Mohrta - Weapon Showcase
Вставка
- Опубліковано 21 сер 2024
- 17 bad boys, each with a unique altfire function
Mohrta is a nonlinear FPS adventure game, coming sometime late 2024
Mohrta is a joint project between Scumhead and Osiol!
Made in GZDOOM. All the stuff shown here is a work in progress
World needs more first person games with spell tomes as weapons.
the m1 garand ping on the revolver reload is magical
i think itd get a little old fairly quick imo
@@callmenose There may be a patch or a mod that'll fix that not long after the release.
gotta say, this looks like the best fps thing you've made so far, so far, im really excited to see where it goes
Edit: cant believe this is still doom, thought you moved up to a different engine until i saw the sky and upper left text
Edit 2: theres no way those lung guns arent related to the hanged man
I’m sorry did you say this is doom? He’s doing this with the doom engine or something?! If so that’s literally insane.
@@bluespike1397 yep its doom. whenever i saw the new trailer a couple weeks ago i had to like quadruple check that it was still doom. its insane
GZDoom, to be accurate
Noticed how the "dogs" resemble armadillos, are they based off of the prehistoric Macroeuphractus?
🤓
@@Beckernoodles Don't you 🤓 me, you 🐩
@@Bonerfiesta🫵🤓
@@Beckernoodles oh ok fair nuff
@@Beckernoodles jealous of the paleo nerd rizz
These are the most creative weapons I've ever seen. The eldritch chime is completely unique. The lung reloading is clever. The deck is simple but executed so well, and I've seen it used so very little in other games.
I've been following your work since Shrine and I gotta say, this looks absolutely incredible! I love your style, keep up the great work!
Also the revolver M1 Pinging is beautiful, lol
0:01 Bastard (sword)
0:10 Revolver
0:18 Health infuser
0:36 Trenchgun (shotgun)
1:11 Bone needler
1:48 Womb cannon (classic scumhead)
2:34 Cephelapod Minigun
3:28 Sickly Flamethrower
4:13 Bone Scimitar
4:44 Molten Cleaver
5:49 Hell Magnum
6:10 Railbunker (railgun+bayonet)
6:34 Astral Tome
7:37 Verglas Flails
8:04 Eldritch Chime
8:50 Lung Guns
9:20 Tarot Cards
12:03 Plush puppet
12:28 Heads of Torment (Necromancy+Explosive)
I feel that the Hell Magnum and the Railbunker will probably become my favorite weapons after the release.
The sound design is incredible ❤
thought the same thing!
No way !!! This is INSANE !
Definitely Rocking the Railbunker when the game comes out. As a Trails Series fan it’s like a combo of Xeno’s Blade Rifle and Leonidas’s Pile-Bunker and it’s just really cool to have a high accuracy long range weapon have an alt fire melee.
Nice. Another game.
Already looks incredibly enjoyable, love your work scumhead!
Good stuff
I love the sword! You should add a reload animation for it where you replace the blade when you toss the blade
The sounds and visuals are really good and the concepts seem really cool, if not a bit overpowered.
Also does the hanged man monster only attack you?
Seems to be ignoring the birds, if nothing else.
I still can’t believe that this is running in Gzdoom
That fleshy trumpet monster is such a cool unique design!!!
Is pretty wild what people can do with GZDOOM, yes is a modification from the original DOOM but still, is quite amazing what people can do with a shooter in which almost every model is made of 2D sprites and turn it into fully 3D!
This looks helluva promising!
So much variety! Very cool
This looks so cool. A little feedback: Weapons should have some weight to them and maybe be somewhat closer to the screen.
By weight: Move them ever so slightly whenever the player mouse moves.
Outstanding sound design
I know a friend thats gonna love this game
love the 3d models they blend perfect with the rest of the game
Looks good. Love your artstyle, sound design and weapon mechanics. Good luck, man.
I still wait for the Shrine ost.
This looks incredible
Да это просто произведение искусства!
Pretty cool lol, good luck further(and to anyone reading this)!
Yes, yes ¡It's perfect! ¡Biopunk!
This looks sick.
I love the animations on these!
And the overall vibe of the game is 👌
The guns are fucking amazing, thought it was an upcoming indiegame on steam so i had to wishlist it till i read the description lol.
the aesthetics of this remind of me of that Don Quixote stop animation thing they'd show on IFC back in the day, can't wait for release of this
I am very impressed. This is truly a step-up since Vomitoreum and especially the tree of wishes thing.
This is the content I'd LOVE to see on Bluesky, not gonna lie (I have a working code just for you).
Pseudo-iaijutsu skill on bone scimitar looks so funny.
the sounds effects are amazing ngl
Hell Yeah
Ever since looking up this years realms deep UA-cam has been showing me a bunch of neat shooters. Its great you also showed them in a combat scenario
I'm coming back to this after playing Wrath of Aeon and i can say while the graphics are better the weapons here are much better at being atylized
Oh. My. God. This looks INCREDIBLE!
This looks fantastic. I hope the amount of content reflects how many weapons there are. I'd definitely play this.
*Each weapon is so uniquely different*
Jesus christ this all rocks
I want parry so bad , without it i might not play this
The Hayward Revolver makes the M1 Garand sound. PING!!!😅
Loving the sound design on these! Especially the revolver
Vomitoreum crawled out of the abortion bucket (and I mean that affectionately) so Mohrta could run
Unexpected Garand ping on revolver.
