren't strong enough to work, even if you build around them.

  • @johnk1448
    @johnk1448 Рік тому +1

    Appreciate the breakdown. I thought something was up with shadow grasps and glad you confirmed it

  • @SuperCesarlopes
    @SuperCesarlopes Рік тому

    I was hoping so much for this, I was thinking about asking you this, but than again, maybe you had already, I’m glad you made this! So useful… again

  • @blahblahblah23424
    @blahblahblah23424 Рік тому +12

    Temerity isn't great for the reasons mentioned, but something interesting is you can use it with the ~100hp/s per stack of Momentum affix to have basically a permanent barrier that automatically refreshes itself very quickly. This can be stacked with the X% damage when you have a barrier aspect and have very good uptime. I don't think it's an optimal combination but it can be useful/interesting especially if you want to run Momentum anyway

    • @L2DA41
      @L2DA41 Рік тому

      Right def should've been mentioned - I actually think this is the ONLY reason one would use Temerity - huge uptime on that barrier for that +% multiplier dmg you combo it with(conceited aspect). For me, supposedly almost 100% uptime as a marksman rogue lol.
      There have been talks though that it's glitched rn [look up "conceited aspect still broken"] - but a sick combo if it works.

  • @LeandroReisPlus
    @LeandroReisPlus Рік тому +48

    It's a shame that Uniques are not really good. They should be rare, like really rare, and have more impact in the builds.

    • @kail_6019
      @kail_6019 Рік тому +6

      Say that to Druids lol

    • @vessar1571
      @vessar1571 Рік тому

      There are plenty of amazing uniques, you're smoking crack

    • @vessar1571
      @vessar1571 Рік тому +2

      @@kail_6019 druids just got hotfixed an hour ago.

    • @hoganlex1
      @hoganlex1 Рік тому +5

      I disagree. If they’re build defining they need to be common. If they’re icing they can be super rare.

    • @LeandroReisPlus
      @LeandroReisPlus Рік тому +3

      The problem is that these items for rogue are not rare, I have almost all of them and I am lv77 only. Some of them I have 2, 3 copies. But they're worthless, there are no use for them.
      If they were just a bit rarer (not shaco level), but were really strong and had impact on the builds you would have an adrenaline rush when getting one. Right now when a unique drops (is it not a helmet, that there is a small chance of being the shaco) I just think, "another useless item that will rest in mt stash".

  • @m.a.w.2849
    @m.a.w.2849 Рік тому +5

    Been running a sacred Temerity on my 100 Rogue, got it ages ago. Could the stats be better? Sure. But the only way I lose my chunky barrier is by not playing the game. Like, at all.
    These are very, very good on melee Rogue. At least in softcore. If you drop them, try them. I doubt you'll be disappointed.

    • @sabyasachidas7058
      @sabyasachidas7058 Рік тому +1

      I tried temerity for a bit and didn't like it much.. Normally as a rogue you are not at much of a risk when constantly attacking and getting that lifesteal/heal (especially for a melee rogue) which temerity works of.. You are in much bigger risk when cc'ed and you can't keep up those attacks and get the lifesteal in which case temerity fails anyways. I instead prefer running my normal pants with max life, total armor%, dodge chance% damage red from close which goes a long way in protecting me when I'm surrounded and getting chain cc'ed.. plus you have a choice of defensive aspects to run then
      Switching to temerity actually got me killed a couple of times which is when I decided to go back to my normal pants
      Maybe temerity will be better against a boss who hits hard but there is less chance of cc.. idk

  • @NeonKix
    @NeonKix Рік тому +1

    This was a really helpful breakdown, thank-you. I've come to the same conclusions from my own testing and generally agree with everything you've said here.

  • @arachny16
    @arachny16 Рік тому +2

    If you press both inputs for basic/core skills on a controller it will use the basic until combo points are full and only then use the core skill, so the tech is there for always using condemnation procs perfectly just not via MnK.

    • @robinnowak1238
      @robinnowak1238 Рік тому

      Hi, can u explan this for me ? Are u putting ur basic and core skill on the same button ? Or what do you mean exactly with this ?

    • @arachny16
      @arachny16 Рік тому

      @@robinnowak1238 no, just pressing down both inputs on my controller at the same time. It will use the basic until you have full combo points and then use core. 👍

    • @robinnowak1238
      @robinnowak1238 Рік тому

      @@arachny16 thanks ! Very interesting , I will try this. Another question is if I’m playing this legendary weapon , I can see combo points when using basic skill. So theoretically is it just having the Effekt when using the core skill wenn I have builded up the 3 combo points ? Or is the next core skill always with the bonus effect if I had at least 3 combo points ?

  • @ferasalsayadi1371
    @ferasalsayadi1371 Рік тому +2

    There is actually a very use case scenario for Temerity unique, using the Stolen vigor with Momentum passive to heal you instantly along with the Siphoning Strikes, so you will the barrier active constantly. Then combining it with the Aspect of Conceited Serpent. I'm currently using the first part with the Aspect yet and I'm tanking like a track in Tier 55 NM dungeon at level 80. Let me know your thoughts on this. my build is focus on all imbuements with the new wrathful heart that apply all imbuements with high lucky hit chance. Thanks.

  • @EvilAvenger18
    @EvilAvenger18 Рік тому +3

    I tryed to see if Temerity was really bugged and surprisingly, even tho it writes I have around 6300 Barrier.
    I went into Aldurwood NM and tested on an Isolated Tree to see how much dmg I really take.
    First hit with out barrier I had 13k hp and had 4k hp left so I lost around 9k hp.
    Second Hit after stacking barrier to maximum I took a hit and still had barrier after getting hit, which was strange because 9k is > to the 6300 barrier, so I think the tooltip is bugged and it actually grants 80% max hp. As a note in game the barrier actually covers 80% of my hp kinda like other class like Druids or Sorc when they have barrier.
    Currently using it despite the stats as it adds 1 good defensive Legendary Aspect and the one I usually have on pants (disobedience) is on my amulet.
    So I can have Aspect of Might, Cheat's Aspect, Disobedience and Temerity with the addition of Momentum + Dr from poisoned, dr from elites, dr from vulnerable, dr from close, all dr and max hp.

    • @enishiyukishiro6751
      @enishiyukishiro6751 Рік тому +1

      I think barriers have its own damage reduction multiplier. Same goes with the barrier from hitting elites. A 5000 hp barrier will withstand multiple attacks that can easierly kill u at 5000hp and still not break.

  • @BrianHill2112
    @BrianHill2112 Рік тому +1

    I just looted an Asheara's. Only had a few minutes to play with it, but the extra attack speed was nuts. Did a quick dungeon and ran into the Butcher. Poison Imbue and TB with Bursting Venom just melted the bastard.

  • @paulbradbury5792
    @paulbradbury5792 Рік тому +2

    I agree with most your assessment. Eyes in the dark I found this to work pretty well against elites, but ultimately got rid of them in favor of damage reduction aspect and poison trap or using another imbuement skill is better than waiting for death trap. Grasp of shadow, once I switched to max roll of crowd control spread at 50% that was a game changer for me on the gloves and it's much better than that shadow clone. The single hand dagger that procs attack speed is pretty interesting, I haven't seen that one yet, but maybe the roll on that particular one you showed isn't very good, not sure. I have 50% attack speed increase on 2 handed weapon that procs all the time with flurry core skill crits using encircling blades aspect. Also just got the penitent greaves cause I wanted the frosted ground behind me lol, otherwise they're kinda crap, the other legendary boots I use have 3 extra evade charges and legendary aspect of toxic pool on poison imbuement which works all the time

  • @ADesertVoice
    @ADesertVoice Рік тому

    Playing D4 right now. I think this video is spot on. Most of the uniques, some of which I found which this video mentions are "trash". Never used em, never will. I use twisting blades as my build. Wish more of these uniques had basic skill damage and core damage or even close damage. Those stats on most of these uniques are trash. Also for those people saying "crowd control"...coming from POE, the objective is to KILL and KILL FAST. If you kill it you don't have to worry about crowd control. In fact the most effective crowd control is to kill the mob and since rogues have always and traditionally been a DPS build, one would think the stats would reflect this...but again this video is spot on, it does not.
    Also, I don't use an ultimate skill. I find the ultimate skills, while effective are not very dependable with those HUGE cooldowns. I'd rather have consistent dps.

  • @djset1987
    @djset1987 Рік тому +1

    I am using Temerity pants kombined with the Conceited Aspect on the Crossbow, receiving 48% dmg increase while barrier active, To proc the barrier more often I also put Aspect of the Crowded Sage on my helm, so it is like up 90% of the time I would say. So I'd say for me this item was worth it.

  • @tactical_blu6526
    @tactical_blu6526 Рік тому +2

    I play combo points and I hate having to look down to see if I have full 3 points or not. I would like the indicator to be above my character's head.

  • @stewie_
    @stewie_ Рік тому +2

    Nice. I actually needed this. Sadly, I knew rogues unique were bad. The only ones I used were the boots and pants. and even those are bad at max level. I wish the necklace would imbue one of the Marksman core ability and not the useless ultimate.

    • @Arkayjiya
      @Arkayjiya Рік тому

      " I wish the necklace would imbue one of the Marksman core ability and not the useless ultimate."
      Hell no, it almost make that ultimate viable. It's a small buff away from being a fun skill while the core abilities of the rogue are pretty much all viable already. No point in buffing something that's already good over something that's not.

  • @brandonspindler1177
    @brandonspindler1177 Рік тому +1

    Eyes in the dark you got wrong. It sucks early on since you one hit everything with death trap. I was lvl 62 in torment. Using death trap on elites was nuts. I kept procing it and procing it with the cooldown reductions of my build. It would heal me each time as well with siphoning strikes. It gets better when your facing more difficult monsters. It does suck against bosses, but still it does work.