This look amazing
she's back with good stuff for you
**Whistle** Quite a step up since Vomitoreum
Glad to see you're back to fps with this! Are you ever planning on completing or re-doing Super Lycanthorn III per chance?
wow, really nice ! keep up the good work, wish u all luck with this project!
This is definitely something I will be playing. I wander which of the "universal" GZDoom mods will run with this game, hehe. I like installing a lot.
I've been a fan of Scum's work ever since I played shrine, and it's pretty cool to see him branch out and explore/expirement with 3D things!
edit: his artstyle is always really cool too!
Looks cool! Reminds me of Razes Hell so much.
I remember reviewing Shrine and Shrine II and being floored.
Consider me double floored. Through the floor. This shit looks amazing. You are really getting miles out of GZDoom. Cannot wait to play this one.
This looks really cool!
Sounds like exactly my jam ! Suscribed ! We will watch your career with great interest.
holy sh*t this looks dope. Loving the retro ps1 style, keep up the fantastic work
Credit where it's due, that's definitely the first time I saw someone Garand ping with a revolver.
That garand ping is lifted straight from DOD 1.3 lmao
This rocks
O_O I want to play this game! NOW!
Love your artstyle, man.
only 3 weapons in and I already feel scumhead's style everywhere. I'll take this any day over an overpriced rushed to market 90$ console game.
keep up the great work man can't wait to see more from ya. probably gonna replay some of your older mods.
looks extremely cool! like Chasm The Rift and Half-Life: Cthulhu made baby)
More bass on the revolver - gotta pump up that wimpy firing sound - sounds like a paintball gun
It looks amazing! The weapons are fun and original... This is what most FPS lacks. Hope it will be sold on steam too.
This is looking good!
This could be the game of the year. Like Shrine + Zeno Clash.
OMG CAN'T WAIT
I need to stop forgetting that 3D models are more than doable in GZDoom.
Goddamn, this game looks pretty.
I hope they Support GzDoom 3.8.2 Player's
Common Biopunk W
Ah yes, commune with strange. What every heterosexual Canadian boy wants to do.
Haha those maces look funny
Well, it's got necromancy, now I gotta buy this game on principal.
cool!!!
zanzan 2 looks great!
Much as my inner gun nerd wants to remark on oddities like the revolver doing the Garand ping and being able to do a Remington 1858-style cylinder swap without touching the loading lever, or the shotgun having both a pump and a lever (and appearing to not use either one after the one-handed altfire), this all looks pretty neat overall. I suspect anyone genuinely bugged by those oddities will be left speechless when they move on to a gun that's reloaded by unbirthing its ammo. XD
Only real critique that comes to mind is the primary fire of the arcane tome gives the impression of being a lot weedier than most of the other basic weapons, especially for being a non-hitscan weapon with a relatively slow fire rate. I assume this weapon is meant to be decently far into the game given its placement in the video? That said its altfire definitely has the sorta punch you'd expect of a fancy magic weapon that shows up later in the roster.
That said, the primary fire does look like it's not displaying any visible ammo consumption, or at least its impact on the ammo meter (??? that UI is definitely not readable at a glance to be honest but that's a whole other category of critique) is low enough I can't see any of the UI change in response to it, so it being a sort of late-game ranged emergency option like HL1's hive hand might be the intent, making the ammo-using altfire a bit of extra variety?
EDIT: A visual effect emitted by reanimated enemies, like say a green flame effect given the green flavoring of the head's primary fire, might be a good improvement to easily tell friendly monsters from regular hostiles at a glance.
For the tarot cards, there should be some more additions like say for Death, its even worse than the hanged man since it just kills you on the spot. The hermit should trigger a time freeze
This looks amazing! Fantastic work, loved the Shrines and Vomitoreum.
Is this able to be wishlisted yet? Had a look on Steam and can't find it?
i think the garand ping on the revolver when you reload is a *little* on the nose lol
mix this with some fun physics and oh boy the tech. like can you rocket jump with the nade launcher
The enemies weirdly remind me of the living statues from the first Mighty Morphin Power Rangers movie
cool
Trenchgun should get the slamfire alt.
If you'd wish to get rid of polygon wobble (and use skeletal animations) you could use IQM model format that GZDoom now supports. Also easier on both VRAM and performance.
i really love your Biomechanikal wapon, World and Monster Art im also trying to make a doom 2 Mod based on your Games Vometorium and Shrine im still learning How to mod doom and when the Game is done i wanna you to test it
Okay. First of all- hooray more Scummhead games, but also how are you putting out a game like every other month? I’ll still buy it because I’ve loved your designs and they are always reasonably priced, but how are you maintaining the motivation to keep this tempo? That’s always been my biggest impediment, motivation.
oh wow this looks amazing. exactly my type of shit
Man, the 3D models are fantastic! Any tips??
I guess it's not completely random but i don't know if i wanted to use the tarot cards, you got good luck, but getting the hanged man is basically an insta death, he should do less damage or move slower.
Hey, these weapon designs are amazing as usual, yet can't help but notice, that there are quite a lot of AOE explosion effects, but no swarms of enemies.
My advice, take it or leave it, is to change some of the AOE nukes to something different, or have more smaller enemies that needs them.
I loved Shrine 1-2 so I am looking forward to this one.
I want this game but add more ambience to the player character
Hexen on 64 kinda vibes
This game looks great. Only concern is that some of the weapon options might make the game too easy, in particular the ranged alt-fires on the melee weapons seem really good.
it looks like doom + minecraft