  • @Stainlesssteele4
    @Stainlesssteele4 Рік тому +5

    Grasp of Shadow is very close to being usable, especially on poison barrage and the imbued shadow clone aspect. I wish it could roll up to +4 skill ranks like other gloves though, and some base lucky hit baked into it would go a long way, as would general improvements to shadow clones; but its on the very edge of being a great build.

    • @clementguitard6653
      @clementguitard6653 Рік тому

      yes pretty sure its a bis item.

    • @punkerguy805
      @punkerguy805 Рік тому

      I wish grasp had an additional text of like, *clones only mimic core skills... Or something along those lines to where you can line up their damage more reliably without interrupting the pace/flow of combat.

    • @boi6173
      @boi6173 Рік тому +2

      ​@@punkerguy805you can have multiple clones out at once, they just mimic one attack, it doesn't matter if it procs on basic skills or not it doesn't effect Wether you get a core skill proc

  • @turtle_jones
    @turtle_jones Рік тому

    Frostburn on a rapid flurry build is super fun. Freezing elites from range before I even jump in or walk around with my ice boots. Speaking of ice boots it’s also really fun to proc frostburn in groups after I jump in to flurry. If they don’t proc frostburn penitent will surely chill them!

  • @SneakieButler
    @SneakieButler Рік тому +1

    I’ve done a lot of testing with condemnation. The best way to play with it is with tricks of the trade and alternating 1 basic, 1 core. You only proc 3 point combos every 3rd attack on average, and the rest of the time you’re proccing 1 combo point finishers. It removes the need to watch combo points, and rewards you frequently for triggering tricks of the trade. Widens the scope of your damage a bit, but is an effective way to run the item, regardless.
    However, I think you’re giving it more credit in this video than is due by saying a well rolled legendary is just “competitive” with condemn. It’s not competitive, it’s much better.
    The stats on condemn are very meh, and if you do the math, it ends up being a net bonus of 12%[x] to your overall damage due to the lack of consistency with which you drop 3 cp finishers.
    That 12% is dwarfed by the damage bonuses you can get from Vuln+CHD+Close(or your additive damage type of choice)+Dex. Because of how the damage formula works, additive bonuses, vulnerable, and CHD are all multiplicative bonuses, just like the combo point bonus you get from condemn.
    If anything, I’d say condemn is a pvp weapon, as it provides you with great burst and spikes of damage, but its overall DPS is not as good as two legendaries. The +10% per basic attack legendary aspect is better than this effect in most scenarios.

    • @SneakieButler
      @SneakieButler Рік тому

      Also you mention that swords are better than daggers, why do you think this? Both CHD and Close Damage belong to additive buckets that are multiplicative with all other buckets of damage. When you have 300% vuln/chd/additive, there is no difference in the damage bonus between +30% close and +30% CHD-in fact the CHD has a lower value than close because it depends on you critting to take effect, and is therefore lower value than additive or vulnerable, unless you have 100% crit.

  • @xavier298
    @xavier298 Рік тому

    lot of useful information. Rain of arrows + rapid fire with that unique is by far my favorite build to run you feel like a actual archer playing it. run it with preparation so you're getting 4 secs cd every 100 energy and with a cd stat helm and you're solving the huge downtime issue since you're not using a basic skill anyway. With poison trap, poison inb, shadow inb, RF, RoA, and your choice of SS or conceal to break out of cc you'll have so much cc it's crazy. With resets on imbue skills from prep you pretty much never have downtime on any skills as well. good mob aoe and great single target with poison RF means you're covered for everything.

  • @pharaohdagr8712
    @pharaohdagr8712 Рік тому +16

    Rogue got the short stick when it came to unique

    • @chaddrusso8850
      @chaddrusso8850 Рік тому

      Barb would like to have a word with you😂 even after the buffs the only good one is ghors and they nerfed that to death

    • @jordanstanley3111
      @jordanstanley3111 Рік тому

      @@chaddrusso8850 barb has a couple of very good uniques also barbs are stupid broken

    • @sym9798
      @sym9798 Рік тому

      Ehhh not to bad tho

    • @Punisher_1923
      @Punisher_1923 Рік тому

      ​@@chaddrusso8850barbs hit super hard so I get why they got the shaft for uniques

  • @sungksy
    @sungksy Рік тому +5

    would be amazing to have OP class specific unique with really low drop chance like shako!

    • @spyrothedragon091
      @spyrothedragon091 Рік тому +2

      Idk about shako droprate, 2 ppl have it lol

    • @abelee8917
      @abelee8917 Рік тому +2

      Its better than constant useless unique drops that just clutter your stash. You cant even salvage them to change your wardrobe lol, windforce looks so sick 🤦‍♂️

    • @xaby996
      @xaby996 Рік тому

      ​@@abelee8917same thought here. Windforce in d4 omg! "Oh wait this is hot garbage"

  • @tooeasy1100
    @tooeasy1100 Рік тому +3

    I found both a Condemnation and the penitant greaves. Work really good with my penetration shot rogue. :)

    • @xaby996
      @xaby996 Рік тому

      Same. You can stack all 3 imbuement effects for fun builds & better kiting

    • @Kaizenoriginal
      @Kaizenoriginal Рік тому

      Cab you use combo points for twisting blades?

  • @Saint_Cuthbert
    @Saint_Cuthbert Рік тому +1

    My first unique was Eyes in the Dark. RIP 😢

  • @felixlegoffe3153
    @felixlegoffe3153 Рік тому +1

    Funny you mentioned poison trap build and fist of fate, i just did it a few hours ago and it work like a charm !

    • @clementguitard6653
      @clementguitard6653 Рік тому

      i love infiltrator aspect its so powerful and fun ! also the clone does the trap so you can go 8 poison trap in one time. repeat with exposure and win

  • @RAM_C5
    @RAM_C5 Рік тому +1

    I just got windforce and planned a bow build bc of it. Hate knowing it's trash but glad I found out.

  • @blake33x
    @blake33x Рік тому

    I use Hakkan with barrage and the specialization to reduce ult cooldown. It's really fun. Nothing so far beats the satisfaction of raining down so many arrows, along with barrage and even the arrow storm proc to clear things. And if somehow everything doesn't die or on a boss it's easy to stall with movement skills like dash.

  • @carpetlayenful
    @carpetlayenful Рік тому +1

    My barrage and rapid fire give me energy every time they hit because of the unique rolls.
    They can be very useful if you get the e ight ones.

  • @schwamm1798
    @schwamm1798 Рік тому +8

    Looks like most unique items are even weaker in their stats than legendaries due to missing core stats like 'Temerity' missing def stats or 'Asheara's Khanjar' missing vulnerable damage (let alone a good legendary sword can roll vul dmg+core dmg+crit dmg all along). Another issue is legendary aspect like edge master, its too powerful, giving you x% dmg multiplier just like those set items in diablo 3, which making its a 'must-have' and too difficult to be replaced

    • @schwamm1798
      @schwamm1798 Рік тому +2

      one fix could be like, for example, giving way more armor for 'Temerity' than other pants, considering it doesn't have any def stats; and personally if I'm designing uniques, I'll probablly give them more stats not restricting having 4 stats same with rare or legendary items - Razor plate is a very good example, but in an opposite way

    • @flagermusen
      @flagermusen Рік тому

      They should just let us reroll a stat on unique like we can with rares and legos. So you can at least get your best stat on them and it doesn't feel so bad wearing uniques that has 4 clown stats.

  • @oni-one574
    @oni-one574 Рік тому

    Thanks so much for this video, this helps clear out my stash. Was really hoping for something like this.

  • @scottybeats5328
    @scottybeats5328 Рік тому +3

    Bows should be crit strike damage instead of distant enemies imo.. if Xbow is Vulnerable damage, then yeah.. even damage to close would be better than at range.

    • @Powwer69
      @Powwer69 Рік тому

      You get crit damage and damage to close on swords and daggers

    • @Powwer69
      @Powwer69 Рік тому

      Getting damage to close on a bow doesn't even make sense

    • @scottybeats5328
      @scottybeats5328 Рік тому

      @@Powwer69 That's my point lol.. Bows need love. that distant attribute is useless for the most part, at least if you're close you'd have something to work with lmao, aside from that yeah, it doesn't make sense... on purpose..

  • @felixabelmann2300
    @felixabelmann2300 Рік тому +1

    gasp of shadow works well with poison embu build cause the clones can proc your poison void (if u have the legy power buffing the clone)

  • @JasonPro420
    @JasonPro420 Рік тому

    Eyes in the Dark actually works really well for me I have no idea wut ur talking about on that.. my trap stays for most enemies I face. All I do is activate the trap then I just sit in the middle of the trap and every time it pulls enemies in I just use my twisting blades and it basically demolishes everyone in the trap almost instantly. And it STILL doesn’t go away

  • @therissuishere
    @therissuishere Рік тому +1

    I really have been liking Temerity. I've heard that Conceited Aspect is bugged and it doesn't even work right now. But I didn't know that it only works with your base life, I've been stacking rubys on my gear to get "double" value from them. Probably going to try to swap them out.
    I recently found my first pair of Penitent Greaves. Issue for me is that I really like to have 2 Shadow Step charges. And it feels really bad to put Ravager's Aspect on the amulet, cuz the 50% bonus is completely wasted.

  • @levizander5584
    @levizander5584 Рік тому +2

    Grasp of shadow's shadow clone also utilizes the Imbuement legendary where clones copy your imbuements (Aspect of imitated imbuement). So if you attack with imbued, that shadow clone that spawns will attack with imbued also, which gets pretty strong. Works with barrage, only skill I've been using it with.

  • @DragonCaller1
    @DragonCaller1 Рік тому +1

    So i got SkyHunter bow recently, and i kept some gear i was finding around 800 ilvl that had Energy Cost Reduction, Cool down rate, and of course Crit Damage lots of crit damage like Crit damage with imbue, Crit Damage, I knew when i found this bow i was going to make a low cost penetrating shot build now i currently don't have it at a 0 cost but it is at a 8 cost and i think that is about as low as i can get it to be honest. It does well with Frost imbuement/Shadow imbuement, And with the Ring at 4 when crowd control an enemy you will nearly never have to worry about your energy outside of single target. Warning this is not a build that you can just start the game with in a new season or at least not as of yet so i wouldn't recommend but it is a very fun build.

    • @v888t
      @v888t Рік тому

      Sounds interesting, what's the highest NM dungeon you have run with that build? I was using Penetrating Shot for the longest time, but it was too slow and too mana heavy, so I switched to Flurry

    • @DragonCaller1
      @DragonCaller1 Рік тому

      @@v888t Well currently level 84 and doing 46, But i am not looking to really push right now. I am still getting my board key stones to 15 and higher, So i am doing things that i can do fast clears in anything less than 6-8min clears is about where i feel is good for me.
      The build is heavy reliant on certain unique items and aspects to even work properly. But if you want a much more easy time for gear twisting blades or flurry is 100% the better choice. Mostly because they are not so reliant on those certain pieces to have a functional build.

  • @clementguitard6653
    @clementguitard6653 Рік тому +5

    25% lucky hit is massive because you can stack lucky hit skills/aspect on you and they're all buffed. bursting venoms, vengeful, umbrous, victimzie/cruel sustenance, and all the important imbue upgrades like chance to double poison damage (!), blast trapper to proc vulnerable on a pack, mangler to daze, etc. its all pretty useful and 25% is a lot.

    • @FuzioNda1337
      @FuzioNda1337 Рік тому

      problem is that the value of lucky hit goes on what your lucky hit is, and its very minor to put into perspective if you have 8% luckyhit chance u get 100% lucky hit chance on item that means u gain another 8 % not that you have 108% chance. many ppl misunderstand this.
      Thats why luckyhit is horrible and need to be reworked just as overpower need to get reworked.

    • @clementguitard6653
      @clementguitard6653 Рік тому

      what you misunderstand is that every hit is a lucky hit chance. if you hit 10 mobs or ten times one mob you got 10x lucky hit chance. which means if you go to 240% chance (the max possible with all items buff and pen shot buffed) to on a 10% it will be 24% lucky hit on every hit. if you do 10 hits with only one skill (barrage, pen shot, flury, rapid, tb are all multi hit skills) then there will be 2-3 procs for only one skill cast. imagine if you cast your skill a few times there will be many procs : this is what happens when you use lucky hit aspects. lucky hit is the thing for rogue and is already the meta ( mandatory end game : mangler, bursting venoms, umbrous, poison imbue, cold imbue, energy and heal proc, exposure/victimize etc.).

    • @FuzioNda1337
      @FuzioNda1337 Рік тому

      @@clementguitard6653 you really should read up on how it works becuse that is not how it works at all.

    • @clementguitard6653
      @clementguitard6653 Рік тому

      @@FuzioNda1337 its how it works you should read the tooltips in game when you activite a chance to lucky buff and also just like... play/test to see the result. but as you understand so much you dont even try to use lucky hit at all and tell how its not important, thats so clever...; or not. dont use it if its too complicated for you but you will gimp yourself a lot.

  • @richardmenz3257
    @richardmenz3257 Рік тому

    1)Sky hunter if they just make the first skill after prec grit(all hits) then it would be roughly the same dps as going crossbow instead, but with the utility of every other cast giving you energy which would be worth it.
    2) wind force change core skill dmg for vol damage and make the ability lucky hit 2x more often if target is vulnerable and change all stats for dex. That should make the item useable for some builds

  • @m1h00
    @m1h00 Рік тому +3

    Skyhunter also works for melee builds and can be a very interesting choice for fast dungeon runs for example!

  • @mcollins630
    @mcollins630 Рік тому

    I use the arrow storms aspect (basic skill can proc) it works without having the skill.
    Same w condemnation: can get combo points without taking it.
    All the above makes basic skills work, esp if resource is an issue.

  • @hockerhelmut
    @hockerhelmut Рік тому

    I play a pen shot build with Word of Hakan. I rolled like 100% ultimate damage on my gear and this usually clears a screen. Usefull for events or clearing spread out enemies in a room that i cant get with pen shot. CD is long, but that skill is just fun to use

  • @stevenr5772
    @stevenr5772 Рік тому

    We need this video for all classes.

  • @bromanchoo9863
    @bromanchoo9863 Рік тому

    I think you’re using “eyes in the dark” wrong. Those pants are absolutely amazing. Particularly if you use shadow imbuement. If you fire off a poison trap, then shadow imbue, then death trap, it damn near constantly resets and constantly damages mobs. It’s not the strongest against bossing but in a helltide etc it’s absolutely a powerhouse. Even with speed clearing NMDs. Most of the time you’ll kill everything with poison and shadow before death trap kills something so it just constantly re-arms.

  • @zyrtor1
    @zyrtor1 Рік тому

    My wife plays an Ice Shards Sorc, the Frostburn gloves are incredible synergy when we play together.

  • @jonathanhood5514
    @jonathanhood5514 Рік тому

    I can’t believe you think Eyes in the Dark is trash! Maybe you don’t know how to combine it with other gear and aspects yet. My current build uses Eyes in the Dark, and it’s awesome. I use puncture, flurry, poison trap, shadow and poison imbuement, and death trap. I set a death trap while using my other attacks, and death trap functions as basically a damage multiplier and almost always resets at least once, usually multiple times, and sometimes stays up ready for more enemies to wander into it. I sometimes have multiple death traps up at the same time. I once had three death traps going in the same spot at the same time. It’s so much fun!

  • @MegaKaloyan
    @MegaKaloyan Рік тому

    It would be great if Condemnation's passive gave you the 3 combo points proc even if you didn't have the combo points specilization active. Essentially allowing you two have 2 specializations active. That may sound busted, but imho that should be the point of uniques - to make things busted.

  • @Mazz-Mayhem
    @Mazz-Mayhem Рік тому +3

    I feel like if bows had crit damage like how swords do rather than the damage to distant ememys, it wouldn't be such a terrible thing to use. For granted, it wouldn't be as good as a cbow still, but if you had a very high rolled bow. I feel like an 800+ bow at that point would be better than sticking with a cbow that's got a good roll at 725-750

    • @vessar1571
      @vessar1571 Рік тому +1

      I'd be using a bow because of the Weapon Mastery passive if it could roll crit or Vuln...... the crossbow being the only weapon to roll the multiplicative is dumb IMO, literally nothing is better compared to vuln.

    • @Mazz-Mayhem
      @Mazz-Mayhem Рік тому

      Exactly what I'm saying. But I've had really good bows drop with ideal rolls like double crit( crit damage, then imbued crit) vulnerable and dex a couple time but because it has that stupid damage to distant emeys as a fixed roll it just not worth it

    • @nnnnnnnnnnchang8900
      @nnnnnnnnnnchang8900 Рік тому +1

      Bow feels a lot better to play with due to its attack speed, I change to crossbow only when pushing high NM when I need the damage, try bow on hell tide farm and you will see how much faster it is

    • @KH-zo8zm
      @KH-zo8zm Рік тому

      Yeah the bow needs a better implicit to compete. The faster attack speed is nice and probably works fine for speed farming but overall the vulnerable on the crossbow is too strong.

  • @willr.9903
    @willr.9903 Рік тому

    the pants with the repeating death trap i wanted to use them there good for elites but its like so spasific use i did notice though you can cheat the trigger by killing everything in the trap before it finishes the reset and it will keep arming and smashing stuff so long as you dont run out of energy to blast the ones that are almost dead it dosent count it as being killed by the trap

  • @liamjohnson8000
    @liamjohnson8000 Рік тому

    Cowl of the nameless combined with Frostburn on a flurry build with the cc spread aspect on an amulet is the greatest cc build in the game if you ask me. Every enemy on screen is frozen 90% of the time.

  • @reznovvazileski3193
    @reznovvazileski3193 Рік тому

    Grasp of shadow I tried because it looked so cool, I was so damn glad I kept my real gloves in the stash because damn it's so hard to even proc a shadow clone and then as you say if and when it finally does it either zaps out of existence cus you're already done or it tickles them into submission :') I wish that one works a bit more like a clone than a shadow.

  • @colbypearson9048
    @colbypearson9048 Рік тому

    Word of Hakan paired with the aspect that causes explosions whenever shadow damage affects chilled enemies would probably be sweet

  • @Kozi15
    @Kozi15 Рік тому +1

    Currently level 99 rogue and turning 100 in a hour or 2, I got 20 Condemnation and I promise you I never got an Asheara's not even once. It seems that there is a problem with unique drops.

  • @traumwandler8891
    @traumwandler8891 Рік тому

    Can we get a salvage guide on maxroll for uniques and legendary aspects like we got for D3, please? ;)
    I need to kmow what I can salvage savely and what I need to keep or should keep.

  • @jacobfierro2535
    @jacobfierro2535 9 місяців тому +1

    So far. I have scraped every unique item I have gotten. Most have stats that are useless for the way I play and only some have some stats that are ok but as a whole the whole item is useless. They need to fix the unique items somehow. Maybe make them customizable but with only certain stats and aspects like a pool of stats and aspects that are unique to a certain item. But yeah. I’ve scrapped every single unique item unfortunately.

  • @blablalolilol4490
    @blablalolilol4490 Рік тому +1

    word of hakan would be nice if the "of arrow storm" affix actually cast rain of arrows...

  • @chrisstennett1592
    @chrisstennett1592 Рік тому

    Since I don’t have pen greaves I use frostburn to give similar froze aspects to the build since most rogue builds believe we’ll get PG at some point.

  • @Peyshe
    @Peyshe Рік тому +1

    i'm using rapid fire with word of kalan and rainf of arrows, is kinda good actually, but the cooldown even with preparation is kinda meh.

  • @dragonborn6347
    @dragonborn6347 Рік тому +1

    there is an achievement that we need to kill 10 enemies with all 3 imbuement in 30 sec, so normally its like 30 monster in 30 sec, but i am curious if its doable with Word of Hakan, so 1 rain of arrows to the pack and its done, did anybody try it?

  • @derekbatchelor4063
    @derekbatchelor4063 Рік тому

    I hate to say it...but so far I'm LOVING Eyes in the Dark. While I'm only level 68 at the moment, I absolutely do get it to trigger multiple times regularly. Sometimes, if I do it right, it's recharged BEFORE it finishes repeating itself and can get more than one up on a screen at one time.
    At the moment, I'm not following any build, I'm just making crap up as I go. I decided to focus on traps and (so far) all Paragon points have been set to traps. I'm also using rapid fire and Shadow imbue. So, I dash into a big pack (Preferably with Champions and Elites). Cast DT and Poison trap. Poison trap seems to get most of the kills and Death trap keeps spamming, holding all the mobs in place. If I time things right, Camps and Elites don't get a chance to cast a thing. I can then freely pick off the ranged mobs outside the DT, while DT keeps all the melee mobs in place. Then, shadow imbue...and boom everything is dead. Or, if there's no ranged mobs, same thing, just rapid fire with shadow imbue into the pack, which remains frozen in place. Again...boom, everything dies.
    In both scenarios, DT is recharged when the pack of mobs die. The only time it sucks (and really it's not a problem) is when tackling bosses. But...DT doesn't really do much damage to them, 90% of my boss kills are from poison trap and the usage of Paragon points into increasing damage to trap effected enemies. With the Trap ability, it recharges quickly enough that when the Boss spawns mobs, it's charged and ready to go. At that point, just collect them into the DT radius, cast it, they remain frozen in place and I can keep focusing on the boss.

  • @punkerguy805
    @punkerguy805 Рік тому +1

    Rogue uniques are pretty underwhelming... But, i have found use for, and been doing a lot of theory crafting for their uses in PvP, wich suprisingly... One of my favorite set ups revolves around shadowstep crits with skyhunter in tandem with concealment/pen shot guarunteed crits. With the shadow step aspect, you always have it up. Good times.

  • @willr.9903
    @willr.9903 Рік тому

    the way i handle bosses is i have something that does poison trap no longer breaks conceal plus the explodey thing so i have a move i do where i conceall drop all four poison traps on the bos hit him with penetrate whith auto crit death trap resets my skills then coceall poison trap caltraps and start blasting till he pops for like 150-250 k damage

  • @Justkidding277
    @Justkidding277 Рік тому

    I really like Lucky Hit Rogue, using the Alchemist stuff. It's probably not the strongest but it's really fun.

  • @thatchanguy
    @thatchanguy Рік тому

    Would love it if you could save skill configs like you can save armor configs in other games.

  • @cHr22o7
    @cHr22o7 Рік тому

    Der Disconnect hat mich gekillt :D Danke für das Video, gut erklärt und spiegelt tatsächlich oft wieder, was ich mir bei den Uniques für Rogue gedacht habe. Etwas schade, da die Items ja "Build-Entscheidend" sein sollten.

  • @burns0100
    @burns0100 Рік тому

    I agree, besides the two melee ones and then the go to best in slot all class uniques I think rogues should focus on their key aspects to improve their builds and really focus farm for some of those perfect god role items.
    I'm just stuck using some of the bad unique because they are currently best in slot for me due to bad rng. Some of them are real noob traps though like the Grasp of Shadow gloves. Those kind of need a buff so that the clone sticks around for 2-3 seconds rather then one attack. Build into the idea that it's like an attack speed build or something.

  • @urneighbortotoro1580
    @urneighbortotoro1580 Рік тому

    I only use Temerity and Grasp of Shadow at Lv. 90, but plan on changing the gloves out for more damage output and/or +(x)to skills. The shadow clone is a huge letdown when it does absolutely nothing other than it's aesthetics. However, I will have to disagree with your opinion on Temerity. I believe it's very viable item for any rogue playstyle. As long as you have the right aspects to keep barrier up (in my case is constant), your survivability goes up when swarmed from mobs/ mobs + elites/ boss + elites, etc.
    My stats are: 10k damage, 6.5k armor and 7.5 HP. I'm still trying to find a better body piece for more defense and replacing the gloves, but nothing comes close to them at the moment.

  • @p0l4r23
    @p0l4r23 Рік тому

    You're wrong about the trap pants. In higher tier dungeons (40 - 50 for me) they destroy elite packs. No cheese the death trap continually activates and if the enemy is killed by another skill the trap does not go away. The elite damage on those pants is OP as well. Do not write them off, the best skill for Rogue right now is death trap because of the cooldown reduction, concealment is second because it breaks crowd control. Agility skills are trash in higher pushes, evade is really good especially withe attacks reduce the cooldown stat. Amethyst over topaz and diamond over skull. I feel less squishy. Resistences exist in the game but they are trash because they do not offer a + to all res stat.

  • @Littledunc1
    @Littledunc1 Рік тому

    For the average player equipping windforce is not a 30% dps decrease I don't think he has a high lvl rogue. Not having a defensive aspect on legs does not make u take double damage.

  • @xxbubbaxx4088
    @xxbubbaxx4088 Рік тому

    I've ran word of Hakan since around 60 its great for mob clearing for sure but it really shines in pvp people don't expect all the imbuements and dmg it can put out

  • @JanJanNik
    @JanJanNik Рік тому

    I think they had a zdps support rogue build in mind when they designed eyes in the dark. if you never kill anything, enemies will continue to get pulled for your teammates to nuke them

  • @serlucian9155
    @serlucian9155 Рік тому +1

    there definetly is a need for more uniques and more powerful ones, or at least buff the existing ones. Almost nobody used uniques only few exceptions where there are some that are mandatory for some builds, like druids or necros

  • @SGamerLP
    @SGamerLP Рік тому

    I Love this Video !
    You went into detail on some items when it came to secondary stats can you do a video where you get into detail on secondary stats for the rogue?

  • @jongill8869
    @jongill8869 Рік тому +1

    Great vid . Thank you!

  • @danielhoward8229
    @danielhoward8229 Рік тому

    I noticed you said with temerity is doesn’t scale with max life. It’s been changed recently, and even says on the pants you displayed that it is based on max life, so that might change your review and opinion on the pants.

  • @yugen
    @yugen Рік тому

    Sounds like they heard your suggestion for rain of arrows!

  • @leostein5178
    @leostein5178 Рік тому +2

    The Grasp of Shadow could be very powerful if the triggered clone shares your damage buffs (such as legendary aspects). I thought this is the case and built a pen+rapid fire build with shadow clone, since the gloves give +3 to both core skills.

    • @venveng
      @venveng Рік тому

      Doesn't work. tried it. Shadow just stands their, does one little throw and then disappears.

    • @leostein5178
      @leostein5178 Рік тому +1

      @@venveng Thanks for trying! Maybe its because your puncture (the basic skill) triggers the clone. When core skill triggeres it, its better. Nevertheless, should be changed to share the damage buffs you receive from items.

  • @leevah
    @leevah 11 місяців тому

    Hey Wudi, is it possible to see an updated list of ranking for uniques in season 2? Cheers!

  • @sdazzle2460
    @sdazzle2460 Рік тому

    you should do an best and worst aspects. I literally have an inventory full of legendarys and i don't know if the aspects are good or not

  • @brettlewis2900
    @brettlewis2900 Рік тому +3

    Safe to say only about 20-30% of all the uniques in the game are even worth while in end game builds.. Real shame. And 3 of the good ones good luck ever even finding. Doomblade, gf, shako i see you 👀
    It's crazy to me that in a diablo game so far 90% of the best end game builds do not use a single unique or maybe only 1 at most

    • @brettlewis2900
      @brettlewis2900 Рік тому +1

      @@Firewynn_ almost every single build would use shako. It has skills/cooldown/resource gen and dr % in the defensive piece slot. Basicly what ever class uses. Would be bis on barb builds, sorc builds, most druid builds, necro builds, and rogue builds.
      Especially strong for barb being able to pick up another 20% dr by only giving up some fury points and % armor for an end game build.
      Which we all know % dr scales better late than flat armor anyways due to the lvl dif diminishing returns.
      Shakos end all be all. Unless you are druid using one of the unique helms for a build.

  • @coldbane2598
    @coldbane2598 Рік тому

    Word of hakan, would need the ultimate cooldown specialization and like rapid fire spam cos it can return energy. This cooldown area is a constant rogue issue for trying other builds, there's just no nice way to get cooldown, why twisting blades was so prevalent.

  • @jamesieboy666
    @jamesieboy666 Рік тому

    I use razorplate on my rogue. Simply because enemies that don't Mob up and distance hit me take massive damage and I don't have to go after them

  • @traaaaan
    @traaaaan Рік тому

    I've found 4 eyes in the dark, 3 frostburns, and 3 word of ahkans. Lvl 73 rogue in wt4. All i want is penitent greeves and condemnation!

  • @DuckFu
    @DuckFu Рік тому +2

    You brought up some great points I didn’t consider about a few of these items but I couldn’t disagree more about Temerity. For clearing mobs of monsters and elites in dungeons it’s fantastic. If you use skulls to gain life on kills, pair with a momentum key passive healing aspect and you’ll be constantly holding a barrier in the center of fights. I also have an aspect of healing per close enemy. With all those stacking with shadow twisted blade, I’m cruising through tier 23 nightmare dungeons solo at lvl 65.

    • @Not-u7g
      @Not-u7g Рік тому

      I'm considering replacing my Temerity now that I'm at L85 / Tier 60. They've been great up until now, but I think there are better options past this point.

    • @MannibalLector
      @MannibalLector Рік тому

      Yeah I ran through a 42 NM dungeon thanks to Temerity. I can't imagine not using it at this point...